论文检索

输入标题、作者或关键词,从 2,387 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 ECCV 2024
2,387篇论文
第 95 / 120 页

William Ljungbergh, Adam Tonderski, Joakim Johnander, Holger Caesar, Kalle Åström, Michael Felsberg, Christoffer Petersson

We present a versatile NeRF-based simulator for testing autonomous driving (AD) software systems, designed with a focus on sensor-realistic closed-loop evaluation and the creation of safety-critical scenarios. The simulator learns from sequences of real-world driving sensor data and enables reconfigurations and renderings of new, unseen scenarios. In this work, we use our simulator to test the responses of AD models to safety-critical scenarios inspired by the European New Car Assessment Programme (Euro NCAP). Our evaluation reveals that, while state-of-the-art end-to-end planners excel in nominal driving scenarios in an open-loop setting, they exhibit critical flaws when navigating our safety-critical scenarios in a closed-loop setting. This highlights the need for advancements in the safety and real-world usability of end-to-end planners. By publicly releasing our simulator and scenarios as an easy-to-run evaluation suite, we invite the research community to explore, refine, and validate their AD models in controlled, yet highly configurable and challenging sensor-realistic environments.

Jin-Ting He, Fu-Jen Tsai, Jia-Hao Wu, Yan-Tsung Peng, Chung-Chi Tsai, Chia-Wen Lin, Yen-Yu Lin

Dynamic scene video deblurring aims to remove undesirable blurry artifacts captured during the exposure process. Although previous video deblurring methods have achieved impressive results, they still suffer from significant performance drops due to the domain gap between training and testing videos, especially for those captured in real-world scenarios. To address this issue, we propose a domain adaptation scheme based on a reblurring model to achieve test-time fine-tuning for deblurring models in unseen domains. Since blurred and sharp pairs are unavailable for fine-tuning during inference, our scheme can generate domain-adaptive training pairs to calibrate a deblurring model for the target domain. First, a Relatively-Sharp Detection Module is proposed to identify relatively sharp regions from the blurry input images and regard them as pseudo-sharp images. Next, we utilize a reblurring model to produce blurred images based on the pseudo-sharp images extracted during testing. To synthesize blurred images in compliance with the target data distribution, we propose a Domain-adaptive Blur Condition Generation Module to create domain-specific blur conditions for the reblurring model. Finally, the generated pseudo-sharp and blurred pairs are used to fine-tune a deblurring model for better performance. Extensive experimental results demonstrate that our approach can significantly improve state-of-the-art video deblurring methods, providing performance gains of up to 7.54dB on various real-world video deblurring datasets.

Umar Khalid, Hasan Iqbal, Azib Farooq, Jing Hua, Chen Chen

We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process, involving pose estimation using Structure-from-Motion (SfM) libraries like COLMAP, initializing the 3D model with unedited images, and iteratively updating the dataset with edited images to achieve a 3D scene with text fidelity. Our framework streamlines the conventional multi-stage 3D editing process into a single-stage workflow by overcoming the reliance on COLMAP and eliminating the cost of model initialization. We apply a diffusion model to edit video frames prior to 3D scene creation by incorporating our designed \textit{noise blender module} for enhancing multi-view editing consistency, a step that does not require additional training or fine-tuning of T2I diffusion models. 3DEgo utilizes 3D Gaussian Splatting to create 3D scenes from the multi-view consistent edited frames, capitalizing on the inherent temporal continuity and explicit point cloud data. 3DEgo demonstrates remarkable editing precision, speed, and adaptability across a variety of video sources, as validated by extensive evaluations on six datasets, including our own prepared GS25 dataset.

Sohyun Lee, Namyup Kim, Sungyeon Kim, Suha Kwak

Robust semantic segmentation under adverse conditions is of great importance in real-world applications. To address this challenging task in practical scenarios where labeled normal condition images are not accessible in training, we propose FREST, a novel feature restoration framework for source-free domain adaptation (SFDA) of semantic segmentation to adverse conditions. FREST alternates two steps: (1) learning the condition embedding space that only separates the condition information from the features and (2) restoring features of adverse condition images on the learned condition embedding space. By alternating these two steps, FREST gradually restores features where the effect of adverse conditions is reduced. FREST achieved a state of the art on two public benchmarks (i.e., ACDC and RobotCar) for SFDA under adverse conditions. Moreover, it shows superior generalization ability on unseen datasets.

