We present a novel and flexible architecture for point cloud segmentation with dual-representation iterative learning. In point cloud processing, different representations have their own pros and cons. Thus, finding suitable ways to represent point cloud data structure while keeping its own internal physical property such as permutation and scale-invariant is a fundamental problem. Therefore, we propose our work, DRINet, which serves as the basic network structure for dual-representation learning with great flexibility at feature transferring and less computation cost, especially for large-scale point clouds. DRINet mainly consists of two modules called Sparse Point-Voxel Feature Extraction and Sparse Voxel-Point Feature Extraction. By utilizing these two modules iteratively, features can be propagated between two different representations. We further propose a novel multi-scale pooling layer for pointwise locality learning to improve context information propagation. Our network achieves state-of-the-art results for point cloud classification and segmentation tasks on several datasets while maintaining high runtime efficiency. For large-scale outdoor scenarios, our method outperforms state-of-the-art methods with a real-time inference speed of 62ms per frame.
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Existing methods for multi-modal domain translation learn to embed the input images into a domain-invariant "content" space and a domain-specific "style" space from which novel images can be synthesized. Rather than learning to embed the RGB image from scratch we propose deriving our content representation from conditioning data produced by pretrained off-the-shelf networks. Motivated by the inherent ambiguity of "content", which has different meanings depending on the desired level of abstraction, this approach gives intuitive control over which aspects of content are preserved across domains. We evaluate our method on traditional, well-aligned, datasets such as CelebA-HQ, and propose two novel datasets for evaluation on more complex scenes: ClassicTV and FFHQ-WildCrops. Our approach, which we call Sensorium, enables higher quality domain translation for complex scenes than prior work.
We propose an unsupervised segmentation framework for StyleGAN generated objects. We build on two main observations. First, the features generated by StyleGAN hold valuable information that can be utilized towards training segmentation networks. Second, the foreground and background can often be treated to be largely independent and be swapped across images to produce plausible composited images. For our solution, we propose to augment the Style-GAN2 generator architecture with a segmentation branch and to split the generator into a foreground and background network. This enables us to generate soft segmentation masks for the foreground object in an unsupervised fashion. On multiple object classes, we report comparable results against state-of-the-art supervised segmentation networks, while against the best unsupervised segmentation approach we demonstrate a clear improvement, both in qualitative and quantitative metrics. Project Page : https:/rameenabdal.github.io/Labels4Free
Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation
PDF ↗Gait recognition is one of the most important biometric technologies and has been applied in many fields. Recent gait recognition frameworks represent each gait frame by descriptors extracted from either global appearances or local regions of humans. However, the representations based on global information often neglect the details of the gait frame, while local region based descriptors cannot capture the relations among neighboring regions, thus reducing their discriminativeness. In this paper, we propose a novel feature extraction and fusion framework to achieve discriminative feature representations for gait recognition. Towards this goal, we take advantage of both global visual information and local region details and develop a Global and Local Feature Extractor (GLFE). Specifically, our GLFE module is composed of our newly designed multiple global and local convolutional layers (GLConv) to ensemble global and local features in a principle manner. Furthermore, we present a novel operation, namely Local Temporal Aggregation (LTA), to further preserve the spatial information by reducing the temporal resolution to obtain higher spatial resolution. With the help of our GLFE and LTA, our method significantly improves the discriminativeness of our visual features, thus improving the gait recognition performance. Extensive experiments demonstrate that our proposed method outperforms state-of-the-art gait recognition methods on two popular datasets.
Recently, a novel retina-inspired camera, namely spike camera, has shown great potential for recording high-speed dynamic scenes. Unlike the conventional digital cameras that compact the visual information within the exposure interval into a single snapshot, the spike camera continuously outputs binary spike streams to record the dynamic scenes, yielding a very high temporal resolution. Most of the existing reconstruction methods for spike camera focus on reconstructing images with the same resolution as spike camera. However, as a trade-off of high temporal resolution, the spatial resolution of spike camera is limited, resulting in inferior details of the reconstruction. To address this issue, we develop a spike camera super-resolution framework, aiming to super resolve high-resolution intensity images from the low-resolution binary spike streams. Due to the relative motion between the camera and the objects to capture, the spikes fired by the same sensor pixel no longer describes the same points in the external scene. In this paper, we properly exploit the relative motion and derive the relationship between light intensity and each spike, so as to recover the external scene with both high temporal and high spatial resolution. Experimental results demonstrate that the proposed method can reconstruct pleasant high-resolution images from low-resolution spike streams.
