The advancement of deep learning has coincided with the proliferation of both models and available data. The surge in dataset sizes and the subsequent surge in computational requirements have led to the development of the Dataset Condensation (DC). While prior studies have delved into generating synthetic images through methods like distribution alignment and training trajectory tracking for more efficient model training, a significant challenge arises when employing these condensed images practically. Notably, these condensed images tend to be specific to particular models, constraining their versatility and practicality. In response to this limitation, we introduce a novel method, Heterogeneous Model Dataset Condensation (HMDC), designed to produce universally applicable condensed images through cross-model interactions. To address the issues of gradient magnitude difference and semantic distance in models when utilizing heterogeneous models, we propose the Gradient Balance Module (GBM) and Mutual Distillation (MD) with the Spatial-Semantic Decomposition method. By balancing the contribution of each model and maintaining their semantic meaning closely, our approach overcomes the limitations associated with model-specific condensed images and enhances the broader utility.
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We present a simple, modular, and generic method that upsamples coarse 3D models by adding geometric and appearance details. While generative 3D models now exist, they do not yet match the quality of their counterparts in image and video domains. We demonstrate that it is possible to directly repurpose existing (pre-trained) video models for 3D super-resolution and thus sidestep the problem of the shortage of large repositories of high-quality 3D training models. We describe how to repurpose video upsampling models -- which are not 3D consistent -- and combine them with 3D consolidation to produce 3D-consistent results. As output, we produce high-quality Gaussian Splat models, which are object-centric and effective. Our method is category-agnostic and can be easily incorporated into existing 3D workflows. We evaluate our proposed SuperGaussian on a variety of 3D inputs, which are diverse both in terms of complexity and representation (e.g., Gaussian Splats or NeRFs), and demonstrate that our simple method significantly improves the fidelity of the final 3D models.
EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere
PDF ↗Full-body ego-pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representation on headset-based platforms. However, existing methods over-rely on the confines of the motion-capture spaces in which datasets were recorded, while simultaneously assuming continuous capture of joint motions and uniform body dimensions. In this paper, we propose EgoPoser, which overcomes these limitations by 1) rethinking the input representation for headset-based ego-pose estimation and introducing a novel motion decomposition method that predicts full-body pose independent of global positions, 2) robustly modeling body pose from intermittent hand position and orientation tracking only when inside a headset's field of view, and 3) generalizing across various body sizes for different users. Our experiments show that EgoPoser outperforms state-of-the-art methods both qualitatively and quantitatively, while maintaining a high inference speed of over 600 fps. EgoPoser establishes a robust baseline for future work, where full-body pose estimation needs no longer rely on outside-in capture and can scale to large-scene environments.
LiDAR-based human motion capture has garnered significant interest in recent years for its practicability in large-scale and unconstrained environments. However, most methods rely on cleanly segmented human point clouds as input, the accuracy and smoothness of their motion results are compromised when faced with noisy data, rendering them unsuitable for practical applications. To address these limitations and enhance the robustness and precision of motion capture with noise interference, we introduce LiveHPS++, an innovative and effective solution based on a single LiDAR system. Benefiting from three meticulously designed modules, our method can learn dynamic and kinematic features from human movements, and further enable the precise capture of coherent human motions in open settings, making it highly applicable to real-world scenarios. Through extensive experiments, LiveHPS++ has proven to significantly surpass existing state-of-the-art methods across various datasets, establishing a new benchmark in the field.
