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机器学习与综合 AI

自然语言处理

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2,156篇论文
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Shengqu Cai, Eric Ryan Chan, Songyou Peng, Mohamad Shahbazi, Anton Obukhov, Luc Van Gool, Gordon Wetzstein

Scene extrapolation---the idea of generating novel views by flying into a given image---is a promising, yet challenging task. For each predicted frame, a joint inpainting and 3D refinement problem has to be solved, which is ill posed and includes a high level of ambiguity. Moreover, training data for long-range scenes is difficult to obtain and usually lacks sufficient views to infer accurate camera poses. We introduce DiffDreamer, an unsupervised framework capable of synthesizing novel views depicting a long camera trajectory while training solely on internet-collected images of nature scenes. Utilizing the stochastic nature of the guided denoising steps, we train the diffusion models to refine projected RGBD images but condition the denoising steps on multiple past and future frames for inference. We demonstrate that image-conditioned diffusion models can effectively perform long-range scene extrapolation while preserving consistency significantly better than prior GAN-based methods. DiffDreamer is a powerful and efficient solution for scene extrapolation, producing impressive results despite limited supervision. Project page: https://primecai.github.io/diffdreamer.

Yanghao Wang, Zhongqi Yue, Xian-Sheng Hua, Hanwang Zhang

We show that classifiers trained with random region proposals achieve state-of-the-art Open-world Object Detection (OWOD): they can not only maintain the accuracy of the known objects (w/ training labels), but also considerably improve the recall of unknown ones (w/o training labels). Specifically, we propose RandBox, a Fast R-CNN based architecture trained on random proposals at each training iteration, surpassing existing Faster R-CNN and Transformer based OWOD. Its effectiveness stems from the following two benefits introduced by randomness. First, as the randomization is independent of the distribution of the limited known objects, the random proposals become the instrumental variable that prevents the training from being confounded by the known objects. Second, the unbiased training encourages more proposal explorations by using our proposed matching score that does not penalize the random proposals whose prediction scores do not match the known objects. On two benchmarks: Pascal-VOC/MS-COCO and LVIS, RandBox significantly outperforms the previous state-of-the-art in all metrics. We also detail the ablations on randomization and loss designs. Codes and other details are in Appendix.

Linfei Pan, Johannes L. Schönberger, Viktor Larsson, Marc Pollefeys

Recent methods on privacy-preserving image-based localization use a random line parameterization to protect the privacy of query images and database maps. The lifting of points to lines effectively drops one of the two geometric constraints traditionally used with point-to-point correspondences in structure-based localization. This leads to a significant loss of accuracy for the privacy-preserving methods. In this paper, we overcome this limitation by devising a coordinate permutation scheme that allows for recovering the original point positions during pose estimation. The recovered points provide the full 2D geometric constraints and enable us to close the gap between privacy-preserving and traditional methods in terms of accuracy. Another limitation of random line methods is their vulnerability to density based 3D line cloud inversion attacks. Our method not only provides better accuracy than the original random line based approach but also provides stronger privacy guarantees against these recently proposed attacks. Extensive experiments on standard benchmark datasets demonstrate these improvements consistently across both scenarios of protecting the privacy of query images as well as the database map.

Yasser Abdelaziz Dahou Djilali, Sanath Narayan, Haithem Boussaid, Ebtessam Almazrouei, Merouane Debbah

Visual Speech Recognition (VSR) differs from the common perception tasks as it requires deeper reasoning over the video sequence, even by human experts. Despite the recent advances in VSR, current approaches rely on labeled data to fully train or finetune their models predicting the target speech. This hinders their ability to generalize well beyond the training set and leads to performance degeneration under out-of-distribution challenging scenarios. Un-like previous works that involve auxiliary losses or com-plex training procedures and architectures, we propose a simple approach, named Lip2Vec that is based on learning a prior model. Given a robust visual speech encoder, this network maps the encoded latent representations of the lip sequence to their corresponding latents from the audio pair, which are sufficiently invariant for effective text decoding. The generated audio representation is then decoded to text using an off-the-shelf Audio Speech Recognition (ASR) model. The proposed model compares favorably with fully-supervised learning methods on the LRS3 dataset achieving 26 WER. Unlike SoTA approaches, our model keeps a rea-sonable performance on the VoxCeleb2-en test set. We believe that reprogramming the VSR as an ASR task narrows the performance gap between the two and paves the way for more flexible formulations of lip reading.

