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Pengyuan Wang, Takuya Ikeda, Robert Lee, Koichi Nishiwaki

Category-level pose estimation is a challenging task with many potential applications in computer vision and robotics. Recently, deep-learning-based approaches have made great progress, but are typically hindered by the need for large datasets of either pose-labelled real images or carefully tuned photorealistic simulators. This can be avoided by using only geometry inputs such as depth images to reduce the domain-gap but these approaches suffer from a lack of semantic information, which can be vital in the pose estimation problem. To resolve this conflict, we propose to utilize both geometric and semantic features obtained from a pre-trained foundation model. Our approach projects 2D semantic features into object models as 3D semantic point clouds. Based on the novel 3D representation, we further propose a self-supervision pipeline, and match the fused semantic point clouds against their synthetic rendered partial observations from synthetic object models. The learned knowledge from synthetic data generalizes to observations of unseen objects in the real scenes, without any fine-tuning. We demonstrate this with a rich evaluation on the NOCS, Wild6D and SUN RGB-D benchmarks, showing superior performance over geometric-only and semantic-only baselines with significantly fewer training objects.

Kangle Deng, Timothy Omernick, Alexander B Weiss, Deva Ramanan, Jun-Yan Zhu, Tinghui Zhou, Maneesh Agrawala

Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided text prompt. Importantly, our approach disentangles lighting from surface material/reflectance in the resulting texture so that the mesh can be properly relit and rendered in any lighting environment. Our method introduces LightControlNet, a new text-to-image model based on the ControlNet architecture, that allows the specification of the desired lighting as a conditioning image to the model. Our text-to-texture pipeline then constructs the texture in two stages. The first stage produces a sparse set of visually consistent reference views of the mesh using LightControlNet. The second stage applies a texture optimization based on Score Distillation Sampling (SDS) that works with LightControlNet to increase the texture quality while disentangling surface material from lighting. We show that this pipeline is significantly faster than previous text-to-texture methods, while producing high-quality and relightable textures.

Gwangtak Bae, Changwoon Choi, Hyeongjun Heo, Sang Min Kim, Young Min Kim

We present an inverse image-formation module that can enhance the robustness of existing visual SLAM pipelines for in-the-wild scenarios. Casual video captures often suffer from motion blur and varying appearances, which degrades the final quality of coherent 3D visual representation. We propose integrating the physical imaging into the SLAM system, which employs linear HDR radiance maps to collect measurements. Specifically, individual frames aggregate images of multiple poses along the camera trajectory to explain prevalent motion blur in hand-held videos. Additionally, we accommodate per-frame appearance variation by dedicating explicit variables for image formation steps, namely white balance, exposure time, and camera response function. Through joint optimization of additional variables, the SLAM pipeline produces high-quality images with more accurate trajectories. Extensive experiments demonstrate that our approach can be incorporated into recent visual SLAM pipelines using various scene representations, such as neural radiance fields or Gaussian splatting.

Tom Bekor, Niv Nayman, Lihi Zelnik-Manor

Data augmentation has become an integral part of deep learning, as it is known to improve the generalization capabilities of neural networks. Since the most effective set of image transformations differs between tasks and domains, automatic data augmentation search aims to alleviate the extreme burden of manually finding the optimal image transformations. However, current methods are not able to jointly optimize all degrees of freedom: (1) the number of transformations to be applied, their (2) types, (3) order, and (4) magnitudes. Many existing methods risk picking the same transformation more than once, limit the search to two transformations only, or search for the number of transformations exhaustively or iteratively in a myopic manner. Our approach, FreeAugment, is the first to achieve global optimization of all four degrees of freedom simultaneously, using a fully differentiable method. It efficiently learns the number of transformations and a probability distribution over their permutations, inherently refraining from redundant repetition while sampling. Our experiments demonstrate that this joint learning of all degrees of freedom significantly improves performance, achieving state-of-the-art results on various natural image benchmarks and beyond across other domains.

