Recently, we have seen a surge of personalization methods for text-to-image (T2I) diffusion models to learn a concept using a few images. Existing approaches, when used for face personalization, suffer to achieve convincing inversion with identity preservation and rely on semantic text-based editing of the generated face. However, a more fine-grained control is desired for facial attribute editing, which is challenging to achieve solely with text prompts. In contrast, StyleGAN models learn a rich face prior and enable smooth control towards fine-grained attribute editing by latent manipulation. This work uses the disentangled $\mathcal{W+}$ space of StyleGANs to condition the T2I model. This approach allows us to precisely manipulate facial attributes, such as smoothly introducing a smile, while preserving the existing coarse text-based control inherent in T2I models. To enable conditioning of the T2I model on the $\mathcal{W+}$ space, we train a latent mapper to translate latent codes from $\mathcal{W+}$ to the token embedding space of the T2I model. The proposed approach excels in the precise inversion of face images with attribute preservation and facilitates continuous control for fine-grained attribute editing. Furthermore, our approach can be readily extended to generate compositions involving multiple individuals. We perform extensive experiments to validate our method for face personalization and fine-grained attribute editing.
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Visual layout plays a critical role in graphic design fields such as advertising, posters, and web UI design. The recent trend towards content-aware layout generation through generative models has shown promise, yet it often overlooks the semantic intricacies of layout design by treating it as a simple numerical optimization. To bridge this gap, we introduce PosterLlama, a network designed for generating visually and textually coherent layouts by reformatting layout elements into HTML code and leveraging the rich design knowledge embedded within large language models. Furthermore, we enhance the robustness of our model with a unique depth-based poster augmentation strategy. This ensures our generated layouts remain semantically rich but also visually appealing, even with limited data. Our extensive evaluations across several benchmarks demonstrate that PosterLlama outperforms existing methods in producing authentic and content-aware layouts. It supports an unparalleled range of conditions, including but not limited to unconditional layout generation, element conditional layout generation, layout completion, among others, serving as a highly versatile user manipulation tool.
Reshaping the Online Data Buffering and Organizing Mechanism for Continual Test-Time Adaptation
PDF ↗Continual Test-Time Adaptation (CTTA) involves adapting a pre-trained source model to continually changing unsupervised target domains. In this paper, we systematically analyze the challenges of this task: online environment, unsupervised nature, and the risks of error accumulation and catastrophic forgetting under continual domain shifts. To address these challenges, we reshape the online data buffering and organizing mechanism for CTTA. By introducing an uncertainty-aware importance sampling approach, we dynamically evaluate and buffer the most significant samples with high certainty from the unsupervised, single-pass data stream. By efficiently organizing these samples into a class relation graph, we introduce a novel class relation preservation constraint to maintain the intrinsic class relations, efficiently overcoming catastrophic forgetting. Furthermore, a pseudo-target replay objective is incorporated to assign higher weights to these samples and mitigate error accumulation. Extensive experiments demonstrate the superiority of our method in both segmentation and classification CTTA tasks.
Reverse sampling and score-distillation have emerged as main workhorses in recent years for image manipulation using latent diffusion models (LDMs). While reverse diffusion sampling often requires adjustments of LDM architecture or feature engineering, score distillation offers a simple yet powerful model-agnostic approach, but it is often prone to mode-collapsing. To address these limitations and leverage the strengths of both approaches, here we introduce a novel framework called DreamSampler, which seamlessly integrates these two distinct approaches through the lens of regularized latent optimization. Similar to score-distillation, DreamSampler is a model-agnostic approach applicable to any LDM architecture, but it allows both distillation and reverse sampling with additional guidance for image editing and reconstruction. Through experiments involving image editing, SVG reconstruction and etc, we demonstrate the competitive performance of DreamSampler compared to existing approaches, while providing new applications.
In this paper, we delve into Blind Image Decomposition (BID) tailored for real-world scenarios, aiming to uniformly recover images from diverse, unknown weather combinations and intensities. Our investigation uncovers one inherent gap between the controlled lab settings and the complex real-world environments. In particular, existing BID methods and datasets usually overlook the physical property that adverse weather varies with scene depth rather than a uniform depth, thus constraining their efficiency on real-world photos. To address this limitation, we design an end-to-end Depth-aware Blind Network, namely DeBNet, to explicitly learn the depth-aware transmissivity maps, and further predict the depth-guided noise residual to jointly produce the restored output. Moreover, we employ neural architecture search to adaptively find optimal architectures within our specified search space, considering significant shape and structure differences between multiple degradations. To verify the effectiveness, we further introduce two new BID datasets, namely BID-CityScapes and BID-GTAV, which simulate depth-aware degradations on real-world and synthetic outdoor images, respectively. Extensive experiments on both existing and proposed benchmarks show the superiority of our method over state-of-the-art approaches.
