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Kevin Xie, Tingwu Wang, Umar Iqbal, Yunrong Guo, Sanja Fidler, Florian Shkurti

Human motion synthesis is an important problem for applications in graphics and gaming, and even in simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that aims to correct imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-correct motions significantly outperform prior work on pose estimation. We then train a generative model to synthesize both future motion and contact forces. We demonstrate both qualitatively and quantitatively significantly improved motion synthesis quality and physical plausibility achieved by our method on the large scale Human3.6m dataset as compared to prior learning-based kinematic and physics-based methods. By learning directly from video, our method paves the way for large-scale, realistic and diverse motion synthesis not previously possible.

Yifan Zhu, Jiaxiong Qiu, Bo Ren

Recently RGB-D sensors have become very popular in the area of Simultaneous Localisation and Mapping (SLAM). The RGB-D SLAM approach relies heavily on the accuracy of the input depth map. However, refraction and reflection of transparent objects will result in false depth input of RGB-D cameras, which makes the traditional RGB-D SLAM algorithm unable to work correctly in the presence of transparent objects. In this paper, we propose a novel SLAM approach called transfusion that allows transparent object existence and recovery in the video input. Our method is composed of two parts. Transparent Objects Cut Iterative Closest Points (TC-ICP)is first used to recover camera pose, detecting and removing transparent objects from input to reduce the trajectory errors. Then Transparent Objects Reconstruction (TO-Reconstruction) is used to reconstruct the transparent objects and opaque objects separately. The opaque objects are reconstructed with the traditional method, and the transparent objects are reconstructed with the visual hull-based method. To evaluate our algorithm, we construct a new RGB-D SLAM database containing 25 video sequences. Each sequence has at least one transparent object. Experiments show that our approach can work adequately in scenes contain transparent objects while the existing approach can not handle them. Our approach significantly improves the accuracy of the camera trajectory and the quality of environment reconstruction.

Favyen Bastani, Samuel Madden

The increasing availability of satellite and aerial imagery has sparked substantial interest in automatically updating street maps by processing aerial images. Until now, the community has largely focused on road extraction, where road networks are inferred from scratch from an aerial image. However, given that relatively high-quality maps exist in most parts of the world, in practice, inference approaches must be applied to update existing maps rather than infer new ones. With recent road extraction methods showing high accuracy, we argue that it is time to transition to the more practical map update task, where an existing map is updated by adding, removing, and shifting roads, without introducing errors in parts of the existing map that remain up-to-date. In this paper, we develop a new dataset called MUNO21 for the map update task, and show that it poses several new and interesting research challenges. We evaluate several state-of-the-art road extraction methods on MUNO21, and find that substantial further improvements in accuracy will be needed to realize automatic map update.

Geon Yeong Park, Sang Wan Lee

Adversarial learning strategy has demonstrated remarkable performance in dealing with single-source Domain Adaptation (DA) problems, and it has recently been applied to Multi-source DA (MDA) problems. Although most existing MDA strategies rely on a multiple domain discriminator setting, its effect on the latent space representations has been poorly understood. Here we adopt an information-theoretic approach to identify and resolve the potential adverse effect of the multiple domain discriminators on MDA: disintegration of domain-discriminative information, limited computational scalability, and a large variance in the gradient of the loss during training. We examine the above issues by situating adversarial DA in the context of information regularization. This also provides a theoretical justification for using a single and unified domain discriminator. Based on this idea, we implement a novel neural architecture called a Multi-source Information-regularized Adaptation Networks (MIAN). Large-scale experiments demonstrate that MIAN, despite its structural simplicity, reliably and significantly outperforms other state-of-the-art methods.

