Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics applications, from self-driving cars to augmented/virtual reality systems. Visual localization techniques should work reliably and robustly under a wide range of conditions, including seasonal, weather, illumination and man-made changes. Recent benchmarking efforts model this by providing images under different conditions, and the community has made rapid progress on these datasets since their inception. However, they are limited to a few geographical regions and often recorded with a single device. We propose a new benchmark for visual localization in outdoor scenes, using crowd-sourced data to cover a wide range of geographical regions and camera devices with a focus on the failure cases of current algorithms. Experiments with state-of-the-art localization approaches show that our dataset is very challenging, with all evaluated methods failing on its hardest parts. As part of the dataset release, we provide the tooling used to generate it, enabling efficient and effective 2D correspondence annotation to obtain reference poses.
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Recent strategies achieved ensembling ""for free"" by fitting concurrently diverse subnetworks inside a single base network. The main idea during training is that each subnetwork learns to classify only one of the multiple inputs simultaneously provided. However, the question of how to best mix these multiple inputs has not been studied so far. In this paper, we introduce MixMo, a new generalized framework for learning multi-input multi-output deep subnetworks. Our key motivation is to replace the suboptimal summing operation hidden in previous approaches by a more appropriate mixing mechanism. For that purpose, we draw inspiration from successful mixed sample data augmentations. We show that binary mixing in features - particularly with rectangular patches from CutMix - enhances results by making subnetworks stronger and more diverse. We improve state of the art for image classification on CIFAR-100 and Tiny ImageNet datasets. Our easy to implement models notably outperform data augmented deep ensembles, without the inference and memory overheads. As we operate in features and simply better leverage the expressiveness of large networks, we open a new line of research complementary to previous works.
As a challenging task of high-level video understanding, weakly supervised temporal action localization has been attracting increasing attention. With only video annotations, most existing methods seek to handle this task with a localization-by-classification framework, which generally adopts a selector to select snippets of high probabilities of actions or namely the foreground. Nevertheless, the existing foreground selection strategies have a major limitation of only considering the unilateral relation from foreground to actions, which cannot guarantee the foreground-action consistency. In this paper, we present a framework named FAC-Net based on the I3D backbone, on which three branches are appended, named class-wise foreground classification branch, class-agnostic attention branch and multiple instance learning branch. First, our class-wise foreground classification branch regularizes the relation between actions and foreground to maximize the foreground-background separation. Besides, the class-agnostic attention branch and multiple instance learning branch are adopted to regularize the foreground-action consistency and help to learn a meaningful foreground classifier. Within each branch, we introduce a hybrid attention mechanism, which calculates multiple attention scores for each snippet, to focus on both discriminative and less-discriminative snippets to capture the full action boundaries. Experimental results on THUMOS14 and ActivityNet1.3 demonstrate the superior performance over state-of-the-art approaches.
This paper investigates the problem of reconstructing hyperspectral (HS) images from single RGB images captured by commercial cameras, without using paired HS and RGB images during training. To tackle this challenge, we propose a new lightweight and end-to-end learning-based framework. Specifically, on the basis of the intrinsic imaging degradation model of RGB images from HS images, we progressively spread the differences between input RGB images and re-projected RGB images from recovered HS images via effective unsupervised camera spectral response function estimation. To enable the learning without paired ground-truth HS images as supervision, we adopt the adversarial learning manner and boost it with a simple yet effective L1 gradient clipping scheme. Besides, we embed the semantic information of input RGB images to locally regularize the unsupervised learning, which is expected to promote pixels with identical semantics to have consistent spectral signatures. In addition to conducting quantitative experiments over two widely-used datasets for HS image reconstruction from synthetic RGB images, we also evaluate our method by applying recovered HS images from real RGB images to HS-based visual tracking. Extensive results show that our method significantly outperforms state-of-the-art unsupervised methods and even exceeds the latest supervised method under some settings. The source code is public available at https://github.com/zbzhzhy/Unsupervised-Spectral-Reconstruction.
