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第 27 / 81 页

Mo Zhou, Le Wang, Zhenxing Niu, Qilin Zhang, Yinghui Xu, Nanning Zheng, Gang Hua

Recent studies unveil the vulnerabilities of deep ranking models, where an imperceptible perturbation can trigger dramatic changes in the ranking result. While previous attempts focus on manipulating absolute ranks of certain candidates, the possibility of adjusting their relative order remains under-explored. In this paper, we formulate a new adversarial attack against deep ranking systems, i.e., the Order Attack, which covertly alters the relative order among a selected set of candidates according to an attacker-specified permutation, with limited interference to other unrelated candidates. Specifically, it is formulated as a triplet-style loss imposing an inequality chain reflecting the specified permutation. However, direct optimization of such white-box objective is infeasible in a real-world attack scenario due to various black-box limitations. To cope with them, we propose a Short-range Ranking Correlation metric as a surrogate objective for black-box Order Attack to approximate the white-box method. The Order Attack is evaluated on the Fashion-MNIST and Stanford-Online-Products datasets under both white-box and black-box threat models. The black-box attack is also successfully implemented on a major e-commerce platform. Comprehensive experimental evaluations demonstrate the effectiveness of the proposed methods, revealing a new type of ranking model vulnerability.

Bangbang Yang, Yinda Zhang, Yinghao Xu, Yijin Li, Han Zhou, Hujun Bao, Guofeng Zhang, Zhaopeng Cui

Implicit neural rendering techniques have shown promising results for novel view synthesis. However, existing methods usually encode the entire scene as a whole, which is generally not aware of the object identity and limits the ability to the high-level editing tasks such as moving or adding furniture. In this paper, we present a novel neural scene rendering system, which learns an object-compositional neural radiance field and produces realistic rendering with editing capability for a clustered and real-world scene. Specifically, we design a novel two-pathway architecture, in which the scene branch encodes the scene geometry and appearance, and the object branch encodes each standalone object conditioned on learnable object activation codes. To survive the training in heavily cluttered scenes, we propose a scene-guided training strategy to solve the 3D space ambiguity in the occluded regions and learn sharp boundaries for each object. Extensive experiments demonstrate that our system not only achieves competitive performance for static scene novel-view synthesis, but also produces realistic rendering for object-level editing.

Yuyu Guo, Lianli Gao, Xuanhan Wang, Yuxuan Hu, Xing Xu, Xu Lu, Heng Tao Shen, Jingkuan Song

The scene graph generation (SGG) task aims to detect visual relationship triplets, i.e., subject, predicate, object, in an image, providing a structural vision layout for scene understanding. However, current models are stuck in common predicates, e.g., "on" and "at", rather than informative ones, e.g., "standing on" and "looking at", resulting in the loss of precise information and overall performance. If a model only uses "stone on road" rather than "blocking" to describe an image, it is easy to misunderstand the scene. We argue that this phenomenon is caused by two key imbalances between informative predicates and common ones, i.e., semantic space level imbalance and training sample level imbalance. To tackle this problem, we propose BA-SGG, a simple yet effective SGG framework based on balance adjustment but not the conventional distribution fitting. It integrates two components: Semantic Adjustment (SA) and Balanced Predicate Learning (BPL), respectively for adjusting these imbalances. Benefited from the model-agnostic process, our method is easily applied to the state-of-the-art SGG models and significantly improves the SGG performance. Our method achieves 14.3%, 8.0%, and 6.1% higher Mean Recall (mR) than that of the Transformer model at three scene graph generation sub-tasks on Visual Genome, respectively. Codes are publicly available.

Dan Wang, Xinrui Cui, Xun Chen, Zhengxia Zou, Tianyang Shi, Septimiu Salcudean, Z. Jane Wang, Rabab Ward

Deep CNN-based methods have so far achieved the state of the art results in multi-view 3D object reconstruction. Despite the considerable progress, the two core modules of these methods - view feature extraction and multi-view fusion, are usually investigated separately, and the relations among multiple input views are rarely explored. Inspired by the recent great success in Transformer models, we reformulate the multi-view 3D reconstruction as a sequence-to-sequence prediction problem and propose a framework named 3D Volume Transformer. Unlike previous CNN-based methods using a separate design, we unify the feature extraction and view fusion in a single Transformer network. A natural advantage of our design lies in the exploration of view-to-view relationships using self-attention among multiple unordered inputs. On ShapeNet - a large-scale 3D reconstruction benchmark, our method achieves a new state-of-the-art accuracy in multi-view reconstruction with fewer parameters (70% less) than CNN-based methods. Experimental results also suggest the strong scaling capability of our method. Our code will be made publicly available.