Zhongyi Shui, Yunlong Zhang, Kai Yao, Chenglu Zhu, Sunyi Zheng, Jingxiong Li, Honglin Li, YUXUAN SUN, Ruizhe Guo, Lin Yang

Nucleus instance segmentation in histology images is crucial for a broad spectrum of clinical applications. Current dominant algorithms rely on regression of nuclear proxy maps. Distinguishing nucleus instances from the estimated maps requires carefully curated post-processing, which is error-prone and parameter-sensitive. Recently, the Segment Anything Model (SAM) has earned huge attention in medical image segmentation, owing to its impressive generalization ability and promptable property. Nevertheless, its potential on nucleus instance segmentation remains largely underexplored. In this paper, we present a novel prompt-driven framework that consists of a nucleus prompter and SAM for automatic nucleus instance segmentation. Specifically, the prompter is developed to generate a unique point prompt for each nucleus, while SAM is fine-tuned to produce its corresponding mask. Furthermore, we propose to integrate adjacent nuclei as negative prompts to enhance model's capability to identify overlapping nuclei. Without complicated post-processing, our proposed method sets a new state-of-the-art performance on three challenging benchmarks. The source code is available in the supplementary materials.

Avinash Paliwal, Wei Ye, Jinhui Xiong, Dmytro Kotovenko, Rakesh Ranjan, Vikas Chandra, Nima Khademi Kalantari

The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge over NeRF in terms of fast training and real-time inference while improving the reconstruction quality. Although the current 3DGS approach works well for dense input images, the unstructured point-cloud like representation quickly overfits to the more challenging setup of sparse training images (e.g., 3 images), creating a representation that appears as a jumble of needles from novel views. We propose to solve this issue by regularized optimization and depth-based initialization. Specifically, we optimize the Gaussian blobs to smoothly and independently deform different object surfaces to compensate for the inaccuracies of the initialization by utilizing an implicit convolutional decoder and a total variation loss. To support our regularized optimization, we initialize a 3D Gaussian representation from each input view through a novel technique that utilizes monocular depth. We demonstrate significant improvements in terms of recovering scene geometry and texture compared to state-of-the-art sparse-view NeRF-based approaches on a variety of scenes.

Mujtaba Hussain Mirza, Maria Rosaria Briglia, Senad Beadini, Iacopo Masi

By reinterpreting a robust discriminative classifier as Energy-based Model (EBM), we offer a new take on the dynamics of adversarial training. By analyzing the energy landscape of adversarial training (AT), we show that untargeted attacks generate adversarial images much more in-distribution (lower energy) than the original data; we observe the opposite for targeted attacks. On the ground of our thorough analysis, we present new theoretical and practical results that show how interpreting AT energy dynamics unlocks a better understanding: (1) AT dynamic is governed by three phases and robust overfitting occurs in the third phase with a drastic divergence between natural and adversarial energies (2) rewriting TRADES as an EBM, we show that TRADES implicitly alleviates overfitting by means of aligning the natural energy with the adversarial one (3) we empirically show that all recent state-of-the-art robust classifiers are smoothing the energy landscape and we reconcile a variety of studies about understanding AT and weighting the loss function under the umbrella of EBMs. Motivated by rigorous evidence, we propose Weighted Energy Adversarial Training (WEAT), a novel sample weighting scheme that yields robust accuracy matching the state-of-the-art on multiple benchmarks such as CIFAR-10 and SVHN and going beyond in CIFAR-100 and Tiny-ImageNet. We further show that robust classifiers vary in the intensity and quality of their generative capabilities, and offer a simple method to push this capability reaching a remarkable Inception Score (IS) and FID using a robust classifier without training for generative modeling. Our models will be released on RobustBench, and the code for reproducing our work can be found at hidden link.

Chieh Lin, Changil Kim, Jia-Bin Huang, Qinbo Li, Chih-Yao Ma, Johannes Kopf, Ming-Hsuan Yang, Hung-Yu Tseng

Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One major reason is the high diversity of synthetic contents from the diffusion model hinders the radiance field from converging to a crisp and deterministic geometry. Moreover, applying latent diffusion models on real data often yields a textural shift that is incoherent to the image condition due to the auto-encoding error. These two problems are further reinforced with the use of pixel-distance losses. To address these issues, we propose to temper the stochasticity of the diffusion model with per-scene customization and mitigate the textural shift with masked adversarial training. During the analyses, we also found the commonly used pixel and perceptual losses are harmful in the NeRF inpainting task. Through rigorous experiments, our framework yields state-of-the-art NeRF inpainting results on various real-world scenes.

