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Monika Wysoczanska, Oriane Siméoni, Michaël Ramamonjisoa, Andrei Bursuc, Tomasz Trzciński, Patrick Pérez

The popular CLIP model displays impressive zero-shot capabilities thanks to its seamless interaction with arbitrary text prompts. However, its lack of spatial awareness makes it unsuitable for dense computer vision tasks, e.g., semantic segmentation, without an additional fine-tuning step that often uses annotations and can potentially suppress its original open-vocabulary properties. Meanwhile, self-supervised representation methods have demonstrated good localization properties without human-made annotations nor explicit supervision. In this work, we take the best of both worlds and propose an open-vocabulary semantic segmentation method, which does not require any annotations. We propose to locally improve dense MaskCLIP features, which are computed with a simple modification of CLIP's last pooling layer, by integrating localization priors extracted from self-supervised features. By doing so, we greatly improve the performance of MaskCLIP and produce smooth outputs. Moreover, we show that the used self-supervised feature properties can directly be learnt from CLIP features. Our method CLIP-DINOiser needs only a single forward pass of CLIP and two light convolutional layers at inference, no extra supervision nor extra memory and reaches state-of-the-art results on challenging and fine-grained benchmarks such as COCO, Pascal Context, Cityscapes and ADE20k.

Jian Zou, Tianyu Huang, Guanglei Yang, Zhenhua Guo, Tao Luo, Chun-Mei Feng, Wangmeng Zuo

Masked Autoencoders (MAE) play a pivotal role in learning potent representations, delivering outstanding results across various 3D perception tasks essential for autonomous driving. In real-world driving scenarios, it's commonplace to deploy multiple sensors for comprehensive environment perception. Despite integrating multi-modal features from these sensors can produce rich and powerful features, there is a noticeable challenge in MAE methods addressing this integration. This research delves into multi-modal Masked Autoencoders tailored for a unified representation space in autonomous driving, aiming to pioneer a more efficient fusion of two distinct modalities. To intricately marry the semantics inherent in images with the geometric intricacies of LiDAR point clouds, we propose UniM^2AE. This model stands as a potent yet straightforward, multi-modal self-supervised pre-training framework, mainly consisting of two designs. First, it projects the features from both modalities into a cohesive 3D volume space, ingeniously expanded from the bird's eye view (BEV) to include the height dimension. The extension allows for a precise representation of objects and reduces information loss when aligning multi-modal features. Second, the Multi-modal 3D Interactive Module (MMIM) is invoked to facilitate the efficient inter-modal interaction during the interaction process. Extensive experiments conducted on the nuScenes Dataset attest to the efficacy of UniM^2AE, indicating enhancements in 3D object detection and BEV map segmentation by 1.2\% NDS and 6.5\% mIoU, respectively.

Lucas Relic, Roberto Azevedo, Markus Gross, Christopher Schroers

Incorporating diffusion models in the image compression domain has the potential to produce realistic and detailed reconstructions, especially at extremely low bitrates. Previous methods focus on using diffusion models as expressive decoders robust to quantization errors in the conditioning signals, yet achieving competitive results in this manner requires costly training of the diffusion model and long inference times due to the iterative generative process. In this work we formulate the removal of quantization error as a denoising task, using diffusion to recover lost information in the transmitted image latent. Our approach allows us to perform less than 10% of the full diffusion generative process and requires no architectural changes to the diffusion model, enabling the use of foundation models as a strong prior without additional fine tuning of the backbone. Our proposed codec outperforms previous methods in quantitative realism metrics, and we verify that our reconstructions are qualitatively preferred by end users, even when other methods use twice the bitrate.

ChenChen Zong, Ye-Wen Wang, Kun-Peng Ning, Hai-Bo Ye, Sheng-Jun Huang

Active learning (AL) in open set scenarios presents a novel challenge of identifying the most valuable examples in an unlabeled data pool that comprises data from both known and unknown classes. Traditional methods prioritize selecting informative examples with low confidence, with the risk of mistakenly selecting unknown-class examples with similarly low confidence. Recent methods favor the most probable known-class examples, with the risk of picking simple already mastered examples. In this paper, we attempt to query examples that are both likely from known classes and highly informative, and propose a \textit{Bidirectional Uncertainty-based Active Learning} (BUAL) framework. Specifically, we achieve this by first pushing the unknown class examples toward regions with high-confidence predictions with our proposed \textit{Random Label Negative Learning} method. Then, we propose a \textit{Bidirectional Uncertainty sampling} strategy by jointly estimating uncertainty posed by both positive and negative learning to perform consistent and stable sampling. BUAL successfully extends existing uncertainty-based AL methods to complex open-set scenarios. Extensive experiments on multiple datasets with varying openness demonstrate that BUAL achieves state-of-the-art performance.