TimeCraft: Navigate Weakly-Supervised Temporal Grounded Video Question Answering via Bi-directional Reasoning
PDF ↗Video reasoning typically operates within the Video Question-Answering (VQA) paradigm, which demands that the models understand and reason about video content from temporal and causal perspectives. Traditional supervised VQA methods gain this capability through meticulously annotated QA datasets, while advanced visual-language models exhibit remarkable performance due to large-scale visual-text pretraining data. Nevertheless, due to potential language bias and spurious visual-text correlations in cross-modal learning, concerns about the reliability of their answers persist in real-world applications. In this paper, we focus on the grounded VQA task, which necessitates models to provide answers along with explicit visual evidence, i.e., certain video segments. As temporal annotation is not available during training, we propose a novel bi-directional reasoning framework to perform grounded VQA in a weakly-supervised setting. Specifically, our framework consists of two parallel but dual reasoning paths. They conduct temporal grounding and answering based on the video content, approaching it from two dual directions that are symmetrical in terms of temporal order or causal relationships. By constructing a cycle-consistency relationship between these two branches, the model is prompted to provide self-guidance supervision for both temporal grounding and answering. Experiments conducted on the Next-GQA and Env-QA datasets demonstrate that our framework achieves superior performance in grounded VQA and can provide reasonable temporal locations that validate the answers.
Instruction generation is a vital and multidisciplinary research area with broad applications. Existing instruction generation models are limited to generating instructions in a single style from a particular dataset, and the style and content of generated instructions cannot be controlled. Moreover, most existing instruction generation methods also disregard the spatial modeling of the navigation environment. Leveraging the capabilities of Large Language Models (LLMs), we propose C-Instructor, which utilizes the chain-of-thought-style prompt for style-controllable and content-controllable instruction generation. Firstly, we propose a Chain of Thought with Landmarks (CoTL) mechanism, which guides the LLM to identify key landmarks and then generate complete instructions. CoTL renders generated instructions more accessible to follow and offers greater controllability over the manipulation of landmark objects. Furthermore, we present a Spatial Topology Modeling Task to facilitate the understanding of the spatial structure of the environment. Finally, we introduce a Style-Mixed Training policy, harnessing the prior knowledge of LLMs to enable style control for instruction generation based on different prompts within a single model instance. Extensive experiments demonstrate that instructions generated by C-Instructor outperform those generated by previous methods in text metrics, navigation guidance evaluation, and user studies. Our code will be released.
Most recent unsupervised non-rigid 3D shape matching methods are based on the functional map framework due to its efficiency and superior performance. Nevertheless, respective methods struggle to obtain spatially smooth pointwise correspondences due to the lack of proper regularisation. In this work, inspired by the success of message passing on graphs, we propose a synchronous diffusion process, which we use as regularisation to achieve smoothness in non-rigid 3D shape matching problems. The intuition of synchronous diffusion is that diffusing the same input function on two different shapes results in consistent outputs. Using different challenging datasets, we demonstrate that our novel regularisation can substantially improve the state-of-the-art in shape matching, especially in the presence of topological noise.
Though video generation has witnessed rapid progress, the inference results of existing models still exhibit unsatisfactory temporal consistency and unnatural dynamics. In this paper, we delve deep into the noise initialization of video diffusion models, and discover an implicit training-inference gap that attributes to the inference quality drop. Our key findings are: 1) the spatial-temporal frequency distribution of the initial latent's signal-to-noise ratio (SNR) at inference is intrinsically different from training, and 2) the denoising process is significantly influenced by the low-frequency component of the initial noise. Motivated by these observations, we propose a concise yet effective inference sampling strategy, FreeInit, which significantly improves temporal consistency of videos generated by diffusion models. Through iteratively refining the spatial-temporal low-frequency component of the initial latent during inference, FreeInit is able to compensate the initialization gap between training and inference, thus effectively improving the subject appearance and temporal consistency of generation results. Extensive experiments demonstrate that FreeInit consistently enhances the generation results of various text-to-video generation models without additional training.
Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise correspondence is established, and the number and order of points remains consistent across all identities the model can animate. In this work, we present ScanTalk, a novel framework capable of animating 3D faces in arbitrary topologies including scanned data. Our approach relies on the DiffusionNet architecture to overcome the fixed topology constraint, offering promising avenues for more flexible and realistic 3D animations. By leveraging the power of DiffusionNet, ScanTalk not only adapts to diverse facial structures but also maintains fidelity when dealing with scanned data, thereby enhancing the authenticity and versatility of generated 3D talking heads. Through comprehensive comparisons with state-of-the-art methods, we validate the efficacy of our approach, demonstrating its capacity to generate realistic talking heads comparable to existing techniques. While our primary objective is to develop a generic method free from topological constraints, all state-of-the-art methodologies are bound by such limitations. Code for reproducing our results, and the pre-trained model will be made available.
Test-time adaptation (TTA) has emerged as a promising approach to dealing with latent distribution shifts between training and testing data. However, most of existing TTA methods often struggle with small input batches, as they heavily rely on batch statistics that become less reliable as batch size decreases. In this paper, we introduce memory-based batch normalization (MemBN) to enhance the robustness of TTA across a wide range of batch sizes. MemBN leverages statistics memory queues within each batch normalization layer, accumulating the latest test batch statistics. Through dedicated memory management and aggregation algorithms, it enables to estimate reliable statistics that well represent the data distribution of the test domain in hand, leading to improved performance and robust test-time adaptation. Extensive experiments under a large variety of TTA scenarios demonstrate MemBN's superiority in terms of both accuracy and robustness.
Action anticipation is the task of forecasting future activity from a partially observed sequence of events. However, this task is exposed to intrinsic future uncertainty and the difficulty of reasoning upon interconnected actions. Unlike previous works that focus on extrapolating better visual and temporal information, we concentrate on learning action representations that are aware of their semantic interconnectivity based on prototypical action patterns and contextual co-occurrences. To this end, we propose the novel Semantically Guided Representation Learning (S-GEAR) framework. S-GEAR learns visual action prototypes and leverages language models to structure their relationship, inducing semanticity. To gather insights on S-GEAR's effectiveness, we experiment on four action anticipation benchmarks, obtaining improved results compared to previous works: +3.5, +2.7, and +3.5 on Top-1 accuracy on Epic-Kitchen 55, EGTEA Gaze+ and 50 Salads, respectively, and +0.8 on Top-5 Recall on Epic-Kitchens 100. We further observe that S-GEAR effectively transfers the geometric associations between actions from language to visual prototypes. Finally, by exploring the intricate impact of action semantic interconnectivity, S-GEAR opens new research frontiers in anticipation tasks.
In this paper, we propose an efficient feature pruning strategy for 3D small object detection. Conventional 3D object detection methods struggle on small objects due to the weak geometric information from a small number of points. Although increasing the spatial resolution of feature representations can improve the detection performance on small objects, the additional computational overhead is unaffordable. With in-depth study, we observe the growth of computation mainly comes from the upsampling operation in the decoder of 3D detector. Motivated by this, we present a multi-level 3D detector named DSPDet3D which benefits from high spatial resolution to achieves high accuracy on small object detection, while reducing redundant computation by only focusing on small object areas. Specifically, we theoratically derive a dynamic spatial pruning (DSP) strategy to prune the redundant spatial representation of 3D scene in a cascade manner according to the distribution of objects. Then we design DSP module following this strategy and construct DSPDet3D with this efficient decoder. On ScanNet and TO-SCENE dataset, our method achieves leading performance on small object detection. Moreover, DSPDet3D trained with only ScanNet rooms can generalize well to scenes in larger scale. It takes less than 2s to directly process a whole building consisting of more than 4500k points while detecting out almost all objects, ranging from cups to beds, on a single RTX 3090 GPU.
Recent advancements in Vision-Language (VL) models have sparked interest in their deployment on edge devices, yet challenges in handling diverse visual modalities, manual annotation, and computational constraints remain. We introduce EdgeVL, a novel framework that bridges this gap by seamlessly integrating dual-modality knowledge distillation and quantization-aware contrastive learning. This approach enables the adaptation of large VL models, like CLIP, for efficient use with both RGB and non-RGB images on resource-limited devices without the need for manual annotations. EdgeVL not only transfers visual language alignment capabilities to compact models but also maintains feature quality post-quantization, significantly enhancing open-vocabulary classification performance across various visual modalities. Our work represents the first systematic effort to adapt large VL models for edge deployment, showcasing up to 15.4% accuracy improvements on multiple datasets and up to 93-fold reduction in model size.