Tianyuan Zhang, Hong-Xing Yu, Rundi Wu, Brandon Y Feng, Changxi Zheng, Noah Snavely, Jiajun Wu, William Freeman

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires perceiving the physical material properties of objects and grounding the 3D motion prediction on these properties, such as object stiffness. However, estimating physical material properties is an open problem due to the lack of material ground-truth data, as measuring these properties for real objects is highly difficult. We present PhysDreamer, a physics-based approach that endows static 3D objects with interactive dynamics by leveraging the object dynamics priors learned by video generation models. By distilling these priors, PhysDreamer enables the synthesis of realistic object responses to novel interactions, such as external forces or agent manipulations. We demonstrate our approach on diverse examples of elastic objects and evaluate the realism of the synthesized interactions through a user study. PhysDreamer takes a step towards more engaging and realistic virtual experiences by enabling static 3D objects to dynamically respond to interactive stimuli in a physically plausible manner.

Sehyung Lee, Mijung Kim, Yeongnam Chae, Bjorn Stenger

This paper introduces a pioneering approach to linearly controllable generative adversarial network (LC-GAN) driven by unsupervised learning. Departing from traditional methods relying on supervision signals or post-processing for latent feature disentanglement, our proposed technique enables unsupervised learning using only image data through contrastive feature categorization and spectral regularization. In our framework, the discriminator constructs geometry- and appearance-related feature spaces using a combination of image augmentation and contrastive representation learning. Leveraging these feature spaces, the generator autonomously categorizes input latent codes into geometry- and appearance-related features. Subsequently, the categorized features undergo projection into a subspace via our proposed spectral regularization, with each component adeptly controlling a distinct aspect of the generated image. Beyond providing fine-grained control over the generative model, our approach achieves state-of-the-art image generation quality on benchmark datasets, including FFHQ, CelebA-HQ, and AFHQ-V2.

Sheng Jin, Ruijie Yao, Lumin Xu, Wentao Liu, Chen Qian, Ji Wu, Ping Luo

Instance perception tasks (object detection, instance segmentation, pose estimation, counting) play a key role in industrial applications of visual models. As supervised learning methods suffer from high labeling cost, few-shot learning methods which effectively learn from a limited number of labeled examples are desired. Existing few-shot learning methods primarily focus on a restricted set of tasks, presumably due to the challenges involved in designing a generic model capable of representing diverse tasks in a unified manner. In this paper, we propose UniFS, a universal few-shot instance perception model that unifies a wide range of instance perception tasks by reformulating them into a dynamic point representation learning framework. Additionally, we propose Structure-Aware Point Learning (SAPL) to exploit the higher-order structural relationship among points to further enhance representation learning. Our approach makes minimal assumptions about the tasks, yet it achieves competitive results compared to highly specialized and well optimized specialist models. Codes and data are available at \url{https://github.com/jin-s13/UniFS}.

zhe zhao, Mengshi Qi, Huadong Ma

Generating realistic human grasps is a crucial yet challenging task for applications involving object manipulation in computer graphics and robotics. Existing methods often struggle with generating fine-grained realistic human grasps that ensure all fingers effectively interact with objects, as they focus on encoding hand with the whole representation and then estimating both hand posture and position in a single step. In this paper, we propose a novel Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE) to address this limitation by decomposing hand into several distinct parts and encoding them separately. This part-aware decomposed architecture facilitates more precise management of the interaction between each component of hand and object, enhancing the overall reality of generated human grasps. Furthermore, we design a newly dual-stage decoding strategy, by first determining the type of grasping under skeletal physical constraints, and then identifying the location of the grasp, which can greatly improve the verisimilitude as well as adaptability of the model to unseen hand-object interaction. In experiments, our model achieved about 14.1% relative improvement in the quality index compared to the state-of-the-art methods in four widely-adopted benchmarks. We will release the code and model.

