Given an imperfect predictor, we exploit additional features at test time to improve the predictions made, without retraining and without knowledge of the prediction function. This scenario arises if training labels or data are proprietary, restricted, or no longer available, or if training itself is prohibitively expensive. We assume that the additional features are useful if they exhibit strong statistical dependence to the underlying perfect predictor. Then, we empirically estimate and strengthen the statistical dependence between the initial noisy predictor and the additional features via manifold denoising. As an example, we show that this approach leads to improvement in real-world visual attribute ranking.
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In this paper, we challenge the common assumption that collapsing the spatial dimensions of a 3D (spatial-channel) tensor in a convolutional neural network (CNN) into a vector via global pooling removes all spatial information. Specifically, we demonstrate that positional information is encoded based on the ordering of the channel dimensions, while semantic information is largely not. Following this demonstration, we show the real world impact of these findings by applying them to two applications. First, we propose a simple yet effective data augmentation strategy and loss function which improves the translation invariance of a CNN's output. Second, we propose a method to efficiently determine which channels in the latent representation are responsible for (i) encoding overall position information or (ii) region-specific positions. We first show that semantic segmentation has a significant reliance on the overall position channels to make predictions. We then show for the first time that it is possible to perform a `region-specific' attack, and degrade a network's performance in a particular part of the input. We believe our findings and demonstrated applications will benefit research areas concerned with understanding the characteristics of CNNs.
A neural radiance field (NeRF) is a scene model supporting high-quality view synthesis, optimized per scene. In this paper, we explore enabling user editing of a category-level NeRF trained on a shape category. Specifically, we propose a method for propagating coarse 2D user scribbles to the 3D space, to modify the color or shape of a local region. First, we propose a conditional radiance field that incorporates new modular network components, including a branch that is shared across object instances in the category. Observing multiple instances of the same category, our model learns underlying part semantics without any supervision, thereby allowing the propagation of coarse 2D user scribbles to the entire 3D region (e.g., chair seat) in a consistent fashion. Next, we investigate for the editing tasks which components of our network require updating. We propose a hybrid network update strategy that targets the later network components, which balances efficiency and accuracy. During user interaction, we formulate an optimization problem that both satisfies the user's constraints and preserves the original object structure. We demonstrate our approach on a variety of editing tasks over three shape datasets and show that it outperforms prior neural editing approaches. Finally, we edit the appearance and shape of a real photograph and show that the edit propagates to extrapolated novel views.
Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that learn from image-sentence pairs to extract a graphical representation of localized objects and their relationships within an image, known as scene graph. To bridge the gap between images and texts, we leverage an off-the-shelf object detector to identify and localize object instances, match labels of detected regions to concepts parsed from captions, and thus create "pseudo" labels for learning scene graph. Further, we design a Transformer-based model to predict these "pseudo" labels via a masked token prediction task. Learning from only image-sentence pairs, our model achieves 30% relative gain over a latest method trained with human-annotated unlocalized scene graphs. Our model also shows strong results for weakly and fully supervised scene graph generation. In addition, we explore an open-vocabulary setting for detecting scene graphs, and present the first result for open-set scene graph generation.
Inspired by the complementarity between conventional frame-based and bio-inspired event-based cameras, we propose a multi-modal based approach to fuse visual cues from the frame- and event-domain to enhance the single object tracking performance, especially in degraded conditions (e.g., scenes with high dynamic range, low light, and fast-motion objects). The proposed approach can effectively and adaptively combine meaningful information from both domains. Our approach's effectiveness is enforced by a novel designed cross-domain attention schemes, which can effectively enhance features based on self- and cross-domain attention schemes; The adaptiveness is guarded by a specially designed weighting scheme, which can adaptively balance the contribution of the two domains. To exploit event-based visual cues in single-object tracking, we construct a large-scale frame-event-based dataset, which we subsequently employ to train a novel frame-event fusion based model. Extensive experiments show that the proposed approach outperforms state-of-the-art frame-based tracking methods by at least 10.4% and 11.9% in terms of representative success rate and precision rate, respectively. Besides, the effectiveness of each key component of our approach is evidenced by our thorough ablation study.
Vision-language Navigation (VLN) task requires an agent to perceive both the visual scene and natural language and navigate step-by-step. Large data bias makes the VLN task challenging, which is caused by the disparity ratio between small data scale and large navigation space. Previous works have proposed many data augmentation methods to reduce data bias. However, these works do not explicitly reduce the data bias across different house scenes. Therefore, the agent would be overfitting to the seen scenes and perform navigation poorly in the unseen scenes. To tackle this problem, we propose the random environmental mixup (REM) method, which generates augmentation data in cross-connected house scenes. This method consists of three steps: 1) we select the key viewpoints according to the room connection graph for each scene in the training split; 2) we cross-connect the key views of different scenes to construct augmented scenes; 3) we generate augmentation data triplets (environment, path, instruction) in the cross-connected scenes. Our experiments prove that the augmentation data helps the agent reduce its performance gap between the seen and unseen environment and improve its performance, making our model be the best existing approach on the standard benchmark.
