The stark contrast in the design philosophy of an event camera makes it particularly ideal for operating under high-speed, high dynamic range and low-light conditions, where standard cameras underperform. Nonetheless, event cameras still suffer from some amount of motion blur, especially under these challenging conditions, in contrary to what most think. This is attributed to the limited bandwidth of the event sensor pixel, which is mostly proportional to the light intensity. Thus, to ensure that event cameras can truly excel in such conditions where it has an edge over standard cameras, it is crucial to account for event motion blur in downstream applications, especially reconstruction. However, none of the recent works on reconstructing Neural Radiance Fields (NeRFs) from events, nor event simulators, have considered the full effects of event motion blur. To this end, we propose, Deblur e-NeRF, a novel method to directly and effectively reconstruct blur-minimal NeRFs from motion-blurred events generated under high-speed motion or low-light conditions. The core component of this work is a physically-accurate pixel bandwidth model proposed to account for event motion blur under arbitrary speed and lighting conditions. We also introduce a novel threshold-normalized total variation loss to improve the regularization of large textureless patches. Experiments on real and novel realistically simulated sequences verify our effectiveness. Our code, event simulator and synthetic event dataset will be open-sourced.
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Despite the burst of innovative methods for controlling the diffusion process, effectively controlling image styles in text-to-image generation remains a challenging task. Many adapter-based methods impose image representation conditions on the denoising process to accomplish image control. However these conditions are not aligned with the word embedding space, leading to interference between image and text control conditions and the potential loss of semantic information from the text prompt. Addressing this issue involves two key challenges. Firstly, how to inject the style representation without compromising the effectiveness of text representation in control. Secondly, how to obtain the accurate style representation from a single reference image. To tackle these challenges, we introduce StyleTokenizer, a zero-shot style control image generation method that aligns style representation with text representation using a style tokenizer. This alignment effectively minimizes the impact on the effectiveness of text prompts. Furthermore, we collect a well-labeled style dataset named Style30k to train a style feature extractor capable of accurately representing style while excluding other content information. Experimental results demonstrate that our method fully grasps the style characteristics of the reference image, generating appealing images that are consistent with both the target image style and text prompt.
RISurConv: Rotation Invariant Surface Attention-Augmented Convolutions for 3D Point Cloud Classification and Segmentation
PDF ↗Despite the progress on 3D point cloud deep learning, most prior works focus on learning features that are invariant to translation and point permutation, and very limited efforts have been devoted for rotation invariant property. Several recent studies achieve rotation invariance at the cost of lower accuracies. In this work, we close this gap by proposing a novel yet effective rotation invariant architecture for 3D point cloud classification and segmentation. Instead of traditional pointwise operations, we construct local triangle surfaces to capture more detailed surface structure, based on which we can extract highly expressive rotation invariant surface properties which are then integrated into an attention-augmented convolution operator named RISurAAConv to generate refined attention features via self-attention layers. Based on RISurAAConv we build an effective neural network for 3D point cloud analysis that is invariant to arbitrary rotations while maintaining high accuracy. We verify the performance on various benchmarks with supreme results obtained surpassing the previous state-of-the-art by a large margin. We achieve 95.3% (+4.3%) on ModelNet40, 92.6% (+12.3%) on ScanObjectNN, and 96.4% (+7.0%), 87.6% (+13.0%), 88.7%} (+7.7%) respectively on the three categories of FG3D dataset for fine-grained classification task and achieve 81.5% (+1.0%) mIoU on ShapeNet for segmentation task, respectively. The code and models will be released upon publication.
