The Segment Anything Model (SAM) has demonstrated remarkable zero-shot capability and flexible geometric prompting in general image segmentation. However, it often struggles in domains that are either sparsely represented or lie outside its training distribution, such as aerial, medical, and non-RGB images. Recent efforts have predominantly focused on adapting SAM to these domains using fully supervised methods, which necessitate large amounts of annotated training data and pose practical challenges in data collection. This paper presents CAT-SAM, a ConditionAl Tuning network that explores few-shot adaptation of SAM toward various challenging downstream domains in a data-efficient manner. The core design is a prompt bridge structure that enables decoder-conditioned joint tuning of the heavyweight image encoder and the lightweight mask decoder. The bridging maps the domain-specific features of the mask decoder to the image encoder, fostering synergic adaptation of both components with mutual benefits with few-shot target samples only, ultimately leading to superior segmentation in various downstream tasks. We develop two CAT-SAM variants that adopt two tuning strategies for the image encoder: one injecting learnable prompt tokens in the input space and the other inserting lightweight adapter networks. Extensive experiments over 11 downstream tasks show that CAT-SAM achieves superior segmentation consistently even under the very challenging one-shot adaptation setup. Code will be available.
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Several variants of Neural Radiance Fields (NeRFs) have significantly improved the accuracy of synthesized images and surface reconstruction of 3D scenes/objects. In all of these methods, a key characteristic is that none can train the neural network with every possible input data, specifically, every pixel and potential 3D point along the projection rays due to scalability issues. While vanilla NeRFs uniformly sample both the image pixels and 3D points along the projection rays, some variants focus only on guiding the sampling of the 3D points along the projection rays. In this paper, we leverage the implicit surface representation of the foreground scene and model a probability density function in a 3D image projection space to achieve a more targeted sampling of the rays toward regions of interest, resulting in improved rendering. Additionally, a new surface reconstruction loss is proposed for improved performance. This new loss fully explores the proposed 3D image projection space model and incorporates near-to-surface and empty space components. By integrating our novel sampling strategy and novel loss into any current state-of-the-art neural implicit surface renderer, we achieve more accurate and detailed 3D reconstructions and improved image rendering, especially for the regions of interest in any given scene. The code will be made available.
We present a method to create interpretable concept sliders that enable precise control over attributes in image generations from diffusion models. Our approach identifies a low-rank parameter direction corresponding to one concept while minimizing interference with other attributes. A slider is created using a small set of prompts or sample images; thus slider directions can be created for either textual or visual concepts. Concept Sliders are plug-and-play: they can be composed efficiently and continuously modulated, enabling precise control over image generation. In quantitative experiments comparing to previous editing techniques, our sliders exhibit stronger targeted edits with lower interference. We showcase sliders for weather, age, styles, and expressions, as well as slider compositions. We show how sliders can transfer latents from StyleGAN for intuitive editing of visual concepts for which textual description is difficult. We also find that our method can help address persistent quality issues in Stable Diffusion XL including repair of object deformations and fixing distorted hands.
The proliferation of single-photon image sensors has opened the door to a plethora of high-speed and low-light imaging applications. However, data collected by these sensors are often 1-bit or few-bit, and corrupted by noise and strong motion. Conventional video restoration methods are not designed to handle this situation, while specialized quanta burst algorithms have limited performance when the number of input frames is low. In this paper, we introduce Quanta Video Restoration (QUIVER), an end-to-end trainable network built on the core ideas of classical quanta restoration methods, i.e., pre-filtering, flow estimation, fusion, and refinement. We also collect and publish I2-2000FPS, a high-speed video dataset with the highest temporal resolution of 2000 frames-per-second, for training and testing. On simulated and real data, QUIVER outperforms existing quanta restoration methods by a significant margin. Code and dataset available at https://github.com/chennuriprateek/QuantaVideoRestoration-QUIVER-
In this work, we tackle the limitations of current LiDAR-based 3D object detection systems, which are hindered by a restricted class vocabulary and the high costs associated with annotating new object classes. Our exploration of open-vocabulary (OV) learning in urban environments aims to capture novel instances using pre-trained vision-language models (VLMs) with multi-sensor data. We design and benchmark a set of four potential solutions as baselines, categorizing them into either top-down or bottom-up approaches based on their input data strategies. While effective, these methods exhibit certain limitations, such as missing novel objects in 3D box estimation or applying rigorous priors, leading to biases towards objects near the camera or of rectangular geometries. To overcome these limitations, we introduce a universal \textsc{Find n' Propagate} approach for 3D OV tasks, aimed at maximizing the recall of novel objects and propagating this detection capability to more distant areas thereby progressively capturing more. In particular, we utilize a greedy box seeker to search against 3D novel boxes of varying orientations and depth in each generated frustum and ensure the reliability of newly identified boxes by cross alignment and density ranker. Additionally, the inherent bias towards camera-proximal objects is alleviated by the proposed remote simulator, which randomly diversifies pseudo-labeled novel instances in the self-training process, combined with the fusion of base samples in the memory bank. Extensive experiments demonstrate a 53\% improvement in novel recall across diverse OV settings, VLMs, and 3D detectors. Notably, we achieve up to a 3.97-fold increase in Average Precision (AP) for novel object classes. The \texttt{source code} is made available in the supplementary material.
