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Aniruddha Mahapatra, Richa Mishra, Ziyi Chen, Boyang Ding, Renda Li, Shoulei Wang, Jun-Yan Zhu, Peng Chang, Mei Han, Jing Xiao

Co-speech gesture video generation is an enabling technique for numerous digital human applications in the post-ChatGPT era. Substantial progress has been made in creating high-quality talking head videos. However, existing hand gesture video generation methods are largely limited by the widely adopted 2D skeleton-based gesture representation, and still struggle to generate realistic hands. We propose a novel end-to-end audio-driven co-speech video generation pipeline to synthesize human speech videos leveraging 3D human mesh-based representations. By adopting a 3D human mesh-based gesture representation, we present a mesh-grounded video generator that includes a mesh texture-map optimization step followed by a new conditional GAN-based network, and outputs photorealistic gesture videos with realistic hands. Our experiments on the TalkSHOW dataset demonstrate the effectiveness of our method over a baseline that uses 2D skeleton-based representation.

Yang Wu, Kaihua Zhang, Jianjun Qian, Jin Xie, Jian Yang

The complex traffic environment and various weather conditions make the collection of LiDAR data expensive and challenging. Achieving high-quality and controllable LiDAR data generation is urgently needed, controlling with text is a common practice, but there is little research in this field. To this end, we propose Text2LiDAR, the first efficient, diverse, and text-controllable LiDAR data generation model. Specifically, we design an equirectangular transformer architecture, utilizing the designed equirectangular attention to capture LiDAR features in a manner with data characteristics. Then, we design a control-signal embedding injector to efficiently integrate control signals through the global-to-focused attention mechanism. Additionally, we devise a frequency modulator to assist the model in recovering high-frequency details, ensuring the clarity of the generated point cloud. To foster development in the field and optimize text-controlled generation performance, we construct nuLiDARtext which offers diverse text descriptors for 34,149 LiDAR point clouds from 850 scenes. Experiments on uncontrolled and text-controlled generation in various forms on KITTI-360 and nuScenes datasets demonstrate the superiority of our approach.

Shanyan Guan, Yanhao Ge, Ying Tai, Jian Yang, Wei Li, Mingyu You

Subject-driven generation for text-to-image diffusion models aims to encode and inverse specific textual prompts in order to generate personalized images with particular content. Previous studies successfully achieved such a goal by using an optimization-based textual inversion or direct-regression-based concept encoding strategy. However, there are still challenges on how to realize fast and effective prompt inversion while guaranteeing the generalization of the original diffusion models. Motivated by the advantages of both optimization-based and direct-regression-based methods, in this study we proposed a novel hybrid prompt inversion framework called ~\name~ to achieve efficient subject-driven generation of text-to-image diffusion models. In detail, we address the limitations caused by the current optimization-based and direct-regression-based methods by designing a novel hybrid prompt inversion framework and combining it with a mask-guided multi-word text encoding module to enable a fast and robust prompt inversion, additionally, we import a hybrid textual feature fusion module to enhance the representation of the textual feature during learning. As a result, our framework manages to inverse arbitrary visual concepts to a pre-trained diffusion model in an effective and fast way even learning from a single image, and maintaining the general generation ability of the original model. The extensive experiments reveal the effectiveness of our method.

Jian Jin, Yang Shen, Zhenyong Fu, Jian Yang

Customized generation aims to incorporate a novel concept into a pre-trained text-to-image model, enabling new generations of the concept in novel contexts guided by textual prompts. However, customized generation suffers from an inherent trade-off between concept fidelity and editability, i.e., between precisely modeling the concept and faithfully adhering to the prompts. Previous methods reluctantly seek a compromise and struggle to achieve both high concept fidelity and ideal prompt alignment simultaneously. In this paper, we propose a "Divide, Conquer, then Integrate" (DCI) framework, which performs a surgical adjustment in the early stage of denoising to liberate the fine-tuned model from the fidelity-editability trade-off at inference.The two conflicting components in the trade-off are decoupled and individually conquered by two collaborative branches, which are then selectively integrated to preserve high concept fidelity while achieving faithful prompt adherence. To obtain a better fine-tuned model, we introduce an Image-specific Context Optimization (ICO) strategy for model customization. ICO replaces manual prompt templates with learnable image-specific contexts, providing an adaptive and precise fine-tuning direction to promote the overall performance. Extensive experiments demonstrate the effectiveness of our method in reconciling the fidelity-editability trade-off, particularly for generations with weak model priors. Code has made anonymously available at https://anonymous.4open.science/r/DCI_ICO-90C2

