Text-to-image diffusion models have emerged as an evolutionary for producing creative content in image synthesis. Based on the impressive generation abilities of these models, instruction-guided diffusion models can edit images with simple instructions and input images. While they empower users to obtain their desired edited images with ease, they have raised concerns about unauthorized image manipulation. Prior research has delved into the unauthorized use of personalized diffusion models; however, this problem of instruction-guided diffusion models remains largely unexplored. In this paper, we first propose a protection method EditShield against unauthorized modifications from such models. Specifically, EditShield works by adding imperceptible perturbations that can shift the latent representation used in the diffusion process, forcing models to generate unrealistic images with mismatched subjects. Our extensive experiments demonstrate EditShield's effectiveness among synthetic and real-world datasets. Besides, we found that EditShield performs robustly against various manipulation settings across editing types and synonymous instruction phrases.
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Traditional methods for human localization and pose estimation (HPE), which mainly rely on RGB images as an input modality, confront substantial limitations in real-world applications due to privacy concerns. In contrast, radar-based HPE methods emerge as a promising alternative, characterized by distinctive attributes such as through-wall recognition and privacy-preserving, rendering the method more conducive to practical deployments. This paper presents a Radar Tensor-based human pose (RT-Pose) dataset and an open-source benchmarking framework. RT-Pose dataset comprises 4D radar tensors, LiDAR point clouds, and RGB images, and is collected for a total of 72k frames across 240 sequences with six different complexity level actions. The 4D radar tensor provides raw spatio-temporal information, differentiating it from other radar point cloud-based datasets. We develop a semi-automatic annotation process, which uses RGB images and LiDAR point clouds to accurately label 3D human skeletons.In addition, we propose HRRadarPose, the first single-stage architecture that extracts the high-resolution representation of 4D radar tensors in 3D space to aid human keypoint estimation. HRRadarPose outperforms previous radar-based HPE work on the RT-Pose benchmark. The overall HRRadarPose performance on the RT-Pose dataset, as reflected in a mean per joint position error (MPJPE) of 9.91 cm, indicates the persistent challenges in achieving accurate HPE in complex real-world scenarios.
Most 3D Gaussian Splatting (3D-GS) based methods for urban scenes initialize 3D Gaussians directly with 3D LiDAR points, which not only underutilizes LiDAR data capabilities but also overlooks the potential advantages of fusing LiDAR with camera data. In this paper, we design a novel tightly coupled LiDAR-Camera Gaussian Splatting~(TCLC-GS) to fully leverage the combined strengths of both LiDAR and camera sensors, enabling rapid, high-quality 3D reconstruction and novel view RGB/depth synthesis. TCLC-GS designs a hybrid explicit (colorized 3D mesh) and implicit (hierarchical octree feature) 3D representation derived from LiDAR-camera data, to enrich the properties of 3D Gaussians for splatting. 3D Gaussian's properties are not only initialized in alignment with the 3D mesh which provides more completed 3D shape and color information, but are also endowed with broader contextual information through retrieved octree implicit features. During the Gaussian Splatting optimization process, the 3D mesh offers dense depth information as supervision, which enhances the training process by learning of a robust geometry. Comprehensive evaluations conducted on the Waymo Open Dataset and nuScenes Dataset validate our method's state-of-the-art~(SOTA) performance. Utilizing a single NVIDIA RTX 3090 Ti, our method demonstrates fast training and achieves real-time RGB and depth rendering at 90 FPS in resolution of 1920X1280 (Waymo), and 120 FPS in resolution of 1600X900 (nuScenes) in urban scenarios.
With the growing popularity of text-to-image generative models, there has been increasing focus on understanding their risks and biases. Recent work has found that state-of-the-art models struggle to depict everyday objects with the true diversity of the real world and have notable gaps between geographic regions. In this work, we aim to increase the diversity of generated images of common objects such that per-region variations are representative of the real world. We introduce an inference-time intervention, contextualized Vendi Score Guidance (c-VSG), that guides the backwards steps of latent diffusion models to increase the diversity of a sample as compared to a ``memory bank'' of previously generated images while constraining the amount of variation within that of an exemplar set of real-world contextualizing images. We evaluate c-VSG with two geographically representative datasets and find that it substantially increases the diversity of generated images, both for the worst-performing regions and on average, while simultaneously maintaining or improving image quality and consistency. Additionally, qualitative analyses reveal that diversity of generated images is significantly improved, including along the lines of reductive region portrayals present in the original model. We hope that this work is a step towards text-to-image generative models that reflect the true geographic diversity of the world.
Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid, differentiable rasterization of 3D Gaussians, 3D-GS achieves real-time rendering and accelerated training. They, however, demand substantial memory resources for both training and storage, as they require millions of Gaussians in their point cloud representation for each scene. We present a technique utilizing quantized embeddings to significantly reduce per-point memory storage requirements and a coarse-to-fine training strategy for a faster and more stable optimization of the Gaussian point clouds. Our approach develops a pruning stage which results in scene representations with fewer Gaussians, leading to faster training times and rendering speeds for real-time rendering of high resolution scenes. We reduce storage memory by more than an order of magnitude all while preserving the reconstruction quality. We validate the effectiveness of our approach on a variety of datasets and scenes preserving the visual quality while consuming 10-20x less memory and faster training/inference speed.
Compositing an object into an image involves multiple non-trivial sub-tasks such as object placement and scaling, color/lighting harmonization, viewpoint/geometry adjustment, and shadow/reflection generation. Recent generative image compositing methods leverage diffusion models to handle multiple sub-tasks at once. However, existing models face limitations due to their reliance on masking the original object during training, which constrains their generation to the input mask. Furthermore, obtaining an accurate input mask specifying the location and scale of the object in a new image can be highly challenging. To overcome such limitations, we define a novel problem of unconstrained generative object compositing, i.e., the generation is not bounded by the mask, and train a diffusion-based model on a synthesized paired dataset. Our first-of-its-kind model is able to generate object effects such as shadows and reflections that go beyond the mask, enhancing image realism. Additionally, if an empty mask is provided, our model automatically places the object in diverse natural locations and scales, accelerating the compositing workflow. Our model outperforms existing object placement and compositing models in various quality metrics and user studies.
In the domain of Federated Learning (FL), the issue of managing variability in model architectures surpasses a mere technical barrier, representing a crucial aspect of the field's evolution, especially considering the ever-increasing number of model architectures emerging in the literature. This focus on architecture variability emerges from the unique nature of FL, where diverse devices or participants, each with their own data and computational constraints, collaboratively train a shared model. The proposed FL system architecture facilitates the deployment of diverse convolutional neural network (CNN) architectures across distinct clients, while outperforming the state-of-the-art FL methodologies. FedHARM capitalizes on the strengths of different architectures while limiting their weaknesses by converging each local client on a shared dataset to achieve superior performance on the test set.
With the advancements of vision-language models, the growing demand for generating customized image descriptions under length, target regions, and other various control conditions brings new challenges for evaluation. Most existing metrics, designed primarily for single-sentence image captioning with an overall matching score, struggle to accommodate complex description requirements, resulting in insufficient accuracy and interpretability of evaluation. Therefore, we propose HiFi-Score, a hierarchical parsing graph-based fine-grained evaluation metric. Specifically, we model both text and images as parsing graphs, which organize multi-granular instances into a hierarchical structure according to their inclusion relationships, which provides a comprehensive scene analysis for both modalities from global to local. Based on the fine-grained matching between the graphs, we can evaluate the fidelity to ensure text contents are related to image and the adequacy to ensure the image is covered by text at multiple levels. Furthermore, we employ the large language model to evaluate fluency of the language expression. Human correlation experiments on four caption-level benchmarks show that the proposed metric outperforms existing metrics. At the paragraph-level, we construct a novel dataset ParaEval and demonstrate the accuracy of the HiFi-Score in evaluating long texts. We further show its superiority in assessing vision-language models and its flexibility when applied to various image description tasks.
Unsupervised domain adaptation (UDA) involves learning class semantics from labeled data within a source domain that generalize to an unseen target domain. UDA methods are particularly impactful for semantic segmentation, where annotations are more difficult to collect than in image classification. Despite recent advances in large-scale vision-language representation learning, UDA methods for segmentation have not taken advantage of the domain-agnostic properties of text. To address this, we present a novel covariance-based pixel-text loss, CoPT, that uses domain-agnostic text embeddings to learn domain-invariant features in an image segmentation encoder. The text embeddings are generated through our LLM Domain Template process, where an LLM is used to generate source and target domain descriptions that are combined and fed to a frozen CLIP model. In experiments on GTA$\rightarrow$Cityscapes and Synthia$\rightarrow$Cityscapes, we show that a model trained using CoPT achieves the new state of the art performance on UDA for segmentation.
