Existing video super-resolution (SR) algorithms usually assume that the blur kernels in the degradation process are known and do not model the blur kernels in the restoration. However, this assumption does not hold for blind video SR and usually leads to over-smoothed super-resolved frames. In this paper, we propose an effective blind video SR algorithm based on deep convolutional neural networks (CNNs). Our algorithm first estimates blur kernels from low-resolution (LR) input videos. Then, with the estimated blur kernels, we develop an effective image deconvolution method based on the image formation model of blind video SR to generate intermediate latent frames so that sharp image contents can be restored well. To effectively explore the information from adjacent frames, we estimate the motion fields from LR input videos, extract features from LR videos by a feature extraction network, and warp the extracted features from LR inputs based on the motion fields. Moreover, we develop an effective sharp feature exploration method which first extracts sharp features from restored intermediate latent frames and then uses a transformation operation based on the extracted sharp features and warped features from LR inputs to generate better features for HR video restoration. We formulate the proposed algorithm into an end-to-end trainable framework and show that it performs favorably against state-of-the-art methods.
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Autoregressive models are a class of exact inference approaches with highly flexible functional forms, yielding state-of-the-art density estimates for natural images. Yet, the sequential ordering on the dimensions makes these models computationally expensive and limits their applicability to low-resolution imagery. In this work, we propose Pixel-Pyramids, a block-autoregressive approach employing a lossless pyramid decomposition with scale-specific representations to encode the joint distribution of image pixels. Crucially, it affords a sparser dependency structure compared to fully autoregressive approaches. Our PixelPyramids yield state-of-the-art results for density estimation on various image datasets, especially for high-resolution data. For CelebA-HQ 1024 x 1024, we observe that the density estimates (in terms of bits/dim) are improved to 44% of the baseline despite sampling speeds superior even to easily parallelizable flow-based models.
We propose a novel pointwise descriptor, called DWKS, aimed at finding correspondences across two deformable shape collections. Unlike the majority of existing descriptors, rather than capturing local geometry, DWKS captures the deformation around a point within a collection in a multi-scale and informative manner. This, in turn, allows to compute inter-collection correspondences without using landmarks. To this end, we build upon the successful spectral WKS descriptors, but rather than using the Laplace-Beltrami operator, show that a similar construction can be performed on shape difference operators, that capture differences or distortion within a collection. By leveraging the collection information our descriptor facilitates difficult non-rigid shape matching tasks, even in the presence of strong partiality and significant deformations. We demonstrate the utility of our approach across a range of challenging matching problems on both meshes and point clouds. The code for this paper can be found at https://github.com/RobinMagnet/DWKS.
The vast majority of modern consumer-grade cameras employ a rolling shutter mechanism, leading to image distortions if the camera moves during image acquisition. In this paper, we present a novel deep network to solve the generic rolling shutter correction problem with two consecutive frames. Our pipeline is symmetrically designed to predict the global shutter image corresponding to the intermediate time of these two frames, which is difficult for existing methods because it corresponds to a camera pose that differs most from the two frames. First, two time-symmetric dense undistortion flows are estimated by using well-established principles: pyramidal construction, warping, and cost volume processing. Then, both rolling shutter images are warped into a common global shutter one in the feature space, respectively. Finally, a symmetric consistency constraint is constructed in the image decoder to effectively aggregate the contextual cues of two rolling shutter images, thereby recovering the high-quality global shutter image. Extensive experiments with both synthetic and real data from public benchmarks demonstrate the superiority of our proposed approach over the state-of-the-art methods.
