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Hong Mo, Xiong Zhang, Jianchao Tan, Cheng Yang, Qiong Gu, Bo Hang, Wenqi Ren

Multi-view counting (MVC) methods have shown their superiority over single-view counterparts, particularly in situations characterized by heavy occlusion and severe perspective distortions. However, hand-crafted heuristic features and identical camera layout requirements in conventional MVC methods limit their applicability and scalability. In this work, we propose a concise 3D MVC framework called \textbf{CountFormer} to elevate multi-view image-level features to a scene-level volume representation and estimate the 3D density map based on the volume features. By incorporating a camera encoding strategy, CountFormer successfully embeds camera parameters into the volume query and image-level features, enabling it to handle various camera layouts with significant differences. Furthermore, we introduce a feature lifting module capitalized on the attention mechanism to transform image-level features into a 3D volume representation for each camera view. The multi-view volume aggregation module attentively aggregates various multi-view volumes to create a comprehensive scene-level volume representation, allowing CountFormer to handle images captured by arbitrary dynamic camera layouts. The proposed method performs favorably against the state-of-the-art approaches across various widely used datasets, demonstrating its greater suitability for real-world deployment compared to conventional MVC frameworks.

Hanting Li, Hongjing Niu, Feng Zhao

In recent years, deep generative models have developed rapidly and can generate high-quality images based on input texts. Assessing the quality of generated images in a way consistent with human preferences is critical for both generative model evaluation and preferred image selection. Previous works aligned models with human preferences by training scoring models on image pairs with preference annotations (e.g., ImageReward and HPD). These carefully annotated image pairs well describe human preferences for choosing images. However, current training paradigm of these preference models is to directly maximize the preferred image score while minimizing the non-preferred image score in each image pair through cross-entropy loss. This simple and naive training paradigm mainly has two problems: 1) For image pairs of similar quality, it is unreasonable to blindly minimize the score of non-preferred images and can easily lead to overfitting. 2) The human robustness to small visual perturbations is not taken into account, resulting in the final model being unable to make stable choices. Therefore, we propose Stable Preference to redefine the training paradigm of human preference model and a anti-interference loss to improve robustness to visual disturbances. Our method achieves state-of-the-art performance on two popular text-to-image human preference datasets. Extensive ablation studies and visualizations demonstrate the rationality and effectiveness of our method.

Li-Wu Tsao, Hao-Tang Tsui, Yu-Rou Tuan, Pei-Chi Chen, Kuan-Lin Wang, Jhih-Ciang Wu, Hong-Han Shuai, Wen-Huang Cheng

Cross-modal learning has shown promising potential to overcome the limitations of single-modality tasks. However, without a proper design of representation alignment between different data sources, the external modality has no way to exhibit its value. We find that recent trajectory prediction approaches use Bird's-Eye-View (BEV) scene as additional source, but do not significantly improve the performance compared to the single-source strategies. This indicates that the representation of BEV scene and trajectory is not effectively combined. To overcome this problem, we propose TrajPrompt, a prompt-based approach that seamlessly incorporates trajectory representation into the vision-language framework, i.e. CLIP, for BEV scene understanding and future forecasting. We discover that CLIP can attend to the local area of BEV scene by utilizing our innovative design of text prompt and colored lines. Comprehensive results demonstrate TrajPrompt's effectiveness via outperforming the state-of-the-art trajectory predictors by a significant margin (over 35% improvement for ADE and FDE metrics on SDD and DroneCrowd dataset), using fewer learnable parameters than the previous trajectory modeling approaches with scene information included.

