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Hanjung Kim, Jaehyun Kang, Miran Heo, Sukjun Hwang, Seoung Wug Oh, Seon Joo Kim

In recent years, online Video Instance Segmentation (VIS) methods have shown remarkable advancement with their powerful query-based detectors. Utilizing the output queries of the detector at the frame-level, these methods achieve high accuracy on challenging benchmarks. However, our observations demonstrate that these methods heavily rely on location information, which often causes incorrect associations between objects. This paper presents that a key axis of object matching in trackers is appearance information, which becomes greatly instructive under conditions where positional cues are insufficient for distinguishing their identities. Therefore, we suggest a simple yet powerful extension to object decoders that explicitly extract embeddings from backbone features and drive queries to capture the appearances of objects, which greatly enhances instance association accuracy. Furthermore, recognizing the limitations of existing benchmarks in fully evaluating appearance awareness, we have constructed a synthetic dataset to rigorously validate our method. By effectively resolving the over-reliance on location information, we achieve state-of-the-art results on YouTube-VIS 2019/2021 and Occluded VIS (OVIS). Code is available at https://github.com/KimHanjung/VISAGE.

Yu-Ming Tang, Yi-Xing Peng, Jing-Ke Meng, WEISHI ZHENG

Few-shot class-incremental learning (FSCIL) aims to learn sequential classes with limited samples in a few-shot fashion. Inherited from the classical class-incremental learning setting, the popular benchmark of FSCIL uses averaged accuracy (aAcc) and last-task averaged accuracy (lAcc) as the evaluation metrics. However, we reveal that such evaluation metrics may not provide adequate emphasis on the novel class performance, and the continual learning ability of FSCIL methods could be ignored under this benchmark. In this work, as a complement to existing metrics, we offer a new metric called generalized average accuracy (gAcc) which is designed to provide an extra equitable evaluation by incorporating different perspectives of the performance under the guidance of a parameter α. We also present an overall metric in the form of the area under the curve (AUC) along the α. Under the guidance of gAcc, we release the potential of intermediate features of the vision transformers to boost the novel-class performance. Taking information from intermediate layers which are less class-specific and more generalizable, we manage to rectify the final features, leading to a more generalizable transformer-based FSCIL framework. Without complex network designs or cumbersome training procedures, our method outperforms existing FSCIL methods at aAcc and gAcc on three datasets.

Renjie Lu, Jing-Ke Meng, WEISHI ZHENG

Vision and language navigation is a task that requires an agent to navigate according to a natural language instruction. Recent methods predict sub-goals on constructed topology map at each step to enable long-term action planning. However, they suffer from high computational cost when attempting to support such high-level predictions with GCN-like models. In this work, we propose an alternative method that facilitates navigation planning by considering the alignment between instructions and directed fidelity trajectories, which refers to a path from the initial node to the candidate locations on a directed graph without detours. This planning strategy leads to an efficient model while achieving strong performance. Specifically, we introduce a directed graph to illustrate the explored area of the environment, emphasizing directionality. Then, we firstly define the trajectory representation as a sequence of directed edge features, which are extracted from the panorama based on the corresponding orientation. Ultimately, we assess and compare the alignment between instruction and different trajectories during navigation to determine the next navigation target. Our method outperforms previous SOTA method BEVBert on RxR dataset and is comparable on R2R dataset with only 9% computational cost.

Hee Suk Yoon, Eunseop Yoon, Joshua Tian Jin Tee, Kang Zhang, Yu-Jung Heo, Du-Seong Chang, Chang Yoo

Multimodal Dialogue Response Generation (MDRG) is a recently proposed task where the model needs to generate responses in texts, images, or a blend of both based on the dialogue context. Due to the lack of a large-scale dataset specifically for this task and the benefits of leveraging powerful pre-trained models, previous work relies on the text modality as an intermediary step for both the image input and output of the model rather than adopting an end-to-end approach. However, this approach can overlook crucial information about the image, hindering 1) image-grounded text response and 2) consistency of objects in the image response. In this paper, we propose BI-MDRG that bridges the response generation path such that the image history information is utilized for enhanced relevance of text responses to the image content and the consistency of objects in sequential image responses. Through extensive experiments on the multimodal dialogue benchmark dataset, we show that BI-MDRG can effectively increase the quality of multimodal dialogue. Additionally, recognizing the gap in benchmark datasets for evaluating the image consistency in multimodal dialogue, we have created a curated set of 300 dialogues annotated to track object consistency across conversations.

