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Sojeong Song, Seoyun Yang, Chang Yoo, Junmo Kim

Cross-modal steganography is committed to hiding secret information of one modality in another modality. Despite the advancement in the field of steganography by the introduction of deep learning, cross-modal steganography still remains to be a challenge to the field. The incompatibility between different modalities not only complicate the hiding process but also results in increased vulnerability to detection. To rectify these limitations, we present INRSteg, an innovative cross-modal steganography framework based on Implicit Neural Representations (INRs). We introduce a novel network allocating framework with a masked parameter update which facilitates hiding multiple data and enables cross modality across image, audio, video and 3D shape. Moreover, we eliminate the necessity of training a deep neural network and therefore substantially reduce the memory and computational cost and avoid domain adaptation issues. To our knowledge, in the field of steganography, this is the first to introduce diverse modalities to both the secret and cover data. Detailed experiments in extreme modality settings demonstrate the flexibility, security, and robustness of INRSteg.

Shuai Tan, Bin Ji, Mengxiao Bi, ye pan

Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal inputs—both aspects often neglected in existing methods. To address this gap, this paper proposes a novel Efficient Disentanglement framework for Talking head generation (EDTalk). Our framework enables individual manipulation of mouth shape, head pose, and emotional expression, conditioned on video or audio inputs. Specifically, we employ three lightweight modules to decompose the facial dynamics into three distinct latent spaces representing mouth, pose, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk.

Xuanchen Li, Yuhao Cheng, Xingyu Ren, Haozhe Jia, Di Xu, Wenhan Zhu, Yichao Yan

4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in pore-squeezing. The industry often adopts the method involving multi-view stereo and non-rigid alignment. However, this approach is prone to errors and heavily reliant on time-consuming manual processing by artists. To simplify this process, we propose Topo4D, a novel framework for automatic geometry and texture generation, which optimizes densely aligned 4D heads and 8K texture maps directly from calibrated multi-view time-series images. Specifically, we first represent the time-series faces as a set of dynamic 3D Gaussians with fixed topology in which the Gaussian centers are bound to the mesh vertices. Afterward, we perform alternative geometry and texture optimization frame-by-frame for high-quality geometry and texture learning while maintaining temporal topology stability. Finally, we can extract dynamic facial meshes in regular wiring arrangement and high-fidelity textures with pore-level details from the learned Gaussians. Extensive experiments show that our method achieves superior results than the current SOTA face reconstruction methods both in the quality of meshes and textures. The code will be released publicly.

Haiqian Han, Jiacheng Lyu, Jianing Li, Henglu Wei, Cheng Li, Yajing Wei, SHU CHEN, Xiangyang Ji

Existing event camera simulators primarily focus on the process of generating video events and often overlook the entire optical path in real-world camera systems. To address this limitation, we propose a novel Physical-based Event Camera Simulator (PECS), which is able to generate a high-fidelity realistic event stream by directly interfacing with the 3D scene. Our PECS features a lens simulation block for accurate light-to-sensor chip replication and a multispectral rendering module for precise photocurrent generation. We present two spatiotemporal event metrics to assess the similarity between simulated and actual camera events. Experimental results demonstrate that our PECS outperforms four state-of-the-art simulators by a large margin in terms of event-based signal fidelity. We integrate our PECS into the UE platform to generate extensive multi-task synthetic datasets and evaluate its effectiveness in downstream vision tasks (e.g., video reconstruction). Our open-source code can be available in the supplementary material.

Jingyi Tang, Gu Wang, Zeyu Chen, Shengquan Li, Xiu Li, Xiangyang Ji

Although methods for estimating the pose of objects in indoor scenes have achieved great success, the pose estimation of underwater objects remains challenging due to difficulties brought by the complex underwater environment, such as degraded illumination, blurring, and the substantial cost of obtaining real annotations. To this end, we introduce FAFA, a Frequency-Aware Flow-Aided self-supervised framework for 6D pose estimation of unmanned underwater vehicles (UUVs). Essentially, we first train a frequency-aware flow-based pose estimator on synthetic data, where an FFT-based augmentation approach is proposed to facilitate the network in capturing domain-invariant features and target domain styles from a frequency perspective. Further, we perform self-supervised training by enforcing flow-aided multi-level consistencies to adapt it to the real-world underwater environment. Our framework relies solely on the 3D model and RGB images, alleviating the need for any real pose annotations or other-modality data like depths. We evaluate the effectiveness of FAFA on common underwater object pose benchmarks and showcase significant performance improvements compared to state-of-the-art methods. Our code will be made publicly available.

