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Huasong Zhong, Jianlong Wu, Chong Chen, Jianqiang Huang, Minghua Deng, Liqiang Nie, Zhouchen Lin, Xian-Sheng Hua

Recently, some contrastive learning methods have been proposed to simultaneously learn representations and clustering assignments, achieving significant improvements. However, these methods do not take the category information and clustering objective into consideration, thus the learned representations are not optimal for clustering and the performance might be limited. Towards this issue, we first propose a novel graph contrastive learning framework, which is then applied to the clustering task and we come up with the Graph Constrastive Clustering (GCC) method. Different from basic contrastive clustering that only assumes an image and its augmentation should share similar representation and clustering assignments, we lift the instance-level consistency to the cluster-level consistency with the assumption that samples in one cluster and their augmentations should all be similar. Specifically, on the one hand, the graph Laplacian based contrastive loss is proposed to learn more discriminative and clustering-friendly features. On the other hand, a novel graph-based contrastive learning strategy is proposed to learn more compact clustering assignments. Both of them incorporate the latent category information to reduce the intra-cluster variance while increasing the inter-cluster variance. Experiments on six commonly used datasets demonstrate the superiority of our proposed approach over the state-of-the-art methods.

Wouter Van Gansbeke, Simon Vandenhende, Stamatios Georgoulis, Luc Van Gool

Being able to learn dense semantic representations of images without supervision is an important problem in computer vision. However, despite its significance, this problem remains rather unexplored, with a few exceptions that considered unsupervised semantic segmentation on small-scale datasets with a narrow visual domain. In this paper, we make a first attempt to tackle the problem on datasets that have been traditionally utilized for the supervised case. To achieve this, we introduce a two-step framework that adopts a predetermined mid-level prior in a contrastive optimization objective to learn pixel embeddings. This marks a large deviation from existing works that relied on proxy tasks or end-to-end clustering. Additionally, we argue about the importance of having a prior that contains information about objects, or their parts, and discuss several possibilities to obtain such a prior in an unsupervised manner. Experimental evaluation shows that our method comes with key advantages over existing works. First, the learned pixel embeddings can be directly clustered in semantic groups using K-Means on PASCAL. Under the fully unsupervised setting, there is no precedent in solving the semantic segmentation task on such a challenging benchmark. Second, our representations can improve over strong baselines when transferred to new datasets, e.g. COCO and DAVIS. The code is available.

Hareesh Ravi, Kushal Kafle, Scott Cohen, Jonathan Brandt, Mubbasir Kapadia

Visual storytelling and story comprehension are uniquely human skills that play a central role in how we learn about and experience the world. Despite remarkable progress in recent years in synthesis of visual and textual content in isolation and learning effective joint visual-linguistic representations, existing systems still operate only at a superficial, factual level. With the goal of developing systems that are able to comprehend rich human-generated narratives, and co-create new stories, we introduce AESOP: a new dataset that captures the creative process associated with visual storytelling. Visual panels are composed of clip-art objects with specific attributes enabling a broad range of creative expression. Using AESOP, we propose foundational storytelling tasks that are generative variants of story cloze tests, to better measure the creative and causal reasoning ability required for visual storytelling. We further develop a generalized story completion framework that models stories as the co-evolution of visual and textual concepts. We benchmark the proposed approach with human baselines and evaluate using comprehensive qualitative and quantitative metrics. Our results highlight key insights related to the dataset, modelling and evaluation of visual storytelling for future research in this promising field of study.

Feiran Li, Kent Fujiwara, Fumio Okura, Yasuyuki Matsushita

We consider the shuffled linear regression problem where the correspondences between covariates and responses are unknown. While the existing formulation assumes an ideal underlying bijection in which all pieces of data should match, such an assumption barely holds in real-world applications due to either missing data or outliers. Therefore, in this work, we generalize the formulation of shuffled linear regression to a broader range of conditions where only part of the data should correspond. Moreover, we present a remarkably simple yet effective optimization algorithm with guaranteed global convergence. Distinct tasks validate the effectiveness of the proposed method.