Progressive Classifier and Feature Extractor Adaptation for Unsupervised Domain Adaptation on Point Clouds
PDF ↗Unsupervised domain adaptation (UDA) is a critical challenge in the field of point cloud analysis, as models trained on one set of data often struggle to perform well in new scenarios due to large domain shifts. Previous works tackle the problem either by feature extractor adaptation to enable a shared classifier to distinguish domain-invariant features, or by classifier adaptation to evolve the classifier to recognize target-styled source features to increase its adaptation ability. However, by learning domain-invariant features, feature extractor adaptation methods fail to encode semantically meaningful target-specific information, while classifier adaptation methods rely heavily on the accurate estimation of the target distribution. In this work, we propose a novel framework that deeply couples the classifier and feature extractor adaption for 3D UDA, dubbed Progressive Classifier and Feature Extractor Adaptation (PCFEA). Our PCFEA conducts 3D UDA from two distinct perspectives: macro and micro levels. On the macro level, we propose a progressive target-styled feature augmentation (PTFA) that establishes a series of intermediate domains to enable the model to progressively adapt to the target domain. Throughout this process, the source classifier is evolved to recognize target-styled source features (\ie, classifier adaptation). On the micro level, we develop an intermediate domain feature extractor adaptation (IDFA) that performs a compact feature alignment to encourage the target-styled feature extraction gradually. In this way, PTFA and IDFA can mutually benefit each other: IDFA contributes to the distribution estimation of PTFA while PTFA constructs smoother intermediate domains to encourage an accurate feature alignment of IDFA. We validate our method on popular benchmark datasets, where our method achieves new state-of-the-art performance.
Locating specific moments within long videos (20–120 minutes) presents a significant challenge, akin to finding a needle in a haystack. Adapting existing short video (5–30 seconds) grounding methods to this problem yields poor performance. Since most real-life videos, such as those on YouTube and AR/VR, are lengthy, addressing this issue is crucial. Existing methods typically operate in two stages: clip retrieval and grounding. However, this disjoint process limits the retrieval module's fine-grained event understanding, crucial for specific moment detection. We propose RGNet which deeply integrates clip retrieval and grounding into a single network capable of processing long videos into multiple granular levels, e.g., clips and frames. Its core component is a novel transformer encoder, RG-Encoder, that unifies the two stages through shared features and mutual optimization. The encoder incorporates a sparse attention mechanism and an attention loss to model both granularity jointly. Moreover, we introduce a contrastive clip sampling technique to mimic the long video paradigm closely during training. RGNet surpasses prior methods, showcasing state-of-the-art performance on long video temporal grounding (LVTG) datasets MAD and Ego4D. The code is available in the supplementary materials.
State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along a ray. Using these representations for more general inverse rendering --- reconstructing geometry, materials, and lighting from observed images --- is challenging because recursively path-tracing such volumetric representations is prohibitively expensive. Recent works alleviate this issue through the use of radiance caches: data structures that store the steady-state, infinite-bounce radiance arriving at any point from any direction. However, these solutions rely on approximations that introduce bias into the renderings and, more importantly, into the gradients used for optimization. We present a method that avoids these approximations, while remaining computationally efficient. In particular, we leverage two techniques to reduce variance for unbiased estimators of the rendering equation: (1) a trainable, occlusion-aware importance sampler for incoming illumination and (2) a fast cache architecture that can be used as a control variate for the radiance from a high-quality, but more expensive, volumetric cache. We show that our approach, and removing these biases, improves the quality of recovered geometry and materials, especially in the presence of effects like specular reflections.
Transferable targeted adversarial attacks aim to mislead models into outputting adversary-specified predictions in black-box scenarios, raising significant security concerns. Recent studies have introduced \textit{single-target} generative attacks that train a generator for each target class to generate highly transferable perturbations, resulting in substantial computational overhead when handling multiple classes. \textit{Multi-target} attacks address this by training only one class-conditional generator for multiple classes. However, the generator simply uses class labels as conditions, failing to leverage the rich semantic information of the target class. To this end, we design a \textbf{C}LIP-guided \textbf{G}enerative \textbf{N}etwork with \textbf{C}ross-attention modules (CGNC) to enhance multi-target attacks by incorporating textual knowledge of CLIP into the generator. Extensive experiments demonstrate that CGNC yields significant improvements over previous multi-target generative attacks, e.g., a 21.46\% improvement in success rate from ResNet-152 to DenseNet-121. Moreover, we propose a masked fine-tuning mechanism to further strengthen our method in attacking a single class, which surpasses existing single-target methods.