Deepti Hegde, Suhas Lohit, Kuan-Chuan Peng, Michael J. Jones, Vishal Patel

Popular representation learning methods encourage feature invariance under transformations applied at the input. However, in 3D perception tasks like object localization and segmentation, outputs are naturally equivariant to some transformations, such as rotation. Using pre-training loss functions that encourage equivariance of features under certain transformations provides a strong self-supervision signal while also retaining information of geometric relationships between transformed feature representations. This can enable improved performance in downstream tasks that are equivariant to such transformations. In this paper, we propose a spatio-temporal equivariant learning framework by considering both spatial and temporal augmentations jointly. Our experiments show that the best performance arises with a pre-training approach that encourages equivariance to translation, scaling, and flip, rotation and scene flow. For spatial augmentations, we find that depending on the transformation, either a contrastive objective or an equivariance-by-classification objective yields best results. To leverage real-world object deformations and motion, we consider sequential LiDAR scene pairs and develop a novel 3D scene flow-based equivariance objective that leads to improved performance overall. We show our pre-training method for 3D object detection which outperforms existing equivariant and invariant approaches in many settings.

Ruibin Li, Ruihuang Li, Song Guo, Yabin Zhang

Text-driven diffusion models have significantly advanced image editing performance by using text prompts as inputs. One crucial step in text-driven image editing is to invert the original image into a latent noise code conditioned on the source prompt. While previous methods have achieved promising results by refactoring the image synthesizing process, the inverted latent noise code is tightly coupled with the source prompt, limiting the image editability by target text prompts. To address this issue, we propose a novel method called Source Prompt Disentangled Inversion (SPDInv). It aims at reducing the impact of source prompt, thereby enhancing the text-driven image editing performance by employing diffusion models. To make the inverted noise code independent of the given source prompt as much as possible, we indicate that the iterative inversion process should satisfy a fixed-point constraint. Consequently, we transform the inversion problem into a searching problem to find the fixed-point solution, and utilize the pre-trained diffusion models to facilitate the searching process. The experimental results show that our proposed SPDInv method can effectively mitigate the conflicts between the target editing prompt and the source prompt, leading to a significant reduction in editing artifacts. Furthermore, in addition to text-driven image editing, with SPDInv we can easily adapt the customized image generation methods to localized editing tasks with promising performance.

Camilo Fosco, Benjamin Lahner, Bowen Pan, Alex Andonian, Emilie L Josephs, Alex Lascelles, Aude Oliva

The field of brain-to-stimuli reconstruction has seen significant progress in the last few years, but techniques continue to be subject-specific and are usually tested on a single dataset. In this work, we present a novel technique to reconstruct videos from functional Magnetic Resonance Imaging (fMRI) signals designed for performance across datasets and across human participants. Our pipeline accurately generates 2 and 3-second video clips from brain activity coming from distinct participants and different datasets by leveraging multi-dataset and multi-subject training. This helps us regress key latent and conditioning vectors for pretrained text-to-video and video-to-video models to reconstruct accurate videos that match the original stimuli observed by the participant. Key to our pipeline is the introduction of a 3-stage approach that first aligns fMRI signals to semantic embeddings, then regresses important vectors, and finally generates videos with those estimations. Our method demonstrates state-of-the-art reconstruction capabilities verified by qualitative and quantitative analyses, including crowd-sourced human evaluation. We showcase performance improvements across two datasets, as well as in multi-subject setups. Our ablation studies shed light on how different alignment strategies and data scaling decisions impact reconstruction performance, and we hint at a future for zero-shot reconstruction by analyzing how performance evolves as more subject data is leveraged.

Nishad Singhi, Jae Myung Kim, Karsten Roth, Zeynep Akata

Concept Bottleneck Models (CBMs) ground image classification on human-understandable concepts to allow for interpretable model decisions. Crucially, the CBM design inherently allows for human interventions, in which expert users are given the ability to modify potentially misaligned concept choices to influence the decision behavior of the model in an interpretable fashion. However, existing approaches often require numerous human interventions per image to achieve strong performances, posing practical challenges in scenarios where obtaining human feedback is expensive. In this paper, we find that this is noticeably driven by an independent treatment of concepts during intervention, wherein a change of one concept does not influence the use of other ones in the model's final decision. To address this issue, we introduce a trainable concept intervention realignment module, which leverages concept relations to realign concept assignments post-intervention. Across standard, real-world benchmarks, we find that concept re-alignment can significantly improve intervention efficacy; significantly reducing the number of interventions needed to reach a target classification performance or concept prediction accuracy. In addition, it easily integrates into existing concept-based architectures without requiring changes to the models themselves. This reduced cost of human-model collaboration is crucial to enhance the feasibility of CBMs in resource-constrained environments.

