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Asuto Taniguchi, Fumihiro Sasaki, Ryota Yamashina

Planning for visual navigation using topological memory, a memory graph consisting of nodes and edges, has been recently well-studied. The nodes correspond to past observations of a robot, and the edges represent the reachability predicted by a neural network (NN). Most prior methods, however, often fail to predict the reachability when the robot takes different poses, i.e. the direction the robot faces, at close positions. This is because the methods observe first-person view images, which significantly changes when the robot changes its pose, and thus it is fundamentally difficult to correctly predict the reachability from them. In this paper, we propose pose invariant topological memory (POINT) to address the problem. POINT observes omnidirectional images and predicts the reachability by using a spherical convolutional NN, which has a rotation invariance property and enables planning regardless of the robot's pose. Additionally, we train the NN by contrastive learning with data augmentation to enable POINT to plan with robustness to changes in environmental conditions, such as light conditions and the presence of unseen objects. Our experimental results show that POINT outperforms conventional methods under both the same and different environmental conditions. In addition, the results with the KITTI-360 dataset show that POINT is more applicable to real-world environments than conventional methods.

Jianping Wu, Liang Zhang, Ye Liu, Ke Chen

We propose a novel approach that integrates under-parameterized RANSAC (UPRANSAC) with Hough Transform to detect vanishing points (VPs) from un-calibrated monocular images. In our algorithm, the UPRANSAC chooses one hypothetical inlier in a sample set to find a portion of the VP's degrees of freedom, which is followed by a highly reliable brute-force voting scheme (1-D Hough Transform) to find the VP's remaining degrees of freedom along the extension line of the hypothetical inlier. Our approach is able to sequentially find a series of VPs by repeatedly removing inliers of any detected VPs from minimal sample sets until the stop criterion is reached. Compared to traditional RANSAC that selects 2 edges as a hypothetical inlier pair to fit a model of VP hypothesis and requires hitting a pair of inliners, the UPRANSAC has a higher likelihood to hit one inliner and is more reliable in VP detection. Meanwhile, the tremendously scaled-down voting space with the requirement of only 1 parameter for processing significantly increased the performance efficiency of Hough Transform in our scheme. Testing results with well-known benchmark datasets show that the detection accuracies of our approach were higher or on par with the SOTA while running in deeply real-time zone.

Wei Fang, Zhaofei Yu, Yanqi Chen, Timothée Masquelier, Tiejun Huang, Yonghong Tian

Spiking Neural Networks (SNNs) have attracted enormous research interest due to temporal information processing capability, low power consumption, and high biological plausibility. However, the formulation of efficient and high-performance learning algorithms for SNNs is still challenging. Most existing learning methods learn weights only, and require manual tuning of the membrane-related parameters that determine the dynamics of a single spiking neuron. These parameters are typically chosen to be the same for all neurons, which limits the diversity of neurons and thus the expressiveness of the resulting SNNs. In this paper, we take inspiration from the observation that membrane-related parameters are different across brain regions, and propose a training algorithm that is capable of learning not only the synaptic weights but also the membrane time constants of SNNs. We show that incorporating learnable membrane time constants can make the network less sensitive to initial values and can speed up learning. In addition, we reevaluate the pooling methods in SNNs and find that max-pooling will not lead to significant information loss and have the advantage of low computation cost and binary compatibility. We evaluate the proposed method for image classification tasks on both traditional static MNIST, Fashion-MNIST, CIFAR-10 datasets, and neuromorphic N-MNIST, CIFAR10-DVS, DVS128 Gesture datasets. The experiment results show that the proposed method outperforms the state-of-the-art accuracy on nearly all datasets, using fewer time-steps. Our codes are available at https://github.com/fangwei123456/Parametric-Leaky-Integrate-and-Fire-Spiking-Neuron.