In this paper, we present PhysGen, a novel image-to-video generation method that converts a single image and an input condition-- such as force and torque applied to an object in the image-- to produce a realistic, physically plausable, and temporally consistent video. Our key insight is to integrate model-based physical simulation with a data-driven video generation process, enabling plausible image-space dynamics. At the heart of our system are three core components: (i) an image understanding module that effectively captures the geometry, materials, and physical parameters of the image; (ii) an image-space dynamics simulation model that utilizes rigid-body physics and inferred parameters to simulate realistic behaviors; and (iii) an image-based rendering and refinement module that leverages generative video diffusion to produce realistic video footage featuring the simulated motion. The resulting videos are realistic in both physics and appearance and are even precisely controllable, showcasing superior results over existing data-driven image-to-video generation works through a comprehensive user study. PhysGen's resulting videos can be used for various downstream applications, such as turning an image into a realistic animation or allowing users to interact with the image and create various dynamics. Code and data will be made publicly available upon acceptance.
Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work, we present a comprehensive new training dataset for hand-object interaction called HOGraspNet. It is the only real dataset that captures full grasp taxonomies, providing grasp annotation and wide intraclass variations. Using grasp taxonomies as atomic actions, their space and time combinatorial can represent complex hand activities around objects. We select 22 rigid objects from the YCB dataset and 8 other compound objects using shape and size taxonomies, ensuring coverage of all hand grasp configurations. The dataset includes diverse hand shapes from 99 participants aged 10 to 74, continuous video frames, and a 1.5M RGB-Depth of sparse frames with annotations. It offers labels for 3D hand and object meshes, 3D keypoints, contact maps, and \emph{grasp labels}. Accurate hand and object 3D meshes are obtained by fitting the hand parametric model (MANO) and the hand implicit function (HALO) to multi-view RGBD frames, with the MoCap system only for objects. Note that HALO fitting does not require any parameter tuning, enabling scalability to the dataset's size with comparable accuracy to MANO. We evaluate HOGraspNet on relevant tasks: grasp classification and 3D hand pose estimation. The result shows performance variations based on grasp type and object class, indicating the potential importance of the interaction space captured by our dataset. The provided data aims at learning universal shape priors or foundation models for 3D hand-object interaction. Our dataset and code are available at https://hograspnet2024.github.io/.
Availability poisons exploit supervised learning (SL) algorithms by introducing class-related shortcut features in images such that models trained on poisoned data are useless for real-world datasets. Self-supervised learning (SSL), which utilizes augmentations to learn instance discrimination, is regarded as a strong defense against poisoned data. However, by extending the study of SSL across multiple poisons on the CIFAR-10 and ImageNet-100 datasets, we demonstrate that it often performs poorly, far below that of training on clean data. Leveraging the vulnerability of SL to poison attacks, we introduce adversarial training (AT) on SL to obfuscate poison features and guide robust feature learning for SSL. Our proposed defense, designated VESPR (Vulnerability Exploitation of Supervised Poisoning for Robust SSL), surpasses the performance of six previous defenses across seven popular availability poisons. VESPR displays superior performance over all previous defenses, boosting the minimum and average ImageNet-100 test accuracies of poisoned models by 16% and 9%, respectively. Through analysis and ablation studies, we elucidate the mechanisms by which VESPR learns robust class features. Code for VESPR will be made available upon conference acceptance of this paper.
DiffSurf: A Transformer-based Diffusion Model for Generating and Reconstructing 3D Surfaces in Pose
PDF ↗This paper presents DiffSurf, a transformer-based denoising diffusion model for generating and reconstructing 3D surfaces. Specifically, we design a diffusion transformer architecture that predicts noise from noisy 3D surface vertices and normals. With this architecture, DiffSurf is able to generate 3D surface meshes in various poses and shapes, such as human bodies, hands, animals and man-made objects. Further, DiffSurf is versatile in that it can address various 3D downstream tasks including morphing, body shape variation and 3D human mesh fitting to 2D keypoints. Experimental results on 3D human model benchmarks demonstrate that DiffSurf can generate shapes with greater diversity and higher quality than previous generative models. Furthermore, when applied to the task of single-image 3D human mesh recovery, DiffSurf achieves accuracy comparable to prior techniques at a near real-time rate.
