论文检索

输入标题、作者或关键词,从 1,612 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 ICCV 2021
1,612篇论文
第 22 / 81 页

Eduard Ramon, Gil Triginer, Janna Escur, Albert Pumarola, Jaime Garcia, Xavier Giró-i-Nieto, Francesc Moreno-Noguer

Recent learning approaches that implicitly represent surface geometry using coordinate-based neural representations have shown impressive results in the problem of multi-view 3D reconstruction. The effectiveness of these techniques is, however, subject to the availability of a large number (several tens) of input views of the scene, and computationally demanding optimizations. In this paper, we tackle these limitations for the specific problem of few-shot full 3D head reconstruction, by endowing coordinate-based representations with a probabilistic shape prior that enables faster convergence and better generalization when using few input images (down to three). First, we learn a shape model of 3D heads from thousands of incomplete raw scans using implicit representations. At test time, we jointly overfit two coordinate-based neural networks to the scene, one modeling the geometry and another estimating the surface radiance, using implicit differentiable rendering. We devise a two-stage optimization strategy in which the learned prior is used to initialize and constrain the geometry during an initial optimization phase. Then, the prior is unfrozen and fine-tuned to the scene. By doing this, we achieve high-fidelity head reconstructions, including hair and shoulders, and with a high level of detail that consistently outperforms both state-of-the-art 3D Morphable Models methods in the few-shot scenario, and non-parametric methods when large sets of views are available.

Corentin Dancette, Rémi Cadène, Damien Teney, Matthieu Cord

We introduce an evaluation methodology for visual question answering (VQA) to better diagnose cases of shortcut learning. These cases happen when a model exploits spurious statistical regularities to produce correct answers but does not actually deploy the desired behavior. There is a need to identify possible shortcuts in a dataset and assess their use before deploying a model in the real world. The research community in VQA has focused exclusively on question-based shortcuts, where a model might, for example, answer "What is the color of the sky" with "blue" by relying mostly on the question-conditional training prior and give little weight to visual evidence. We go a step further and consider multimodal shortcuts that involve both questions and images. We first identify potential shortcuts in the popular VQA v2 training set by mining trivial predictive rules such as co-occurrences of words and visual elements. We then introduce VQA-CounterExamples (VQA-CE), an evaluation protocol based on our subset of CounterExamples i.e. image-question-answer triplets where our rules lead to incorrect answers. We use this new evaluation in a large-scale study of existing approaches for VQA. We demonstrate that even state-of-the-art models perform poorly and that existing techniques to reduce biases are largely ineffective in this context. Our findings suggest that past work on question-based biases in VQA has only addressed one facet of a complex issue. The code for our method is available at \url https://github.com/cdancette/detect-shortcuts

Qiqi Gu, Qianyu Zhou, Minghao Xu, Zhengyang Feng, Guangliang Cheng, Xuequan Lu, Jianping Shi, Lizhuang Ma

Cross-domain object detection and semantic segmentation have witnessed impressive progress recently. Existing approaches mainly consider the domain shift resulting from external environments including the changes of background, illumination or weather, while distinct camera intrinsic parameters appear commonly in different domains and their influence for domain adaptation has been very rarely explored. In this paper, we observe that the Field of View (FoV) gap induces noticeable instance appearance differences between the source and target domains. We further discover that the FoV gap between two domains impairs domain adaptation performance under both the FoV-increasing (source FoV < target FoV) and FoV-decreasing cases. Motivated by the observations, we propose the Position-Invariant Transform (PIT) to better align images in different domains. We also introduce a reverse PIT for mapping the transformed/aligned images back to the original image space, and design a loss re-weighting strategy to accelerate the training process. Our method can be easily plugged into existing cross-domain detection/segmentation frameworks, while bringing about negligible computational overhead. Extensive experiments demonstrate that our method can soundly boost the performance on both cross-domain object detection and segmentation for state-of-the-art techniques. Our code is available at https://github.com/sheepooo/PIT-Position-Invariant-Transform.

Yu Sun, Qian Bao, Wu Liu, Yili Fu, Michael J. Black, Tao Mei

This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The code, released at https://github.com/Arthur151/ROMP, is the first real-time implementation of monocular multi-person 3D mesh regression.