Haoang Li, Kai Chen, Pyojin Kim, Kuk-Jin Yoon, Zhe Liu, Kyungdon Joo, Yun-Hui Liu

Existing vanishing point (VP) estimation methods rely on pre-extracted image lines and/or prior knowledge of the number of VPs. However, in practice, this information may be insufficient or unavailable. To solve this problem, we propose a network that treats a perspective image as input and predicts a spherical probability map of VP. Based on this map, we can detect all the VPs. Our method is reliable thanks to four technical novelties. First, we leverage the icosahedral spherical representation to express our probability map. This representation provides uniform pixel distribution, and thus facilitates estimating arbitrary positions of VPs. Second, we design a loss function that enforces the antipodal symmetry and sparsity of our spherical probability map to prevent over-fitting. Third, we generate the ground truth probability map that reasonably expresses the locations and uncertainties of VPs. This map unnecessarily peaks at noisy annotated VPs, and also exhibits various anisotropic dispersions. Fourth, given a predicted probability map, we detect VPs by fitting a Bingham mixture model. This strategy can robustly handle close VPs and provide the confidence level of VP useful for practical applications. Experiments showed that our method achieves the best compromise between generality, accuracy, and efficiency, compared with state-of-the-art approaches.

Chuchu Han, Kai Su, Dongdong Yu, Zehuan Yuan, Changxin Gao, Nong Sang, Yi Yang, Changhu Wang

Supervised learning is dominant in person search, but it requires elaborate labeling of bounding boxes and identities. Large-scale labeled training data is often difficult to collect, especially for person identities. A natural question is whether a good person search model can be trained without the need of identity supervision. In this paper, we present a weakly supervised setting where only bounding box annotations are available. Based on this new setting, we provide an effective baseline model termed Region Siamese Networks (R-SiamNets). Towards learning useful representations for recognition in the absence of identity labels, we supervise the R-SiamNet with instance-level consistency loss and cluster-level contrastive loss. For instance-level consistency learning, the R-SiamNet is constrained to extract consistent features from each person region with or without out-of-region context. For cluster-level contrastive learning, we enforce the aggregation of closest instances and the separation of dissimilar ones in feature space. Extensive experiments validate the utility of our weakly supervised method. Our model achieves the rank-1 of 87.1% and mAP of 86.0% on CUHK-SYSU benchmark, which surpasses several fully supervised methods, such as OIM and MGTS, by a clear margin. More promising performance can be reached by incorporating extra training data. We hope this work could encourage the future research in this field.

Zoe Landgraf, Raluca Scona, Tristan Laidlow, Stephen James, Stefan Leutenegger, Andrew J. Davison

By estimating 3D shape and instances from a single view, we can capture information about the environment quickly, without the need for comprehensive scanning and multi-view fusion. Solving this task for composite scenes (such as object stacks) is challenging: occluded areas are not only ambiguous in shape but also in instance segmentation; multiple decompositions could be valid. We observe that physics constrains decomposition as well as shape in occluded regions and hypothesise that a latent space learned from scenes built under physics simulation can serve as a prior to better predict shape and instances in occluded regions. To this end we propose SIMstack, a depth-conditioned Variational Auto-Encoder (VAE), trained on a dataset of objects stacked under physics simulation. We formulate instance segmentation as a center voting task which allows for class-agnostic detection and doesn't require setting the maximum number of objects in the scene. At test time, our model can generate 3D shape and instance segmentation from a single depth view, probabilistically sampling proposals for the occluded region from the learned latent space. We argue that this method has practical applications in providing robots some of the ability humans have to make rapid intuitive inferences of partially observed scenes. We demonstrate an application for precise (non-disruptive) object grasping of unknown objects from a single depth view.

Thomas W. Mitchel, Vladimir G. Kim, Michael Kazhdan

We present a novel surface convolution operator acting on vector fields that is based on a simple observation: instead of combining neighboring features with respect to a single coordinate parameterization defined at a given point, we have every neighbor describe the position of the point within its own coordinate frame. This formulation combines intrinsic spatial convolution with parallel transport in a scattering operation while placing no constraints on the filters themselves, providing a definition of convolution that commutes with the action of isometries, has increased descriptive potential, and is robust to noise and other nuisance factors. The result is a rich notion of convolution which we call field convolution, well-suited for CNNs on surfaces. Field convolutions are flexible, straight-forward to incorporate into surface learning frameworks, and their highly discriminating nature has cascading effects throughout the learning pipeline. Using simple networks constructed from residual field convolution blocks, we achieve state-of-the-art results on standard benchmarks in fundamental geometry processing tasks, such as shape classification, segmentation, correspondence, and sparse matching.