Hongtao Wu, Yijun Yang, Angelica I Aviles-Rivero, Jingjing Ren, Sixiang Chen, Haoyu Chen, Lei Zhu

Snow degradations present formidable challenges to the advancement of computer vision tasks by the undesirable corruption in outdoor scenarios. While current deep learning-based desnowing approaches achieve success on synthetic benchmark datasets, they struggle to restore out-of-distribution real-world snowy videos due to the deficiency of paired real-world training data. To address this bottleneck, we devise a new paradigm for video desnowing in a semi-supervised spirit to involve unlabeled real data for the generalizable snow removal. Specifically, we construct a real-world dataset with 85 snowy videos, and then present a Semi-supervised Video Desnowing Network (SemiVDN) equipped by a novel Distribution-driven Contrastive Regularization. The elaborated contrastive regularization mitigates the distribution gap between the synthetic and real data, and consequently maintains the desired snow-invariant background details. Furthermore, based on the atmospheric scattering model, we introduce a Prior-guided Temporal Decoupling Experts module to decompose the physical components that make up a snowy video in a frame-correlated manner. We evaluate our SemiVDN on benchmark datasets and also the collected real snowy data. The experimental results demonstrate the superiority of our approach against state-of-the-art image- and video-level desnowing methods.

Yash Bhalgat, Iro Laina, Joao F Henriques, Andrew ZISSERMAN, Andrea Vedaldi

Understanding complex scenes at multiple levels of abstraction remains a formidable challenge in computer vision. To address this, we introduce Nested Neural Feature Fields (N2F2), a novel approach that employs hierarchical supervision to learn a single feature field, wherein different dimensions within the same high-dimensional feature encode scene properties at varying granularities. Our method allows for a flexible definition of hierarchies, tailored to either the physical dimensions or semantics or both, thereby enabling a comprehensive and nuanced understanding of scenes. We leverage a 2D class-agnostic segmentation model to provide semantically meaningful pixel groupings at arbitrary scales in the image-space, and query the CLIP vision-encoder to obtain language-aligned embeddings for each of these segments. Our proposed hierarchical supervision method then assigns different nested dimensions of the feature field to distill the CLIP embeddings using deferred volumetric rendering at varying physical scales, creating a coarse-to-fine representation. Extensive experiments show that our approach outperforms the state-of-the-art feature field distillation methods on tasks such as such as open-vocabulary 3D segmentation and localization, demonstrating the effectiveness of the learned nested feature field.

Xin Duan, Yu Cao, Lei Zhu, Gang Fu, Xin WANG, Renjie ZHANG, Ping Li

Video Shadow Detection (VSD) is an important computer vision task focusing on detecting and segmenting shadows throughout the entire video sequence. Despite their remarkable performance, existing VSD methods and datasets mainly focus on the dominant and isolated shadows. Consequently, VSD under complex scenes is still an unexplored challenge. To address this issue, we built a new dataset, Complex Video Shadow Dataset (CVSD), which contains 196 video clips including 19,757 frames with complex shadow patterns, to enhance the practical applica- bility of VSD. We propose a two-stage training paradigm and a novel network to handle complex dynamic shadow scenarios. Regarding the complex video shadow detection as conditioned feature adaption, we pro- pose temporal- and spatial-adaption blocks for incorporating temporal information and attaining high-quality shadow detection, respectively. To the best of our knowledge, we are the first to construct the dataset and model tailored for the complex VSD task. Experimental results show the superiority of our model over state-of-the-art VSD methods. Our project will be publicly available at: https://hizuka590.github.io/CVSD.

