Transformer architectures have become the model of choice in natural language processing and are now being introduced into computer vision tasks such as image classification, object detection, and semantic segmentation. However, in the field of human pose estimation, convolutional architectures still remain dominant. In this work, we present PoseFormer, a purely transformer-based approach for 3D human pose estimation in videos without convolutional architectures involved. Inspired by recent developments in vision transformers, we design a spatial-temporal transformer structure to comprehensively model the human joint relations within each frame as well as the temporal correlations across frames, then output an accurate 3D human pose of the center frame. We quantitatively and qualitatively evaluate our method on two popular and standard benchmark datasets: Human3.6M and MPI-INF-3DHP. Extensive experiments show that PoseFormer achieves state-of-the-art performance on both datasets. Our code and model will be publicly available.
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We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that can be rendered from a free moving camera. Our model can be used as a prior to generate new scenes, or to complete a scene given only sparse 2D observations. Recent work has shown that generative models of radiance fields can capture properties such as multi-view consistency and view-dependent lighting. However, these models are specialized for constrained viewing of single objects, such as cars or faces. Due to the size and complexity of realistic indoor environments, existing models lack the representational capacity to adequately capture them. Our decomposition scheme scales to larger and more complex scenes while preserving details and diversity, and the learned prior enables high-quality rendering from view-points that are significantly different from observed viewpoints. When compared to existing models, GSN produces quantitatively higher quality scene renderings across several different scene datasets.
STR-GQN: Scene Representation and Rendering for Unknown Cameras Based on Spatial Transformation Routing
PDF ↗Geometry-aware modules are widely applied in recent deep learning architectures for scene representation and rendering. However, these modules require intrinsic camera information that might not be obtained accurately. In this paper, we propose a Spatial Transformation Routing (STR) mechanism to model the spatial properties without applying any geometric prior. The STR mechanism treats the spatial transformation as the message passing process, and the relation between the view poses and the routing weights is modeled by an end-to-end trainable neural network. Besides, an Occupancy Concept Mapping (OCM) framework is proposed to provide explainable rationals for scene-fusion processes. We conducted experiments on several datasets and show that the proposed STR mechanism improves the performance of the Generative Query Network (GQN). The visualization results reveal that the routing process can pass the observed information from one location of some view to the associated location in the other view, which demonstrates the advantage of the proposed model in terms of spatial cognition.
Recent breakthroughs in self-supervised learning show that such algorithms learn visual representations that can be transferred better to unseen tasks than cross-entropy based methods which rely on task-specific supervision. In this paper, we found that the similar holds in the continual learning context: contrastively learned representations are more robust against the catastrophic forgetting than ones trained with the cross-entropy objective. Based on this novel observation, we propose a rehearsal-based continual learning algorithm that focuses on continually learning and maintaining transferable representations. More specifically, the proposed scheme (1) learns representations using the contrastive learning objective, and (2) preserves learned representations using a self-supervised distillation step. We conduct extensive experimental validations under popular benchmark image classification datasets, where our method sets the new state-of-the-art performance. Source code is available at https://github.com/chaht01/Co2L.
Motion blur is one of the major challenges remaining for visual odometry methods. In low-light conditions where longer exposure times are necessary, motion blur can appear even for relatively slow camera motions. In this paper we present a novel hybrid visual odometry pipeline with direct approach that explicitly models and estimates the camera's local trajectory within exposure time. This allows us to actively compensate for any motion blur that occurs due to the camera motion. In addition, we also contribute a novel benchmarking dataset for motion blur aware visual odometry. In experiments we show that by directly modeling the image formation process we are able to improve robustness of the visual odometry, while keeping comparable accuracy as that for images without motion blur.
Egocentric video recognition is a challenging task that requires to identify both the actor's motion and the active object that the actor interacts with. Recognizing the active object is particularly hard due to the cluttered background with distracting objects, the frequent field of view changes, severe occlusion, etc. To improve the active object classification, most existing methods use object detectors or human gaze information, which are computationally expensive or require labor-intensive annotations. To avoid these additional costs, we propose an end-to-end Interactive Prototype Learning (IPL) framework to learn better active object representations by leveraging the motion cues from the actor. First, we introduce a set of verb prototypes to disentangle active object features from distracting object features. Each prototype corresponds to a primary motion pattern of an egocentric action, offering a distinctive supervision signal for active object feature learning. Second, we design two interactive operations to enable the extraction of active object features, i.e., noun-to-verb assignment and verb-to-noun selection. These operations are parameter-efficient and can learn judicious location-aware features on top of 3D CNN backbones. We demonstrate that the IPL framework can generalize to different backbones and outperform the state-of-the-art on three large-scale egocentric video datasets, i.e., EPIC-KITCHENS-55, EPIC-KITCHENS-100 and EGTEA.
