Panoramic Activity Recognition (PAR) seeks to identify diverse human activities across different scales, from individual actions to social group and global activities in crowded panoramic scenes. PAR presents two major challenges: 1) recognizing the nuanced interactions among numerous individuals and 2) understanding multi-granular human activities. To address these, we propose Social Proximity-aware Dual-Path Network (SPDP-Net) based on two key design principles. First, while previous works often focus on spatial distance among individuals within an image, we argue to consider the spatio-temporal proximity. It is crucial for individual relation encoding to correctly understand social dynamics. Secondly, deviating from existing hierarchical approaches (individual-to-social-to-global activity), we introduce a dual-path architecture for multi-granular activity recognition. This architecture comprises individual-to-global and individual-to-social paths, mutually reinforcing each other's task with global-local context through multiple layers. Through extensive experiments, we validate the effectiveness of the spatio-temporal proximity among individuals and the dual-path architecture in PAR. Furthermore, SPDP-Net achieves new state-of-the-art performance with 46.5% of overall F1 score on JRDB-PAR dataset.
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Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly, humans can grasp objects of any shape without object-specific skills. Recent works synthesize grasping motions following single objectives such as a desired approach heading direction or a grasping area. Moreover, they usually rely on expensive 3D hand-object data during training and inference, which limits their capability to synthesize grasping motions for unseen objects at scale. In this paper, we unify the generation of hand-object grasping motions across multiple motion objectives, diverse object shapes and dexterous hand morphologies in a policy learning framework GraspXL. The objectives are composed of the graspable area, heading direction during approach, wrist rotation, and hand position. Without requiring any 3D hand-object interaction data, our policy trained with 58 objects can robustly synthesize diverse grasping motions for more than 500k unseen objects with a success rate of 82.2%. At the same time, the policy adheres to objectives, which enables the generation of diverse grasps per object. Moreover, we show that our framework can be deployed to different dexterous hands and work with reconstructed or generated objects. We quantitatively and qualitatively evaluate our method to show the efficacy of our approach. Our model and code will be available.
VP-SAM: Taming Segment Anything Model for Video Polyp Segmentation via Disentanglement and Spatio-temporal Side Network
PDF ↗We propose a novel model (VP-SAM) adapted from segment anything model (SAM) for video polyp segmentation (VPS), which is a very challenging task due to (1) the low contrast between polyps and background and (2) the large frame-to-frame variations of polyp size, position, and shape. Our aim is to take advantage of the powerful representation capability of SAM while enabling SAM to effectively harness temporal information of colonoscopic videos and disentangle polyps from background with quite similar appearances. To achieve this, we propose two new techniques. First, we propose a new semantic disentanglement adapter (SDA) by exploiting amplitude information of the Fourier spectrum to facilitate SAM in more effectively differentiating polyps from background. Second, we propose an innovative spatio-temporal side network (STSN) to provide SAM with spatio-temporal information of videos, thus facilitating SAM in effectively tracking the motion status of polyps. Extensive experiments on SUN-SEG, CVC-612, and CVC-300 demonstrate that our method significantly outperforms state-of-the-art methods. While this work focuses on colonoscopic videos, the proposed method is general enough to be used to analyze other medical videos with similar challenges. Codes will be released upon publication.
Domesticating SAM for Breast Ultrasound Image Segmentation via Spatial-frequency Fusion and Uncertainty Correction
PDF ↗Breast ultrasound image segmentation is a very challenging task due to the low contrast and blurred boundary between the breast mass and the background. Our goal is to utilize the powerful feature extraction capability of SAM and make out-of-domain tuning to help SAM distinguish breast masses from background. To this end, we propose a novel model called SFRecSAM, which inherits the model architecture of SAM but makes improvements to adapt to breast ultrasound image segmentation. First, we propose a spatial-frequency feature fusion module, which utilizes the fused spatial-frequency features to obtain a more comprehensive feature representation. This fusion feature is used to make up for the shortcomings of SAM's ViT image encoder in extracting low-level feature of masses. It complements the texture details and boundary structure information of masses to better segment targets in low contrast ultrasound images. Second, we propose a dual false corrector, which identifies and corrects false positive and false negative regions using uncertainty estimation, to further improve the segmentation accuracy. Extensive experiments demonstrate that the proposed method significantly outperforms state-of-the-art methods on two representative public breast ultrasound datasets: BUSI and UDIAT. Codes will be released upon publication.
