In this paper, we introduce PoseCrafter, a one-shot method for personalized video generation following the control of flexible poses. Built upon Stable Diffusion and ControlNet, we carefully design an inference process to produce high-quality videos without the corresponding ground-truth frames. First, we select an appropriate reference frame from the training video and invert it to initialize all latent variables for generation. Then, we insert the corresponding training pose into the target pose sequences to enhance faithfulness through a trained temporal attention module. Furthermore, to alleviate the face and hand degradation resulting from discrepancies between poses of training videos and inference poses, we implement simple latent editing through an affine transformation matrix involving facial and hand landmarks. Extensive experiments on several datasets demonstrate that PoseCrafter achieves superior results to baselines pre-trained on a vast collection of videos under 8 commonly used metrics. Besides, PoseCrafter can follow poses from different individuals or artificial edits and simultaneously retain the human identity in an open-domain training video.
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Real-world low-resolution (LR) videos have diverse and complex degradations, imposing great challenges on video super-resolution (VSR) algorithms to reproduce their high-resolution (HR) counterparts with high quality. Recently, the diffusion models have shown compelling performance in generating realistic details for image restoration tasks. However, the diffusion process has randomness, making it hard to control the contents of restored images. This issue becomes more serious when applying diffusion models to VSR tasks because temporal consistency is crucial to the perceptual quality of videos. In this paper, we propose an effective real-world VSR algorithm by leveraging the strength of pre-trained latent diffusion models. To ensure the content consistency among adjacent frames, we exploit the temporal dynamics in LR videos to guide the diffusion process by optimizing the latent sampling path with a motion-guided loss, ensuring that the generated HR video maintains a coherent and continuous visual flow. To further mitigate the discontinuity of generated details, we insert temporal module to the decoder and fine-tune it with an innovative sequence-oriented loss. The proposed motion-guided latent diffusion (MGLD) based VSR algorithm achieves significantly better perceptual quality than state-of-the-arts on real-world VSR benchmark datasets, validating the effectiveness of the proposed model design and training strategies.
Recent learning-based calibration methods yield promising results in estimating parameters for wide field-of-view cameras from single images. Yet, these end-to-end approaches are typically tethered to one fixed camera model, leading to issues: i) lack of flexibility, necessitating network architectural changes and retraining when changing camera models; ii) reduced accuracy, as a single model, limits the diversity of cameras represented in the training data; iii) restrictions in camera model selection, as learning-based methods need differentiable loss functions and, thus, undistortion equations with closed-form solutions. In response, we present a novel two-step calibration framework for radially symmetric cameras. Key to our approach is a specialized CNN that, given an input image, outputs an implicit camera representation (VaCR), mapping each image point to the direction of the 3D ray of light projecting onto it. The VaCR is used in a subsequent robust non-linear optimization process to determine the camera parameters for any radially symmetric model provided as input. By disentangling the estimation of camera model parameters from the VaCR, which is based only on the assumption of radial symmetry in the model, we overcome the main limitations of end-to-end approaches. Experimental results demonstrate the advantages of the proposed framework compared to state-of-the-art methods. Code is available at removed for blind review.
Vision-and-Language Navigation (VLN) involves guiding an agent through indoor environments using human-provided textual instructions. Coarse-grained VLN, with short and high-level instructions, has gained popularity as it closely mirrors real-world scenarios. However, a significant challenge is these instructions are often too concise for agents to comprehend and act upon. Previous studies have explored allowing agents to seek assistance during navigation, but typically offer rigid support from pre-existing datasets or simulators. The advent of Large Language Models (LLMs) presents a novel avenue for aiding VLN agents. This paper introduces VLN-Copilot, a framework enabling agents to actively seek assistance when encountering confusion, with the LLM serving as a copilot to facilitate navigation. Our approach includes the introduction of a confusion score, quantifying the level of uncertainty in an agent's action decisions, while the LLM offers real-time detailed guidance for navigation. Experimental results on two coarse-grained VLN datasets demonstrate the efficacy of our method.