Yuehui Han, Can Xu, Rui Xu, Jianjun Qian, Jin Xie

Self-supervised representation learning on point cloud sequences is a challenging task due to the complex spatio-temporal structure. Most recent attempts aim to train the point cloud sequences representation model by reconstructing the point coordinates or designing frame-level contrastive learning. However, these methods do not effectively explore the information of temporal dimension and global semantics, which are the very important components in point cloud sequences. To this end, in this paper, we propose a novel masked motion prediction and semantic contrast (M2PSC) based self-supervised representation learning framework for point cloud sequences. Specifically, it aims to learn a representation model by integrating three pretext tasks into the same masked autoencoder framework. First, motion trajectory prediction, which can enhance the model's ability to understand dynamic information in point cloud sequences. Second, semantic contrast, which can guide the model to better explore the global semantics of point cloud sequences. Third, appearance reconstruction, which can help capture the appearance information of point cloud sequences. In this way, our method can force the model to simultaneously encode spatial and temporal structure in the point cloud sequences. Experimental results on four benchmark datasets demonstrate the effectiveness of our method.

Youngeun Kim, Jun Fang, Qin Zhang, Zhaowei Cai, Yantao Shen, Rahul Duggal, Dripta S. Raychaudhuri, Zhuowen Tu, Yifan Xing, Onkar Dabeer

The open world is inherently dynamic, characterized by its ever-evolving concepts and distributions. Continual learning (CL) in this dynamic open-world environment, where knowledge must be continuously acquired from data streams without forgetting, presents a significant challenge. Existing CL methods, whether rehearsal-free or rehearsal-based, often struggle to effectively generalize to unseen test-time classes in this open-world context. To address this challenge, we introduce a new practical CL setting tailored for open-world visual representation learning. In this setting, subsequent data streams systematically introduce novel classes that are disjoint from the classes seen in previous training phases, all the while remaining distinct from the unseen test classes. In response, we introduce Dynamic Prompt and Representation Learner (DPaRL), a simple yet effective Prompt-based CL (PCL) method. Our DPaRL learns to generate dynamic prompts for inference, as opposed to relying on a static prompt pool in previous PCL methods. In addition, DPaRL jointly learns the dynamic prompt generation and discriminative representation at each training stage whereas prior PCL methods only refine the prompt learning throughout the process. Our experimental results demonstrate the superiority of our approach, surpassing state-of-the-art methods on well-established open-world image retrieval benchmarks by an average of 4.7% improvement in Recall@1 performance.

Mirela Ostrek, Carol O'Sullivan, Michael J. Black, Justus Thies

Despite significant progress in generative image synthesis, and full-body generation in particular, state-of-the-art methods are either context-independent, overly reliant to text prompts, or bound to the specific, curated, training datasets, such as fashion images with monotonous backgrounds. Here, our goal is to generate people wearing clothing that is semantically appropriate for a given scene. To this end, we present ESP, a novel method for context-aware full-body generation, that enables photo-realistic inpainting of people into existing “in-the-wild” photographs. ESP is conditioned on a 2D pose and contextual cues that are extracted from the photograph of the scene and integrated into the generation process, where the clothing is modeled explicitly with human parsing masks (HPM). Generated HPMs are then used as tight guiding masks for inpainting and no changes are made to the original background. Our models are trained on a dataset containing a set of in-the-wild photographs of people covering a wide range of different environments. The method is analyzed quantitatively and qualitatively, and we show that ESP outperforms the state-of-the-art on the task of contextual full-body generation. Code will be public for research.

Biao Jiang, Xin Chen, Chi Zhang, Fukun Yin, Zhuoyuan Li, Gang Yu, Jiayuan Fan

Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models, particularly in human motion models. By integrating multi-turn conversations in controlling continuous virtual human movements, generative human motion models can achieve an intuitive and step-by-step process of human task execution for humanoid robotics, game agents, or other embodied systems. In this work, we present MotionChain, a conversational human motion controller to generate continuous and long-term human motion through multimodal prompts. Specifically, MotionChain consists of multi-modal tokenizers that transform various data types such as text, image, and motion, into discrete tokens, coupled with a Vision-Motion-aware Language model. By leveraging large-scale language, vision-language, and vision-motion data to assist motion-related generation tasks, MotionChain thus comprehends each instruction in multi-turn conversation and generates human motions followed by these prompts. Extensive experiments validate the efficacy of MotionChain, demonstrating state-of-the-art performance in conversational motion generation, as well as more intuitive manners of controlling and interacting with virtual humans.

Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Yi Yang, Wenrui Ding, Shuchang Zhou, Ming-Hsuan Yang

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities.

Yuheng Liu, Xinke Li, Xueting Li, Lu Qi, Chongshou Li, Ming-Hsuan Yang

Diffusion models have shown remarkable results in generating 2D images and small-scale 3D objects. However, their application to the synthesis of large-scale 3D scenes has been rarely explored. This is mainly due to the inherent complexity and bulky size of 3D scenery data, particularly outdoor scenes, and the limited availability of comprehensive real-world datasets, which makes training a stable scene diffusion model challenging. In this work, we explore how to effectively generate large-scale 3D scenes using the coarse-to-fine paradigm. We introduce a framework, the Pyramid Discrete Diffusion model (PDD), which employs scale-varied diffusion models to progressively generate high-quality outdoor scenes. Experimental results of PDD demonstrate our successful exploration in generating 3D scenes both unconditionally and conditionally. We further showcase the data compatibility of the PDD model, due to its multi-scale architecture: a PDD model trained on one dataset can be easily fine-tuned with another dataset. The source codes and trained models will be made available to the public.

I-HSIANG CHEN, Wei-Ting Chen, Yu-Wei Liu, Ming-Hsuan Yang, Sy-Yen Kuo

Crowd counting and localization have become increasingly important in computer vision due to their wide-ranging applications. While point-based strategies have been widely used in crowd counting methods, they face a significant challenge, i.e., the lack of an effective learning strategy to guide the matching process. This deficiency leads to instability in matching point proposals to target points, adversely affecting overall performance. To address this issue, we introduce an effective approach to stabilize the proposal-target matching in point-based methods. We propose Auxiliary Point Guidance (APG) to provide clear and effective guidance for proposal selection and optimization, addressing the core issue of matching uncertainty. Additionally, we develop Implicit Feature Interpolation (IFI) to enable adaptive feature extraction in diverse crowd scenarios, further enhancing the model's robustness and accuracy. Extensive experiments demonstrate the effectiveness of our approach, showing significant improvements in crowd counting and localization performance, particularly under challenging conditions. The source codes and trained models will be made publicly available.

Dongsheng Wang, Jiequan Cui, Miaoge Li, Wang Lin, Bo Chen, Hanwang Zhang

As the open community of large language models (LLMs) matures, multimodal LLMs (MLLMs) have promised an elegant bridge between vision and language. However, current research is inherently constrained by challenges such as the need for high-quality instruction pairs and the loss of visual information in image-to-text training objectives. To this end, we propose a Visual Token Complement framework (VTC), that helps MLLMs regain the missing visual features and thus improve response accuracy. Specifically, our VTC integrates text-to-image generation as a guide to identifying the text-irrelevant features, and a visual selector is then developed to generate complementary visual tokens to enrich the original visual input. Moreover, an iterative strategy is further designed to extract more visual information by iteratively using the visual selector without any additional training. Notably, the training pipeline requires no additional image-text pairs, resulting in a desired instruction tuning-free property. Both qualitative and quantitative experiments demonstrate the superiority and efficiency of our VTC. Codes are in the Appendix.