Adaptive Multi-modal Fusion of Spatially Variant Kernel Refinement with Diffusion Model for Blind Image Super-Resolution
PDF ↗Pre-trained diffusion models utilized for image generation encapsulate a substantial reservoir of a priori knowledge pertaining to intricate textures. Harnessing the potential of leveraging this a priori knowledge in the context of image super-resolution presents a compelling avenue. Nonetheless, prevailing diffusion-based methodologies presently overlook the constraints imposed by degradation information on the diffusion process. Furthermore, these methods fail to consider the spatial variability inherent in the estimated blur kernel, stemming from factors such as motion jitter and out-of-focus elements in open-environment scenarios. This oversight results in a considerable deviation of the image super-resolution effect from fundamental realities. To address these concerns, we introduce a framework known as Adaptive Multi-modal Fusion of Spatially Variant Kernel Refinement with Diffusion Model for Blind Image Super-Resolution (SSR). Within the SSR framework, we propose a Spatially Variant Kernel Refinement (SVKR) module. SVKR estimates a Depth-Informed Kernel, which takes the depth information into account and is spatially variant. Additionally, SVKR enhance the accuracy of depth information acquired from LR images, allowing for mutual enhancement between the depth map and blur kernel estimates. Finally, we introduce the Adaptive Multi-Modal Fusion Module (AMF) to align the information from three modalities: low-resolution images, depth maps, and blur kernels. This alignment can constrain the diffusion model to generate more authentic SR results. Quantitative and qualitative experiments affirm the superiority of our approach, while ablation experiments corroborate the effectiveness of the modules we have proposed.
Generic event boundary detection (GEBD) aims at pinpointing event boundaries naturally perceived by humans, playing a crucial role in understanding long-form videos. Given the diverse nature of generic boundaries, spanning different video appearances, objects, and actions, this task remains challenging. Existing methods usually detect various boundaries by the same protocol, regardless of their distinctive characteristics and detection difficulties, resulting in suboptimal performance. Intuitively, a more intelligent and reasonable way is to adaptively detect boundaries by considering their special properties. In light of this, we propose a novel dynamic pipeline for generic event boundaries named DyBDet. By introducing a multi-exit network architecture, DyBDet automatically learns the subnet allocation to different video snippets, enabling fine-grained detection for various boundaries. Besides, a multi-order difference detector is also proposed to ensure generic boundaries can be effectively identified and adaptively processed. Extensive experiments on the challenging Kinetics-GEBD and TAPOS datasets demonstrate that adopting the dynamic strategy significantly benefits GEBD tasks, leading to obvious improvements in both performance and efficiency compared to the current state-of-the-art. The code is available at \url{https://github.com/anonymous}.
The attention module is the key component in Transformers. While the global attention mechanism offers high expressiveness, its excessive computational cost restricts its applicability in various scenarios. In this paper, we propose a novel attention paradigm, Agent Attention, to strike a favorable balance between computational efficiency and representation power. Specifically, the Agent Attention, denoted as a quadruple (Q, A, K, V), introduces an additional set of agent tokens A into the conventional attention module. The agent tokens first act as the agent for the query tokens Q to aggregate information from K and V, and then broadcast the information back to Q. Given the number of agent tokens can be designed to be much smaller than the number of query tokens, agent attention is significantly more efficient than the widely adopted Softmax attention, while preserving global context modelling capability. Interestingly, we show that the proposed agent attention is equivalent to a generalized form of linear attention. Therefore, agent attention seamlessly integrates the powerful Softmax attention and the highly efficient linear attention. Extensive experiments demonstrate the effectiveness of agent attention with various vision Transformers and across diverse vision tasks, including image classification, object detection, semantic segmentation and image generation. Notably, agent attention has shown remarkable performance in high-resolution scenarios, owning to its linear attention nature. For instance, when applied to Stable Diffusion, our agent attention accelerates generation and substantially enhances image generation quality without any additional training. Code will be released.
Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods still contain redundant information unrelated to recognition, which contradicts the nature of the skeleton's spatially sparse and temporally consistent properties, leading to undesirable performance. To address this challenge, we make efforts to bridge the gap in theory and methodology and propose a novel skeleton-based idempotent generative model (IGM) for unsupervised representation learning. More specifically, we first theoretically demonstrate the equivalence between generative models and maximum entropy coding, which demonstrates a potential route that makes the features of generative models more compact by introducing contrastive learning. To this end, we introduce the idempotency constraint to form a stronger consistency regularization in the feature space, to push the features only to maintain the critical information of motion semantics for the recognition task. In addition, to avoid the dimensional collapse caused by the generative model's feature space spanned by only principal components, we design an adapter to fuse the features from both the encoder and generator complementarily, boosting the effective feature dimension of the feature space. This approach enriches the feature space, enabling it to capture more comprehensive information. Our extensive experiments on benchmark datasets, NTU RGB+D and PKUMMD, demonstrate the effectiveness of our proposed method. On the NTU 60 xsub dataset, we observe a performance improvement from 84.6$\%$ to 86.2$\%$. Furthermore, in zero-shot adaptation scenarios, our model demonstrates significant efficacy by achieving promising results in cases that were previously unrecognizable.
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering
PDF ↗The growing capabilities of neural rendering have increased the demand for new techniques that enable intuitive editing of 3D objects, particularly when they are represented as neural implicit surfaces. In this paper, we present a novel neural algorithm for parameterizing neural implicit surfaces to simple parametric domains, such as spheres and polycubes, thereby facilitating visualization and various editing tasks. Specifically, for polycubes, our method allows the user to specify the desired number of cubes for the domain and then learns a cube configuration that closely resembles the geometry of the target 3D object. It then computes a bi-directional deformation between the object and the domain, utilizing a forward mapping from points on the object's zero level set to the parametric domain, followed by an inverse deformation for backward mapping. To ensure the map is nearly bijective, we employ a cycle loss while optimizing the smoothness of both deformations. The quality of the computed parameterization, as assessed by angle and area distortions, is guaranteed through the use of a Laplacian regularizer and an optimized learned parametric domain. Designed for compatibility, our framework integrates seamlessly with existing neural rendering pipelines, taking multi-view images of a single object or multiple objects of similar geometries as input to reconstruct 3D geometry and compute the corresponding texture map. Our method is fully automatic and end-to-end, eliminating the need for any prior information. We also introduce a simple yet effective technique for intrinsic radiance decomposition, facilitating both view-independent material editing and view-dependent shading editing. Our method allows for the immediate rendering of edited textures through volume rendering, without the need for network re-training. We demonstrate the effectiveness of our method on images of human heads and man-made objects. We will make the source code publicly available.