Xumin Yu, Yanbo Wang, Jie Zhou, Jiwen Lu

Point cloud completion aims to reconstruct the geometry of partial point clouds captured by various sensors. Traditionally, training a point cloud model is carried out on synthetic datasets, which have limited categories and deviate significantly from real-world scenarios. This disparity often leads existing methods to struggle with unfamiliar categories and severe incompleteness in real-world situations. In this paper, we propose \textbf{PrototypeCompletion}, a novel prototype-based approach for point cloud completion. It begins by generating rough prototypes and subsequently augments them with additional geometry details for the final prediction. With just a few hundred pairs of partial-complete point cloud data, our approach effectively handles the point clouds from diverse scenarios in real-world situations, including indoor ScanNet and outdoor KITTI. Additionally, we propose a new metric and test benchmark based on ScanNet200 and KITTI to evaluate the model's performance in real-world scenarios, aiming to promote future research. Experimental results demonstrate that our method outperforms state-of-the-art methods on existing PCN benchmark and excels in various real-world situations with different object categories and sensors. The code will be made available.

Jinke Li, Xiao He, Chonghua Zhou, Xiaoqiang Cheng, Yang Wen, Dan Zhang

3D occupancy, an advanced perception technology for driving scenarios, represents the entire scene without distinguishing between foreground and background by quantifying the physical space into a grid map. The widely adopted projection-first deformable attention, efficient in transforming image features into 3D representations, encounters challenges in aggregating multi-view features due to sensor deployment constraints. To address this issue, we propose our learning-first view attention mechanism for effective multi-view feature aggregation. Moreover, we showcase the scalability of our view attention across diverse multi-view 3D tasks, such as map construction and 3D object detection. Leveraging the proposed view attention as well as an additional multi-frame streaming temporal attention, we introduce ViewFormer, a vision-centric transformer-based framework for spatiotemporal feature aggregation. To further explore occupancy-level flow representation, we present FlowOcc3D, a benchmark built on top of existing high-quality datasets. Qualitative and quantitative analyses on this benchmark reveal the potential to represent fine-grained dynamic scenes. Extensive experiments show that our approach significantly outperforms prior state-of-the-art methods. The codes and benchmark will be released soon.

Ziying Song, Lei Yang, Shaoqing Xu, Lin Liu, Dongyang Xu, Caiyan Jia, Feiyang Jia, Li Wang

Integrating LiDAR and camera information into Bird's-Eye-View (BEV) representations has emerged as a crucial aspect of 3D object detection in autonomous driving. However, existing methods are susceptible to the inaccurate calibration relationship between LiDAR and the camera sensor. Such inaccuracies result in errors in depth estimation for the camera branch, ultimately causing misalignment between LiDAR and camera BEV features. In this work, we propose a robust fusion framework called GraphBEV. Addressing errors caused by inaccurate point cloud projection, we introduce a LocalAlign module that employs neighbor-aware depth features via Graph matching. Additionally, we propose a GlobalAlign module to rectify the misalignment between LiDAR and camera BEV features. Our GraphBEV framework achieves state-of-the-art performance, with an mAP of 70.1%, surpassing BEVFusion by 1.6% on the nuScnes validation set. Importantly, our GraphBEV outperforms BEVFusion by 8.3% under conditions with misalignment noise.

Jingye Chen, Yupan Huang, Tengchao Lv, Lei Cui, Qifeng Chen, Furu Wei

The diffusion model has been proven a powerful generative model in recent years, yet it remains a challenge in generating visual text. Although existing work has endeavored to enhance the accuracy of text rendering, these methods still suffer from several drawbacks, such as (1) limited flexibility and automation, (2) constrained capability of layout prediction, and (3) restricted diversity. In this paper, we present TextDiffuser-2, aiming to unleash the power of language models for text rendering while taking these three aspects into account. Firstly, we fine-tune a large language model for layout planning. The large language model is capable of automatically generating keywords and placing the text in optimal positions for text rendering. Secondly, we utilize the language model within the diffusion model to encode the position and content of keywords at the line level. Unlike previous methods that employed tight character-level guidance, our approach generates more diverse text images. We conduct extensive experiments and incorporate user studies involving human participants and GPT-4V, validating TextDiffuser-2's capacity to achieve a more rational text layout and generation with enhanced diversity. Furthermore, the proposed methods are compatible with existing text rendering techniques, such as TextDiffuser and GlyphControl, serving to enhance automation and diversity, as well as augment the rendering accuracy. For instance, by using the proposed layout planner, TextDiffuser is capable of rendering text with more aesthetically pleasing line breaks and alignment, meanwhile obviating the need for explicit keyword specification. Furthermore, GlyphControl can leverage the layout planner to achieve diverse layouts without the necessity for user-specified glyph images, and the rendering F-measure can be boosted by 6.51\% when using the proposed layout encoding training technique. The code and model will be available to promote future research.

