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Aneeshan Sain, Pinaki Nath Chowdhury, Subhadeep Koley, Ayan Kumar Bhunia, Yi-Zhe Song

In this paper, we delve into the intricate dynamics of Fine-Grained Sketch-Based Image Retrieval (FG-SBIR) by addressing a critical yet overlooked aspect -- the choice of viewpoint during sketch creation. Unlike photo systems that seamlessly handle diverse views through extensive datasets, sketch systems, with limited data collected from fixed perspectives, face challenges. Our pilot study, employing a pre-trained FG-SBIR model, highlights the system's struggle when query-sketches differ in viewpoint from target instances. Interestingly, a questionnaire shows users desire autonomy, with a significant percentage favouring view-specific retrieval. To reconcile this, we advocate for a view-aware system, seamlessly accommodating both view-agnostic and view-specific tasks. Overcoming dataset limitations, our first contribution leverages multi-view 2D projections of 3D objects, instilling cross-modal view awareness. The second contribution introduces a customisable cross-modal feature through disentanglement, allowing effortless mode switching.

Jiafu Chen, Tianyi Chu, Jiakai Sun, Wei Xing, Lei Zhao

3D inpainting is a challenging task in computer vision and graphics that aims to remove objects and fill in missing regions with a visually coherent and complete representation of the background. A few methods have been proposed to address this problem, yielding notable results in inpainting. However, these methods haven’t perfectly solved the limitation of relying on masks for each view. Obtaining masks for each view can be time-consuming and reduces quality, especially in scenarios with a large number of views or complex scenes. To address this limitation, we propose an innovative approach that eliminates the need for per-view masks and uses a single mask from a selected view. We focus on improving the quality of forward-facing scene inpainting. By unprojecting the single 2D mask into the NeRFs space, we define the regions that require inpainting in three dimensions. We introduce a two-step optimization process. Firstly, we utilize 2D inpainters to generate color and depth priors for the selected view. This provides a rough supervision for the area to be inpainted. Secondly, we incorporate a 2D diffusion model to enhance the quality of the inpainted regions, reducing distortions and elevating the overall visual fidelity. Through extensive experiments, we demonstrate the effectiveness of our single-mask inpainting framework. The results show that our approach successfully inpaints complex geometry and produces visually plausible and realistic outcomes. Our code will be released.

Kumara Kahatapitiya, Adil Karjauv, Davide Abati, Fatih Porikli, Yuki M Asano, Amirhossein Habibian

Diffusion-based video editing have reached impressive quality and can transform either the global style, local structure, and attributes of given video inputs, following textual edit prompts. However, such solutions typically incur heavy memory and computational costs to generate temporally-coherent frames, either in the form of diffusion inversion and/or cross-frame attention. In this paper, we conduct an analysis of such inefficiencies, and suggest simple yet effective modifications that allow significant speed-ups whilst maintaining quality. Moreover, we introduce Object-Centric Diffusion, to fix generation artifacts and further reduce latency by allocating more computations towards foreground edited regions, arguably more important for perceptual quality. We achieve this by two novel proposals: i) Object-Centric Sampling, decoupling the diffusion steps spent on salient or background regions and spending most on the former, and ii) Object-Centric Token Merging, which reduces cost of cross-frame attention by fusing redundant tokens in unimportant background regions. Both techniques are readily applicable to a given video editing model without retraining, and can drastically reduce its memory and computational cost. We evaluate our proposals on inversion-based and control-signal-based editing pipelines, and show a latency reduction up to 10x for a comparable synthesis quality.

Wei Shang, Dongwei Ren, Wanying Zhang, Yuming Fang, Wangmeng Zuo, Kede Ma

Arbitrary video super-resolution is a challenging task that involves generating high-resolution videos of arbitrary sizes from low-resolution videos while preserving fine details and ensuring temporal consistency between consecutive frames. In this study, we present ArbVSR, an efficient and effective framework for arbitrary-scale video super-resolution. Specifically, ArbVSR builds upon flow-guided recurrent unit to capture temporal dependency and utilizes local window aggregation to exploit future frames. To better leverage scale information, we generate spatially varying maps via all stages in pre-trained deep neural networks as structural and textural priors, which can identify regions with a high probability of containing texture. The priors effectively guide the super-resolution process to generate more visually pleasing and accurate results across different scale factors. In the upsampling phase, we propose a scale-sensitive and data-independent hypernetwork to generate continuous upsampling weights for arbitrary-scale video super-resolution, which can be computed during pre-processing to improve efficiency. Extensive experiments demonstrate the significant advantages of our method in terms of both performance and efficiency. The source code and trained models will be publicly available.

