Generating realistic audio for human interactions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio during training, yet many sounds happen off-screen and have weak to no correspondence with the visuals---resulting in uncontrolled ambient sounds or hallucinations at test time. We propose a novel ambient-aware audio generation model, AV-LDM. We devise a novel audio-conditioning mechanism to learn to disentangle foreground action sounds from the ambient background sounds in in-the-wild training videos. Given a novel silent video, our model uses retrieval-augmented generation to create audio that matches the visual content both semantically and temporally. We train and evaluate our model on two in-the-wild egocentric video datasets Ego4D and EPIC-KITCHENS. Our model outperforms an array of existing methods, allows controllable generation of the ambient sound, and even shows promise for generalizing to computer graphics game clips. Overall, our work is the first to focus video-to-audio generation faithfully on the observed visual content despite training from uncurated clips with natural background sounds.
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3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D---the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.
3D surface reconstruction from multi-view images is essential for scene understanding and interaction. However, complex indoor scenes pose challenges such as ambiguity due to limited observations. Recent implicit surface representations, such as Neural Radiance Fields (NeRFs) and signed distance functions (SDFs), employ various geometric priors to resolve the lack of observed information. Nevertheless, their performance heavily depends on the quality of the pre-trained geometry estimation models. To ease such dependence, we propose regularizing the geometric modeling by explicitly encouraging the mutual information between surface normals of two highly correlated points. In this way, the geometry learning process is modulated by the second-order correlations from noisy (first-order) geometric priors, thus eliminating the bias due to poor generalization. Additionally, we introduce a simple yet effective scheme that utilizes semantic and geometric features to identify correlated points, enhancing their mutual information accordingly. The proposed technique can serve as a plugin for SDF-based neural surface representations. Our experiments demonstrate the effectiveness of the proposed in improving the surface reconstruction quality of major states of the arts, and we will make our code publicly available to support future research.
Open-Vocabulary Video Instance Segmentation(VIS) is attracting increasing attention due to its ability to segment and track arbitrary objects. However, the recent Open-Vocabulary VIS attempts obtained unsatisfactory results, especially in terms of generalization ability of novel categories. We discover that the domain gap between the VLM features and the instance queries and the underutilization of temporal consistency are two central causes. To mitigate these issues, we design and train a novel Open-Vocabulary VIS baseline called OVFormer. OVFormer utilizes a lightweight module for unified embedding alignment between query embeddings and CLIP image embeddings to remedy the domain gap. Unlike previous image-based training methods, we conduct video-based model training and deploy a semi-online inference scheme to fully mine the temporal consistency in the video. Without bells and whistles, OVFormer achieves 21.9 mAP with a ResNet-50 backbone on LV-VIS, exceeding the previous state-of-the-art performance by +7.7(an improvement of 54% over OV2Seg). Extensive experiments on some Close-Vocabulary VIS datasets also demonstrate the strong zero-shot generalization ability of OVFormer (+7.6 mAP on YouTube-VIS 2019, +3.9 mAP on OVIS). Code is available at https://github.com/Anonymous668/OVFormer.
Attribution-based explanations are garnering increasing attention recently and have emerged as the predominant approach towards \textit{eXplanable Artificial Intelligence}~(XAI). However, the absence of consistent configurations and systematic investigations in prior literature impedes comprehensive evaluations of existing methodologies. In this work, we introduce {Meta-Rank}, an open platform for benchmarking attribution methods in the image domain. Presently, Meta-Rank assesses eight exemplary attribution methods using six renowned model architectures on four diverse datasets, employing both the \textit{Most Relevant First} (MoRF) and \textit{Least Relevant First} (LeRF) evaluation protocols.Through extensive experimentation, our benchmark reveals three insights in attribution evaluation endeavors: 1) evaluating attribution methods under disparate settings can yield divergent performance rankings; 2) although inconsistent across numerous cases, the performance rankings exhibit remarkable consistency across distinct checkpoints along the same training trajectory; 3) prior attempts at consistent evaluation fare no better than baselines when extended to more heterogeneous models and datasets. Our findings underscore the necessity for future research in this domain to conduct rigorous evaluations encompassing a broader range of models and datasets, and to reassess the assumptions underlying the empirical success of different attribution methods. Code, models, and datasets will be made publicly available in the near future.