A unified model for 3D vision-language (3D-VL) understanding is expected to take various scene representations and perform a wide range of tasks in a 3D scene. However, a considerable gap exists between existing methods and such a unified model. In this paper, we introduce PQ3D, a unified model capable of using Promptable Queries to tackle a wide range of 3D-VL tasks, from low-level instance segmentation to high-level reasoning and planning. This is achieved through three key innovations: (1) unifying different 3D scene representations (\ie, voxels, point clouds, multi-view images) into a common 3D coordinate space by segment-level grouping, (2) an attention-based query decoder for task-specific information retrieval guided by prompts, and (3) universal output heads for different tasks to support multi-task training. Tested across ten diverse 3D-VL datasets, PQ3D demonstrates superior performance on most tasks, setting new records on most benchmarks. Particularly, PQ3D boosts the state-of-the-art on ScanNet200 by 1.8% (AP), ScanRefer by 5.4% (acc@0.5), Multi3DRef by 11.7% (F1@0.5), and Scan2Cap by 13.4% (CIDEr@0.5). Moreover, PQ3D supports flexible inference with whatever 3D representations are available, e.g., solely relying on voxels.
Neural Radiance Fields have become the representation of choice for many 3D computer vision and graphics applications, e.g., novel view synthesis and 3D reconstruction. Multi-camera systems are commonly used as the image capture setup for NeRF-based multi-view tasks such as dynamic scene acquisition or realistic avatar animation. However, a critical issue that has often been overlooked in this setup is the evident differences in color responses among multiple cameras, which adversely affect the NeRF reconstruction performance. These color discrepancies among multiple input images stem from two aspects: 1) implicit properties of the scenes such as reflections and shadings, and 2) external differences in camera settings and lighting conditions. In this paper, we address this problem by proposing a novel color correction module that simulates the physical color processing in cameras to be embedded in NeRF, enabling the unified color NeRF reconstruction. Besides the view-independent color correction module for external differences, we predict a view-dependent function to minimize the color residual (including, e.g., specular and shading) to eliminate the impact of inherent attributes. We further describe how the method can be extended with a reference image as guidance to achieve aesthetically plausible color consistency and color translation on novel views. Experiments validate that our method is superior to baseline methods in both quantitative and qualitative evaluations of color correction and color consistency.
Video outpainting is a challenging task, aiming at generating video content outside the viewport of the input video while maintaining inter-frame and intra-frame consistency. Existing methods fall short in either generation quality or flexibility. We introduce MOTIA (\textbf{M}astering Video \textbf{O}utpainting \textbf{T}hrough \textbf{I}nput-Specific \textbf{A}daptation), a diffusion-based pipeline that leverages both the intrinsic data-specific patterns of the source video and the image/video generative prior for effective outpainting. \ours{} comprises two main phases: input-specific adaptation and pattern-aware outpainting. The input-specific adaptation phase involves conducting efficient and effective pseudo outpainting learning on the single-shot source video. This process encourages the model to identify and learn patterns within the source video, as well as bridging the gap between standard generative processes and outpainting. The subsequent phase, pattern-aware outpainting, is dedicated to the generalization of these learned patterns to generate outpainting outcomes. Additional strategies including spatial-aware insertion and noise travel are proposed to better leverage the diffusion model's generative prior and the acquired video patterns from source videos. Extensive evaluations underscore MOTIA's superiority, outperforming existing state-of-the-art methods in widely recognized benchmarks. Notably, these advancements are achieved without necessitating extensive, task-specific tuning.
Autonomous driving demands high-quality LiDAR data, yet the cost of physical LiDAR sensors presents a significant scaling-up challenge. While recent efforts have explored deep generative models to address this issue, they often consume substantial computational resources with slow generation speeds while suffering from a lack of realism. To address these limitations, we introduce RangeLDM, a novel approach for rapidly generating high-quality range-view LiDAR point clouds via latent diffusion models. We achieve this by correcting range-view data distribution for accurate projection from point clouds to range images via Hough voting, which has a critical impact on generative learning. We then compress the range images into a latent space with a variational autoencoder, and leverage a diffusion model to enhance expressivity. Additionally, we instruct the model to preserve 3D structural fidelity by devising a range-guided discriminator. Experimental results on KITTI-360 and nuScenes datasets demonstrate both the robust expressiveness and fast speed of our LiDAR point cloud generation.
Parameter-efficient transfer learning (PETL) has emerged as a flourishing research field for its ability to adapt large pre-trained models to downstream tasks, greatly reducing trainable parameters while grappling with memory challenges during fine-tuning. To further alleviate memory burden, memory-efficient series (METL) avoid backpropagating gradients through the large backbone. However, they compromise by exclusively relying on frozen intermediate outputs and limiting the exhaustive exploration of prior knowledge from pre-trained models. Moreover, the dependency and redundancy between cross-layer features are frequently overlooked, thereby submerging more discriminative representations and causing an inherent performance gap (vs. conventional PETL methods). Hence, we propose an innovative strategy called SHERL, which stands for Synthesizing High-accuracy and Efficient-memory under Resource-Limited scenarios. Concretely, SHERL introduces a Multi-Tiered Sensing Adapter (MTSA) to decouple the entire adaptation into two successive and complementary processes. In the early route, intermediate outputs are consolidated via an anti-redundancy operation, enhancing their compatibility for subsequent interactions; thereby in the late route, utilizing minimal late pre-trained layers could alleviate the peak demand on memory overhead and regulate these fairly flexible features into more adaptive and powerful representations for new domains. We validate SHERL on 18 datasets across various vision-and-language and language-only NLP tasks. Extensive ablations demonstrate that SHERL combines the strengths of both parameter and memory-efficient techniques, performing on-par or better across diverse architectures with lower memory during fine-tuning.