Remote photoplethysmography (rPPG) is gaining prominence for its non-invasive approach to monitoring physiological signals using only cameras. Despite its promise, the adaptability of rPPG models to new, unseen domains is hindered due to the environmental sensitivity of physiological signals. To address this issue, we pioneer the Test-Time Adaptation (TTA) in rPPG, enabling the adaptation of pre-trained models to the target domain during inference, sidestepping the need for annotations or source data due to privacy considerations. Particularly, utilizing only the user's face video stream as the accessible target domain data, the rPPG model is adjusted by tuning on each single instance it encounters. However, 1) TTA algorithms are designed predominantly for classification tasks, ill-suited in regression tasks such as rPPG due to inadequate supervision. 2) Tuning pre-trained models in a single-instance manner introduces variability and instability, posing challenges to effectively filtering domain-relevant from domain-irrelevant features while simultaneously preserving the learned information. To overcome these challenges, we present \textbf{Bi-TTA}, a novel domain knowledge-based \textbf{Bi}directional \textbf{T}est-\textbf{T}ime \textbf{A}dapter framework. Specifically, leveraging two expert-knowledge priors for providing self-supervision, our Bi-TTA primarily comprises two modules: a prospective adaptation (PA) module using sharpness-aware minimization to eliminate domain-irrelevant noise, enhancing the stability and efficacy during the adaptation process, and a retrospective stabilization (RS) module to dynamically reinforce crucial learned model parameters, averting performance degradation caused by overfitting or catastrophic forgetting. To this end, we established a large-scale benchmark for rPPG tasks under TTA protocol, promoting advancements in both the rPPG and TTA fields. The experimental results demonstrate the significant superiority of our approach over the state-of-the-art (SoTA).
ColorMNet: A Memory-based Deep Spatial-Temporal Feature Propagation Network for Video Colorization
PDF ↗How to effectively explore spatial-temporal features is important for video colorization. Instead of stacking multiple frames along the temporal dimension or recurrently propagating estimated features that will accumulate errors or cannot explore information from far-apart frames, we develop a memory-based feature propagation module that can establish reliable connections with features from far-apart frames and alleviate the influence of inaccurately estimated features. To extract better features from each frame for the above-mentioned feature propagation, we explore the features from large-pretrained visual models to guide the feature estimation of each frame so that the estimated features can model complex scenarios. In addition, we note that adjacent frames usually contain similar contents. To explore this property for better spatial and temporal feature utilization, we develop a local attention module to aggregate the features from adjacent frames in a spatial-temporal neighborhood. We formulate our memory-based feature propagation module, large-pretrained visual model guided feature estimation module, and local attention module into an end-to-end trainable network (named ColorMNet) and show that it performs favorably against state-of-the-art methods on both the benchmark datasets and real-world scenarios.
Properly spectral modeling within hyperspectral image (HSI) is critical yet highly challenging for HSI denoising. In contrast to existing methods that model long-range spectral dependencies with a huge cost and directly explore spatial-spectral information without region discrimination, we introduce RAS2S—a simple yet effective sequence-to-sequence (Seq2Seq) learning framework for better HSI denoising. RAS2S treats HSI denoising as a Seq2Seq translation problem, which converts the noisy spectral sequence to its clean ones in an autoregressive fashion. In addition, spatial-spectral information exploration without region discrimination contradicts the intrinsic spatial-spectral diversity of HSIs, leading to negative interference from spatial-spectral unrelated regions. Thus we propose a novel spatial-spectral region-aware module to distinctively perceive the semantic regions with different spatial-spectral representations, maximizing the spectral modeling potential of Seq2Seq learning. With such an improved Seq2Seq learning paradigm, RAS2S not only shows huge potential in capturing long-range spectral dependencies, but also maintains the flexibility to handle HSIs with arbitrary spectral numbers. Extensive experiments demonstrate that RAS2S outperforms existing state-of-the-art methods quantitatively and qualitatively with a minimal model size, merely 0.08M.
Image enhancement and restoration methods using adaptive 3D lookup tables (3D LUTs) have shown promising results with real-time inferencing. These methods directly transform input pixel values into enhanced ones by using interpolation operations with predicted 3D LUT values. However, it is still challenging to deal with locally different properties of images since most 3D LUT methods are simple color-to-color transforms. Although including spatial information in this transform can be a good solution, it can significantly increase the number of parameters and inference time. To address this issue, we propose an efficient spatial-aware image enhancement model that combines bilateral grids and 3D LUTs. Specifically, we transform bilateral grids into a spatial feature domain to incorporate spatial information in our 3D LUT model. To reduce inference time and save parameters, we use slicing operations in our network architecture instead of the long decoding path of the U-Net architecture used in most existing studies. Our model achieves state-of-the-art performance without increasing parameters and further reduces inference time, as demonstrated by extensive results.