Hanrong Ye, Jason Wen Yong Kuen, Qing Liu, Zhe Lin, Brian Price, Dan Xu

We present SegGen, a new data generation approach that pushes the performance boundaries of state-of-the-art image segmentation models. One major bottleneck of previous data synthesis methods for segmentation is the design of segmentation labeler module'', which is used to synthesize segmentation masks for images. The segmentation labeler modules, which are segmentation models by themselves, bound the performance of downstream segmentation models trained on the synthetic masks. These methods encounter achicken or egg dilemma'' and thus fail to outperform existing segmentation models. To address this issue, we propose a novel method that reverses the traditional data generation process: we first (i) generate highly diverse segmentation masks that match real-world distribution from text prompts, and then (ii) synthesize realistic images conditioned on the segmentation masks. In this way, we avoid the need for any segmentation labeler module. SegGen integrates two data generation strategies, namely MaskSyn and ImgSyn, to largely improve data diversity in synthetic masks and images. Notably, the high quality of our synthetic data enables our method to outperform the previous data synthesis method by +25.2 mIoU on ADE20K when trained with pure synthetic data. On the highly competitive ADE20K and COCO benchmarks, our data generation method markedly improves the performance of state-of-the-art segmentation models in semantic segmentation, panoptic segmentation, and instance segmentation. Moreover, experiments show that training with our synthetic data makes the segmentation models more robust towards unseen data domains, including real-world and AI-generated images.

Qianyun He, Xinya Ji, Yicheng Gong, Yuanxun Lu, Zhengyu Diao, Linjia Huang, Yao Yao, Siyu Zhu, Zhan Ma, Xu Songcen 等

We present a novel approach for synthesizing emotion-controllable 3D talking heads, featuring enhanced lip synchronization and rendering quality. Despite significant progress in the field, prior methods still suffer from multi-view consistency and a lack of emotional expressiveness. To address these issues, we collect EmoTalk3D dataset with calibrated multi-view videos, emotional annotations, and per-frame 3D geometry. By training on the EmoTalk3D dataset, we propose a 'Speech-to-Geometry-to-Appearance' mapping framework that first predicts faithful 3D geometry sequence from the audio features, then the appearance of a 3D talking head represented by 4D Gaussians is synthesized from the predicted geometry. The appearance is further disentangled into canonical and dynamic Gaussians, learned from multi-view videos, and fused to render free-view talking head animation. Moreover, our model extracts emotion labels from the input speech and enables controllable emotion in the generated talking heads. Our method exhibits improved rendering quality and stability in lip motion generation while capturing dynamic facial details such as wrinkles and subtle expressions. Experiments demonstrate the effectiveness of our approach in generating high-fidelity and emotion-controllable 3D talking heads. The code and EmoTalk3D dataset will be publicly released upon publication.

Byeonghyun Pak, Byeongju Woo, Sunghwan Kim, Dae-hwan Kim, Hoseong Kim

In this paper, we introduce a method to tackle Domain Generalized Semantic Segmentation (DGSS) by utilizing domain-invariant semantic knowledge from text embeddings of vision-language models. We employ the text embeddings as object queries within a transformer-based segmentation framework (textual object queries). These queries are regarded as a domain-invariant basis for pixel grouping in DGSS. To leverage the power of textual object queries, we introduce a novel framework named the textual query-driven mask transformer (tqdm). Our tqdm aims to (1) generate textual object queries that maximally encode domain-invariant semantics and (2) enhance the semantic clarity of dense visual features. Additionally, we suggest three regularization losses to improve the efficacy of tqdm by aligning between visual and textual features. By utilizing our method, the model can comprehend inherent semantic information for classes of interest, enabling it to generalize to extreme domains (e.g., sketch style). Our tqdm achieves 68.9 mIoU on GTA5→Cityscapes, outperforming the prior state-of-the-art method by 2.5 mIoU. Source code will be released.