Ellen D. Zhong, Adam Lerer, Joseph H. Davis, Bonnie Berger

Protein structure determination from cryo-EM data requires reconstructing a 3D volume (or distribution of volumes) from many noisy and randomly oriented 2D projection images. While the standard homogeneous reconstruction task aims to recover a single static structure, recently-proposed neural and non-neural methods can reconstruct distributions of structures, thereby enabling the study of protein complexes that possess intrinsic structural or conformational heterogeneity. These heterogeneous reconstruction methods, however, require fixed image poses, which are typically estimated from an upstream homogeneous reconstruction and are not guaranteed to be accurate under highly heterogeneous conditions. In this work we describe cryoDRGN2, an ab initio reconstruction algorithm, which can jointly estimate image poses and learn a neural model of a distribution of 3D structures on real heterogeneous cryo-EM data. To achieve this, we adapt search algorithms from the traditional cryo-EM literature, and describe the optimizations and design choices required to make such a search procedure computationally tractable in the neural model setting. We show that cryoDRGN2 is robust to the high noise levels of real cryo-EM images, trains faster than earlier neural methods, and achieves state-of-the-art performance on real cryo-EM datasets.

Shin'ya Yamaguchi, Sekitoshi Kanai

Generative adversarial networks built from deep convolutional neural networks (GANs) lack the ability to exactly replicate the high-frequency components of natural images. To alleviate this issue, we introduce two novel training techniques called frequency dropping (F-Drop) and frequency matching (F-Match). The key idea of F-Drop is to filter out unnecessary high-frequency components from the input images of the discriminators. This simple modification prevents the discriminators from being confused by perturbations of the high-frequency components. In addition, F-Drop makes the GANs focus on fitting in the low-frequency domain, in which there are the dominant components of natural images. F-Match minimizes the difference between real and fake images in the frequency domain for generating more realistic images. F-Match is implemented as a regularization term in the objective functions of the generators; it penalizes the batch mean error in the frequency domain. F-Match helps the generators to fit in the high-frequency domain filtered out by F-Drop to the real image. We experimentally demonstrate that the combination of F-Drop and F-Match improves the generative performance of GANs in both the frequency and spatial domain on multiple image benchmarks.

Xu Yang, Chongyang Gao, Hanwang Zhang, Jianfei Cai

We propose an Auto-Parsing Network (APN) to discover and exploit the input data's hidden tree structures for improving the effectiveness of the Transformer-based vision-language systems. Specifically, we impose a Probabilistic Graphical Model (PGM) parameterized by the attention operations on each self-attention layer to incorporate sparse assumption. We use this PGM to softly segment an input sequence into a few clusters where each cluster can be treated as the parent of the inside entities. By stacking these PGM constrained self-attention layers, the clusters in a lower layer compose into a new sequence, and the PGM in a higher layer will further segment this sequence. Iteratively, a sparse tree can be implicitly parsed, and this tree's hierarchical knowledge is incorporated into the transformed embeddings, which can be used for solving the target vision-language tasks. Specifically, we showcase that our APN can strengthen Transformer based networks in two major vision-language tasks: Captioning and Visual Question Answering. Also, a PGM probability-based parsing algorithm is developed by which we can discover what the hidden structure of input is during the inference.

Markus Schön, Michael Buchholz, Klaus Dietmayer

We introduce MGNet, a multi-task framework for monocular geometric scene understanding. We define monocular geometric scene understanding as the combination of two known tasks: Panoptic segmentation and self-supervised monocular depth estimation. Panoptic segmentation captures the full scene not only semantically, but also on an instance basis. Self-supervised monocular depth estimation uses geometric constraints derived from the camera measurement model in order to measure depth from monocular video sequences only. To the best of our knowledge, we are the first to propose the combination of these two tasks in one single model. Our model is designed with focus on low latency to provide fast inference in real-time on a single consumer-grade GPU. During deployment, our model produces dense 3D point clouds with instance aware semantic labels from single high-resolution camera images. We evaluate our model on two popular autonomous driving benchmarks, i.e., Cityscapes and KITTI, and show competitive performance among other real-time capable methods. Source code is available at https://github.com/markusschoen/MGNet.

