Current one-step multi-object tracking and segmentation (MOTS) methods lag behind recent two-step methods. By separating the instance segmentation stage from the tracking stage, two-step methods can exploit non-video datasets as extra data for training instance segmentation. Moreover, instances belonging to different IDs on different frames, rather than limited numbers of instances in raw consecutive frames, can be gathered to allow more effective hard example mining in the training of trackers. In this paper, we bridge this gap by presenting a novel data augmentation strategy named continuous copy-paste (CCP). Our intuition behind CCP is to fully exploit the pixel-wise annotations provided by MOTS to actively increase the number of instances as well as unique instance IDs in training. Without any modifications to frameworks, current MOTS methods achieve significant performance gains when trained with CCP. Based on CCP, we propose the first effective one-stage online MOTS method named CCPNet, which generates instance masks as well as the tracking results in one shot. Our CCPNet surpasses all state-of-the-art methods by large margins (3.8% higher sMOTSA and 4.1% higher MOTSA for pedestrians on the KITTI MOTS Validation) and ranks 1st on the KITTI MOTS leaderboard. Evaluations across three datasets also demonstrate the effectiveness of both CCP and CCPNet. Our codes are publicly available at: https://github.com/detectRecog/CCP.
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Image and video enhancement such as color constancy, low light enhancement, and tone mapping on smartphones is challenging because high-quality images should be achieved efficiently with a limited resource budget. Unlike prior works that either used very deep CNNs or large Transformer models, we propose a \underline s eman\underline t ic-\underline a wa\underline r e lightweight Transformer, termed STAR, for real-time image enhancement. STAR is formulated to capture long-range dependencies between image patches, which naturally and implicitly captures the semantic relationships of different regions in an image. STAR is a general architecture that can be easily adapted to different image enhancement tasks. Extensive experiments show that STAR can effectively boost the quality and efficiency of many tasks such as illumination enhancement, auto white balance, and photo retouching, which are indispensable components for image processing on smartphones. For example, STAR reduces model complexity and improves image quality compared to the recent state-of-the-art [??] on the MIT-Adobe FiveK dataset [??] (i.e., 1.8dB PSNR improvements with 25% parameters and 13% float operations.)
Recently, deep learning-based image enhancement algorithms achieved state-of-the-art (SOTA) performance on several publicly available datasets. However, most existing methods fail to meet practical requirements either for visual perception or for computation efficiency, especially for high-resolution images. In this paper, we propose a novel real-time image enhancer via learnable spatial-aware 3-dimentional lookup tables(3D LUTs), which well considers global scenario and local spatial information. Specifically, we introduce a light weight two-head weight predictor that has two outputs. One is a 1D weight vector used for image-level scenario adaptation, the other is a 3D weight map aimed for pixel-wise category fusion. We learn the spatial-aware 3D LUTs and fuse them according to the aforementioned weights in an end-to-end manner. The fused LUT is then used to transform the source image into the target tone in an efficient way. Extensive results show that our model outperforms SOTA image enhancement methods on public datasets both subjectively and objectively, and that our model only takes about 4ms to process a 4K resolution image on one NVIDIA V100 GPU.
Generic Attention-Model Explainability for Interpreting Bi-Modal and Encoder-Decoder Transformers
PDF ↗Transformers are increasingly dominating multi-modal reasoning tasks, such as visual question answering, achieving state-of-the-art results thanks to their ability to contextualize information using the self-attention and co-attention mechanisms. These attention modules also play a role in other computer vision tasks including object detection and image segmentation. Unlike Transformers that only use self-attention, Transformers with co-attention require to consider multiple attention maps in parallel in order to highlight the information that is relevant to the prediction in the model's input. In this work, we propose the first method to explain prediction by any Transformer-based architecture, including bi-modal Transformers and Transformers with co-attentions. We provide generic solutions and apply these to the three most commonly used of these architectures: (i) pure self-attention, (ii) self-attention combined with co-attention, and (iii) encoder-decoder attention. We show that our method is superior to all existing methods which are adapted from single modality explainability.
