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Anshul Shah, Benjamin Lundell, Harpreet Sawhney, Rama Chellappa

We address the problem of extracting key steps from unlabeled procedural videos, motivated by the potential of Augmented Reality (AR) headsets to revolutionize job training and performance. We decompose the problem into two steps: representation learning and key steps extraction. We propose a training objective, Bootstrapped Multi-Cue Contrastive (BMC2) loss to learn discriminative representations for various steps without any labels. Different from prior works, we develop techniques to train a light-weight temporal module which uses off-the-shelf features for self supervision. Our approach can seamlessly leverage information from multiple cues like optical flow, depth or gaze to learn discriminative features for key-steps, making it amenable for AR applications. We finally extract key steps via a tunable algorithm that clusters the representations and samples. We show significant improvements over prior works for the task of key step localization and phase classification. Qualitative results demonstrate that the extracted key steps are meaningful and succinctly represent various steps of the procedural tasks.

Julia Hornauer, Adrian Holzbock, Vasileios Belagiannis

In monocular depth estimation, uncertainty estimation approaches mainly target the data uncertainty introduced by image noise. In contrast to prior work, we address the uncertainty due to lack of knowledge, which is relevant for the detection of data not represented by the training distribution, the so-called out-of-distribution (OOD) data. Motivated by anomaly detection, we propose to detect OOD images from an encoder-decoder depth estimation model based on the reconstruction error. Given the features extracted with the fixed depth encoder, we train an image decoder for image reconstruction using only in-distribution data. Consequently, OOD images result in a high reconstruction error, which we use to distinguish between in- and out-of-distribution samples. We built our experiments on the standard NYU Depth V2 and KITTI benchmarks as in-distribution data. Our post hoc method performs astonishingly well on different models and outperforms existing uncertainty estimation approaches without modifying the trained encoder-decoder depth estimation model.

Yifang Yin, Wenmiao Hu, Zhenguang Liu, Guanfeng Wang, Shili Xiang, Roger Zimmermann

Source-free domain adaptive semantic segmentation has gained increasing attention recently. It eases the requirement of full data access to the source domain by transferring knowledge only from a well-trained source model. However, reducing the uncertainty of the target pseudo labels becomes inevitably more challenging without the supervision of the labeled source data. In this work, we propose a novel asymmetric two-stream architecture that learns more robustly from noisy pseudo labels. Our approach simultaneously conducts dual-head pseudo label denoising and cross-modal consistency regularization. Towards the former, we introduce a multimodal auxiliary network during training (and discard it during inference), which effectively enhances the pseudo labels' correctness by leveraging the guidance from the depth information. Towards the latter, we enforce a new cross-modal pixel-wise consistency between the predictions of the two streams, encouraging our model to behave smoothly for both modality variance and image perturbations. It serves as an effective regularization to further reduce the impact of the inaccurate pseudo labels in source-free unsupervised domain adaptation. Experiments on GTA5 to Cityscapes and SYNTHIA to Cityscapes benchmarks demonstrate the superiority of our proposed method, obtaining the new state-of-the-art mIoU of 57.7% and 57.5%, respectively.

Tiange Xiang, Adam Sun, Jiajun Wu, Ehsan Adeli, Li Fei-Fei

3D understanding and rendering of moving humans from monocular videos is a challenging task. Although recent progress has enabled this task to some extent, it is still difficult to guarantee satisfactory results in real-world scenarios, where obstacles may block the camera view and cause partial occlusions in the captured videos. Existing methods cannot handle such defects due to two reasons. Firstly, the standard rendering strategy relies on point-point mapping, which could lead to dramatic disparities between the visible and occluded areas of the body. Secondly, the naive direct regression approach does not consider any feasibility criteria (i.e., prior information) for rendering under occlusions. To tackle the above drawbacks, we present OccNeRF, a neural rendering method that achieves better rendering of humans in severely occluded scenes. As direct solutions to the two drawbacks, we propose surface-based rendering by integrating geometry and visibility priors. We validate our method on both simulated and real-world occlusions and demonstrate our method's superiority.

