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Xiaoxiao Hu, Qichao Ying, Zhenxing Qian, Sheng Li, Xinpeng Zhang

RAW files are the initial measurement of scene radiance widely used in most cameras, and the ubiquitously-used RGB images are converted from RAW data through Image Signal Processing (ISP) pipelines. Nowadays, digital images are risky of being nefariously manipulated. Inspired by the fact that innate immunity is the first line of body defense, we propose DRAW, a novel scheme of defending images against manipulation by protecting their sources, i.e., camera-shooted RAWs. Specifically, we design a lightweight Multi-frequency Partial Fusion Network (MPF-Net) friendly to devices with limited computing resources by frequency learning and partial feature fusion. It introduces invisible watermarks as protective signal into the RAW data. The protection capability can not only be transferred into the rendered RGB images regardless of the applied ISP pipeline, but also is resilient to post-processing operations such as blurring or compression. Once the image is manipulated, we can accurately identify the forged areas with a localization network. Extensive experiments on several famous RAW datasets, e.g., RAISE, FiveK and SIDD, indicate the effectiveness of our method. We hope that this technique can be used in future cameras as an option for image protection, which could effectively restrict image manipulation at the source.

Tao Tu, Shun-Po Chuang, Yu-Lun Liu, Cheng Sun, Ke Zhang, Donna Roy, Cheng-Hao Kuo, Min Sun

We propose ImGeoNet, a multi-view image-based 3D object detection framework that models a 3D space by an image-induced geometry-aware voxel representation. Unlike previous methods which aggregate 2D features into 3D voxels without considering geometry, ImGeoNet learns to induce geometry from multi-view images to alleviate the confusion arising from voxels of free space, and during the inference phase, only images from multiple views are required. Besides, a powerful pre-trained 2D feature extractor can be leveraged by our representation, leading to a more robust performance. To evaluate the effectiveness of ImGeoNet, we conduct quantitative and qualitative experiments on three indoor datasets, namely ARKitScenes, ScanNetV2, and ScanNet200. The results demonstrate that ImGeoNet outperforms the current state-of-the-art multi-view image-based method, ImVoxelNet, on all three datasets in terms of detection accuracy. In addition, ImGeoNet shows great data efficiency by achieving results comparable to ImVoxelNet with 100 views while utilizing only 40 views. Furthermore, our studies indicate that our proposed image-induced geometry-aware representation can enable image-based methods to attain superior detection accuracy than the seminal point cloud-based method, VoteNet, in two practical scenarios: (1) scenarios where point clouds are sparse and noisy, such as in ARKitScenes, and (2) scenarios involve diverse object classes, particularly classes of small objects, as in the case in ScanNet200.

Siwei Zhang, Qianli Ma, Yan Zhang, Sadegh Aliakbarian, Darren Cosker, Siyu Tang

Automatic perception of human behaviors during social interactions is crucial for AR/VR applications, and an essential component is estimation of plausible 3D human pose and shape of our social partners from the egocentric view. One of the biggest challenges of this task is severe body truncation due to close social distances in egocentric scenarios, which brings large pose ambiguities for unseen body parts. To tackle this challenge, we propose a novel scene-conditioned diffusion method to model the body pose distribution. Conditioned on the 3D scene geometry, the diffusion model generates bodies in plausible human-scene interactions, with the sampling guided by a physics-based collision score to further resolve human-scene interpenetrations. The classifier-free training enables flexible sampling with different conditions and enhanced diversity. A visibility-aware graph convolution model guided by per-joint visibility serves as the diffusion denoiser to incorporate inter-joint dependencies and per-body-part control. Extensive evaluations show that our method generates bodies in plausible interactions with 3D scenes, achieving both superior accuracy for visible joints and diversity for invisible body parts. The code is available at https://sanweiliti.github.io/egohmr/egohmr.html.

Dayuan Jian, Mohammad Rostami

Event-based cameras offer reliable measurements for preforming computer vision tasks in high-dynamic range environments and during fast motion maneuvers. However, adopting deep learning in event-based vision faces the challenge of annotated data scarcity due to recency of event cameras. Transferring the knowledge that can be obtained from conventional camera annotated data offers a practical solution to this challenge. We develop an unsupervised domain adaptation algorithm for training a deep network for event-based data image classification using contrastive learning and uncorrelated conditioning of data. Our solution outperforms the existing algorithms for this purpose.

