Despite the success of large-scale pretrained Vision-Language Models (VLMs) especially CLIP in various open-vocabulary tasks, their application to semantic segmentation remains challenging, producing noisy segmentation maps with mis-segmented regions. In this paper, we carefully re-investigate the architecture of CLIP, and identify residual connections as the primary source of noise that degrades segmentation quality. With a comparative analysis of statistical properties in the residual connection and the attention output across different pretrained models, we discover that CLIP's image-text contrastive training paradigm emphasizes global features at the expense of local discriminability, leading to noisy segmentation results. In response, we propose ClearCLIP, a novel approach that decomposes CLIP's representations to enhance open-vocabulary semantic segmentation. We introduce three simple modifications to the final layer: removing the residual connection, implementing the self-self attention, and discarding the feed-forward network. ClearCLIP consistently generates clearer and more accurate segmentation maps and outperforms existing approaches across multiple benchmarks, affirming the significance of our discoveries.
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APL: Anchor-based Prompt Learning for One-stage Weakly Supervised Referring Expression Comprehension
PDF ↗Referring Expression Comprehension (REC) aims to ground the target object based on a given referring expression, which requires expensive instance-level annotations for training. To address this issue, recent advances explore an efficient one-stage weakly supervised REC model called RefCLIP. Particularly, RefCLIP utilizes anchor features of pre-trained one-stage detection networks to represent candidate objects and conducts anchor-text ranking to locate the referent. Despite the effectiveness, we identify that visual semantics of RefCLIP are ambiguous and insufficient for weakly supervised REC modeling. To address this issue, we propose a novel method that enriches visual semantics with various prompt information, called anchor-based prompt learning (APL). Specifically, APL contains an innovative anchor-based prompt encoder (APE) to produce discriminative prompts covering three aspects of REC modeling, e.g., position, color and category. These prompts are dynamically fused into anchor features to improve the visual description power. In addition, we propose two novel auxiliary objectives to achieve accurate vision-language alignment in APL, namely text reconstruction loss and visual alignment loss. To validate APL, we conduct extensive experiments on four REC benchmarks, namely RefCOCO, RefCOCO+, RefCOCOg and ReferIt. Experimental results not only show the state-of-the-art performance of APL against existing methods on four benchmarks, e.g., +6.44% over RefCLIP on RefCOCO, but also confirm its strong generalization ability on weakly supervised referring expression segmentation. Source codes are anonymously released at: https://anonymous.4open.science/r/APL-B297.
3D dense captioning stands as a cornerstone in comprehensively scene understanding by explicit natural language, it has seen remarkable achievements recently in indoor scenes. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1. the domain gap between indoor and outdoor scenes, such as sparse visual inputs and dynamics, making it difficult to directly transfer existing methods; 2. the lack of data with descriptive 3D-Language pair annotations specifically tailored for outdoor scenes. Hence, we introduce the new task of outdoor 3D dense captioning. As input, we assume a point cloud of a LiDAR swept 3D scene along with a set of RGB images captured by ego-camera. To address this task, we propose TOD^3Cap network, leveraging the BEV representation to encode sparse outdoor scenes, and then combine Relation Q-Former with LLaMA-Adapter to capture spatial relationships and generate rich concept descriptions in the open-world outdoor environment. We also introduce the TOD^3Cap dataset, the first million-scale effort to jointly perform 3D object detection and captioning in outdoor scenes, containing 2.3M descriptions of 64.3k outdoor objects from 850 scenes in nuScenes. Notably, ours TOD^3Cap network can effectively localize and describe 3D objects in outdoor, which outperforms indoor baseline methods by a significant margin (+9.76\% CiDEr@0.5IoU)
This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed. We introduce Street Gaussians, a new explicit scene representation that tackles these limitations. Specifically, the dynamic urban scene is represented as a set of point clouds equipped with semantic logits and 3D Gaussians, each associated with either a foreground vehicle or the background. To model the dynamics of foreground object vehicles, each object point cloud is optimized with optimizable tracked poses, along with a 4D spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of object vehicles and background, which in turn allows for scene editing operations and rendering at 135 FPS (1066 * 1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks. Experiments show that Street Gaussians consistently outperforms state-of-the-art methods across all datasets. The code will be released to ensure reproducibility.