DAMSDet: Dynamic Adaptive Multispectral Detection Transformer with Competitive Query Selection and Adaptive Feature Fusion
PDF ↗Infrared-visible object detection aims to achieve robust even full-day object detection by fusing the complementary information of infrared and visible images. However, highly dynamically variable complementary characteristics and commonly existing modality misalignment make the fusion of complementary information difficult. In this paper, we propose a Dynamic Adaptive Multispectral Detection Transformer (DAMSDet) to simultaneously address these two challenges. Specifically, we propose a Modality Competitive Query Selection strategy to provide useful prior information. This strategy can dynamically select basic salient modality feature representation for each object. To effectively mine the complementary information and adapt to misalignment situations, we propose a Multispectral Deformable Cross-attention module to adaptively sample and aggregate multi-semantic level features of infrared and visible images for each object. In addition, we further adopt the cascade structure of DETR to better mine complementary information. Experiments on four public datasets of different scenes demonstrate significant improvements compared to other state-of-the-art methods. The code will be released.
Conventional text-to-motion generation methods are usually trained on limited text-motion pairs, making them hard to generalize to open-vocabulary scenarios. Some works use the CLIP model to align the motion space and the text space, aiming to enable motion generation from natural language motion descriptions. However, they are still constrained to generate limited and unrealistic in-place motions. To address these issues, we present a divide-and-conquer framework named PRO-Motion, Plan, postuRe and gO for text-to-Motion generation, which consists of three modules as motion planner, posture-diffuser and go-diffuser. The motion planner instructs Large Language Models (LLMs) to generate a sequence of scripts describing the key postures in the target motion. Differing from natural languages, the scripts can describe all possible postures following very simple text templates. This significantly reduces the complexity of posture-diffuser, which transforms a script to a posture, paving the way for open-vocabulary text-to-motion generation. Finally, the go-diffuser, implemented as another diffusion model, not only increases the motion frames but also estimates the whole-body translations and rotations for all postures, resulting in more dynamic motions. Experimental results have shown the superiority of our method with other counterparts, and demonstrated its capability of generating diverse and realistic motions from complex open-vocabulary prompts such as “Experiencing a profound sense of joy”.
Contrastive Language Image Pre-training (CLIP) has recently demonstrated success across various tasks due to superior feature representation empowered by image-text contrastive learning. However, the instance discrimination method used by CLIP can hardly encode the semantic structure of training data. To handle this limitation, cluster discrimination has been proposed through iterative cluster assignment and classification. Nevertheless, most cluster discrimination approaches only define a single pseudo-label for each image, neglecting multi-label signals in the image. In this paper, we propose a novel Multi-Label Cluster Discrimination method named MLCD to enhance representation learning. In the clustering step, we first cluster the large-scale LAION-400M dataset into one million centers based on off-the-shelf embedding features. Considering that natural images frequently contain multiple visual objects or attributes, we select the multiple closest centers as auxiliary class labels. In the discrimination step, we design a novel multi-label classification loss, which elegantly separates losses from positive classes and negative classes, and alleviates ambiguity on decision boundary. We validate the proposed multi-label cluster discrimination method with experiments on different scales of models and pre-training datasets. Experimental results show that our method achieves state-of-the-art performance on multiple downstream tasks including linear probe, zero-shot classification, and image-text retrieval.
The primary objective of Continual Category Discovery (CCD) is to automatically discover novel categories in the continuous stream of unlabelled data without experiencing catastrophic forgetting, which remains an open problem even in conventional, fully supervised continual learning. To address this challenge, we propose PromptCCD, a simple yet effective framework that utilizes Gaussian mixture model as a prompting method for CCD. At the core of PromptCCD is the Gaussian Mixture Prompting (GMP) module, which acts as a dynamic pool updating over time to guide embedding data representation and avoid forgetting during category discovery. Additionally, GMP enables on-the-fly estimation of category numbers, which allows PromptCCD to discover categories in the unlabelled data without prior knowledge of category numbers. We extend the standard evaluation metrics for Generalized Category Discovery to CCD and benchmark state-of-the-art methods using different datasets. PromptCCD significantly outperforms other methods, demonstrating the effectiveness of our approach. Code will be available.
