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Diogo Carbonera Luvizon, Vladislav Golyanik, Adam Kortylewski, Marc Habermann, Christian Theobalt

Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing require space-varying BRDF modeling. Existing works on creating animatible avatars either to not focus on relighting at all, require controlled illumination setups, or try to recover a relightable avatar from very low cost setups, i.e. a single RGB video, at the cost of severely limited result quality, e.g. shadows not even being modeled. To address this, we propose Relightable Neural Actor, a new video-based method for learning a pose-driven neural human model that can be relighted, allows appearance editing, and models pose-dependent effects such as wrinkles and self-shadows. Importantly, for training, our method solely requires a multi-view recording of the human under a known, but static lighting condition. To tackle this challenging problem, we leverage an implicit geometry representation of the actor with a drivable density field that models pose-dependent deformations and derive a dynamic mapping between 3D and UV spaces, where normal, visibility, and materials are effectively encoded. To evaluate our approach in real-world scenarios, we collect a new dataset with four identities recorded under different light conditions, indoors and outdoors, providing the first benchmark of its kind for human relighting, and demonstrating state-of-the-art relighting results for novel human poses.

Junwu Zhang, Zhenyu Tang, Yatian Pang, Xinhua Cheng, Peng Jin, Yida Wei, xing zhou, munan ning, Li Yuan

Recent image-to-3D methods achieve impressive results with plausible 3D geometry due to the development of diffusion models and optimization techniques. However, existing image-to-3D methods suffer from texture deficiencies in novel views, including multi-view inconsistency and quality degradation. To alleviate multi-view bias and enhance image quality in novel-view textures, we present Repaint123, a fast image-to-3d approach for creating high-quality 3D content with detailed textures. Repaint123 proposes a progressively repainting strategy to simultaneously enhance the consistency and the quality of textures across different views, generating invisible regions according to visible textures, with the visibility map calculated by the depth alignment across views. Furthermore, multiple control techniques including reference-driven information injection and coarse-based depth guidance are introduced to alleviate the texture bias accumulated during the repainting process for improved consistency and quality. Extensive experiments demonstrate the superior ability of our method in creating 3D content with consistent and detailed textures in 2 minutes.

Xinqi Lin, Jingwen He, Ziyan Chen, Zhaoyang Lyu, Bo Dai, Fanghua Yu, Yu Qiao, Wanli Ouyang, Chao Dong

We present DiffBIR, a two-stage restoration pipeline that handles blind image restoration tasks in a unified framework. In the first stage, we use restoration modules to remove degradations and obtain high-fidelity restored results. For the second stage, we propose IRControlNet that leverages the generative ability of latent diffusion models to generate realistic details. Specifically, IRControlNet is trained based on specially produced condition images without distracting noisy content for stable generation performance. Moreover, we design a region-adaptive restoration guidance that can modify the denoising process during inference without model re-training, allowing users to balance realness and fidelity through a tunable guidance scale. Extensive experiments have demonstrated DiffBIR's superiority over state-of-the-art approaches for blind image super-resolution, blind face restoration and blind image denoising tasks on both synthetic and real-world datasets.

Wen Yuan Zhang, Kanle Shi, Yushen Liu, Zhizhong Han

Unsigned distance functions (UDFs) have been a vital representation for open surfaces. With different differentiable renderers, current methods are able to train neural networks to infer a UDF by minimizing the rendering errors on the UDF to the multi-view ground truth. However, these differentiable renderers are mainly handcrafted, which makes them either biased on ray-surface intersections, or sensitive to unsigned distance outliers, or not scalable to large scale scenes. To resolve these issues, we present a novel differentiable renderer to infer UDFs more accurately. Instead of using handcrafted equations, our differentiable renderer is a neural network which is pre-trained in a data-driven manner. It learns how to render unsigned distances into depth images, leading to a prior knowledge, dubbed volume rendering priors. To infer a UDF for an unseen scene from multiple RGB images, we generalize the learned volume rendering priors to map inferred unsigned distances in alpha blending for RGB image rendering. Our results show that the learned volume rendering priors are unbiased, robust, scalable, 3D aware, and more importantly, easy to learn. We evaluate our method on both widely used benchmarks and real scenes, and report superior performance over the state-of-the-art methods.