While neural symbolic methods demonstrate impressive performance in visual question answering on synthetic images, their performance suffers on real images. We identify that the long-tail distribution of visual concepts and unequal importance of reasoning steps in real data are the two key obstacles that limit the models' real-world potentials. To address these challenges, we propose a new paradigm, Calibrating Concepts and Operations (CCO), which enables neural symbolic models to capture underlying data characteristics and to reason with hierarchical importance. Specifically, we introduce an executor with learnable concept embedding magnitudes for handling distribution imbalance, and an operation calibrator for highlighting important operations and suppressing redundant ones. Our experiments show CCO substantially boosts the performance of neural symbolic methods on real images. By evaluating models on the real world dataset GQA, CCO helps the neural symbolic method NSCL outperforms its vanilla counterpart by 9.1% (from 47.0% to 56.1%); this result also largely reduces the performance gap between symbolic and non-symbolic methods. Additionally, we create a perturbed test set for better understanding and analyzing model performance on real images. Code is available at https://lizw14.github.io/project/ccosr.
Image reconstruction and synthesis have witnessed remarkable progress thanks to the development of generative models. Nonetheless, gaps could still exist between the real and generated images, especially in the frequency domain. In this study, we show that narrowing gaps in the frequency domain can ameliorate image reconstruction and synthesis quality further. We propose a novel focal frequency loss, which allows a model to adaptively focus on frequency components that are hard to synthesize by down-weighting the easy ones. This objective function is complementary to existing spatial losses, offering great impedance against the loss of important frequency information due to the inherent bias of neural networks. We demonstrate the versatility and effectiveness of focal frequency loss to improve popular models, such as VAE, pix2pix, and SPADE, in both perceptual quality and quantitative performance. We further show its potential on StyleGAN2.
Learning To Know Where To See: A Visibility-Aware Approach for Occluded Person Re-Identification
PDF ↗Person re-identification (ReID) has gained an impressive progress in recent years. However, the occlusion is still a common and challenging problem for recent ReID methods. Several mainstream methods utilize extra cues (e.g., human pose information) to distinguish human parts from obstacles to alleviate the occlusion problem. Although achieving inspiring progress, these methods severely rely on the fine-grained extra cues, and are sensitive to the estimation error in the extra cues. In this paper, we show that existing methods may degrade if the extra information is sparse or noisy. Thus we propose a simple yet effective method that is robust to sparse and noisy pose information. This is achieved by discretizing pose information to the visibility label of body parts, so as to suppress the influence of occluded regions. We show in our experiments that leveraging pose information in this way is more effective and robust. Besides, our method can be embedded into most person ReID models easily. Extensive experiments validate the effectiveness of our model on common occluded person ReID datasets.
To date, various 3D scene understanding tasks still lack practical and generalizable pre-trained models, primarily due to the intricate nature of 3D scene understanding tasks and their immerse variations due to camera views, lighting, occlusions, etc. In this paper, we tackle this immanent challenge by introducing a spatio-temporal representation learning (STRL) framework, capable of learning from unlabeled 3D point clouds in a self-supervised fashion. Inspired by how infants learn from visual data in-the-wild, we explore the rich spatio-temporal cues derived from the 3D data. Specifically, STRL takes two temporal-correlated frames from a 3D point cloud sequence as the input, transforms it with spatial data augmentation, and learns the invariant representation self-supervisedly. To corroborate the efficacy of STRL, we conduct extensive experiments on synthetic, indoor, and outdoor datasets. Experimental results demonstrate that, compared with supervised learning methods, the learned self-supervised representation facilitates various models to attain comparable or even better performances while capable of generalizing pre-trained models to downstream tasks, including 3D shape classification, 3D object detection, and 3D semantic segmentation. Moreover, spatio-temporal contextual cues embedded in 3D point clouds significantly improve the learned representations.
3D reconstruction of large scenes is a challenging problem due to the high-complexity nature of the solution space, in particular for generative neural networks. In contrast to traditional generative learned models which encode the full generative process into a neural network and can struggle with maintaining local details at the scene level, we introduce a new method that directly leverages scene geometry from the training database. First, we learn to synthesize an initial estimate for a 3D scene, constructed by retrieving a top-k set of volumetric chunks from the scene database. These candidates are then refined to a final scene generation with an attention-based refinement that can effectively select the most consistent set of geometry from the candidates and combine them together to create an output scene, facilitating transfer of coherent structures and local detail from train scene geometry. We demonstrate our neural scene reconstruction with a database for the tasks of 3D super-resolution and surface reconstruction from sparse point clouds, showing that our approach enables generation of more coherent, accurate 3D scenes, improving on average by over 8% in IoU over state-of-the-art scene reconstruction.