Soroush Seifi, Abhishek Jha, Tinne Tuytelaars

Active visual exploration aims to assist an agent with a limited field of view to understand its environment based on partial observations made by choosing the best viewing directions in the scene. Recent methods have tried to address this problem either by using reinforcement learning, which is difficult to train, or by uncertainty maps, which are task-specific and can only be implemented for dense prediction tasks. In this paper, we propose the Glimpse-Attend-and-Explore model which: (a) employs self-attention to guide the visual exploration instead of task-specific uncertainty maps; (b) can be used for both dense and sparse prediction tasks; and (c) uses a contrastive stream to further improve the representations learned. Unlike previous works, we show the application of our model on multiple tasks like reconstruction, segmentation and classification. Our model provides encouraging results against baseline while being less dependent on dataset bias in driving the exploration. We further perform an ablation study to investigate the features and attention learned by our model. Finally, we show that our self-attention module learns to attend different regions of the scene by minimizing the loss on the downstream task. Code: https://github.com/soroushseifi/glimpse-attend-explore.

Victor Besnier, Andrei Bursuc, David Picard, Alexandre Briot

In this paper, we tackle the detection of out-of-distribution (OOD) objects in semantic segmentation. By analyzing the literature, we found that current methods are either accurate or fast but not both which limits their usability in real world applications. To get the best of both aspects, we propose to mitigate the common shortcomings by following four design principles: decoupling the OOD detection from the segmentation task, observing the entire segmentation network instead of just its output, generating training data for the OOD detector by leveraging blind spots in the segmentation network and focusing the generated data on localized regions in the image to simulate OOD objects. Our main contribution is a new OOD detection architecture called ObsNet associated with a dedicated training scheme based on Local Adversarial Attacks (LAA). We validate the soundness of our approach across numerous ablation studies. We also show it obtains top performances both in speed and accuracy when compared to ten recent methods of the literature on three different datasets.

Yixuan Li, Lei Chen, Runyu He, Zhenzhi Wang, Gangshan Wu, Limin Wang

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions. This paper aims to present a new multi-person dataset of spatio-temporal localized sports actions, coined as MultiSports. We first analyze the important ingredients of constructing a realistic and challenging dataset for spatio-temporal action detection by proposing three criteria: (1) multi-person scenes and motion dependent identification, (2) with well-defined boundaries, (3) relatively fine-grained classes of high complexity. Based on these guidelines, we build the dataset of MultiSports v1.0 by selecting 4 sports classes, collecting 3200 video clips, and annotating 37701 action instances with 902k bounding boxes. Our datasets are characterized with important properties of high diversity, dense annotation, and high quality. Our MultiSports, with its realistic setting and detailed annotations, exposes the intrinsic challenges of spatio-temporal action detection. To benchmark this, we adapt several baseline methods to our dataset and give an in-depth analysis on the action detection results in our dataset. We hope our MultiSports can serve as a standard benchmark for spatio-temporal action detection in the future. Our dataset website is at https://deeperaction.github.io/multisports/.

Jaeyeon Kim, Binh-Son Hua, Thanh Nguyen, Sai-Kit Yeung

With recent developments of convolutional neural networks, deep learning for 3D point clouds has shown significant progress in various 3D scene understanding tasks, e.g., object recognition, object detection. In a safety-critical environment, it is however not well understood how such deep learning models are vulnerable to adversarial examples. In this work, we explore adversarial attacks for point cloud-based neural networks. We propose a new formulation for adversarial point cloud generation that can generalise two different attack strategies. Our method generates adversarial examples by attacking the classification ability of point cloud-based networks while considering the perceptibility of the examples and ensuring the minimal level of point manipulations. Experimental results show that our method achieves the state-of-the-art performance with higher than 89% and 90% of attack success rate on synthetic and real-world data respectively, while manipulating only about 4% of the total points.

Yamin Mao, Zhihua Liu, Weiming Li, Yuchao Dai, Qiang Wang, Yun-Tae Kim, Hong-Seok Lee

Recent studies have shown that cascade cost volume can play a vital role in deep stereo matching to achieve high resolution depth map with efficient hardware usage. However, how to construct good cascade volume as well as effective sampling for them are still under in-depth study. Previous cascade-based methods usually perform uniform sampling in a predicted disparity range based on variance, which easily misses the ground truth disparity and decreases disparity map accuracy. In this paper, we propose an uncertainty adaptive sampling network (UASNet) featuring two modules: an uncertainty distribution-guided range prediction (URP) model and an uncertainty-based disparity sampler (UDS) module. The URP explores the more discriminative uncertainty distribution to handle the complex matching ambiguities and to improve disparity range prediction. The UDS adaptively adjusts sampling interval to localize disparity with improved accuracy. With the proposed modules, our UASNet learns to construct cascade cost volume and predict full-resolution disparity map directly. Extensive experiments show that the proposed method achieves the highest ground truth covering ratio compared with other cascade cost volume based stereo matching methods. Our method also achieves top performance on both SceneFlow dataset and KITTI benchmark.