Li, zhihao shu, Jie Ji, Minghai Qin, Fatemeh Afghah, Wei Niu, Xiaolong Ma

Deep neural networks (DNNs) are frequently employed in a variety of computer vision applications. Nowadays, an emerging trend in the current video distribution system is to take advantage of DNN's overfitting properties to perform video resolution upscaling. By splitting videos into chunks and applying a super-resolution (SR) model to overfit each chunk, this scheme of SR models plus video chunks is able to replace traditional video transmission to enhance video quality and transmission efficiency. However, many models and chunks are needed to guarantee high performance, which leads to tremendous overhead on model switching and memory footprints at the user end. To resolve such problems, we propose a \underline{Dy}namic \underline{D}eep neural network assisted by a \underline{C}ontent-\underline{A}ware data processing pipeline to reduce the model number down to one (Dy-DCA), which helps promote performance while conserving computational resources. Additionally, to achieve real acceleration on the user end, we designed a framework that optimizes dynamic features (e.g., dynamic shapes, sizes, and control flow) in Dy-DCA to enable a series of compilation optimizations, including fused code generation, static execution planning, etc. By employing such techniques, our method achieves better PSNR and real-time performance (33 FPS) on an off-the-shelf mobile phone. Meanwhile, assisted by our compilation optimization, we achieve a 1.7-times speedup while saving up to 1.61-times memory consumption.

XINJIE ZHANG, Xingtong Ge, Tongda Xu, Dailan He, Yan Wang, Hongwei Qin, Guo Lu, Jing Geng, Jun Zhang

Implicit Neural Representations (INRs) have proven effective in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available. However, this requirement often hinders their use on low-end devices with limited memory. In response, we propose a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting, named GaussianImage. We first introduce 2D Gaussian to represent the image, where each Gaussian has 8 parameters including position, covariance and color. Subsequently, we unveil a novel rendering algorithm based on accumulated summation. Remarkably, our method with a minimum of 3x lower GPU memory usage and 5x faster fitting time not only rivals INRs (e.g., WIRE, I-NGP) in representation performance, but also delivers a faster rendering speed of 1500-2000 FPS regardless of parameter size. Furthermore, we integrate existing vector quantization technique to build an image codec. Experimental results demonstrate that our codec attains rate-distortion performance comparable to compression-based INRs such as COIN and COIN++, while facilitating decoding speeds of approximately 1000 FPS. Additionally, initial proof of concept indicates that our codec surpasses COIN and COIN++ in performance when utilizing partial bits-back coding.

Ivan Martinovic, Josip Šarić, Siniša Šegvić

Domain adaptive panoptic segmentation promises to resolve the long tail of corner cases in natural scene understanding. Most approaches involve consistency learning with Mean Teacher. Previous state of the art extends this baseline with cross-task consistency, careful system-level optimization and heuristic improvement of teacher predictions. In contrast, we propose to build upon remarkable capability of mask transformers to estimate their own prediction uncertainty. Our method favours training on confident pseudo-labels by leveraging fine-grained confidence of panoptic teacher predictions. In particular, we modulate the loss with mask-wide confidence and discourage back-propagation in pixels with uncertain mask assignment. Experimental evaluation on standard benchmarks reveals a substantial contribution of the proposed selection techniques. We report 47.4 PQ on Synthia to Citysapes which corresponds to an improvement of 6.2 percentage points over the state of the art.