An accurate and efficient epileptic seizure onset detection can significantly benefit patients. Traditional diagnostic methods, primarily relying on electroencephalograms (EEGs), often result in cumbersome and non-portable solutions, making continuous patient monitoring challenging. The video-based seizure detection system is expected to free patients from the constraints of scalp or implanted EEG devices and enable remote monitoring in residential settings. Previous video-based methods neither enable all-day monitoring nor provide short detection latency due to insufficient resources and ineffective patient action recognition techniques. Additionally, skeleton-based action recognition approaches remain limitations in identifying subtle seizure-related actions. To address these challenges, we propose a novel Video-based Seizure detection model via a skeleton-based spatiotemporal Vision Graph neural network (VSViG) for its efficient, accurate and timely purpose in real-time scenarios. Our experimental results indicate VSViG outperforms previous state-of-the-art action recognition models on our collected patients' video data with higher accuracy (5.9% error), lower FLOPs (0.4G), and smaller model size (1.4M). Furthermore, by integrating a decision-making rule that combines output probabilities and an accumulative function, we achieve a 5.1 s detection latency after EEG onset, a 13.1 s detection advance before clinical onset, and a zero false detection rate.
Hyperbolic representations have shown remarkable efficacy in modeling inherent hierarchies and complexities within data structures. Hyperbolic neural networks have been commonly applied for learning such representations from data, but they often fall short in preserving the geometric structures of the original feature spaces. In response to this challenge, our work applies the Gromov-Wasserstein (GW) distance as a novel regularization mechanism within hyperbolic neural networks. The GW distance quantifies how well the original data structure is maintained after embedding the data in a hyperbolic space. Specifically, we explicitly treat the layers of the hyperbolic neural networks as a transport map and calculate the GW distance accordingly. We validate that the GW distance computed based on a training set well approximates the GW distance of the underlying data distribution. Our approach demonstrates consistent enhancements over current state-of-the-art methods across various tasks, including few-shot image classification, as well as semi-supervised graph link prediction and node classification.
In this paper, we aim to enhance the performance of SwiftBrush, a prominent one-step text-to-image diffusion model, to be competitive with its multi-step Stable Diffusion counterpart. Initially, we explore the quality-diversity trade-off between SwiftBrush and SD Turbo: the former excels in image diversity, while the latter excels in image quality. This observation motivates our proposed modifications in the training methodology, including better weight initialization and efficient LoRA training. Moreover, our introduction of a novel clamped CLIP loss enhances image-text alignment and results in improved image quality. Remarkably, by combining the weights of models trained with efficient LoRA and full training, we achieve a new state-of-the-art one-step diffusion model, achieving an FID of 8.14 and surpassing all GAN-based and multi-step Stable Diffusion models.
Learning to Localize Actions in Instructional Videos with LLM-Based Multi-Pathway Text-Video Alignment
PDF ↗Learning to localize temporal boundaries of procedure steps in instructional videos is challenging due to limited availability of annotated large-scale training videos. Recent works focus on learning the cross-modal alignment between video segments and ASR-transcripted narration texts through contrastive learning. However, these methods fail to account for the alignment noise, \ie, irrelevant narrations to the instructional task in videos and unreliable timestamps in narrations. To address these challenges, this work propose a novel training framework. Motivated by the strong capabilities of Large Language Models (LLMs) in procedure understanding and text summarization, we first apply an LLM to filter out task-irrelevant information and summarize task-related procedure steps (LLM-steps) from narrations. To further generate reliable pseudo-matching between the LLM-steps and the video for training, we propose the Multi-Pathway Text-Video Alignment (MPTVA) strategy. The key idea is to measure alignment between LLM-steps and videos via multiple pathways, including: (1) step-narration-video alignment using narration timestamps, (2) direct step-to-video alignment based on their long-term semantic similarity, and (3) direct step-to-video alignment focusing on short-term fine-grained semantic similarity learned from general video domains. The results from different pathways are fused to generate reliable pseudo step-video matching. We conducted extensive experiments across various tasks and problem settings to evaluate our proposed method. Our approach surpasses state-of-the-art methods in three downstream tasks: procedure step grounding, step localization, and narration grounding by 5.9\%, 3.1%, and 2.8%.