In this paper, we present MoMA: an open-vocabulary, training-free personalized image model that boasts flexible zero-shot capabilities. As foundational text-to-image models rapidly evolve, the demand for robust image-to-image translation grows. Addressing this need, MoMA specializes in subject-driven personalized image generation. Utilizing an open-source, Multimodal Large Language Model (MLLM), we train MoMA to serve a dual role as both a feature extractor and a generator. This approach effectively synergizes reference image and text prompt information to produce valuable image features, facilitating an image diffusion model. To better leverage the generated features, we further introduce a novel self-attention shortcut method that efficiently transfers image features to an image diffusion model, improving the resemblance of the target object in generated images. Remarkably, as a tuning-free plug-and-play module, our model requires only a single reference image and outperforms existing methods in generating images with high detail fidelity, enhanced identity-preservation and prompt faithfulness. We commit to making our work open-source, thereby providing universal access to these advancements.
Reconstructing a 3D scene from unordered images is pivotal in computer vision and robotics, with applications spanning crowd-sourced mapping and beyond. While global Structure-from-Motion (SfM) techniques are scalable and fast, they often compromise on accuracy. To address this, we introduce a principled approach that integrates gravity direction into the rotation averaging phase of global pipelines, enhancing camera orientation accuracy and reducing the degrees of freedom. This additional information is commonly available in recent consumer devices, such as smartphones, mixed-reality devices and drones, making the proposed method readily accessible. Rooted in circular regression, our algorithm has similar convergence guarantees as linear regression. It also supports scenarios where only a subset of cameras have known gravity. Additionally, we propose a mechanism to refine error-prone gravity. We achieve state-of-the-art accuracy on four large-scale datasets. Particularly, the proposed method improves upon the SfM baseline by 13 AUC@$1^\circ$ points, on average, while running eight times faster. It also outperforms the standard planar pose graph optimization technique by 23 AUC@$1^\circ$ points. The code will be made publicly available.
Reconstructing 3D structure and camera motion from images has been a long-standing focus of computer vision research and is commonly referred to as Structure-from-Motion (SfM). Solutions to this problem are categorized into two main approaches: incremental and global. While the most popular systems follow the incremental paradigm due to superior accuracy and robustness, global approaches are drastically more scalable and efficient. We revisit the problem of global SfM and propose GLOMAP as a new general-purpose system. In terms of accuracy and robustness, we achieve results comparable to COLMAP, the most widely used incremental SfM, while being orders of magnitude faster. GLOMAP significantly outperforms state-of-the-art global SfM (Theia, OpenMVG). The code will be made available as open-source.
We address the semi-calibrated relative pose estimation problem where we assume the principal point to be in the center of the image and estimate the focal lengths, relative rotation, and translation of two cameras. We introduce the first minimal solver that requires only a single affine correspondence in conjunction with predicted monocular depth. Recognizing its degeneracy when the correspondence stems from a fronto-parallel plane, we present an alternative solver adept at recovering the correct solution under such circumstances. By integrating these methods within the GC-RANSAC framework, we show they surpass standard approaches, delivering more accurate poses at comparable runtimes across large-scale, publicly available indoor and outdoor datasets. The code will be public.
We introduce \emph{ReMatching}, a novel shape correspondence solution based on the functional maps framework. Our method, by exploiting a new and appropriate \emph{re}-meshing paradigm, can target shape-\emph{matching} tasks even on meshes counting millions of vertices, where the original functional maps does not apply or requires a massive computational cost. The core of our procedure is a time-efficient remeshing algorithm which constructs a low-resolution geometry while acting conservatively on the original topology and metric. These properties allow translating the functional maps optimization problem on the resulting low-resolution representation, thus enabling efficient computation of correspondences with functional map approaches. Finally, we propose an efficient technique for extending the estimated correspondence to the original meshes. Through quantitative and qualitative comparisons, we show that our method is more efficient and effective, outperforming state-of-the-art pipelines in quality and computational cost.
