In image retrieval, learning local features with deep convolutional networks has been demonstrated effective to improve the performance. To discriminate deep local features, some research efforts turn to attention learning. However, existing attention-based methods only generate a single attention map for each image, which limits the exploration of diverse visual patterns. To this end, we propose a novel deep local feature learning architecture to simultaneously focus on multiple discriminative local patterns in an image. In our framework, we first adaptively reorganize the channels of activation maps for multiple heads. For each head, a new dynamic attention module is designed to learn the potential attentions. The whole architecture is trained as metric learning of weighted-sum-pooled global image features, with only image-level relevance label. After the architecture training, for each database image, we select local features based on their multi-head dynamic attentions, which are further indexed for efficient retrieval. Extensive experiments show the proposed method outperforms the state-of-the-art methods on the Revisited Oxford and Paris datasets. Besides, it typically achieves competitive results even using local features with lower dimensions.
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HandFoldingNet: A 3D Hand Pose Estimation Network Using Multiscale-Feature Guided Folding of a 2D Hand Skeleton
PDF ↗With increasing applications of 3D hand pose estimation in various human-computer interaction applications, convolution neural networks (CNNs) based estimation models have been actively explored. However, the existing models require complex architectures or redundant computational resources to trade with the acceptable accuracy. To tackle this limitation, this paper proposes HandFoldingNet, an accurate and efficient hand pose estimator that regresses the hand joint locations from the normalized 3D hand point cloud input. The proposed model utilizes a folding-based decoder that folds a given 2D hand skeleton into the corresponding joint coordinates. For higher estimation accuracy, folding is guided by multi-scale features, which include both global and joint-wise local features. Experimental results show that the proposed model outperforms the existing methods on three hand pose benchmark datasets with the lowest model parameter requirement. Code is available at https://github.com/cwc1260/HandFold.
Person search suffers from the conflicting objectives of commonness and uniqueness between the person detection and re-identification tasks that make the end-to-end training of person search networks difficult. In this paper, we propose a trident network for person search that performs detection, re-identification, and part classification together. We also devise a novel end-to-end training method using adaptive gradient weighting that controls the flow of back-propagated gradients through the re-identification and part classification networks according to the quality of the person detection. The proposed method not only prevents the over-fitting but encourages to exploit fine-grained features by incorporating the part classification branch into the person search framework. Experimental results on the CUHK-SYSU and PRW datasets demonstrate that the proposed method achieves the best performance among the state-of-the-art end-to-end person search methods.
In this work, we develop a method to generate infinite high-resolution images with diverse and complex content. It is based on a perfectly equivariant patch-wise generator with synchronous interpolations in the image and latent spaces. Latent codes, when sampled, are positioned on the coordinate grid, and each pixel is computed from an interpolation of the neighboring codes. We modify the AdaIN mechanism to work in such a setup and train a GAN model to generate images positioned between any two latent vectors. At test time, this allows for generating infinitely large images of diverse scenes that transition naturally from one into another. Apart from that, we introduce LHQ: a new dataset of 90k high-resolution nature landscapes. We test the approach on LHQ, LSUN Tower and LSUN Bridge and outperform the baselines by at least 4 times in terms of quality and diversity of the produced infinite images. The project website is located at https://universome.github.io/alis.
The key challenge in designing a sketch representation lies with handling the abstract and iconic nature of sketches. Existing work predominantly utilizes either, (i) a pixelative format that treats sketches as natural images employing off-the-shelf CNN-based networks, or (ii) an elaborately designed vector format that leverages the structural information of drawing orders using sequential RNN-based methods. While the pixelative format lacks intuitive exploitation of structural cues, sketches in vector format are absent in most cases limiting their practical usage. Hence, in this paper, we propose a lattice structured sketch representation that not only removes the bottleneck of requiring vector data but also preserves the structural cues that vector data provides. Essentially, sketch lattice is a set of points sampled from the pixelative format of the sketch using a lattice graph. We show that our lattice structure is particularly amenable to structural changes that largely benefits sketch abstraction modeling for generation tasks. Our lattice representation could be effectively encoded using a graph model, that uses significantly fewer model parameters (13.5 times lesser) than existing state-of-the-art. Extensive experiments demonstrate the effectiveness of sketch lattice for sketch manipulation, including sketch healing and image-to-sketch synthesis.