Guoqiang Zhang, j.p. lewis, W. Bastiaan Kleijn

Recently, various methods have been proposed to address the inconsistency issue of DDIM inversion to enable image editing, such as EDICT [39] and Null-text inversion [23]. However, the above methods introduce considerable computational overhead. In this paper, we propose a new technique, named bi-directional integration approximation (BDIA), to perform exact diffusion inversion with negligible computational overhead. Suppose we would like to estimate the next diffusion state z_{i-1} at timestep ti with the historical information (i, zi) and (i+1, z_{i+1}). We first obtain the estimated Gaussian noise epsilon(zi, i), and then apply the DDIM update procedure twice for approximating the ODE integration over the next time-slot [ti, t_{i-1}] in the forward manner and the previous time-slot [ti, t{t+1}] in the backward manner. The DDIM step for the previous time-slot is used to refine the integration approximation made earlier when computing zi. A nice property of BDIA-DDIM is that the update expression for z{i-1} is a linear combination of (z_{i+1}, zi, epsilon(zi, i)). This allows for exact backward computation of z_{i+1} given (zi, z{i-1}), thus leading to exact diffusion inversion. We perform a convergence analysis for BDIA-DDIM that includes the analysis for DDIM as a special case. It is demonstrated with experiments that BDIA-DDIM is effective for (round-trip) image editing. Our experiments further show that BDIA-DDIM produces markedly better image sampling quality than DDIM and EDICT for text-to-image generation and conventional image sampling.

Ronglai Zuo, Fangyun Wei, Zenggui Chen, Brian Mak, Jiaolong Yang, Xin Tong

The objective of this paper is to develop a functional system for translating spoken languages into sign languages, referred to as Spoken2Sign translation. The Spoken2Sign task is orthogonal and complementary to traditional sign language to spoken language (Sign2Spoken) translation. To enable Spoken2Sign translation, we present a simple baseline consisting of three steps: 1) creating a gloss-video dictionary using existing Sign2Spoken benchmarks; 2) estimating a 3D sign for each sign video in the dictionary; 3) training a Spoken2Sign model, which is composed of a Text2Gloss translator, a sign connector, and a rendering module, with the aid of the yielded gloss-3D sign dictionary. The translation results are then displayed through a sign avatar. As far as we know, we are the first to present the Spoken2Sign task in an output format of 3D signs. In addition to its capability of Spoken2Sign translation, we also demonstrate that two by-products of our approach—3D keypoint augmentation and multi-view understanding—can assist in keypoint-based sign language understanding. Code and models will be released to facilitate future research.

Hao Zhang, Hongyang Li, Feng Li, Tianhe Ren, Xueyan Zou, Shilong Liu, Shijia Huang, Jianfeng Gao, Lei Zhang, Chunyuan Li 等

With the recent significant advancements in large multimodal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities.

Dingkang Yang, Ke Li, Dongling Xiao, Zedian Shao, Peng Sun, Liang Song

Collaborative perception has received widespread attention recently since it enhances the perception ability of autonomous vehicles via inter-agent information sharing. However, the performance of existing systems is hindered by the unavoidable collaboration noises, which induce feature-level spatial misalignment over the collaborator-shared information. In this paper, we propose a model-agnostic and lightweight plugin to mitigate the feature-level misalignment issue, called dynamic feature alignment (NEAT). The merits of the NEAT plugin are threefold. First, we introduce an importance-guided query proposal to predict potential foreground regions with space-channel semantics and exclude environmental redundancies. On this basis, a deformable feature alignment is presented to explicitly align the collaborator-shared features through query-aware spatial associations, aggregating multi-grained visual clues with corrective mismatch properties. Ultimately, we perform a region cross-attention reinforcement to facilitate aligned representation diffusion and achieve global feature semantic enhancement. NEAT can be readily inserted into existing collaborative perception procedures and significantly improves the robustness of vanilla baselines against pose errors and transmission delay. Extensive experiments on four collaborative 3D object detection datasets under noisy settings confirm that NEAT provides consistent gains for most methods with distinct structures.

Shilong Liu, Hao Cheng, Haotian Liu, Hao Zhang, Feng Li, Tianhe Ren, Xueyan Zou, Jianwei Yang, Hang Su, Jun Zhu 等

In this paper, we introduce LLaVA-Plus, an end-to-end training approach to systematically expanding the capabilities of large multimodal models (LMM), towards building general-purpose multimodal agents. It maintains a skill repository that contains a wide range of vision and vision-language pre-trained models as multimodal tools. Based on the user instruction and input image, LMM is trained to activate the appropriated tools when needed, grasping skills on the fly and aggregating the tool execution results to complete the real-world tasks in the wild. To facilitate the model capability on learning to use skills, we make the first attempt to build multimodal instruction-following data for tool use, covering skills in visual understanding, generation, external knowledge and their compositions. Empirical results show that LLaVA-Plus outperforms LLaVA in existing capabilities, and extends many new capabilities. Compared with large language model (LLM) based tool use methods, LLaVA-Plus is distinct in that the query image is considered throughout the entire interaction process, yielding higher multimodal tool use performance and enabling new scenarios.