Yuehan Zhang, Seungjun Lee, Angela Yao

Standard single-image super-resolution relies on creating paired training data from high-resolution images through static downsampling kernels. However, real-world super-resolution (RWSR) faces unknown degradations in the low-resolution inputs, while paired training data is lacking. Existing methods approach this problem by learning blind general models through complex synthetic augmentation on training inputs; they sacrifice the performance for broader generalization to many possible degradations. We address the unsupervised RWSR from a distillation perspective and introduce a novel pairwise distance distillation framework. Our framework adapts a model specialized in specific synthetic degradations to target real-world degradations by distilling intra- and inter-model distances across the specialized model and an auxiliary generalized model. Experiments on diverse datasets demonstrate that our method significantly enhances fidelity and perceptual quality, surpassing state-of-the-art approaches in RWSR.

Bowen Fu, Gu Wang, Chenyangguang Zhang, Yan Di, Ziqin Huang, Zhiying Leng, Fabian Manhardt, Xiangyang Ji, Federico Tombari

Reconstructing hand-held objects from a single RGB image is a challenging task in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, we employ a point cloud denoising diffusion model to account for the probabilistic nature of this problem. In the core, we introduce centroid-fixed dual-stream conditional diffusion for monocular hand-held object reconstruction (D-SCo), tackling two predominant challenges. First, to avoid the object centroid from deviating, we utilize a novel hand-constrained centroid fixing paradigm, enhancing the stability of diffusion and reverse processes and the precision of feature projection. Second, we introduce a dual-stream denoiser to semantically and geometrically model hand-object interactions with a novel unified hand-object semantic embedding, enhancing the reconstruction performance of the hand-occluded region of the object. Experiments on the synthetic ObMan dataset and three real-world datasets HO3D, MOW and DexYCB demonstrate that our approach can surpass all other state-of-the-art methods. Codes will be released.

Shengke Sun, Ziqian Luan, Zhanshan Zhao, Shijie Luo, Zhanshan Zhao

Generative Adversarial Networks(GANs) have received considerable attention due to its outstanding ability to generate images. However, training a GAN is hard since the game between the Generator(G) and the Discriminator(D) is unfair. Towards making the competition fairer, we propose a new perspective of training GANs, named Consistent Latent Representation and Reconstruction(CLR-GAN). In this paradigm, we treat the G and D as an inverse process, the discriminator has an additional task to restore the pre-defined latent code while the generator also needs to reconstruct the real input, thus obtaining a relationship between the latent space of G and the out-features of D. Based on this prior, we can put D and G on an equal position during training using a new criterion. Experimental results on various datasets and architectures prove our paradigm can make GANs more stable and generate better quality images(31.22% gain of FID on CIFAR10 and 39.5% on AFHQ-Cat}, respectively). We hope that the proposed perspective can inspire researchers to explore different ways of viewing GANs training, rather than being limited to a two-player game. The code will be publicly available soon at [Removed for blind review].

Liting Lin, Heng Fan, Zhipeng Zhang, Yaowei Wang, Yong Xu, Haibin Ling

Motivated by the Parameter-Efficient Fine-Tuning (PEFT) in large language models, we propose LoRAT, a method that unveils the power of larger Vision Transformers (ViT) for tracking within laboratory-level resources. The essence of our work lies in adapting LoRA, a technique that fine-tunes a small subset of model parameters without adding inference latency, to the domain of visual tracking. However, unique challenges and potential domain gaps make this transfer not as easy as the first intuition. Firstly, a transformer-based tracker constructs unshared position embedding for template and search image. This poses a challenge for the transfer of LoRA, usually requiring consistency in the design when applied to the pre-trained backbone, to downstream tasks. Secondly, the inductive bias inherent in convolutional heads diminishes the effectiveness of parameter-efficient fine-tuning in tracking models. To overcome these limitations, we first decouple the position embeddings in transformer-based trackers into shared spatial ones and independent type ones. The shared embeddings, which describe the absolute coordinates of multi-resolution images (namely, the template and search images), are inherited from the pre-trained backbones. In contrast, the independent embeddings indicate the sources of each token and are learned from scratch. Furthermore, we design an anchor-free head solely based on a multilayer perceptron (MLP) to adapt PETR, enabling better performance with less computational overhead. With our design, 1) it becomes practical to train trackers with the ViT-g backbone on GPUs with only memory of 25.8GB (batch size of 16); 2) we reduce the training time of the L-224 variant from 35.0 to 10.8 GPU hours; 3) we improve the LaSOT SUC score from 0.703 to 0.743 with the L-224 variant; 4) we fast the inference speed of the L-224 variant from 52 to 119 FPS. Code and models will be released.