Modeling the physical contacts between the hand and object is standard for refining inaccurate hand poses and generating novel human grasp in 3D hand-object reconstruction. However, existing methods rely on geometric constraints that cannot be specified or controlled. This paper introduces a novel task of controllable 3D hand-object contact modeling with natural language descriptions. Challenges include i) the complexity of cross-modal modeling from language to contact, and ii) a lack of descriptive text for contact patterns. To address these issues, we propose NL2Contact, a model that generates controllable contacts by leveraging staged diffusion models. Provided with a language description of the hand and contact, NL2Contact generates realistic and faithful 3D hand-object contacts. To train the model, we build ContactDescribe, the first dataset with hand-centered contact descriptions. It contains multi-level and diverse descriptions generated by large language models, based on carefully designed prompts (e.g. grasp action, grasp type, contact location, free finger status). We show applications of our model to grasp pose optimization and novel human grasp generation, both based on a textual contact description.
Traditional fluorescence staining is phototoxic to live cells, slow, and expensive; thus, the subcellular structure prediction (SSP) from transmitted light (TL) images is emerging as a label-free, faster, low-cost alternative. However, existing approaches utilize 3D etworks for one-to-one voxel level dense prediction, which necessitates a frequent and time-consuming Z-axis imaging process. Moreover, 3D convolutions inevitably lead to significant computation and GPU memory overhead. Therefore, we propose an efficient framework, SparseSSP, predicting fluorescent intensities within the target voxel grid in an efficient paradigm instead of relying entirely on 3D topologies. In particular, SparseSSP makes two pivotal improvements to prior works. First, SparseSSP introduces a one-to-many voxel mapping paradigm, which permits the sparse TL slices to reconstruct the subcellular structure. Secondly, we propose a hybrid dimensions topology, which folds the Z-axis information into channel features, enabling the 2D network layers to tackle SSP under low computational cost. We conduct extensive experiments to validate the effectiveness and advantages of SparseSSP on diverse sparse imaging ratios, and our approach achieves a leading performance compared to pure 3D topologies. SparseSSP reduces imaging frequencies compared to previous dense-view SSP (i.e., the number of imaging is reduced up to 87.5% at most), which is significant in visualizing rapid biological dynamics on low-cost devices and samples.
Multi-modal test-time adaptation (MM-TTA) is proposed to adapt models to an unlabeled target domain by leveraging the complementary multi-modal inputs in an online manner. Previous MM-TTA methods rely on predictions of cross-modal information in each input frame, while they ignore the fact that predictions of geometric neighborhoods within consecutive frames are highly correlated, leading to unstable predictions across time. To fulfill this gap, we propose ReLiable Spatial-temporal Voxels (Latte), an MM-TTA method that leverages reliable cross-modal spatial-temporal correspondences for multi-modal 3D segmentation. Motivated by the fact that reliable predictions should be consistent with their spatial-temporal correspondences, Latte aggregates consecutive frames in a slide window manner and constructs ST voxel to capture temporally local prediction consistency for each modality. After filtering out ST voxels with high ST entropy, Latte conducts cross-modal learning for each point and pixel by attending to those with reliable and consistent predictions among both spatial and temporal neighborhoods. Experimental results show that Latte achieves state-of-the-art performance on three different MM-TTA benchmarks compared to previous MM-TTA or TTA methods.