We present a multiview pseudo-labeling approach to video learning, a novel framework that uses complementary views in the form of appearance and motion information for semi-supervised learning in video. The complementary views help obtain more reliable "pseudo-labels"" on unlabeled video, to learn stronger video representations than from purely supervised data. Though our method capitalizes on multiple views, it nonetheless trains a model that is shared across appearance and motion input and thus, by design, incurs no additional computation overhead at inference time. On multiple video recognition datasets, our method substantially outperforms its supervised counterpart, and compares favorably to previous work on standard benchmarks in self-supervised video representation learning.
Few-shot object detection, which aims at detecting novel objects rapidly from extremely few annotated examples of previously unseen classes, has attracted significant research interest in the community. Most existing approaches employ the Faster R-CNN as basic detection framework, yet, due to the lack of tailored considerations for data-scarce scenario, their performance is often not satisfactory. In this paper, we look closely into the conventional Faster R-CNN and analyze its contradictions from two orthogonal perspectives, namely multi-stage (RPN vs. RCNN) and multi-task (classification vs. localization). To resolve these issues, we propose a simple yet effective architecture, named Decoupled Faster R-CNN (DeFRCN). To be concrete, we extend Faster R-CNN by introducing Gradient Decoupled Layer for multi-stage decoupling and Prototypical Calibration Block for multi-task decoupling. The former is a novel deep layer with redefining the feature-forward operation and gradient-backward operation for decoupling its subsequent layer and preceding layer, and the latter is an offline prototype-based classification model with taking the proposals from detector as input and boosting the original classification scores with additional pairwise scores for calibration. Extensive experiments on multiple benchmarks show our framework is remarkably superior to other existing approaches and establishes a new state-of-the-art in few-shot literature.
3D Shape representation has substantial effects on 3D shape reconstruction. Primitive-based representations approximate a 3D shape mainly by a set of simple implicit primitives, but the low geometrical complexity of the primitives limits the shape resolution. Moreover, setting a sufficient number of primitives for an arbitrary shape is challenging. To overcome these issues, we propose a constrained implicit algebraic surface as the primitive with few learnable coefficients and higher geometrical complexities and a deep neural network to produce these primitives. Our experiments demonstrate the superiorities of our method in terms of representation power compared to the state-of-the-art methods in single RGB image 3D shape reconstruction. Furthermore, we show that our method can semantically learn segments of 3D shapes in an unsupervised manner. The code is publicly available from this link.
Modeling temporal visual context across frames is critical for video instance segmentation (VIS) and other video understanding tasks. In this paper, we propose a fast online VIS model termed CrossVIS. For temporal information modeling in VIS, we present a novel crossover learning scheme that uses the instance feature in the current frame to pixel-wisely localize the same instance in other frames. Different from previous schemes, crossover learning does not require any additional network parameters for feature enhancement. By integrating with the instance segmentation loss, crossover learning enables efficient cross-frame instance-to-pixel relation learning and brings cost-free improvement during inference. Besides, a global balanced instance embedding branch is proposed for better and more stable online instance association. We conduct extensive experiments on three challenging VIS benchmarks, i.e., YouTube-VIS-2019, OVIS, and YouTube-VIS-2021 to evaluate our methods. CrossVIS achieves state-of-the-art online VIS performance and shows a decent trade-off between latency and accuracy. Code is available at https://github.com/hustvl/CrossVIS.
Holistic Pose Graph: Modeling Geometric Structure Among Objects in a Scene Using Graph Inference for 3D Object Prediction
PDF ↗Due to the missing depth cues, it is essentially ambiguous to detect 3D objects from a single RGB image. Existing methods predict the 3D pose for each object independently or merely by combining local relationships within limited surroundings, but rarely explore the inherent geometric relationships from a global perspective. To address this issue, we argue that modeling geometric structure among objects in a scene is very crucial, and thus elaborately devise the Holistic Pose Graph (HPG) that explicitly integrates all geometric poses including the object pose treated as nodes and the relative pose treated as edges. The inference of the HPG uses GRU to encode the pose features from their corresponding regions in a single RGB image, and passes messages along the graph structure iteratively to improve the predicted poses. To further enhance the correspondence between the object pose and the relative pose, we propose a novel consistency loss to explicitly measure the deviations between them. Finally, we apply Holistic Pose Estimation (HPE) to jointly evaluate both the independent object pose and the relative pose. Our experiments on the SUN RGB-D dataset demonstrate that the proposed method provides a significant improvement on 3D object prediction.