Luchuan Song, Guojun Yin, Zhenchao Jin, Xiaoyi Dong, Chenliang Xu

Listener head generation centers on generating non-verbal behaviors (e.g., smile) of a listener in reference to the information delivered by a speaker. A significant challenge when generating such responses is the non-deterministic nature of fine-grained facial expressions during a conversation, which varies depending on the emotions and attitudes of both the speaker and the listener. To tackle this problem, we propose the Emotional Listener Portrait (ELP), which treats each fine-grained facial motion as a composition of several discrete motion-codewords and explicitly models the probability distribution of the motions under different emotional contexts in conversation. Benefiting from the "explicit" and "discrete" design, our ELP model can not only automatically generate natural and diverse responses toward a given speaker via sampling from the learned distribution but also generate controllable responses with a predetermined attitude. Under several quantitative metrics, our ELP exhibits significant improvements compared to previous methods.

Yang Hai, Rui Song, Jiaojiao Li, David Ferstl, Yinlin Hu

Most self-supervised 6D object pose estimation methods can only work with additional depth information or rely on the accurate annotation of 2D segmentation masks, limiting their application range. In this paper, we propose a 6D object pose estimation method that can be trained with pure RGB images without any auxiliary information. We first obtain a rough pose initialization from networks trained on synthetic images rendered from the target's 3D mesh. Then, we introduce a refinement strategy leveraging the geometry constraint in synthetic-to-real image pairs from multiple different views. We formulate this geometry constraint as pixel-level flow consistency between the training images with dynamically generated pseudo labels. We evaluate our method on three challenging datasets and demonstrate that it outperforms state-of-the-art self-supervised methods significantly, with neither 2D annotations nor additional depth images.

Xiaotian Li, Taoyue Wang, Geran Zhao, Xiang Zhang, Xi Kang, Lijun Yin

Diverse visual stimuli can evoke various human affective states, which are usually manifested in an individual's muscular actions and facial expressions. In lab-controlled emotion datasets, such a critical component (i.e., stimulus) was commonly designed in a limited way, making researchers incapable of generalizing the universal correlation and causation of stimulus-reaction as well as predicting possible emotions from context, timing, and relation. In this paper, we collected a large-scale spontaneous facial behavior database ReactioNet, which contains 1.1 million coupled stimulus-reaction tuples (visual/audio/caption from both stimuli and subjects). We introduce a new facial behavior detection scenario, Dyadic Relation Reasoning (DRR), which aims to detect facial actions by reasoning their relations with stimuli. By aggregating the dyadic information, our method essentially forms a relation prototype Universal Stimulus Reaction (U-SR), which encodes the low-order and high-order relationships between stimulus agents and facial reactions. A framework with both non-graph and graph modules is further developed to evaluate DRR-based facial action unit detection, facial expression recognition, and scene classification. Specifically, to learn "what" arouses a facial reaction, the non-graph module associates and projects the fine-grained stimulus-reaction features into common subspaces using cross-domain contrastive learning. To learn "how" stimulus-reaction are mutually related, the graph module adopts Graph Convolution Network to represent, converge, and infer the dyadic U-SR relation under two relation assumptions (i.e., homophily and heterophily). Extensive experiments demonstrate the effectiveness of the proposed work. The new dataset will be available for the research community.

Ahmed Abdelreheem, Ivan Skorokhodov, Maks Ovsjanikov, Peter Wonka

We explore the task of zero-shot semantic segmentation of 3D shapes by using large-scale off-the-shelf 2D im- age recognition models. Surprisingly, we find that modern zero-shot 2D object detectors are better suited for this task than contemporary text/image similarity predictors or even zero-shot 2D segmentation networks. Our key finding is that it is possible to extract accurate 3D segmentation maps from multi-view bounding box predictions by using the topological properties of the underlying surface. For this, we develop the Segmentation Assignment with Topological Reweighting (SATR) algorithm and evaluate it on ShapeNetPart and our proposed FAUST benchmarks. SATR achieves state-of-the-art performance and outperforms a baseline algorithm by 1.3% and 4% average mIoU on the FAUST coarse and fine-grained benchmarks, respectively, and by 5.2% average mIoU on the ShapeNetPart bench- mark. Our source code and data will be publicly released. Project webpage: https://samir55.github.io/SATR/.