Virtual Reality (VR) bares promise of social interactions that can feel more immersive than other media. Key to this is the ability to accurately animate a personalized photorealistic avatar, and hence the acquisition of the labels for headset-mounted camera (HMC) images need to be efficient and accurate, while wearing a VR headset. This is challenging due to oblique camera views and differences in image modality. In this work, we first show that the domain gap between the avatar and HMC images is one of the primary sources of difficulty, where a transformer-based architecture achieves high accuracy on domain-consistent data, but degrades when the domain-gap is re-introduced. Building on this finding, we propose a system split into two parts: an iterative refinement module that takes in-domain inputs, and a generic avatar-guided image-to-image domain transfer module conditioned on current estimates. These two modules reinforce each other: domain transfer becomes easier when close-to-groundtruth examples are shown, and better domain-gap removal in turn improves the registration. Our system obviates the need for costly offline optimization, and produces online registration of higher quality than direct regression method. We validate the accuracy and efficiency of our approach through extensive experiments on a commodity headset, demonstrating significant improvements over these baselines.
The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes.Our project code will be made publicly available.
Recent pose-based gait recognition methods, which utilize human skeletons as the model input, have demonstrated significant potential in handling variations in clothing and occlusions. However, methods relying on such skeleton to encode pose are constrained mainly by two problems: (1) poor performance caused by the shape loss, and (2) lack of generalizability. Addressing these limitations, we revisit pose-based gait recognition and develop GaitHeat, a heatmap-based framework that largely enhances performance and robustness by utilizing a new modality to encode pose rather than keypoint coordinates. We make our efforts from two aspects, the pipeline and the extraction of multi-channel heatmap features. Specifically, the process of resizing and centering is performed in the RGB space to largely preserve the integrity of heatmap information. To boost the generalization across various datasets further, we propose a pose-guided heatmap alignment module to eliminate the influence of gait-irrelevant covariates. Furthermore, a global-local network incorporating an efficient fusion branch is designed to improve the extraction of semantic information. Compared to skeleton-based methods, GaitHeat exhibits superior performance in learning gait features and demonstrates effective generalization across different datasets. Experiments on three datasets reveal that our proposed method achieves state-of-the-art results for pose-based gait recognition, comparable to that of silhouette-based approaches. The code will be made available upon acceptance.
We present a method to correct for motion artifacts in continuous-wave time of flight (C-ToF) imaging. As C-ToF cameras must capture multiple exposures to derive depth, any moving object will exhibit depth errors. We formulate an optimization problem to reconstruct the raw frames captured by the camera via an underlying 4D volumetric scene and a physically-based differentiable C-ToF simulator. With weak optical flow supervision, we can infer a moving 3D scene that explains the raw captures, even though any particular time instant does not provide sufficient constraints upon the depth or motion. On synthetic sequences, we find that our approach reduces depth errors on dynamic objects by up to 20×, particularly for large disparities (≥ 25 pixels) between raw frames. On real-world sequences, we see qualitatively similar gains with artifacts resolved on falling pillows and swinging baseball bats.
Progress in 3D computer vision tasks demands a huge amount of data, yet annotating multi-view images with 3D-consistent annotations, or point clouds with part segmentation is both time-consuming and challenging. This paper introduces DatasetNeRF, a novel approach capable of generating infinite, high-quality 3D-consistent 2D annotations alongside 3D point cloud segmentations, while utilizing minimal 2D human-labeled annotations. Specifically, we leverage the strong semantic prior within a 3D generative model to train a semantic decoder, requiring only a handful of fine-grained labeled samples. Once trained, the decoder efficiently generalizes across the latent space, enabling the generation of infinite data. The generated data is applicable across various computer vision tasks, including video segmentation and 3D point cloud segmentation in both synthetic and real-world scenarios. Our approach not only surpasses baseline models in segmentation quality, achieving superior 3D consistency and segmentation precision on individual images, but also demonstrates versatility by being applicable to both articulated and non-articulated generative models. Furthermore, we explore applications stemming from our approach, such as 3D-aware semantic editing and 3D inversion.
The linear inverse problem associated with the standard model for hyperspectral image recovery from CASSI measurements is considered. This is formulated as the minimization of an objective function which is the sum of a total variation regularizer and a least squares loss function. Standard first-order iterative minimization algorithms, such as ISTA, FISTA and TwIST, require as input the value of the Lipschitz constant for the gradient of the loss function, or at least a good upper bound on this value, in order to select appropriate step lengths. For the loss term considered here, this Lipschitz constant equals the square of the largest singular value of the measurement map. In applications, this singular value is usually computed directly as the largest eigenvalue of a huge square matrix. This computation can sometimes be a bottleneck in an otherwise optimized algorithm. In this paper we effectively eliminate this bottleneck for CASSI reconstructions by showing how the Lipschitz constant can be calculated from a square matrix whose size is easily three orders of magnitudes smaller than in the direct approach.