Runtao Liu, Ashkan Khakzar, Jindong Gu, Qifeng Chen, Philip Torr, Fabio Pizzati

With the ability to generate high-quality images, text-to-image (T2I) models can be exploited for creating inappropriate content. To prevent misuse, existing safety measures are either based on text blacklists, easily circumvented, or harmful content classification, using large datasets for training and offering low flexibility. Here, we propose Latent Guard, a framework designed to improve safety measures in text-to-image generation. Inspired by blacklist-based approaches, Latent Guard learns a latent space on top of the T2I model's text encoder, where we check the presence of harmful concepts in the input text embeddings. Our framework is composed of a data generation pipeline specific to the task using large language models, ad-hoc architectural components, and a contrastive learning strategy to benefit from the generated data. Our method is evaluated on three datasets and against four baselines.

Ruikai Cui, Weizhe Liu, Weixuan Sun, Senbo Wang, Taizhang Shang, Yang Li, Xibin Song, Han Yan, ZHENNAN WU, Shenzhou Chen 等

3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized components, treating each element in isolation without considering spatial consistency. As a result, these approaches exhibit limited versatility in 3D data representation and shape generation, hindering their ability to generate highly diverse 3D shapes that comply with the specified constraints. In this paper, we introduce a novel spatial-aware 3D shape generation framework that leverages 2D plane representations for enhanced 3D shape modeling. To ensure spatial coherence and reduce memory usage, we incorporate a hybrid shape representation technique that directly learns a continuous signed distance field representation of the 3D shape using orthogonal 2D planes. Additionally, we meticulously enforce spatial correspondences across distinct planes using a transformer-based autoencoder structure, promoting the preservation of spatial relationships in the generated 3D shapes. This yields an algorithm that consistently outperforms state-of-the-art 3D shape generation methods on various tasks, including unconditional shape generation, multi-modal shape completion, single-view reconstruction, and text-to-shape synthesis.

Yujiao Shi, HONGDONG LI, Akhil Perincherry, Ankit Vora

The ground-to-satellite image matching/retrieval was initially proposed for city-scale ground camera localization. This work addresses the problem of improving camera pose accuracy by ground-to-satellite image matching after a coarse location and orientation have been obtained, either from the city-scale retrieval or from consumer-level GPS and compass sensors. Existing learning-based methods for solving this task require accurate GPS labels of ground images for network training. However, obtaining such accurate GPS labels is difficult, often requiring an expensive Real Time Kinematics (RTK) setup and suffering from signal occlusion, multi-path signal disruptions, \etc. To alleviate this issue, this paper proposes a weakly supervised learning strategy for ground-to-satellite image registration when only noisy pose labels for ground images are available for network training. It derives positive and negative satellite images for each ground image and leverages contrastive learning to learn feature representations for ground and satellite images useful for translation estimation. We also propose a self-supervision strategy for cross-view image relative rotation estimation, which trains the network by creating pseudo query and reference image pairs. Experimental results show that our weakly supervised learning strategy achieves the best performance on cross-area evaluation compared to recent state-of-the-art methods that are reliant on accurate pose labels for supervision.

DONG LAO, Fengyu Yang, Daniel Wang, Hyoungseob Park, Samuel Lu, Alex Wong, Stefano Soatto

The question of whether pre-training on geometric tasks is viable for downstream transfer to semantic tasks is important for two reasons, one practical and the other scientific. If the answer is positive, we may be able to reduce pre-training cost and bias from human annotators significantly. If the answer is negative, it may shed light on the role of embodiment in the emergence of language and other cognitive functions in evolutionary history. To frame the question in a way that is testable with current means, we pre-train a model on a geometric task, and test whether that can be used to prime a notion of “object” that enables inference of semantics as soon as symbols (labels) are assigned. We choose monocular depth prediction as the geometric task, and semantic segmentation as the downstream semantic task, and design a collection of empirical tests by exploring different forms of supervision, training pipelines, and data sources for both depth pre-training and semantic fine-tuning. We find that monocular depth IS a viable form of pre-training for semantic segmentation, validated by improvements over common baselines. Based on the findings, we propose several possible mechanisms behind the improvements, including their relation to dataset size, resolution, architecture, in/out-of-domain source data, and validate them through a wide range of ablation studies. We also find that optical flow, which at first glance may seem as good as depth prediction since it optimizes the same photometric reprojection error, is considerably less effective, as it does not explicitly aim to infer the latent structure of the scene, but rather the raw phenomenology of temporally adjacent images.

