Recent vision-language pre-training models have exhibited remarkable generalization ability in zero-shot recognition tasks. However, their applications to 3D dense prediction tasks often encounter the difficulties of limited high-quality and densely-annotated 3D data. Previous open-vocabulary 3D scene understanding methods mostly focus on training 3D models using either image or text supervision while neglecting the collective strength of all modalities. In this work, we propose a Dense Multimodal Alignment (DMA) framework to densely co-embed different modalities into a common space for maximizing their synergistic benefits. Instead of extracting coarse view- or region-level text prompts, we leverage large vision-language models to extract complete category information and scalable scene descriptions to build the text modality, and take image modality as the bridge to build dense point-pixel-text associations. Besides, in order to enhance the generalization ability of the 2D model for downstream 3D tasks without compromising the open-vocabulary capability, we employ a dual-path integration approach to combine frozen CLIP visual features and learnable mask features. Extensive experiments show that our DMA method produces highly competitive open-vocabulary segmentation performance on various indoor and outdoor tasks.
论文检索
输入标题、作者或关键词,从 2,387 篇学术成果中精准定位
Narrative videos, such as movies, pose significant challenges in video understanding due to their rich contexts (characters, dialogues, storylines) and diverse demands (identify who~\cite{autoad2}, relationship~\cite{lfvu}, and reason~\cite{movieqa}). In this paper, we introduce~{\our}, a multimodal language model developed to address the wide range of challenges in understanding video contexts. Our core idea is to represent videos as interleaved multimodal sequences (including images, plots, videos, and subtitles), either by linking external knowledge databases or using offline models (such as whisper for subtitles). Through instruction-tuning, this approach empowers the language model to interact with videos using interleaved multimodal instructions. For example, instead of solely relying on video as input, we jointly provide character photos alongside their names and dialogues, allowing the model to associate these elements and generate more comprehensive responses. To demonstrate its effectiveness, we validate \our's performance on six datasets (LVU, MAD, Movienet, CMD, TVC, MovieQA) across five settings (video classifcation, audio description, video-text retrieval, video captioning, and video question-answering).
Prompt tuning methods have achieved remarkable success in parameter-efficient fine-tuning on large pre-trained models. However, their application to dual-modal fusion-based visual-language pre-trained models (VLPMs), such as GLIP, has encountered issues. Existing prompt tuning methods have not effectively addressed the modal mapping and aligning problem for tokens in different modalities, leading to poor transfer generalization. To address this issue, we propose Synchronous Dual Prompt Tuning (SDPT). SDPT initializes a single set of learnable unified prototype tokens in the established modal aligning space to represent the aligned semantics of text and image modalities for downstream tasks. Furthermore, SDPT establishes inverse linear projections that require no training to embed the information of unified prototype tokens into the input space of different modalities. The inverse linear projections allow the unified prototype token to synchronously represent the two modalities and enable SDPT to share the unified semantics of text and image for downstream tasks across different modal prompts. Experimental results demonstrate that SDPT assists fusion-based VLPMs to achieve superior outcomes with only 0.04% of model parameters for training across various scenarios, outperforming other single- or dual-modal methods.
Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampling and resampling framework for texture generation leveraging a pre-trained text-to-image diffusion model. For view consistent sampling, first of all we maintain a texture map in RGB space that is parameterized by the denoising step and updated after each sampling step of the diffusion model to progressively reduce the view discrepancy. An attention-guided multi-view sampling strategy is exploited to broadcast the appearance information across views. To preserve texture details, we develop a noise resampling technique that aids in the estimation of noise, generating inputs for subsequent denoising steps, as directed by the text prompt and current texture map. Through an extensive amount of qualitative and quantitative evaluations, we demonstrate that our proposed method produces significantly better texture quality for diverse 3D objects with a high degree of view consistency and rich appearance details, outperforming current state-of-the-art methods. Furthermore, our proposed texture generation technique can also be applied to texture editing while preserving the original identity. More experimental results are available at https://anonymousachilles.github.io/
JointDreamer: Ensuring Geometry Consistency and Text Congruence in Text-to-3D Generation via Joint Score Distillation
PDF ↗Score Distillation Sampling (SDS) by well-trained 2D diffusion models has shown great promise in text-to-3D generation. However, this paradigm distills view-agnostic 2D image distributions into the rendering distribution of 3D representation for each view independently, overlooking the coherence across views and yielding 3D inconsistency in generations. In this work, we propose \textbf{J}oint \textbf{S}core \textbf{D}istillation (JSD), a new paradigm that ensures coherent 3D generations. Specifically, we model the joint image distribution, which introduces an energy function to capture the coherence among denoised images from the diffusion model. We then derive the joint score distillation on multiple rendered views of the 3D representation, as opposed to a single view in SDS. In addition, we instantiate three universal view-aware models as energy functions, demonstrating compatibility with JSD. Empirically, JSD significantly mitigates the 3D inconsistency problem in SDS, while maintaining text congruence. Moreover, we introduce the Geometry Fading scheme and Classifier-Free Guidance (CFG) Switching strategy to enhance generative details. Our framework, JointDreamer, establishes a new benchmark in text-to-3D generation, achieving outstanding results with an 88.5\% CLIP R-Precision and 27.7\% CLIP Score. These metrics demonstrate exceptional text congruence, as well as remarkable geometric consistency and texture fidelity.