Sergey Prokudin, Qianli Ma, Maxime Raafat, Julien Valentin, Siyu Tang

Recent years have witnessed significant progress in the field of neural surface reconstruction. While extensive focus was put on volumetric and implicit approaches, a number of works have shown that explicit graphics primitives, such as point clouds, can significantly reduce computational complexity without sacrificing the reconstructed surface quality. However, less emphasis has been put on modeling dynamic surfaces with point primitives. In this work, we present a dynamic point field model that combines the representational benefits of explicit point-based graphics with implicit deformation networks to allow efficient modeling of non-rigid 3D surfaces. Using explicit surface primitives also allows us to easily incorporate well-established constraints such as isometric-as-possible regularization. While learning this deformation model is prone to local optima when trained in a fully unsupervised manner, we propose to also leverage semantic information, such as keypoint correspondence, to guide the deformation learning. We demonstrate how this approach can be used for creating an expressive animatable human avatar from a collection of 3D scans. Here, previous methods mostly rely on variants of the linear blend skinning paradigm, which fundamentally limits the expressivity of such models when dealing with complex cloth appearances, such as long skirts. We show the advantages of our dynamic point field framework in terms of its representational power, learning efficiency, and robustness to out-of-distribution novel poses. The code for the project is publicly available.

Dhruvesh Patel, Hamid Eghbalzadeh, Nitin Kamra, Michael Louis Iuzzolino, Unnat Jain, Ruta Desai

In our pursuit of advancing multi-modal AI assistants capable of guiding users to achieve complex multi-step goals, we propose the task of 'Visual Planning for Assistance (VPA)'. Given a succinct natural language goal, e.g., "make a shelf", and a video of the user's progress so far, the aim of VPA is to devise a plan, i.e., a sequence of actions such as "sand shelf", "paint shelf", etc. to realize the specified goal. This requires assessing the user's progress from the (untrimmed) video, and relating it to the requirements of natural language goal, i.e., which actions to select and in what order? Consequently, this requires handling long video history and arbitrarily complex action dependencies. To address these challenges, we decompose VPA into video action segmentation and forecasting. Importantly, we experiment by formulating the forecasting step as a multi-modal sequence modeling problem, allowing us to leverage the strength of pre-trained LMs (as the sequence model). This novel approach, which we call Visual Language Model based Planner (VLaMP), outperforms baselines across a suite of metrics that gauge the quality of the generated plans. Furthermore, through comprehensive ablations, we also isolate the value of each component--language pre-training, visual observations, and goal information. We have open-sourced all the data, model checkpoints, and training code.

Wentao Bao, Lele Chen, Libing Zeng, Zhong Li, Yi Xu, Junsong Yuan, Yu Kong

Hand trajectory forecasting from egocentric views is crucial for enabling a prompt understanding of human intentions when interacting with AR/VR systems. However, existing methods handle this problem in a 2D image space which is inadequate for 3D real-world applications. In this paper, we set up an egocentric 3D hand trajectory forecasting task that aims to predict hand trajectories in a 3D space from early observed RGB videos in a first-person view. To fulfill this goal, we propose an uncertainty-aware state space Transformer (USST) that takes the merits of the attention mechanism and aleatoric uncertainty within the framework of the classical state-space model. The model can be further enhanced by the velocity constraint and visual prompt tuning (VPT) on large vision transformers. Moreover, we develop an annotation workflow to collect 3D hand trajectories with high quality. Experimental results on H2O and EgoPAT3D datasets demonstrate the superiority of USST for both 2D and 3D trajectory forecasting. The code and datasets are publicly released: https://actionlab-cv.github.io/EgoHandTrajPred.