Changyong Shu, Yifan Liu, Jianfei Gao, Zheng Yan, Chunhua Shen

Knowledge distillation (KD) has been proven a simple and effective tool for training compact dense prediction models. Lightweight student networks are trained by extra supervision transferred from large teacher networks. Most previous KD variants for dense prediction tasks align the activation maps from the student and teacher network in the spatial domain, typically by normalizing the activation values on each spatial location and minimizing point-wise and/or pair-wise discrepancy. Different from the previous methods, here we propose to normalize the activation map of each channel to obtain a soft probability map. By simply minimizing the Kullback--Leibler (KL) divergence between the channel-wise probability map of the two networks, the distillation process pays more attention to the most salient regions of each channel, which are valuable for dense prediction tasks. We conduct experiments on a few dense prediction tasks, including semantic segmentation and object detection. Experiments demonstrate that our proposed method outperforms state-of-the-art distillation methods considerably, and can require less computational cost during training. In particular, we improve the RetinaNet detector (ResNet50backbone) by3.4%in mAP on the COCO dataset and spent (ResNet18 backbone) by5.81%in mIoU on the cityscapes dataset. Code is available at: https://git.io/Distiller.

Qi Li, Weixiang Yang, Wenxi Liu, Yuanlong Yu, Shengfeng He

Ultra-high resolution image segmentation has raised increasing interests in recent years due to its realistic applications. In this paper, we innovate the widely used high-resolution image segmentation pipeline, in which an ultra-high resolution image is partitioned into regular patches for local segmentation and then the local results are merged into a high-resolution semantic mask. In particular, we introduce a novel locality-aware contextual correlation based segmentation model to process local patches, where the relevance between local patch and its various contexts are jointly and complementarily utilized to handle the semantic regions with large variations. Additionally, we present a contextual semantics refinement network that associates the local segmentation result with its contextual semantics, and thus is endowed with the ability of reducing boundary artifacts and refining mask contours during the generation of final high-resolution mask. Furthermore, in comprehensive experiments, we demonstrate that our model outperforms other state-of-the-art methods in public benchmarks.

Bin Yan, Houwen Peng, Jianlong Fu, Dong Wang, Huchuan Lu

In this paper, we present a new tracking architecture with an encoder-decoder transformer as the key component. The encoder models the global spatio-temporal feature dependencies between target objects and search regions, while the decoder learns a query embedding to predict the spatial positions of the target objects. Our method casts object tracking as a direct bounding box prediction problem, without using any proposals or predefined anchors. With the encoder-decoder transformer, the prediction of objects just uses a simple fully-convolutional network, which estimates the corners of objects directly. The whole method is end-to-end, does not need any postprocessing steps such as cosine window and bounding box smoothing, thus largely simplifying existing tracking pipelines. The proposed tracker achieves state-of-the-art performance on multiple challenging short-term and long-term benchmarks, while running at real-time speed, being 6x faster than Siam R-CNN. Code and models are open-sourced at https://github.com/researchmm/Stark.

Varun Jampani, Huiwen Chang, Kyle Sargent, Abhishek Kar, Richard Tucker, Michael Krainin, Dominik Kaeser, William T. Freeman, David Salesin, Brian Curless 等

Single image 3D photography enables viewers to view a still image from novel viewpoints. Recent approaches combine monocular depth networks with inpainting networks to achieve compelling results. A drawback of these techniques is the use of hard depth layering, making them unable to model intricate appearance details such as thin hair-like structures. We present SLIDE, a modular and unified system for single image 3D photography that uses a simple yet effective soft layering strategy to better preserve appearance details in novel views. In addition, we propose a novel depth-aware training strategy for our inpainting module, better suited for the 3D photography task. The resulting SLIDE approach is modular, enabling the use of other components such as segmentation and matting for improved layering. At the same time, SLIDE uses an efficient layered depth formulation that only requires a single forward pass through the component networks to produce high quality 3D photos. Extensive experimental analysis on three view-synthesis datasets, in combination with user studies on in-the-wild image collections, demonstrate superior performance of our technique in comparison to existing strong baselines while being conceptually much simpler. Project page: https://varunjampani.github.io/slide