Ashish Tiwari, Satoshi Ikehata, Shanmuganathan Raman

Photometric stereo typically demands intricate data acquisition setups involving multiple light sources to recover surface normals accurately. In this paper, we propose an attention-based hourglass network that integrates single image-based inverse rendering and relighting within a single unified framework. We evaluate the performance of photometric stereo methods using these relit images and demonstrate how they can circumvent the underlying challenge of complex data acquisition. Our physically-based model is trained on a large synthetic dataset containing complex shapes with spatially varying BRDF and is designed to handle indirect illumination effects to improve material reconstruction and relighting. Through extensive qualitative and quantitative evaluation, we demonstrate that the proposed framework generalizes well to real-world images, achieving high-quality shape, material estimation, and relighting. We assess these synthetically relit images over photometric stereo benchmark methods for their physical correctness and resulting normal estimation accuracy, paving the way towards single-shot photometric stereo through physically-based relighting. This work allows us to address the single image-based inverse rendering problem holistically, applying well to both synthetic and real data and taking a step towards mitigating the challenge of data acquisition in photometric stereo. The code will be made available for research purposes.

Yifan Zhan, Zhuoxiao Li, Muyao Niu, Zhihang Zhong, Shohei Nobuhara, Ko Nishino, zheng yinqiang

We introduce KFD-NeRF, a novel dynamic neural radiance field integrated with an efficient and high-quality motion reconstruction framework based on Kalman filtering. Our key idea is to model the dynamic radiance field as a dynamic system whose temporally varying states are estimated based on two sources of knowledge: observations and predictions. We introduce a novel plug-in Kalman filter guided deformation field that enables accurate deformation estimation from scene observations and predictions. We use a shallow Multi-Layer Perceptron (MLP) for observations and model the motion as locally linear to calculate predictions with motion equations. To further enhance the performance of the observation MLP, we introduce regularization in the canonical space to facilitate the network's ability to learn warping for different frames. Additionally, we employ an efficient tri-plane representation for encoding the canonical space, which has been experimentally demonstrated to converge quickly with high quality. This enables us to use a shallower observation MLP, consisting of just two layers in our implementation. We conduct experiments on synthetic and real data and compare with past dynamic NeRF methods. Our KFD-NeRF demonstrates similar or even superior rendering performance within comparable computational time and achieves state-of-the-art view synthesis performance with thorough training.

Chongyu Fan, Jiancheng Liu, Alfred Hero, Sijia Liu

The trustworthy machine learning (ML) community is increasingly recognizing the crucial need for models capable of selectively 'unlearning' data points after training. This leads to the problem of machine unlearning (MU), aiming to eliminate the influence of chosen data points on model performance, while still maintaining the model's utility post-unlearning. Despite various MU methods for data influence erasure, evaluations have largely focused on random data forgetting, ignoring the vital inquiry into which subset should be chosen to truly gauge the authenticity of unlearning performance. To tackle this issue, we introduce a new evaluative angle for MU from an adversarial viewpoint. We propose identifying the data subset that presents the most significant challenge for influence erasure, i.e., pinpointing the worst-case forget set. Utilizing a bi-level optimization principle, we amplify unlearning challenges at the upper optimization level to emulate worst-case scenarios, while simultaneously engaging in standard training and unlearning at the lower level, achieving a balance between data influence erasure and model utility. Our proposal offers a worst-case evaluation of MU's resilience and effectiveness. Through extensive experiments across different datasets (including CIFAR-10, 100, CelebA, Tiny ImageNet, and ImageNet) and models (including both image classifiers and generative models), we expose critical pros and cons in existing (approximate) unlearning strategies. Our results illuminate the complex challenges of MU in practice, guiding the future development of more accurate and robust unlearning algorithms.

Keqiang Sun, Dori Litvak, Yunzhi Zhang, Hongsheng LI, Jiajun Wu, Shangzhe Wu

We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, our model requires no pose annotations or parametric shape models for training; it learns purely from a collection of unlabeled web video clips, leveraging semantic correspondences distilled from self-supervised image features. At the core of our method is a video Photo-Geometric Auto-Encoding framework that decomposes each training video clip into a set of explicit geometric and photometric representations, including a rest-pose 3D shape, an articulated pose sequence, and texture, with the objective of re-rendering the input video via a differentiable renderer. This decomposition allows us to learn a generative model over the underlying articulated pose sequences akin to a Variational Auto-Encoding (VAE) formulation, but without requiring any external pose annotations. At inference time, we can generate new motion sequences by sampling from the learned motion VAE, and create plausible 4D animations of an animal automatically within seconds given a single input image.