Lvfang Tao, Wei Gao, Ge Li, Chenhao Zhang

Compressive autoencoders (CAEs) play an important role in deep learning-based image compression, but large-scale CAEs are computationally expensive. We propose a framework with three techniques to enable efficient CAE-based image coding: 1) Spatially-adaptive convolution and normalization operators enable block-wise nonlinear transform to spend FLOPs unevenly across the image to be compressed, according to a transform capacity map. 2) Just-unpenalized model capacity (JUMC) optimizes the transform capacity of each CAE block via rate-distortion-complexity optimization, finding the optimal capacity for the source image content. 3) A lightweight routing agent model predicts the transform capacity map for the CAEs by approximating JUMC targets. By activating the best-sized sub-CAE inside the slimmable supernet, our approach achieves up to 40% computational speed-up with minimal BD-Rate increase, validating its ability to save computational resources in a content-aware manner.

Chonghyuk Song, Gengshan Yang, Kangle Deng, Jun-Yan Zhu, Deva Ramanan

We explore the task of embodied view synthesis from monocular videos of deformable scenes. Given a minute-long RGBD video of people interacting with their pets, we render the scene from novel camera trajectories derived from the in-scene motion of actors: (1) egocentric cameras that simulate the point of view of a target actor and (2) 3rd-person cameras that follow the actor. Building such a system requires reconstructing the root-body and articulated motion of every actor, as well as a scene representation that supports free-viewpoint synthesis. Longer videos are more likely to capture the scene from diverse viewpoints (which helps reconstruction) but are also more likely to contain larger motions (which complicates reconstruction). To address these challenges, we present Total-Recon, the first method to photorealistically reconstruct deformable scenes from long monocular RGBD videos. Crucially, to scale to long videos, our method hierarchically decomposes the scene into the background and objects, whose motion is decomposed into carefully initialized root-body motion and local articulations. To quantify such "in-the-wild" reconstruction and view synthesis, we collect ground-truth data from a specialized stereo RGBD capture rig for 11 challenging videos, significantly outperforming prior methods.

Kunyang Lin, Peihao Chen, Diwei Huang, Thomas H. Li, Mingkui Tan, Chuang Gan

Vision-and-language navigation (VLN) requires an embodied agent to navigate in realistic 3D environments using natural language instructions. Existing VLN methods suffer from training on small-scale environments or unreasonable path-instruction datasets, limiting the generalization to unseen environments. There are massive house tour videos on YouTube, providing abundant real navigation experiences and layout information. However, these videos have not been explored for VLN before. In this paper, we propose to learn an agent from these videos by creating a large-scale dataset which comprises reasonable path-instruction pairs from house tour videos and pre-training the agent on it. To achieve this, we have to tackle the challenges of automatically constructing path-instruction pairs and exploiting real layout knowledge from raw and unlabeled videos. To address these, we first leverage an entropy-based method to construct the nodes of a path trajectory. Then, we propose an action-aware generator for generating instructions from unlabeled trajectories. Last, we devise a trajectory judgment pretext task to encourage the agent to mine the layout knowledge. Experimental results show that our method achieves state-of-the-art performance on two popular benchmarks (R2R and REVERIE). Code is available at https://github.com/JeremyLinky/YouTube-VLN.

Di Yang, Yaohui Wang, Antitza Dantcheva, Quan Kong, Lorenzo Garattoni, Gianpiero Francesca, Francois Bremond

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.

Arne Schmidt, Pablo Morales-Álvarez, Rafael Molina

Medical image segmentation is a challenging task, particularly due to inter- and intra-observer variability, even between medical experts. In this paper, we propose a novel model, called Probabilistic Inter-Observer and iNtra-Observer variation NetwOrk (Pionono). It captures the labeling behavior of each rater with a multidimensional probability distribution and integrates this information with the feature maps of the image to produce probabilistic segmentation predictions. The model is optimized by variational inference and can be trained end-to-end. It outperforms state-of-the-art models such as STAPLE, Probabilistic U-Net, and models based on confusion matrices. Additionally, Pionono predicts multiple coherent segmentation maps that mimic the rater's expert opinion, which provides additional valuable information for the diagnostic process. Experiments on real-world cancer segmentation datasets demonstrate the high accuracy and efficiency of Pionono, making it a powerful tool for medical image analysis.