Natural language interfaces to embodied AI are becoming more ubiquitous in our daily lives. This opens further opportunities for language-based interaction with embodied agents, such as a user instructing an agent to execute some task in a specific location. For example, "put the bowls back in the cupboard next to the fridge" or "meet me at the intersection under the red sign." As such, we need methods that interface between natural language and map representations of the environment. To this end, we explore the question of whether we can use an open-set natural language query to identify a scene represented by a 3D scene graph. We define this task as "language-based scene-retrieval" and it is closely related to ``coarse localization'' as we are instead searching for a match from a collection of disjoint scenes and not necessarily a large-scale continuous map. Therefore, we present Text2SceneGraphMatcher, a "scene-retrieval" pipeline that learns joint embeddings between text descriptions and scene graphs to determine if they are matched.
Recent advancements in personalizing text-to-image (T2I) diffusion models have showcased their ability to generate images grounded in personalized visual concepts with just a few user-provided examples. However, these models often face challenges in preserving high visual fidelity, especially when adjusting scenes based on textual descriptions. To tackle this issue, we present ComFusion, an innovative strategy that utilizes pretrained models to create compositions of user-supplied subject images and predefined text scenes. ComFusion incorporates a class-scene prior preservation regularization, utilizing composites of subject class and scene-specific knowledge from pretrained models to boost generation fidelity. Moreover, ComFusion employs coarse-generated images to ensure they are in harmony with both the instance images and scene texts. Consequently, ComFusion maintains a delicate balance between capturing the subject's essence and ensuring scene fidelity. Extensive evaluations of ComFusion against various baselines in T2I personalization have demonstrated its qualitative and quantitative superiority.
While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.
In this paper we present EgoLifter, a novel system that can automatically segment scenes captured from egocentric sensors into a complete decomposition of individual 3D objects. The system is specifically designed for egocentric data where scenes contain hundreds of objects captured from natural (non-scanning) motion. EgoLifter adopts 3D Gaussians as the underlying representation of 3D scenes and objects and uses segmentation masks from the Segment Anything Model (SAM) as weak supervision to learn flexible and promptable definitions of object instances free of any specific object taxonomy. To handle the challenge of dynamic objects in ego-centric videos, we design a transient prediction module that learns to filter out dynamic objects in the 3D reconstruction. The result is a fully automatic pipeline that is able to reconstruct 3D object instances as collections of 3D Gaussians that collectively compose the entire scene. We created a new benchmark on the Aria Digital Twin dataset that quantitatively demonstrates its state-of-the-art performance in open-world 3D segmentation from natural egocentric input. We run EgoLifter on various egocentric activity datasets which shows the promise of the method for 3D egocentric perception at scale.
Explicit Caption Editing (ECE) -- refining reference image captions through a sequence of explicit edit operations (e.g., KEEP, DETELE) -- has raised significant attention due to its explainable and human-like nature. After training with carefully designed reference and ground-truth caption pairs, state-of-the-art ECE models exhibit limited generalization ability beyond the original training data distribution, i.e., they are tailored to refine content details only in in-domain samples but fail to correct errors in out-of-domain samples. To this end, we propose a new Diffusion-based Explicit Caption editing method: DECap. Specifically, we reformulate the ECE task as a denoising process under the diffusion mechanism, and introduce innovative edit-based noising and denoising processes. Thanks to this design, the noising process can help to eliminate the need for meticulous paired data selection by directly introducing word-level noises for training, learning diverse distribution over input reference caption. The denoising process involves the explicit predictions of edit operations and corresponding content words, refining reference captions through iterative step-wise editing. To further efficiently implement our diffusion process and improve the inference speed, DECap discards the prevalent multi-stage design and directly generates edit operations and content words simultaneously. Extensive ablations have demonstrated the strong generalization ability of DECap in various scenarios. More interestingly, it even shows great potential in improving the quality and controllability of caption generation.