Compared with traditional methods, the deep learning-based multi-focus image fusion methods can effectively improve the performance of image fusion tasks. However, the existing deep learning-based methods encounter a common issue of a large number of parameters, which leads to the deep learning models with high time complexity and low fusion efficiency. To address this issue, we propose a novel discrete Tchebichef moment-based Deep neural network, termed as DTMNet, for multi-focus image fusion. The proposed DTMNet is an end-to-end deep neural network with only one convolutional layer and three fully connected layers. The convolutional layer is fixed with DTM coefficients (DTMConv) to extract high/low-frequency information without learning parameters effectively. The three fully connected layers have learnable parameters for feature classification. Therefore, the proposed DTMNet for multi-focus image fusion has a small number of parameters (0.01M paras vs. 4.93M paras of regular CNN) and high computational efficiency (0.32s vs. 79.09s by regular CNN to fuse an image). In addition, a large-scale multi-focus image dataset is synthesized for training and verifying the deep learning model. Experimental results on three public datasets demonstrate that the proposed method is competitive with or even outperforms the state-of-the-art multi-focus image fusion methods in terms of subjective visual perception and objective evaluation metrics.
Deep learning for image and video compression has demonstrated promising results both as a standalone technology and a hybrid combination with existing codecs. However, these systems still come with high computational costs. Deep learning models are typically applied directly in pixel space, making them expensive when resolutions become large. In this work, we propose an online-trained upsampler to augment an existing codec. The upsampler is a small neural network trained on an isolated group of frames. Its parameters are signalled to the decoder. This hybrid solution has a small scope of only 10s or 100s of frames and allows for a low complexity both on the encoding and the decoding side. Our algorithm works in offline and in zero-latency settings. Our evaluation employs the popular x265 codec on several high-resolution datasets ranging from Full HD to 8K. We demonstrate rate savings between 8.6% and 27.5% and provide ablation studies to show the impact of our design decisions. In comparison to similar works, our approach performs favourably.
Recent methods for long-tailed instance segmentation still struggle on rare object classes with few training data. We propose a simple yet effective method, Feature Augmentation and Sampling Adaptation (FASA), that addresses the data scarcity issue by augmenting the feature space especially for rare classes. Both the Feature Augmentation (FA) and feature sampling components are adaptive to the actual training status -- FA is informed by the feature mean and variance of observed real samples from past iterations, and we sample the generated virtual features in a loss-adapted manner to avoid over-fitting. FASA does not require any elaborate loss design, and removes the need for inter-class transfer learning that often involves large cost and manually-defined head/tail class groups. We show FASA is a fast, generic method that can be easily plugged into standard or long-tailed segmentation frameworks, with consistent performance gains and little added cost. FASA is also applicable to other tasks like long-tailed classification with state-of-the-art performance.
Transformer, as a strong and flexible architecture for modelling long-range relations, has been widely explored in vision tasks. However, when used in video inpainting that requires fine-grained representation, existed method still suffers from yielding blurry edges in detail due to the hard patch splitting. Here we aim to tackle this problem by proposing FuseFormer, a Transformer model designed for video inpainting via fine-grained feature fusion based on novel Soft Split and Soft Composition operations. The soft split divides feature map into many patches with given overlapping interval. On the contrary, the soft composition operates by stitching different patches into a whole feature map where pixels in overlapping regions are summed up. These two modules are first used in tokenization before Transformer layers and de-tokenization after Transformer layers, for effective mapping between tokens and features. Therefore, sub-patch level information interaction is enabled for more effective feature propagation between neighboring patches, resulting in synthesizing vivid content for hole regions in videos. Moreover, in FuseFormer, we elaborately insert the soft composition and soft split into the feed-forward network, enabling the 1D linear layers to have the capability of modelling 2D structure. And, the sub-patch level feature fusion ability is further enhanced. In both quantitative and qualitative evaluations, our proposed FuseFormer surpasses state-of-the-art methods. We also conduct detailed analysis to examine its superiority.
PrimitiveNet: Primitive Instance Segmentation With Local Primitive Embedding Under Adversarial Metric
PDF ↗We present PrimitiveNet, a novel approach for high-resolution primitive instance segmentation from point clouds on a large scale. Our key idea is to transform the global segmentation problem into easier local tasks. We train a high-resolution primitive embedding network to predict explicit geometry features and implicit latent features for each point. The embedding is jointly trained with an adversarial network as a primitive discriminator to decide whether points are from the same primitive instance in local neighborhoods. Such local supervision encourages the learned embedding and discriminator to describe local surface properties and robustly distinguish different instances. At inference time, network predictions are followed by a region growing method to finalize the segmentation. Experiments show that our method outperforms existing state-of-the-arts based on mean average precision by a significant margin (46.3%) on ABC dataset [??]. We can process extremely large real scenes covering more than 0.1km^2. Ablation studies highlight the contribution of our core designs. Finally, our method can improve geometry processing algorithms to abstract scans as lightweight models.