Chao Li, Shangqian Gao, Cheng Deng, Wei Liu, Heng Huang

Recently, Cross-Modal Hamming space Retrieval (CMHR) regains ever-increasing attention, mainly benefiting from the excellent representation capability of deep neural networks. On the other hand, the vulnerability of deep networks exposes a deep cross-modal retrieval system to various safety risks (e.g., adversarial attack). However, attacking deep cross-modal Hamming retrieval remains underexplored. In this paper, we propose an effective Adversarial Attack on Deep Cross-Modal Hamming Retrieval, dubbed AACH, which fools a target deep CMHR model in a black-box setting. Specifically, given a target model, we first construct its substitute model to exploit cross-modal correlations within hamming space, with which we create adversarial examples by limitedly querying from a target model. Furthermore, to enhance the efficiency of adversarial attacks, we design a triplet construction module to exploit cross-modal positive and negative instances. In this way, perturbations can be learned to fool the target model through pulling perturbed examples far away from the positive instances whereas pushing them close to the negative ones. Extensive experiments on three widely used cross-modal (image and text) retrieval benchmarks demonstrate the superiority of the proposed AACH. We find that AACH can successfully attack a given target deep CMHR model with fewer interactions, and that its performance is on par with previous state-of-the-art attacks.

Haoran Zhou, Yidan Feng, Mingsheng Fang, Mingqiang Wei, Jing Qin, Tong Lu

Convolution on 3D point clouds that generalized from 2D grid-like domains is widely researched yet far from perfect. The standard convolution characterises feature correspondences indistinguishably among 3D points, presenting an intrinsic limitation of poor distinctive feature learning. In this paper, we propose Adaptive Graph Convolution (AdaptConv) which generates adaptive kernels for points according to their dynamically learned features. Compared with using a fixed/isotropic kernel, AdaptConv improves the flexibility of point cloud convolutions, effectively and precisely capturing the diverse relations between points from different semantic parts. Unlike popular attentional weight schemes, the proposed AdaptConv implements the adaptiveness inside the convolution operation instead of simply assigning different weights to the neighboring points. Extensive qualitative and quantitative evaluations show that our method outperforms state-of-the-art point cloud classification and segmentation approaches on several benchmark datasets. Our code is available at https://github.com/hrzhou2/AdaptConv-master.

Deepak Sridhar, Niamul Quader, Srikanth Muralidharan, Yaoxin Li, Peng Dai, Juwei Lu

Action localization networks are often structured as a feature encoder sub-network and a localization sub-network, where the feature encoder learns to transform an input video to features that are useful for the localization sub-network to generate reliable action proposals. While some of the encoded features may be more useful for generating action proposals, prior action localization approaches do not include any attention mechanism that enables the localization sub-network to attend more to the more important features. In this paper, we propose a novel attention mechanism, the Class Semantics-based Attention (CSA), that learns from the temporal distribution of semantics of action classes present in an input video to find the importance scores of the encoded features, which are used to provide attention to the more useful encoded features. We demonstrate on two popular action detection datasets that incorporating our novel attention mechanism provides considerable performance gains on competitive action detection models (e.g., around 6.2% improvement over BMN action detection baseline to obtain 47.5% mAP on the THUMOS-14 dataset), and a new state-of-the-art of 36.25% mAP on the ActivityNet v1.3 dataset. Further, the CSA localization model family which includes BMN-CSA, was part of the second-placed submission at the 2021 ActivityNet action localization challenge. Our attention mechanism outperforms prior self-attention modules such as the squeeze-and-excitation in action detection task. We also observe that our attention mechanism is complementary to such self-attention modules in that performance improvements are seen when both are used together.