Obin Kwon, Nuri Kim, Yunho Choi, Hwiyeon Yoo, Jeongho Park, Songhwai Oh

We present a novel graph-structured memory for visual navigation, called visual graph memory (VGM), which consists of unsupervised image representations obtained from navigation history. The proposed VGM is constructed incrementally based on the similarities among the unsupervised representations of observed images, and these representations are learned from an unlabeled image dataset. We also propose a navigation framework that can utilize the proposed VGM to tackle visual navigation problems. By incorporating a graph convolutional network and the attention mechanism, the proposed agent refers to the VGM to navigate the environment while simultaneously building the VGM. Using the VGM, the agent can embed its navigation history and other useful task-related information. We validate our approach on the visual navigation tasks using the Habitat simulator with the Gibson dataset, which provides a photo-realistic simulation environment. The extensive experimental results show that the proposed navigation agent with VGM surpasses the state-of-the-art approaches on image-goal navigation tasks.

Neel Dey, Mengwei Ren, Adrian V. Dalca, Guido Gerig

Deformable templates are essential to large-scale medical image registration, segmentation, and population analysis. Current conventional and deep network-based methods for template construction use only regularized registration objectives and often yield templates with blurry and/or anatomically implausible appearance, confounding downstream biomedical interpretation. We reformulate deformable registration and conditional template estimation as an adversarial game wherein we encourage realism in the moved templates with a generative adversarial registration framework conditioned on flexible image covariates. The resulting templates exhibit significant gain in specificity to attributes such as age and disease, better fit underlying group-wise spatiotemporal trends, and achieve improved sharpness and centrality. These improvements enable more accurate population modeling with diverse covariates for standardized downstream analyses and easier anatomical delineation for structures of interest.

Tao Hu, Kripasindhu Sarkar, Lingjie Liu, Matthias Zwicker, Christian Theobalt

We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary virtual camera locations. Rendering full-body avatars from such egocentric images come with unique challenges due to the top-down view and large distortions. We tackle these challenges by decomposing the rendering process into several steps, including texture synthesis, pose construction, and neural image translation. For texture synthesis, we propose Ego-DPNet, a neural network that infers dense correspondences between the input fisheye images and an underlying parametric body model, and to extract textures from egocentric inputs. In addition, to encode dynamic appearances, our approach also learns an implicit texture stack that captures detailed appearance variation across poses and viewpoints. For correct pose generation, we first estimate body pose from the egocentric view using a parametric model. We then synthesize an external free-viewpoint pose image by projecting the parametric model to the user-specified target viewpoint. We next combine the target pose image and the textures into a combined feature image, which is transformed into the output color image using a neural image translation network. Experimental evaluations show that EgoRenderer is capable of generating realistic free-viewpoint avatars of a person wearing an egocentric camera. Comparisons to several baselines demonstrate the advantages of our approach.

Min Ren, Lingxiao He, Xingyu Liao, Wu Liu, Yunlong Wang, Tieniu Tan

Person re-identification (Re-ID) aims to match pedestrians under dis-joint cameras. Most Re-ID methods formulate it as visual representation learning and image search, and its accuracy is consequently affected greatly by the search space. Spatial-temporal information has been proven to be efficient to filter irrelevant negative samples and significantly improve Re-ID accuracy. However, existing spatial-temporal person Re-ID methods are still rough and do not exploit spatial-temporal information sufficiently. In this paper, we propose a novel instance-level and spatial-temporal disentangled Re-ID method (InSTD), to improve Re-ID accuracy. In our proposed framework, personalized information such as moving direction is explicitly considered to further narrow down the search space. Besides, the spatial-temporal transferring probability is disentangled from joint distribution to marginal distribution, so that outliers can also be well modeled. Abundant experimental analyses on two datasets are presented, which demonstrates the superiority and provides more insights into our method. The proposed method achieves mAP of 90.8% on Market-1501 and 89.1% on DukeMTMC-reID, improving from the baseline 82.2% and 72.7%, respectively. Besides, in order to provide a better benchmark for person re-identification, we release a cleaned data list of DukeMTMC-reID with this paper: https://github.com/RenMin1991/cleaned-DukeMTMC-reID.