ObjectGoal Navigation (ObjectNav) is an embodied task wherein agents are to navigate to an object instance in an unseen environment. Prior works have shown that end-to-end ObjectNav agents that use vanilla visual and recurrent modules, e.g. a CNN+RNN, perform poorly due to overfitting and sample inefficiency. This has motivated current state-of-the-art methods to mix analytic and learned components and operate on explicit spatial maps of the environment. We instead re-enable a generic learned agent by adding auxiliary learning tasks and an exploration reward. Our agents achieve 24.5% success and 8.1% SPL, a 37% and 8% relative improvement over prior state-of-the-art, respectively, on the Habitat ObjectNav Challenge. From our analysis, we propose that agents will act to simplify their visual inputs so as to smooth their RNN dynamics, and that auxiliary tasks reduce overfitting by minimizing effective RNN dimensionality; i.e. a performant ObjectNav agent that must maintain coherent plans over long horizons does so by learning smooth, low-dimensional recurrent dynamics.
Membership inference attacks (MIA) try to detect if data samples were used to train a neural network model, e.g. to detect copyright abuses. We show that models with higher dimensional input and output are more vulnerable to MIA, and address in more detail models for image translation and semantic segmentation, including medical image segmentation. We show that reconstruction-errors can lead to very effective MIA attacks as they are indicative of memorization. Unfortunately, reconstruction error alone is less effective at discriminating between non-predictable images used in training and easy to predict images that were never seen before. To overcome this, we propose using a novel predictability error that can be computed for each sample, and its computation does not require a training set. Our membership error, obtained by subtracting the predictability error from the reconstruction error, is shown to achieve high MIA accuracy on an extensive number of benchmarks.
Binary neural networks (BNNs) have received increasing attention due to their superior reductions of computation and memory. Most existing works focus on either lessening the quantization error by minimizing the gap between the full-precision weights and their binarization or designing a gradient approximation to mitigate the gradient mismatch, while leaving the "dead weights" untouched. This leads to slow convergence when training BNNs. In this paper, for the first time, we explore the influence of "dead weights" which refer to a group of weights that are barely updated during the training of BNNs, and then introduce rectified clamp unit (ReCU) to revive the "dead weights" for updating. We prove that reviving the "dead weights" by ReCU can result in a smaller quantization error. Besides, we also take into account the information entropy of the weights, and then mathematically analyze why the weight standardization can benefit BNNs. We demonstrate the inherent contradiction between minimizing the quantization error and maximizing the information entropy, and then propose an adaptive exponential scheduler to identify the range of the "dead weights". By considering the "dead weights", our method offers not only faster BNN training, but also state-of-the-art performance on CIFAR-10 and ImageNet, compared with recent methods. Code can be available at https://github.com/z-hXu/ReCU.
In this paper, we decouple unsupervised human mesh recovery into the well-studied problems of unsupervised 3D pose estimation, and human mesh recovery from estimated 3D skeletons, focusing on the latter task. The challenges of the latter task are two folds: (1) pose failure (i.e., pose mismatching -- different skeleton definitions in dataset and SMPL , and pose ambiguity -- endpoints have arbitrary joint angle configurations for the same 3D joint coordinates). (2) shape ambiguity (i.e., the lack of shape constraints on body configuration). To address these issues, we propose Skeleton2Mesh, a novel lightweight framework that recovers human mesh from a single image. Our Skeleton2Mesh contains three modules, i.e., Differentiable Inverse Kinematics (DIK), Pose Refinement (PR) and Shape Refinement (SR) modules. DIK is designed to transfer 3D rotation from estimated 3D skeletons, which relies on a minimal set of kinematics prior knowledge. Then PR and SR modules are utilized to tackle the pose ambiguity and shape ambiguity respectively. All three modules can be incorporated into Skeleton2Mesh seamlessly via an end-to-end manner. Furthermore, we utilize an adaptive joint regressor to alleviate the effects of skeletal topology from different datasets. Results on the Human3.6M dataset for human mesh recovery demonstrate that our method improves upon the previous unsupervised methods by 32.6% under the same setting. Qualitative results on in-the-wild datasets exhibit that the recovered 3D meshes are natural, realistic. Our project is available at https://sites.google.com/view/skeleton2mesh.