Andrea Conti, Matteo Poggi, Valerio CAMBARERI, Stefano Mattoccia

High frame rate and accurate depth estimation plays an important role in several tasks crucial to robotics and automotive perception. To date, this can be achieved through ToF and LiDAR devices for indoor and outdoor applications, respectively. However, their applicability is limited by low frame rate, energy consumption, and spatial sparsity. Depth on Demand (DoD) allows for accurate temporal and spatial depth densification achieved by exploiting a high frame rate RGB sensor coupled with a potentially lower frame rate and sparse active depth sensor. Our proposal jointly enables lower energy consumption and denser shape reconstruction by significantly reducing the streaming requirements on the depth sensor. We present extended evidence assessing the effectiveness of DoD on indoor and outdoor video datasets, covering both environment scanning and automotive perception use cases.

Marc Lafon, Elias Ramzi, Clément Rambour, Nicolas Audebert, Nicolas THOME

Prompt learning has been widely adopted to efficiently adapt vision-language models (VLMs), e.g. CLIP, for few-shot image classification. Despite their success, most prompt learning methods trade-off between classification accuracy and robustness, e.g. in domain generalization or out-of-distribution (OOD) detection. In this work, we introduce Global-Local Prompts (GalLoP), a new prompt learning method that learns multiple diverse prompts leveraging both global and local visual features. The training of the local prompts relies on local features with an enhanced vision-text alignment. To focus only on pertinent features, this local alignment is coupled with a sparsity strategy in the selection of the local features. We enforce diversity on the set of prompts using a new ``prompt dropout'' technique and a multiscale strategy on the local prompts. GalLoP outperforms previous prompt learning methods on accuracy on eleven datasets in different few shots settings and with various backbones. Furthermore, GalLoP shows strong robustness performances in both domain generalization and OOD detection, even outperforming dedicated OOD detection methods. Code and instructions to reproduce our results will be open-sourced.

Shenhao Zhu, Junming Chen, Zuozhuo Dai, Zilong Dong, Yinghui Xu, Xun Cao, Yao Yao, Hao Zhu, Siyu Zhu

In the present study, we introduce a methodology for human image animation that exploits a 3D human parametric model within a latent diffusion framework to improve shape alignment and motion guidance in contemporary human generative techniques. Our method employs the SMPL model as the 3D human parametric model to provide a unified representation of body shape and pose, facilitating the capture of intricate human geometry and motion characteristics from source videos and representing an obvious advancement in the generation of dynamic human videos. Specifically, we incorporate the rendered depth images, normal maps, and semantic maps derived from the SMPL sequences, along with skeleton-based motion guidance, to enrich the input to the latent diffusion model with comprehensive 3D shape information and detailed pose attributes. By weighting the shape and motion latent representations through self-attention mechanisms in the spatial domain, we utilize a multi-layer semantic fusion of these latent representations as a conditioning in the latent diffusion model for human image animation. The effectiveness and versatility of our methodology have been verified through extensive experiments conducted on various datasets, demonstrating its ability to generate high-quality human animations that accurately capture both pose and shape variations.

Yifan Pu, Xia Zhuofan, Jiayi Guo, Dongchen Han, Qixiu Li, Duo Li, Yuhui Yuan, Ji Li, Yizeng Han, Shiji Song 等

This paper identifies significant redundancy in the query-key interactions within self-attention mechanisms of diffusion transformer models, particularly during the early stages of denoising diffusion steps. In response to this observation, we present a novel diffusion transformer framework incorporating an additional set of mediator tokens to engage with queries and keys separately. By modulating the number of mediator tokens during the denoising generation phases, our model initiates the denoising process with a precise, non-ambiguous stage and gradually transitions to a phase enriched with detail. Concurrently, integrating mediator tokens simplifies the attention module's complexity to a linear scale, enhancing the efficiency of global attention processes. Additionally, we propose a time-step dynamic mediator token adjustment mechanism that further decreases the required computational FLOPs for generation, simultaneously facilitating the generation of high-quality images within the constraints of varied inference budgets. Extensive experiments demonstrate that the proposed method can improve the generated image quality while also reducing the inference cost of diffusion transformers. When integrated with the recent work SiT, our method achieves a state-of-the-art FID score of 2.01. Source code will be released.