Real-world weather conditions are intricate and often occur concurrently. However, most existing restoration approaches are limited in their applicability to specific weather conditions in training data and struggle to generalize to unseen weather types, including real-world weather conditions. To address this issue, we introduce MetaWeather, a universal approach that can handle diverse and novel weather conditions with a single unified model. Extending a powerful meta-learning framework, MetaWeather formulates the task of weather-degraded image restoration as a few-shot adaptation problem that predicts the degradation pattern of a query image, and learns to adapt to unseen weather conditions through a novel spatial-channel matching algorithm. Experimental results on the BID Task II.A, SPA-Data, and RealSnow datasets demonstrate that the proposed method can adapt to unseen weather conditions, significantly outperforming the state-of-the-art multi-weather image restoration methods. Code is available at https://anonymous.4open.science/r/MetaWeather/, and we plan to release the code officially upon acceptance.
We present Structured Neural Radiance Field (Structured-NeRF) for indoor scene representaion based on a novel hierarchical scene graph structure to organize the neural radiance field. Existing object-centric methods focus only on the inherent characteristics of objects, while overlooking the semantic and physical relationships between them. Our scene graph is adept at managing the complex real-world correlation between objects within a scene, enabling functionality beyond novel view synthesis, such as scene re-arrangement. Based on the hierarchical structure, we introduce the optimization strategy based on semantic and physical relationships, thus simplifying the operations involved in scene editing and ensuring both efficiency and accuracy. Moreover, we conduct shadow rendering on objects to further intensify the realism of the rendered images. Experimental results demonstrate our structured representation not only achieves state-of-the-art (SOTA) performance in object-level and scene-level rendering, but also advances downstream applications in union with LLM/VLM, such as automatic and instruction/image conditioned scene re-arrangement, thereby extending the NeRF to interactive editing conveniently and controllably.
Large vision language models (LVLMs) perceive the world through a combination of a visual encoder and large language models (LLMs). The visual encoder, pre-trained on large-scale vision-text datasets, provides zero-shot generalization to visual data, and LLMs endow the high reasoning ability to LVLMs. It leads LVLMs to achieve high performance on wide benchmarks without fine-tuning, known as zero or few-shot capability of LLMs. However, recent studies show that LVLMs are vulnerable to hallucination. This undesirable behavior degrades reliability and credibility, thereby making users unable to fully trust the output from LVLMs. To enhance trustworthiness and better tackle the hallucination of LVLMs, we curate a new evaluation dataset, called the BEfore-AFter hallucination dataset (BEAF), and introduce new metrics: True Understanding (TU), IGnorance (IG), StuBbornness (SB), and InDecision (ID). Unlike prior works that focus only on constructing questions and answers, the key idea of our benchmark is that we manipulate visual scene information by image editing models and design the metrics based on scene changes. This allows us to clearly assess whether LVLMs correctly understand a given scene by observing the ability to perceive changes. We also visualize the correctness heatmap by virtue of our two-axis view: vision and text. Upon evaluating LVLMs with our dataset, we observed that our metrics can reveal different aspects of LVLM hallucination.
Recent advancements in the vision-language model have shown notable generalization in vision-language tasks after visual instruction tuning. However, bridging the gap between the pre-trained vision encoder and the large language models becomes the whole network's bottleneck. To improve cross-modality alignment, existing works usually consider more visual instruction data covering a broader range of vision tasks to fine-tune the model for question-answering, which are costly to obtain. However, the image contains rich contextual information that has been largely under-explored. This paper first attempts to harness this overlooked context within visual instruction data, training the model to self-supervised `learning' how to ask high-quality questions. In this way, we introduce a novel framework named SQ-LLaVA: Self-Questioning for Large Vision-Language Assistant. SQ-LLaVA exhibits proficiency in generating flexible and meaningful image-related questions while analyzing the visual clue and prior language knowledge, signifying an advanced level of generalized visual understanding. Moreover, fine-tuning SQ-LLaVA on higher-quality instruction data shows a consistent performance improvement compared with traditional visual-instruction tuning methods. This improvement highlights the efficacy of self-questioning techniques in achieving a deeper and more nuanced comprehension of visual content across various contexts.