Zhipeng Cai, Matthias Müller

Novel view synthesis aims to render unseen views given a set of calibrated images. In practical applications, the coverage, appearance or geometry of the scene may change over time, with new images continuously being captured. Efficiently incorporating such continuous change is an open challenge. Standard NeRF benchmarks only involve scene coverage expansion. To study other practical scene changes, we propose a new dataset, World Across Time (WAT), consisting of scenes that change in appearance and geometry over time. We also propose a simple yet effective method, CLNeRF, which introduces continual learning (CL) to Neural Radiance Fields (NeRFs). CLNeRF combines generative replay and the Instant Neural Graphics Primitives (NGP) architecture to effectively prevent catastrophic forgetting and efficiently update the model when new data arrives. We also add trainable appearance and geometry embeddings to NGP, allowing a single compact model to handle complex scene changes. Without the need to store historical images, CLNeRF trained sequentially over multiple scans of a changing scene performs on-par with the upper bound model trained on all scans at once. Compared to other CL baselines CLNeRF performs much better across standard benchmarks and WAT. The source code, a demo, and the WAT dataset are available at https://github.com/IntelLabs/CLNeRF.

Muhammad Adi Nugroho, Sangmin Woo, Sumin Lee, Changick Kim

Deep learning has made significant strides in video understanding tasks, but the computation required to classify lengthy and massive videos using clip-level video classifiers remains impractical and prohibitively expensive. To address this issue, we propose Audio-Visual Glance Network (AVGN), which leverages the commonly available audio and visual modalities to efficiently process the spatio-temporally important parts of a video. AVGN firstly divides the video into snippets of image-audio clip pair and employs lightweight unimodal encoders to extract global visual features and audio features. To identify the important temporal segments, we use an Audio-Visual Temporal Saliency Transformer (AV-TeST) that estimates the saliency scores of each frame. To further increase efficiency in the spatial dimension, AVGN processes only the important patches instead of the whole images. We use an Audio-Enhanced Spatial Patch Attention (AESPA) module to produce a set of enhanced coarse visual features, which are fed to a policy network that produces the coordinates of the important patches. This approach enables us to focus only on the most important spatio-temporally parts of the video, leading to more efficient video recognition. Moreover, we incorporate various training techniques and multi-modal feature fusion to enhance the robustness and effectiveness of our AVGN. By combining these strategies, our AVGN sets new state-of-the-art performance in multiple video recognition benchmarks while achieving faster processing speed.

Weilong Yan, Robby T. Tan, Bing Zeng, Shuaicheng Liu

We present a deep homography mixture motion model for single image rolling shutter correction. Rolling shutter (RS) effects are often caused by row-wise exposure delay in the widely adopted CMOS sensor. Previous methods often require more than one frame for the correction, leading to data quality requirements. Few approaches address the more challenging task of single image RS correction, which often adopt designs like trajectory estimation or long rectangular kernels, to learn the camera motion parameters of an RS image, to restore the global shutter (GS) image. In this work, we adopt a more straightforward method to learn deep homography mixture motion between an RS image and its corresponding GS image, without large solution space or strict restrictions on image features. We show that dividing an image into blocks with a Gaussian weight of block scanlines fits well for the RS setting. Moreover, instead of directly learning the motion mapping, we learn coefficients that assemble several motion bases to produce the correction motion, where these bases are learned from the consecutive frames of natural videos beforehand. Experiments show that our method outperforms existing single RS methods statistically and visually, in both synthesized and real RS images.

Yupeng Zhou, Zhen Li, Chun-Le Guo, Song Bai, Ming-Ming Cheng, Qibin Hou

Previous works have shown that increasing the window size for Transformer-based image super-resolution models (e.g., SwinIR) can significantly improve the model performance but the computation overhead is also considerable. In this paper, we present SRFormer, a simple but novel method that can enjoy the benefit of large window self-attention but introduces even less computational burden. The core of our SRFormer is the permuted self-attention(PSA), which strikes an appropriate balance between the channel and spatial information for self-attention. Our PSA is simple and can be easily applied to existing super-resolution networks based on window self-attention. Without any bells and whistles, we show that our SRFormer achieves a 33.86dB PSNR score on the Urban100 dataset, which is 0.46dB higher than that of SwinIR but uses fewer parameters and computations. We hope our simple and effective approach can serve as a useful tool for future research in super-resolution model design. Our code is available at https://github.com/HVision-NKU/SRFormer.