Dongxu Yue, Maomao Li, Yunfei Liu, AILING ZENG, Tianyu Yang, Qin Guo, Yu Li

While large text-to-image diffusion models have made significant progress in high-quality image generation, challenges persist when users insert their portraits into existing photos, especially group photos. Concretely, existing customization methods struggle to insert facial identities at desired locations in existing images, and it is difficult for existing local image editing methods to deal with facial details. To address these limitations, we propose AddMe, a powerful diffusion-based portrait generator that can insert a given portrait into a desired location in an existing scene image in a zero-shot manner. Specifically, we propose a novel identity adapter to learn a facial representation decoupled from existing characters in the scene. Meanwhile, to ensure that the generated portrait can interact properly with others in the existing scene, we design an enhanced portrait attention module to capture contextual information during the generation process. Our method is compatible with both text and various spatial conditions, enabling precise control over the generated portraits. Extensive experiments demonstrate significant improvements in both performance and efficiency.

Keon-Hee Park, Hakyung Lee, Kyungwoo Song, Gyeong-Moon Park

With the advancement of deep neural networks in computer vision, artificial intelligence (AI) is widely employed in real-world applications. However, AI still faces limitations in mimicking high-level human capabilities, such as novel category discovery, for practical use. While some methods utilizing offline continual learning have been proposed for novel category discovery, they neglect the continuity of data streams in real-world settings. In this work, we introduce Online Continuous Generalized Category Discovery (OCGCD), which considers the dynamic nature of data streams where data can be created and deleted in real time. Additionally, we propose a novel method, DEAN, Discovery via Energy guidance and feature AugmentatioN, which can discover novel categories in an online manner through energy-guided discovery and facilitate discriminative learning via energy-based contrastive loss. Furthermore, DEAN effectively pseudo-labels unlabeled data through variational feature augmentation. Experimental results demonstrate that our proposed DEAN achieves outstanding performance in proposed OCGCD scenario. The code will be publicly released after the review.

Tarun Kalluri, Sreyas Ravichandran, Manmohan Chandraker

In this work, we delve deep into the diverse factors that influence the efficacy of modern unsupervised domain adaptation (UDA) methods using a large-scale, controlled empirical study. To facilitate our analysis, we first develop UDA-Bench, a novel PyTorch framework that standardizes training and evaluation for domain adaptation enabling fair comparisons across several UDA methods. Using UDA-Bench, our comprehensive empirical study into the impact of backbone architectures, unlabeled data quantity, and pre-training datasets reveals that: (i) the benefits of adaptation methods diminish with advanced backbones, (ii) current methods underutilize unlabeled data, and (iii) pre-training data significantly affects downstream adaptation in both supervised and self-supervised settings. In the context of unsupervised adaptation, these observations uncover several novel and surprising properties, while scientifically validating several others that were often considered empirical heuristics or practitioner intuitions in the absence of a standardized training and evaluation framework. The UDA-Bench framework and trained models will be publicly released to promote future UDA research.

Sun Yanan, Yanchen Liu, Yinhao Tang, Wenjie Pei, Kai Chen

The field of text-to-image (T2I) generation has made significant progress in recent years, thanks to diffusion models. Linguistic control enables effective content creation, but is defective in fine-grained control over image generation. This challenge has been solved in great extent by incorporating additional user-supplied spatial conditions like depth map, edge map into pre-trained T2I model via extra encoding. However, multi-control image synthesis still struggle with input flexibility, handling the relationship among spatial conditions, and maintaining compatibility with text inputs. To address these challenges, we propose AnyControl, a controllable image synthesis framework that supports any combination of various forms of control signals. AnyControl develops a novel multi-control encoder to extract a unified multi-modal embedding for diverse control signals used for guiding the generation process. We achieve this by employing alternate multi-control encoding scheme and multi-control alignment scheme, with learnable queries as a bridge to unite them seamlessly and gradually distill compatible information from spatial conditions guided by textual prompts. This approach enables holistic understanding of user inputs, and produces harmonious results in high quality and fidelity under versatile control signals, demonstrated by extensive quantitative and qualitative results.