Narek Tumanyan, Assaf Singer, Shai Bagon, Tali Dekel

We present DINO-Tracker -- a new framework for long-term dense tracking in video. The pillar of our approach is combining test-time training on a single video, with the powerful localized semantic features learned by a pre-trained DINO-ViT model. Specifically, our framework simultaneously adopts DINO's features to fit to the motion observations of the test video, while training a tracker that directly leverages the refined features. The entire framework is trained end-to-end using a combination of self-supervised losses, and regularization that allows us to retain and benefit from DINO's semantic prior. Extensive evaluation demonstrates that our method achieves state-of-the-art results on known benchmarks. DINO-tracker significantly outperforms self-supervised methods and is competitive with state-of-the-art supervised trackers, while outperforming them in challenging cases of tracking under long-term occlusions.

Shouwei Ruan, Yinpeng Dong, Liu Hanqing, Yao Huang, Hang Su, Xingxing Wei

Vision-Language Pre-training (VLP) models like CLIP have achieved remarkable success in computer vision and particularly demonstrated superior robustness to distribution shifts of 2D images. However, their robustness under 3D viewpoint variations is still limited, which can hinder the development for real-world applications. This paper successfully addresses this concern while keeping VLPs' original performance by breaking through two primary obstacles: 1) the scarcity of training data and 2) the suboptimal fine-tuning paradigms. To combat data scarcity, we build the Multi-View Caption (MVCap) dataset --- a comprehensive collection of over four million multi-view image-text pairs across more than 100K objects, providing more potential for VLP models to develop generalizable viewpoint-invariant representations. To address the limitations of existing paradigms in performance trade-offs and training efficiency, we design a novel fine-tuning framework named Omniview-Tuning (OVT). Specifically, OVT introduces a Cross-Viewpoint Alignment objective through a minimax-like optimization strategy, which effectively aligns representations of identical objects from diverse viewpoints without causing overfitting. Additionally, OVT fine-tunes VLP models in a parameter-efficient manner, leading to minimal computational cost. Extensive experiments on various VLP models with different architectures validate that OVT significantly improves the models' resilience to viewpoint shifts and keeps the original performance, establishing a pioneering standard for boosting viewpoint invariance of VLP models.

Yanni Ma, Hao Liu, Yun Pei, Yulan Guo

3D Scene Graph Prediction (SGP) aims to recognize the objects and predict their semantic and spatial relationships in a 3D scene. Existing methods either exploit context information or emphasize knowledge prior to model the scene graph in a fully-connected homogeneous graph framework. However, these methods may lead to indiscriminate message passing among graph nodes (i.e., objects), and thus obtain sub-optimal performance. In this paper, we propose a 3D heterogeneous scene graph prediction (3D-HetSGP) framework, which performs graph reasoning on the 3D scene graph in a heterogeneous fashion. Specifically, our method consists of two stages: a heterogeneous graph structure learning (HGSL) stage and a heterogeneous graph reasoning (HRG) stage. In the HGSL stage, we learn the graph structure by predicting the types of different directed edges. In the HRG stage, message passing among nodes is performed on the learned graph structure for scene graph prediction. Extensive experiments show that our method achieves comparable or superior performance to existing methods on 3DSSG. The code will be released after the acceptance of the paper.

Kunchang Li, Xinhao Li, Yi Wang, Yinan He, Yali Wang, Limin Wang, Yu Qiao

Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed VideoMamba overcomes the limitations of existing 3D convolution neural networks and video transformers. Its linear-complexity operator enables efficient long-term modeling, which is crucial for high-resolution long video understanding. Extensive evaluations reveal VideoMamba's four core abilities: (1) Scalability in the visual domain without extensive dataset pretraining, thanks to a novel self-distillation technique; (2) Sensitivity for recognizing short-term actions even with fine-grained motion differences; (3) Superiority in long-term video understanding, showcasing significant advancements over traditional feature-based models; and (4) Compatibility with other modalities, demonstrating robustness in multi-modal contexts. Through these distinct advantages, VideoMamba sets a new benchmark for video understanding, offering a scalable and efficient solution for comprehensive video understanding. All the code and models will be released.