Motion Keyframe Interpolation for Any Human Skeleton using Point Cloud-based Human Motion Data Homogenisation
PDF ↗In the realm of character animation workflows, learned keyframe interpolation algorithms have been extensively researched, which necessitates the availability of large motion datasets. However, owing to the different hierarchical skeletal structures, such datasets often lack cross-compatibility between their native motion skeleton and the desired for different applications. To reconfigure motion data to new skeletons, motion re-targeting is essential. Yet, conventional re-targeting methods are incompatible with concurrent animation workflows, while learned methods require the existence of pre-established datasets for new skeletons. In this paper, we propose the first unsupervised learning approach, namely Point Cloud-based Motion Representation Learning (PC-MRL), for re-targeting motions from human motion datasets to any human skeleton with motion keyframe interpolation. PC-MRL consists of a point cloud obfuscation with skeletal sampling and an unsupervised skeleton reconstruction. The point cloud space is geometry-independent to represent 3D pose and motion data, and effectively obscures any skeletal configuration, ensuring the cross-skeleton consistency. In this space, a cross-skeleton K-nearest neighbors loss is devised for unsupervised learning. Moreover, a first-frame offset quaternion is devsied to represent rotations with relative roll for motion interpolation. Comprehensive experiments demonstrate the effectiveness of PC-MRL in motion interpolation without using target skeletal motion data. We also achieved superior reconstruction metrics for re-targeting.
Understanding human activity is a crucial yet intricate task in egocentric vision, a field that focuses on capturing visual perspectives from the camera wearer's viewpoint. Traditional methods heavily rely on representation learning that is trained on a large amount of video data. However, a major challenge arises from the difficulty of obtaining effective video representation. This difficulty stems from the complex and variable nature of human activities, which contrasts with the limited availability of data. In this study, we introduce PALM, an approach that excels in tackling the complex challenges associated with long-term video understanding without the need for extensive training. Specifically, we focus on the task of long-term action anticipation, which aims to forecast forthcoming sequences of actions over an extended period. Our method PALM incorporates an action recognition model to track previous action sequences and a vision-language model to articulate relevant environmental details. By leveraging the context provided by these past events, we devise a prompting strategy for action anticipation using large language models (LLMs). Moreover, we implement maximal marginal relevance for example selection to facilitate in-context learning of the LLMs. Our experimental results demonstrate that PALM surpasses the state-of-the-art methods in the task of long-term action anticipation on the Ego4D benchmark. We further validate PALM on two additional benchmarks, affirming its capacity for generalization across intricate activities with different sets of taxonomies.
Multi-head self-attention (MSA) is a key component of Vision Transformers (ViTs), which have achieved great success in various vision tasks. However, their high computational cost and memory footprint hinder their deployment on resource-constrained devices. Conventional pruning approaches can only compress and accelerate the MSA module using head pruning, although the head is not an atomic unit. To address this issue, we propose a novel graph-aware neuron-level pruning method, Structured Neuron-level Pruning (SNP). SNP prunes neurons with less informative attention scores and eliminates redundancy among heads. Specifically, it prunes graphically connected query and key layers having the least informative attention scores while preserving the overall attention scores. Value layers, which can be pruned independently, are pruned to eliminate inter-head redundancy. Our proposed method effectively compresses and accelerates Transformer-based models for both edge devices and server processors. For instance, the DeiT-Small with SNP runs 3.1 times faster than the original model and achieves performance that is 21.94\% faster and 1.12\% higher than the DeiT-Tiny. Additionally, SNP accelerates the efficiently designed Transformer model, EfficientFormer, by 1.74 times on the Jetson Nano with acceptable performance degradation.