Renjie Li, Zhiwen Fan, Bohua Wang, Peihao Wang, Zhangyang Wang, Xi Wu

The acquisition of multi-task (MT) labels in 3D scenes is crucial for a wide range of real-world applications. Traditional methods generally employ an analysis-by-synthesis approach, generating 2D label maps on novel synthesized views, or utilize Neural Radiance Field (NeRF), which concurrently represents label maps. Yet, these approaches often struggle to balance inference efficiency with MT label quality. Specifically, they face limitations such as (a) constrained rendering speeds due to NeRF pipelines, and (b) the implicit representation of MT fields that can result in continuity artifacts during rendering. Recently, 3D Gaussian Splatting has shown promise in achieving real-time rendering speeds without compromising rendering quality. In our research, we address the challenge of enabling 3D Gaussian Splatting to represent Versatile MT labels. Simply attaching MT attributes to explicit Gaussians compromises rendering quality due to the lack of cross-task information flow during optimization. We introduce architectural and rasterizer design to effectively overcome this issue. Our VersatileGaussian model innovatively associates Gaussians with shared MT features and incorporates a feature map rasterizer. The cornerstone of this versatile rasterization is the Task Correlation Attention module, which fosters cross-task correlations through a soft weighting mechanism that disseminates task-specific knowledge. Across experiments on the ScanNet and Replica datasets shows that VersatileGaussian not only sets a new benchmark in MT accuracy but also maintains real-time rendering speeds (35 FPS). Importantly, this model design facilitates mutual benefits across tasks, leading to improved quality in novel view synthesis.

Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang

Novel view synthesis from limited observations remains an important and persistent task. However, high efficiency in existing NeRF-based few-shot view synthesis is often compromised to obtain an accurate 3D representation. To address this challenge, we propose a Few-Shot view synthesis framework based on 3D Gaussian Splatting that enables real-time and photo-realistic view synthesis with as few as three training views. The proposed method, dubbed FSGS, handles the extremely sparse initialized SfM points with a thoughtfully designed Gaussian Unpooling process. Our method iteratively distributes new Gaussians around the most representative locations, subsequently infilling local details in vacant areas. We also integrate a large-scale pre-trained monocular depth estimator within the Gaussians optimization process, leveraging online augmented views to guide the geometric optimization towards an optimal solution. Starting from sparse points observed from limited input viewpoints, our FSGS can accurately grow into unseen regions, comprehensively covering the scene and boosting the rendering quality of novel views. Overall, FSGS achieves state-of-the-art performance in both accuracy and rendering efficiency across diverse datasets, including LLFF, Mip-NeRF360, Shiny, and Blender. Code will be made available.

Jiacheng Chen, Yuefan Wu, Tan Jiaqi, Hang Ma, Yasutaka Furukawa

This paper presents a vector HD-mapping algorithm that formulates the mapping as a tracking task and uses a history of memory latents to ensure consistent reconstructions over time. Our method, MapTracker, accumulates a sensor stream into memory buffers of two latent representations: 1) Raster latents in the bird's-eye-view (BEV) space and 2) Vector latents over the road elements (i.e., road boundaries, dividers, and pedestrian zones). The approach borrows the query propagation paradigm from the tracking literature that explicitly associates tracked road elements from the previous frame to the current, while fusing a subset of memory latents selected with distance strides to further enhance temporal consistency. A vector latent is decoded to reconstruct the geometry of a road element. The paper further makes benchmark contributions by 1) Improving processing code for existing datasets to produce consistent ground truth with temporal alignments and 2) Augmenting existing mAP metrics with consistency checks. MapTracker significantly outperforms existing methods on both nuScenes and Agroverse2 datasets by over 8\% and 19\% on the conventional and the new consistency-aware metrics, respectively. The code and augmented benchmarks will be available.

Shang Liu, Chaohui Yu, Chenjie Cao, Wen Qian, Fan Wang

Recent research on texture synthesis for 3D shapes benefits a lot from dramatically developed 2D text-to-image diffusion models, including inpainting-based and optimization-based approaches. However, these methods ignore the modal gap between the 2D diffusion model and 3D objects, which primarily render 3D objects into 2D images and texture each image separately. In this paper, we revisit the texture synthesis and propose a Variance alignment based 3D-2D Collaborative Denoising framework, dubbed VCD-Texture, to address these issues. Formally, we first unify both 2D and 3D latent feature learning in diffusion self-attention modules with re-projected 3D attention receptive fields. Subsequently, the denoised multi-view 2D latent features are aggregated into 3D space and then rasterized back to formulate more consistent 2D predictions. However, the rasterization process suffers from an intractable variance bias, which is theoretically addressed by the proposed variance alignment, achieving high-fidelity texture synthesis. Moreover, we present an inpainting refinement to further improve the details with conflicting regions. Notably, there is not a publicly available benchmark to evaluate texture synthesis, which hinders its development. Thus we construct a new evaluation set built upon three open-source 3D datasets and propose to use four metrics to thoroughly validate the texturing performance. Comprehensive experiments demonstrate that VCD-Texture achieves superior performance against other counterparts.