3D panoptic segmentation is a challenging perception task, especially in autonomous driving. It aims to predict both semantic and instance annotations for 3D points in a scene. Although prior 3D panoptic segmentation approaches have achieved great performance on closed-set benchmarks, generalizing these approaches to unseen things and unseen stuff categories remains an open problem. For unseen object categories, 2D open-vocabulary segmentation has achieved promising results that solely rely on frozen CLIP backbones and ensembling multiple classification outputs. However, we find that simply extending these 2D models to 3D does not guarantee good performance due to poor per-mask classification quality, especially for novel stuff categories. In this paper, we propose the first method to tackle 3D open-vocabulary panoptic segmentation. Our model takes advantage of the fusion between learnable LiDAR features and dense frozen vision CLIP features, using a single classification head to make predictions for both base and novel classes. To further improve the classification performance on novel classes and leverage the CLIP model, we propose two novel loss functions: object-level distillation loss and voxel-level distillation loss. Our experiments on the nuScenes and SemanticKITTI datasets show that our method outperforms the strong baseline by a large margin.
From a single image, visual cues can help deduce intrinsic and extrinsic camera parameters like the focal length and the gravity direction. This single-image calibration can benefit various downstream applications like image editing and 3D mapping. Current approaches to this problem are based on either classical geometry with lines and vanishing points or on deep neural networks trained end-to-end. The learned approaches are more robust but struggle to generalize to new environments and are less accurate than their classical counterparts. We hypothesize that they lack the constraints that 3D geometry provides. In this work, we introduce GeoCalib, a deep neural network that leverages universal rules of 3D geometry through an optimization process. GeoCalib is trained end-to-end to estimate camera parameters and learns to find useful visual cues from the data. Experiments on various benchmarks show that GeoCalib is more robust and more accurate than existing classical and learned approaches. Its internal optimization estimates uncertainties, which help flag failure cases and benefit downstream applications like visual localization.
Increasing the annotation efficiency of trajectory annotations from videos has the potential to enable the next generation of data-hungry tracking algorithms to thrive on large-scale datasets. Despite the importance of this task, there are currently very few works exploring how to efficiently label tracking datasets in a comprehensive manner. We introduce SPAM, a tracking data engine that provides high-quality labels with minimal human intervention. SPAM is built around two key insights: i) most tracking scenarios can be easily resolved. To take advantage of this, we utilize a pre-trained model to generate high-quality pseudo-labels, reserving human involvement for a smaller subset of more difficult instances; ii) handling the spatiotemporal dependencies of track annotations across time can be elegantly and efficiently formulated through graphs. Hence, we use a unified graph formulation to address the annotation of both detections and identity association for tracks across time. Based on these insights, SPAM produces high-quality annotations with a fraction of ground truth labeling cost. We demonstrate that trackers trained on SPAM labels achieve comparable performance to those trained on human annotations while requiring only 3-20% of the human labeling effort. Hence, SPAM paves the way towards highly annotation-efficient large-scale tracking datasets. Our code and models will be available upon acceptance.
Simulated virtual environments have been widely used to learn robotic agents that perform daily household tasks. These environments encourage research progress by far, but often provide limited object interactability, visual appearance different from real-world environments, or relatively smaller environment sizes. This prevents the learned models in the virtual scenes from being readily deployable. To bridge the gap between these learning environments and deploying (i.e., real) environments, we propose the ReALFRED benchmark that employs real-world scenes, objects, and room layouts to learn agents to complete household tasks by understanding free-form language instructions and interacting with objects in large, multi-room and 3D-captured scenes. Specifically, we extend the ALFRED benchmark with updates for larger environmental spaces with smaller visual domain gaps. With ReALFRED, we analyze previously crafted methods for the ALFRED benchmark and observe that they consistently yield lower performance in all metrics, encouraging the community to develop methods in more realistic environments. Our code and data are publicly available.
Advancements in open-sourced text-to-image models and fine-tuning methods have led to the increasing risk of malicious adaptation, i.e., fine-tuning to generate harmful/unauthorized content. Recent works, e.g., Glaze or MIST, have developed data-poisoning techniques which protect the data against adaptation methods. In this work, we consider an alternative paradigm for protection. We propose to ``immunize'' the model by learning model parameters that are difficult for the adaptation methods when fine-tuning malicious content; in short IMMA. Specifically, IMMA should be applied before the release of the model weights to mitigate these risks. Empirical results show IMMA's effectiveness against malicious adaptations, including mimicking the artistic style and learning of inappropriate/unauthorized content, over three adaptation methods: LoRA, Textual-Inversion, and DreamBooth.