Yu-Chu Yu, Chi-Pin Huang, Jr-Jen Chen, Kai-Po Chang, Yung-Hsuan Lai, Fu-En Yang, Yu-Chiang Frank Wang

Large-scale vision-language models (VLMs) have shown a strong zero-shot generalization capability on unseen-domain data. However, when adapting pre-trained VLMs to a sequence of downstream tasks, they are prone to forgetting previously learned knowledge and degrade their zero-shot classification capability. To tackle this problem, we propose a unique Selective Dual-Teacher Knowledge Transfer framework that leverages the most recent fine-tuned and the original pre-trained VLMs as dual teachers to preserve the previously learned knowledge and zero-shot capabilities, respectively. With only access to an unlabeled reference dataset, our proposed framework performs a selective knowledge distillation mechanism by measuring the feature discrepancy from the dual teacher VLMs. Consequently, our selective dual-teacher knowledge distillation would mitigate catastrophic forgetting of previously learned knowledge while preserving the zero-shot capabilities from pre-trained VLMs. Through extensive experiments on benchmark datasets, we show that our proposed framework is favorable against state-of-the-art continual learning approaches for preventing catastrophic forgetting and zero-shot degradation.

Ruicheng Feng, Chongyi Li, Chen Change Loy

Despite the promising progress of face image super-resolution, video face super-resolution remains relatively under-explored. Existing approaches either adapt general video super-resolution networks to face datasets or apply established face image super-resolution models independently on individual video frames. These paradigms encounter challenges either in reconstructing facial details or maintaining temporal consistency. To address these issues, we introduce a novel framework called Kalman-inspired Feature Propagation (KEEP), designed to maintain a stable face prior over time. The Kalman filtering principles offer our method a recurrent ability to use the information from previously restored frames to guide and regulate the restoration process of the current frame. Extensive experiments demonstrate the effectiveness of our method in capturing facial details consistently across video frames. Both code and model will be released.

Zhengyuan Xie, Haiquan Lu, Jia-wen Xiao, Enguang Wang, Le Zhang, Xialei Liu

Class incremental semantic segmentation aims to preserve old knowledge while learning new tasks, however, impeded by catastrophic forgetting and background shift issues. Prior works indicate the pivotal importance of initializing new classifiers and mainly focus on transferring knowledge from the background classifier or preparing classifiers for future classes, neglecting the alignment and variance of new classifiers. In this paper, we propose a new classifier pre-tuning (NeST) method applied before the formal training process, learning a transformation from old classifiers to generate new classifiers for initialization rather than directly tuning the parameters of new classifiers. Our method can make new classifiers align with the backbone and adapt the new data, benefiting both the stability and plasticity of the model. Besides, we design a strategy considering the cross-task class similarity to initialize matrices used in the transformation. Experiments on Pascal VOC 2012 and ADE20K datasets show that the proposed strategy can significantly improve the performance of previous methods.

Jinghua Hou, Tong Wang, Xiaoqing Ye, Zhe Liu, Shi Gong, Xiao Tan, Errui Ding, Jingdong Wang, Xiang Bai

Accurate depth information is crucial for enhancing the performance of multi-view 3D object detection. Despite the success of some existing multi-view 3D detectors utilizing pixel-wise depth supervision, they overlook two significant phenomena: 1) the depth supervision obtained from LiDAR points is usually distributed on the surface of the object, which is not so friendly to existing DETR-based 3D detectors due to the lack of the depth of 3D object center; 2) for distant objects, fine-grained depth estimation of the whole object is more challenging. Therefore, we argue that the object-wise depth (or 3D center of the object) is essential for accurate detection. In this paper, we propose a new multi-view 3D object detector named OPEN, whose main idea is to effectively inject object-wise depth information into the network through our proposed object-wise position embedding. Specifically, we first employ an object-wise depth encoder, which takes the pixel-wise depth map as a prior, to accurately estimate the object-wise depth. Then, we utilize the proposed object-wise position embedding to encode the object-wise depth information into the transformer decoder, thereby producing 3D object-aware features for final detection. Extensive experiments verify the effectiveness of our proposed method. Furthermore, OPEN achieves a new state-of-the-art performance with 64.4% NDS and 56.7% mAP on the nuScenes test benchmark. Code will be available.