Event cameras are bio-inspired sensors that respond to brightness changes asynchronously and output in the form of event streams instead of frame-based images. They own outstanding advantages compared with traditional cameras: higher temporal resolution, higher dynamic range, and lower power consumption. However, the spatial resolution of existing event cameras is insufficient and challenging to be enhanced at the hardware level while maintaining the asynchronous philosophy of circuit design. Therefore, it is imperative to explore the algorithm of event stream super-resolution, which is a non-trivial task due to the sparsity and strong spatio-temporal correlation of the events from an event camera. In this paper, we propose an end-to-end framework based on spiking neural network for event stream super-resolution, which can generate high-resolution (HR) event stream from the input low-resolution (LR) event stream. A spatiotemporal constraint learning mechanism is proposed to learn the spatial and temporal distributions of the event stream simultaneously. We validate our method on four large-scale datasets and the results show that our method achieves state-of-the-art performance. The satisfying results on two downstream applications, i.e. object classification and image reconstruction, further demonstrate the usability of our method. To prove the application potential of our method, we deploy it on a mobile platform. The high-quality HR event stream generated by our real-time system demonstrates the effectiveness and efficiency of our method.
Rethinking Self-Supervised Correspondence Learning: A Video Frame-Level Similarity Perspective
PDF ↗Learning a good representation for space-time correspondence is the key for various computer vision tasks, including tracking object bounding boxes and performing video object pixel segmentation. To learn generalizable representation for correspondence in large-scale, a variety of self-supervised pretext tasks are proposed to explicitly perform object-level or patch-level similarity learning. Instead of following the previous literature, we propose to learn correspondence using Video Frame-level Similarity (VFS) learning, i.e, simply learning from comparing video frames. Our work is inspired by the recent success in image-level contrastive learning and similarity learning for visual recognition. Our hypothesis is that if the representation is good for recognition, it requires the convolutional features to find correspondence between similar objects or parts. Our experiments show surprising results that VFS surpasses state-of-the-art self-supervised approaches for both OTB visual object tracking and DAVIS video object segmentation. We perform detailed analysis on what matters in VFS and reveals new properties on image and frame level similarity learning.
Generative models can synthesize photo-realistic images of a single object. For example, for human faces, algorithms learn to model the local shape and shading of the face components, i.e., changes in the brows, eyes, nose, mouth, jaw line, etc. This is possible because all faces have two brows, two eyes, a nose and a mouth, approximately in the same location. The modeling of complex scenes is however much more challenging because the scene components and their location vary from image to image. For example, living rooms contain a varying number of products belonging to many possible categories and locations, e.g., a lamp may or may not be present in an endless number of possible locations. In the present work, we propose to add a "broker" module in Generative Adversarial Networks (GAN) to solve this problem. The broker is tasked to mediate the use of multiple discriminators in the appropriate image locales. For example, if a lamp is detected or wanted in a specific area of the scene, the broker assigns a fine-grained lamp discriminator to that image patch. This allows the generator to learn the shape and shading models of the lamp. The resulting multi-fine-grained optimization problem is able to synthesize complex scenes with almost the same level of photo-realism as single object images. We demonstrate the generability of the proposed approach on several GAN algorithms (BigGAN, ProGAN, StyleGAN, StyleGAN2), image resolutions (256x256 to 1024x1024), and datasets. Our approach yields significant improvements over state-of-the-art GAN algorithms.
Generalizing deep neural networks to new target domains is critical to their real-world utility. In practice, it may be feasible to get some target data labeled, but to be cost-effective it is desirable to select a maximally-informative subset via active learning (AL). We study the problem of AL under a domain shift, called Active Domain Adaptation (Active DA). We demonstrate how existing AL approaches based solely on model uncertainty or diversity sampling are less effective for Active DA. We propose Clustering Uncertainty-weighted Embeddings (CLUE), a novel label acquisition strategy for Active DA that performs uncertainty-weighted clustering to identify target instances for labeling that are both uncertain under the model and diverse in feature space. CLUE consistently outperforms competing label acquisition strategies for Active DA and AL across learning settings on 6 diverse domain shifts for image classification.