Online temporal action localization (On-TAL) is the task of identifying multiple action instances given a streaming video. Since existing methods take as input only a video segment of fixed size per iteration, they are limited in considering long-term context and require tuning the segment size carefully. To overcome these limitations, we propose memory-augmented transformer (MATR). MATR utilizes the memory queue that selectively preserves the past segment features, allowing to leverage long-term context for inference. We also propose a novel action localization method that observes the current input segment to predict the end time of the current action and accesses the memory queue to estimate start time of the action. Our method outperformed existing methods on two datasets, THUMOS14 and MUSES, surpassing not only TAL methods in the online setting but also some offline TAL methods.
We introduce a novel Stylized Motion Diffusion model, dubbed SMooDi, to generate stylized motion driven by content texts and style motion sequences. Unlike existing methods that either generate motion of various content or transfer style from one sequence to another, SMooDi can rapidly generate motion across a broad range of content and diverse styles. To this end, we tailor a pre-trained text-to-motion model for stylization. Specifically, we propose style guidance to ensure that the generated motion closely matches the reference style, alongside a lightweight style adaptor that directs the motion towards the desired style while ensuring realism. Experiments across various applications demonstrate that our proposed framework outperforms existing methods in stylized motion generation.
The rise of large language models (LLMs) and instruction tuning has led to the current trend of instruction-tuned large language and vision models (LLVMs). This trend involves either meticulously curating numerous instruction tuning datasets tailored to specific objectives or enlarging LLVMs to manage vast amounts of vision language (VL) data. However, current LLVMs have disregarded the detailed and comprehensive real-world scene understanding available from specialized computer vision (CV) models in visual perception tasks such as segmentation, detection, scene graph generation (SGG), and optical character recognition (OCR). Instead, the existing LLVMs rely mainly on the large capacity and emergent capabilities of their LLM backbones. Therefore, we present a new LLVM, Mixture of All Intelligence (MoAI), which leverages auxiliary visual information obtained from the outputs of external segmentation, detection, SGG, and OCR models. MoAI operates through two newly introduced modules: MoAI-Compressor and MoAI-Mixer. After verbalizing the outputs of the external CV models, the MoAI-Compressor aligns and condenses them to efficiently use relevant auxiliary visual information for VL tasks. MoAI-Mixer then blends three types of intelligence—(1) visual features, (2) auxiliary features from the external CV models, and (3) language features—utilizing the concept of Mixture of Experts. Through this integration, MoAI significantly outperforms both open-source and closed-source LLVMs in numerous zero-shot VL tasks, particularly those related to real-world scene understanding such as object existence, positions, relations, and OCR without enlarging the model size or curating extra visual instruction tuning datasets.
The utilization of the triplane-based radiance fields has gained attention in recent years due to its ability to effectively disentangle 3D scenes with a high-quality representation and low computation cost. A key requirement of this method is the precise input of camera poses. However, due to the local update property of the triplane, a similar joint estimation as previous joint pose-NeRF optimization works easily results in local minima. To this end, we propose the Disentangled Triplane Generation module to introduce global feature context and smoothness into triplane learning, which mitigates errors caused by local updating. Then, we propose the Disentangled Plane Aggregation to mitigate the entanglement caused by the common triplane feature aggregation during camera pose updating. In addition, we introduce a two-stage warm-start training strategy to reduce the implicit constraints caused by the triplane generator. Quantitative and qualitative results demonstrate that our proposed method achieves state-of-the-art performance in novel view synthesis with noisy or unknown camera poses, as well as efficient convergence of optimization. Code will be available soon.
