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Davide Cozzolino, GIovanni Poggi, Matthias Niessner, Luisa Verdoliva

Detecting AI-generated images has become an extraordinarily difficult challenge as new generative architectures emerge on a daily basis with more and more capabilities and unprecedented realism. New versions of many commercial tools, such as DALL·E, Midjourney, and Stable Diffusion, have been released recently, and it is impractical to continually update and retrain supervised forensic detectors to handle such a large variety of models. To address this challenge, we propose a zero-shot entropy-based detection method (ZSdet) that neither needs AI-generated training data nor relies on knowledge of generative architectures to artificially synthesize their artifacts. Inspired by recent works on machine-generated text detection, our idea is to measure how surprising the image under analysis is compared to a model of real images. To this end, we rely on a lossless image encoder that is able to estimate the probability distribution of each pixel given its context. To ensure computational efficiency, the encoder has a multi-resolution architecture and contexts comprise mostly pixels of the lower-resolution version of the image. Since only real images are needed to learn the model, the detector is independent of generator architectures and synthetic training data. Using a single discriminative feature, the proposed detector achieves state-of-the-art performance. On a wide variety of generative models it achieves an average improvement of more than 3% over the SoTA in terms of accuracy.

Yansheng Li, Tingzhu Wang, Kang Wu, Linlin Wang, Xin Guo, Wenbin Wang

Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's quality. The predictions are dominated by coarse-grained relationships, lacking more informative fine-grained ones. The union region of one object pair (i.e., one sample) contains rich and dedicated contextual information, enabling the prediction of the sample-specific bias for refining the original relationship prediction. Therefore, we propose a novel Sample-Level Bias Prediction (SBP) method for fine-grained SGG (SBG). Firstly, we train a classic SGG model and construct a correction bias set by calculating the margin between the ground truth label and the predicted label with the trained classic SGG model. Then, we devise a Bias-Oriented Generative Adversarial Network (BGAN) that learns to predict the constructed correction biases, which can be utilized to correct the original predictions from coarse-grained relationships to fine-grained ones. The extensive experiments on VG and GQA datasets demonstrate that our SBG outperforms the state-of-the-art methods in terms of Average@K across three mainstream SGG models: Motif, VCtree, and Transformer. Compared to dataset-level correction methods, our SBG shows a significant average improvement of 5.6%, 3.9%, and 3.2% on Average@K for tasks PredCls, SGCls, and SGDet, respectively. The code will be available publicly.

Jiehui Wu, Jiansheng Chen, Qifeng Luo, Siqi Liu, Youze Xue, Huimin Ma

Emotion recognition plays a crucial role in enhancing the safety and enjoyment of assisted driving experiences. By enabling intelligent systems to perceive and understand human emotions, we can significantly improve human-machine interactions. Current research in emotion recognition emphasizes facial expressions, speech and physiological signals, often overlooking body movement's expressive potential. Existing most methods, reliant on full-body poses and graph convolutional networks with predetermined adjacency matrices, face challenges in driving scenarios, including limited visibility, restricted movement and imbalanced data distribution, which affect model generalization and accuracy. To overcome these limitations, we introduce an innovative emotion recognition method tailored for assisted driving. Our method leverages upper-body skeleton sequences, overcoming the constraints of full-body pose capture in driving contexts. Our architecture employs an upper-body hierarchical graph (UbH-Graph) to dynamically capture upper-body movement and emotional state relationships. We uniquely incorporate class-specific variations during training, balancing feature distribution and enhancing emotion recognition. Our method outperforms existing multimodal approaches on the assistive driving dataset and demonstrates robustness and adaptability on the daily action dataset.

Ruida Zhang, Ziqin Huang, Gu Wang, Chenyangguang Zhang, Yan Di, Xingxing Zuo, Jiwen Tang, Xiangyang Ji

While RGBD-based methods for category-level object pose estimation hold promise, their reliance on depth data limits their applicability in diverse scenarios. In response, recent efforts have turned to RGB-based methods; however, they face significant challenges stemming from the absence of depth information. On one hand, the lack of depth exacerbates the difficulty in handling intra-class shape variation, resulting in increased uncertainty in shape predictions. On the other hand, RGB-only inputs introduce inherent scale ambiguity, rendering the estimation of object size and translation an ill-posed problem. To tackle these challenges, we propose LaPose, a novel framework that models the object shape as the Laplacian mixture model for Pose estimation. By representing each point as a probabilistic distribution, we explicitly quantify the shape uncertainty. LaPose leverages both a generalized 3D information stream and a specialized feature stream to independently predict the Laplacian distribution for each point, capturing different aspects of object geometry. These two distributions are then integrated as a Laplacian mixture model to establish the 2D-3D correspondences, which are utilized to solve the pose via the PnP module. In order to mitigate scale ambiguity, we introduce a scale-agnostic representation for object size and translation, enhancing training efficiency and overall robustness. Extensive experiments on the NOCS datasets validate the effectiveness of LaPose, yielding state-of-the-art performance in RGB-based category-level object pose estimation. Codes and trained models will be released.