Collaborative and Adversarial Learning of Focused and Dispersive Representations for Semi-Supervised Polyp Segmentation
PDF ↗Automatic polyp segmentation from colonoscopy images is an essential step in computer aided diagnosis for colorectal cancer. Most of polyp segmentation methods reported in recent years are based on fully supervised deep learning. However, annotation for polyp images by physicians during the diagnosis is time-consuming and costly. In this paper, we present a novel semi-supervised polyp segmentation via collaborative and adversarial learning of focused and dispersive representations learning model, where focused and dispersive extraction module are used to deal with the diversity of location and shape of polyps. In addition, confidence maps produced by a discriminator in an adversarial training framework shows the effectiveness of leveraging unlabeled data and improving the performance of segmentation network. Consistent regularization is further employed to optimize the segmentation networks to strengthen the representation of the outputs of focused and dispersive extraction module. We also propose an auxiliary adversarial learning method to better leverage unlabeled examples to further improve semantic segmentation accuracy. We conduct extensive experiments on two famous polyp datasets: Kvasir-SEG and CVC-Clinic DB. Experimental results demonstrate the effectiveness of the proposed model, consistently outperforming state-of-the-art semi-supervised segmentation models based on adversarial training and even some advanced fully supervised models. Codes will be released upon publication.
The Benefit of Distraction: Denoising Camera-Based Physiological Measurements Using Inverse Attention
PDF ↗Attention networks perform well on diverse computer vision tasks. The core idea is that the signal of interest is stronger in some pixels ("foreground"), and by selectively focusing computation on these pixels, networks can extract subtle information buried in noise and other sources of corruption. Our paper is based on one key observation: in many real-world applications, many sources of corruption, such as illumination and motion, are often shared between the "foreground" and the "background" pixels. Can we utilize this to our advantage? We propose the utility of inverse attention networks, which focus on extracting information about these shared sources of corruption. We show that this helps to effectively suppress shared covariates and amplify signal information, resulting in improved performance. We illustrate this on the task of camera-based physiological measurement where the signal of interest is weak and global illumination variations and motion act as significant shared sources of corruption. We perform experiments on three datasets and show that our approach of inverse attention produces state-of-the-art results, increasing the signal-to-noise ratio by up to 5.8 dB, reducing heart rate and breathing rate estimation errors by as much as 30 %, recovering subtle waveform dynamics, and generalizing from RGB to NIR videos without retraining.
Video is complex due to large variations in motion and rich content in fine-grained visual details. Abstracting useful information from such information-intensive media requires exhaustive computing resources. This paper studies a two-step alternative that first condenses the video sequence to an informative "frame" and then exploits off-the-shelf image recognition system on the synthetic frame. A valid question is how to define "useful information" and then distill it from a video sequence down to one synthetic frame. This paper presents a novel Informative Frame Synthesis (IFS) architecture that incorporates three objective tasks, i.e., appearance reconstruction, video categorization, motion estimation, and two regularizers, i.e., adversarial learning, color consistency. Each task equips the synthetic frame with one ability, while each regularizer enhances its visual quality. With these, by jointly learning the frame synthesis in an end-to-end manner, the generated frame is expected to encapsulate the required spatio-temporal information useful for video analysis. Extensive experiments are conducted on the large-scale Kinetics dataset. When comparing to baseline methods that map video sequence to a single image, IFS shows superior performance. More remarkably, IFS consistently demonstrates evident improvements on image-based 2D networks and clip-based 3D networks, and achieves comparable performance with the state-of-the-art methods with less computational cost.
Model training and evaluation are two main time-consuming processes during neural architecture search (NAS). Although weight-sharing based methods have been proposed to reduce the number of trained networks, these methods still need to train the supernet for hundreds of epochs and evaluate thousands of subnets to find the optimal network architecture. In this paper, we propose NAS with Batch Normalization (BN), which we refer to as BN-NAS, to accelerate both the evaluation and training process. For fast evaluation, we propose a novel BN-based indicator that predicts subnet performance at a very early training stage. We further improve the training efficiency by only training the BN parameters during the supernet training. This is based on our observation that training the whole supernet is not necessary while training only BN parameters accelerates network convergence for network architecture search. Extensive experiments show that our method can significantly shorten the time of training supernet by more than 10 times and evaluating subnets by more than 600,000 times without losing accuracy.
We tackle the task of diverse 3D human motion prediction, that is, forecasting multiple plausible future 3D poses given a sequence of observed 3D poses. In this context, a popular approach consists of using a Conditional Variational Autoencoder (CVAE). However, existing approaches that do so either fail to capture the diversity in human motion, or generate diverse but semantically implausible continuations of the observed motion. In this paper, we address both of these problems by developing a new variational framework that accounts for both diversity and context of the generated future motion. To this end, and in contrast to existing approaches, we condition the sampling of the latent variable that acts as source of diversity on the representation of the past observation, thus encouraging it to carry relevant information. Our experiments demonstrate that our approach yields motions not only of higher quality while retaining diversity, but also that preserve the contextual information contained in the observed motion.