Ta-Ying Cheng, Prafull Sharma, Andrew Markham, Niki Trigoni, Varun Jampani

We propose ZeST, a method for zero-shot material transfer to an object in the input image given a material exemplar image. ZeST leverages existing diffusion adapters to extract implicit material representation from the exemplar image. This representation is used to transfer the material using pre-trained inpainting diffusion model on the object in the input image using depth estimates as geometry cue and grayscale object shading as illumination cues. The method works on real images without any training resulting a zero-shot approach. Both qualitative and quantitative results on real and synthetic datasets demonstrate that ZeST outputs photorealistic images with transferred materials. We also show the application of ZeST to perform multiple edits and robust material assignment under different illuminations.

Astitva Srivastava, Pranav Manu, Amit Raj, Varun Jampani, Avinash Sharma

In this paper, we tackle a new and challenging problem of text-driven generation of 3D garments with high-quality textures. We propose WordRobe, a novel framework for the generation of unposed & textured 3D garment meshes from user-friendly text prompts. We achieve this by first learning a latent representation of 3D garments using a novel coarse-to-fine training strategy and a loss for latent disentanglement, promoting better latent interpolation. Subsequently, we align the garment latent space to the CLIP embedding space in a weakly supervised manner, enabling text-driven 3D garment generation and editing. For appearance modeling, we leverage the zero-shot generation capability of ControlNet to synthesize view-consistent texture maps in a single feed-forward inference step, thereby drastically decreasing the generation time as compared to existing methods. We demonstrate superior performance over current SOTAs for learning 3D garment latent space, garment interpolation, and text-driven texture synthesis, supported by quantitative evaluation and qualitative user study. The unposed 3D garment meshes generated using WordRobe can be directly fed to standard cloth simulation & animation pipelines without any post-processing.

Kam Woh Ng, Xiatian Zhu, Yi-Zhe Song, Tao Xiang

This paper propels creative control in generative visual AI by allowing users to ``select''. Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual part concepts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual part concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens, this not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations.

Yunhao Li, Qin Li, Hao Wang, Xue Ma, Jiali Yao, Shaohua Dong, Heng Fan, Libo Zhang

Current multi-object tracking (MOT) aims to predict trajectories of targets (\ie,"where'') in videos. Yet, knowing merely "where'' is insufficient in many crucial applications. In comparison, semantic understanding such as fine-grained behaviors, interactions, and overall summarized captions (\ie, "what'') from videos, associated with "where'', is highly-desired for comprehensive video analysis. Thus motivated, we introduce Semantic Multi-Object Tracking (SMOT), that aims to estimate object trajectories and meanwhile understand semantic details of associated trajectories including instance captions, instance interactions, and overall video captions, integrating "where'' and "what'' for tracking. In order to foster the exploration of SMOT, we propose BenSMOT, a large-scale Benchmark for Semantic MOT. Specifically, BenSMOT comprises 3,292 videos with 151K frames, covering various scenarios for semantic tracking of humans. BenSMOT provides annotations for the trajectories of targets, along with associated instance captions in natural language, instance interactions, and overall caption for each video sequence. To our best knowledge, BenSMOT is the first publicly available benchmark for SMOT. Besides, to encourage future research, we present a novel tracker named SMOTer, which is specially designed and end-to-end trained for SMOT, showing promising performance. By releasing BenSMOT, we expect to go beyond conventional MOT by predicting "where'' and "what'' for SMOT, opening up a new direction in tracking for video understanding. Our BenSMOT and SMOTer will be released.

Xunjiang Gu, Guanyu Song, Igor Gilitschenski, Marco Pavone, Boris Ivanovic

Understanding road geometry is a critical component of the autonomous vehicle (AV) stack. While high-definition (HD) maps can readily provide such information, they suffer from high labeling and maintenance costs. Accordingly, many recent works have proposed methods for estimating HD maps online from sensor data. The vast majority of recent approaches encode multi-camera observations into an intermediate representation, e.g., a bird's eye view (BEV) grid, and produce vector map elements via a decoder. While this architecture is performant, it decimates much of the information encoded in the intermediate representation, preventing downstream tasks (e.g., behavior prediction) from leveraging them. In this work, we propose exposing the rich internal features of online map estimation methods and show how they enable more tightly integrating online mapping with trajectory forecasting. In doing so, we find that directly accessing internal BEV features yields up to 73% faster inference speeds and up to 29% more accurate predictions on the real-world nuScenes dataset.