We introduce the problem of perpetual view generation - long-range generation of novel views corresponding to an arbitrarily long camera trajectory given a single image. This is a challenging problem that goes far beyond the capabilities of current view synthesis methods, which quickly degenerate when presented with large camera motions. Methods for video generation also have limited ability to produce long sequences and are often agnostic to scene geometry. We take a hybrid approach that integrates both geometry and image synthesis in an iterative render, refine, and repeat framework, allowing for long-range generation that cover large distances after hundreds of frames. Our approach can be trained from a set of monocular video sequences. We propose a dataset of aerial footage of coastal scenes, and compare our method with recent view synthesis and conditional video generation baselines, showing that it can generate plausible scenes for much longer time horizons over large camera trajectories compared to existing methods. Project page at https://infinite-nature.github.io/.
CodeNeRF is an implicit 3D neural representation that learns the variation of object shapes and textures across a category and can be trained, from a set of posed images, to synthesize novel views of unseen objects. Unlike the original NeRF, which is scene specific, CodeNeRF learns to disentangle shape and texture by learning separate embeddings. At test time, given a single unposed image of an unseen object, CodeNeRF jointly estimates camera viewpoint, and shape and appearance codes via optimization. Unseen objects can be reconstructed from a single image, and then rendered from new viewpoints or their shape and texture edited by varying the latent codes. We conduct experiments on the SRN benchmark, which show that CodeNeRF generalises well to unseen objects and achieves on-par performance with methods that require known camera pose at test time. Our results on real-world images demonstrate that CodeNeRF can bridge the sim-to-real gap. Project page: https://github.com/wayne1123/code-nerf
This work addresses the problem of discovering, in an unsupervised manner, interpretable paths in the latent space of pretrained GANs, so as to provide an intuitive and easy way of controlling the underlying generative factors. In doing so, it addresses some of the limitations of the state-of-the-art works, namely, a) that they discover directions that are independent of the latent code, i.e., paths that are linear, and b) that their evaluation relies either on visual inspection or on laborious human labeling. More specifically, we propose to learn non-linear warpings on the latent space, each one parametrized by a set of RBF-based latent space warping functions, and where each warping gives rise to a family of non-linear paths via the gradient of the function. Building on the work of Voynov and Babenko, that discovers linear paths, we optimize the trainable parameters of the set of RBFs, so as that images that are generated by codes along different paths, are easily distinguishable by a discriminator network. This leads to easily distinguishable image transformations, such as pose and facial expressions in facial images. We show that linear paths can be derived as a special case of our method, and show experimentally that non-linear paths in the latent space lead to steeper, more disentangled and interpretable changes in the image space than in state-of-the art methods, both qualitatively and quantitatively. We make the code and the pretrained models publicly available at: https://github.com/chi0tzp/WarpedGANSpace.
RPVNet: A Deep and Efficient Range-Point-Voxel Fusion Network for LiDAR Point Cloud Segmentation
PDF ↗Point clouds can be represented in many forms (views), typically, point-based sets, voxel-based cells or range-based images(i.e., panoramic view). The point-based view is geometrically accurate, but it is disordered, which makes it difficult to find local neighbors efficiently. The voxel-based view is regular, but sparse, and computation grows cubicly when voxel resolution increases. The range-based view is regular and generally dense, however spherical projection makes physical dimensions distorted. Both voxel- and range-based views suffer from quantization loss, especially for voxels when facing large-scale scenes. In order to utilize different view's advantages and alleviate their own shortcomings in fine-grained segmentation task, we propose a novel range-point-voxel fusion network, namely RPVNet. In this network, we devise a deep fusion framework with multiple and mutual information interactions among these three views, and propose a gated fusion module (termed as GFM), which can adaptively merge the three features based on concurrent inputs. Moreover, the proposed RPV interaction mechanism is highly efficient, and we summarize it to a more general formulation. By leveraging this efficient interaction and relatively lower voxel resolution, our method is also proved to be more efficient. Finally, we evaluated the proposed model on two large-scale datasets, i.e., SemanticKITTI and nuScenes, and it shows state-of-the-art performance on both of them. Note that, our method currently ranks 1st on SemanticKITTI leaderboard without any extra tricks.