Shunyan Luo, Emre Barut, Fang Jin

The growing use of deep learning for a wide range of data problems has highlighted the need to understand and diagnose these models appropriately, making deep learning interpretation techniques an essential tool for data analysts. The numerous model interpretation methods proposed in recent years are generally based on heuristics, with little or no theoretical guarantees. Here we present a statistical framework for saliency estimation for black-box computer vision models. Our proposed model-agnostic estimation procedure, which is statistically consistent and capable of passing saliency checks, has polynomial-time computational efficiency since it only requires solving a linear program. An upper bound is established on the number of model evaluations needed to recover regions of importance with high probability through our theoretical analysis. Furthermore, a new perturbation scheme is presented for the estimation of local gradients that is more efficient than commonly used random perturbation schemes. The validity and excellence of our new method are demonstrated experimentally using sensitivity analysis on multiple datasets.

Tae Soo Kim, Jonathan Jones, Gregory D. Hager

We present a dual-pathway approach for recognizing fine-grained interactions from videos. We build on the success of prior dual-stream approaches, but make a distinction between the static and dynamic representations of objects and their interactions explicit by introducing separate motion and object detection pathways. Then, using our new Motion-Guided Attention Fusion module, we fuse the bottom-up features in the motion pathway with features captured from object detections to learn the temporal aspects of an action. We show that our approach can generalize across appearance effectively and recognize actions where an actor interacts with previously unseen objects. We validate our approach using the compositional action recognition task from the Something-Something-v2 dataset where we outperform existing state-of-the-art methods. We also show that our method can generalize well to real world tasks by showing state-of-the-art performance on recognizing humans assembling various IKEA furniture on the IKEA-ASM dataset.

Yooshin Cho, Hanbyel Cho, Youngsoo Kim, Junmo Kim

Batch Whitening is a technique that accelerates and stabilizes training by transforming input features to have a zero mean (Centering) and a unit variance (Scaling), and by removing linear correlation between channels (Decorrelation). In commonly used structures, which are empirically optimized with Batch Normalization, the normalization layer appears between convolution and activation function. Following Batch Whitening studies have employed the same structure without further analysis; even Batch Whitening was analyzed on the premise that the input of a linear layer is whitened. To bridge the gap, we propose a new Convolutional Unit that in line with the theory, and our method generally improves the performance of Batch Whitening. Moreover, we show the inefficacy of the original Convolutional Unit by investigating rank and correlation of features. As our method is employable off-the-shelf whitening modules, we use Iterative Normalization (IterNorm), the state-of-the-art whitening module, and obtain significantly improved performance on five image classification datasets: CIFAR-10, CIFAR-100, CUB-200-2011, Stanford Dogs, and ImageNet. Notably, we verify that our method improves stability and performance of whitening when using large learning rate, group size, and iteration number.

Deng Huang, Wenhao Wu, Weiwen Hu, Xu Liu, Dongliang He, Zhihua Wu, Xiangmiao Wu, Mingkui Tan, Errui Ding

We study self-supervised video representation learning, which is a challenging task due to 1) sufficient labels for supervision; 2) unstructured and noisy visual information. Existing methods mainly use contrastive loss with video clips as the instances and learn visual representation by discriminating instances from each other, but they need a careful treatment of negative pairs by either relying on large batch sizes, memory banks, extra modalities or customized mining strategies, which inevitably includes noisy data. In this paper, we observe that the consistency between positive samples is the key to learn robust video representation. Specifically, we propose two tasks to learn appearance and speed consistency, respectively. The appearance consistency task aims to maximize the similarity between two clips of the same video with different playback speeds. The speed consistency task aims to maximize the similarity between two clips with the same playback speed but different appearance information. We show that optimizing the two tasks jointly consistently improves the performance on downstream tasks, e.g., action recognition and video retrieval. Remarkably, for action recognition on the UCF-101 dataset, we achieve 90.8% accuracy without using any extra modalities or negative pairs for unsupervised pre-training, which outperforms the ImageNet supervised pre-trained model. Codes and models will be available.