Human motion prediction is a challenging task due to the stochasticity and aperiodicity of future poses. Recently, graph convolutional network has been proven to be very effective to learn dynamic relations among pose joints, which is helpful for pose prediction. On the other hand, one can abstract a human pose recursively to obtain a set of poses at multiple scales. With the increase of the abstraction level, the motion of the pose becomes more stable, which benefits pose prediction too. In this paper, we propose a novel Multi-Scale Residual Graph Convolution Network (MSR-GCN) for human pose prediction task in the manner of end-to-end. The GCNs are used to extract features from fine to coarse scale and then from coarse to fine scale. The extracted features at each scale are then combined and decoded to obtain the residuals between the input and target poses. Intermediate supervisions are imposed on all the predicted poses, which enforces the network to learn more representative features. Our proposed approach is evaluated on two standard benchmark datasets, i.e., the Human3.6M dataset and the CMU Mocap dataset. Experimental results demonstrate that our method outperforms the state-of-the-art approaches. Code and pre-trained models are available at https://github.com/Droliven/MSRGCN.
We present a deep learning pipeline that leverages network self-prior to recover a full 3D model consisting of both a triangular mesh and a texture map from the colored 3D point cloud. Different from previous methods either exploiting 2D self-prior for image editing or 3D self-prior for pure surface reconstruction, we propose to exploit a novel hybrid 2D-3D self-prior in deep neural networks to significantly improve the geometry quality and produce a high-resolution texture map, which is typically missing from the output of commodity-level 3D scanners. In particular, we first generate an initial mesh using a 3D convolutional neural network with 3D self-prior, and then encode both 3D information and color information in the 2D UV atlas, which is further refined by 2D convolutional neural networks with the self-prior. In this way, both 2D and 3D self-priors are utilized for the mesh and texture recovery. Experiments show that, without the need of any additional training data, our method recovers the 3D textured mesh model of high quality from sparse input, and outperforms the state-of-the-art methods in terms of both the geometry and texture quality.
Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a neural reflectance decomposition (NeRD) technique that uses physically-based rendering to decompose the scene into spatially varying BRDF material properties. In contrast to existing techniques, our input images can be captured under different illumination conditions. In addition, we also propose techniques to convert the learned reflectance volume into a relightable textured mesh enabling fast real-time rendering with novel illuminations. We demonstrate the potential of the proposed approach with experiments on both synthetic and real datasets, where we are able to obtain high-quality relightable 3D assets from image collections. The datasets and code are available at the project page: https://markboss.me/publication/2021-nerd/
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imitate the overall geometric style of the target. In addition, the texture style of the target is transferred to the warped source object with the help of a multi-view differentiable renderer. Our model, 3DStyleNet, is composed of two sub-networks trained in two stages. First, the geometric style network is trained on a large set of untextured 3D shapes. Second, we jointly optimize our geometric style network and a pre-trained image style transfer network with losses defined over both the geometry and the rendering of the result. Given a small set of high-quality textured objects, our method can create many novel stylized shapes, resulting in effortless 3D content creation and style-ware data augmentation. We showcase our approach qualitatively on 3D content stylization, and provide user studies to validate the quality of our results. In addition, our method can serve as a valuable tool to create 3D data augmentations for computer vision tasks. Extensive quantitative analysis shows that 3DStyleNet outperforms alternative data augmentation techniques for the downstream task of single-image 3D reconstruction.
Vessel segmentation is critically essential for diagnosinga series of diseases, e.g., coronary artery disease and retinal disease. However, annotating vessel segmentation maps of medical images is notoriously challenging due to the tiny and complex vessel structures, leading to insufficient available annotated datasets for existing supervised methods and domain adaptation methods. The subtle structures and confusing background of medical images further suppress the efficacy of unsupervised methods. In this paper, we propose a self-supervised vessel segmentation method via adversarial learning. Our method learns vessel representations by training an attention-guided generator and a segmentation generator to simultaneously synthesize fake vessels and segment vessels out of coronary angiograms. To support the research, we also build the first X-ray angiography coronary vessel segmentation dataset, named XCAD. We evaluate our method extensively on multiple vessel segmentation datasets, including the XCAD dataset, the DRIVE dataset,and the STARE dataset. The experimental results show our method suppresses unsupervised methods significantly and achieves competitive performance compared with supervised methods and traditional methods.