Current Mixed Reality systems aim to estimate a user's full-body joint configurations from just the pose of the end effectors, primarily head and hand poses. Existing methods often involve solving inverse kinematics (IK) to obtain the full skeleton from just these sparse observations, usually directly optimizing the joint angle parameters of a human skeleton. Since this accumulates error through the kinematic tree, predicted end effector poses fail to align with the provided input pose, leading to discrepancies in predicted and actual hand positions or feet that penetrate the ground. In this paper, we first refine the commonly used SMPL parametric model by embedding anatomical constraints that reduce the degrees of freedom for specific parameters to more closely mirror human biomechanics. This ensures that our model leads to physically plausible pose predictions. We then propose NeCoIK, a fully differentiable neural constrained IK solver for full-body motion tracking using just a person's head and hand. NeCoIK is based on swivel angle prediction and perfectly matches input poses while avoiding ground penetration. We evaluate NeCoIK in extensive experiments on motion capture datasets and demonstrate that our method surpasses the state of the art in quantitative and qualitative results at fast inference speed.
Diffusion models have led to the revolutionizing of generative modeling in numerous image synthesis tasks. Nevertheless, it is not trivial to directly apply diffusion models for synthesizing an image of a target person wearing a given in-shop garment, i.e., image-based virtual try-on (VTON) task. The difficulty originates from the aspect that the diffusion process should not only produce holistically high-fidelity photorealistic image of the target person, but also locally preserve every appearance and texture detail of the given garment. To address this, we shape a new Diffusion model, namely GarDiff, which triggers the garment-focused diffusion process with amplified guidance of both basic visual appearance and detailed textures (i.e., high-frequency details) derived from the given garment. GarDiff first remoulds a pre-trained latent diffusion model with additional appearance priors derived from the CLIP and VAE encodings of the reference garment. Meanwhile, a novel garment-focused adapter is integrated into the UNet of diffusion model, pursuing local fine-grained alignment with the visual appearance of reference garment and human pose. We specifically design an appearance loss over the synthesized garment to enhance the crucial, high-frequency details. Extensive experiments on VITON-HD and DressCode datasets demonstrate the superiority of our GarDiff when compared to state-of-the-art VTON approaches.
It is widely believed that sparse supervision is worse than dense supervision in the field of depth completion, but the underlying reasons for this are rarely discussed. To this end, we revisit the task of radar-camera depth completion and present a new method with sparse LiDAR supervision to outperform previous dense LiDAR supervision methods in both accuracy and speed. Specifically, when trained by sparse LiDAR supervision, depth completion models usually output depth maps containing significant stripe-like artifacts. We find that such a phenomenon is caused by the implicitly learned positional distribution pattern from sparse LiDAR supervision, termed as LiDAR Distribution Leakage (LDL) in this paper. Based on such understanding, we present a novel Disruption-Compensation radar-camera depth completion framework to address this issue. The Disruption part aims to deliberately disrupt the learning of LiDAR distribution from sparse supervision, while the Compensation part aims to leverage 3D spatial and 2D semantic information to compensate for the information loss of previous disruptions. Extensive experimental results demonstrate that by reducing the impact of LDL, our framework with sparse supervision outperforms the state-of-the-art dense supervision methods with 11.6% improvement in Mean Absolute Error (MAE) and 1.6x speedup in Frame Per Second (FPS). The code will be released when the paper is accepted.