Jianglong Ye, Naiyan Wang, Xiaolong Wang

Recent works on generalizable NeRFs have shown promising results on novel view synthesis from single or few images. However, such models have rarely been applied on other downstream tasks beyond synthesis such as semantic understanding and parsing. In this paper, we propose a novel framework named FeatureNeRF to learn generalizable NeRFs by distilling pre-trained vision foundation models (e.g., DINO, Latent Diffusion). FeatureNeRF leverages 2D pre-trained foundation models to 3D space via neural rendering, and then extract deep features for 3D query points from NeRF MLPs. Consequently, it allows to map 2D images to continuous 3D semantic feature volumes, which can be used for various downstream tasks. We evaluate FeatureNeRF on tasks of 2D/3D semantic keypoint transfer and 2D/3D object part segmentation. Our extensive experiments demonstrate the effectiveness of FeatureNeRF as a generalizable 3D semantic feature extractor.

Nan Jiang, Tengyu Liu, Zhexuan Cao, Jieming Cui, Zhiyuan Zhang, Yixin Chen, He Wang, Yixin Zhu, Siyuan Huang

Fine-grained capture of 3D Human-Object Interactions (HOIs) boosts human activity understanding and facilitates various downstream visual tasks. Prior models mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challenging problem of Full-Body Articulated Human-Object Interaction (f-AHOI), wherein the whole human bodies interact with articulated objects, whose parts are connected by movable joints. We present Capturing Human and Articulated-object InteRactionS (CHAIRS), a large-scale motion-captured f-AHOI dataset, consisting of 17.3 hours of versatile interactions between 46 participants and 81 articulated and rigid sittable objects. CHAIRS provides 3D meshes of both humans and articulated objects during the entire interactive process, as well as realistic and physically plausible full-body interactions. We show the value of CHAIRS with object pose estimation. By learning the geometrical relationships in HOI, we devise the first model that leverages human pose estimation to tackle the articulated object pose/shape estimation during whole-body interactions. Given an image and an estimated human pose, our model reconstructs the object pose/shape and optimizes the reconstruction according to a learned interaction prior. Under two evaluation settings, our model significantly outperforms baselines. We further demonstrate the value of CHAIRS with a downstream task of generating interacting human poses conditioned on articulated objects. We hope CHAIRS will promote the community towards finer-grained interaction understanding. Data/code will be made publicly available.

Ran Gong, Jiangyong Huang, Yizhou Zhao, Haoran Geng, Xiaofeng Gao, Qingyang Wu, Wensi Ai, Ziheng Zhou, Demetri Terzopoulos, Song-Chun Zhu 等

Understanding the continuous states of objects is essential for task learning and planning in the real world. However, most existing task learning benchmarks assume discrete (e.g., binary) object states, which poses challenges for learning complex tasks and transferring learned policy from the simulated environment to the real world. Furthermore, the robot's ability to follow human instructions based on grounding the actions and states is limited. To tackle these challenges, we present ARNOLD, a benchmark that evaluates language-grounded task learning with continuous states in realistic 3D scenes. ARNOLD consists of 8 language-conditioned tasks that involve understanding object states and learning policies for continuous goals. To promote language-instructed learning, we provide expert demonstrations with template-generated language descriptions. We assess task performance by utilizing the latest language-conditioned policy learning models. Our results indicate that current models for language-conditioned manipulations continue to experience significant challenges when it comes to novel goal-state generalizations, scene generalizations, and object generalizations. These findings highlight the need to develop new algorithms to address this gap and underscore the potential for further research in this area.

Xiang Zhang, Zeyuan Chen, Fangyin Wei, Zhuowen Tu

Performing holistic 3D scene understanding from a single-view observation, involving generating instance shapes and 3D scene segmentation, is a long-standing challenge. Prevailing works either focus only on geometry or segmentation, or model the task in two folds by separate modules, whose results are merged later to form the final prediction. Inspired by recent advances in 2D vision that unify image segmentation and detection by Transformer-based models, we present Uni-3D, a holistic 3D scene parsing/reconstruction system for a single RGB image. Uni-3D features a universal model with query-based representations for predicting segments of both object instances and scene layout. In Uni-3D, we also introduce a single Transformer for 2D depth-aware panoptic segmentation, which offers queries that serve as strong shape priors in 3D. Uni-3D seamlessly integrates 2D and 3D in its architecture and it outperforms previous methods significantly.