Sixian Zhang, Xinhang Song, Yubing Bai, Weijie Li, Yakui Chu, Shuqiang Jiang

The goal of object navigation is to reach the expected objects according to visual information in the unseen environments. Previous works usually implement deep models to train an agent to predict actions in real-time. However, in the unseen environment, when the target object is not in egocentric view, the agent may not be able to make wise decisions due to the lack of guidance. In this paper, we propose a hierarchical object-to-zone (HOZ) graph to guide the agent in a coarse-to-fine manner, and an online-learning mechanism is also proposed to update HOZ according to the real-time observation in new environments. In particular, the HOZ graph is composed of scene nodes, zone nodes and object nodes. With the pre-learned HOZ graph, the real-time observation and the target goal, the agent can constantly plan an optimal path from zone to zone. In the estimated path, the next potential zone is regarded as sub-goal, which is also fed into the deep reinforcement learning model for action prediction. Our methods are evaluated on the AI2-Thor simulator. In addition to widely used evaluation metrics SR and SPL, we also propose a new evaluation metric of SAE that focuses on the effective action rate. Experimental results demonstrate the effectiveness and efficiency of our proposed method. The code is available at https://github.com/sx-zhang/HOZ.git.

Jiajian Zhao, Yifan Zhao, Jia Li, Ke Yan, Yonghong Tian

The crucial problem in vehicle re-identification is to find the same vehicle identity when reviewing this object from cross-view cameras, which sets a higher demand for learning viewpoint-invariant representations. In this paper, we propose to solve this problem from two aspects: constructing robust feature representations and proposing camera-sensitive evaluations. We first propose a novel Heterogeneous Relational Complement Network (HRCN) by incorporating region-specific features and cross-level features as complements for the original high-level output. Considering the distributional differences and semantic misalignment, we propose graph-based relation modules to embed these heterogeneous features into one unified high-dimensional space. On the other hand, considering the deficiencies of cross-camera evaluations in existing measures (i.e., CMC and AP), we then propose a Cross-camera Generalization Measure (CGM) to improve the evaluations by introducing position-sensitivity and cross-camera generalization penalties. We further construct a new benchmark of existing models with our proposed CGM and experimental results reveal that our proposed HRCN model achieves new state-of-the-art in VeRi-776, VehicleID, and VERI-Wild.

Kunyang Sun, Haoqing Shi, Zhengming Zhang, Yongming Huang

Image-level weakly supervised semantic segmentation is a challenging task. As classification networks tend to capture notable object features and are insensitive to overactivation, class activation map (CAM) is too sparse and rough to guide segmentation network training. Inspired by the fact that erasing distinguishing features force networks to collect new ones from non-discriminative object regions, we using relationships between CAMs to propose a novel weakly supervised method. In this work, we apply these features, learned from erased images, as segmentation supervision, driving network to study robust representation. In specifically, object regions obtained by CAM techniques are erased on images firstly. To provide other regions with segmentation supervision, Erased CAM Supervision Net (ECSNet) generates pixel-level labels by predicting segmentation results of those processed images. We also design the rule of suppressing noise to select reliable labels. Our experiments on PASCAL VOC 2012 dataset show that without data annotations except for ground truth image-level labels, our ECS-Net achieves 67.6% mIoU on test set and 66.6% mIoU on val set, outperforming previous state-of-the-art methods.

Ruolin Ye, Wenqiang Xu, Zhendong Xue, Tutian Tang, Yanfeng Wang, Cewu Lu

Object handover is a common human collaboration behavior that attracts attention from researchers in Robotics and Cognitive Science. Though visual perception plays an important role in the object handover task, the whole handover process has been specifically explored. In this work, we propose a novel rich-annotated dataset, H2O, for visual analysis of human-human object handovers. The H2O, which contains 18K video clips involving 15 people who hand over 30 objects to each other, is a multi-purpose benchmark. It can support several vision-based tasks, from which, we specifically provide a baseline method, RGPNet, for a less-explored task named Receiver Grasp Prediction. Extensive experiments show that the RGPNet can produce plausible grasps based on the giver's hand-object states in the pre-handover phase. Besides, we also report the hand and object pose errors with existing baselines and show that the dataset can serve as the video demonstrations for robot imitation learning on the handover task.