Yuanchen Ju, Kaizhe Hu, Guowei Zhang, Gu Zhang, Mingrun Jiang, Huazhe Xu

Enabling robotic manipulation that generalizes to out-of-distribution scenes is a crucial step toward open-world embodied intelligence. For human beings, this ability is rooted in the understanding of semantic correspondence among objects, which helps to naturally transfer the interaction experience of familiar objects to novel ones. Although robots lack such a reservoir of interaction experience, the vast availability of human videos on the Internet may serve as a resource, from which we extract an affordance memory of contact points. Inspired by the natural way humans think, We propose Robo-ABC: when confronted with unfamiliar objects that require generalization, the robot can acquire affordance by retrieving objects that share visual and semantic similarities from the memory, then mapping the contact points of the retrieved objects to the new object. While such correspondence may present formidable challenges at first glance, recent research finds it naturally arises from pre-trained diffusion models, enabling affordance mapping even across disparate categories. Through the Robo-ABC framework, robots can generalize to manipulate out-of-category objects in a zero-shot manner without any manual annotation, additional training, part segmentation, pre-coded knowledge, or viewpoint restrictions. Quantitatively, Robo-ABC significantly enhances the accuracy of visual affordance inference by a large margin of 28.7% compared to state-of-the-art (SOTA) end-to-end affordance models. We also conduct real-world experiments of cross-category object-grasping tasks and achieve a success rate of 85.7%, proving Robo-ABC's capacity for real-world tasks.

Zizheng Pan, Jing Liu, Haoyu He, Jianfei Cai, Bohan Zhuang

Large pretrained plain vision Transformers (ViTs) have been the workhorse for many downstream tasks. However, existing works utilizing off-the-shelf ViTs are inefficient in terms of training and deployment, because adopting ViTs with individual sizes requires separate trainings and is restricted by fixed performance-efficiency trade-offs. In this paper, we are inspired by stitchable neural networks (SN-Net), which is a new framework that cheaply produces a single model that covers rich subnetworks by stitching pretrained model families, supporting diverse performance-efficiency trade-offs at runtime. Building upon this foundation, we introduce SN-Netv2, a systematically improved model stitching framework to facilitate downstream task adaptation. Specifically, we first propose a two-way stitching scheme to enlarge the stitching space. We then design a resource-constrained sampling strategy that takes into account the underlying FLOPs distributions in the space for better sampling. Finally, we observe that learning stitching layers as a low-rank update plays an essential role on downstream tasks to stabilize training and ensure a good Pareto frontier. With extensive experiments on ImageNet-1K, ADE20K, COCO-Stuff-10K and NYUv2, SN-Netv2 demonstrates superior performance over SN-Netv1 on downstream dense predictions and shows strong ability as a flexible vision backbone, achieving great advantages in both training efficiency and deployment flexibility.

Jiali Cheng, Hadi Amiri

Machine Unlearning removes specific knowledge about training data samples corresponding effects from an already trained model. It has significant practical benefits, such as purging private, inaccurate, or outdated information from trained models without the need for complete re-training. Unlearning within a multimodal setting presents unique challenges due to the intrinsic ependencies between different data modalities and the expensive cost of training on large multimodal datasets and architectures. This paper presents the first machine unlearning approach for multimodal data and models, titled MultiDelete, which is designed to decouple associations between unimodal data points during unlearning without losing the overall representation strength of the trained model. MultiDelete advocates for three key properties for effective multimodal unlearning: (a): modality decoupling, which effectively decouples the association between individual unimodal data points marked for deletion, rendering them as unrelated data points, (b): multimodal knowledge retention, which retains the multimodal representation capability of the model post-unlearning, and (c): unimodal knowledge retention, which retains the unimodal representation capability of the model post-unlearning. MultiDelete is efficient to train and is not constrained by using a strongly convex loss--a common restriction among many existing baselines. Experiments on two multimodal architectures and four datasets, including image-text and graph-text datasets, show that MultiDelete gains an average improvement of 17.6 points over best performing baseline in unlearning multimodal training samples, can maintain the multimodal and unimodal knowledge of the original model post unlearning, can provide better protection to unlearned data, and is robust against adversarial attacks