Shengjie Zhu, Xiaoming Liu

Both self-supervised depth estimation and Structure-from-Motion (SfM) recover scene depth from RGB videos. Despite sharing a similar objective, the two approaches are disconnected. Prior works of self-supervision backpropagate losses defined within immediate neighboring frames. Instead of learning-through-loss, this work proposes an alternative scheme by performing local SfM. First, with calibrated RGB or RGB-D images, we employ a depth and correspondence estimator to infer depthmaps and pair-wise correspondence maps. Then, a novel bundle-RANSAC-adjustment algorithm jointly optimizes camera poses and one depth adjustment for each depthmap. Finally, we fix camera poses and employ a NeRF, however, without a neural network, for dense triangulation and geometric verification. Poses, depth adjustments, and triangulated sparse depths are our outputs. For the first time, we show self-supervision within $5$ frames already benefits SoTA supervised depth and correspondence models. Despite self-supervision, we outperform COLMAP in pose accuracy and robustness. Finally, our method enables NeRF over arbitrary short videos. Codes and models will be released.

Hongbin Lin, Yifan Zhang, SHUAICHENG NIU, Shuguang Cui, Zhen Li

Monocular 3D object detection (Mono 3Det) aims to identify 3D objects from a single RGB image. However, existing methods often assume training and test data follow the same distribution, which may not hold in real-world test scenarios. To address the out-of-distribution (OOD) problems, we explore a new adaptation paradigm for Mono 3Det, termed Fully Test-time Adaptation. It aims to adapt a well-trained model to unlabeled test data by handling potential data distribution shifts at test time without access to training data and test labels. However, applying this paradigm in Mono 3Det poses significant challenges due to OOD test data causing a remarkable decline in object detection scores. This decline conflicts with the pre-defined score thresholds of existing detection methods, leading to severe object omissions (i.e., rare positive detections and many false negatives). Consequently, the limited positive detection and plenty of noisy predictions cause test-time adaptation to fail in Mono 3Det. To handle this problem, we propose a novel Monocular Test-Time Adaptation (MonoTTA) method, based on two new strategies. 1) Reliability-driven adaptation: we empirically find that high-score objects are still reliable and the optimization of high-score objects can enhance confidence across all detections. Thus, we devise a self-adaptive strategy to identify reliable objects for model adaptation, which discovers potential objects and alleviates omissions. 2) Noise-guard adaptation: since high-score objects may be scarce, we develop a negative regularization term to exploit the numerous low-score objects via negative learning, preventing overfitting to noise and trivial solutions. Experimental results show that MonoTTA brings significant performance gains for Mono 3Det models in OOD test scenarios, approximately 190% gains by average on KITTI and 198% gains on nuScenes.

Ginger Delmas, Philippe Weinzaepfel, Francesc Moreno, Grégory Rogez

Aligning multiple modalities in a latent space, such as images and texts, has shown to produce powerful semantic visual representations, fueling tasks like image captioning, text-to-image generation, or image grounding. In the context of human-centric vision, albeit these CLIP-like representations encode most standard human poses relatively well (such as standing or sitting), they lack sufficient acuteness to discern detailed or uncommon ones. Actually, while 3D human poses have been often associated with images (e.g. to perform pose estimation or pose-conditioned image generation), or more recently with text (e.g. for text-to-pose generation), they have seldom been paired with both. In this work, we combine 3D poses, person's pictures and textual pose descriptions to produce an enhanced 3D-, visual- and semantic-aware human pose representation. We introduce a new transformer-based model, trained in a retrieval fashion, which can take as input any combination of the aforementioned modalities. When composing modalities, it outperforms a standard multi-modal alignment retrieval model, making it possible to sort out partial information (e.g. image with the lower body occluded). We showcase the potential of such an embroidered pose representation on the task of fine-grained instruction generation, which consists in generating a text that describes how to move from one 3D pose to another (as a fitness coach). Unlike prior works, it can be applied directly on any kind of input (image and/or pose) without retraining.