Federica Arrigoni, Tomas Pajdla, Andrea Fusiello

We present an advance in understanding the projective Structure-from-Motion, focusing in particular on the viewing graph: such a graph has cameras as nodes and fundamental matrices as edges. We propose a practical method for testing finite solvability, i.e., whether a viewing graph induces a finite number of camera configurations. Our formulation uses a significantly smaller number of equations (up to 400x) with respect to previous work. As a result, this is the only method in the literature that can be applied to large viewing graphs coming from real datasets, comprising up to 300K edges. In addition, we develop the first algorithm for identifying maximal finite-solvable components.

Tianhang Wang, Guang Chen, Kai Chen, Zhengfa Liu, Bo Zhang, Alois Knoll, Changjun Jiang

Multi-agent collaborative perception (MCP) has recently attracted much attention. It includes three key processes: communication for sharing, collaboration for integration, and reconstruction for different downstream tasks. Existing methods pursue designing the collaboration process alone, ignoring their intrinsic interactions and resulting in suboptimal performance. In contrast, we aim to propose a Unified Collaborative perception framework named UMC, optimizing the communication, collaboration, and reconstruction processes with the Multi-resolution technique. The communication introduces a novel trainable multi-resolution and selective-region (MRSR) mechanism, achieving higher quality and lower bandwidth. Then, a graph-based collaboration is proposed, conducting on each resolution to adapt the MRSR. Finally, the reconstruction integrates the multi-resolution collaborative features for downstream tasks. Since the general metric can not reflect the performance enhancement brought by MCP systematically, we introduce a brand-new evaluation metric that evaluates the MCP from different perspectives. To verify our algorithm, we conducted experiments on the V2X-Sim and OPV2V datasets. Our quantitative and qualitative experiments prove that the proposed UMC outperforms the state-of-the-art collaborative perception approaches.

Guangnian Wan, Haitao Du, Xuejing Yuan, Jun Yang, Meiling Chen, Jie Xu

Federated learning (FL) is a privacy-enhanced distributed machine learning framework, in which multiple clients collaboratively train a global model by exchanging their model updates without sharing local private data. However, the adversary can use gradient inversion attacks to reveal the clients' privacy from the shared model updates. Previous attacks assume the adversary can infer the local learning rate of each client, while we observe that: (1) using the uniformly distributed random local learning rates does not incur much accuracy loss of the global model, and (2) personalizing local learning rates can mitigate the drift issue which is caused by non-IID (identically and independently distributed) data. Moreover, we theoretically derive a convergence guarantee to FedAvg with uniformly perturbed local learning rates. Therefore, by perturbing the learning rate of each client with random noise, we propose a learning rate perturbation (LRP) defense against gradient inversion attacks. Specifically, for classification tasks, we adapt LPR to ada-LPR by personalizing the expectation of each local learning rate. The experiments show that our defenses can well enhance privacy preservation against existing gradient inversion attacks, and LRP outperforms 5 baseline defenses against a state-of-the-art gradient inversion attack. In addition, our defenses only incur minor accuracy reductions (less than 0.5%) of the global model. So they are effective in real applications.

Zhikai Li, Junrui Xiao, Lianwei Yang, Qingyi Gu

Post-training quantization (PTQ), which only requires a tiny dataset for calibration without end-to-end retraining, is a light and practical model compression technique. Recently, several PTQ schemes for vision transformers (ViTs) have been presented; unfortunately, they typically suffer from non-trivial accuracy degradation, especially in low-bit cases. In this paper, we propose RepQ-ViT, a novel PTQ framework for ViTs based on quantization scale reparameterization, to address the above issues. RepQ-ViT decouples the quantization and inference processes, where the former employs complex quantizers and the latter employs scale-reparameterized simplified quantizers. This ensures both accurate quantization and efficient inference, which distinguishes it from existing approaches that sacrifice quantization performance to meet the target hardware. More specifically, we focus on two components with extreme distributions: post-LayerNorm activations with severe inter-channel variation and post-Softmax activations with power-law features, and initially apply channel-wise quantization and log(sqrt(2)) quantization, respectively. Then, we reparameterize the scales to hardware-friendly layer-wise quantization and log2 quantization for inference, with only slight accuracy or computational costs. Extensive experiments are conducted on multiple vision tasks with different model variants, proving that RepQ-ViT, without hyperparameters and expensive reconstruction procedures, can outperform existing strong baselines and encouragingly improve the accuracy of 4-bit PTQ of ViTs to a usable level. Code is available at https://github.com/zkkli/RepQ-ViT.