Distractors-Immune Representation Learning with Cross-modal Contrastive Regularization for Change Captioning
PDF ↗Change captioning aims to succinctly describe the semantic change between a pair of similar images, while being immune to distractors (illumination and viewpoint changes). Under these distractors, unchanged objects often appear pseudo changes about location and scale, and certain objects might overlap others, resulting in perturbational and discrimination-degraded features between two images. However, most existing methods directly capture the difference between them, which risk obtaining error-prone difference features. In this paper, we propose a distractors-immune representation learning network that correlates the corresponding channels of two image representations and decorrelates different ones in a self-supervised manner, thus attaining a pair of stable image representations under distractors. Then, the model can better interact them to capture the reliable difference features for caption generation. To yield words based on the most related difference features, we further design a cross-modal contrastive regularization, which regularizes the cross-modal alignment by maximizing the contrastive alignment between the attended difference features and generated words. Extensive experiments show that our method outperforms the state-of-the-art methods on four public datasets.
This paper introduces a self-supervised learning framework designed for pre-training neural networks tailored to dense prediction tasks using event camera data. Our approach utilizes solely event data for training. Transferring achievements from dense RGB pre-training directly to event camera data yields subpar performance. This is attributed to the spatial sparsity inherent in an event image (converted from event data), where many pixels do not contain information. To mitigate this sparsity issue, we encode an event image into event patch features, automatically mine contextual similarity relationships among patches, group the patch features into distinctive contexts, and enforce context-to-context similarities to learn discriminative event features. For training our framework, we curate a synthetic event camera dataset featuring diverse scene and motion patterns. Transfer learning performance on downstream dense prediction tasks illustrates the superiority of our method over state-of-the-art approaches.
Tensorial template matching for fast cross-correlation with rotations and its application for tomography
PDF ↗Object detection is a main task in computer vision. Template matching is the reference method for detecting objects with arbitrary templates. However, template matching computational complexity depends on the rotation accuracy, being a limiting factor for large 3D images (tomograms). Here, we implement a new algorithm called tensorial template matching, based on a mathematical framework that represents all rotations of a template with a tensor field. Contrary to standard template matching, the computational complexity of the presented algorithm is independent of the rotation accuracy. Using both, synthetic and real data from tomography, we demonstrate that tensorial template matching is much faster than template matching and has the potential to improve its accuracy.
This paper presents ShapeLLM, the first 3D Multimodal Large Language Model (LLM) designed for embodied interaction, exploring a universal 3D object understanding with 3D point clouds and languages. ShapeLLM is built upon an improved 3D encoder by extending ReCon to ReCon++ that benefits from multi-view image distillation for enhanced geometry understanding. By utilizing ReCon++ as the 3D point cloud input encoder for LLMs, ShapeLLM is trained on constructed instruction-following data and tested on our newly human-curated benchmark, 3D MM-Vet. ReCon++ and ShapeLLM achieve state-of-the-art performance in 3D geometry understanding and language–unified 3D interaction tasks, such as embodied visual grounding.
Visual Prompting is a technique for teaching models to perform a visual task via in-context examples, and without any additional training. In this work, we analyze the activations of MAE-VQGAN, a recent Visual Prompting model, and find Task Vectors, activations that encode task specific information. Equipped with this insight, we demonstrate that it is possible to identify the task vectors and use them to guide the network towards performing different tasks without providing any input-output example(s). We propose a two-step approach to identifying task vectors. First, we rank the model activations by a relevance score, then apply a simple greedy search algorithm to select the task vectors from the top scoring activations. Surprisingly, by patching the resulting task vectors it is possible to control the desired task output and achieve performance that is competitive with the original model across multiple tasks while reducing the need for input-output example(s).
Computer vision-based re-identification (Re-ID) systems are increasingly being deployed for estimating population size in large image collections. However, the estimated size can be significantly inaccurate when the task is challenging or when deployed on data from new distributions. We propose a human-in-the-loop approach for estimating population size driven by a pairwise similarity derived from an off-the-shelf Re-ID system. Our approach, based on nested importance sampling, selects pairs of images for human vetting driven by the pairwise similarity, and produces asymptotically unbiased population size estimates with associated confidence intervals. We perform experiments on various animal Re-ID datasets and demonstrate that our method outperforms strong baselines and active clustering approaches. In many cases, we are able to reduce the error rates of the estimated size from around 80\% using CV alone to less than 20\% by vetting a fraction (often less than 0.002\%) of the total pairs. The cost of vetting reduces with the increase in accuracy and provides a practical approach for population size estimation within a desired tolerance when deploying Re-ID systems.