Davis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang, Srinath Sridhar, Leonidas J. Guibas

We introduce HuMoR: a 3D Human Motion Model for Robust Estimation of temporal pose and shape. Though substantial progress has been made in estimating 3D human motion and shape from dynamic observations, recovering plausible pose sequences in the presence of noise and occlusions remains a challenge. For this purpose, we propose an expressive generative model in the form of a conditional variational autoencoder, which learns a distribution of the change in pose at each step of a motion sequence. Furthermore, we introduce a flexible optimization-based approach that leverages HuMoR as a motion prior to robustly estimate plausible pose and shape from ambiguous observations. Through extensive evaluations, we demonstrate that our model generalizes to diverse motions and body shapes after training on a large motion capture dataset, and enables motion reconstruction from multiple input modalities including 3D keypoints and RGB(-D) videos.

Ranjie Duan, Yuefeng Chen, Dantong Niu, Yun Yang, A. K. Qin, Yuan He

Human can easily recognize visual objects with lost information: even losing most details with only contour reserved, e.g. cartoon. However, in terms of visual perception of Deep Neural Networks (DNNs), the ability for recognizing abstract objects (visual objects with lost information) is still a challenge. In this work, we investigate this issue from an adversarial viewpoint: will the performance of DNNs decrease even for the images only losing a little information? Towards this end, we propose a novel adversarial attack, named AdvDrop, which crafts adversarial examples by dropping existing information of images. Previously, most adversarial attacks add extra disturbing information on clean images explicitly. Opposite to previous works, our proposed work explores the adversarial robustness of DNN models in a novel perspective by dropping imperceptible details to craft adversarial examples. We demonstrate the effectiveness of AdvDrop by extensive experiments, and show that this new type of adversarial examples is more difficult to be defended by current defense systems.

Tonmoy Saikia, Cordelia Schmid, Thomas Brox

CNNs perform remarkably well when the training and test distributions are i.i.d, but unseen image corruptions can cause a surprisingly large drop in performance. In various real scenarios, unexpected distortions, such as random noise, compression artefacts, or weather distortions are common phenomena. Improving performance on corrupted images must not result in degraded i.i.d performance - a challenge faced by many state-of-the-art robust approaches. Image corruption types have different characteristics in the frequency spectrum and would benefit from a targeted type of data augmentation, which, however, is often unknown during training. In this paper, we introduce a mixture of two expert models specializing in high and low-frequency robustness, respectively. Moreover, we propose a new regularization scheme that minimizes the total variation (TV) of convolution feature-maps to increase high-frequency robustness. The approach improves on corrupted images without degrading in-distribution performance. We demonstrate this on ImageNet-C and also for real-world corruptions on an automotive dataset, both for object classification and object detection.

Shenhan Qian, Zhi Tu, Yihao Zhi, Wen Liu, Shenghua Gao

Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a complete upper body, including arms, hands, and the head. Although recent data-driven methods achieve great success, challenges still exist, such as limited variety, poor fidelity, and lack of objective metrics. Motivated by the fact that the speech cannot fully determine the gesture, we design a method that learns a set of gesture template vectors to model the latent conditions, which relieve the ambiguity. For our method, the template vector determines the general appearance of a generated gesture sequence, while the speech audio drives subtle movements of the body, both indispensable for synthesizing a realistic gesture sequence. Due to the intractability of an objective metric for gesture-speech synchronization, we adopt the lip-sync error as a proxy metric to tune and evaluate the synchronization ability of our model. Extensive experiments show the superiority of our method in both objective and subjective evaluations on fidelity and synchronization.

Soroush Abbasi Koohpayegani, Ajinkya Tejankar, Hamed Pirsiavash

Most recent self-supervised learning (SSL) algorithms learn features by contrasting between instances of images or by clustering the images and then contrasting between the image clusters. We introduce a simple mean-shift algorithm that learns representations by grouping images together without contrasting between them or adopting much of prior on the structure or number of the clusters. We simply "shift" the embedding of each image to be close to the "mean" of the neighbors of its augmentation. Since the closest neighbor is always another augmentation of the same image, our model will be identical to BYOL when using only one nearest neighbor instead of 5 used in our experiments. Our model achieves 72.4% on ImageNet linear evaluation with ResNet50 at 200 epochs outperforming BYOL. Also, our method outperforms the SOTA by a large margin when using weak augmentations only, facilitating the adoption of SSL for other modalities. Our code is available here: https://github.com/UMBCvision/MSF