MOZHGAN POURKESHAVARZ, Arielle Zhang, Amir Rasouli

The lack of generalization capability of behavior prediction models for autonomous vehicles is a crucial concern for safe motion planning. One way to address this is via self-supervised pre-training through masked trajectory prediction. However, the existing models rely on uniform random sampling of tokens, which is sub-optimal because it implies that all components of driving scenes are equally informative. In this paper, to enable more robust representation learning, we introduce a dynamic masked self-distillation approach to identify and utilize informative aspects of the scenes, particularly those corresponding to complex driving behaviors, such as overtaking. Specifically, for targeted sampling, we propose a dynamic method that prioritizes tokens, such as trajectory or lane segments, based on their informativeness. The latter is determined via an auxiliary network that estimates token distributions. Through sampler optimization, more informative tokens are rewarded and selected as visible based on the policy gradient algorithm adopted from reinforcement learning. In addition, we propose a masked self-distillation approach to transfer knowledge from fully visible to masked scene representations. The distillation process not only enriches the semantic information within the visible token set but also progressively refines the sampling process. Further, we use an integrated training regime to enhance the model's ability to learn meaningful representations from informative tokens. Our extensive evaluation on two large-scale trajectory prediction datasets demonstrates the superior performance of the proposed method and its improved prediction robustness across different scenarios.

Haiyang Yu, Teng Fu, Bin Li, Xiangyang Xue

Scene text segmentation aims at cropping texts from scene images, which is usually used to help generative models edit or remove texts. The existing text segmentation methods tend to involve various text-related supervisions for better performance. However, most of them ignore the importance of text edges, which are significant for downstream applications. In this paper, we propose Edge-Aware Transformers, termed EAFormer, to segment texts more accurately, especially at the edge of texts. Specifically, we first design a text edge extractor to detect edges and filter out edges of non-text areas. Then, we propose an edge-guided encoder to make the model focus more on text edges. Finally, an MLP-based decoder is employed to predict text masks. We have conducted extensive experiments on commonly-used benchmarks to verify the effectiveness of EAFormer. The experimental results demonstrate that the proposed method can perform better than previous methods, especially on the segmentation of text edges. Considering that the annotations of several benchmarks (e.g., COCOTS and MLTS) are not accurate enough to fairly evaluate our methods, we have relabeled these datasets. Through experiments, we observe that our method can achieve a higher performance improvement when more accurate annotations are used for training. The code and datasets are available at https://hyangyu.github.io/EAFormer/.

Peng Jin, Hao Li, Zesen Cheng, Kehan Li, Runyi Yu, Chang Liu, Xiangyang Ji, Li Yuan, Jie Chen

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily focus on the direct synthesis of global motions while neglecting the importance of generating and controlling local actions. In this paper, we propose the local action-guided motion diffusion model, which facilitates global motion generation by utilizing local actions as fine-grained control signals. Specifically, we provide an automated method for reference local action sampling and leverage graph attention networks to assess the guiding weight of each local action in the overall motion synthesis. During the diffusion process for synthesizing global motion, we calculate the local-action gradient to provide conditional guidance. This local-to-global paradigm reduces the complexity associated with direct global motion generation and promotes motion diversity via sampling diverse actions as conditions. Extensive experiments on two human motion datasets, i.e., HumanML3D and KIT, demonstrate the effectiveness of our method. Furthermore, our method provides flexibility in seamlessly combining various local actions and continuous guiding weight adjustment, accommodating diverse user preferences, which may hold potential significance for the community.