Yuanhao Cai, Yixun Liang, Jiahao Wang, Angtian Wang, Yulun Zhang, Xiaokang Yang, Zongwei Zhou, Alan Yuille

X-ray is widely applied for transmission imaging due to its stronger penetration than natural light. When rendering novel view X-ray projections, existing methods mainly based on NeRF suffer from long training time and slow inference speed. In this paper, we propose a 3D Gaussian splatting-based framework, namely X-Gaussian, for X-ray novel view synthesis. Firstly, we redesign a radiative Gaussian point cloud model inspired by the isotropic nature of X-ray imaging. Our model excludes the influence of view direction when learning to predict the radiation intensity of 3D points. Based on this model, we develop a Differentiable Radiative Rasterization (DRR) with CUDA implementation. Secondly, we customize an Angle-pose Cuboid Uniform Initialization (ACUI) strategy that directly uses the parameters of the X-ray scanner to compute the camera information and then uniformly samples point positions within a cuboid enclosing the scanned object. Experiments show that our X-Gaussian outperforms state-of-the-art methods by 6.5 dB while enjoying less than 15% training time and over 73x inference speed. The application on sparse-view CT reconstruction also reveals the practical values of our method. Code and models will be released to the public.

Jan Skvrna, Lukas Neumann

Accurate object detection in LiDAR point clouds is a key prerequisite of robust and safe autonomous driving and robotics applications. Training the 3D object detectors currently involves the need to manually annotate vasts amounts of training data, which is very time-consuming and costly. As a result, the amount of annotated training data readily available is limited, and moreover these annotated datasets likely do not contain edge-case or otherwise rare instances, simply because the probability of them occurring in such a small dataset is low. In this paper, we propose a method to train 3D object detector without any need for manual annotations, by exploiting existing off-the-shelf vision components and by using the consistency of the world around us. The method can therefore be used to train a 3D detector by only collecting sensor recordings in the real world, which is extremely cheap and allows training using orders of magnitude more data than traditional fully-supervised methods. The method is evaluated on the both KITTI validation and test datasets, where it outperforms all previous weakly-supervised methods and where it narrows the gap when compared to methods using human 3D labels.

Yifei Zhang, Mengfei Xia, Yujun Shen, Jiapeng Zhu, Ceyuan Yang, Kecheng Zheng, Lianghua Huang, Yu Liu, Fan Cheng

Guided sampling serves as a widely used inference technique in diffusion models to trade off the sample fidelity and diversity.In this work, we confirm that generative adversarial networks (GANs) can also benefit from guided sampling, not even requiring to pre-prepare a classifier (\textit{i.e.}, classifier guidance) or learn an unconditional counterpart (\textit{i.e.}, classifier-free guidance) as in diffusion models. Inspired by the organized latent space in GANs, we manage to estimate the data-condition joint distribution from a well-learned conditional generator simply through vector arithmetic. With such an \textit{easy implementation}, our approach, termed \method, improves the FID score of a state-of-the-art GAN model pre-trained on ImageNet $64\times64$ from 8.87 to 6.06, barely increasing the inference time. We then propose a learning-based variant of our framework to better approximate the distribution of the entire dataset, further improving the FID score to 4.37. It is noteworthy that our sampling strategy sufficiently closes the gap between GANs and one-step diffusion models (\textit{i.e.}, with FID 4.02) under comparable model size. We will release the code to facilitate future studies.

qiangqiang wu, Yan Xia, Jia Wan, Antoni Chan

3D single object tracking (SOT) is an essential task in autonomous driving and robotics. However, learning robust 3D SOT trackers remains challenging due to the limited category-specific point cloud data and the inherent sparsity and incompleteness of LiDAR scans. To tackle these issues, we propose a unified 3D SOT framework that leverages 3D generative pre-training and learns robust 3D matching abilities from 2D pre-trained foundation trackers. Our framework features a consistent target-matching architecture with the widely used 2D trackers, facilitating the transfer of 2D matching knowledge. Specifically, we first propose a lightweight Target-Aware Projection (TAP) module, allowing the pre-trained 2D tracker to work well on the projected point clouds without further fine-tuning. We then propose a novel IoU-guided matching-distillation framework that utilizes the powerful 2D pre-trained trackers to guide 3D matching learning in the 3D tracker, i.e., the 3D template-to-search matching should be consistent with its corresponding 2D template-to-search matching obtained from 2D pre-trained trackers. Our designs are applied to two mainstream 3D SOT frameworks: memory-less Siamese and contextual memory-based approaches, which are respectively named SiamDisst and MemDisst. Extensive experiments show that SiamDisst and MemDisst achieve state-of-the-art performance on KITTI, Waymo Open Dataset and nuScenes benchmarks, while running at the above real-time speed of 25 and 90 FPS on a single RTX3090 GPU. The code will be made publicly available.