AdaDiffSR: Adaptive Region-aware Dynamic acceleration Diffusion Model for Real-World Image Super-Resolution
PDF ↗Diffusion models (DMs) have shown promising results on single-image super-resolution and other image-to-image translation tasks. Benefiting from more computational resources and longer inference times, they are able to yield more realistic images. Existing DMs-based super-resolution methods try to achieve an overall average recovery over all regions via iterative refinement, ignoring the consideration that different input image regions require different timesteps to reconstruct. In this work, we notice that previous DMs-based super-resolution methods suffer from wasting computational resources to reconstruct invisible details. To further improve the utilization of computational resources, we propose AdaDiffSR, a DMs-based SR pipeline with dynamic timesteps sampling strategy (DTSS). Specifically, by introducing the multi-metrics latent entropy module (MMLE), we can achieve dynamic perception of the latent spatial information gain during the denoising process, thereby guiding the dynamic selection of the timesteps. In addition, we adopt a progressive feature injection module (PFJ), which dynamically injects the original image features into the denoising process based on the current information gain, so as to generate images with both fidelity and realism. Experiments show that our AdaDiffSR achieves comparable performance over current state-of-the-art DMs-based SR methods while consuming less computational resources and inference time on both synthetic and real-world datasets.
Generating human motion from text has been dominated by denoising motion models either through diffusion or generative masking process. However, these models face great limitations in usability by requiring prior knowledge of the motion length. Conversely, autoregressive motion models address this limitation by adaptively predicting motion endpoints, at the cost of degraded generation quality and editing capabilities. To address these challenges, we propose Bidirectional Autoregressive Motion Model (BAMM), a novel text-to-motion generation framework. BAMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into discrete tokens in latent space, and (2) a masked self-attention transformer that autoregressively predicts randomly masked tokens via a hybrid attention masking strategy. By unifying generative masked modeling and autoregressive modeling, BAMM captures rich and bidirectional dependencies among motion tokens, while learning the probabilistic mapping from textual inputs to motion outputs with dynamically-adjusted motion sequence length. This feature enables BAMM to simultaneously achieving high-quality motion generation with enhanced usability and built-in motion editability. Extensive experiments on HumanML3D and KIT-ML datasets demonstrate that BAMM surpasses current state-of-the-art methods in both qualitative and quantitative measures.
This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment candidate selection pipeline that utilizes contrastive learning and reconstruction paradigm for scoring the pre-defined moments. Although they have achieved significant progress, we argue that their current frameworks have overlooked two indispensable issues: (1) Coarse-grained cross-modal learning: previous methods solely capture the global video-level alignment with the query, failing to model the detailed consistency between video frames and query words for accurately grounding the moment boundaries. (2) Complex moment candidates: the performance of these methods severely relies on the quality of moment candidates, which are also time-consuming and complicated for selection. To this end, in this paper, we make the first attempt to tackle this task from a novel game perspective, which effectively learns the uncertain relationship between each frame-word pair with diverse granularity and flexible combination for fine-grained cross-modal interaction. Specifically, we creatively model each video frame and query word as game players with multivariate cooperative game theory to learn their contribution to the cross-modal similarity score. By quantifying the trend of frame-word cooperation within a coalition via the game-theoretic interaction, we are able to value all uncertain but possible correspondence between frames and words. At last, instead of using moment proposals, we utilize the learned query-guided frame-wise scores for fine-grained moment boundary grounding. Experiments show that our method achieves superior performance on both Charades-STA and ActivityNet Caption datasets.