3D surface reconstruction from images is essential for numerous applications. Recently, Neural Radiance Fields (NeRFs) have emerged as a promising framework for 3D modeling. However, NeRFs require accurate camera poses as input, and existing methods struggle to handle significantly noisy pose estimates (i.e., outliers), which are commonly encountered in real-world scenarios. To tackle this challenge, we present a novel approach that optimizes radiance fields with scene graphs to mitigate the influence of outlier poses. Our method incorporates an adaptive inlier-outlier confidence estimation scheme based on scene graphs, emphasizing images of high compatibility with the neighborhood and consistency in the rendering quality. We also introduce an effective intersection-over-union (IoU) loss to optimize the camera pose and surface geometry, together with a coarse-to-fine strategy to facilitate the training. Furthermore, we propose a new dataset containing typical outlier poses for a detailed evaluation. Experimental results on various datasets consistently demonstrate the effectiveness and superiority of our method over existing approaches, showcasing its robustness in handling outliers and producing high-quality 3D reconstructions.
Prior works have addressed the problem of driver intention prediction (DIP) by identifying maneuvers after their onset. On the other hand, early anticipation is equally important in scenarios that demand a preemptive response before a maneuver begins. However, there is no prior work aimed at addressing the problem of driver action anticipation before the onset of the maneuver, limiting the ability of the advanced driver assistance system (ADAS) for early maneuver anticipation. In this work, we introduce Anticipating Driving Maneuvers (ADM), a new task that enables driver action anticipation before the onset of the maneuver. To initiate research in ADM task, we curate Driving Action Anticipation Dataset, DAAD, that is multi-view: in- and out-cabin views in dense and heterogeneous scenarios, and multimodal: egocentric view and gaze information. The dataset captures sequences both before the initiation and during the execution of a maneuver. During dataset collection, we also ensure to capture wide diversity in traffic scenarios, weather and illumination, and driveway conditions. Next, we propose a strong baseline based on a transformer architecture to effectively model multiple views and modalities over longer video lengths. We benchmark the existing DIP methods on DAAD and related datasets. Finally, we perform an ablation study showing the effectiveness of multiple views and modalities in maneuver anticipation. Project Page: https://cvit.iiit.ac.in/research/projects/cvit-projects/daad.
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we use a neural regressor to model time-varying motion parameters. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data are available at https://github.com/grignarder/high-quality-blendshape-generation.
We aim to discover manipulation concepts embedded in the unannotated demonstrations, which are recognized as key physical states. The discovered concepts can facilitate training manipulation policies and promote generalization. Current methods relying on multimodal foundation models for deriving key states usually lack accuracy and semantic consistency due to limited multimodal robot data. In contrast, we introduce an information-theoretic criterion to characterize the regularities that signify a set of physical states. We also develop a framework that trains a concept discovery network using this criterion, thus bypassing the dependence on human semantics and alleviating costly human labeling. The proposed criterion is based on the observation that key states, which deserve to be conceptualized, often admit more physical constraints than non-key states. This phenomenon can be formalized as maximizing the mutual information between the putative key state and its preceding state, i.e., Maximal Mutual Information (MaxMI). By employing MaxMI, the trained key state localization network can accurately identify states of sufficient physical significance, exhibiting reasonable semantic compatibility with human perception. Furthermore, the proposed framework produces key states that lead to concept-guided manipulation policies with higher success rates and better generalization in various robotic tasks compared to the baselines, verifying the effectiveness of the proposed criterion.