Alleviating noisy pseudo labels remains a key challenge in Semi-Supervised Temporal Action Localization (SS-TAL). Existing methods often filter pseudo labels based on strict conditions, but they typically assess classification and localization quality separately, leading to suboptimal pseudo-label ranking and selection. In particular, there might be inaccurate pseudo labels within selected positives, alongside reliable counterparts erroneously assigned to negatives. To tackle these problems, we propose a novel Adaptive Pseudo-label Learning (APL) framework to facilitate better pseudo-label selection. Specifically, to improve the ranking quality, Adaptive Label Quality Assessment (ALQA) is proposed to jointly learn classification confidence and localization reliability, followed by dynamically selecting pseudo labels based on the joint score. Additionally, we propose an Instance-level Consistency Discriminator (ICD) for eliminating ambiguous positives and mining potential positives simultaneously based on inter-instance intrinsic consistency, thereby leading to a more precise selection. We further introduce a general unsupervised Action-aware Contrastive Pre-training (ACP) to enhance the discrimination both within actions and between actions and backgrounds, which benefits SS-TAL. Extensive experiments on THUMOS14 and ActivityNet v1.3 demonstrate that our method achieves state-of-the-art performance under various semi- supervised settings. All source code will be made publicly available.
Underwater image restoration is a challenging task because of strong water effects that increase dramatically with distance. This is worsened by lack of ground truth data of clean scenes without water. Diffusion priors have emerged as strong image restoration priors. However, they are often trained with a dataset of the desired restored output, which is not available in our case. To overcome this critical issue, we show how to leverage in-air images to train diffusion priors for underwater restoration. We also observe that only color data is insufficient, and augment the prior with a depth channel. We train an unconditional diffusion model prior on the joint space of color and depth, using standard RGBD datasets of natural outdoor scenes in air. Using this prior together with a novel guidance method based on the underwater image formation model, we generate posterior samples of clean images, removing the water effects. Even though our prior did not see any underwater images during training, our method outperforms state-of-the-art baselines for image restoration on very challenging scenes.
Biometric recognition has primarily addressed closed-set identification, assuming all probe subjects are known to be in the gallery. However, most practical applications involve open-set biometrics, where probe subjects may or may not be present in the gallery. This poses distinct challenges in effectively distinguishing individuals in the gallery while minimizing false detections. Despite assuming that powerful biometric models can excel in both closed- and open-set scenarios, existing loss functions are inconsistent with open-set evaluation. The genuine (mated) and imposter (non-mated) similarity scores symmetrically and neglect the relative magnitudes of imposter scores. To address these issues, we introduce novel loss functions: (1) the \textbf{identification-detection} loss optimized for open-set performance under selective thresholds and (2) \textbf{relative threshold minimization} to reduce the maximum negative score for each probe. Across diverse biometric tasks, including face recognition, gait recognition, and person re-identification, our experiments demonstrate the effectiveness of the proposed loss functions, significantly enhancing open-set performance while positively impacting closed-set performance. Upon publication, we will release our code and models.
The deployment of large-scale text-to-image diffusion models on mobile devices is impeded by their substantial model size and high latency. In this paper, we present \textbf{MobileDiffusion}, an ultra-efficient text-to-image diffusion model obtained through extensive optimizations in both architecture and sampling techniques. We conduct a comprehensive examination of model architecture design to minimize model size and FLOPs, while preserving image generation quality. Additionally, we revisit the advanced sampling technique by diffusion-GAN, and make one-step sampling compatible to downstream applications trained on the base model. Empirical studies, conducted both quantitatively and qualitatively, demonstrate the effectiveness of our proposed technologies. With them, MobileDiffusion achieves instant text-to-image generation on mobile devices, establishing a new state of the art.
We present FACT2V, a text-to-video generation model that factorizes the generation into two steps: first generating an image conditioned on the text, and then generating a video conditioned on the text and the generated image. We identify critical design decisions–adjusted noise schedules for diffusion, and multi-stage training— that enable us to directly generate high quality and high resolution videos, without requiring a deep cascade of models as in prior work. In human evaluations, our generated videos are strongly preferred in quality compared to all prior work 81% vs. Google’s Imagen Video, 90% vs. Nvidia’s PYOCO, and 96% vs. Meta’s Make-A-Video. Our model outperforms commercial solutions such as RunwayML’s Gen2 and Pika Labs. Finally, our factorizing approach naturally lends itself to animating images based on a user’s text prompt, where our generations are preferred 96% over prior work.