Accurate text segmentation results are crucial for text-related generative tasks, such as text image generation, text editing, text removal, and text style transfer. Recently, some scene text segmentation methods have made significant progress in segmenting regular text. However, these methods perform poorly in scenarios containing artistic text. Therefore, this paper focuses on the more challenging task of artistic text segmentation and constructs a real artistic text segmentation dataset. One challenge of the task is that the local stroke shapes of artistic text are changeable with diversity and complexity. We propose a decoder with the layer-wise momentum query to prevent the model from ignoring stroke regions of special shapes. Another challenge is the complexity of the global topological structure. We further design a skeleton-assisted head to guide the model to focus on the global structure. Additionally, to enhance the generalization performance of the text segmentation model, we propose a strategy for training data synthesis, based on the large multi-modal model and the diffusion model. Experimental results show that our proposed method and synthetic dataset can significantly enhance the performance of artistic text segmentation and achieve state-of-the-art results on other public datasets. We will release our datasets and source code.
Score Distillation Sampling (SDS) is a recent but already widely popular method that relies on an image diffusion model to control optimization problems using text prompts. In this paper, we conduct an in-depth analysis of the SDS loss function, identify an inherent problem with its formulation, and propose a surprisingly easy but effective fix. Specifically, we decompose the loss into different factors and isolate the component responsible for noisy gradients. In the original formulation, high text guidance is used to account for the noise, leading to unwanted side effects such as oversaturation or repeated detail. Instead, we train a shallow network mimicking the timestep-dependent frequency bias of the image diffusion model in order to effectively factor it out. We demonstrate the versatility and the effectiveness of our novel loss formulation through qualitative and quantitative experiments, including optimization-based image synthesis and editing, zero-shot image translation network training, and text-to-3D synthesis.
We present PartGLEE, a part-level foundation model for locating and identifying both objects and parts in images. Through a unified framework, PartGLEE accomplishes detection, segmentation, and grounding of instances at any granularity in the open world scenario. Specifically, we propose a Q-Former to construct the hierarchical relationship between objects and parts, parsing every object into corresponding semantic parts. By incorporating a large amount of object-level data, the hierarchical relationships can be extended, enabling PartGLEE to recognize a rich variety of parts. We conduct comprehensive empirical studies to validate the effectiveness of our method, PartGLEE achieves the state-of-the-art performance across various part-level tasks and maintain comparable results on object-level tasks. Our further analysis indicates that the hierarchical cognitive ability of PartGLEE is able to facilitate a detailed comprehension in images for mLLMs. Code will be released.
Point cloud registration is a fundamental problem for large-scale 3D scene scanning and reconstruction. With the help of deep learning, registration methods have evolved significantly, reaching a nearly-mature stage. As the introduction of Neural Radiance Fields (NeRF), it has become the most popular 3D scene representation as its powerful view synthesis capabilities. Regarding NeRF representation, its registration is also required for large-scale scene reconstruction. However, this topic extremly lacks exploration. This is due to the inherent challenge to model the geometric relationship among two scenes with implicit representations. The existing methods usually convert the implicit representation to explicit representation for further registration. Most recently, Gaussian Splatting (GS) is introduced, employing explicit 3D Gaussian. This method significantly enhances rendering speed while maintaining high rendering quality. Given two scenes with explicit GS representations, in this work, we explore the 3D registration task between them. To this end, we propose GaussReg, a novel coarse-to-fine framework, both fast and accurate. The coarse stage follows existing point cloud registration methods and estimates a rough alignment for point clouds from GS. We further newly present an image-guided fine registration approach, which renders images from GS to provide more detailed geometric information for precise alignment. To support comprehensive evaluation, we carefully build a scene-level dataset called ScanNet-GSReg with 1379 scenes obtained from the ScanNet dataset and collect an in-the-wild dataset called GSReg. Experimental results demonstrate our method achieves state-of-the-art performance on multiple datasets. Our GaussReg is 44× faster than HLoc (SuperPoint as the feature extractor and SuperGlue as the matcher) with comparable accuracy.