Graduated Non-Convexity (GNC) or Annealing is a popular technique in robust cost minimization for its ability to converge to good local minima irrespective of initialization. However, the conventional use of a fixed annealing scheme in GNC often leads to a poor efficiency vs accuracy tradeoff. To address it, previous approaches introduced adaptive annealing but lacked scalability for large optimization problems. \textit{Averaging} of pairwise relative observations is one such class of problems, defined on a graph, wherein a large number of variables (nodes) are estimated given the pairwise observations (edges). In this paper, we present a novel adaptive GNC framework tailored for averaging problems in computer vision, operating on vector spaces. Leveraging insights from graph Laplacian matrices inherent in such problems, our approach imparts scalability to the principled GNC framework. Our method demonstrates superior accuracy in vector averaging and translation averaging, while maintaining efficiency comparable to baselines.
We introduce Style Tailoring, a recipe to finetune Latent Diffusion Models (LDMs) in a distinct domain with high visual quality, prompt alignment and scene diversity. We choose sticker image generation as the target domain, as the images significantly differ from photorealistic samples typically generated by large-scale LDMs. We start with a competent text-to-image model, like Emu, and show that relying on prompt engineering with a photorealistic model to generate stickers leads to poor prompt alignment and scene diversity. To overcome these drawbacks, we first finetune Emu on millions of sticker-like images collected using weak supervision to elicit diversity. Next, we curate human-in-the-loop (HITL) Alignment and Style datasets from model generations, and finetune to improve prompt alignment and style alignment respectively. Sequential finetuning on these datasets poses a tradeoff between better style alignment and prompt alignment gains. To address this tradeoff, we propose a novel fine-tuning method called Style Tailoring, which jointly fits the content and style distribution and achieves best tradeoff. Evaluation results show our method improves visual quality by 14%, prompt alignment by 16.2% and scene diversity by 15.3%, compared to prompt engineering the base Emu model for stickers generation.
MO-EMT-NAS: Multi-Objective Continuous Transfer of Architectural Knowledge Between Tasks from Different Datasets
PDF ↗Deploying models across diverse devices demands tradeoffs among multiple objectives due to different resource constraints. Arguably, due to the small model trap problem in multi-objective neural architecture search (MO-NAS) based on a supernet, existing approaches may fail to maintain large models. Moreover, multi-tasking neural architecture search (MT-NAS) excels in handling multiple tasks simultaneously, but most existing efforts focus on tasks from the same dataset, limiting their practicality in real-world scenarios where multiple tasks may come from distinct datasets. To tackle the above challenges, we propose a Multi-Objective Evolutionary Multi-Tasking framework for NAS (MO-EMT-NAS) to achieve architectural knowledge transfer across tasks from different datasets while finding Pareto optimal architectures for multi-objectives, model accuracy and computational efficiency. To alleviate the small model trap issue, we introduce an auxiliary objective that helps maintain multiple larger models of similar accuracy. Moreover, the computational efficiency is further enhanced by parallelizing the training and validation of the weight-sharing-based supernet. Experimental results on seven datasets with two, three, and four task combinations show that MO-EMT-NAS achieves a better minimum classification error while being able to offer flexible trade-offs between model performance and complexity, compared to the state-of-the-art single-objective MT-NAS algorithms. In addition, the runtime of MO-EMT-NAS is reduced by 59.7% to 77.7%, compared to the corresponding multi-objective single-task approaches.
This paper proposes a side-view context inpainting strategy (SidePaint) to ease the reasoning of unknown 3D patterns for semantic scene completion. Based on the observation that the learning burden on pattern completion increases with spatial complexity and feature sparsity, the SidePaint strategy is designed to decompose the complex 3D pattern learning into easier 2D context inpainting with dense feature volumes. Specifically, our approach densely lifts image features into 3D volume space with distance-aware projection, and reasons missing patterns in 2D side-view feature maps sliced from feature volumes. With the learning burden relieved by decreasing pattern complexity in 2D space, our SidePaint strategy enables more effective semantic completion than directly learning 3D patterns. Extensive experiments demonstrate the effectiveness of our SidePaint strategy on several challenging semantic scene completion benchmarks.`
Reprojection consistency is widely used for self-supervised 3D human pose estimation. However, few efforts have been made to address the inherent limitations of reprojection consistency. Lacking camera parameters and absolute position, self-supervised methods map 3D poses to 2D using orthographic projection, whereas 2D inputs are derived from perspective projection. This discrepancy among the projection models creates an offset between the supervision and prediction spaces, limiting the performance potential. To address this problem, we propose rotated orthographic projection, which achieves a geometric approximation of the perspective projection by adding a rotation operation before the orthographic projection. Further, we optimize the reference point selection according to the human body structure and propose group rotated orthogonal projection, which significantly narrows the gap between the two projection models. Meanwhile, the reprojection consistency loss fails to constrain the Z-axis reverse wrong pose in 3D space. Therefore, We introduce the joint reverse constraint to limit the range of angles between the local reference plane and the end joints, penalizing unrealistic 3D poses and clarifying the Z-axis orientation of the model. The proposed method achieves state-of-the-art (SOTA) performance on both Human3.6M and MPII-INF-3DHP datasets. Particularly, it reduces the mean error from 65.9mm to 42.9mm (34.9% improvement) over the SOTA self-supervised method on Human3.6M.