Badr-Eddine Marani, Mohamed HANINI, Nihitha Malayarukil, Stergios Christodoulidis, Maria Vakalopoulou, Enzo Ferrante

The proliferation of machine learning models in critical decision making processes has underscored the need for bias discovery and mitigation strategies. Identifying the reasons behind a biased system is not straightforward, since in many occasions they are associated with hidden spurious correlations which are not easy to spot. Standard approaches rely on bias audits performed by analyzing model performance in pre-defined subgroups of data samples, usually characterized by common attributes like gender or ethnicity when it comes to people, or other specific attributes defining semantically coherent groups of images. However, it is not always possible to know a-priori the specific attributes defining the failure modes of visual recognition systems. Recent approaches propose to discover these groups by leveraging large vision language models, which enable the extraction of cross-modal embeddings and the generation of textual descriptions to characterize the subgroups where a certain model is underperforming. In this work, we argue that incorporating visual explanations (e.g. heatmaps generated via GradCAM or other approaches) can boost the performance of such bias discovery and mitigation frameworks. To this end, we introduce Visually Grounded Bias Discovery and Mitigation (ViG-Bias), a simple yet effective technique which can be integrated to a variety of existing frameworks to improve both, discovery and mitigation performance. Our comprehensive evaluation shows that incorporating visual explanations enhances existing techniques like DOMINO, FACTS and Bias-to-Text, across several challenging datasets, including CelebA, Waterbirds, and NICO++.

Junhao Zhang, Mutian Xu, Jay Zhangjie Wu, Chuhui Xue, Wenqing Zhang, XIAOGUANG HAN, Song Bai, Mike Zheng Shou

This paper studies visual representation learning with diffusion-generated synthetic images. We start by uncovering that diffusion models' cross-attention layers inherently provide annotation-free attention masks aligned with corresponding text inputs on generated images. We then investigate the problems of three prevalent representation learning methods i.e., contrastive learning, masked modeling, and vision-language pretraining) on diffusion-generated synthetic data and introduce customized solutions by fully exploiting the aforementioned free attention masks, namely Free-ATM. Comprehensive experiments demonstrate Free-ATM's ability to enhance the performance of various representation learning frameworks when utilizing synthetic data. This improvement is consistent across diverse downstream tasks including image classification, detection, segmentation and image-text retrieval. Meanwhile, by utilizing Free-ATM, we can accelerate the pretraining on synthetic images significantly and close the performance gap between representation learning on synthetic data and real-world scenarios.

Yingshu Chen, Huajian Huang, Tuan-Anh Vu, Ka Chun Shum, Sai Kit Yeung

Creating large-scale virtual urban scenes with variant styles is inherently challenging. To facilitate prototypes of virtual production and bypass the need for complex materials and lighting setups, we introduce the first vision-and-text-driven texture stylization system for large-scale urban scenes, StyleCity. Taking an image and text as references, StyleCity stylizes a 3D textured mesh of a large-scale urban scene in a semantics-aware fashion and generates a harmonic omnidirectional sky background. To achieve that, we propose to stylize a neural texture field by transferring 2D vision-and-text priors to 3D globally and locally. During 3D stylization, we progressively scale the planned training views of the input 3D scene at different levels in order to preserve high-quality scene content. We then optimize the scene style globally by adapting the scale of the style image with the scale of the training views. Moreover, we enhance local semantics consistency by the semantics-aware style loss which is crucial for photo-realistic stylization. Besides texture stylization, we further adopt a generative diffusion model to synthesize a style-consistent omnidirectional sky image, which offers a more immersive atmosphere and assists the semantic stylization process. The stylized neural texture field can be baked into an arbitrary-resolution texture, enabling seamless integration into conventional rendering pipelines and significantly easing the virtual production prototyping process. Extensive experiments demonstrate our stylized scenes' superiority in qualitative and quantitative performance and user preferences.

Baochang Zhang, Zhi Qiao, Runkun Liu, Hong Li, Xiantong Zhen, Zhen Qian, Juan Zhang, Baochang Zhang

Computed tomography (CT) is widely utilized in clinical settings because it delivers detailed 3D images of the human body. However, performing CT scans is not always feasible due to radiation exposure and limitations in certain surgical environments. As an alternative, reconstructing CT images from ultra-sparse X-rays offers a valuable solution and has gained significant interest in scientific research and medical applications. However, it presents great challenges as it is inherently an ill-posed problem, often compromised by artifacts resulting from overlapping structures in X-ray images. In this paper, we propose DiffuX2CT, which models CT reconstruction from orthogonal biplanar X-rays as a conditional diffusion process. DiffuX2CT is established with a 3D global coherence denoising model with a new, implicit conditioning mechanism. We realize the conditioning mechanism by a newly designed tri-plane decoupling generator and an implicit neural decoder. By doing so, DiffuX2CT achieves structure-controllable reconstruction, which enables 3D structural information to be recovered from 2D X-rays, therefore producing faithful textures in CT images. As an extra contribution, we collect a real-world lumbar CT dataset, called LumbarV, as a new benchmark to verify the clinical significance and performance of CT reconstruction from X-rays. Extensive experiments on this dataset and three more publicly available datasets demonstrate the effectiveness of our proposal.