Mu Cai, Hong Zhang, Huijuan Huang, Qichuan Geng, Yixuan Li, Gao Huang

Image-to-image translation has been revolutionized with GAN-based methods. However, existing methods lack the ability to preserve the identity of the source domain. As a result, synthesized images can often over-adapt to the reference domain, losing important structural characteristics and suffering from suboptimal visual quality. To solve these challenges, we propose a novel frequency domain image translation (FDIT) framework, exploiting frequency information for enhancing the image generation process. Our key idea is to decompose the image into low-frequency and high-frequency components, where the high-frequency feature captures object structure akin to the identity. Our training objective facilitates the preservation of frequency information in both pixel space and Fourier spectral space. We broadly evaluate FDIT across five large-scale datasets and multiple tasks including image translation and GAN inversion. Extensive experiments and ablations show that FDIT effectively preserves the identity of the source image, and produces photo-realistic images. FDIT establishes state-of-the-art performance, reducing the average FID score by 5.6% compared to the previous best method.

Abdallah Dib, Cédric Thébault, Junghyun Ahn, Philippe-Henri Gosselin, Christian Theobalt, Louis Chevallier

Robust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of geometry, lighting and reflectance. They can also be trained in self-supervised manner for increased robustness and better generalization. However, their differentiable rasterization based image formation models, as well as underlying scene parameterization, limit them to Lambertian face reflectance and to poor shape details. More recently, ray tracing was introduced for monocular face reconstruction within a classic optimization-based framework and enables state-of-the art results. However optimization-based approaches are inherently slow and lack robustness. In this paper, we build our work on the aforementioned approaches and propose a new method that greatly improves reconstruction quality and robustness in general scenes. We achieve this by combining a CNN encoder with a differentiable ray tracer, which enables us to base the reconstruction on much more advanced personalized diffuse and specular albedos, a more sophisticated illumination model and a plausible representation of self-shadows. This enables to take a big leap forward in reconstruction quality of shape, appearance and lighting even in scenes with difficult illumination. With consistent face attributes reconstruction, our method leads to practical applications such as relighting and self-shadows removal. Compared to state-of-the-art methods, our results show improved accuracy and validity of the approach.

Xi Yang, Wangmeng Xiang, Hui Zeng, Lei Zhang

Video super-resolution (VSR) aims to improve the spatial resolution of low-resolution (LR) videos. Existing VSR methods are mostly trained and evaluated on synthetic datasets, where the LR videos are uniformly downsampled from their high-resolution (HR) counterparts by some simple operators (e.g., bicubic downsampling). Such simple synthetic degradation models, however, cannot well describe the complex degradation processes in real-world videos, and thus the trained VSR models become ineffective in real-world applications. As an attempt to bridge the gap, we build a real-world video super-resolution (RealVSR) dataset by capturing paired LR-HR video sequences using the multi-camera system of iPhone 11 Pro Max. Since the LR-HR video pairs are captured by two separate cameras, there are inevitably certain misalignment and luminance/color differences between them. To more robustly train the VSR model and recover more details from the LR inputs, we convert the LR-HR videos into YCbCr space and decompose the luminance channel into a Laplacian pyramid, and then apply different loss functions to different components. Experiments validate that VSR models trained on our RealVSR dataset demonstrate better visual quality than those trained on synthetic datasets under real-world settings. They also exhibit good generalization capability in cross-camera tests. The dataset and code can be found at https://github.com/IanYeung/RealVSR.

Chen Ju, Peisen Zhao, Siheng Chen, Ya Zhang, Yanfeng Wang, Qi Tian

Single-frame temporal action localization (STAL) aims to localize actions in untrimmed videos with only one timestamp annotation for each action instance. Existing methods adopt the one-stage framework but couple the counting goal and the localization goal. This paper proposes a novel two-stage framework for the STAL task with the spirit of divide and conquer. The instance counting stage leverages the location supervision to determine the number of action instances and divide a whole video into multiple video clips, so that each video clip contains only one complete action instance; and the location estimation stage leverages the category supervision to localize the action instance in each video clip. To efficiently represent the action instance in each video clip, we introduce the proposal-based representation, and design a novel differentiable mask generator to enable the end-to-end training supervised by category labels. On THUMOS14, GTEA, and BEOID datasets, our method outperforms state-of-the-art methods by 3.5%, 2.7%, 4.8% mAP on average. And extensive experiments verify the effectiveness of our method.