In contrastive learning, two views of an original image, generated by different augmentations, are considered a positive pair, and their similarity is required to be high. Similarly, two views of distinct images form a negative pair, with encouraged low similarity. Typically, a single similarity measure, provided by a lone projection head, evaluates positive and negative sample pairs. However, due to diverse augmentation strategies and varying intra-sample similarity, views from the same image may not always be similar. Additionally, owing to inter-sample similarity, views from different images may be more akin than those from the same image. Consequently, enforcing high similarity for positive pairs and low similarity for negative pairs may be unattainable, and in some cases, such enforcement could detrimentally impact performance. To address this challenge, we propose using multiple projection heads, each producing a distinct set of features. Our pre-training loss function emerges from a solution to the maximum likelihood estimation over head-wise posterior distributions of positive samples given observations. This loss incorporates the similarity measure over positive and negative pairs, each re-weighted by an individual adaptive temperature, regulated to prevent ill solutions. Our approach, Adaptive Multi-Head Contrastive Learning (AMCL), can be applied to and experimentally enhances several popular contrastive learning methods such as SimCLR, MoCo, and Barlow Twins. The improvement remains consistent across various backbones and linear probing epochs, and becomes more significant when employing multiple augmentation methods.
Weakly Supervised Object Localization (WSOL), which aims to localize objects by only using image-level labels, has attracted much attention because of its low annotation cost in real applications. Current studies focus on the Class Activation Map (CAM) of CNN and the self-attention map of transformer to identify the region of objects. However, both CAM and self-attention maps can not learn pixel-level fine-grained information on the foreground objects, which hinders the further advance of WSOL. To address this problem, we initiatively leverage the capability of zero-shot generalization and fine-grained segmentation in Segment Anything Model (SAM) to boost the activation of integral object regions. Further, to alleviate the semantic ambiguity issue accrued in single point prompt-based SAM, we propose an innovative mask prompt to SAM (Pro2SAM) network with grid points for WSOL task. First, we devise a Global Token Transformer (GTFormer) to generate a coarse-grained foreground map as a flexible mask prompt, where the GTFormer jointly embeds patch tokens and novel global tokens to learn foreground semantics. Secondly, we deliver grid points as dense prompts into SAM to maximize the probability of foreground mask, which avoids the lack of objects caused by a single point/box prompt. Finally, we propose a pixel-level similarity metric to come true the mask matching from mask prompt to SAM, where the mask with the highest score is viewed as the final localization map. Experiments show that the proposed Pro2SAM achieves state-of-the-art performance on both CUB-200-2011 and ILSVRC, with 84.03% and 66.85% Top-1 Loc, respectively.