Global Covariance Pooling (GCP) aims at exploiting the second-order statistics of the convolutional feature. Its effectiveness has been demonstrated in boosting the classification performance of Convolutional Neural Networks (CNNs). Singular Value Decomposition (SVD) is used in GCP to compute the matrix square root. However, the approximate matrix square root calculated using Newton-Schulz iteration [??] outperforms the accurate one computed via SVD [??]. We empirically analyze the reason behind the performance gap from the perspectives of data precision and gradient smoothness. Various remedies for computing smooth SVD gradients are investigated. Based on our observation and analyses, a hybrid training protocol is proposed for SVD-based GCP meta-layers such that competitive performances can be achieved against Newton-Schulz iteration. Moreover, we propose a new GCP meta-layer that uses SVD in the forward pass, and Pade approximants in the backward propagation to compute the gradients. The proposed meta-layer has been integrated into different CNN models and achieves state-of-the-art performances on both large-scale and fine-grained datasets.
We tackle the problem of action-conditioned generation of realistic and diverse human motion sequences. In contrast to methods that complete, or extend, motion sequences, this task does not require an initial pose or sequence. Here we learn an action-aware latent representation for human motions by training a generative variational autoencoder (VAE). By sampling from this latent space and querying a certain duration through a series of positional encodings, we synthesize variable-length motion sequences conditioned on a categorical action. Specifically, we design a Transformer-based architecture, ACTOR, for encoding and decoding a sequence of parametric SMPL human body models estimated from action recognition datasets. We evaluate our approach on the NTU RGB+D, HumanAct12 and UESTC datasets and show improvements over the state of the art. Furthermore, we present two use cases: improving action recognition through adding our synthesized data to training, and motion denoising. Code and models are available on our project page.
We present SSOD -- the first end-to-end analysis-by-synthesis framework with controllable GANs for the task of self-supervised object detection. We use collections of real-world images without bounding box annotations to learn to synthesize and detect objects. We leverage controllable GANs to synthesize images with pre-defined object properties and use them to train object detectors. We propose a tight end-to-end coupling of the synthesis and detection networks to optimally train our system. Finally, we also propose a method to optimally adapt SSOD to an intended target data without requiring labels for it. For the task of car detection, on the challenging KITTI and Cityscapes datasets, we show that SSOD outperforms the prior state-of-the-art purely image-based self-supervised object detection method Wetectron. Even without requiring any 3DCAD assets, it also surpasses the state-of-the-art rendering-based method Meta-Sim2. Our work advances the field of self-supervised object detection by introducing a successful new paradigm of using controllable GAN-based image synthesis for it and by significantly improving the base-line accuracy of the task. We open-source our code athttps://github.com/NVlabs/SSOD.
For many fundamental scene understanding tasks, it is difficult or impossible to obtain per-pixel ground truth labels from real images. We address this challenge by introducing Hypersim, a photorealistic synthetic dataset for holistic indoor scene understanding. To create our dataset, we leverage a large repository of synthetic scenes created by professional artists, and we generate 77,400 images of 461 indoor scenes with detailed per-pixel labels and corresponding ground truth geometry. Our dataset: (1) relies exclusively on publicly available 3D assets; (2) includes complete scene geometry, material information, and lighting information for every scene; (3) includes dense per-pixel semantic instance segmentations and complete camera information for every image; and (4) factors every image into diffuse reflectance, diffuse illumination, and a non-diffuse residual term that captures view-dependent lighting effects. We analyze our dataset at the level of scenes, objects, and pixels, and we analyze costs in terms of money, computation time, and annotation effort. Remarkably, we find that it is possible to generate our entire dataset from scratch, for roughly half the cost of training a popular open-source natural language processing model. We also evaluate sim-to-real transfer performance on two real-world scene understanding tasks - semantic segmentation and 3D shape prediction - where we find that pre-training on our dataset significantly improves performance on both tasks, and achieves state-of-the-art performance on the most challenging Pix3D test set. All of our rendered image data, as well as all the code we used to generate our dataset and perform our experiments, is available online.