Yanyan Huang, Weiqin Zhao, Shujun Wang, Yu Fu, Yuming Jiang, Lequan Yu

Whole slide image (WSI) analysis has become increasingly important in the medical imaging community, enabling automated and objective diagnosis, prognosis, and therapeutic-response prediction. However, in clinical practice, the continuous progress of evolving WSI acquisition technology, the diversity of scanners, and different imaging protocols hamper the utility of WSI analysis models. In this paper, we propose the FIRST continual learning framework for WSI analysis, named ConSlide, to tackle the challenges of enormous image size, utilization of hierarchical structure, and catastrophic forgetting by progressive model updating on multiple sequential datasets. Our framework contains three key components. The Hierarchical Interaction Transformer (HIT) is proposed to model and utilize the hierarchical structural knowledge of WSI. The BreakupReorganize (BuRo) rehearsal method is developed for WSI data replay with efficient region storing buffer and WSI reorganizing operation. The asynchronous updating mechanism is devised to encourage the network to learn generic and specific knowledge respectively during the replay stage, based on a nested cross-scale similarity learning (CSSL) module. We evaluated the proposed ConSlide on four public WSI datasets from TCGA projects. It performs best over other state-of-the-art methods with a fair WSI-based continual learning setting and achieves a better trade-off of the overall performance and forgetting on previous tasks.

Matías Mendieta, Boran Han, Xingjian Shi, Yi Zhu, Chen Chen

Geospatial technologies are becoming increasingly essential in our world for a wide range of applications, including agriculture, urban planning, and disaster response. To help improve the applicability and performance of deep learning models on these geospatial tasks, various works have begun investigating foundation models for this domain. Researchers have explored two prominent approaches for introducing such models in geospatial applications, but both have drawbacks in terms of limited performance benefit or prohibitive training cost. Therefore, in this work, we propose a novel paradigm for building highly effective geospatial foundation models with minimal resource cost and carbon impact. We first construct a compact yet diverse dataset from multiple sources to promote feature diversity, which we term GeoPile. Then, we investigate the potential of continual pretraining from large-scale ImageNet-22k models and propose a multi-objective continual pretraining paradigm, which leverages the strong representations of ImageNet while simultaneously providing the freedom to learn valuable in-domain features. Our approach outperforms previous state-of-the-art geospatial pretraining methods in an extensive evaluation on seven downstream datasets covering various tasks such as change detection, classification, multi-label classification, semantic segmentation, and super-resolution. Code is available at https://github.com/mmendiet/GFM.

Penghui Yang, Ming-Kun Xie, Chen-Chen Zong, Lei Feng, Gang Niu, Masashi Sugiyama, Sheng-Jun Huang

Existing knowledge distillation methods typically work by imparting the knowledge of output logits or intermediate feature maps from the teacher network to the student network, which is very successful in multi-class single-label learning. However, these methods can hardly be extended to the multi-label learning scenario, where each instance is associated with multiple semantic labels, because the prediction probabilities do not sum to one and feature maps of the whole example may ignore minor classes in such a scenario. In this paper, we propose a novel multi-label knowledge distillation method. On one hand, it exploits the informative semantic knowledge from the logits by dividing the multi-label learning problem into a set of binary classification problems; on the other hand, it enhances the distinctiveness of the learned feature representations by leveraging the structural information of label-wise embeddings. Experimental results on multiple benchmark datasets validate that the proposed method can avoid knowledge counteraction among labels, thus achieving superior performance against diverse comparing methods.

Binbin Yang, Yi Luo, Ziliang Chen, Guangrun Wang, Xiaodan Liang, Liang Lin

Thanks to the rapid development of diffusion models, unprecedented progress has been witnessed in image synthesis. Prior works mostly rely on pre-trained linguistic models, but a text is often too abstract to properly specify all the spatial properties of an image, e.g., the layout configuration of a scene, leading to the sub-optimal results of complex scene generation. In this paper, we achieve accurate complex scene generation by proposing a semantically controllable Layout-AWare diffusion model, termed LAW-Diffusion. Distinct from the previous Layout-to-Image generation (L2I) methods that primarily explore category-aware relationships, LAW-Diffusion introduces a spatial dependency parser to encode the location-aware semantic coherence across objects as a layout embedding and produces a scene with perceptually harmonious object styles and contextual relations. To be specific, we delicately instantiate each object's regional semantics as an object region map and leverage a location-aware cross-object attention module to capture the spatial dependencies among those disentangled representations. We further propose an adaptive guidance schedule for our layout guidance to mitigate the trade-off between the regional semantic alignment and the texture fidelity of generated objects. Moreover, LAW-Diffusion allows for instance reconfiguration while maintaining the other regions in a synthesized image by introducing a layout-aware latent grafting mechanism to recompose its local regional semantics. To better verify the plausibility of generated scenes, we propose a new evaluation metric for the L2I task, dubbed Scene Relation Score (SRS) to measure how the images preserve the rational and harmonious relations among contextual objects. Comprehensive experiments on COCO-Stuff and Visual-Genome demonstrate that our LAW-Diffusion yields the state-of-the-art generative performance, especially with coherent object relations.