Is user feedback always informative? Retrieval Latent Defending for Semi-Supervised Domain Adaptation without Source Data
PDF ↗This paper aims to adapt the model to the target environment by leveraging large unlabeled target data and small user feedback readily available in real-world applications. We find that existing semi-supervised domain adaptation (SemiSDA) methods often suffer from poorly improved adaptation performance when directly utilizing such data. We analyze this phenomenon via a novel concept called Negatively Biased Feedback (NBF), which stems from the observation that user feedback is more likely for data points where the model produces incorrect predictions. To leverage such feedback without the problem, we propose a scalable adapting approach, Class-space Defending, which can seamlessly combine with existing SemiSDA methods. This approach helps the SemiSDA method to adapt the model with a balanced supervised signal by utilizing our defending samples throughout the adaptation process. We demonstrate the problem caused by NBF and the efficacy of our approach across various benchmarks, including image classification, semantic segmentation, and a real-world medical imaging application. Our extensive experiments show that significant performance improvements can be achieved by integrating our approach with multiple state-of-the-art SemiSDA methods.
Interactive segmentation of 3D Gaussians opens a great opportunity for real-time manipulation of 3D scenes thanks to the real-time rendering capability of 3D Gaussian Splatting. However, the current methods suffer from time-consuming post-processing to deal with noisy segmentation output. Also, they struggle to provide detailed segmentation, which is important for fine-granular manipulation of 3D scenes. In this study, we propose Click-Gaussian, which learns distinguishable feature fields of two-level granularity, facilitating segmentation without time-consuming post-processing.We delve into challenges stemming from inconsistently learned feature fields resulting from 2D segmentation obtained independently from a 3D scene. 3D segmentation accuracy deteriorates when 2D segmentation results across the views, primary cues for 3D segmentation, are in conflict. To overcome these issues, we propose Global Feature-guided Learning (GFL). GFL constructs the clusters of global feature candidates from noisy 2D segments across the views, which smooths out noises when learning the features of 3D Gaussians. Our method runs in 10ms per click, 15 to 130 times as fast as the previous methods, while also significantly improving segmentation accuracy.
Weakly Incremental Learning for Semantic Segmentation (WILSS) leverages a pre-trained segmentation model to segment new classes using cost-effective and readily available image-level labels. A prevailing way to solve WILSS is the generation of seed areas for each new class, serving as a form of pixel-level supervision. However, a scenario usually arises where a pixel is concurrently predicted as an old class by the pre-trained segmentation model and a new class by the seed areas. Such a scenario becomes particularly problematic in WILSS, as the lack of pixel-level annotations on new classes makes it intractable to ascertain whether the pixel pertains to the new class or not. To surmount this issue, we propose an innovative, tendency-driven relationship of mutual exclusivity, meticulously tailored to govern the behavior of the seed areas and the predictions generated by the pre-trained segmentation model. This relationship stipulates that predictions for the new and old classes must not conflict whilst prioritizing the preservation of predictions for the old classes, which not only addresses the conflicting prediction issue but also effectively mitigates the inherent challenge of incremental learning - catastrophic forgetting. Furthermore, under the auspices of this tendency-driven mutual exclusivity relationship, we generate pseudo masks for the new classes, allowing for concurrent execution with model parameter updating via the resolution of a bi-level optimization problem. Extensive experiments substantiate the effectiveness of our framework, resulting in the establishment of new benchmarks and paving the way for further research in this field.
Constructing online vectorized High-Definition (HD) maps is critical for downstream prediction and planning. Recent efforts have built strong baselines for this task, however, geometric shapes and relations of instances in road systems are still under-explored, such as parallelism, perpendicular, rectangle-shape, etc. In our work, we propose GeMap (Geometry Map), which end-to-end learns Euclidean shapes and relations of map instances beyond fundamental perception. Specifically, we design a geometric loss based on angle and magnitude clues, robust to rigid transformations of driving scenarios. To address the limitations of the vanilla attention mechanism in learning geometry, we propose to decouple self-attention to handle Euclidean shapes and relations independently. Our method achieves new state-of-the-art performance on the nuScenes and Argoverse 2 datasets. Remarkably, it reaches a 71.8% mAP on the large-scale Argoverse 2 dataset, outperforming MapTRv2 by +4.4% and surpassing the 70% mAP threshold for the first time. The code will be available.