Generalized zero-shot learning (GZSL) has achieved significant progress, with many efforts dedicated to overcoming the problems of visual-semantic domain gaps and seen-unseen bias. However, most existing methods directly use feature extraction models trained on ImageNet alone, ignoring the cross-dataset bias between ImageNet and GZSL benchmarks. Such a bias inevitably results in poor-quality visual features for GZSL tasks, which potentially limits the recognition performance on both seen and unseen classes. In this paper, we propose a simple yet effective GZSL method, termed feature refinement for generalized zero-shot learning (FREE), to tackle the above problem. FREE employs a feature refinement (FR) module that incorporates semantic-visual mapping into a unified generative model to refine the visual features of seen and unseen class samples. Furthermore, we propose a self-adaptive margin center loss (SAMC-loss) that cooperates with a semantic cycle-consistency loss to guide FR to learn class- and semantically-relevant representations, and concatenate the features in FR to extract the fully refined features. Extensive experiments on five benchmark datasets demonstrate the significant performance gain of FREE over current state-of-the-art methods and its baseline. The code is available at https://github.com/shiming-chen/FREE.
Aiming at discovering and locating most distinctive objects from visual scenes, salient object detection (SOD) plays an essential role in various computer vision systems. Coming to the era of high resolution, SOD methods are facing new challenges. The major limitation of previous methods is that they try to identify the salient regions and estimate the accurate objects boundaries simultaneously with a single regression task at low-resolution. This practice ignores the inherent difference between the two difficult problems, resulting in poor detection quality. In this paper, we propose a novel deep learning framework for high-resolution SOD task, which disentangles the task into a low-resolution saliency classification network (LRSCN) and a high-resolution refinement network (HRRN). As a pixel-wise classification task, LRSCN is designed to capture sufficient semantics at low-resolution to identify the definite salient, background and uncertain image regions. HRRN is a regression task, which aims at accurately refining the saliency value of pixels in the uncertain region to preserve a clear object boundary at high-resolution with limited GPU memory. It is worth noting that by introducing uncertainty into the training process, our HRRN can well address the high-resolution refinement task without using any high-resolution training data. Extensive experiments on high-resolution saliency datasets as well as some widely used saliency benchmarks show that the proposed method achieves superior performance compared to the state-of-the-art methods.
We propose replacing scene text in videos using deep style transfer and learned photometric transformations. Building on recent progress on still image text replacement, we present extensions that alter text while preserving the appearance and motion characteristics of the original video. Compared to the problem of still image text replacement, our method addresses additional challenges introduced by video, namely effects induced by changing lighting, motion blur, diverse variations in camera-object pose over time, and preservation of temporal consistency. We parse the problem into three steps. First, the text in all frames is normalized to a frontal pose using a spatio-temporal transformer network. Second, the text is replaced in a single reference frame using a state-of-art still-image text replacement method. Finally, the new text is transferred from the reference to remaining frames using a novel learned image transformation network that captures lighting and blur effects in a temporally consistent manner. Results on synthetic and challenging real videos show realistic text transfer, competitive quantitative and qualitative performance, and superior inference speed relative to alternatives. We introduce new synthetic and real-world datasets with paired text objects. To the best of our knowledge this is the first attempt at deep video text replacement.
In this paper, we study a novel meta aggregation scheme towards binarizing graph neural networks (GNNs). We begin by developing a vanilla 1-bit GNN framework that binarizes both the GNN parameters and the graph features. Despite the lightweight architecture, we observed that this vanilla framework suffered from insufficient discriminative power in distinguishing graph topologies, leading to a dramatic drop in performance. This discovery motivates us to devise meta aggregators to improve the expressive power of vanilla binarized GNNs, of which the aggregation schemes can be adaptively changed in a learnable manner based on the binarized features. Towards this end, we propose two dedicated forms of meta neighborhood aggregators, an exclusive meta aggregator termed as Greedy Gumbel Neighborhood Aggregator (GNA), and a diffused meta aggregator termed as Adaptable Hybrid Neighborhood Aggregator (ANA). GNA learns to exclusively pick one single optimal aggregator from a pool of candidates, while ANA learns a hybrid aggregation behavior to simultaneously retain the benefits of several individual aggregators. Furthermore, the proposed meta aggregators may readily serve as a generic plugin module into existing full-precision GNNs. Experiments across various domains demonstrate that the proposed method yields results superior to the state of the art.