Jeongho Kim, Min-Jung Kim, Junsoo Lee, Choo Jaegul

Recent advances in diffusion model has shed light on Text-to-Video(T2I) and Image-to-Video(I2V) generation. As a line of work, pose driven video generation with reference image also gained attention, showing the capability of realistic human dance synthesis. However, previous methods have some remaining challenges. First, the network that encodes the pose information is fine-tuned using the pose videos from the target domain, thus lacking generalizability to diverse poses. Second, as the models are driven by the provided pose videos, the outcomes inevitably depend on the performance of off-the-shelf pose detector. In this paper, we present pose driven video generation methods with reference image that mitigates the aforementioned issues. Unlike previous methods, we utilize the pretrained ControlNet without fine-tuning to leverage its preaquired knowledge from a vast amount of pose-image-caption pairs. To remain the controlnet frozen, we introduce a correspondence layer, enabling the network to train the correspondence between the pose and appearance features. Additionally, by introducing additional temporal layer to the ControlNet, we enhance robustness with respect to pose detector outliers. Extensive experiments demonstrate that the proposed method can achieve promising results in video synthesis tasks, encompassing various poses.

Pavel Suma, Giorgos Kordopatis-Zilos, Ahmet Iscen, Giorgos Tolias

This work investigates the problem of instance-level image retrieval with re-ranking with the constraint of memory efficiency, ultimately aiming to limit memory usage to 1KB per image. Departing from the prevalent focus on performance enhancements, this work prioritizes the crucial trade-off between performance and memory requirements. The proposed model employs a transformer-based architecture designed to estimate image-to-image similarity by capturing interactions within and across images based on their local descriptors. A distinctive property of the model is the capability for asymmetric similarity estimation. Database images are represented with a smaller number of descriptors compared to query images, enabling performance improvements without increasing memory consumption. To ensure adaptability across different applications, a universal model is introduced that adjusts to varying descriptor set cardinalities during the testing phase. Results on standard benchmarks demonstrate the superiority of our approach over both hand-crafted and learned models. In particular, compared with current state-of-the-art methods that overlook their memory footprint, our approach not only attains superior performance but does so with a significantly reduced memory footprint. We intend to make our code publicly available.

Chen-yi Lu, Shubham Agarwal, Mehrab Tanjim, Kanak Mahadik, Anup Rao, Subrata Mitra, Shiv K Saini, Saurabh Bagchi, Somali Chaterji

Text-to-image diffusion models excel in generating photo-realistic images but are hampered by slow processing times. Training-free retrieval-based acceleration methods, which leverage pre-generated "trajectories," have been introduced to address this. Yet, these methods often lack diversity and fidelity as they depend heavily on similarities to stored prompts. To address this, we present ReCON (Retrieving CONcepts), an innovative retrieval-based diffusion acceleration method that extracts visual "concepts" from prompts, forming a knowledge base that facilitates the creation of adaptable trajectories. Consequently, ReCON surpasses existing retrieval-based methods, producing high-fidelity images and reducing required Neural Function Evaluations (NFEs) by up to 40%. Extensive testing on MS-COCO, Pick-a-pick, and DiffusionDB datasets confirms that RECON consistently outperforms established methods across multiple metrics such as Pick Score, CLIP Score, and Aesthetics Score. A user study further indicates that 76% of images generated by ReCON are rated as the highest fidelity, outperforming two competing methods, a purely text-based retrieval and a noise similarity-based retrieval.