Ruyang Liu, Chen Li, Haoran Tang, Yixiao Ge, Ying Shan, Ge Li

Large Language Models (LLMs) have showcased impressive capabilities in text comprehension and generation, prompting research efforts towards video LLMs to facilitate human-AI interaction at the video level. However, how to effectively encode and understand videos in video-based dialogue systems remains to be solved. In this paper, we investigate a straightforward yet unexplored question: Can we feed all spatial-temporal tokens into the LLM, thus delegating the task of video sequence modeling to the LLMs? Surprisingly, this simple approach yields significant improvements in video understanding. Based upon this, we propose ST-LLM, an effective video-LLM baseline with Spatial-Temporal sequence modeling inside LLM. Furthermore, to address the overhead and stability issues introduced by uncompressed video tokens within LLMs, we develop a dynamic masking strategy with tailor-made training objectives. For particularly long videos, we have also designed a global-local input module to balance efficiency and effectiveness. Consequently, we harness LLM for proficient spatial-temporal modeling, while upholding efficiency and stability. Extensive experimental results attest to the effectiveness of our method. Through a more concise model and training pipeline, ST-LLM establishes a new state-of-the-art result on VideoChatGPT-Bench and MVBench.

Feng Li, Hao Zhang, Peize Sun, Xueyan Zou, Shilong Liu, Chunyuan Li, Jianwei Yang, Lei Zhang, Jianfeng Gao

In this work, we introduce Semantic-SAM, an augmented image segmentation foundation for segmenting and recognizing anything at desired granularities. Compared to the foundational segmentation model SAM, our model has two unique advantages: (i) granularity-controllability in that the model can produce segmentation masks at any desired granularities, from objects to parts to both; (ii) semantic-awareness in that the model simultaneously predicts semantic labels for masks at different granularities. To enable multi-granularity capabilities, we propose a multichoice learning scheme, where each click point generates a set of masks at multiple levels of granularity, correspondx0002ing to a set of ground-truth masks. To achieve semantic awareness, we consolidate multiple datasets of different levels of granularity and train our model using decoupled object- and part-based tasks to facilitate knowledge sharing and transfer among different tasks. To the best of our knowledge, this work is the first attempt to jointly train a model on SA-1B, instance-level, and part-level segmentation datasets. Experimental results and visualizations demonstrate that our model successfully achieves the desired goals. Furthermore, we show that multi-task training using the segmentation task defined on SA-1B and other segmentation tasks (e.g., panoptic and part segmentation) leads to performance gains on all segmentation tasks. In particular, we achieve a new state-of-the-art in COCO panoptic segmentation 60.2 PQ by adding SAM data.

Xinyu Xu, Shengcheng Luo, Yanchao Yang, Yong-Lu Li, Cewu Lu

Building a general-purpose intelligent home-assistant agent skilled in diverse tasks by human commands is a long-term blueprint of embodied AI research, which poses requirements on task planning, environment modeling, and object interaction. In this work, we study primitive mobile manipulations for embodied agents, i.e. how to navigate and interact based on an instructed verb-noun pair. We propose DISCO, which features non-trivial advancements in contextualized scene modeling and efficient controls. In particular, DISCO incorporates differentiable scene representations of rich semantics in object and affordance, which is dynamically explored on the fly and facilitates navigation planning. Besides, we propose dual-level coarse-to-fine action controls leveraging both global and local cues to accomplish mobile manipulation tasks efficiently. DISCO easily integrates into embodied tasks such as embodied instruction following. To validate our approach, we take the ALFRED benchmark, of large-scale long-horizon vision-language navigation and interaction tasks, as a test bed. In extensive experiments, we make comprehensive evaluations and demonstrate that DISCO outperforms the art by a sizable +8.6\% success rate margin in unseen scenes, even without step-by-step instructions. Our code and model will be made publicly available.

Ming Tao, BINGKUN BAO, Hao Tang, Yaowei Wang, Changsheng Xu

Story visualization aims to generate a series of realistic and coherent images based on a storyline. Current models adopt a frame-by-frame architecture by transforming the pre-trained text-to-image model into an auto-regressive manner. Although these models have shown notable progress, there are still three flaws. 1) The unidirectional generation of auto-regressive manner restricts the usability in many scenarios. 2) The additional introduced story history encoders bring an extremely high computational cost. 3) The story visualization and continuation models are trained and inferred independently, which is not user-friendly. To these ends, we propose a bidirectional, unified, and efficient framework, namely StoryImager. The StoryImager enhances the storyboard generative ability inherited from the pre-trained text-to-image model for a bidirectional generation. Specifically, we introduce a Target Frame Masking Strategy to extend and unify different story image generation tasks. Furthermore, we propose a Frame-Story Cross Attention Module that decomposes the cross attention for local fidelity and global coherence. Moreover, we design a Contextual Feature Extractor to extract contextual information from the whole storyline. The extensive experimental results demonstrate the excellent performance of our StoryImager.