The traditional image inpainting task aims to restore corrupted regions by referencing surrounding background and foreground. However, the object erasure task, which is in increasing demand, aims to erase objects and generate harmonious background. Previous GAN-based inpainting methods struggle with intricate texture generation. Emerging diffusion model-based algorithms, such as Stable Diffusion Inpainting, exhibit the capability to generate novel content, but they often produce incongruent results at the locations of the erased objects and require high-quality text prompt inputs. To address these challenges, we introduce MagicEraser, a diffusion model-based framework tailored for the object erasure task. It consists of two phases: content initialization and controllable generation. In the latter phase, we develop two plug-and-play modules called prompt tuning and semantics-aware attention refocus. Additionally, we propose a data construction strategy that generates training data specially suitable for this task. MagicEraser achieves fine and effective control of content generation while mitigating undesired artifacts. Experimental results highlight a valuable advancement of our approach in the object erasure task.
This paper introduces the Point-Axis representation for oriented objects in aerial images, as depicted in Figure 1, emphasizing its flexibility and geometrically intuitive nature with two key components: points and axes. 1) Points delineate the spatial extent and contours of objects, providing detailed shape descriptions. 2) Axes define the primary directionalities of objects, providing essential orientation cues crucial for precise detection. The point-axis representation decouples location and rotation, addressing the loss discontinuity issues commonly encountered in traditional bounding box based approaches. For effective optimization without introducing additional annotations, we propose the max-projection loss to supervise point set learning and the cross-axis loss for robust axis representation learning. Further, leveraging this representation, we present the Oriented DETR model, seamlessly integrating the DETR framework for precise point-axis prediction and end-to-end detection. Experimental results demonstrate effectiveness in main datasets, showing significant performance improvements in aerial-oriented object detection tasks. The code will be released to the community.
Preventing Catastrophic Overfitting in Fast Adversarial Training: A Bi-level Optimization Perspective
PDF ↗Adversarial training (AT) has become an effective defense method against adversarial examples (AEs) and it is typically framed as a bi-level optimization problem. Among various AT methods, fast AT (FAT), which employs a single-step attack strategy to guide the training process, can achieve good robustness against adversarial attacks at a low cost. However, FAT methods suffer from the catastrophic overfitting problem, especially on complex tasks or with large-parameter models. In this work, we propose a FAT method termed FGSM-PCO, which mitigates catastrophic overfitting by averting the collapse of the inner optimization problem in the bi-level optimization process. FGSM-PCO generates current-stage AEs from the historical AEs and incorporates them into the training process using an adaptive mechanism. This mechanism determines an appropriate fusion ratio according to the performance of the AEs on the training model. Coupled with a loss function tailored to the training framework, FGSM-PCO can alleviate catastrophic overfitting and help the recovery of an overfitted model to effective training. We evaluate our algorithm across three models and three datasets to validate its effectiveness. Comparative empirical studies against other FAT algorithms demonstrate that our proposed method effectively addresses unresolved overfitting issues in existing algorithms.
Alignist: CAD-Informed Orientation Distribution Estimation by Fusing Shape and Correspondences
PDF ↗Object pose distribution estimation is crucial in robotics for better path planning and handling of symmetric objects. Recent distribution estimation approaches employ contrastive learning-based approaches by maximizing the likelihood of a single pose estimate in the absence of a CAD model. We propose a pose distribution estimation method leveraging symmetry respecting correspondence distributions and shape information obtained using a CAD model. Contrastive learning-based approaches require an exhaustive amount of training images from different viewpoints to learn the distribution properly, which is not possible in realistic scenarios. Instead, we propose a pipeline that can leverage correspondence distributions and shape information from the CAD model, which are later used to learn pose distributions. Besides, having access to pose distribution based on correspondences before learning pose distributions conditioned on images, can help formulate the loss between distributions. The prior knowledge of distribution also helps the network to focus on getting sharper modes instead. With the CAD prior, our approach converges much faster and learns distribution better by focusing on learning sharper distribution near all the valid modes, unlike contrastive approaches, which focus on a single mode at a time. We achieve benchmark results on SYMSOL-I and T-Less datasets.