Huafeng Qin, Xin Jin, Hongyu Zhu, Hongchao Liao, Mounim A. El Yacoubi, Xinbo Gao

Mixup data augmentation approaches have been applied for various tasks of deep learning to improve the generalization ability of deep neural networks. Some existing approaches CutMix, SaliencyMix, etc. randomly replace a patch in one image with patches from another to generate the mixed image. Similarly, the corresponding labels are linearly combined by a fixed ratio lambda by l. The objects in two images may be overlapped during the mixing process, so some semantic information is corrupted in the mixed samples. In this case, the mixed image does not match the mixed label information. Besides, such a label may mislead the deep learning model training, which results in poor performance. To solve this problem, we proposed a novel approach named SUMix to learn the mixing ratio as well as the uncertainty for the mixed samples during the training process. First, we design a learnable similarity function to compute an accurate mix ratio. Second, an approach is investigated as a regularized term to model the uncertainty of the mixed samples. We conduct experiments on five image benchmarks, and extensive experimental results imply that our method is capable of improving the performance of classifiers with different cutting-based mixup approaches.

Hongyuan Wang, Lizhi Wang, Jiang Xu, Chang Chen, Xue Hu, Fenglong Song, Youliang Yan

Spectral super-resolution that aims to recover hyperspectral image (HSI) from easily obtainable RGB image has drawn increasing interest in the field of computational photography. The crucial aspect of spectral super-resolution lies in exploiting the correlation within HSIs. However, two types of bottlenecks in existing Transformers limit performance improvement and practical applications. First, existing Transformers often separately emphasize either spatial-wise or spectral-wise correlation, disrupting the 3D features of HSI and hindering the exploitation of unified spatial-spectral correlation. Second, existing self-attention mechanism always establishes full-rank correlation matrix by learning the correlation between pairs of tokens, leading to its inability to describe linear dependence widely existing in HSI among multiple tokens. To address these issues, we propose a novel Exhaustive Correlation Transformer (ECT) for spectral super-resolution. First, we propose a Spectral-wise Discontinuous 3D (SD3D) splitting strategy, which models unified spatial-spectral correlation by integrating spatial-wise continuous splitting strategy and spectral-wise discontinuous splitting strategy. Second, we propose a Dynamic Low-Rank Mapping (DLRM) model, which captures linear dependence among multiple tokens through a dynamically calculated low-rank dependence map. By integrating unified spatial-spectral attention and linear dependence, our ECT can model exhaustive correlation within HSI. The experimental results on both simulated and real data indicate that our method achieves state-of-the-art performance. Codes and pretrained models are available at https://anonymous.4open.science/r/ECT-FC89.

ShaoJie Guo, Haofei Song, Qingli Li, Yan Wang

This paper focuses on the dataset-free Blind Image Super-Resolution (BISR). Unlike existing dataset-free BISR methods that focus on obtaining a degradation kernel for the entire image, we are the first to explicitly design a spatially-variant degradation model for each pixel. Our method also benefits from having a significantly smaller number of learnable parameters compared to data-driven spatially-variant BISR methods. Concretely, each pixel's degradation kernel is expressed as a linear combination of a learnable dictionary composed of a small number of spatially-variant atom kernels. The coefficient matrices of the atom degradation kernels are derived using membership functions of fuzzy set theory. We construct a novel Probabilistic BISR model with tailored likelihood function and prior terms. Subsequently, we employ the Monte Carlo EM algorithm to infer the degradation kernels for each pixel. Our method achieves a significant improvement over other state-of-the-art BISR methods, with an average improvement of 1 dB (2X). Code will be released.

Xinzhou Wang, Yikai Wang, junliang ye, Fuchun Sun, Zhengyi Wang, Ling Wang, Pengkun Liu, Kai Sun, Xintong Wang, Xie wende 等

Advances in 3D generation have facilitated sequential 3D model generation (a.k.a 4D generation), yet its application for animatable objects with large motion remains scarce. Our work proposes {AnimatableDreamer}, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects on skeletons extracted from a monocular video. At its core, {AnimatableDreamer} is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which lifts 2D diffusion for temporal consistent 4D generation. CSD, designed from a score gradient perspective, generates a canonical model with warp-robustness across different articulations. Notably, it also enhances the authenticity of bones and skinning by integrating inductive priors from a diffusion model. Furthermore, with multi-view distillation, CSD infers invisible regions, thereby improving the fidelity of monocular non-rigid reconstruction. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over existing non-rigid reconstruction methods. Project page \url{https://AnimatableDreamer.github.io/}.