Sérgio Agostinho, Aljoša Ošep, Alessio Del Bue, Laura Leal-Taixé

In this paper, we tackle data-driven 3D point cloud registration. Given point correspondences, the standard Kabsch algorithm provides an optimal rotation estimate. This allows to train registration models in an end-to-end manner by differentiating the SVD operation. However, given the initial rotation estimate supplied by Kabsch, we show we can improve point correspondence learning during model training by extending the original optimization problem. In particular, we linearize the governing constraints of the rotation matrix and solve the resulting linear system of equations. We then iteratively produce new solutions by updating the initial estimate. Our experiments show that, by plugging our differentiable layer to existing learning-based registration methods, we improve the correspondence matching quality. This yields up to a 7% decrease in rotation error for correspondence-based data-driven registration methods.

Jilai Zheng, Chao Ma, Houwen Peng, Xiaokang Yang

In this paper, we propose to learn an Unsupervised Single Object Tracker (USOT) from scratch. We identify that three major challenges, i.e., moving object discovery, rich temporal variation exploitation, and online update, are the central causes of the performance bottleneck of existing unsupervised trackers. To narrow the gap between unsupervised trackers and supervised counterparts, we propose an effective unsupervised learning approach composed of three stages. First, we sample sequentially moving objects with unsupervised optical flow and dynamic programming, instead of random cropping. Second, we train a naive Siamese tracker from scratch using single-frame pairs. Third, we continue training the tracker with a novel cycle memory learning scheme, which is conducted in longer temporal spans and also enables our tracker to update online. Extensive experiments show that the proposed USOT learned from unlabeled videos performs well over the state-of-the-art unsupervised trackers by large margins, and on par with recent supervised deep trackers. Code is available at https://github.com/VISION-SJTU/USOT.

Sungyong Baik, Janghoon Choi, Heewon Kim, Dohee Cho, Jaesik Min, Kyoung Mu Lee

In few-shot learning scenarios, the challenge is to generalize and perform well on new unseen examples when only very few labeled examples are available for each task. Model-agnostic meta-learning (MAML) has gained the popularity as one of the representative few-shot learning methods for its flexibility and applicability to diverse problems. However, MAML and its variants often resort to a simple loss function without any auxiliary loss function or regularization terms that can help achieve better generalization. The problem lies in that each application and task may require different auxiliary loss function, especially when tasks are diverse and distinct. Instead of attempting to hand-design an auxiliary loss function for each application and task, we introduce a new meta-learning framework with a loss function that adapts to each task. Our proposed framework, named Meta-Learning with Task-Adaptive Loss Function (MeTAL), demonstrates the effectiveness and the flexibility across various domains, such as few-shot classification and few-shot regression.

Huan Fu, Bowen Cai, Lin Gao, Ling-Xiao Zhang, Jiaming Wang, Cao Li, Qixun Zeng, Chengyue Sun, Rongfei Jia, Binqiang Zhao 等

We introduce 3D-FRONT (3D Furnished Rooms with layOuts and semaNTics), a new, large-scale, and compre- hensive repository of synthetic indoor scenes highlighted by professionally designed layouts and a large number of rooms populated by high-quality textured 3D models with style compatibility. From layout semantics down to texture details of individual objects, our dataset is freely available to the academic community and beyond. Currently, 3D- FRONT contains 6,813 CAD houses, where 18,968 rooms diversely furnished by 3D objects, far surpassing all publicly available scene datasets. The 13,151 furniture objects all come with high-quality textures. While the floorplans and layout designs (i.e., furniture arrangements) are directly sourced from professional creations, the interior de- signs in terms of furniture styles, color, and textures have been carefully curated based on a recommender system we develop to attain consistent styles as expert designs. Furthermore, we release Trescope, a light-weight rendering tool, to support benchmark rendering of 2D images and annotations from 3D-FRONT. We demonstrate two applications, interior scene synthesis and texture synthesis, that are especially tailored to the strengths of our new dataset.