Xiaoyu Zhu, Hao Zhou, Pengfei Xing, Long Zhao, Hao Xu, Junwei Liang, Alexander G. Hauptmann, Ting Liu, Andrew Gallagher

Traditional 3D scene understanding techniques rely on supervised learning from densely annotated 3D datasets. However, the collection and annotation of 3D data is expensive and tedious, which leads to the scarcity of labeled training data. In this paper, we investigate the use of diffusion models which are pre-trained on large-scale image-caption pairs for open-vocabulary 3D scene understanding. We propose a novel method, namely Diff2Scene, leverages frozen representations from text-image discriminative and generative models, along with salient-aware and geometric-aware masks, for open-vocabulary scene understanding. Diff2Scene gets rid of any labeled 3D data and effectively identifies objects, appearances, materials, locations and their compositions in 3D scenes using a single model. We show that it outperforms competitive baselines and achieves significant improvements over state-of-the-art methods in open-vocabulary 3D semantic segmentation tasks. In particular, Diff2Scene improves the state-of-the-art method on ScanNet200 by 12%.

Yixiao Wang, Chen Tang, Lingfeng Sun, Simone Rossi, Yichen Xie, Chensheng Peng, Thomas Hannagan, Stefano Sabatini, Nicola Poerio, Masayoshi TOMIZUKA 等

Diffusion models are promising for joint trajectory prediction and controllable generation in autonomous driving, but they face challenges of inefficient inference time and high computational demands. To tackle these challenges, we introduce Optimal Gaussian Diffusion (OGD) and Estimated Clean Manifold (ECM) Guidance. OGD optimizes the prior distribution for a small diffusion time $T$ and starts the reverse diffusion process from it. ECM directly injects guidance gradients to the estimated clean manifold, eliminating extensive gradient backpropagation throughout the network. Our methodology streamlines the generative process, enabling practical applications with reduced computational overhead. Experimental validation on the large-scale Argoverse 2 dataset demonstrates our approach's superior performance, offering a viable solution for computationally efficient, high-quality joint trajectory generation and controllable generation for autonomous driving.

Brandon McKinzie, Zhe Gan, Jean-Philippe Fauconnier, Samuel Dodge, Bowen Zhang, Philipp Dufter, Dhruti Shah, Futang Peng, Anton Belyi, Max A Schwarzer 等

In this work we discuss building performant Multimodal Large Language Models (MLLMs). In particular, we study the importance of various architecture components and data choices. Through careful and comprehensive ablations of the image encoder, the vision-language connector, and various pre-training data choices, we identify performant components as well as design lessons. For example, we demonstrate that for large-scale multimodal pre-training using a careful mix of image-caption, interleaved image-text, and text-only data is crucial for achieving state-of-the-art (SOTA) few-shot results across multiple benchmarks, compared to other published pre-training results. Further, we show that the image encoder together with image resolution and the image token count has substantial impact, while the vision-language connector design is of comparatively negligible importance. By scaling up the presented recipe, we build MM1, a family of multimodal models up to 30B parameters, that are SOTA in pre-training metrics and achieve competitive performance after supervised fine-tuning on a range of established multimodal benchmarks. Thanks to large-scale pre-training, MM1 enjoys appealing properties such as enhanced in-context learning, and multi-image reasoning, enabling few-shot chain-of-thought prompting.

Yi Wang, Conrad M Albrecht, Nassim Ait Ali Braham, Chenying Liu, Zhitong Xiong, Xiao Xiang Zhu

The increasing availability of multi-sensor data sparks interest in multimodal self-supervised learning. However, most existing approaches learn only common representations across modalities while ignoring intra-modal training and modality-unique representations. We propose Decoupling Common and Unique Representations (DeCUR), a simple yet effective method for multimodal self-supervised learning. By distinguishing inter- and intra-modal embeddings through multimodal redundancy reduction, DeCUR can integrate complementary information across different modalities. Meanwhile, a simple residual deformable attention is introduced to help the model focus on modality-informative features. We evaluate DeCUR in three common multimodal scenarios ( radar-optical, RGB-elevation, and RGB-depth), and demonstrate its consistent and significant improvement for both multimodal and modality-missing settings. With thorough experiments and comprehensive analysis, we hope this work can provide insights and raise more interest in researching the hidden relationships of multimodal representations.