Xin Deng, Chao Gao, Mai Xu

The cloud-based multimedia service becomes increasingly popular in the last decade, however, it poses a serious threat to the client's privacy. To address this issue, many methods utilized image encryption as a defense mechanism. However, the encrypted images look quite different from the natural images, making them vulnerable to attackers. In this paper, we propose a novel method namely PIRNet, which operates privacy-preserving image restoration in the steganographic domain. Compared to existing methods, our method offers significant advantages in terms of invisibility and security. Specifically, we first propose a wavelet Lifting-based Invertible Hiding (LIH) network to conceal the secret image into the stego image. Then, a Lifting-based Secure Restoration (LSR) network is utilized to perform image restoration in the steganographic domain. Since the secret image remains hidden throughout the whole image restoration process, the privacy of clients can be largely ensured. In addition, since the stego image looks visually the same as the cover image, the attackers can hardly discover it, which significantly improves the security. The experimental results on different datasets show the superiority of our PIRNet over the existing methods on various privacy-preserving image restoration tasks, including image denoising, deblurring and super-resolution.

Wenhao Chai, Xun Guo, Gaoang Wang, Yan Lu

Diffusion-based methods can generate realistic images and videos, but they struggle to edit existing objects in a video while preserving their geometry over time. This prevents diffusion models from being applied to natural video editing. In this paper, we tackle this problem by introducing temporal dependency to existing text-driven diffusion models, which allows them to generate consistent appearance for the new objects. Specifically, we develop a novel inter-frame propagation mechanism for diffusion video editing, which leverages the concept of layered representations to propagate the geometry and appearance information from one frame to the next. We then build up a text-driven video editing framework based on this mechanism, namely StableVideo, which can achieve consistency-aware video editing. Extensive qualitative experiments demonstrate the strong editing capability of our approach. Compared with state-of-the-art video editing methods, our approach shows superior qualitative and quantitative results.

Jihwan Kim, Miso Lee, Jae-Pil Heo

Temporal Action Detection (TAD) is challenging but fundamental for real-world video applications. Recently, DETR-based models have been devised for TAD but have not performed well yet. In this paper, we point out the problem in the self-attention of DETR for TAD; the attention modules focus on a few key elements, called temporal collapse problem. It degrades the capability of the encoder and decoder since their self-attention modules play no role. To solve the problem, we propose a novel framework, Self-DETR, which utilizes cross-attention maps of the decoder to reactivate self-attention modules. We recover the relationship between encoder features by simple matrix multiplication of the cross-attention map and its transpose. Likewise, we also get the information within decoder queries. By guiding collapsed self-attention maps with the guidance map calculated, we settle down the temporal collapse of self-attention modules in the encoder and decoder. Our extensive experiments demonstrate that Self-DETR resolves the temporal collapse problem by keeping high diversity of attention over all layers.

Xin Wang, Taein Kwon, Mahdi Rad, Bowen Pan, Ishani Chakraborty, Sean Andrist, Dan Bohus, Ashley Feniello, Bugra Tekin, Felipe Vieira Frujeri 等

Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents that can interactively guide humans through performing tasks in the physical world. As a first step in this direction, we introduce HoloAssist, a large-scale egocentric human interaction dataset, where two people collaboratively complete physical manipulation tasks. The task performer executes the task while wearing a mixed-reality headset that captures seven synchronized data streams. The task instructor watches the performer's egocentric video in real time and guides them verbally. By augmenting the data with action and conversational annotations and observing the rich behaviors of various participants, we present key insights into how human assistants correct mistakes, intervene in the task completion procedure, and ground their instructions to the environment. HoloAssist spans 166 hours of data captured by 350 unique instructor-performer pairs. Furthermore, we construct and present benchmarks on mistake detection, intervention type prediction, and hand forecasting, along with detailed analysis. We expect HoloAssist will provide an important resource for building AI assistants that can fluidly collaborate with humans in the real world. Data can be downloaded at https://holoassist.github.io/.