We investigate the weakly-supervised scene graph generation, which is a challenging task since no correspondence of label and object is provided. The previous work regards such correspondence as a latent variable which is iteratively updated via nested optimization of the scene graph generation objective. However, we further reduce the complexity by decoupling it into an efficient first-order graph matching module optimized via contrastive learning to obtain such correspondence, which is used to train a standard scene graph generation model. The extensive experiments show that such a simple pipeline can significantly surpass the previous state-of-the-art by more than 30% on the Visual Genome dataset, both in terms of graph matching accuracy and scene graph quality. We believe this work serves as a strong baseline for future research.
Attribution map visualization has arisen as one of the most effective techniques to understand the underlying inference process of Convolutional Neural Networks. In this task, the goal is to compute an score for each image pixel related to its contribution to the network output. In this paper, we introduce Disentangled Masked Backpropagation (DMBP), a novel gradient-based method that leverages on the piecewise linear nature of ReLU networks to decompose the model function into different linear mappings. This decomposition aims to disentangle the attribution maps into positive, negative and nuisance factors by learning a set of variables masking the contribution of each filter during back-propagation. A thorough evaluation over standard architectures (ResNet50 and VGG16) and benchmark datasets (PASCAL VOC and ImageNet) demonstrates that DMBP generates more visually interpretable attribution maps than previous approaches. Additionally, we quantitatively show that the maps produced by our method are more consistent with the true contribution of each pixel to the final network output.
Contaminants such as dust, dirt and moisture adhering to the camera lens can greatly affect the quality and clarity of the resulting image or video. In this paper, we propose a video restoration method to automatically remove these contaminants and produce a clean video. Our approach first seeks to detect attention maps that indicate the regions that need to be restored. In order to leverage the corresponding clean pixels from adjacent frames, we propose a flow completion module to hallucinate the flow of the background scene to the attention regions degraded by the contaminants. Guided by the attention maps and completed flows, we propose a recurrent technique to restore the input frame by fetching clean pixels from adjacent frames. Finally, a multi-frame processing stage is used to further process the entire video sequence in order to enforce temporal consistency. The entire network is trained on a synthetic dataset that approximates the physical lighting properties of contaminant artifacts. This new dataset and our novel framework lead to our method that is able to address different contaminants and outperforms competitive restoration approaches both qualitatively and quantitatively.
Automatic security inspection using computer vision technology is a challenging task in real-world scenarios due to various factors, including intra-class variance, class imbalance, and occlusion. Most of the previous methods rarely solve the cases that the prohibited items are deliberately hidden in messy objects due to the lack of large-scale datasets, restricted their applications in real-world scenarios. Towards real-world prohibited item detection, we collect a large-scale dataset, named as PIDray, which covers various cases in real-world scenarios for prohibited item detection, especially for deliberately hidden items. With an intensive amount of effort, our dataset contains 12 categories of prohibited items in 47,677 X-ray images with high-quality annotated segmentation masks and bounding boxes. To the best of our knowledge, it is the largest prohibited items detection dataset to date. Meanwhile, we design the selective dense attention network (SDANet) to construct a strong baseline, which consists of the dense attention module and the dependency refinement module. The dense attention module formed by the spatial and channel-wise dense attentions, is designed to learn the discriminative features to boost the performance. The dependency refinement module is used to exploit the dependencies of multi-scale features. Extensive experiments conducted on the collected PIDray dataset demonstrate that the proposed method performs favorably against the state-of-the-art methods, especially for detecting the deliberately hidden items.
In open set recognition, a classifier has to detect unknown classes that are not known at training time. In order to recognize new categories, the classifier has to project the input samples of known classes in very compact and separated regions of the features space for discriminating samples of unknown classes. Recently proposed Capsule Networks have shown to outperform alternatives in many fields, particularly in image recognition, however they have not been fully applied yet to open-set recognition. In capsule networks, scalar neurons are replaced by capsule vectors or matrices, whose entries represent different properties of objects. In our proposal, during training, capsules features of the same known class are encouraged to match a pre-defined gaussian, one for each class. To this end, we use the variational autoencoder framework, with a set of gaussian priors as the approximation for the posterior distribution. In this way, we are able to control the compactness of the features of the same class around the center of the gaussians, thus controlling the ability of the classifier in detecting samples from unknown classes. We conducted several experiments and ablation of our model, obtaining state of the art results on different datasets in the open set recognition and unknown detection tasks.