Ian Colbert, Alessandro Pappalardo, Jakoba Petri-Koenig

We present accumulator-aware quantization (A2Q), a novel weight quantization method designed to train quantized neural networks (QNNs) to avoid overflow when using low-precision accumulators during inference. A2Q introduces a unique formulation inspired by weight normalization that constrains the L1-norm of model weights according to accumulator bit width bounds that we derive. Thus, in training QNNs for low-precision accumulation, A2Q also inherently promotes unstructured weight sparsity to guarantee overflow avoidance. We apply our method to deep learning-based computer vision tasks to show that A2Q can train QNNs for low-precision accumulators while maintaining model accuracy competitive with a floating-point baseline. In our evaluations, we consider the impact of A2Q on both general-purpose platforms and programmable hardware. However, we primarily target model deployment on FPGAs because they can be programmed to fully exploit custom accumulator bit widths. Our experimentation shows accumulator bit width significantly impacts the resource efficiency of FPGA-based accelerators. On average across our benchmarks, A2Q offers up to a 2.3x reduction in resource utilization over 32-bit accumulator counterparts with 99.2% of the floating-point model accuracy.

Ruilong Li, Hang Gao, Matthew Tancik, Angjoo Kanazawa

Optimizing and rendering Neural Radiance Fields is computationally expensive due to the vast number of samples required by volume rendering. Recent works have included alternative sampling approaches to help accelerate their methods, however, they are often not the focus of the work. In this paper, we investigate and compare multiple sampling approaches and demonstrate that improved sampling is generally applicable across NeRF variants under an unified concept of transmittance estimator. To facilitate future experiments, we develop NerfAcc, a Python toolbox that provides flexible APIs for incorporating advanced sampling methods into NeRF related methods. We demonstrate its flexibility by showing that it can reduce the training time of several recent NeRF methods by 1.5x to 20x with minimal modifications to the existing codebase. Additionally, highly customized NeRFs, such as Instant-NGP, can be implemented in native PyTorch using NerfAcc. Our code are open-sourced at https://www.nerfacc.com.

Yiming Zhao, Denys Rozumnyi, Jie Song, Otmar Hilliges, Marc Pollefeys, Martin R. Oswald

We propose a method to estimate 3D human poses from substantially blurred images. The key idea is to tackle the inverse problem of image deblurring by modeling the forward problem with a 3D human model, a texture map, and a sequence of poses to describe human motion. The blurring process is then modeled by a temporal image aggregation step. Using a differentiable renderer, we can solve the inverse problem by backpropagating the pixel-wise reprojection error to recover the best human motion representation that explains a single or multiple input images. Since the image reconstruction loss alone is insufficient, we present additional regularization terms. To the best of our knowledge, we present the first method to tackle this problem. Our method consistently outperforms other methods on significantly blurry inputs since they lack one or multiple key functionalities that our method unifies, i.e. image deblurring with sub-frame accuracy and explicit 3D modeling of non-rigid human motion.

Zhuo Zheng, Shiqi Tian, Ailong Ma, Liangpei Zhang, Yanfei Zhong

Understanding the temporal dynamics of Earth's surface is a mission of multi-temporal remote sensing image analysis, significantly promoted by deep vision models with its fuel---labeled multi-temporal images. However, collecting, preprocessing, and annotating multi-temporal remote sensing images at scale is non-trivial since it is expensive and knowledge-intensive. In this paper, we present a scalable multi-temporal remote sensing change data generator via generative modeling, which is cheap and automatic, alleviating these problems. Our main idea is to simulate a stochastic change process over time. We consider the stochastic change process as a probabilistic semantic state transition, namely generative probabilistic change model (GPCM), which decouples the complex simulation problem into two more trackable sub-problems, i.e., change event simulation and semantic change synthesis. To solve these two problems, we present the change generator (Changen), a GAN-based GPCM, enabling controllable object change data generation, including customizable object property, and change event. The extensive experiments suggest that our Changen has superior generation capability, and the change detectors with Changen pre-training exhibit excellent transferability to real-world change datasets.