Ruijie Xu, Chuyu Zhang, Hui Ren, Xuming He

We tackle the novel class discovery in point cloud segmentation, which discovers novel classes based on the semantic knowledge of seen classes. Existing work proposes an online point-wise clustering method with a simplified equal class-size constraint on the novel classes to avoid degenerate solutions. However, the inherent imbalanced distribution of novel classes in point clouds contradicts the equal class-size constraint, and point-wise clustering ignores the rich spatial context information of objects, which results in less expressive representation for semantic segmentation. To address the above challenges, we propose a novel self-labeling strategy that adaptively generates high-quality pseudo-labels for imbalanced classes during model training. In addition, we develop a dual-level representation that incorporates regional consistency into the point-level classifier learning, reducing noise in generated segmentation. Finally, we conduct extensive experiments on two widely used datasets, SemanticKITTI and SemanticPOSS, and the results show our method outperforms the state-of-the-art by a large margin.

Xinpeng Liu, Yong-Lu Li, AILING ZENG, Zizheng Zhou, Yang You, Cewu Lu

The goal of motion understanding is to establish a reliable mapping between motion and action semantics, while it is a challenging many-to-many problem. An abstract action semantic (i.e., walk forwards) could be conveyed by perceptually diverse motions (walking with arms up or swinging), while a motion could carry different semantics w.r.t. its context and intention. This makes an elegant mapping between them difficult. Previous attempts adopted direct-mapping paradigms with limited reliability. Also, current automatic metrics fail to provide reliable assessments of the consistency between motions and action semantics. We identify the source of these problems as the significant gap between the two modalities. To alleviate this gap, we propose Kinematic Phrases (KP) that take the objective kinematic facts of human motion with proper abstraction, interpretability, and generality. Based on KP, we can unify a motion knowledge base and build a motion understanding system. Meanwhile, KP can be automatically converted from motions to text descriptions with no subjective bias, inspiring Kinematic Prompt Generation (KPG) as a novel white-box motion generation benchmark. In extensive experiments, our approach shows superiority over other methods. Our code and data would be made publicly available.

Pingping Cai, Canyu Zhang, LINGJIA SHI, Lili Wang, Nasrin Imanpour, Song Wang

Scanned point clouds are often sparse and incomplete due to the limited field of view of sensing devices, significantly impeding the performance of downstream applications. Therefore, the task of point cloud completion is introduced to obtain a dense and complete point cloud from the incomplete input. The fundamental challenges in tackling this task involve accurately inferring the missing shapes and upsampling them to higher densities. In this paper, we propose a novel approach to address this task, which formulates the completion task as a dual problem: a feature-wise extrapolation problem, where the shape features of the partial point cloud are extrapolated to outlier regions for the recovery of missing portions, and a feature-wise interpolation problem to achieve point cloud upsampling. Based on these, we propose the EINet, a new point cloud completion paradigm with a novel Extrapolation module that can predict the missing shapes for the partial point cloud and a newly designed Interpolation module to upsample the point cloud. Extensive evaluation results demonstrate that EINet achieves compelling performance compared to previous state-of-the-art methods.

Xiao Liu, Xiaoliu Guan, Yu Wu, Jiaxu Miao

Diffusion models, known for their tremendous ability to generate novel and high-quality samples, have recently raised concerns due to their data memorization behavior, which poses privacy risks. Recent approaches for memory mitigation either only focused on the text modality problem in cross-modal generation tasks or utilized data augmentation strategies. In this paper, we propose a novel training framework for Diffusion models from the perspective of visual modality, which is more generic and fundamental for mitigating memorization. To facilitate ``forgetting'' of stored information in Diffusion model parameters, we propose an iterative ensemble training strategy by splitting the data into multiple shards for training multiple models and intermittently aggregating these model parameters. Moreover, practical analysis on losses illustrates that the training loss for easily memorable images tends to be obviously lower. Thus, we propose an anti-gradient control method to exclude the sample with a lower loss value from the current mini-batch to avoid memorizing. Extensive experiments and analysis on three datasets are conducted to illustrate the effectiveness of our method, and results show that our method successfully reduces memory capacity while even improving the performance slightly. Moreover, to save the computing cost, we successfully apply our method to fine-tune the well-trained Diffusion models by limited epochs, demonstrating the applicability of our method.