Gaze object prediction (GOP) aims to predict the category and location of the object that a human is looking at. Previous methods utilized box-level supervision to identify the object that a person is looking at, but struggled with semantic ambiguity, \ie, a single box may contain several items since objects are close together. The Vision foundation model (VFM) has improved in object segmentation using box prompts, which can reduce confusion by more precisely locating objects, offering advantages for fine-grained prediction of gaze objects. This paper presents a more challenging gaze object segmentation (GOS) task, which involves inferring the pixel-level mask corresponding to the object captured by human gaze behavior. In particular, we propose that the pixel-level supervision provided by VFM can be integrated into gaze object prediction to mitigate semantic ambiguity. This leads to our gaze object detection and segmentation framework that enables accurate pixel-level predictions. Different from previous methods that require additional head input or ignore head features, we propose to automatically obtain head features from scene features to ensure the model’s inference efficiency and flexibility in the real world. Moreover, rather than directly fuse features to predict gaze heatmap as in existing methods, which may overlook spatial location and subtle details of the object, we develop a space-to-object gaze regression method to facilitate human-object gaze interaction. Specifically, it first constructs an initial human-object spatial connection, then refines this connection by interacting with semantically clear features in the segmentation branch, ultimately predicting a gaze heatmap for precise localization. Extensive experiments on GOO-Synth and GOO-Real datasets demonstrate the effectiveness of our method.
Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution
PDF ↗Scale arbitrary super-resolution based on implicit image function gains increasing popularity since it can better represent the visual world in a continuous manner. However, existing scale arbitrary works are trained and evaluated on simulated datasets, where low-resolution images are generated from their ground truths by the simplest bicubic downsampling. These models exhibit limited generalization to real-world scenarios due to the greater complexity of real-world degradations. To address this issue, we build a RealArbiSR dataset, a new real-world super resolution benchmark with both integer and non-integer scaling factors for the training and evaluation of real-world scale arbitrary super-resolution. Moreover, we propose a Dual-level Deformable Implicit Representation (DDIR) to solve real-world scale arbitrary super-resolution. Specifically, we design the appearance embedding and deformation field to handle both image-level and pixel-level deformations caused by real-world degradations. The appearance embedding models the characteristics of low-resolution inputs to deal with photometric variations at different scales, and the pixel-based deformation field learns RGB differences which result from the deviations between the real-world and simulated degradations at arbitrary coordinates. Extensive experiments show our trained model achieves state-of-the-art performance on the RealArbiSR and RealSR benchmarks for real-world scale arbitrary super resolution. The dataset and code are available at https://github.com/nonozhizhiovo/RealArbiSR.
Text-based image editing and generation methods have diverse real-world applications. However, text-guided infinite image synthesis faces several challenges. First, there is a lack of text-image paired datasets with high-resolution and contextual diversity. Second, expanding images based on text requires global coherence and rich local context understanding. Previous studies have mainly focused on limited categories, such as natural landscapes, and also required to train on high-resolution images with paired text. To address these challenges, we propose a novel approach utilizing Large Language Models (LLMs) for both global coherence and local context understanding, without any high-resolution text-image paired training dataset. We train the diffusion model to expand an image conditioned on global and local captions generated from the LLM and visual feature. At the inference stage, given an image and a global caption, we use the LLM to generate a next local caption to expand the input image. Then, we expand the image using the global caption, generated local caption and the visual feature to consider global consistency and spatial local context. In experiments, our model outperforms the baselines both quantitatively and qualitatively. Furthermore, our model demonstrates the capability of text-guided arbitrary-sized image generation in zero-shot manner with LLM guidance.
Advancements in text-to-image diffusion models have broadened extensive downstream practical applications, but such models often encounter misalignment issues between text and image. Taking the generation of a combination of two disentangled concepts as an example, say given the prompt “a tea cup of iced coke”, existing models usually generate a glass cup of iced coke because the iced coke usually co-occurs with the glass cup instead of the tea one during model training. The root of such misalignment is attributed to the confusion in the latent semantic space of text-to-image diffusion models, and hence we refer to the “a tea cup of iced coke” phenomenon as Latent Concept Misalignment (LC-Mis). We leverage large language models (LLMs) to thoroughly investigate the scope of LC-Mis, and develop an automated pipeline for aligning the latent semantics of diffusion models to text prompts. Empirical assessments confirm the effectiveness of our approach, substantially reducing LC-Mis errors and enhancing the robustness and versatility of text-to-image diffusion models. Our code and dataset have been available online for reference.