Dorian Chan, Matthew O'Toole, Sizhuo Ma, Jian Wang

Typical projectors are designed to programmably display 2D content at a single depth. In this work, we explore how to engineer a depth-varying projector system that is capable of forming desired patterns at multiple depths. To this end, we leverage a holographic approach, but a naive implementation of such a system is limited in its depth programmability. Inspired by recent work in near-eye displays, we add a lens array to a holographic projector to maximize the depth variation of the projected content, for which we propose an optimization-driven calibration method. We demonstrate a number of applications using this system, including novel 3D interfaces for future wearables, privacy-preserving projection, depth sensing, and light curtains.

Jiedong Zhuang, Jiaqi Hu, Lianrui Mu, Rui Hu, Xiaoyu Liang, Jiangnan Ye, Haoji Hu

CLIP has achieved impressive zero-shot performance after pretraining on a large-scale dataset consisting of paired image-text data. Previous works have utilized CLIP by incorporating manually designed visual prompts like colored circles and blur masks into the images to guide the model's attention, showing enhanced zero-shot performance in downstream tasks. Although these methods have achieved promising results, they inevitably alter the original information of the images, which can lead to failure in specific tasks. We propose a train-free method Foveal-Attention CLIP (FALIP), which adjusts the CLIP's attention by inserting foveal attention masks into the multi-head self-attention module. We demonstrate FALIP effectively boosts CLIP zero-shot performance in tasks such as referring expressions comprehension, image classification, and 3D point cloud recognition. Experimental results further show that FALIP outperforms existing methods on most metrics and can augment current methods to enhance their performance.

Mingsheng Li, Xin Chen, Chi Zhang, Sijin Chen, HONGYUAN ZHU, Fukun Yin, Zhuoyuan Li, Gang Yu, Tao Chen

Recently, the understanding of the 3D world has garnered increased attention, facilitating autonomous agents to perform further decision-making. However, the majority of existing 3D vision-language datasets and methods are often limited to specific tasks, limiting their applicability in diverse scenarios. The recent advance of Large Language Models (LLMs) and Multi-modal Language Models (MLMs) has shown mighty capability in solving various language and image tasks. Therefore, it is interesting to unlock MLM’s potential to be an omni 3D assistant for wider tasks. However, current MLMs’ research has been less focused on 3D due to the scarcity of large-scale visual-language datasets. In this work, we introduce M3DBench, a comprehensive multi-modal instruction dataset for complex 3D environments with over 320k instruction-response pairs that: 1) supports general interleaved multi-modal instructions with text, user clicks, images, and other visual prompts, 2) unifies diverse region- and scene-level 3D tasks, composing various fundamental abilities in real-world 3D environments. Furthermore, we establish a new benchmark for assessing the performance of large models in understanding interleaved multi-modal instructions. With extensive quantitative and qualitative experiments, we show the effectiveness of our dataset and baseline model in understanding complex human-environment interactions and accomplishing general 3D-centric tasks. We will release the data and code to accelerate future research on developing 3D MLMs.

So Yeon Min, Xavier Puig, Devendra Singh Chaplot, Tsung-Yen Yang, Priyam Parashar, Akshara Rai, Ruslan Salakhutdinov, Yonatan Bisk, Roozbeh Mottaghi

Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker's history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their ability to understand and act upon implicit and situated instructions. In traditional instruction following paradigms, the agent acts alone in an empty house, leading to language use that is both simplified and artificially "complete." In contrast, we propose situated instruction following, which embraces the inherent underspecification and ambiguity of real-world communication with the physical presence of a human speaker. The meaning of situated instructions naturally unfold through the past actions and the expected future behaviors of the human involved. Specifically, within our settings we have instructions that (1) are ambiguously specified, (2) have temporally evolving intent, (3) can be interpreted more precisely with the agent's dynamic actions. Our experiments indicate that state-of-the-art Embodied Instruction Following (EIF) models lack holistic understanding of situated human intention.

JinYi Yoon, HyungJune Lee

With the explosion of edge intelligence, leveraging federated indirect knowledge has become crucial for boosting individual learners. However, the conventional approach to knowledge reuse often leads to catastrophic forgetting issues. In this paper, we revisit the concept of continual learning in the context of edge intelligence and address the knowledge transfer problem to enhance federated continual learning. Since each learner processes private heterogeneous data, we propose Pick-a-back, a device-to-device knowledge federation framework by selectively reusing the external knowledge with similar behavioral patterns. By borrowing indirect experiences, an edge device can initiate learning from useful knowledge and thus achieve faster yet more generalized knowledge acquisition. Using continual tasks consisting of various datasets on lightweight architectures, we validated that Pick-a-back provides a significant inference improvement of up to 8.0% via selective knowledge federation.