Explainable artificial intelligence has been gaining attention in the past few years. However, most existing methods are based on gradients or intermediate features, which are not directly involved in the decision-making process of the classifier. In this paper, we propose a slot attention-based classifier called SCOUTER for transparent yet accurate classification. Two major differences from other attention-based methods include: (a) SCOUTER's explanation is involved in the final confidence for each category, offering more intuitive interpretation, and (b) all the categories have their corresponding positive or negative explanation, which tells "why the image is of a certain category" or "why the image is not of a certain category." We design a new loss tailored for SCOUTER that controls the model's behavior to switch between positive and negative explanations, as well as the size of explanatory regions. Experimental results show that SCOUTER can give better visual explanations in terms of various metrics while keeping good accuracy on small and medium-sized datasets.
Current out-of-distribution (OOD) detection benchmarks are commonly built by defining one dataset as in-distribution (ID) and all others as OOD. However, these benchmarks unfortunately introduce some unwanted and impractical goals, e.g., to perfectly distinguish CIFAR dogs from ImageNet dogs, even though they have the same semantics and negligible covariate shifts. These unrealistic goals will result in an extremely narrow range of model capabilities, greatly limiting their use in real applications. To overcome these drawbacks, we re-design the benchmarks and propose the semantically coherent out-of-distribution detection (SC-OOD). On the SC-OOD benchmarks, existing methods suffer from large performance degradation, suggesting that they are extremely sensitive to low-level discrepancy between data sources while ignoring their inherent semantics. To develop an effective SC-OOD detection approach, we leverage an external un- labeled set and design a concise framework featured by unsupervised dual grouping (UDG) for the joint modeling of ID and OOD data. The proposed UDG can not only enrich the semantic knowledge of the model by exploiting unlabeled data in an unsupervised manner but also distinguish ID/OOD samples to enhance ID classification and OOD detection tasks simultaneously. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on SC-OOD benchmarks. Code and benchmarks are provided on our project page: https://jingkang50.github.io/projects/scood.
In this work, we address the challenging task of referring segmentation. The query expression in referring segmentation typically indicates the target object by describing its relationship with others. Therefore, to find the target one among all instances in the image, the model must have a holistic understanding of the whole image. To achieve this, we reformulate referring segmentation as a direct attention problem: finding the region in the image where the query language expression is most attended to. We introduce transformer and multi-head attention to build a network with an encoder-decoder attention mechanism architecture that "queries" the given image with the language expression. Furthermore, we propose a Query Generation Module, which produces multiple sets of queries with different attention weights that represent the diversified comprehensions of the language expression from different aspects. At the same time, to find the best way from these diversified comprehensions based on visual clues, we further propose a Query Balance Module to adaptively select the output features of these queries for a better mask generation. Without bells and whistles, our approach is light-weight and achieves new state-of-the-art performance consistently on three referring segmentation datasets, RefCOCO, RefCOCO+, and G-Ref. Our code is available at https://github.com/henghuiding/Vision-Language-Transformer.
We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both the visible regions from input views and the unseen regions. While prior work shows great promise of reconstructing animatable clothed humans with various topologies, we observe that there exist fundamental limitations resulting in sub-optimal reconstruction quality. In this paper, we revisit the major steps of image-based avatar reconstruction and address the limitations with ARCH++. First, we introduce an end-to-end point based geometry encoder to better describe the semantics of the underlying 3D human body, in replacement of previous hand-crafted features. Second, in order to address the occupancy ambiguity caused by topological changes of clothed humans in the canonical pose, we propose a co-supervising framework with cross-space consistency to jointly estimate the occupancy in both the posed and canonical spaces. Last, we use image-to-image translation networks to further refine detailed geometry and texture on the reconstructed surface, which improves the fidelity and consistency across arbitrary viewpoints. In the experiments, we demonstrate improvements over the state of the art on both public benchmarks and user studies in reconstruction quality and realism.
ELLIPSDF: Joint Object Pose and Shape Optimization With a Bi-Level Ellipsoid and Signed Distance Function Description
PDF ↗Autonomous systems need to understand the semantics and geometry of their surroundings in order to comprehend and safely execute object-level task specifications. This paper proposes an expressive yet compact model for joint object pose and shape optimization, and an associated optimization algorithm to infer an object-level map from multi-view RGB-D camera observations. The model is expressive because it captures the identities, positions, orientations, and shapes of objects in the environment. It is compact because it relies on a low-dimensional latent representation of implicit object shape, allowing onboard storage of large multi-category object maps. Different from other works that rely on a single object representation format, our approach has a bi-level object model that captures both the coarse level scale as well as the fine level shape details. Our approach is evaluated on the large-scale real-world ScanNet dataset and compared against state-of-the-art methods.