In this paper, we seek reasons for the two major failure cases in Semantic Segmentation (SS): 1) missing small objects or minor object parts, and 2) mislabeling minor parts of large objects as wrong classes. We have an interesting finding that Failure-1 is due to the underuse of detailed features and Failure-2 is due to the underuse of visual contexts. To help the model learn a better trade-off, we introduce several Self-Regulation (SR) losses for training SS neural networks. By "self", we mean that the losses are from the model per se without using any additional data or supervision. By applying the SR losses, the deep layer features are regulated by the shallow ones to preserve more details; meanwhile, shallow layer classification logits are regulated by the deep ones to capture more semantics. We conduct extensive experiments on both weakly and fully supervised SS tasks, and the results show that our approach consistently surpasses the baselines. We also validate that SR losses are easy to implement in various state-of-the-art SS models, e.g., SPGNet and OCRNet, incurring little computational overhead during training and none for testing
LiDAR sensors can be used to obtain a wide range of measurement signals other than a simple 3D point cloud, and those signals can be leveraged to improve perception tasks like 3D object detection. A single laser pulse can be partially reflected by multiple objects along its path, resulting in multiple measurements called echoes. Multi-echo measurement can provide information about object contours and semi-transparent surfaces which can be used to better identify and locate objects. LiDAR can also measure surface reflectance (intensity of laser pulse return), as well as ambient light of the scene (sunlight reflected by objects). These signals are already available in commercial LiDAR devices but have not been used in most LiDAR-based detection models. We present a 3D object detection model which leverages the full spectrum of measurement signals provided by LiDAR. First, we propose a multi-signal fusion (MSF) module to combine (1) the reflectance and ambient features extracted with a 2D CNN, and (2) point cloud features extracted using a 3D graph neural network (GNN). Second, we propose a multi-echo aggregation (MEA) module to combine the information encoded in different set of echo points. Compared with traditional single echo point cloud methods, our proposed multi-signal LiDAR Detector (MSLiD) extracts richer context information from a wider range of sensing measurements and achieves more accurate 3D object detection. Experiments show that by incorporating the multi-modality of LiDAR, our method outperforms the state-of-the-art by up to relatively 9.1%.
Aggregating features from different depths of a network is widely adopted to improve the network capability. Lots of modern architectures are equipped with skip connections, which actually makes the feature aggregation happen in all these networks. Since different features tell different semantic meanings, there are inconsistencies and incompatibilities to be solved. However, existing works naively blend deep features via element-wise summation or concatenation with a convolution behind. Better feature aggregation method beyond summation or concatenation is rarely explored. In this paper, given two layers of features to be aggregated together, we first detect and identify where and what needs to be updated in one layer, then replace the feature at the identified location with the information of the other layer. This process, which we call DEtect-rePLAce (DEPLA), enables us to avoid inconsistent patterns while keeping useful information in the merged outputs. Experimental results demonstrate our method largely boosts multiple baselines e.g. ResNet, FishNet and FPN on three major vision tasks including ImageNet classification, MS COCO object detection and instance segmentation.
With the strength of deep generative models, 3D pose transfer regains intensive research interests in recent years. Existing methods mainly rely on a variety of constraints to achieve the pose transfer over 3D meshes, e.g., the need for manually encoding for shape and pose disentanglement. In this paper, we present an unsupervised approach to conduct the pose transfer between any arbitrate given 3D meshes. Specifically, a novel Intrinsic-Extrinsic Preserved Generative Adversarial Network (IEP-GAN) is presented for both intrinsic (i.e., shape) and extrinsic (i.e., pose) information preservation. Extrinsically, we propose a co-occurrence discriminator to capture the structural/pose invariance from distinct Laplacians of the mesh. Meanwhile, intrinsically, a local intrinsic-preserved loss is introduced to preserve the geodesic priors while avoiding heavy computations. At last, we show the possibility of using IEP-GAN to manipulate 3D human meshes in various ways, including pose transfer, identity swapping and pose interpolation with latent code vector arithmetic. The extensive experiments on various 3D datasets of humans, animals and hands qualitatively and quantitatively demonstrate the generality of our approach. Our proposed model produces better results and is substantially more efficient compared to recent state-of-the-art methods. Code is available: https://github.com/mikecheninoulu/Unsupervised_IEPGAN
Hough voting, as has been demonstrated in VoteNet, is effective for 3D object detection, where voting is a key step. In this paper, we propose a novel VoteNet-based 3D detector with vote enhancement to improve the detection accuracy in cluttered indoor scenes. It addresses the limitations of current voting schemes, i.e., votes from neighboring objects and background have significant negative impacts Specifically, before voting, we replace the classic MLP with the proposed Attentive MLP (AMLP) in the backbone network to get better feature description of seed points. During voting, we design a new vote attraction loss (VALoss) to enforce vote centers to locate closely and compactly to the corresponding object centers. After voting, we then devise a vote weighting module to integrate the foreground/background prediction into the vote aggregation process to enhance the capability of the original VoteNet to handle noise from background voting. The three proposed strategies all contribute to more effective voting and improved performance, resulting in a novel 3D object detector, termed VENet. Experiments show that our method outperforms state-of-the-art methods on benchmark datasets. Ablation studies demonstrate the effectiveness of the proposed components.