Zihan Wang, Xiangyang Li, Jiahao Yang, Yeqi Liu, Shuqiang Jiang

Vision-and-language navigation (VLN) enables the agent to navigate to a remote location following the natural language instruction in 3D environments. To represent the previously visited environment, most approaches for VLN implement memory using recurrent states, topological maps, or top-down semantic maps. In contrast to these approaches, we build the top-down egocentric and dynamically growing Grid Memory Map (i.e., GridMM) to structure the visited environment. From a global perspective, historical observations are projected into a unified grid map in a top-down view, which can better represent the spatial relations of the environment. From a local perspective, we further propose an instruction relevance aggregation method to capture fine-grained visual clues in each grid region. Extensive experiments are conducted on both the REVERIE, R2R, SOON datasets in the discrete environments, and the R2R-CE dataset in the continuous environments, showing the superiority of our proposed method.

Kaiyou Song, Shan Zhang, Zimeng Luo, Tong Wang, Jin Xie

In contrastive self-supervised learning, the common way to learn discriminative representation is to pull different augmented "views" of the same image closer while pushing all other images further apart, which has been proven to be effective. However, it is unavoidable to construct undesirable views containing different semantic concepts during the augmentation procedure. It would damage the semantic consistency of representation to pull these augmentations closer in the feature space indiscriminately. In this study, we introduce feature-level augmentation and propose a novel semantics-consistent feature search (SCFS) method to mitigate this negative effect. The main idea of SCFS is to adaptively search semantics-consistent features to enhance the contrast between semantics-consistent regions in different augmentations. Thus, the trained model can learn to focus on meaningful object regions, improving the semantic representation ability. Extensive experiments conducted on different datasets and tasks demonstrate that SCFS effectively improves the performance of self-supervised learning and achieves state-of-the-art performance on different downstream tasks.

Yuanfeng Ji, Zhe Chen, Enze Xie, Lanqing Hong, Xihui Liu, Zhaoqiang Liu, Tong Lu, Zhenguo Li, Ping Luo

We propose a simple, efficient, yet powerful framework for dense visual predictions based on the conditional diffusion pipeline. Our approach follows a "noise-to-map" generative paradigm for prediction by progressively removing noise from a random Gaussian distribution, guided by the image. The method, called DDP, efficiently extends the denoising diffusion process into the modern perception pipeline. Without task-specific design and architecture customization, DDP is easy to generalize to most dense prediction tasks, e.g., semantic segmentation and depth estimation. In addition, DDP shows attractive properties such as dynamic inference and uncertainty awareness, in contrast to previous single-step discriminative methods. We show top results on three representative tasks with six diverse benchmarks, without tricks, DDP achieves state-of-the-art or competitive performance on each task compared to the specialist counterparts. For example, semantic segmentation (83.9 mIoU on Cityscapes), BEV map segmentation (70.6 mIoU on nuScenes), and depth estimation (0.05 REL on KITTI). We hope that our approach will serve as a solid baseline and facilitate future research.

Li Niu, Xing Zhao, Bo Zhang, Liqing Zhang

Visible watermark removal aims to erase the watermark from watermarked image and recover the background image, which is a challenging task due to the diverse watermarks. Previous works have designed dynamic network to handle various types of watermarks adaptively, but they ignore that even the watermarked region in a single image can be divided into multiple local parts with distinct visual appearances. In this work, we advance image-specific dynamic network towards part-specific dynamic network, which discovers multiple local parts within the watermarked region and handle them adaptively. Specifically, we propose a query-based multi-task framework, in which part query embeddings are jointly used in two branches to predict part masks and restore watermarked parts. Extensive experiments demonstrate the effectiveness of our fine-grained watermark removal network.