Qi Sun, Hang Zhou, Wengang Zhou, Li Li, Houqiang Li

Synthesizing realistic 3D indoor scenes is a challenging task that traditionally relies on manual arrangement and annotation by expert designers. Recent advances in autoregressive models have automated this process, but they often lack semantic understanding of the relationships and hierarchies present in real-world scenes, yielding limited performance. In this paper, we propose Forest2Seq, a framework that formulates indoor scene synthesis as an order-aware sequential learning problem. Forest2Seq organizes the inherently unordered collection of scene objects into structured, ordered hierarchical scene trees and forests. By employing a clustering-based algorithm and a breadth-first traversal, Forest2Seq derives meaningful orderings and utilizes a transformer to generate realistic 3D scenes autoregressively. Experimental results on standard benchmarks demonstrate Forest2Seq's superiority in synthesizing more realistic scenes compared to top-performing baselines, with significant improvements in FID and KL scores. Our additional experiments for downstream tasks and ablation studies also confirm the importance of incorporating order as a prior in 3D scene generation.

Mengchen Zhang, Tong Wu, Tai Wang, Tengfei Wang, Ziwei Liu, Dahua Lin

6D object pose estimation aims at determining an object's translation, rotation, and scale, typically from a single RGBD image. Recent advancements have expanded this estimation from instance-level to category-level, allowing models to generalize across unseen instances within the same category. However, this generalization is limited by the narrow range of categories covered by existing datasets, such as NOCS, which also tend to overlook common real-world challenges like occlusion. To tackle these challenges, we introduce Omni6D, a comprehensive RGBD dataset featuring a wide range of categories and varied backgrounds, elevating the task to a more realistic context. (1) The dataset comprises an extensive spectrum of 166 categories, 4688 instances adjusted to the canonical pose, and over 0.8 million captures, significantly broadening the scope for evaluation. (2) We introduce a symmetry-aware metric and conduct systematic benchmarks of existing algorithms on Omni6D, offering a thorough exploration of new challenges and insights. (3) Additionally, we propose an effective fine-tuning approach that adapts models from previous datasets to our extensive vocabulary setting. We believe this initiative will pave the way for new insights and substantial progress in both the industrial and academic fields, pushing forward the boundaries of general 6D pose estimation.

Runsen Xu, Xiaolong Wang, Tai Wang, Yilun Chen, Jiangmiao Pang, Dahua Lin

The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, empowering LLMs to understand point clouds and offering a new avenue beyond 2D data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. To overcome the scarcity of point-text instruction following data, we developed an automated data generation pipeline, collecting a large-scale dataset of more than 730K samples with 660K different objects, which facilitates the adoption of the two-stage training strategy prevalent in MLLM development. Additionally, we address the absence of appropriate benchmarks and the limitations of current evaluation metrics by proposing two novel benchmarks: Generative 3D Object Classification and 3D Object Captioning, which are supported by new, comprehensive evaluation metrics derived from human and GPT analyses. Through exploring various training strategies, we develop PointLLM, significantly surpassing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM.

Qi Zuo, Xiaodong Gu, Yuan Dong, Zhengyi Zhao, Weihao Yuan, Lingteng Qiu, Liefeng Bo, Zilong Dong

3D vision is inherently characterized by sparse spatial structures, which propels the necessity for an efficient paradigm tailored to 3D generation. Another discrepancy is the amount of training data, which undeniably affects generalization if we only use limited 3D data. To solve these, we design a 3D generation framework that maintains most of the building blocks of StableDiffusion with minimal adaptations for textured shape generation. We design a Sparse Encoding Module for details preservation and an Adversarial Decoding Module for better shape recovery. Moreover, we clean up data and build a benchmark on the biggest 3D dataset (Objaverse). We drop the concept of `specific class' and treat the 3D Textured Shapes Generation as an open-vocabulary problem. We first validate our network design on ShapeNetV2 with 55K samples on single-class unconditional generation and multi-class conditional generation tasks. Then we report metrics on processed Objaverse-clean with 200K samples on the image conditional generation task. Extensive experiments demonstrate our proposal outperforms SOTA methods and takes a further step towards open-vocabulary 3D generation.

Jiarui Hu, Xianhao Chen, Boyin Feng, Guanglin Li, Liangjing Yang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing NeRF-based methods are hindered by their computationally intensive and time-consuming volume rendering pipeline. This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable 3D Gaussian field suitable for tracking and mapping. Additionally, a novel depth uncertainty model is proposed to ensure the selection of valuable Gaussian primitives during optimization, thereby improving tracking efficiency and accuracy. Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz. We will make our source code publicly available.