Learning an effective representation of 3D point clouds requires a good metric to measure the discrepancy between two 3D point sets, which is non-trivial due to their irregularity. Most of the previous works resort to using the Chamfer discrepancy or Earth Mover's distance, but those metrics are either ineffective in measuring the differences between point clouds or computationally expensive. In this paper, we conduct a systematic study with extensive experiments on distance metrics for 3D point clouds. From this study, we propose to use sliced Wasserstein distance and its variants for learning representations of 3D point clouds. In addition, we introduce a new algorithm to estimate sliced Wasserstein distance that guarantees that the estimated value is close enough to the true one. Experiments show that the sliced Wasserstein distance and its variants allow the neural network to learn a more efficient representation compared to the Chamfer discrepancy. We demonstrate the efficiency of the sliced Wasserstein metric and its variants on several tasks in 3D computer vision including training a point cloud autoencoder, generative modeling, transfer learning, and point cloud registration.
Nowadays modern displays are capable to render video content with high dynamic range (HDR) and wide color gamut (WCG). However, most available resources are still in standard dynamic range (SDR). Therefore, there is an urgent demand to transform existing SDR-TV contents into their HDR-TV versions. In this paper, we conduct an analysis of SDRTV-to-HDRTV task by modeling the formation of SDRTV/HDRTV content. Base on the analysis, we propose a three-step solution pipeline including adaptive global color mapping, local enhancement and highlight generation. Moreover, the above analysis inspires us to present a lightweight network that utilizes global statistics as guidance to conduct image-adaptive color mapping. In addition, we construct a dataset using HDR videos in HDR10 standard, named HDRTV1K, and select five metrics to evaluate the results of SDRTV-to-HDRTV algorithms. Furthermore, our final results achieve state-of-the-art performance in quantitative comparisons and visual quality. The code and dataset are available at https://github.com/chxy95/HDRTVNet.
Rational Polynomial Camera Model Warping for Deep Learning Based Satellite Multi-View Stereo Matching
PDF ↗Satellite multi-view stereo (MVS) imagery is particularly suited for large-scale Earth surface reconstruction. Differing from the perspective camera model (pin-hole model) that is commonly used for close-range and aerial cameras, the cubic rational polynomial camera (RPC) model is the mainstream model for push-broom linear-array satellite cameras. However, the homography warping used in the prevailing learning based MVS methods is only applicable to pin-hole cameras. In order to apply the SOTA learning based MVS technology to the satellite MVS taskfor large-scale Earth surface reconstruction, RPC warping should be considered. In this work, we propose, for the first time, a rigorous RPC warping module. The rational polynomial coefficients are recorded as a tensor, and the RPC warping is formulated as a series of tensor transformations. Based on the RPC warping, we propose the deep learning based satellite MVS (SatMVS) framework for large-scale and wide depth range Earth surface reconstruction. We also introduce a large-scale satellite image dataset consisting of 519 5120x5120 images, which we call the TLC SatMVS dataset. The satellite images were acquired from a three-line camera (TLC) that catches triple-view images simultaneously, forming a valuable supplement to the existing open-source WorldView-3 datasets with single-scanline images. Experiments show that the proposed RPC warping module and the SatMVS framework can achieve a superior reconstruction accuracy compared to the pin-hole fitting method and conventional MVS methods. Code and data are available at https://github.com/WHU-GPCV/SatMVS.
A key assumption of top-down human pose estimation approaches is their expectation of having a single person/instance present in the input bounding box. This often leads to failures in crowded scenes with occlusions. We propose a novel solution to overcome the limitations of this fundamental assumption. Our Multi-Instance Pose Network (MIPNet) allows for predicting multiple 2D pose instances within a given bounding box. We introduce a Multi-Instance Modulation Block (MIMB) that can adaptively modulate channel-wise feature responses for each instance and is parameter efficient. We demonstrate the efficacy of our approach by evaluating on COCO, CrowdPose, and OCHuman datasets. Specifically, we achieve 70.0 AP on CrowdPose and 42.5 AP on OCHuman test sets, a significant improvement of 2.4 AP and 6.5 AP over the prior art, respectively. When using ground truth bounding boxes for inference, MIPNet achieves an improvement of 0.7 AP on COCO, 0.9 AP on CrowdPose, and 9.1 AP on OCHuman validation sets compared to HRNet. Interestingly, when fewer, high confidence bounding boxes are used, HRNet's performance degrades (by 5 AP) on OCHuman, whereas MIPNet maintains a relatively stable performance (drop of 1 AP) for the same inputs.