Yunfei Xie, Cihang Xie, Alan Yuille, Jieru Mei

We present a hierarchical transformer-based model for image segmentation that effectively links the segmentation of detailed parts to the broader context of object segmentation. Central to our approach is a multi-level representation, progressing from individual pixels to superpixels, and finally to cohesive groups. This progression is characterized by two key aggregation strategies: local aggregation for forming superpixels and global aggregation for clustering these superpixels into group tokens. The formation of superpixels through local aggregation taps into the redundancy of image data, yielding segments that align with image parts under object-level supervision. Conversely, the global aggregation process assembles these superpixels into groups that demonstrate a tendency to align with whole objects, especially when guided by part-level supervision. This methodology achieves an optimal balance between adaptability to different types of supervision and computational efficiency, leading to notable advancements in the segmentation of both parts and objects. When evaluated on the PartImageNet dataset, our approach surpasses the previous state-of-the-art by 2.8% and 0.8% in part and object mIoU scores, respectively. Similarly, on the Pascal Part dataset, it demonstrates improvements of 1.5% and 2.0% for part and object mIoU, respectively.

KONSTANTINA NIKOLAIDOU, George Retsinas, Giorgos Sfikas, Marcus Liwicki

Handwritten text generation (HTG) conditioned on content and style is a challenging task due to the variability of inter-user characteristics and the unlimited combinations of characters that form new words unseen during training. Diffusion Models have recently shown promising results in HTG, however they are still under-explored. We present DiffusionPen (DiffPen), a 5-shot style handwritten text generation approach based on Latent Diffusion Models. By utilizing a hybrid style extractor that combines the power of metric learning and classification, our approach manages to capture both textual and stylistic characteristics of seen and unseen words and styles and generate realistic handwritten samples. We perform experiments on IAM offline handwriting database to evaluate the generated style and content and compare them with other SotA methods. Our method outperforms other methods qualitatively and quantitatively and additional data from our method can improve the performance of a Handwriting Text Recognition (HTR) system. The code is available at: (code repository will be released in case of acceptance to maintain anonymity).

Muhammad Zubair Irshad, Sergey Zakharov, Vitor Guizilini, Adrien Gaidon, Zsolt Kira, Rares Ambrus

Neural fields excel in computer vision and robotics due to their ability to understand the 3D visual world such as inferring semantics, geometry, and dynamics. Given the capabilities of neural fields in densely representing a 3D scene from 2D images, we ask the question: Can we scale their self-supervised pretraining, specifically using masked autoencoders, to generate effective 3D representations from posed RGB images. Owing to the astounding success of extending transformers to novel data modalities, we employ standard 3D Vision Transformers to suit the unique formulation of NeRFs. We leverage NeRF's volumetric grid as a dense input to the transformer, contrasting it with other 3D representations such as pointclouds where the information density can be uneven, and the representation is irregular. Due to the difficulty of applying masked autoencoders to an implicit representation, such as NeRF, we opt for extracting an explicit representation that canonicalizes scenes across domains by employing the camera trajectory for sampling. Our goal is made possible by masking random patches from NeRF's radiance and density grid and employing a standard 3D Swin Transformer to reconstruct the masked patches. In doing so, the model can learn the semantic and spatial structure of complete scenes. We pretrain this representation at scale on our proposed curated posed-RGB data, totaling over 1.8 million images. Once pretrained, the encoder is used for effective 3D transfer learning. Our novel self-supervised pretraining for NeRFs, NeRF-MAE, scales remarkably well and improves performance on various challenging 3D tasks. Utilizing unlabeled posed 2D data for pretraining, NeRF-MAE significantly outperforms self-supervised 3D pretraining and NeRF scene understanding baselines on Front3D and ScanNet datasets with an absolute performance improvement of over 20% AP50 and 8% AP25 for 3D object detection. Project Page: https://nerf-mae.github.io

Zijie Wu, Chaohui Yu, Yanqin Jiang, Chenjie Cao, Fan Wang, Xiang Bai

Recent advances in 2D/3D generative models enable the generation of dynamic 3D objects from a single-view video. Existing approaches utilize score distillation sampling to form the dynamic scene as dynamic NeRF or dense 3D Gaussians. However, these methods struggle to strike a balance among reference view alignment, spatio-temporal consistency, and motion fidelity under single-view conditions due to the implicit nature of NeRF or the intricate dense Gaussian motion prediction. To address these issues, this paper proposes an efficient, sparse-controlled video-to-4D framework named SC4D, that decouples motion and appearance to achieve superior video-to-4D generation. Moreover, we introduce Adaptive Gaussian (AG) initialization and Gaussian Alignment (GA) loss to mitigate shape degeneration issue, ensuring the fidelity of the learned motion and shape. Comprehensive experimental results demonstrate that our method surpasses existing methods in both quality and efficiency. In addition, facilitated by the disentangled modeling of motion and appearance of SC4D, we devise a novel application that seamlessly transfers the learned motion onto a diverse array of 4D entities according to textual descriptions.