3D semantic occupancy prediction aims to obtain 3D fine-grained geometry and semantics of the surrounding scene and is an important task for the robustness of vision-centric autonomous driving. Most existing methods employ dense grids such as voxels as scene representations, which ignore the sparsity of occupancy and the diversity of object scales and thus lead to unbalanced allocation of resources. To address this, we propose an object-centric representation to describe 3D scenes with sparse 3D semantic Gaussians where each Gaussian represents a flexible region of interest and its semantic features. We aggregate information from images through the attention mechanism and iteratively refine the properties of 3D Gaussians including position, covariance, and semantics. We then propose an efficient Gaussian-to-voxel splatting method to generate 3D occupancy predictions, which only aggregates the neighboring Gaussians for a certain position. We conduct extensive experiments on the widely adopted nuScenes and KITTI-360 datasets. Experimental results demonstrate that GaussianFormer achieves comparable performance with state-of-the-art methods with only 17.8% - 24.8% of their memory consumption.
Robotic grasping in clutters is a fundamental task in robotic manipulation. In this work, we propose an economic framework for 6-DoF grasp detection, aiming to economize the resource cost in training and meanwhile maintain effective grasp performance. To begin with, we discover that the dense supervision is the bottleneck that severely encumbers the entire training overload, meanwhile making the training difficult to converge. To solve the above problem, we first propose an economic supervision paradigm for efficient and effective grasping. This paradigm includes a well-designed supervision selection strategy, selecting key labels basically without ambiguity, and an economic pipeline to enable the training after selection. Furthermore, benefit from the economic supervision, we can focus on a specific grasp, and thus we devise a focal representation module, which comprises an interactive grasp head and a composite score estimation to generate the specific grasp more accurately. Combining all together, the EconomicGrasp framework is proposed. Our extensive experiments show that EconomicGrasp surpasses the SOTA grasp method by about 3AP on average, and with extremely low resource cost, for about 1/4 training time cost, 1/8 memory cost and 1/30 storage cost. Our code will be published.
In this study, we introduce the 3D space attention module (3DSA) as a novel approach to address the drawback of multi-view 3D human pose estimation methods, which fail to recognize the object's significance from diverse viewpoints. Specifically, we utilize the 3D space subdivision algorithm to divide the feature volume into multiple regions. Predicted 3D space attention scores are assigned to the different regions to construct the feature volume with space attention.The purpose of the 3D space attention module is to distinguish the significance of individual regions within the feature volume by applying weighted attention adjustments derived from corresponding viewpoints. We conduct experiments on existing voxel-based methods, VoxelPose and Faster VoxelPose.By incorporating the space attention module, both achieve state-of-the-art performance on the Panoptic 3D Human Pose Estimation.
This paper introduces a novel approach to gaze target detection leveraging a head-local-global coordination framework. Unlike traditional methods that rely heavily on estimating gaze direction and identifying salient objects in global view images, our method incorporates a FOV-based local view to more accurately predict gaze targets. We also propose a unique global-local position and representation consistency mechanism to integrate the features from head view, local view, and global view, significantly improving prediction accuracy. Through extensive experiments, our approach demonstrates state-of-the-art performance on multiple significant gaze target detection benchmarks, showcasing its scalability and the effectiveness of the local view and view-coordination mechanisms. The method's scalability is further evidenced by enhancing the performance of existing gaze target detection methods within our proposed head-local-global coordination framework.
Novel-view synthesis based on visible light has been extensively studied. In comparison to visible light imaging, thermal infrared imaging offers the advantage of all-weather imaging and strong penetration, providing increased possibilities for reconstruction in nighttime and adverse weather scenarios. However, thermal infrared imaging is influenced by physical characteristics such as atmospheric transmission effects and thermal conduction, hindering the precise reconstruction of intricate details in thermal infrared scenes, manifesting as issues of floaters and indistinct edge features in synthesized images. To address these limitations, this paper introduces a physics-induced 3D Gaussian splatting method named Thermal3D-GS. Thermal3D-GS begins by modeling atmospheric transmission effects and thermal conduction in three-dimensional media using neural networks. Additionally, a temperature consistency constraint is incorporated into the optimization objective to enhance the reconstruction accuracy of thermal infrared images. Furthermore, to validate the effectiveness of our method, the first large-scale benchmark dataset for this field named Thermal Infrared Novel-view Synthesis Dataset (TI-NSD) is created. This dataset comprises 20 authentic thermal infrared video scenes, covering indoor, outdoor, and UAV(Unmanned Aerial Vehicle) scenarios, totaling 6,664 frames of thermal infrared image data. Based on this dataset, this paper experimentally verifies the effectiveness of Thermal3D-GS. The results indicate that our method outperforms the baseline method with a 3.03 dB improvement in PSNR and significantly addresses the issues of floaters and indistinct edge features present in the baseline method. Our dataset and codebase will be released soon.