Xinyu Yang, Hossein Rahmani, Sue Black, Bryan M. Williams

Class activation maps (CAMs) are commonly employed in weakly supervised semantic segmentation (WSSS) to produce pseudo-labels. Due to incomplete or excessive class activation, existing studies often resort to offline CAM refinement, introducing additional stages or proposing offline modules. This can cause optimization difficulties for single-stage methods and limit generalizability. In this study, we aim to reduce the observed CAM inconsistency and error to mitigate reliance on refinement processes. We propose an end-to-end WSSS model incorporating guided CAMs, wherein our segmentation model is trained while concurrently optimizing CAMs online. Our method, Co-training with Swapping Assignments (CoSA), leverages a dual-stream framework, where one sub-network learns from the swapped assignments generated by the other. We introduce three techniques in this framework: i) soft perplexity-based regularization to penalize uncertain regions; ii) a threshold-searching approach to dynamically revise the confidence threshold; and iii) contrastive separation to address the coexistence problem. CoSA demonstrates exceptional performance, achieving mIoU of 76.2% and 51.0% on VOC and COCO validation datasets, respectively, surpassing existing baselines by a substantial margin. Notably, CoSA is the first single-stage approach to outperform all existing multi-stage methods including those with additional supervision. Source code will be publicly available.

Ruicheng Wang, Jianfeng Xiang, Jiaolong Yang, Xin Tong

We propose a novel image editing technique that enables 3D manipulations on single images, such as object rotation. Existing approaches typically rely on synthetic multi-view datasets for training specialized models, thus constraining their effectiveness on open-domain images featuring significantly more varied layouts and styles. In contrast, our method directly leverages powerful image diffusion models trained on a broad spectrum of text-image pairs and thus retain their exceptional generalization abilities. This objective is realized through the development of an iterative novel view synthesis and geometry alignment algorithm. The algorithm harnesses diffusion models for dual purposes: they provide appearance prior by predicting novel views of the selected object using estimated depth maps, and they act as a geometry critic by correcting misalignments in 3D shapes across the sampled views. Our method can generate high-quality 3D-aware image edits with large viewpoint transformations and high appearance and shape consistency with the input image, pushing the boundaries of what is possible with single-image 3D-aware editing.

Siao Tang, Xin Wang, Hong Chen, Chaoyu Guan, Zewen Wu, Yansong Tang, Wenwu Zhu

High computational overhead is a troublesome problem for diffusion models. Recent studies have leveraged post-training quantization (PTQ) to compress diffusion models. However, most of them only focus on unconditional models, leaving the quantization of widely-used pretrained text-to-image models, e.g., Stable Diffusion, largely unexplored. In this paper, we propose a novel post-training quantization method PCR (Progressive Calibration and Relaxing) for text-to-image diffusion models, which consists of a progressive calibration strategy that considers the accumulated quantization error across timesteps, and an activation relaxing strategy that improves the performance with negligible cost. Additionally, we demonstrate the previous metrics for text-to-image diffusion model quantization are not accurate due to the distribution gap. To tackle the problem, we propose a novel QDiffBench benchmark, which utilizes data in the same domain for more accurate evaluation. Besides, QDiffBench also considers the generalization performance of the quantized model outside the calibration dataset. Extensive experiments on Stable Diffusion and Stable Diffusion XL demonstrate the superiority of our method and benchmark. Moreover, we are the first to achieve quantization for Stable Diffusion XL while maintaining the performance.

Eric Brachmann, Jamie Wynn, Shuai Chen, Tommaso Cavallari, Áron Monszpart, Daniyar Turmukhambetov, Victor Adrian Prisacariu

We address the task of estimating camera parameters from a set of images depicting a scene. Popular feature-based structure-from-motion (SfM) tools solve this task by incremental reconstruction: they repeat triangulation of sparse 3D points and registration of more camera views to the sparse point cloud. We re-interpret incremental structure-from-motion as an iterated application and refinement of a visual relocalizer, that is, of a method that registers new views to the current state of the reconstruction. This perspective allows us to investigate alternative visual relocalizers that are not rooted in local feature matching. We show that scene coordinate regression, a learning-based relocalization approach, allows us to build implicit, neural scene representations from unposed images. Different from other learning-based reconstruction methods, we do not require pose priors nor sequential inputs, and we optimize efficiently over thousands of images. Our method, ACE0, estimates camera poses to an accuracy comparable to feature-based SfM, as demonstrated by novel view synthesis.