Relative position encoding (RPE) is important for transformer to capture sequence ordering of input tokens. General efficacy has been proven in natural language processing. However, in computer vision, its efficacy is not well studied and even remains controversial, e.g., whether relative position encoding can work equally well as absolute position? In order to clarify this, we first review existing relative position encoding methods and analyze their pros and cons when applied in vision transformers. We then propose new relative position encoding methods dedicated to 2D images, called image RPE (iRPE). Our methods consider directional relative distance modeling as well as the interactions between queries and relative position embeddings in self-attention mechanism. The proposed iRPE methods are simple and lightweight. They can be easily plugged into transformer blocks. Experiments demonstrate that solely due to the proposed encoding methods, DeiT and DETR obtain up to 1.5% (top-1 Acc) and 1.3% (mAP) stable improvements over their original versions on ImageNet and COCO respectively, without tuning any extra hyperparameters such as learning rate and weight decay. Our ablation and analysis also yield interesting findings, some of which run counter to previous understanding. Code and models are open-sourced at https://github.com/microsoft/Cream/tree/main/iRPE.
We present Retrieve in Style (RIS), an unsupervised framework for facial feature transfer and retrieval on real images. Recent work shows capabilities of transferring local facial features by capitalizing on the disentanglement property of the StyleGAN latent space. RIS improves existing art on the following: 1) Introducing more effective feature disentanglement to allow for challenging transfers (i.e., hair, pose) that were not shown possible in SoTA methods. 2) Eliminating the need for per-image hyperparameter tuning, and for computing a catalog over a large batch of images. 3) Enabling fine-grained face retrieval using disentangled facial features (e.g., eyes). To our best knowledge, this is the first work to retrieve face images at this fine level. 4) Demonstrating robust, natural editing on real images. Our qualitative and quantitative analyses show RIS achieves both high-fidelity feature transfers and accurate fine-grained retrievals on real images. We also discuss the responsible applications of RIS. Our code is available at https://github.com/mchong6/RetrieveInStyle.
Annotation burden has become one of the biggest barriers to semantic segmentation. Approaches based on click-level annotations have therefore attracted increasing attention due to their superior trade-off between supervision and annotation cost. In this paper, we propose seminar learning, a new learning paradigm for semantic segmentation with click-level supervision. The fundamental rationale of seminar learning is to leverage the knowledge from different networks to compensate for insufficient information provided in click-level annotations. Mimicking a seminar, our seminar learning involves a teacher-student and a student-student module, where a student can learn from both skillful teachers and other students. The teacher-student module uses a teacher network based on the exponential moving average to guide the training of the student network. In the student-student module, heterogeneous pseudo-labels are proposed to bridge the transfer of knowledge among students to enhance each other's performance. Experimental results demonstrate the effectiveness of seminar learning, which achieves the new state-of-the-art performance of 72.51% (mIOU), surpassing previous methods by a large margin of up to 16.88% on the Pascal VOC 2012 dataset.