Jinpeng Chen, Runmin Cong, Yuxuan Luo, Horace Ho Shing Ip, Sam Kwong

This study explores the emerging area of continual panoptic segmentation, highlighting three key balances. First, we introduce past-class backtrace distillation to balance the stability of existing knowledge with the adaptability to new information. This technique retraces the features associated with past classes based on the final label assignment results, performing knowledge distillation targeting these specific features from the previous model while allowing other features to flexibly adapt to new information. Additionally, we introduce a class-proportional memory strategy, which aligns the class distribution in the replay sample set with that of the historical training data. This strategy maintains a balanced class representation during replay, enhancing the utility of the limited-capacity replay sample set in recalling prior classes. Moreover, recognizing that replay samples are annotated only for the classes of their original step, we devise balanced anti-misguidance losses, which combat the impact of incomplete annotations without incurring classification bias. Building upon these innovations, we present a new method named Balanced Continual Panoptic Segmentation (BalConpas). Our evaluation on the challenging ADE20K dataset demonstrates its superior performance compared to existing state-of-the-art methods.

Akin Caliskan, Berkay Kicanaoglu, H K

We propose PAV, Personalized Head Avatar for the synthesis of human faces under arbitrary viewpoints and facial expressions. PAV introduces a method that learns a dynamic deformable neural radiance field (NeRF), in particular from a collection of monocular talking face videos of the same character under various appearance and shape changes. Unlike existing head NeRF methods that are limited to modeling such input videos on a per-appearance basis, our method allows for learning multi-appearance NeRFs, introducing appearance embedding for each input video via learnable latent neural features attached to the underlying geometry. Furthermore, the proposed appearance-conditioned density formulation facilitates the shape variation of the character, such as facial hair and soft tissues, in the radiance field prediction. To the best of our knowledge, our approach is the first dynamic deformable NeRF framework to model appearance and shape variations in a single unified network for multi-appearances of the same subject. We demonstrate experimentally that PAV outperforms the baseline method in terms of visual rendering quality in our extensive quantitative and qualitative studies on various subjects.

Dominik Bauer, Zhenjia Xu, Shuran Song

Manipulation of elastoplastic objects like dough often involves topological changes such as splitting and merging. The ability to accurately predict these topological changes that a specific action might incur is critical for planning interactions with elastoplastic objects. We present DoughNet, a Transformer-based architecture for handling these challenges, consisting of two components. First, a denoising autoencoder represents deformable objects of varying topology as sets of latent codes. Second, a visual predictive model performs autoregressive set prediction to determine long-horizon geometrical deformation and topological changes purely in latent space. Given a partial initial state and desired manipulation trajectories, it infers all resulting object geometries and topologies at each step. Our experiments in simulated and real environments show that DoughNet is able to significantly outperform related approaches that consider deformation only as geometrical change.

Ming Nie, Renyuan Peng, Chunwei Wang, Xinyue Cai, Jianhua Han, Hang Xu, Li Zhang

Large vision-language models (VLMs) have garnered increasing interest in autonomous driving areas, due to their advanced capabilities in complex reasoning tasks essential for highly autonomous vehicle behavior. Despite their potential, research in autonomous systems is hindered by the lack of datasets with annotated reasoning chains that explain the decision-making processes in driving. To bridge this gap, we present Reason2Drive, a benchmark dataset with over 600K video-text pairs, aimed at facilitating the study of interpretable reasoning in complex driving environments. We distinctly characterize the autonomous driving process as a sequential combination of perception, prediction, and reasoning steps, and the question-answer pairs are automatically collected from a diverse range of open-source outdoor driving datasets, including nuScenes, Waymo and ONCE. Moreover, we introduce a novel aggregated evaluation metric to assess chain-based reasoning performance in autonomous systems, addressing the reasoning ambiguities of existing metrics such as BLEU and CIDEr. Based on the proposed benchmark, we conduct experiments to assess various existing VLMs, revealing insights into their reasoning capabilities. Additionally, we develop an efficient approach to empower VLMs to leverage object-level perceptual elements in both feature extraction and prediction, further enhancing their reasoning accuracy. Extendable experiments demonstrate the supportive effect of Reason2Drive towards visual reasoning and downstream planning tasks. The code and dataset will be released.