As an attempt towards assessing the robustness of embodied navigation agents, we propose RobustNav, a framework to quantify the performance of embodied navigation agents when exposed to a wide variety of visual-- affecting RGB inputs -- and dynamics -- affecting transition dynamics -- corruptions. Most recent efforts in visual navigation have typically focused on generalizing to novel target environments with similar appearance and dynamics characteristics. With RobustNav, we find that some standard embodied navigation agents significantly underperform (or fail) in the presence of visual or dynamics corruptions. We systematically analyze the kind of idiosyncrasies that emerge in the behavior of such agents when operating under corruptions. Finally, for visual corruptions in RobustNav, we show that while standard techniques to improve robustness such as data-augmentation and self-supervised adaptation offer some zero-shot resistance and improvements in navigation performance, there is still a long way to go in terms of recovering lost performance relative to clean "non-corrupt" settings, warranting more research in this direction. Our code is available at https://github.com/allenai/robustnav.
Semi-Supervised Active Learning for Semi-Supervised Models: Exploit Adversarial Examples With Graph-Based Virtual Labels
PDF ↗The performance of computer vision models significantly improves with more labeled data. However, the acquisition of labeled data is limited by the high cost. To mitigate the reliance on large labeled datasets, active learning (AL) and semi-supervised learning (SSL) are frequently adopted. Although current mainstream methods begin to combine SSL and AL (SSL-AL) to excavate the diverse expressions of unlabeled samples, these methods' fully supervised task models are still trained only with labeled data. Besides, these method's SSL-AL frameworks suffer from mismatch problems. Here, we propose a graph-based SSL-AL framework to unleash the SSL task models' power and make an effective SSL-AL interaction. In the framework, SSL leverages graph-based label propagation to deliver virtual labels to unlabeled samples, rendering AL samples' structural distribution and boosting AL. AL finds samples near the clusters' boundary to help SSL perform better label propagation by exploiting adversarial examples. The information exchange in the closed-loop realizes mutual enhancement of SSL and AL. Experimental results show that our method outperforms the state-of-the-art methods against classification and segmentation benchmarks.
In click-based interactive segmentation, the mask extraction process is dictated by positive/negative user clicks; however, most existing methods do not fully exploit the user cues, requiring excessive numbers of clicks for satisfactory results. We propose Conditional Diffusion Network(CDNet), which propagates labeled representations from clicks to conditioned destinations with two levels of affinities: Feature Diffusion Module (FDM) spreads features from clicks to potential target regions with global similarity; Pixel Diffusion Module (PDM) diffuses the predicted logits of clicks within locally connected regions. Thus, the information inferred by user clicks could be generalized to proper destinations. In addition, we put forward Diversified Training(DT), which reduces the optimization ambiguity caused by click simulation. With FDM,PDM and DT, CDNet could better understand user's intentions and make better predictions with limited interactions. CDNet achieves state-of-the-art performance on several benchmarks.
We show for the first time that a multilayer perceptron (MLP) can serve as the only scene representation in a real-time SLAM system for a handheld RGB-D camera. Our network is trained in live operation without prior data, building a dense, scene-specific implicit 3D model of occupancy and colour which is also immediately used for tracking. Achieving real-time SLAM via continual training of a neural network against a live image stream requires significant innovation. Our iMAP algorithm uses a keyframe structure and multi-processing computation flow, with dynamic information-guided pixel sampling for speed, with tracking at 10 Hz and global map updating at 2 Hz. The advantages of an implicit MLP over standard dense SLAM techniques include efficient geometry representation with automatic detail control and smooth, plausible filling-in of unobserved regions such as the back surfaces of objects.
Today's state-of-the-art methods for 3D object detection are based on lidar, stereo, or monocular cameras. Lidar-based methods achieve the best accuracy, but have a large footprint, high cost, and mechanically-limited angular sampling rates, resulting in low spatial resolution at long ranges. Recent approaches using low-cost monocular or stereo cameras promise to overcome these limitations but struggle in low-light or low-contrast regions as they rely on passive CMOS sensors. We propose a novel 3D object detection modality that exploits temporal illumination cues from a low-cost monocular gated imager. We introduce a novel deep detection architecture, Gated3D, that is tailored to temporal illumination cues in gated images. This modality allows us to exploit mature 2D object feature extractors that guide the 3D predictions through a frustum segment estimation. We assess the proposed method experimentally on a 3D detection dataset that includes gated images captured over 10,000 km of driving data. We validate that our method outperforms state-of-the-art monocular and stereo methods, opening up a new sensor modality as an avenue to replace lidar in autonomous driving. https://light.princeton.edu/gated3d