Zizheng Pan, Bohan Zhuang, Jing Liu, Haoyu He, Jianfei Cai

The recently proposed Visual image Transformers (ViT) with pure attention have achieved promising performance on image recognition tasks, such as image classification. However, the routine of the current ViT model is to maintain a full-length patch sequence during inference, which is redundant and lacks hierarchical representation. To this end, we propose a Hierarchical Visual Transformer (HVT) which progressively pools visual tokens to shrink the sequence length and hence reduces the computational cost, analogous to the feature maps downsampling in Convolutional Neural Networks (CNNs). It brings a great benefit that we can increase the model capacity by scaling dimensions of depth/width/resolution/patch size without introducing extra computational complexity due to the reduced sequence length. Moreover, we empirically find that the average pooled visual tokens contain more discriminative information than the single class token. To demonstrate the improved scalability of our HVT, we conduct extensive experiments on the image classification task. With comparable FLOPs, our HVT outperforms the competitive baselines on ImageNet and CIFAR-100 datasets. Code is available at https://github.com/MonashAI/HVT.

Yeying Jin, Aashish Sharma, Robby T. Tan

Shadow removal from a single image is generally still an open problem. Most existing learning-based methods use supervised learning and require a large number of paired images (shadow and corresponding non-shadow images) for training. A recent unsupervised method, Mask-ShadowGAN, addresses this limitation. However, it requires a binary mask to represent shadow regions, making it inapplicable to soft shadows. To address the problem, in this paper, we propose an unsupervised domain-classifier guided shadow removal network, DC-ShadowNet. Specifically, we propose to integrate a shadow/shadow-free domain classifier into a generator and its discriminator, enabling them to focus on shadow regions. To train our network, we introduce novel losses based on physics-based shadow-free chromaticity, shadow-robust perceptual features, and boundary smoothness. Moreover, we show that our network being unsupervised can be used for test-time training that further improves the results. Our experiments show that all these novel components allow our method to handle soft shadows, and also to perform better on hard shadows both quantitatively and qualitatively than the existing state-of-the-art shadow removal methods.

Chi-Wei Hsiao, Cheng Sun, Hwann-Tzong Chen, Min Sun

We present a novel pyramidal output representation to ensure parsimony with our "specialize and fuse" process for semantic segmentation. A pyramidal "output" representation consists of coarse-to-fine levels, where each level is "specialize" in a different class distribution (e.g., more stuff than things classes at coarser levels). Two types of pyramidal outputs (i.e., unity and semantic pyramid) are "fused" into the final semantic output, where the unity pyramid indicates unity-cells (i.e., all pixels in such cell share the same semantic label). The process ensures parsimony by predicting a relatively small number of labels for unity-cells (e.g., a large cell of grass) to build the final semantic output. In addition to the "output" representation, we design a coarse-to-fine contextual module to aggregate the "features" representation from different levels. We validate the effectiveness of each key module in our method through comprehensive ablation studies. Finally, our approach achieves state-of-the-art performance on three widely-used semantic segmentation datasets---ADE20K, COCO-Stuff, and Pascal-Context.

Amrutha Saseendran, Kathrin Skubch, Margret Keuper

Image generation has rapidly evolved in recent years. Modern architectures for adversarial training allow to generate even high resolution images with remarkable quality. At the same time, more and more effort is dedicated towards controlling the content of generated images. In this paper, we take one further step in this direction and propose a conditional generative adversarial network (GAN) that generates images with a defined number of objects from given classes. This entails two fundamental abilities (1) being able to generate high-quality images given a complex constraint and (2) being able to count object instances per class in a given image. Our proposed model modularly extends the successful StyleGAN2 architecture with a count-based conditioning as well as with a regression sub-network to count the number of generated objects per class during training. In experiments on three different datasets, we show that the proposed model learns to generate images according to the given multiple-class count condition even in the presence of complex backgrounds. In particular, we propose a new dataset, CityCount, which is derived from the Cityscapes street scenes dataset, to evaluate our approach in a challenging and practically relevant scenario. An implementation is available at https://github.com/boschresearch/MCCGAN.