Nermin Samet, Oriane Siméoni, Gilles Puy, Georgy Ponimatkin, Renaud Marlet, Vincent Lepetit

We propose SeedAL, a method to seed active learning for efficient annotation of 3D point clouds for semantic segmentation. Active Learning (AL) iteratively selects relevant data fractions to annotate within a given budget, but requires a first fraction of the dataset (a 'seed') to be already annotated to estimate the benefit of annotating other data fractions. We first show that the choice of the seed can significantly affect the performance of many AL methods. We then propose a method for automatically constructing a seed that will ensure good performance for AL. Assuming that images of the point clouds are available, which is common, our method relies on powerful unsupervised image features to measure the diversity of the point clouds. It selects the point clouds for the seed by optimizing the diversity under an annotation budget, which can be done by solving a linear optimization problem. Our experiments demonstrate the effectiveness of our approach compared to random seeding and existing methods on both the S3DIS and SemanticKitti datasets. Code is available at https://github.com/nerminsamet/seedal.

Jiajin Tang, Ge Zheng, Jingyi Yu, Sibei Yang

Task driven object detection aims to detect object instances suitable for affording a task in an image. Its challenge lies in object categories available for the task being too diverse to be limited to a closed set of object vocabulary for traditional object detection. Simply mapping categories and visual features of common objects to the task cannot address the challenge. In this paper, we propose to explore fundamental affordances rather than object categories, i.e., common attributes that enable different objects to accomplish the same task. Moreover, we propose a novel multi-level chain-of-thought prompting (MLCoT) to extract the affordance knowledge from large language models, which contains multi-level reasoning steps from task to object examples to essential visual attributes with rationales. Furthermore, to fully exploit knowledge to benefit object recognition and localization, we propose a knowledge-conditional detection framework, namely CoTDet. It conditions the detector from the knowledge to generate object queries and regress boxes. Experimental results demonstrate that our CoTDet outperforms state-of-the-art methods consistently and significantly (+15.6 box AP and +14.8 mask AP) and can generate rationales for why objects are detected to afford the task.

Lu Qi, Jason Kuen, Tiancheng Shen, Jiuxiang Gu, Wenbo Li, Weidong Guo, Jiaya Jia, Zhe Lin, Ming-Hsuan Yang

Dense image segmentation tasks (e.g., semantic, panop tic) are useful for image editing, but existing methods can hardly generalize well in an in-the-wild setting where there are unrestricted image domains, classes, and image reso lution & quality variations. Motivated by these observa tions, we construct a new entity segmentation dataset, with a strong focus on high-quality dense segmentation in the wild. The dataset contains images spanning diverse image domains and entities, along with plent(ful high-resolution images and high-quality mask annotations for training and testing. Given the high-quality and -resolution nature of the dataset, we propose CropFormer which is designed to tackle the intractability of instance-level segmentation on high-resolution images. It improves mask prediction by fusing high-res image crops that provides more fine grained image details and the full image. CropFormer is the first query-based Tran. former architecture that can ef fectively fuse mask predictions from multiple image views, by learning queries that effectively associate the same en tities across the full image and its crop. With CropFormer, we achieve a significant AP gain of 1.9 on the challenging entity segmentation task. Furthermore, CropFormer con sistently improves the accuracy of traditional segmentation tasks and datasets. The dataset and code are released at http://luqi.info/entityv2.github.iol

Dongxu Zhao, Daniel Lichy, Pierre-Nicolas Perrin, Jan-Michael Frahm, Soumyadip Sengupta

We propose a fast and generalizable solution to Multiview Photometric Stereo (MVPS), called MVPSNet. The key to our approach is a feature extraction network that effectively combines images from the same view captured under multiple lighting conditions to extract geometric features from shading cues for stereo matching. We demonstrate these features, termed 'Light Aggregated Feature Maps' (LAFM), are effective for feature matching even in textureless regions, where traditional multi-view stereo methods often fail. Our method produces similar reconstruction results to PS-NeRF, a state-of-the-art MVPS method that optimizes a neural network per-scene, while being 411x faster (105 seconds vs. 12 hours) in inference. Additionally, we introduce a new synthetic dataset for MVPS, sMVPS, which is shown to be effective for training a generalizable MVPS method.