For semantic segmentation, label probabilities are often uncalibrated as they are typically only the by-product of a segmentation task. Intersection over Union (IoU) and Dice score are often used as criteria for segmentation success, while metrics related to label probabilities are not often explored. However, probability calibration approaches have been studied, which match probability outputs with experimentally observed errors. These approaches mainly focus on classification tasks, but not on semantic segmentation. Thus, we propose a learning-based calibration method that focuses on multi-label semantic segmentation. Specifically, we adopt a convolutional neural network to predict local temperature values for probability calibration. One advantage of our approach is that it does not change prediction accuracy, hence allowing for calibration as a post-processing step. Experiments on the COCO, CamVid, and LPBA40 datasets demonstrate improved calibration performance for a range of different metrics. We also demonstrate the good performance of our method for multi-atlas brain segmentation from magnetic resonance images.
ACAV100M: Automatic Curation of Large-Scale Datasets for Audio-Visual Video Representation Learning
PDF ↗The natural association between visual observations and their corresponding sound provides powerful self-supervisory signals for learning video representations, which makes the ever-growing amount of online videos an attractive source of training data. However, large portions of online videos contain irrelevant audio-visual signals because of edited/overdubbed audio, and models trained on such uncurated videos have shown to learn suboptimal representations. Therefore, existing self-supervised approaches rely on datasets with predetermined taxonomies of semantic concepts, where there is a high chance of audio-visual correspondence. Unfortunately, constructing such datasets require labor intensive manual annotation and/or verification, which severely limits the utility of online videos for large-scale learning. In this work, we present an automatic dataset curation approach based on subset optimization where the objective is to maximize the mutual information between audio and visual channels in videos. We demonstrate that our approach finds videos with high audio-visual correspondence and show that self-supervised models trained on our data achieve competitive performances compared to models trained on existing manually curated datasets. The most significant benefit of our approach is scalability: We release ACAV100M that contains 100 million videos with high audio-visual correspondence, ideal for self-supervised video representation learning.
Deep neural networks are known to be extremely vulnerable to adversarial examples under white-box setting. Moreover, the malicious adversaries crafted on the surrogate (source) model often exhibit black-box transferability on other models with the same learning task but having different architectures. Recently, various methods are proposed to boost the adversarial transferability, among which the input transformation is one of the most effective approaches. We investigate in this direction and observe that existing transformations are all applied on a single image, which might limit the adversarial transferability. To this end, we propose a new input transformation based attack method called Admix that considers the input image and a set of images randomly sampled from other categories. Instead of directly calculating the gradient on the original input, Admix calculates the gradient on the input image admixed with a small portion of each add-in image while using the original label of the input to craft more transferable adversaries.
Neuromorphic vision sensor is a new bio-inspired imaging paradigm that emerged in recent years, which continuously sensing luminance intensity and firing asynchronous spikes (events) with high temporal resolution. Typically, there are two types of neuromorphic vision sensors, namely dynamic vision sensor (DVS) and spike camera. From the perspective of bio-inspired sampling, DVS only perceives movement by imitating the retinal periphery, while the spike camera was developed to perceive fine textures by simulating the fovea. It is meaningful to explore how to combine two types of neuromorphic cameras to reconstruct high quality image like human vision. In this paper, we propose a NeuSpike-Net to learn both the high dynamic range and high motion sensitivity of DVS and the full texture sampling of spike camera to achieve high-speed and high dynamic image reconstruction. We propose a novel representation to effectively extract the temporal information of spike and event data. By introducing the feature fusion module, the two types of neuromorphic data achieve complementary to each other. The experimental results on the simulated and real datasets demonstrate that the proposed approach is effective to reconstruct high-speed and high dynamic range images via the combination of spike and event data.
Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the purpose of representation learning via a loss formulation that encourages the learned feature representations to be invariant under any image transformation. For 3D hand pose estimation, it too is desirable to have invariance to appearance transformation such as color jitter. However, the task requires equivariance under affine transformations, such as rotation and translation. To address this issue, we propose an equivariant contrastive objective and demonstrate its effectiveness in the context of 3D hand pose estimation. We experimentally investigate the impact of invariant and equivariant contrastive objectives and show that learning equivariant features leads to better representations for the task of 3D hand pose estimation. Furthermore, we show that standard ResNets with sufficient depth, trained on additional unlabeled data, attain improvements of up to 14.5% in PA-EPE on FreiHAND and thus achieves state-of-the-art performance without any task specific, specialized architectures. Code and models are available at https://ait.ethz.ch/projects/2021/PeCLR
Feature pyramids have been proven powerful in image understanding tasks that require multi-scale features. Stateof-the-art methods for multi-scale feature learning focus on performing feature interactions across space and scales using neural networks with a fixed topology. In this paper, we propose graph feature pyramid networks that are capable of adapting their topological structures to varying intrinsic image structures, and supporting simultaneous feature interactions across all scales. We first define an image specific superpixel hierarchy for each input image to represent its intrinsic image structures. The graph feature pyramid network inherits its structure from this superpixel hierarchy. Contextual and hierarchical layers are designed to achieve feature interactions within the same scale and across different scales, respectively. To make these layers more powerful, we introduce two types of local channel attention for graph neural networks by generalizing global channel attention for convolutional neural networks. The proposed graph feature pyramid network can enhance the multiscale features from a convolutional feature pyramid network. We evaluate our graph feature pyramid network in the object detection task by integrating it into the Faster RCNN algorithm. The modified algorithm not only outperforms previous state-of-the-art feature pyramid based methods with a clear margin but also outperforms other popular detection methods on both MS-COCO 2017 validation and test datasets.
End-to-end discriminative trackers improve the state of the art significantly, yet the improvement in robustness and efficiency is restricted by the conventional discriminative model, i.e., least-squares based regression. In this paper, we present DTT, a novel single-object discriminative tracker, based on an encoder-decoder Transformer architecture. By self- and encoder-decoder attention mechanisms, our approach is able to exploit the rich scene information in an end-to-end manner, effectively removing the need for hand-designed discriminative models. In online tracking, given a new test frame, dense prediction is performed at all spatial positions. Not only location, but also bounding box of the target object is obtained in a robust fashion, streamlining the discriminative tracking pipeline. DTT is conceptually simple and easy to implement. It yields state-of-the-art performance on four popular benchmarks including GOT-10k, LaSOT, NfS, and TrackingNet while running at over 50 FPS, confirming its effectiveness and efficiency. We hope DTT may provide a new perspective for single-object visual tracking.
In this paper, we present InSeGAN an unsupervised 3D generative adversarial network (GAN) for segmenting (nearly) identical instances of rigid objects in depth images. Using an analysis-by-synthesis approach, we design a novel GAN architecture to synthesize a multiple-instance depth image with independent control over each instance. InSeGAN takes in a set of code vectors (e.g., random noise vectors), each encoding the 3D pose of an object that is represented by a learned implicit object template. The generator has two distinct modules. The first module, the instance feature generator, uses each encoded pose to transform the implicit template into a feature map representation of each object instance. The second module, the depth image renderer, aggregates all of the single-instance feature maps output by the first module and generates a multiple-instance depth image. A discriminator distinguishes the generated multiple-instance depth images from the distribution of true depth images. To use our model for instance segmentation, we propose an instance pose encoder that learns to take in a generated depth image and reproduce the pose code vectors for all of the object instances. To evaluate our approach, we introduce a new synthetic dataset, "Insta-10," consisting of 100,000 depth images each with 5 instances of an object from one of 10 classes. Our experiments on Insta-10, as well as on real-world noisy depth images, show that InSeGAN achieves state-of-the-art performance, often outperforming prior methods by large margins.