Sunghun Joung, Seungryong Kim, Minsu Kim, Ig-Jae Kim, Kwanghoon Sohn

We propose a novel framework for fine-grained object recognition that learns to recover object variation in 3D space from a single image, trained on an image collection without using any ground-truth 3D annotation. We accomplish this by representing an object as a composition of 3D shape and its appearance, while eliminating the effect of camera viewpoint, in a canonical configuration. Unlike conventional methods modeling spatial variation in 2D images only, our method is capable of reconfiguring the appearance feature in a canonical 3D space, thus enabling the subsequent object classifier to be invariant under 3D geometric variation. Our representation also allows us to go beyond existing methods, by incorporating 3D shape variation as an additional cue for object recognition. To learn the model without ground-truth 3D annotation, we deploy a differentiable renderer in an analysis-by-synthesis framework. By incorporating 3D shape and appearance jointly in a deep representation, our method learns the discriminative representation of the object and achieves competitive performance on fine-grained image recognition and vehicle re-identification. We also demonstrate that the performance of 3D shape reconstruction is improved by learning fine-grained shape deformation in a boosting manner.

Yunsheng Li, Yinpeng Chen, Xiyang Dai, Dongdong Chen, Mengchen Liu, Lu Yuan, Zicheng Liu, Lei Zhang, Nuno Vasconcelos

This paper aims at addressing the problem of substantial performance degradation at extremely low computational cost (e.g. 5M FLOPs on ImageNet classification). We found that two factors, sparse connectivity and dynamic activation function, are effective to improve the accuracy. The former avoids the significant reduction of network width, while the latter mitigates the detriment of reduction in network depth. Technically, we propose micro-factorized convolution, which factorizes a convolution matrix into low rank matrices, to integrate sparse connectivity into convolution. We also present a new dynamic activation function, named Dynamic Shift Max, to improve the non-linearity via maxing out multiple dynamic fusions between an input feature map and its circular channel shift. Building upon these two new operators, we arrive at a family of networks, named MicroNet, that achieves significant performance gains over the state of the art in the low FLOP regime. For instance, under the constraint of 12M FLOPs, MicroNet achieves 59.4% top-1 accuracy on ImageNet classification, outperforming MobileNetV3 by 9.6%. Source code is at https://github.com/liyunsheng13/micronet.

Chenjie Cao, Yanwei Fu

This paper studies the task of inpainting man-made scenes. It is very challenging due to the difficulty in preserving the visual patterns of images, such as edges, lines, and junctions. Especially, most previous works are failed to restore the object/building structures for images of man-made scenes. To this end, this paper proposes learning a Sketch Tensor (ST) space for inpainting man-made scenes. Such a space is learned to restore the edges, lines, and junctions in images, and thus makes reliable predictions of the holistic image structures. To facilitate the structure refinement, we propose a Multi-scale Sketch Tensor inpainting (MST) network, with a novel encoder-decoder structure. The encoder extracts lines and edges from the input images to project them into an ST space. From this space, the decoder is learned to restore the input images. Extensive experiments validate the efficacy of our model. Furthermore, our model can also achieve competitive performance in inpainting general nature images over the competitors.

Arman Afrasiyabi, Jean-François Lalonde, Christian Gagné

We introduce Mixture-based Feature Space Learning (MixtFSL) for obtaining a rich and robust feature representation in the context of few-shot image classification. Previous works have proposed to model each base class either with a single point or with a mixture model by relying on offline clustering algorithms. In contrast, we propose to model base classes with mixture models by simultaneously training the feature extractor and learning the mixture model parameters in an online manner. This results in a richer and more discriminative feature space which can be employed to classify novel examples from very few samples. Two main stages are proposed to train the MixtFSL model. First, the multimodal mixtures for each base class and the feature extractor parameters are learned using a combination of two loss functions. Second, the resulting network and mixture models are progressively refined through a leader-follower learning procedure, which uses the current estimate as a "target" network. This target network is used to make a consistent assignment of instances to mixture components, which increases performance and stabilizes training. The effectiveness of our end-to-end feature space learning approach is demonstrated with extensive experiments on four standard datasets and four backbones. Notably, we demonstrate that when we combine our robust representation with recent alignment-based approaches, we achieve new state-of-the-art results in the inductive setting, with an absolute accuracy for 5-shot classification of 82.45 on miniImageNet, 88.20 with tieredImageNet, and 60.70 in FC100 using the ResNet-12 backbone.