Hierarchical segmentation entails creating segmentations at varying levels of granularity. We introduce the first hierarchical semantic segmentation dataset with subpart annotations for natural images, which we call SPIN (SubPartImageNet). We also introduce two novel evaluation metrics to evaluate how well algorithms capture spatial and semantic relationships across hierarchical levels. We benchmark modern models across three different tasks and analyze their strengths and weaknesses across objects, parts, and subparts. To facilitate community-wide progress, we publicly release our dataset at https://joshmyersdean.github.io/spin/index.html.
Many contemporary perceptual color difference (CD) metrics operate at the pixel level, entailing per-pixel difference calculation and a subsequent global average operation to ascertain the overall CD. Nonetheless, these metrics inadequately deliver precise CD assessments for misaligned photographic image pairs, particularly in cases involving disparities in image layout and object position. In this paper, we leverage the Sliced Wasserstein Distance to formulate a novel perceptual CD metric that holistically assesses images, specifically tailored for image pairs that are not perfectly aligned. To enhance adaptability to varying image resolutions and viewing conditions, such as display resolution and viewing distance, the proposed metric operates on multiple scales of images. Our method is conceptually straightforward and does not necessitate a training process. Quantitative and qualitative experiments demonstrate that our metric achieves a state-of-the-art performance in assessing CDs for non-aligned image pairs, displaying a high degree of agreement with human visual perception. We also conducted additional tests of our metric in image colorization and video color transfer tasks. The experimental results indicate that our metric effectively emphasizes color information while accommodating variations in content.
The ability to understand and reason the 3D real world is a crucial milestone towards artificial general intelligence. The current common practice is to finetune Large Language Models (LLMs) with 3D data and texts to enable 3D understanding. Despite their effectiveness, these approaches are inherently limited by the scale and diversity of the available 3D data. Alternatively, in this work, we introduce Agent3D-Zero, an innovative 3D-aware agent framework addressing the 3D scene understanding in a zero-shot manner. The essence of our approach centers on reconceptualizing the challenge of 3D scene perception as a process of understanding and synthesizing insights from multiple images, inspired by how our human beings attempt to understand 3D scenes. By consolidating this idea, we propose a novel way to make use of a Large Visual Language Model (VLM) via actively selecting and analyzing a series of viewpoints for 3D understanding. Specifically, given an input 3D scene, Agent3D-Zero first processes a bird's-eye view image with custom-designed visual prompts, then iteratively chooses the next viewpoints to observe and summarize the underlying knowledge. A distinctive advantage of Agent3D-Zero is the introduction of novel visual prompts, which significantly unleash the VLMs' ability to identify the most informative viewpoints and thus facilitate observing 3D scenes. Extensive experiments demonstrate the effectiveness of the proposed framework in understanding diverse and previously unseen 3D environments.
Referring perception, which aims at grounding visual objects with multimodal referring guidance, is essential for bridging the gap between humans, who provide instructions, and the environment where intelligent systems perceive. Despite progress in this field, the robustness of referring perception models (RPMs) against disruptive perturbations is not well explored. This work thoroughly assesses the resilience of RPMs against various perturbations in both general and specific contexts. Recognizing the complex nature of referring perception tasks, we present a comprehensive taxonomy of perturbations, and then develop a versatile toolbox for synthesizing and evaluating the effects of compositional disturbances. Employing this toolbox, we construct the R^2-Bench, a benchmark for assessing the Robustness of Referring perception models under noisy conditions across five key tasks. In addition, we propose the R^2-Agent, an LLM-based agent that simplifies and automates model evaluation via natural language instructions. Our investigation reveals the vulnerabilities of current RPMs to various perturbations and provides tools for assessing model robustness, potentially promoting the safe and resilient integration of intelligent systems into complex real-world scenarios.