DiscoBox: Weakly Supervised Instance Segmentation and Semantic Correspondence From Box Supervision
PDF ↗We introduce DiscoBox, a novel framework that jointly learns instance segmentation and semantic correspondence using bounding box supervision. Specifically, we propose a self-ensembling framework where instance segmentation and semantic correspondence are jointly guided by a structured teacher in addition to the bounding box supervision. The teacher is a structured energy model incorporating a pairwise potential and a cross-image potential to model the pairwise pixel relationships both within and across the boxes. Minimizing the teacher energy simultaneously yields refined object masks and dense correspondences between intra-class objects, which are taken as pseudo-labels to supervise the task network and provide positive/negative correspondence pairs for dense contrastive learning. We show a symbiotic relationship where the two tasks mutually benefit from each other. Our best model achieves 37.9% AP on COCO instance segmentation, surpassing prior weakly supervised methods and is competitive to supervised methods. We also obtain state of the art weakly supervised results on PASCAL VOC12 and PF-PASCAL with real-time inference.
Human trajectory forecasting is an inherently multimodal problem. Uncertainty in future trajectories stems from two sources: (a) sources that are known to the agent but unknown to the model, such as long term goals and (b) sources that are unknown to both the agent & the model, such as intent of other agents & irreducible randomness in decisions. We propose to factorize this uncertainty into its epistemic & aleatoric sources. We model the epistemic uncertainty through multimodality in long term goals and the aleatoric uncertainty through multimodality in waypoints & paths. To exemplify this dichotomy, we also propose a novel long term trajectory forecasting setting, with prediction horizons upto a minute, upto an order of magnitude longer than prior works. Finally, we present Y-net, a scene compliant trajectory forecasting network that exploits the proposed epistemic & aleatoric structure for diverse trajectory predictions across long prediction horizons. Y-net significantly improves previous state-of-the-art performance on both (a) The short prediction horizon setting on the Stanford Drone (31.7% in FDE) & ETH/UCY datasets (7.4% in FDE) and (b) The proposed long horizon setting on the re-purposed Stanford Drone & Intersection Drone datasets. Code is available at: https://karttikeya.github.io/publication/ynet/
Outlier rejection and equivalently inlier set optimization is a key ingredient in numerous applications in computer vision such as filtering point-matches in camera pose estimation or plane and normal estimation in point clouds. Several approaches exist, yet at large scale we face a combinatorial explosion of possible solutions and state-of-the-art methods like RANSAC, Hough transform or Branch&Bound require a minimum inlier ratio or prior knowledge to remain practical. In fact, for problems such as camera posing in very large scenes these approaches become useless as they have exponential runtime growth if these conditions aren't met. To approach the problem we present a efficient and general algorithm for outlier rejection based on "intersecting" k-dimensional surfaces in Rd . We provide a recipe for casting a variety of geometric problems as finding a point in Rd which maximizes the number of nearby surfaces (and thus inliers). The resulting algorithm has linear worst-case complexity with a better runtime dependency in the approximation factor than competing algorithms while not requiring domain specific bounds. This is achieved by introducing a space decomposition scheme that bounds the number of computations by successively rounding and grouping samples. Our recipe (and open-source code) enables anybody to derive such fast approaches to new problems across a wide range of domains. We demonstrate the versatility of the approach on several camera posing problems with a high number of matches at low inlier ratio achieving state-of-the-art results at significantly lower processing times.