Theodoros Sofianos, Alessio Sampieri, Luca Franco, Fabio Galasso

Human pose forecasting is a complex structured-data sequence-modelling task, which has received increasing attention, also due to numerous potential applications. Research has mainly addressed the temporal dimension as time series and the interaction of human body joints with a kinematic tree or by a graph. This has decoupled the two aspects and leveraged progress from the relevant fields, but it has also limited the understanding of the complex structural joint spatio-temporal dynamics of the human pose. Here we propose a novel Space-Time-Separable Graph Convolutional Network (STS-GCN) for pose forecasting. For the first time, STS-GCN models the human pose dynamics only with a graph convolutional network (GCN), including the temporal evolution and the spatial joint interaction within a single-graph framework, which allows the cross-talk of motion and spatial correlations. Concurrently, STS-GCN is the first space-time-separable GCN: the space-time graph connectivity is factored into space and time affinity matrices, which bottlenecks the space-time cross-talk, while enabling full joint-joint and time-time correlations. Both affinity matrices are learnt end-to-end, which results in connections substantially deviating from the standard kinematic tree and the linear-time time series. In experimental evaluation on three complex, recent and large-scale benchmarks, Human3.6M [Ionescu et al. TPAMI'14], AMASS [Mahmood et al. ICCV'19] and 3DPW [Von Marcard et al. ECCV'18], STS-GCN outperforms the state-of-the-art, surpassing the current best technique [Mao et al. ECCV'20] by over 32% in average at the most difficult long-term predictions, while only requiring 1.7% of its parameters. We explain the results qualitatively and illustrate the graph interactions by the factored joint-joint and time-time learnt graph connections. Our source code is available at https://github.com/FraLuca/STSGCN

Zhi Chen, Yadan Luo, Ruihong Qiu, Sen Wang, Zi Huang, Jingjing Li, Zheng Zhang

Generalized zero-shot learning (GZSL) aims to classify samples under the assumption that some classes are not observable during training. To bridge the gap between the seen and unseen classes, most GZSL methods attempt to associate the visual features of seen classes with attributes or to generate unseen samples directly. Nevertheless, the visual features used in prior approaches do not necessarily encode semantically related information that the shared attributes refer to, which greatly degrades the model generalization to unseen classes. To address this issue, in this paper, we propose a novel semantics disentangling framework for the generalized zero-shot learning task (SDGZSL), where the visual features depicted unseen classes are firstly estimated by a conditional VAE and then factorized into semantic-consistent and semantic-unrelated latent vectors. In particular, a total correlation penalty is applied to guarantee the independence between the two factorized representations, and the semantic consistency of which is measured by the derived relation network. Extensive experiments conducted on four GZSL benchmark datasets have evidenced that the semantic-consistent features disentangled by the proposed SDGZSL are more generalizable in tasks of canonical and generalized zero-shot learning.

Chengxiang Yin, Kun Wu, Zhengping Che, Bo Jiang, Zhiyuan Xu, Jian Tang

Deep learning has made tremendous success in computer vision, natural language processing and even visual-semantic learning, which requires a huge amount of labeled training data. Nevertheless, the goal of human-level intelligence is to enable a model to quickly obtain an in-depth understanding given a small number of samples, especially with heterogeneity in the multi-modal scenarios such as visual question answering and image captioning. In this paper, we study the few-shot visual-semantic learning and present the Hierarchical Graph ATtention network (HGAT). This two-stage network models the intra- and inter-modal relationships with limited image-text samples. The main contributions of HGAT can be summarized as follows: 1) it sheds light on tackling few-shot multi-modal learning problems, which focuses primarily, but not exclusively on visual and semantic modalities, through better exploitation of the intra-relationship of each modality and an attention-based co-learning framework between modalities using a hierarchical graph-based architecture; 2) it achieves superior performance on both visual question answering and image captioning in the few-shot setting; 3) it can be easily extended to the semi-supervised setting where image-text samples are partially unlabeled. We show via extensive experiments that HGAT delivers state-of-the-art performance on three widely-used benchmarks of two visual-semantic learning tasks.