Deep learning-based multi-view facial capture methods have shown impressive accuracy while being several orders of magnitude faster than a traditional mesh registration pipeline. However, the existing systems (e.g. TEMPEH) are strictly restricted to inference on the data captured by the same camera array that is used to capture their training data. In this study, we aim to improve the generalization ability so that a trained model can be readily used for inference (i.e. capture new data) on a different camera array. To this end, we propose a more generalizable initialization module to extract the camera array-agnostic 3D feature, including a visual hull-based head localization and a visibility-aware 3D feature aggregation module enabled by the visual hull. In addition, we propose an ``update-by-disagreement'' learning strategy to better handle data noise (e.g. inaccurate registration, scan noise) by discarding potentially inaccurate supervision signals during training. The resultant \textbf{g}eneralizable and \textbf{r}obust topologically consistent multi-view facial c\textbf{ap}tur\textbf{e} system (\sysname{}) can be readily used to capture data on a different camera array, reducing great effort on data collection and processing. Experiments on the FaMoS and FaceScape datasets demonstrate the effectiveness of the proposed method.
One of the essential missions in the AI research community is to build an autonomous embodied agent that can achieve high-level performance across a wide spectrum of tasks. However, acquiring or manually designing rewards for all open-ended tasks is unrealistic. In this paper, we propose a novel cross-modal contrastive learning framework architecture, CLIP4MC, aiming to learn a reinforcement learning (RL) friendly vision-language model (VLM) that serves as an intrinsic reward function for open-ended tasks. Simply utilizing the similarity between the video snippet and the language prompt is not RL-friendly since standard VLMs may only capture the similarity at a coarse level. To achieve RL-friendliness, we incorporate the task completion degree into the VLM training objective, as this information can assist agents in distinguishing the importance between different states. Moreover, we provide neat YouTube datasets based on the large-scale YouTube database provided by MineDojo. Specifically, two rounds of filtering operations guarantee that the dataset covers enough essential information and that the video-text pair is highly correlated. Empirically, we demonstrate that the proposed method achieves better performance on RL tasks compared with baselines.
Pre-training for Reinforcement Learning (RL) with purely video data is a valuable yet challenging problem. Although in-the-wild videos are readily available and inhere a vast amount of prior world knowledge, the absence of action annotations and the common domain gap with downstream tasks hinder utilizing videos for RL pre-training. To address the challenge of pre-training with videos, we propose Pre-trained Visual Dynamics Representations (PVDR) to bridge the domain gap between videos and downstream tasks for efficient policy learning. By adopting video prediction as a pre-training task, we use a Transformer-based Conditional Variational Autoencoder (CVAE) to learn visual dynamics representations. The pre-trained visual dynamics representations capture the visual dynamics prior knowledge in the videos. This abstract prior knowledge can be readily adapted to downstream tasks and aligned with executable actions through online adaptation. We conduct experiments on a series of robotics visual control tasks and verify that PVDR is an effective form for pre-training with videos to promote policy learning.
Audio-visual generalized zero-shot learning is a rapidly advancing domain that seeks to understand the intricate relations between audio and visual cues within videos. The overarching goal is to leverage insights from seen classes to identify instances from previously unseen ones. Prior approaches primarily utilized synchronized auto-encoders to reconstruct audio-visual attributes, which were informed by cross-attention transformers and projected text embeddings. However, these methods fell short of effectively capturing the intricate relationship between cross-modal features and class-label embeddings inherent in pre-trained language-aligned embeddings. To circumvent these bottlenecks, we introduce a simple yet effective framework for Easy Audio-Visual Generalized Zero-shot Learning, named EZ-AVGZL, that aligns audio-visual embeddings with transformed text representations. It utilizes a single supervised text audio-visual contrastive loss to learn an alignment between audio-visual and textual modalities, moving away from the conventional approach of reconstructing cross-modal features and text embeddings. Our key insight is that while class name embeddings are well aligned with language-based audio-visual features, they don't provide sufficient class separation to be useful for zero-shot learning. To address this, our method leverages differential optimization to transform class embeddings into a more discriminative space while preserving the semantic structure of language representations. We conduct extensive experiments on VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL benchmarks. Our results demonstrate that our EZ-AVGZL achieves state-of-the-art performance in audio-visual generalized zero-shot learning.