Jingbo Wang, Ye Yuan, Zhengyi Luo, Kevin Xie, Dahua Lin, Umar Iqbal, Sanja Fidler, Sameh Khamis

Simulation has emerged as an indispensable tool for scaling and accelerating the development of self-driving systems. A critical aspect of this is simulating realistic and diverse human behavior and intent. In this work, we propose a holistic framework for learning physically plausible human dynamics from real driving scenarios, narrowing the gap between real and simulated human behavior in safety-critical applications. We show that state-of-the-art methods underperform in driving scenarios where video data is recorded from moving vehicles, and humans are frequently partially or fully occluded. Furthermore, existing methods often disregard the global scene where humans are situated, resulting in various motion artifacts like foot sliding, floating, or ground penetration. Therefore, the primary technical challenge of this work is to infer physically plausible human dynamics for the occluded body parts on uneven terrain, based on visible motions. To address this challenge, we propose an approach that incorporates physics with a reinforcement learning-based motion controller to learn human dynamics for driving scenarios. Our framework can simulate physically plausible human dynamics that accurately match observed human motions and infill motions for occluded body parts, while improving the physical plausibility of the entire motion sequence. We evaluate our method on the challenging driving scenarios in the Waymo Open Dataset. Experiments on the challenging Waymo Open Dataset show that our method outperforms state-of-the-art motion capture approaches significantly in recovering high-quality, physically plausible, and scene-aware human dynamics.

Yunqiao Yang, Long-Kai Huang, Ying Wei

A multitude of prevalent pre-trained models mark a major milestone in the development of artificial intelligence, while fine-tuning has been a common practice that enables pre-trained models to figure prominently in a wide array of target datasets. Our empirical results reveal that off-the-shelf fine-tuning techniques are far from adequate to mitigate negative transfer caused by two types of underperforming features in a pre-trained model, including rare features and spuriously correlated features. Rooted in structural causal models of predictions after fine-tuning, we propose a Concept-wise fine-tuning (Concept-Tuning) approach which refines feature representations in the level of patches with each patch encoding a concept. Concept-Tuning minimizes the negative impacts of rare features and spuriously correlated features by (1) maximizing the mutual information between examples in the same category with regard to a slice of rare features (a patch) and (2) applying front-door adjustment via attention neural networks in channels and feature slices (patches). The proposed Concept-Tuning consistently and significantly (by up to 4.76%) improves prior state-of-the-art fine-tuning methods on eleven datasets, diverse pre-training strategies (supervised and self-supervised ones), various network architectures, and sample sizes in a target dataset.

Arman Karimian, Roberto Tron

We introduce a novel method to estimate the essential matrix for two-view Structure from Motion (SfM). We show that every 3 by 3 essential matrix can be embedded in a 4 by 4 rotation, having its bottom right entry fixed to zero; we call the latter the quintessential matrix. This embedding leads to rich relations with the space of 4-D rotations, quaternions, and the classical twisted-pair ambiguity in two-view SfM. We use this structure to derive a succession of semidefinite relaxations that require fewer parameters than the existing non-minimal solvers and yield faster convergence with certifiable optimality. We then exploit the low-rank geometry of these relaxations to reduce them to an equivalent optimization on a Riemannian manifold and solve them via the Riemannian Staircase method. The experimental evaluation confirms that our algorithm always finds the globally optimal solution and outperforms the existing non-minimal methods. We make our implementations open source.

Aditya Ganeshan, R. Kenny Jones, Daniel Ritchie

Programs offer compactness and structure that makes them an attractive representation for visual data. We explore how code rewriting can be used to improve systems for inferring programs from visual data. We first propose Sparse Intermittent Rewrite Injection (SIRI), a framework for unsupervised bootstrapped learning. SIRI sparsely applies code rewrite operations over a dataset of training programs, injecting the improved programs back into the training set. We design a family of rewriters for visual programming domains: parameter optimization, code pruning, and code grafting. For three shape programming languages in 2D and 3D, we experimentally validate that using SIRI with our family of rewriters improves performance: better reconstructions and faster convergence rates, compared with bootstrapped learning methods that do not use rewriters or use them naively. Finally, we demonstrate that our family of rewriters can be effectively employed at test time to improve the output of SIRI predictions. For 2D and 3D CSG, we outperform or match the reconstruction performance of recent domain-specific neural architectures, while producing more parsimonious programs, that use significantly fewer primitives.