Hierarchical Disentangled Representation Learning for Outdoor Illumination Estimation and Editing
PDF ↗Data-driven sky models have gained much attention in outdoor illumination prediction recently, showing superior performance against analytical models. However, naively compressing an outdoor panorama into a low-dimensional latent vector, as existing models have done, causes two major problems. One is the mutual interference between the HDR intensity of the sun and the complex textures of the surrounding sky, and the other is the lack of fine-grained control over independent lighting factors due to the entangled representation. To address these issues, we propose a hierarchical disentangled sky model (HDSky) for outdoor illumination prediction. With this model, any outdoor panorama can be hierarchically disentangled into several factors based on three well-designed autoencoders. The first autoencoder compresses each sunny panorama into a sky vector and a sun vector with some constraints. The second autoencoder and the third autoencoder further disentangle the sun intensity and the sky intensity from the sun vector and the sky vector with several customized loss functions respectively. Moreover, a unified framework is designed to predict all-weather sky information from a single outdoor image. Through extensive experiments, we demonstrate that the proposed model significantly improves the accuracy of outdoor illumination prediction. It also allows users to intuitively edit the predicted panorama (e.g., changing the position of the sun while preserving others), without sacrificing physical plausibility.
In this paper, we propose Hierarchical Action Segmentation Refiner (HASR), which can refine temporal action segmentation results from various models by understanding the overall context of a given video in a hierarchical way. When a backbone model for action segmentation estimates how the given video can be segmented, our model extracts segment-level representations based on frame-level features, and extracts a video-level representation based on the segment-level representations. Based on these hierarchical representations, our model can refer to the overall context of the entire video, and predict how the segment labels that are out of context should be corrected. Our HASR can be plugged into various action segmentation models (MS-TCN, SSTDA, ASRF), and improve the performance of state-of-the-art models based on three challenging datasets (GTEA, 50Salads, and Breakfast). For example, in 50Salads dataset, the segmental edit score improves from 67.9% to 77.4% (MS-TCN), from 75.8% to 77.3% (SSTDA), from 79.3% to 81.0% (ASRF). In addition, our model can refine the segmentation result from the unseen backbone model, which was not referred to when training HASR. This generalization performance would make HASR be an effective tool for boosting up the existing approaches for temporal action segmentation. Our code is available at https://github.com/cotton-ahn/HASR_iccv2021.
Vision models notoriously flicker when applied to videos: they correctly recognize objects in some frames, but fail on perceptually similar, nearby frames. In this work, we systematically analyze the robustness of image classifiers to such temporal perturbations in videos. To do so, we construct two new datasets, ImageNet-Vid-Robust and YTBB-Robust, containing a total of 57,897 images grouped into 3,139 sets of perceptually similar images. Our datasets were derived from ImageNet-Vid and YouTube-BB, respectively, and thoroughly re-annotated by human experts for image similarity. We evaluate a diverse array of classifiers pre-trained on ImageNet and show a median classification accuracy drop of 16 and 10 points, respectively, on our two datasets. Additionally, we evaluate three detection models and show that natural perturbations induce both classification as well as localization errors, leading to a median drop in detection mAP of 14 points. Our analysis demonstrates that perturbations occurring naturally in videos pose a substantial and realistic challenge to deploying convolutional neural networks in environments that require both reliable and low-latency predictions.
NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times, even on modern GPUs. In this paper, we demonstrate that real-time rendering is possible by utilizing thousands of tiny MLPs instead of one single large MLP. In our setting, each individual MLP only needs to represent parts of the scene, thus smaller and faster-to-evaluate MLPs can be used. By combining this divide-and-conquer strategy with further optimizations, rendering is accelerated by three orders of magnitude compared to the original NeRF model without incurring high storage costs. Further, using teacher-student distillation for training, we show that this speed-up can be achieved without sacrificing visual quality.