In this work, we present a novel method to tackle the token generation challenge in Vision Language Models (VLMs) for video and image understanding, called LLaMA-VID. Current VLMs, while proficient in tasks like image captioning and visual question answering, face computational burdens when processing long videos due to the excessive visual tokens. LLaMA-VID addresses this issue by representing each frame with two distinct tokens, namely context token and content token. The context token encodes the overall image context based on user input, whereas the content token encapsulates visual cues in each frame. This dual-token strategy significantly reduces the overload of long videos while preserving critical information. Generally, LLaMA-VID empowers existing frameworks to support hour-long videos and pushes their upper limit with an extra context token. It is demonstrated to surpass previous methods on most of video- or image-based benchmarks. Code and models will be released to the public.
We introduce a novel bottom-up approach for human body mesh reconstruction, specifically designed to address the challenges posed by partial visibility and occlusion in input images. Traditional top-down methods, relying on whole-body parametric models like SMPL, falter when only a small part of the human is visible, as they require visibility of most of the human body for accurate mesh reconstruction. To overcome this limitation, our method employs a "Divide and Fuse (D&F)" strategy, reconstructing human body parts independently before fusing them, thereby ensuring robustness against occlusions. We design Human Part Parametric Models (HPPM) that independently reconstruct the mesh from a few shape and global location parameters, without inter-part dependency. A specially designed fusion module then seamlessly integrates the reconstructed parts, even when only a few parts are visible. We harness a large volume of ground truth SMPL data to train our parametric mesh models. To facilitate the training and evaluation of our method, we have established benchmark datasets featuring images of partially visible humans with HPPM annotations. Our experiments, conducted on our benchmark datasets, demonstrate the effectiveness of our D&F method, particularly in scenarios with substantial invisibility, where traditional approaches struggle to maintain reconstruction quality.
Significant advances have been made in human-centric video generation, yet the joint video-depth generation problem remains underexplored. Most existing monocular depth estimation methods may not generalize well to synthesized images or videos, and multi-view-based methods have difficulty controlling human appearance and motion. In this work, we present IDOL (unIfied Dual-mOdal Latent diffusion) for high-quality human-centric joint video-depth generation. Our IDOL consists of two novel designs. First, to enable dual-modal generation and maximize the information exchange between video and depth generation, we propose a unified dual-modal U-Net, a parameter-sharing framework for joint video and depth denoising, wherein a modality label guides the denoising target, and cross-modal attention enables the mutual information flow. Second, to ensure a precise video-depth spatial alignment, we propose a motion consistency loss that enforces consistency between the video and depth feature motion fields, leading to harmonized outputs. Additionally, a cross-attention map consistency loss is applied to align the cross-attention map of the video denoising with that of the depth denoising, further facilitating alignment. Extensive experiments on the TikTok and NTU120 datasets show our superior performance, significantly surpassing existing methods in terms of video FVD and depth accuracy.
Understanding human-object interaction (HOI) in videos represents a fundamental yet intricate challenge in computer vision, requiring perception and reasoning across both spatial and temporal domains. Despite previous success of object detection and tracking, multi-person video HOI recognition still faces two major challenges: (1) the three facets of HOI (human, objects, and the interactions that bind them) exhibit interconnectedness and exert mutual influence upon one another. (2) the complexity of multi-person multi-object combinations in spatio-temporal interaction. To address them, we design a spatio-temporal context fuser to better model the interactions among persons and objects in videos. Furthermore, to equip the model with temporal reasoning capacity, we propose an interaction state reasoner module on top of context fuser. Considering the interaction is a key element to bind human and object, we propose an interaction-centric hypersphere in the feature embedding space to model each category of interaction. It helps to learn the distribution of HOI samples belonging to the same interactions on the hypersphere. After training, each interaction prototype sphere will fit the testing HOI sample to determine the HOI classification result. Empirical results on multi-person video HOI dataset MPHOI-72 indicate that our method remarkably surpasses state-of-the-art (SOTA) method by more than 22% F_1 score. At the same time, on single-person datasets Bimanual Actions (single-human two-hand HOI) and CAD-120 (single-human HOI), our method achieves on par or even better results compared with SOTA methods.