ziming zhong, Yanyu Xu, Jing Li, Jiale Xu, Zhengxin Li, Chaohui Yu, Shenghua Gao

We present MeshSegmenter, a pioneering framework designed for 3D Zero-shot semantic segmentation. This innovative model successfully extends the powerful capabilities of 2D segmentation models to 3D meshes, delivering accurate 3D segmentation across diverse meshes and segment descriptions. Our contributions are threefold. Firstly, we introduce the MeshSegmenter framework, which consistently produces precise 3D segmentation results. Secondly, we propose the generation of textures based on object descriptions to augment 2D segmentation models with additional texture information, thereby improving their accuracy. By harnessing latent texture information unearthed from generative models based on 3D meshes, our model can perform accurate 3D segmentation in geometrically non-prominent areas, such as segmenting a car door within a car mesh. Lastly, we develop a multi-view revoting module that integrates 2D detection results and confidence scores from various views onto the 3D mesh, ensuring the 3D consistency of segmentation results and eliminating inaccuracies from specific perspectives. Through these innovations, MeshSegmenter offers stable and reliable 3D segmentation results, highlighting its potential as a transformative tool in the field of 3D zero-shot segmentation.

Mahmoud Afifi, Zhenhua Hu, Liang Liang

High dynamic range (HDR) imaging involves capturing a series of frames of the same scene, each with different exposure settings, to broaden the dynamic range of light. This can be achieved through burst capturing or using staggered HDR sensors that capture long and short exposures simultaneously in the camera image signal processor (ISP). Within camera ISP pipeline, illuminant estimation is a crucial step aiming to estimate the color of the global illuminant in the scene. This estimation is used in camera ISP white-balance module to remove undesirable color cast in the final image. Despite the multiple frames captured in the HDR pipeline, conventional illuminant estimation methods often rely only on a single frame of the scene. In this paper, we explore leveraging information from frames captured with different exposure times. Specifically, we introduce a simple feature extracted from dual-exposure images to guide illuminant estimators, referred to as the dual-exposure feature (DEF). To validate the efficiency of DEF, we employed two illuminant estimators using the proposed DEF: 1) a multilayer perceptron network (MLP), referred to as exposure-based MLP (EMLP), and 2) a modified version of the convolutional color constancy (CCC) to integrate our DEF, that we call ECCC. Both EMLP and ECCC achieve promising results, in some cases surpassing prior methods that require hundreds of thousands or millions of parameters, with only a few hundred parameters for EMLP and a few thousand parameters for ECCC.

Hongwei Yi, Justus Thies, Michael J. Black, Xue Bin Peng, Davis Rempe

We present TeSMo, a framework for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of datasets that include motion, text descriptions, and interactive scenes. Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model, emphasizing goal-reaching constraints on large-scale motion-capture datasets. We then enhance this model with a scene-aware component, fine-tuned using data augmented with detailed scene information, including ground plane and object shapes. To facilitate this process, we embed annotated navigation and interaction motions within scenes. The proposed method produces realistic and diverse human-object interactions, such as navigation and sitting, in different scenes with various object shapes, orientations, initial body positions, and poses. Extensive experiments demonstrate that our approach surpasses prior techniques in terms of the plausibility of human-scene interaction, as well as the realism and variety of the generated motions. Code will be released upon publication of this work.

Vishnu Mani Hema, Shubhra Aich, Christian Haene, Jean-Charles Bazin, Fernando de la Torre

The advancement in deep implicit modeling and articulated models has significantly enhanced the process of digitizing human figures in 3D from just a single image. While state-of-the-art methods have greatly improved geometric precision, the challenge of accurately inferring texture remains, particularly in obscured areas such as the back of a person in frontal-view images. This limitation in texture prediction largely stems from the scarcity of large-scale and diverse 3D datasets, whereas their 2D counterparts are abundant and easily accessible. To address this issue, our paper proposes leveraging extensive 2D fashion datasets to enhance both texture and shape prediction in 3D human digitization. We incorporate 2D priors from the fashion dataset to learn the occluded back view, refined with our proposed domain alignment strategy. We then fuse this information with the input image to obtain a fully textured mesh of the given person. Through extensive experimentation on standard 3D human benchmarks, we demonstrate the superior performance of our approach in terms of both texture and geometry. Code and dataset is available at https://github.com/humansensinglab/FAMOUS.