Haisong Liu, Yang Chen, Haiguang Wang, Zetong Yang, Tianyu Li, Jia Zeng, Li Chen, Hongyang Li, Limin Wang

Occupancy prediction plays a pivotal role in autonomous driving. Previous methods typically construct dense 3D volumes, neglecting the inherent sparsity of the scene and suffering high computational costs. To bridge the gap, we introduce a novel fully sparse occupancy network, termed SparseOcc. SparseOcc initially reconstructs a sparse 3D representation from visual inputs and subsequently predicts semantic/instance occupancy from the 3D sparse representation by sparse queries. A mask-guided sparse sampling is designed to enable sparse queries to interact with 2D features in a fully sparse manner, thereby circumventing costly dense features or global attention. Additionally, we design a thoughtful ray-based evaluation metric, namely RayIoU, to solve the inconsistency penalty along depths raised in traditional voxel-level mIoU criteria. SparseOcc demonstrates its effectiveness by achieving a RayIoU of 34.0, while maintaining a real-time inference speed of 17.3 FPS, with 7 history frames inputs. By incorporating more preceding frames to 15, SparseOcc continuously improves its performance to 35.1 RayIoU without whistles and bells. Code will be made available.

Junting Dong, Qi Fang, Zehuan Huang, Xudong XU, Jingbo Wang, Sida Peng, Bo Dai

This paper addresses the task of 3D clothed human generation from textural descriptions. Previous works usually encode the human body and clothes as a holistic model and generate the whole model in a single-stage optimization, which makes them struggle for clothes editing and meanwhile lose fine-grained control over the whole generation process(e.g., specify the order of inside and outside of clothes). To solve this, we propose a layer-wise clothed human representation combined with a progressive optimization strategy, which produces clothes disentangled 3D human models while providing control capacity for the generation process. The basic idea is progressively generating a minimal-clothed human body and layer-wise clothes. During clothes generation, a novel stratified compositional rendering method is proposed to fuse multi-layer human models, and a new loss function is utilized to help decouple the clothes model from the human body. The proposed method achieves high-quality disentanglement, which thereby provides an effective way for 3D garment generation. Extensive experiments demonstrate that our approach achieves better 3D clothed human generation than the holistic modeling method while also supporting cloth editing applications such as virtual try-on. \keywords{Text-to-3D generation \and Clothed human generation}

Jinyoung Park, Hee-Seon Kim, Kangwook Ko, Minbeom Kim, Changick Kim

We introduce VideoMamba, a novel adaptation of the pure Mamba architecture, specifically designed for video recognition. Unlike transformers that rely on self-attention mechanisms leading to high computational costs by quadratic complexity, VideoMamba leverages Mamba's linear complexity and selective SSM mechanism for more efficient processing.The proposed Spatio-Temporal Forward and Backward SSM allows the model to effectively capture the complex relationship between non-sequential spatial and sequential temporal information in video.Consequently, VideoMamba is not only resource-efficient but also effective in capturing long-range dependency in videos, demonstrated by competitive performance and outstanding efficiency on a variety of video understanding benchmarks. Our work highlights the potential of VideoMamba as a powerful tool for video understanding, offering a simple yet effective baseline for future research in video analysis.

Pengfei Wang, Xiaofei Hui, Jing Wu, Zile Yang, Kian Eng Ong, Xinge Zhao, Beijia Lu, Dezhao Huang, Evan Ling, Weiling Chen 等

Knowing merely where the target is located is not sufficient for many real-life scenarios. In contrast, capturing rich details about the tracked target via its semantic trajectory, i.e. who/what this target is interacting with and when, where, and how they are interacting over time, is especially crucial and beneficial for various applications (e.g., customer analytics, public safety). We term such tracking as Semantic Tracking and define it as tracking the target based on the user's input and then, most importantly, capturing the semantic trajectory of this target. Acquiring such information can have significant impacts on sales, public safety, etc. However, currently there is no dataset for such comprehensive tracking of the target. To address this gap, we create SemTrack, a large and comprehensive dataset containing annotations of the target's semantic trajectory. The dataset contains 6.7 million frames from 6961 videos, covering a wide range of 52 different interaction classes with 115 different object classes spanning 10 different supercategories in 12 types of different scenes, including both indoor and outdoor environments. We also propose SemTracker, a simple and effective method, and incorporate a meta-learning approach to better handle the challenges of this task. Our dataset and code can be found at \url{https://sutdcv.github.io/SemTrack}.