Large Scale Interactive Motion Forecasting for Autonomous Driving: The Waymo Open Motion Dataset
PDF ↗As autonomous driving systems mature, motion forecasting has received increasing attention as a critical requirement for planning. Of particular importance are interactive situations such as merges, unprotected turns, etc., where predicting individual object motion is not sufficient. Joint predictions of multiple objects are required for effective route planning. There has been a critical need for highquality motion data that is rich in both interactions and annotation to develop motion planning models. In this work, we introduce the most diverse interactive motion dataset to our knowledge, and provide specific labels for interacting objects suitable for developing joint prediction models. With over 100,000 scenes, each 20 seconds long at 10 Hz, our new dataset contains more than 570 hours of unique data over 1750 km of roadways. It was collected by mining for interesting interactions between vehicles, pedestrians, and cyclists across six cities within the United States. We use a high-accuracy 3D auto-labeling system to generate high quality 3D bounding boxes for each road agent, and provide corresponding high definition 3D maps for each scene. Furthermore, we introduce a new set of metrics that provides a comprehensive evaluation of both single agent and joint agent interaction motion forecasting models. Finally, we provide strong baseline models for individual agent prediction and joint-prediction. We hope that this new large-scale interactive motion dataset will provide new opportunities for advancing motion forecasting models.
In this paper we consider the epipolar geometry between orthographic and perspective cameras. We generalize many of the classical results for the perspective essential matrix to this setting and derive novel minimal solvers, not only for the calibrated case, but also for partially calibrated and non-central camera setups. While orthographic cameras might seem exotic, they occur naturally in many applications. They can e.g. model 2D maps (such as floor plans), aerial/satellite photography and even approximate narrow field-of-view cameras (e.g. from telephoto lenses). In our experiments we highlight various applications of the developed theory and solvers, including Radar-Camera calibration and aligning Structure-from-Motion models to aerial or satellite images.
The classification and regression head are both indispensable components to build up a dense object detector, which are usually supervised by the same training samples and thus expected to have consistency with each other for detecting objects accurately in final detection pipelines. In this paper, we break the convention of the same training samples for these two heads in dense detectors and explore a novel supervisory paradigm, termed as Mutual Supervision (MuSu), to respectively and mutually assign training samples for the classification and regression head to ensure this consistency. MuSu defines training samples for the regression head mainly based on classification predicting scores and in turn, defines samples for the classification head based on localization scores from the regression head. Experimental results show that the convergence of detectors trained by this mutual supervision is guaranteed and the effectiveness of the proposed method is verified on the challenging MS COCO benchmark. We also find that tiling more anchors at the same location benefits detectors and leads to further improvements under this training scheme. We hope this work can inspire further researches on the interaction of the classification and regression task in detection and the supervision paradigm for detectors, especially separately for these two heads.
Most existing human matting algorithms tried to separate pure human-only foreground from the background. In this paper, we propose a Virtual Multi-modality Foreground Matting (VMFM) method to learn human-object interactive foreground (human and objects interacted with him or her) from a raw RGB image. The VMFM method requires no additional inputs, e.g. trimap or known background. We reformulate foreground matting as a self-supervised multi-modality problem: factor each input image into estimated depth map, segmentation mask, and interaction heatmap using three auto-encoders. In order to fully utilize the characteristics of each modality, we first train a dual encoder-to-decoder network to estimate the same alpha matte. Then we introduce a self-supervised method: Complementary Learning(CL) to predict deviation probability map and exchange reliable gradients across modalities without label. We conducted extensive experiments to analyze the effectiveness of each modality and the significance of different components in complementary learning. We demonstrate that our model outperforms the state-of-the-art methods.
In this paper, we propose a frequency-aware spatiotemporal transformers for deep In this paper, we propose a Frequency-Aware Spatiotemporal Transformer (FAST) for video inpainting detection, which aims to simultaneously mine the traces of video inpainting from spatial, temporal, and frequency domains. Unlike existing deep video inpainting detection methods that usually rely on hand-designed attention modules and memory mechanism, the proposed FAST have innate global self-attention mechanisms to capture the long-range relations. While existing video inpainting methods usually explore the spatial and temporal connections in a video, our method employs a spatiotemporal transformer framework to detect the spatial connections between patches and temporal dependency between frames. As the inpainted videos usually lack high frequency details, the proposed FAST simultaneously exploits the frequency domain information with a specifically designed decoder. Extensive experimental results demonstrate that our approach achieves very competitive performance and generalizes well.