Gyeongsik Moon, Takaaki Shiratori, Shunsuke Saito

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and hand motions. In this work, we present ExAvatar, an expressive whole-body 3D human avatar learned from a short monocular video. We design ExAvatar as a combination of the whole-body parametric mesh model (SMPL-X) and 3D Gaussian Splatting (3DGS). The main challenges are 1) a limited diversity of facial expressions and poses in the video and 2) the absence of 3D observations, such as 3D scans and RGBD images. The limited diversity in the video makes animations with novel facial expressions and poses non-trivial. In addition, the absence of 3D observations could cause significant ambiguity in human parts that are not observed in the video, which can result in noticeable artifacts under novel motions. To address them, we introduce our hybrid representation of the mesh and 3D Gaussians. Our hybrid representation treats each 3D Gaussian as a vertex on the surface with pre-defined connectivity information (i.e., triangle faces) between them following the mesh topology of SMPL-X. It makes our ExAvatar animatable with novel facial expressions by driven by the facial expression space of SMPL-X. In addition, by using connectivity-based regularizers, we significantly reduce artifacts in novel facial expressions and poses. Code and pre-trained weights will be publicly available.

Lin Zhang, Shentong Mo, Yijing Zhang, Pedro Morgado

Current visual generation methods can produce high-quality videos guided by texts. However, effectively controlling object dynamics remains a challenge. This work explores audio as a cue to generate temporally-synchronized image animations. We introduce Audio-Synchronized Visual Animation (ASVA), a task animating a static image to demonstrate motion dynamics, temporally guided by audio clips across multiple classes. To this end, we present AVSync15, a dataset curated from VGGSound with videos featuring synchronized audio-visual events across 15 categories. We also present a diffusion model, AVSyncD, capable of generating dynamic animations guided by audios. Extensive evaluations validate AVSync15 as a reliable benchmark for synchronized generation and demonstrate our model's superior performance. We further explore AVSyncD's potential in a variety of audio-synchronized generation tasks, from generating full videos without a base image to controlling object motions with various sounds. We hope our established benchmark can open new avenues for controllable visual generation.

Xiang Zhang, Yulun Zhang, Fisher Yu

Transformers have exhibited promising performance in computer vision tasks including image super-resolution (SR). However, popular transformer-based SR methods often employ window self-attention with quadratic computational complexity to window sizes, resulting in fixed small windows with limited receptive fields. In this paper, we present a general strategy to convert transformer-based SR networks to hierarchical transformers (HiT-SR), boosting SR performance with multi-scale features while maintaining an efficient design. Specifically, we first replace the commonly used fixed small windows with expanding hierarchical windows to aggregate features at different scales and establish long-range dependencies. Considering the intensive computation required for large windows, we further design a spatial-channel correlation method with linear complexity to window sizes, efficiently gathering spatial and channel information from hierarchical windows. Extensive experiments verify the effectiveness and efficiency of our HiT-SR, and our improved versions of SwinIR-Light, SwinIR-NG, and SRFormer-Light yield state-of-the-art SR results with fewer parameters, FLOPs, and faster speeds ($\sim7\times$).

Feiyu CHEN, Wei Lin, Ziquan Liu, Antoni Chan

Imperceptible watermarks are essential in safeguarding the content authenticity and the rights of creators in imagery. Recently, several leading approaches, notably zero-bit watermarking, have demonstrated impressive imperceptibility and robustness in image watermarking. However, these methods have security weaknesses, e.g., the risk of counterfeiting and the ease of erasing an existing watermark with another watermark, while also lacking a statistical guarantee regarding the detection performance. To address this issue, we propose a novel framework to train a secret key network (SKN), which serves as a non-duplicable safeguard for securing the embedded watermark. The SKN is trained so that natural images' output obeys a standard multi-variate normal distribution. To embed a watermark, we apply an adversarial attack (a modified PGD attack) on the image such that the SKN produces a secret key signature (SKS) with a longer length. We then derive two hypothesis tests to detect the presence of the watermark in an image via the SKN response magnitude and the SKS angle, which offer a statistical guarantee of the false positive rate. Our extensive empirical study demonstrates that our framework maintains robustness comparable to existing methods and excels in security and imperceptibility.