Efficient Learning of Event-based Dense Representation using Hierarchical Memories with Adaptive Update
PDF ↗Leveraging the high temporal resolution of an event-based camera requires highly efficient event-by-event processing. However, dense prediction tasks require explicit pixel-level association, which is challenging for event-based processing frameworks. Existing works aggregate the events into a static frame-like representation at the cost of a much slower processing rate and high compute cost. To address this challenge, this work introduces an event-based spatiotemporal representation learning framework for efficiently solving dense prediction tasks. We uniquely handle the sparse, asynchronous events using an unstructured, set-based approach and project them into a hierarchically organized multi-level latent memory space that preserves the pixel-level structure. Low-level event streams are dynamically encoded into these latent structures through an explicit attention-based spatial association. Unlike existing works that update these memory stacks at a fixed rate, we introduce a data-adaptive update rate that recurrently keeps track of the past memory states and learns to update the corresponding memory stacks only when it has substantial new information, thereby improving the overall compute latency. Our method consistently achieves competitive performance across different event-based dense prediction tasks while ensuring much lower latency compared to the existing methods.
Video temporal grounding aims to identify video segments within untrimmed videos that are most relevant to a given natural language query. Existing video temporal localization models rely on specific datasets for training, with high data collection costs, but exhibit poor generalization capability under the across-dataset and out-of-distribution (OOD) settings. In this paper, we propose a Training-Free zero-shot Video Temporal Grounding (TFVTG) approach that leverages the ability of pre-trained large models. A naive baseline is to enumerate proposals in the video and use the pre-trained visual language models (VLMs) to select the best proposal according to the vision-language alignment. However, most existing VLMs are trained on image-text pairs or trimmed video clip-text pairs, making it struggle to (1) grasp the relationship and distinguish the temporal boundaries of multiple events within the same video; (2) comprehend and be sensitive to the dynamic transition of events (the transition from one event to another) in the video. To address these issues, firstly, we propose leveraging large language models (LLMs) to analyze multiple sub-events contained in the query text and analyze the temporal order and relationships between these events. Secondly, we split a sub-event into dynamic transition and static status parts and propose the dynamic and static scoring functions using VLMs to better evaluate the relevance between the event and the description. Finally, for each sub-event description provided by LLMs, we use VLMs to locate the top-k proposals that are most relevant to the description and leverage the order and relationships between sub-events provided by LLMs to filter and integrate these proposals. Our method achieves the best performance on zero-shot video temporal grounding on Charades-STA and ActivityNet Captions datasets without any training and demonstrates better generalization capabilities in cross-dataset and OOD settings.
Zero-shot Human-Object Interaction (HOI) detection has emerged as a frontier topic due to its capability to detect HOIs beyond a predefined set of categories. This task entails not only identifying the interactiveness of human-object pairs and localizing them but also recognizing both seen and unseen interaction categories. In this paper, we introduce a novel framework for zero-shot HOI detection using Conditional Multi-Modal Prompts, namely CMMP. This approach enhances the generalization of large foundation models, such as CLIP, when fine-tuned for HOI detection. Different from traditional prompt-learning methods, we propose learning decoupled vision and language prompts for interactiveness-aware visual feature extraction and generalizable interaction classification, respectively. Specifically, we integrate prior knowledge of different granularity into conditional vision prompts, including an input-conditioned instance-level prior and a global spatial configuration pattern prior. The former encourages the image encoder to treat instances belonging to seen or potentially unseen HOI concepts equally while the latter provides representative plausible spatial configuration of the human and object under interaction. Besides, we employ language-aware prompt learning with a consistency constraint to preserve the knowledge of the large foundation model to enable better generalization in the text branch. Extensive experiments demonstrate the efficacy of our detector with conditional multi-modal prompts, outperforming previous state-of-the-art on unseen classes of various zero-shot settings.
3D sensing is a fundamental task for Autonomous Vehicles. Its deployment often relies on aligned RGB cameras and LiDAR. Despite meticulous synchronization and calibration, systematic misalignment persists in the LiDAR projected depthmap. This is due to the physical baseline distance between the two sensors. The artifact is often reflected as background LiDAR incorrectly overlayed onto the foreground, such as cars and pedestrian. The KITTI dataset uses stereo cameras as a heuristic solution. However most AV datasets, including nuScenes, Waymo, and DDAD, lack stereo images, making the KITTI solution inapplicable. This work proposes a parameter-free analytical solution to remove the projective artifacts. We construct a binocular vision system between a hypothesized virtual LiDAR camera and the RGB camera. We then remove the projective artifacts by determining the epipolar occlusion with the proposed analytical solution. We show unanimous improvement in the State-of-The-Art (SoTA) monocular depth estimators and 3D object detectors with the artifacts-free depthmaps. Our code and the processed depthmaps of major AV datasets will be publicly available.