We contribute HAA500, a manually annotated human-centric atomic action dataset for action recognition on 500 classes with over 591K labeled frames. To minimize ambiguities in action classification, HAA500 consists of highly diversified classes of fine-grained atomic actions, where only consistent actions fall under the same label, e.g., ""Baseball Pitching"" vs ""Free Throw in Basketball"". Thus HAA500 is different from existing atomic action datasets, where coarse-grained atomic actions were labeled with coarse action-verbs such as ""Throw"". HAA500 has been carefully curated to capture the precise movement of human figures with little class-irrelevant motions or spatio-temporal label noises. The advantages of HAA500 are fourfold: 1) human-centric actions with a high average of 69.7% detectable joints for the relevant human poses; 2) high scalability since adding a new class can be done under 20-60 minutes; 3) curated videos capturing essential elements of an atomic action without irrelevant frames; 4) fine-grained atomic action classes. Our extensive experiments including cross-data validation using datasets collected in the wild demonstrate the clear benefits of human-centric and atomic characteristics of HAA500, which enable training even a baseline deep learning model to improve prediction by attending to atomic human poses. We detail the HAA500 dataset statistics and collection methodology and compare quantitatively with existing action recognition datasets.
Existing state-of-the-art human pose estimation methods require heavy computational resources for accurate predictions. One promising technique to obtain an accurate yet lightweight pose estimator is knowledge distillation, which distills the pose knowledge from a powerful teacher model to a less-parameterized student model. However, existing pose distillation works rely on a heavy pre-trained estimator to perform knowledge transfer and require a complex two-stage learning procedure. In this work, we investigate a novel Online Knowledge Distillation framework by distilling Human Pose structure knowledge in a one-stage manner to guarantee the distillation efficiency, termed OKDHP. Specifically, OKDHP trains a single multi-branch network and acquires the predicted heatmaps from each, which are then assembled by a Feature Aggregation Unit (FAU) as the target heatmaps to teach each branch in reverse. Instead of simply averaging the heatmaps, FAU which consists of multiple parallel transformations with different receptive fields, leverages the multi-scale information, thus obtains target heatmaps with higher-quality. Specifically, the pixel-wise Kullback-Leibler (KL) divergence is utilized to minimize the discrepancy between the target heatmaps and the predicted ones, which enables the student network to learn the implicit keypoint relationship. Besides, an unbalanced OKDHP scheme is introduced to customize the student networks with different compression rates. The effectiveness of our approach is demonstrated by extensive experiments on two common benchmark datasets, MPII and COCO.
Most supervised image segmentation methods require delicate and time-consuming pixel-level labeling of building or objects, especially for small objects. In this paper, we present a weakly supervised segmentation network for aerial/satellite images, separately considering small and large objects. First, we propose a simple point labeling method for small objects, while large objects are fully labeled. Then, we present a segmentation network trained with a small object mask to separate small and large objects in the loss function. During training, we employ a memory bank to cope with the limited number of point labels. Experiments results with three public datasets demonstrate the feasibility of our approach.
Computer vision tasks such as object detection and semantic/instance segmentation rely on the painstaking annotation of large training datasets. In this paper, we propose LocTex that takes advantage of the low-cost localized textual annotations (i.e., captions and synchronized mouse-over gestures) to reduce the annotation effort. We introduce a contrastive pre-training framework between images and captions and propose to supervise the cross-modal attention map with rendered mouse traces to provide coarse localization signals. Our learned visual features capture rich semantics (from free-form captions) and accurate localization (from mouse traces), which are very effective when transferred to various downstream vision tasks. Compared with ImageNet supervised pre-training, LocTex can reduce the size of the pre-training dataset by 10x or the target dataset by 2x while achieving comparable or even improved performance on COCO instance segmentation. When provided with the same amount of annotations, LocTex achieves around 4% higher accuracy than the previous state-of-the-art "vision+language" pre-training approach on the task of PASCAL VOC image classification.