ShahRukh Athar, Shunsuke Saito, Stanislav Pidhorskyi, Zhengyu Yang, Chen Cao

Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the generation of photorealistic and animatable 3D avatars from quick phone scans, they have baked-in capture-time lighting, lack facial details and have missing regions in areas such as the back of the ears. Thus, they lag in quality compared to studio-captured avatars. In this paper, we propose a method to bridge this gap by generating studio-like illuminated texture maps from short, monocular phone captures. We do this by parameterizing the phone texture maps using the W+ space of a StyleGAN2, enabling near-perfect reconstruction. Then, we finetune a StyleGAN2 by sampling in the W+ parameterized space using a very small set of studio-captured textures as an adversarial training signal. To further enhance the realism and accuracy of facial details, we super-resolve the output of the StyleGAN2 using a diffusion model conditioned on image gradients of the phone-captured texture map. Once trained, our method excels at producing studio-like facial texture maps from casual monocular smartphone videos. Demonstrating its capabilities, we showcase the generation of photorealistic, uniformly lit, complete avatars from monocular phone captures.

Chi-Pin Huang, Kai-Po Chang, Chung-Ting Tsai, Yung-Hsuan Lai, Fu-En Yang, Yu-Chiang Frank Wang

Concept erasure in text-to-image diffusion models aims to disable pre-trained diffusion models from generating images related to a target concept. To perform reliable concept erasure, the properties of robustness and locality are desirable. The former refrains the model from producing images associated with the target concept for any paraphrased or learned prompts, while the latter preserves its ability in generating images with non-target concepts. In this paper, we propose Reliable Concept Erasing via Lightweight Erasers (Receler). It learns a lightweight Eraser to perform concept erasing while satisfying the above desirable properties by proposed concept-localized regularization and adversarial prompt learning schemes. Comprehensive experiments with various concepts verify the superiority of Receler over previous methods. Our code will be available upon acceptance.

Wonjae Kim, Sanghyuk Chun, Taekyung Kim, Dongyoon Han, Sangdoo Yun

In an era where the volume of data drives the effectiveness of self-supervised learning, the specificity and clarity of data semantics play a crucial role in model training. Addressing this, we introduce HYPerbolic Entailment filtering (HYPE), a novel methodology designed to meticulously extract modality-wise meaningful and well-aligned data from extensive, noisy image-text pair datasets. Our approach leverages hyperbolic embeddings and the concept of entailment cones to evaluate and filter out samples with meaningless or underspecified semantics, focusing on enhancing the specificity of each data sample. HYPE not only demonstrates a significant improvement in filtering efficiency but also sets a new state-of-the-art in the DataComp benchmark when combined with existing filtering techniques. This breakthrough showcases the potential of HYPE to refine the data selection process, thereby contributing to the development of more accurate and efficient self-supervised learning models. Additionally, the image specificity $\epsilon_{i}$ can be independently applied to induce an image-only dataset from an image-text or image-only data pool for training image-only self-supervised models and showed superior performance when compared to the dataset induced by CLIP score.