The task of reflection symmetry detection remains challenging due to significant variations and ambiguities of symmetry patterns in the wild. Furthermore, since the local regions are required to match in reflection for detecting a symmetry pattern, it is hard for standard convolutional networks, which are not equivariant to rotation and reflection, to learn the task. To address the issue, we introduce a new convolutional technique, dubbed the polar matching convolution, which leverages a polar feature pooling, a self-similarity encoding, and a systematic kernel design for axes of different angles. The proposed high-dimensional kernel convolution network effectively learns to discover symmetry patterns from real-world images, overcoming the limitations of standard convolution. In addition, we present a new dataset and introduce a self-supervised learning strategy by augmenting the dataset with synthesizing images. Experiments demonstrate that our method outperforms state-of-the-art methods in terms of accuracy and robustness.
Automatic augmentation methods have recently become a crucial pillar for strong model performance in vision tasks. While existing automatic augmentation methods need to trade off simplicity, cost and performance, we present a most simple baseline, TrivialAugment, that outperforms previous methods for almost free. TrivialAugment is parameter-free and only applies a single augmentation to each image. Thus, TrivialAugment's effectiveness is very unexpected to us and we performed very thorough experiments to study its performance. First, we compare TrivialAugment to previous state-of-the-art methods in a variety of image classification scenarios. Then, we perform multiple ablation studies with different augmentation spaces, augmentation methods and setups to understand the crucial requirements for its performance. Additionally, we provide a simple interface to facilitate the widespread adoption of automatic augmentation methods, as well as our full code base for reproducibility. Since our work reveals a stagnation in many parts of automatic augmentation research, we end with a short proposal of best practices for sustained future progress in automatic augmentation methods.
A high quality disparity remapping method that preserves 2D shapes and 3D structures, and adjusts disparities of important objects in stereo image pairs is proposed. It is formulated as a constrained optimization problem, whose solution is challenging, since we need to meet multiple requirements of disparity remapping simultaneously. The one-stage optimization process either degrades the quality of important objects or introduces serious distortions in background regions. To address this challenge, we propose a two-stage warping process to solve it. In the first stage, we develop a warping model that finds the optimal warping grids for important objects to fulfill multiple requirements of disparity remapping. In the second stage, we derive another warping model to refine warping results in less important regions by eliminating serious distortions in shape, disparity and 3D structure. The superior performance of the proposed method is demonstrated by experimental results
Heatmap-based detection methods are dominant for 2D human pose estimation even though regression is more intuitive. The introduction of the integral regression method, which, architecture-wise uses an implicit heatmap, brings the two approaches even closer together. This begs the question -- does detection really outperform regression? In this paper, we investigate the difference in supervision between the heatmap-based detection and integral regression, as this is the key remaining difference between the two approaches. In the process, we discover an underlying bias behind integral pose regression that arises from taking the expectation after the softmax function. To counter the bias, we present a compensation method which we find to improve integral regression accuracy on all 2D pose estimation benchmarks. We further propose a simple joint detection and bias-compensated regression method that considerably outperforms state-of-the-art baselines with few added components.
Group activity recognition aims to understand the activity performed by a group of people. In order to solve it, modeling complex spatio-temporal interactions is the key. Previous methods are limited in reasoning on a predefined graph, which ignores the inherent person-specific interaction context. Moreover, they adopt inference schemes that are computationally expensive and easily result in the over-smoothing problem. In this paper, we manage to achieve spatio-temporal person-specific inferences by proposing Dynamic Inference Network (DIN), which composes of Dynamic Relation (DR) module and Dynamic Walk (DW) module. We firstly propose to initialize interaction fields on a primary spatio-temporal graph. Within each interaction field, we apply DR to predict the relation matrix and DW to predict the dynamic walk offsets in a joint-processing manner, thus forming a person-specific interaction graph. By updating features on the specific graph, a person can possess a global-level interaction field with a local initialization. Experiments indicate both modules' effectiveness. Moreover, DIN achieves significant improvement compared to previous state-of-the-art methods on two popular datasets under the same setting, while costing much less computation overhead of the reasoning module.