We present Lagrangian Hashing, a representation for neural fields combining the characteristics of fast training NeRF methods that rely on Eulerian grids (i.e.~InstantNGP), with those that employ points equipped with features as a way to represent information (e.g. 3D Gaussian Splatting or PointNeRF). We achieve this by incorporating a point-based representation into the high-resolution layers of the hierarchical hash tables of an InstantNGP representation. As our points are equipped with a field of influence, our representation can be interpreted as a mixture of Gaussians stored within the hash table. We propose a loss that encourages the movement of our Gaussians towards regions that require more representation budget to be sufficiently well represented. Our main finding is that our representation allows the reconstruction of signals using a more compact representation without compromising quality.
We propose an approach for Open-World Instance Segmentation (OWIS), a task that aims to segment arbitrary unknown objects in images by generalizing from a limited set of object classes during training. Our Segment Object System (SOS) explicitly addresses the generalization ability and the low precision of state-of-the-art systems, which often generate background detections. To this end, we generate high-quality pseudo annotations based on the recent foundation model SAM. We thoroughly study various object priors to generate prompts for SAM, explicitly focusing the foundation model on objects. The strongest object priors were obtained by self-attention maps from self-supervised Vision Transformers, which we utilize for prompting SAM. Finally, the post-processed segments from SAM are used as pseudo annotations to train a standard instance segmentation system. Our approach shows strong generalization capabilities on COCO, LVIS, and ADE20k datasets and improves on the precision of the results by up to 81.6% compared to the state-of-the-art.
Immersive scene generation, notably panorama creation, benefits significantly from the adaptation of large pre-trained text-to-image (T2I) models for multi-view image generation. Due to the high cost of acquiring multi-view images, tuning-free generation is preferred. However, existing methods are either limited by simple correspondences or require extensive fine-tuning for complex ones. We present PanoFree, a novel method for tuning-free multi-view image generation that supports an extensive array of correspondences. PanoFree sequentially generates multi-view images using iterative warping and inpainting, addressing the key issues of inconsistency and artifacts due to error accumulation without the need for fine-tuning. It improves error accumulation by enhancing cross-view awareness and refining the warping and inpainting processes through cross-view guidance, risky area estimation and erasing, and symmetric bidirectional guided generation for loop closure, alongside guidance-based semantic and density control for scene structure preservation. Evaluated on various panorama types—Planar, 360°, and Full Spherical Panoramas—PanoFree demonstrates significant error reduction, improved global consistency, and image quality across different scenarios without extra fine-tuning. Compared to existing methods, PanoFree is up to 5x more efficient in time and 3x more efficient in GPU memory usage, and maintains superior diversity of results (66.7% vs. 33.3% in our user study). PanoFree offers a viable alternative to costly fine-tuning or the use of additional pre-trained models.
Recognizing and disentangling visual attributes from objects is a foundation to many computer vision applications. While large vision language representations like CLIP had largely resolved the task of zeroshot object recognition, zero-shot visual attribute recognition remains a challenge because CLIP’s contrastively-learned vision-language representation cannot effectively capture object-attribute dependencies. In this paper, we target this weakness and propose a sentence generation-based retrieval formulation for attribute recognition that is novel in 1) explicitly modeling a to-be-measured and retrieved object-attribute relation as a conditional probability graph, which converts the recognition problem into a dependency-sensitive language-modeling problem, and 2) applying a large pretrained Vision-Language Model (VLM) on this reformulation and naturally distilling its knowledge of image-object-attribute relations to use towards attribute recognition. Specifically, for each attribute to be recognized on an image, we measure the visual-conditioned probability of generating a short sentence encoding the attribute’s relation to objects on the image. Unlike contrastive retrieval, which measures likelihood by globally aligning elements of the sentence to the image, generative retrieval is sensitive to the order and dependency of objects and attributes in the sentence. We demonstrate through experiments that generative retrieval consistently outperforms contrastive retrieval on two visual reasoning datasets, Visual Attribute in the Wild (VAW), and our newly-proposed Visual Genome Attribute Ranking (VGARank).