Aviad Levis, Daeyoung Lee, Joel A. Tropp, Charles F. Gammie, Katherine L. Bouman

We develop an approach to recover the underlying properties of fluid-dynamical processes from sparse measurements. We are motivated by the task of imaging the stochastically evolving environment surrounding black holes, and demonstrate how flow parameters can be estimated from sparse interferometric measurements used in radio astronomical imaging. To model the stochastic flow we use spatio-temporal Gaussian Random Fields (GRFs). The high dimensionality of the underlying source video makes direct representation via a GRF's full covariance matrix intractable. In contrast, stochastic partial differential equations are able to capture correlations at multiple scales by specifying only local interaction coefficients. Our approach estimates the coefficients of a space-time diffusion equation that dictates the stationary statistics of the dynamical process. We analyze our approach on realistic simulations of black hole evolution and demonstrate its advantage over state-of-the-art dynamic black hole imaging techniques.

Jay Shenoy, James Fong, Jeffrey Tan, Austin Roorda, Ren Ng

We present a method for optimization-based recovery of eye motion from rolling shutter video of the retina. Our approach formulates eye tracking as an optimization problem that jointly estimates the retina's motion and appearance using convex optimization and a constrained version of gradient descent. By incorporating the rolling shutter imaging model into the formulation of our joint optimization, we achieve state-of-the-art accuracy both offline and in real-time. We apply our method to retina video captured with an adaptive optics scanning laser ophthalmoscope (AOSLO), demonstrating eye tracking at 1 kHz with accuracies below one arcminute -- over an order of magnitude higher than conventional eye tracking systems.

Geon Yeong Park, Sang Wan Lee

While multi-step adversarial training is widely popular as an effective defense method against strong adversarial attacks, its computational cost is notoriously expensive, compared to standard training. Several single-step adversarial training methods have been proposed to mitigate the above-mentioned overhead cost; however, their performance is not sufficiently reliable depending on the optimization setting. To overcome such limitations, we deviate from the existing input-space-based adversarial training regime and propose a single-step latent adversarial training method (SLAT), which leverages the gradients of latent representation as the latent adversarial perturbation. We demonstrate that the L1 norm of feature gradients is implicitly regularized through the adopted latent perturbation, thereby recovering local linearity and ensuring reliable performance, compared to the existing single-step adversarial training methods. Because latent perturbation is based on the gradients of the latent representations which can be obtained for free in the process of input gradients computation, the proposed method costs roughly the same time as the fast gradient sign method. Experiment results demonstrate that the proposed method, despite its structural simplicity, outperforms state-of-the-art accelerated adversarial training methods.

Cheng Chi, Shuran Song

This paper tackles the task of category-level pose estimation for garments. With a near infinite degree of freedom, a garment's full configuration (i.e., poses) is often described by the per-vertex 3D locations of its entire 3D surface. However, garments are also commonly subject to extreme cases of self-occlusion, especially when folded or crumpled, making it challenging to perceive their full 3D surface. To address these challenges, we propose GarmentNets, where the key idea is to formulate the deformable object pose estimation problem as a shape completion task in the canonical space. This canonical space is defined across garments instances within a category, therefore, specifies the shared category-level pose. By mapping the observed partial surface to the canonical space and completing it in this space, the output representation describes the garment's full configuration using a complete 3D mesh with the per-vertex canonical coordinate label. To properly handle the thin 3D structure presented on garments, we proposed a novel 3D shape representation using the generalized winding number field. Experiments demonstrate that GarmentNets is able to generalize to unseen garment instances and achieve significantly better performance compared to alternative approaches. Code and data will be available online.

Hui Zhang, Henghui Ding

The deep learning methods in addressing semantic segmentation typically demand vast amount of pixel-wise annotated training samples. In this work, we present zero-shot semantic segmentation, which aims to identify not only the seen classes contained in training but also the novel classes that have never been seen. We adopt a stringent inductive setting in which only the instances of seen classes are accessible during training. We propose an open-aware prototypical matching approach to accomplish the segmentation. The prototypical way extracts the visual representations by a set of prototypes, making it convenient and flexible to add new unseen classes. A prototype projection is trained to map the semantic representations towards prototypes based on seen instances, and will generate prototypes for unseen classes. Moreover, an open-set rejection is utilized to detect the objects that do not belong to any seen classes, which greatly reduces the misclassifications of unseen objects as seen classes caused by the lack of unseen training instances. We apply the framework on two segmentation datasets, Pascal VOC 2012 and Pascal Context, and achieve impressively state-of-the-art performance.