Training gaze following models requires a large number of images with gaze target coordinates annotated by human annotators, which is a laborious and inherently ambiguous process. We propose the first semi-supervised method for gaze following by introducing two novel priors to the task. We obtain the first prior using a large pretrained Visual Question Answering (VQA) model, where we compute Grad-CAM heatmaps by `prompting' the VQA model with a gaze following question. These heatmaps can be noisy and not suited for use in training. The need to refine these noisy annotations leads us to incorporate a second prior. We utilize a diffusion model trained on limited human annotations and modify the reverse sampling process to refine the Grad-CAM heatmaps. By tuning the diffusion process we achieve a trade-off between the human annotation prior and the VQA heatmap prior, which retains the useful VQA prior information while exhibiting similar properties to the training data distribution. Our method outperforms simple pseudo-annotation generation baselines on the GazeFollow image dataset. More importantly, our pseudo-annotation strategy, applied to a widely used supervised gaze following model (VAT), reduces the annotation need by 50%. Our method also performs the best on the VideoAttentionTarget dataset. Our source code will be made available upon publication.
We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation to accommodate arbitrary topologies. Furthermore, we propose a new pipeline that employs a point-based AutoEncoder to learn a compact and continuous latent space for accurately encoding UDF and support high-resolution mesh extraction. We further show that our new pipeline significantly outperforms the prior approaches to learning the distance fields, such as the grid-based AutoEncoder, which is not scalable and incapable of learning accurate UDF. In addition, we adopt a curriculum learning strategy to efficiently embed various surfaces. With the pretrained shape latent space, we employ a latent diffusion model to acquire the distribution of various shapes. Extensive experiments are presented on using Surf-D for unconditional generation, category conditional generation, image conditional generation, and text-to-shape tasks. The experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities as conditions. The code will be publicly available upon paper publication.
Topology reasoning aims to provide a comprehensive and precise understanding of road scenes, enabling autonomous driving systems to identify safe and efficient navigation routes. In this paper, we present RoadPainter, an innovative approach for detecting and reasoning about the topology of lane centerlines using multi-view images. The core concept behind RoadPainter is to extract a set of points from each centerline mask to improve the accuracy of centerline prediction. To achieve this, we start by implementing a transformer decoder that integrates a hybrid attention mechanism and a real-virtual separation strategy to predict coarse lane centerlines and establish topological associations. Subsequently, we generate centerline instance masks guided by the centerline points from the transformer decoder. Moreover, we derive an additional set of points from each mask and combine them with previously detected centerline points for further refinement. Additionally, we introduce an optional module that incorporates a Standard Definition (SD) map to further optimize centerline detection and enhance topological reasoning performance. Experimental evaluations on the OpenLane-V2 dataset demonstrate the state-of-the-art performance of RoadPainter.
Large pre-trained Vision-Language Models (VLMs) have become ubiquitous foundational components of other models and downstream tasks. Although powerful, our empirical results reveal that such models might not be able to identify fine-grained concepts. Specifically, the explanations of VLMs with respect to fine-grained concepts are entangled and mislocalized. To address this issue, we propose to DisEntAngle and Localize (DEAL) the concept-level explanations for VLMs without human annotations. The key idea is encouraging the concept-level explanations to be distinct while maintaining consistency with category-level explanations. We conduct extensive experiments and ablation studies on a wide range of benchmark datasets and vision-language models. Our empirical results demonstrate that the proposed method significantly improves the concept-level explanations of the model in terms of disentanglability and localizability. Surprisingly, the improved explainability alleviates the model's reliance on spurious correlations, which further benefits the prediction accuracy.
Knowledge distillation (KD) has emerged as a promising technique in deep learning, typically employed to enhance a compact student network through learning from their high-performance but more complex teacher variant. When applied in the context of image super-resolution, most KD approaches are modified versions of methods developed for other computer vision tasks, which are based on training strategies with a single teacher and simple loss functions. In this paper, we propose a novel Multi-Teacher Knowledge Distillation (MTKD) framework specifically for image super-resolution. It exploits the advantages of multiple teachers by combining and enhancing the outputs of these teacher models, which then guides the learning process of the compact student network. To achieve more effective learning performance, we have also developed a new wavelet-based loss function for MTKD, which can better optimize the training process by observing differences in both the spatial and frequency domains. We fully evaluate the effectiveness of the proposed method by comparing it to five commonly used KD methods for image super-resolution based on three popular network architectures. The results show that the proposed MTKD method achieves evident improvements in super-resolution performance, up to 0.46dB (based on PSNR), over state-of-the-art KD approaches across different network structures. The source code of MTKD will be made available here for public evaluation.