Xiao Zhou, Xiaoman Zhang, Chaoyi Wu, Ya Zhang, Weidi Xie, Yanfeng Wang

In this paper, we consider the problem of visual representation learning for computational pathology, by exploiting large-scale image-text pairs gathered from public resources, along with the domain-specific knowledge in pathology. Specifically, we make the following contributions: (i) We curate a pathology knowledge tree that consists of 50,470 informative attributes for 4,718 diseases requiring pathology diagnosis from 32 human tissues. To our knowledge, this is the first comprehensive structured pathology knowledge base; (ii) We develop a knowledge-enhanced visual-language pretraining approach, where we first project pathology-specific knowledge into latent embedding space via language model, and use it to guide the learning of visual representation; (iii) We conduct thorough experiments to validate the effectiveness of our proposed components, demonstrating significant performance improvement on various downstream tasks, including cross-modal retrieval, zero-shot classification on pathology patches, and zero-shot tumor subtyping on whole slide images (WSIs). All codes, models and the pathology knowledge tree will be released to the research community.

Le Yang, Ziwei Zheng, Yizeng Han, Hao Cheng, Shiji Song, Gao Huang, Fan Li

Recent neural network-based Temporal Action Detection (TAD) models are inherently limited to extracting the discriminative representations and modeling action instances with various lengths from complex scenes by shared-weights detection heads. Inspired by the recent successes in dynamic neural networks, in this paper, we build a novel dynamic feature aggregation (DFA) module that can simultaneously adapt kernel weights and receptive fields at different timestamps. Based on DFA, the proposed dynamic encoder layer can aggregate the temporal features within the action timestamps and guarantee the discriminability of the extracted representations. Moreover, using DFA helps to develop a Dynamic TAD head (DyHead), which adaptively aggregates the multi-scale features with adjusted parameters and learned receptive fields to better detect the action instances with diverse ranges from the complex scenes. With the proposed encoder layers and DyHead, the new dynamic TAD model, DyFADet, achieves promising performance on a series of challenging TAD benchmarks, including HACS-Segment, THUMOS14, ActivityNet-1.3, Epic-Kitchen~100, Ego4D-Moment QueriesV1.0, and FineAction. The code is released to \url{https://Anonymous}.

Erik Wallin, Lennart Svensson, Fredrik Kahl, Lars Hammarstrand

In semi-supervised learning, open-set scenarios present a challenge with the inclusion of unknown classes. Traditional methods predominantly use softmax outputs for distinguishing in-distribution (ID) from out-of-distribution (OOD) classes and often resort to arbitrary thresholds, overlooking the data's statistical properties. Our study introduces a new classification approach based on the angular relationships within feature space, alongside an iterative algorithm to probabilistically assess whether data points are ID or OOD, based on their conditional distributions. This methodology is encapsulated in ProSub, our proposed framework for open-set semi-supervised learning, which has demonstrated superior performance on several benchmarks. The accompanying source code will be released upon publication.

Julian Lorenz, Alexander Pest, Daniel Kienzle, Katja Ludwig, Rainer Lienhart

In panoptic scene graph generation (PSGG), models retrieve interactions between objects in an image which are grounded by panoptic segmentation masks. Previous evaluations on panoptic scene graphs have been subject to an erroneous evaluation protocol where multiple masks for the same object can lead to multiple relation distributions per mask-mask pair. This can be exploited to increase the final score. We correct this flaw and provide a fair ranking over a wide range of existing PSGG models. The observed scores for existing methods increase by up to 7.4 mR@50 for all two-stage methods, while dropping by up to 19.3 mR@50 for all one-stage methods, highlighting the importance of a correct evaluation. Contrary to recent publications, we show that existing two-stage methods are competitive to one-stage methods. Building on this, we introduce the Decoupled SceneFormer (DSFormer), a novel two-stage model that outperforms all existing scene graph models by a large margin of +11 mR@50 and +10 mNgR@50 on the corrected evaluation, thus setting a new SOTA. As a core design principle, DSFormer encodes subject and object masks directly into feature space.