Hao Jiang, Vamsi Krishna Ithapu

Estimating camera wearer's body pose from an egocentric view (egopose) is a vital task in augmented and virtual reality. Existing approaches either use a narrow field of view front facing camera that barely captures the wearer, or an extended head-mounted top-down camera for maximal wearer visibility. In this paper, we tackle the egopose estimation from a more natural human vision span, where camera wearer can be seen in the peripheral view and depending on the head pose the wearer may become invisible or has a limited partial view. This is a realistic visual field for user-centric wearable devices like glasses which have front facing wide angle cameras. Existing solutions are not appropriate for this setting, and so, we propose a novel deep learning system taking advantage of both the dynamic features from camera SLAM and the body shape imagery. We compute 3D head pose, 3D body pose, the figure/ground separation, all at the same time while explicitly enforcing a certain geometric consistency across pose attributes. We further show that this system can be trained robustly with lots of existing mocap data so we do not have to collect and annotate large new datasets. Lastly, our system estimates egopose in real time and on the fly while maintaining high accuracy.

Yingchen Yu, Fangneng Zhan, Shijian Lu, Jianxiong Pan, Feiying Ma, Xuansong Xie, Chunyan Miao

Image inpainting aims to complete the missing or corrupted regions of images with realistic contents. The prevalent approaches adopt a hybrid objective of reconstruction and perceptual quality by using generative adversarial networks. However, the reconstruction loss and adversarial loss focus on synthesizing contents of different frequencies and simply applying them together often leads to inter-frequency conflicts and compromised inpainting. This paper presents WaveFill, a wavelet-based inpainting network that decomposes images into multiple frequency bands and fills the missing regions in each frequency band separately and explicitly. WaveFill decomposes images by using discrete wavelet transform (DWT) that preserves spatial information naturally. It applies L1 reconstruction loss to the decomposed low-frequency bands and adversarial loss to high-frequency bands, hence effectively mitigate inter-frequency conflicts while completing images in spatial domain. To address the inpainting inconsistency in different frequency bands and fuse features with distinct statistics, we design a novel normalization scheme that aligns and fuses the multi-frequency features effectively. Extensive experiments over multiple datasets show that WaveFill achieves superior image inpainting qualitatively and quantitatively.

Kai Li, Chang Liu, Handong Zhao, Yulun Zhang, Yun Fu

This paper studies Semi-Supervised Domain Adaptation (SSDA), a practical yet under-investigated research topic that aims to learn a model of good performance using unlabeled samples and a few labeled samples in the target domain, with the help of labeled samples from a source domain. Several SSDA methods have been proposed recently, which however fail to fully exploit the value of the few labeled target samples. In this paper, we propose Enhanced Categorical Alignment and Consistency Learning (ECACL), a holistic SSDA framework that incorporates multiple mutually complementary domain alignment techniques. ECACL includes two categorical domain alignment techniques that achieve class-level alignment, a strong data augmentation based technique that enhances the model's generalizability and a consistency learning based technique that forces the model to be robust with image perturbations. These techniques are applied on one or multiple of the three inputs (labeled source, unlabeled target, and labeled target) and align the domains from different perspectives. ECACL unifies them together and achieves fairly comprehensive domain alignments that are much better than the existing methods: For example, ECACL raises the state-of-the-art accuracy from 68.4 to 81.1 on VisDA2017 and from 45.5 to 53.4 on DomainNet for the 1-shot setting. Our code is available at https://github.com/kailigo/pacl.