Chengzhi Mao, Mia Chiquier, Hao Wang, Junfeng Yang, Carl Vondrick

We find that images contain intrinsic structure that enables the reversal of many adversarial attacks. Attack vectors cause not only image classifiers to fail, but also collaterally disrupt incidental structure in the image. We demonstrate that modifying the attacked image to restore the natural structure will reverse many types of attacks, providing a defense. Experiments demonstrate significantly improved robustness for several state-of-the-art models across the CIFAR-10, CIFAR-100, SVHN, and ImageNet datasets. Our results show that our defense is still effective even if the attacker is aware of the defense mechanism. Since our defense is deployed during inference instead of training, it is compatible with pre-trained networks as well as most other defenses. Our results suggest deep networks are vulnerable to adversarial examples partly because their representations do not enforce the natural structure of images.

Yixin Chen, Pengguang Chen, Shu Liu, Liwei Wang, Jiaya Jia

Effectively structuring deep knowledge plays a pivotal role in transfer from teacher to student, especially in semantic vision tasks. In this paper, we present a simple knowledge structure to exploit and encode information inside the detection system to facilitate detector knowledge distillation. Specifically, aiming at solving the feature imbalance problem while further excavating the missing relation inside semantic instances, we design a graph whose nodes correspond to instance proposal-level features and edges represent the relation between nodes. To further refine this graph, we design an adaptive background loss weight to reduce node noise and background samples mining to prune trivial edges. We transfer the entire graph as encoded knowledge representation from teacher to student, capturing local and global information simultaneously. We achieve new state-of-the-art results on the challenging COCO object detection task with diverse student-teacher pairs on both one- and two-stage detectors. We also experiment with instance segmentation to demonstrate robustness of our method. It is notable that distilled Faster R-CNN with ResNet18-FPN and ResNet50-FPN yields 38.68 and 41.82 Box AP respectively on the COCO benchmark, Faster R-CNN with ResNet101-FPN significantly achieves 43.38 AP, which outperforms ResNet152-FPN teacher about 0.7 AP. Code: https://github.com/dvlab-research/Dsig.

Jin Han, Yixin Yang, Chu Zhou, Chao Xu, Boxin Shi

An event camera detects the scene radiance changes and sends a sequence of asynchronous event streams with high dynamic range, high temporal resolution, and low latency. However, the spatial resolution of event cameras is limited as a trade-off for these outstanding properties. To reconstruct high-resolution intensity images from event data, we propose EvIntSR-Net that converts event data to multiple latent intensity frames to achieve super-resolution on intensity images in this paper. EvIntSR-Net bridges the domain gap between event streams and intensity frames and learns to merge a sequence of latent intensity frames in a recurrent updating manner. Experimental results show that EvIntSR-Net can reconstruct SR intensity images with higher dynamic range and fewer blurry artifacts by fusing events with intensity frames for both simulated and real-world data. Furthermore, the proposed EvIntSR-Net is able to generate high-frame-rate videos with super-resolved frames.

Yael Sde-Chen, Yoav Y. Schechner, Vadim Holodovsky, Eshkol Eytan

We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. The architecture is dictated by the stationary nature of atmospheric cloud fields. The task of volumetric scattering tomography aims at recovering a volume from its 2D projections. This problem has been approached by diverse inverse methods based on signal processing and physics models. However, such techniques are typically iterative, exhibiting a high computational load and a long convergence time. We show that 3DeepCT outperforms physics-based inverse scattering methods, in accuracy, as well as offering orders of magnitude improvement in computational run-time. We further introduce a hybrid model that combines 3DeepCT and physics-based analysis. The resultant hybrid technique enjoys fast inference time and improved recovery performance.

Stephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton, Julien Valentin

Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding and recent improvements are still a long way from enabling interactive rates, even on high-end hardware. Motivated by scenarios on mobile and mixed reality devices, we propose FastNeRF, the first NeRF-based system capable of rendering high fidelity photorealistic images at 200Hz on a high-end consumer GPU. The core of our method is a graphics-inspired factorization that allows for (i) compactly caching a deep radiance map at each position in space, (ii) efficiently querying that map using ray directions to estimate the pixel values in the rendered image. Extensive experiments show that the proposed method is 3000 times faster than the original NeRF algorithm and at least an order of magnitude faster than existing work on accelerating NeRF, while maintaining visual quality and extensibility.