Estimating robot pose from RGB images is a crucial problem in computer vision and robotics. While previous methods have achieved promising performance, most of them presume full knowledge of robot internal states, \eg ground-truth robot joint angles. However, this assumption is not always valid in practical situations. In real-world applications such as multi-robot collaboration or human-robot interaction, the robot joint states might not be shared or could be unreliable. On the other hand, existing approaches that estimate robot pose without joint state priors suffer from heavy computation burdens and thus cannot support real-time applications. This work introduces an efficient framework for real-time robot pose estimation from RGB images without requiring known robot states. Our method estimates camera-to-robot rotation, robot state parameters, keypoint locations, and root depth, employing a neural network module for each task to facilitate learning and sim-to-real transfer. Notably, it achieves inference in a single feed-forward pass without iterative optimization. Our approach offers a 12$\times$ speed increase with state-of-the-art accuracy, enabling real-time holistic robot pose estimation for the first time.
Offline signature verification (OSV) is a frequently utilized technology in forensics. This paper proposes a new model, DetailSemNet, for OSV. Unlike previous methods that rely on holistic features for pair comparisons, our approach underscores the significance of fine-grained differences for robust OSV. We propose to match local structures between two signature images, significantly boosting verification accuracy. Furthermore, we observe that without specific architectural modifications, transformer-based backbones might naturally obscure local details, adversely impacting OSV performance. To address this, we introduce a Detail-Semantics Integrator, leveraging feature disentanglement and re-entanglement. This integrator is specifically designed to enhance intricate details while simultaneously expanding discriminative semantics, thereby augmenting the efficacy of local structural matching. We evaluate our method against leading benchmarks in offline signature verification. Our model consistently outperforms recent methods, achieving state-of-the-art results with clear margins. The emphasis on local structure matching not only improves performance but also enhances the model's interpretability, supporting our findings. Additionally, our model demonstrates remarkable generalization capabilities in cross-dataset testing scenarios. The combination of generalizability and interpretability significantly bolsters the potential of DetailSemNet for real-world applications.
Weakly Supervised Semantic Segmentation (WSSS) with image-level supervision typically uses Class Activation Maps to localize the object based on Convolutional Neural Networks (CNN). With limited receptive fields, CNN-based CAMs often fail to localize the whole object. The emergence of a Vision Transformer (ViT) alleviates the problem with superior performance, but the lack of locality in ViT introduces a new challenge. Inspired by the ability of Denoising Diffusion Probabilistic Models (DDPM) to capture high-level semantic information, we bring diffusion models to WSSS to resolve the problem. Firstly, to fuse and semantically align the information between DDPM and ViT, we design the Locality Fusion Cross Attention (LFCA) module. Using the aggregated features from the denoising process of the pretrained DDPM, LFCA generates CAMs (Diffusion-CAMs) that provide locality information to CAMs from ViT (ViT-CAMs). Secondly, by adding noise to the original image and denoising it with DDPM, we obtain a denoised image that can be leveraged as an augmented sample. To effectively guide ViT in excavating the relation between the patches, we devise the Patch Affinity Consistency (PAC) between the outputs of the original image and the denoised image. Extensive ablation studies support the superiority of the proposed method. Our method achieves new state-of-the-art performance on two widely used datasets in WSSS; PASCAL VOC 2012 and MS-COCO 2014. The code will soon be released.
Unlocking Textual and Visual Wisdom: Open-Vocabulary 3D Object Detection Enhanced by Comprehensive Guidance from Text and Image
PDF ↗Open-vocabulary 3D object detection (OV-3DDET) is a challenging task aimed at locating and recognizing objects in a 3D scene, encompassing both seen and previously unseen categories. Unlike in the vision and language domain where abundant training data is available to train generalized models, 3D detection models suffer from the scarcity of training data. Despite this challenge, the flourishing field of vision-language models (VLMs) offers valuable insights that can guide the learning process for OV-3DDET. While some efforts have been made to incorporate VLMs into OV-3DDET learning, existing methods often fall short in establishing a comprehensive association between 3D detectors and VLMs. In this paper, we investigate the utilization of VLMs for the task of open-vocabulary 3D detection. We use a vision model to guide novel class discovery in 3D scenes, and hierarchically align the 3D feature and vision-language feature space. Specifically, we employ an off-the-shelf 2D detector to seed and select novel 3D objects. The discovered novel objects are then stored for retraining the 3D detector. Finally, we align the 3D feature space with the vision-language feature space using a pre-trained vision-language model at the instance, category, and scene levels. Through extensive experimentation, we demonstrate substantial improvements in accuracy and generalization, underscoring the potential of VLMs in advancing 3D object detection for real-world applications.