Hao Tang, Xingwei Liu, Shanlin Sun, Xiangyi Yan, Xiaohui Xie

Although having achieved great success in medical image segmentation, deep convolutional neural networks usually require a large dataset with manual annotations for training and are difficult to generalize to unseen classes. Few-shot learning has the potential to address these challenges by learning new classes from only a few labeled examples. In this work, we propose a new framework for few-shot medical image segmentation based on prototypical networks. Our innovation lies in the design of two key modules: 1) a context relation encoder (CRE) that uses correlation to capture local relation features between foreground and background regions; and 2) a recurrent mask refinement module that repeatedly uses the CRE and a prototypical network to recapture the change of context relationship and refine the segmentation mask iteratively. Experiments on two abdomen CT datasets and an abdomen MRI dataset show the proposed method obtains substantial improvement over the state-of-the-art methods by an average of 16.32%, 8.45% and 6.24% in terms of DSC, respectively. Code is publicly available.

Hui Miao, Feixiang Lu, Zongdai Liu, Liangjun Zhang, Dinesh Manocha, Bin Zhou

We present a novel approach to robustly detect and perceive vehicles in different camera views as part of a cooperative vehicle-infrastructure system (CVIS). Our formulation is designed for arbitrary camera views and makes no assumptions about intrinsic or extrinsic parameters. First, to deal with multi-view data scarcity, we propose a part-assisted novel view synthesis algorithm for data augmentation. We train a part-based texture inpainting network in a self-supervised manner. Then we render the textured model into the background image with the target 6-DoF pose. Second, to handle various camera parameters, we present a new method that produces dense mappings between image pixels and 3D points to perform robust 2D/3D vehicle parsing. Third, we build the first CVIS dataset for benchmarking, which annotates more than 1540 images (14017 instances) from real-world traffic scenarios. We combine these novel algorithms and datasets to develop a robust approach for 2D/3D vehicle parsing for CVIS. In practice, our approach outperforms SOTA methods on 2D detection, instance segmentation, and 6-DoF pose estimation by 3.8%, 4.3%, and 2.9%, respectively.

Yuan Zhi, Zhan Tong, Limin Wang, Gangshan Wu

Frame sampling is a fundamental problem in video action recognition due to the essential redundancy in time and limited computation resources. The existing sampling strategy often employs a fixed frame selection and lacks the flexibility to deal with complex variations in videos. In this paper, we present a simple, sparse, and explainable frame sampler, termed as Motion-Guided Sampler (MGSampler). Our basic motivation is that motion is an important and universal signal that can drive us to adaptively select frames from videos. Accordingly, we propose two important properties in our MGSampler design: motion sensitive and motion uniform. First, we present two different motion representations to enable us to efficiently distinguish the motion-salient frames from the background. Then, we devise a motion-uniform sampling strategy based on the cumulative motion distribution to ensure the sampled frames evenly cover all the important segments with high motion salience. Our MGSampler yields a new principled and holistic sample scheme, that could be incorporated into any existing video architecture. Experiments on five benchmarks demonstrate the effectiveness of our MGSampler over previous fixed sampling strategies, and its generalization power across different backbones, video models, and datasets.

Zhi Chen, Xiaoqing Ye, Wei Yang, Zhenbo Xu, Xiao Tan, Zhikang Zou, Errui Ding, Xinming Zhang, Liusheng Huang

Current self-supervised depth estimation algorithms mainly focus on either stereo or monocular only, neglecting the reciprocal relations between them. In this paper, we propose a simple yet effective framework to improve both stereo and monocular depth estimation by leveraging the underlying complementary knowledge of the two tasks. Our approach consists of three stages. In the first stage, the proposed stereo matching network termed StereoNet is trained on image pairs in a self-supervised manner. Second, we introduce an occlusion-aware distillation (OA Distillation) module, which leverages the predicted depths from StereoNet in non-occluded regions to train our monocular depth estimation network named SingleNet. At last, we design an occlusion-aware fusion module (OA Fusion), which generates more reliable depths by fusing estimated depths from StereoNet and SingleNet given the occlusion map. Furthermore, we also take the fused depths as pseudo labels to supervise StereoNet in turn, which brings StereoNet's performance to a new height. Extensive experiments on KITTI dataset demonstrate the effectiveness of our proposed framework. We achieve new SOTA performance on both stereo and monocular depth estimation tasks.