Pei Wang, Nuno Vasconcelos

We consider the scalable recognition problem in the fine-grained expert domain where large-scale data collection is easy whereas annotation is difficult. Existing solutions are typically based on semi-supervised or self-supervised learning. We propose an alternative new framework, MEMORABLE, based on machine teaching and online crowdsourcing platforms. A small amount of data is first labeled by experts and then used to teach online annotators for the classes of interest, who finally label the entire dataset. Preliminary studies show that the accuracy of classifiers trained on the final dataset is a function of the accuracy of the student annotators. A new machine teaching algorithm, CMaxGrad, is then proposed to enhance this accuracy by introducing explanations in a state-of-the-art machine teaching algorithm. For this, CMaxGrad leverages counterfactual explanations, which take into account student predictions, thereby proving feedback that is student-specific, explicitly addresses the causes of student confusion, and adapts to the level of competence of the student. Experiments show that both MEMORABLE and CMaxGrad outperform existing solutions to their respective problems.

Yichen Zhu, Yi Wang

Knowledge distillation (KD) transfers the dark knowledge from cumbersome networks (teacher) to lightweight (student) networks and expects the student to achieve more promising performance than training without the teacher's knowledge. However, a counter-intuitive argument is that better teachers do not make better students due to the capacity mismatch. To this end, we present a novel adaptive knowledge distillation method to complement traditional approaches. The proposed method, named as Student Customized Knowledge Distillation (SCKD), examines the capacity mismatch between teacher and student from the perspective of gradient similarity. We formulate the knowledge distillation as a multi-task learning problem so that the teacher transfers knowledge to the student only if the student can benefit from learning such knowledge. We validate our methods on multiple datasets with various teacher-student configurations on image classification, object detection, and semantic segmentation.

Pratheba Selvaraju, Mohamed Nabail, Marios Loizou, Maria Maslioukova, Melinos Averkiou, Andreas Andreou, Siddhartha Chaudhuri, Evangelos Kalogerakis

We introduce BuildingNet: (a) a large-scale dataset of 3D building models whose exteriors are consistently labeled, and (b) a graph neural network that labels building meshes by analyzing spatial and structural relations of their geometric primitives. To create our dataset, we used crowdsourcing combined with expert guidance, resulting in 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles. We include a benchmark for evaluating mesh and point cloud labeling. Buildings have more challenging structural complexity compared to objects in existing benchmarks (e.g., ShapeNet, PartNet), thus, we hope that our dataset can nurture the development of algorithms that are able to cope with such large-scale geometric data for both vision and graphics tasks e.g., 3D semantic segmentation, part-based generative models, correspondences, texturing, and analysis of point cloud data acquired from real-world buildings. Finally, we show that our mesh-based graph neural network significantly improves performance over several baselines for labeling 3D meshes. Our project page www.buildingnet.org includes our dataset and code.

Ruihuang Li, Xu Jia, Jianzhong He, Shuaijun Chen, Qinghua Hu

Most existing domain adaptation methods focus on adaptation from only one source domain, however, in practice there are a number of relevant sources that could be leveraged to help improve performance on target domain. We propose a novel approach named T-SVDNet to address the task of Multi-source Domain Adaptation (MDA), which is featured by incorporating Tensor Singular Value Decomposition (T-SVD) into a neural network's training pipeline. Overall, high-order correlations among multiple domains are fully explored so as to better bridge the domain gap in this work. Specifically, we impose Tensor-Low-Rank (TLR) constraint on the tensor obtained by stacking up a group of prototypical similarity matrices, aiming at capturing consistent data structure across different domains. Furthermore, to avoid negative transfer brought by noisy source data, we propose a novel uncertainty-aware weighting strategy to adaptively assign weights to different source domains and samples based on the result of uncertainty estimation. Extensive experiments conducted on public benchmarks demonstrate the superiority of our model in addressing the task of MDA compared to state-of-the-art methods.