In this paper, we propose enhancing monocular depth estimation by adding 3D points as depth guidance. Unlike existing depth completion methods, our approach performs well on extremely sparse and unevenly distributed point clouds, which makes it agnostic to the source of the 3D points. We achieve this by introducing a novel multi-scale 3D point fusion network that is both lightweight and efficient. We demonstrate its versatility on two different depth estimation problems where the 3D points have been acquired with conventional structure-from-motion and LiDAR. In both cases, our network performs on par with state-of-the-art depth completion methods and achieves significantly higher accuracy when only a small number of points is used while being more compact in terms of the number of parameters. We show that our method outperforms some contemporary deep learning based multi-view stereo and structure-from-motion methods both in accuracy and in compactness.
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied to other signals using convolution, simulating the reverberant characteristics of the space shown in the image. Recording these IRs is both time-intensive and expensive, and often infeasible for inaccessible locations. We use an end-to-end neural network architecture to generate plausible audio impulse responses from single images of acoustic environments. We evaluate our method both by comparisons to ground truth data and by human expert evaluation. We demonstrate our approach by generating plausible impulse responses from diverse settings and formats including well known places, musical halls, rooms in paintings, images from animations and computer games, synthetic environments generated from text, panoramic images, and video conference backgrounds.
Heatmap-based methods dominate in the field of human pose estimation by modelling the output distribution through likelihood heatmaps. In contrast, regression-based methods are more efficient but suffer from inferior performance. In this work, we explore maximum likelihood estimation (MLE) to develop an efficient and effective regression-based method. From the perspective of MLE, adopting different regression losses is making different assumptions about the output density function. A density function closer to the true distribution leads to a better regression performance. In light of this, we propose a novel regression paradigm with Residual Log-likelihood Estimation (RLE) to capture the underlying output distribution. Concretely, RLE learns the change of the distribution instead of the unreferenced underlying distribution to facilitate the training process. With the proposed reparameterization design, our method is compatible with off-the-shelf flow models. The proposed method is effective, efficient and flexible. We show its potential in various human pose estimation tasks with comprehensive experiments. Compared to the conventional regression paradigm, regression with RLE bring 12.4 mAP improvement on MSCOCO without any test-time overhead. Moreover, for the first time, especially on multi-person pose estimation, our regression method is superior to the heatmap-based methods. Our code is available at https://github.com/Jeff-sjtu/res-loglikelihood-regression.
Video Question Answering (Video QA) aims to give an answer to the question through semantic reasoning between visual and linguistic information. Recently, handling large amounts of multi-modal video and language information of a video is considered important in the industry. However, the current video QA models use deep features, suffered from significant computational complexity and insufficient representation capability both in training and testing. Existing features are extracted using pre-trained networks after all the frames are decoded, which is not always suitable for video QA tasks. In this paper, we develop a novel deep neural network to provide video QA features obtained from coded video bit-stream to reduce the complexity. The proposed network includes several dedicated deep modules to both the video QA and the video compression system, which is the first attempt at the video QA task. The proposed network is predominantly model-agnostic. It is integrated into the state-of-the-art networks for improved performance without any computationally expensive motion-related deep models. The experimental results demonstrate that the proposed network outperforms the previous studies at lower complexity.
Image harmonization, aiming to make composite images look more realistic, is an important and challenging task. The composite, synthesized by combining foreground from one image with background from another image, inevitably suffers from the issue of inharmonious appearance caused by distinct imaging conditions, i.e., lights. Current solutions mainly adopt an encoder-decoder architecture with convolutional neural network (CNN) to capture the context of composite images, trying to understand what it looks like in the surrounding background near the foreground. In this work, we seek to solve image harmonization with Transformer, by leveraging its powerful ability of modeling long-range context dependencies, for adjusting foreground light to make it compatible with background light while keeping structure and semantics unchanged. We present the design of our harmonization Transformer frameworks without and with disentanglement, as well as comprehensive experiments and ablation study, demonstrating the power of Transformer and investigating the Transformer for vision. Our method achieves state-of-the-art performance on both image harmonization and image inpainting/enhancement, indicating its superiority. Our code and models are available at https://github.com/zhenglab/HarmonyTransformer.