Hong Wang, Yuefan Deng, Shinjae Yoo, Haibin Ling, Yuewei Lin

While deep neural networks have shown impressive performance in many tasks, they are fragile to carefully designed adversarial attacks. We propose a novel adversarial training-based model by Attention Guided Knowledge Distillation and Bi-directional Metric Learning (AGKD-BML). The attention knowledge is obtained from a weight-fixed model trained on a clean dataset, referred to as a teacher model, and transferred to a model that is under training on adversarial examples (AEs), referred to as a student model. In this way, the student model is able to focus on the correct region, as well as correcting the intermediate features corrupted by AEs to eventually improve the model accuracy. Moreover, to efficiently regularize the representation in feature space, we propose a bidirectional metric learning. Specifically, given a clean image, it is first attacked to its most confusing class to get the forward AE. A clean image in the most confusing class is then randomly picked and attacked back to the original class to get the backward AE. A triplet loss is then used to shorten the representation distance between original image and its AE, while enlarge that between the forward and backward AEs. We conduct extensive adversarial robustness experiments on two widely used datasets with different attacks. Our proposed AGKD-BML model consistently outperforms the state-of-the-art approaches. The code of AGKD-BML will be available at: https://github.com/hongw579/AGKD-BML.

Yuxiang Zhang, Zhe Li, Liang An, Mengcheng Li, Tao Yu, Yebin Liu

Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To overcome these challenges above, we contribute a lightweight total motion capture system for multi-person interactive scenarios using only sparse multi-view cameras. By contributing a novel hand and face bootstrapping algorithm, our method is capable of efficient localization and accurate association of the hands and faces even on severe occluded occasions. We leverage both pose regression and keypoints detection methods and further propose a unified two-stage parametric fitting method for achieving pixel-aligned accuracy. Moreover, for extremely self-occluded poses and close interactions, a novel feedback mechanism is proposed to propagate the pixel-aligned reconstructions into the next frame for more accurate association. Overall, we propose the first light-weight total capture system and achieves fast, robust and accurate multi-person total motion capture performance. The results and experiments show that our method achieves more accurate results than existing methods under sparse-view setups.

Zhiliang Peng, Wei Huang, Shanzhi Gu, Lingxi Xie, Yaowei Wang, Jianbin Jiao, Qixiang Ye

Within Convolutional Neural Network (CNN), the convolution operations are good at extracting local features but experience difficulty to capture global representations. Within visual transformer, the cascaded self-attention modules can capture long-distance feature dependencies but unfortunately deteriorate local feature details. In this paper, we propose a hybrid network structure, termed Conformer, to take advantage of convolutional operations and self-attention mechanisms for enhanced representation learning. Conformer roots in the Feature Coupling Unit (FCU), which fuses local features and global representations under different resolutions in an interactive fashion. Conformer adopts a concurrent structure so that local features and global representations are retained to the maximum extent. Experiments show that Conformer, under the comparable parameter complexity, outperforms the visual transformer (DeiT-B) by 2.3% on ImageNet. On MSCOCO, it outperforms ResNet-101 by 3.7% and 3.6% mAPs for object detection and instance segmentation, respectively, demonstrating the great potential to be a general backbone network. Code is available at github.com/pengzhiliang/Conformer.

Chanho Eom, Geon Lee, Junghyup Lee, Bumsub Ham

Video-based person re-identification (reID) aims to retrieve person videos with the same identity as a query person across multiple cameras. Spatial and temporal distractors in person videos, such as background clutter and partial occlusions over frames, respectively, make this task much more challenging than image-based person reID. We observe that spatial distractors appear consistently in a particular location, and temporal distractors show several patterns, e.g., partial occlusions occur in the first few frames, where such patterns provide informative cues for predicting which frames to focus on (i.e., temporal attentions). Based on this, we introduce a novel Spatial and Temporal Memory Networks (STMN). The spatial memory stores features for spatial distractors that frequently emerge across video frames, while the temporal memory saves attentions which are optimized for typical temporal patterns in person videos. We leverage the spatial and temporal memories to refine frame-level person representations and to aggregate the refined frame-level features into a sequence-level person representation, respectively, effectively handling spatial and temporal distractors in person videos. We also introduce a memory spread loss preventing our model from addressing particular items only in the memories. Experimental results on standard benchmarks, including MARS, DukeMTMC-VideoReID, and LS-VID, demonstrate the effectiveness of our method.