Hao Dong, Eleni Chatzi, Olga Fink

The task of open-set domain generalization (OSDG) involves recognizing novel classes within unseen domains, which becomes more challenging with multiple modalities as input. Existing works have only addressed unimodal OSDG within the meta-learning framework, without considering multimodal scenarios. In this work, we introduce a novel approach to address Multimodal Open-Set Domain Generalization (MM-OSDG) for the first time, utilizing self-supervision. To this end, we introduce two innovative multimodal self-supervised pretext tasks: Masked Cross-modal Translation and Multimodal Jigsaw Puzzles. These tasks facilitate the learning of multimodal representative features, thereby enhancing generalization and open-class detection capabilities. Additionally, we propose a novel entropy weighting mechanism to balance the loss across different modalities. Furthermore, we extend our approach to tackle also the Multimodal Open-Set Domain Adaptation (MM-OSDA) problem, especially in scenarios where unlabeled data from the target domain is available. Extensive experiments conducted under MM-OSDG, MM-OSDA, and Multimodal Closed-Set DG settings on the EPIC-Kitchens and HAC datasets demonstrate the efficacy and versatility of the proposed approach. Our source code will be made available.

rixin zhou, Ding Xia, YI ZHANG, honglin pang, Xi Yang, chuntao li

In this paper, we propose a learning-based image fragment pair-searching and -matching approach to solve the challenging restoration problem. Existing works use rule-based methods to match similar contour shapes or textures, which are always difficult to tune hyperparameters for extensive data and computationally time-consuming. Therefore, we propose a neural network that can effectively utilize neighbor textures with contour shape information to fundamentally improve performance. First, we employ a graph-based network to extract the local contour and texture features of fragments. Then, for the pair-searching task, we adopt a linear transformer-based module to integrate these local features and use contrastive loss to encode the global features of each fragment. For the pair-matching task, we design a weighted fusion module to dynamically fuse extracted local contour and texture features, and formulate a similarity matrix for each pair of fragments to calculate the matching score and infer the adjacent segment of contours. To faithfully evaluate our proposed network, we collect a real dataset and generate a simulated image fragment dataset through an algorithm we designed that tears complete images into irregular fragments. The experimental results show that our proposed network achieves excellent pair-searching accuracy, reduces matching errors, and significantly reduces computational time. Details, sourcecode, and data are available in our supplementary material.

Hao Cheng, Erjia Xiao, Jindong Gu, Le Yang, Jinhao Duan, Jize Zhang, Jiahang Cao, Kaidi Xu, Renjing Xu

Large Vision-Language Models (LVLMs) rely on vision encoders and Large Language Models (LLMs) to exhibit remarkable capabilities on various multi-modal tasks in the joint space of vision and language. However, typographic attacks, which disrupt Vision-Language Models (VLMs) such as Contrastive Language-Image Pretraining (CLIP), have also been expected to be a security threat to LVLMs. Firstly, we verify typographic attacks on current well-known commercial and open-source LVLMs and uncover the widespread existence of this threat. Secondly, to better assess this vulnerability, we propose the most comprehensive and largest-scale Typographic Dataset to date. The Typographic Dataset not only considers the evaluation of typographic attacks under various multi-modal tasks but also evaluates the effects of typographic attacks, influenced by texts generated with diverse factors. Based on the evaluation results, we investigate the causes why typographic attacks impacting VLMs and LVLMs, leading to three highly insightful discoveries. During the process of further validating the rationality of our discoveries, we can reduce the performance degradation caused by typographic attacks from 42.07\% to 13.90\%.

Haibo Yang, Yang Chen, Yingwei Pan, Ting Yao, Zhineng Chen, Zuxuan Wu, Yu-Gang Jiang, Tao Mei

Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry.

Zaid Tasneem, Akshat Dave, Abhishek Singh, Kushagra Tiwary, Praneeth Vepakomma, Ashok Veeraraghavan, Ramesh Raskar

Neural radiance fields (NeRFs) show potential for transforming images captured worldwide into immersive 3D visual experiences. However, most of this captured visual data remains siloed in our camera rolls as these images contain personal details. Even if made public, the problem of learning 3D representations of billions of scenes captured daily in a centralized manner is computationally intractable. Our approach, DecentNeRF, is the first attempt at decentralized, crowd-sourced NeRFs that require $\sim 10^4\times$ less server computing for a scene than a centralized approach. Instead of sending the raw data, our approach requires users to send a 3D representation, distributing the high computation cost of training centralized NeRFs between the users. It learns photorealistic scene representations by decomposing users' 3D views into personal and global NeRFs and a novel optimally weighted aggregation of only the latter. We validate the advantage of our approach to learn NeRFs with photorealism and minimal server computation cost on structured synthetic and real-world photo tourism datasets. We further analyze how secure aggregation of global NeRFs in DecentNeRF minimizes the undesired reconstruction of personal content by the server.