Jian Meng, Yuecheng Li, CHENGHUI Li, Syed Shakib Sarwar, Dilin Wang, Jae-sun Seo

Real-time decoding generates high-quality assets for rendering photorealistic Codec Avatars for immersive social telepresence with AR/VR. However, high-quality avatar decoding incurs expensive computation and memory consumption, which necessitates the design of a decoder compression algorithm (e.g., quantization). Although quantization has been widely studied, the quantization of avatar decoders is an urgent yet under-explored need. Furthermore, the requirement of fast ``User-Avatar'' deployment prioritizes the post-training quantization (PTQ) over the time-consuming quantization-aware training (QAT). As the first work in this area, we reveal the sensitivity of the avatar decoding quality under low precision. In particular, the state-of-the-art (SoTA) QAT and PTQ algorithms introduce massive amounts of temporal noise to the rendered avatars, even with the well-established 8-bit precision. To resolve these issues, a novel PTQ algorithm is proposed for quantizing the avatar decoder with low-precision weights and activation (8-bit and 6-bit), without introducing temporal noise to the rendered avatar. Furthermore, the proposed method only needs 10% of the activations of each layer to calibrate quantization parameters without any distribution manipulations or extensive boundary search. The proposed method is evaluated on various face avatars with different facial characteristics. The proposed method compresses the decoder model by 5.3x while recovering the quality on par with the full precision baseline. In addition to the avatar rendering tasks, POCA is also applicable to image resolution enhancement tasks, achieving new SoTA image quality. The source code of POCA will be released soon.

Ishan Rajendrakumar Dave, Mamshad Nayeem Rizve, Shah Mubarak

Real-life applications of action recognition often require a fine-grained understanding of subtle movements, e.g., in sports analytics, user interactions in AR/VR, and surgical videos. Although fine-grained actions are more costly to annotate, existing semi-supervised action recognition has mainly focused on coarse-grained action recognition. Since fine-grained actions are more challenging due to the absence of scene bias, classifying these actions requires an understanding of action-phases. Hence, existing coarse-grained semi-supervised methods do not work effectively. In this work, we for the first time thoroughly investigate semi-supervised fine-grained action recognition (FGAR). We observe that alignment distances like dynamic time warping (DTW) provide a suitable action-phase-aware measure for comparing fine-grained actions, a concept previously unexploited in FGAR. However, since regular DTW distance is pairwise and assumes strict alignment between pairs, it is not directly suitable for classifying fine-grained actions. To utilize such alignment distances in a limited-label setting, we propose an Alignability-Verification-based Metric learning technique to effectively discriminate between fine-grained action pairs. Our learnable alignability score provides a better phase-aware measure, which we use to refine the pseudo-labels of the primary video encoder. Our collaborative pseudo-labeling-based framework 'FinePseudo' significantly outperforms prior methods on four fine-grained action recognition datasets: Diving48, FineGym99, FineGym288, and FineDiving, and shows improvement on existing coarse-grained datasets: Kinetics400 and Something-SomethingV2. We also demonstrate the robustness of our collaborative pseudo-labeling in handling novel unlabeled classes in open-world semi-supervised setups.

Hallee E. Wong, Marianne Rakic, John Guttag, Adrian V. Dalca

Medical image segmentation is a crucial part of both scientific research and clinical care. With enough labelled data, deep learning models can be trained to accurately automate specific medical image segmentation tasks. However, manually segmenting images to create training data is highly labor intensive and requires domain expertise. We present ScribblePrompt, a flexible neural network based interactive segmentation tool for biomedical imaging that enables human annotators to segment previously unseen structures using scribbles, clicks, and bounding boxes. Through rigorous quantitative experiments, we demonstrate that given comparable amounts of interaction, ScribblePrompt produces more accurate segmentations than previous methods on datasets unseen during training. In a user study with domain experts, ScribblePrompt reduced annotation time by 28\% while improving Dice by 15\% compared to the next best method. ScribblePrompt's success rests on a set of careful design decisions. These include a training strategy that incorporates both a highly diverse set of images and tasks, novel algorithms for simulated user interactions and labels, and a network that enables fast inference. We showcase ScribblePrompt in an interactive online demo: https://huggingface.co/spaces/anon5167/ScribblePrompt