论文检索

输入标题、作者或关键词,从 2,156 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 ICCV 2023
2,156篇论文
第 26 / 108 页

Cheng Han, Qifan Wang, Yiming Cui, Zhiwen Cao, Wenguan Wang, Siyuan Qi, Dongfang Liu

As the size of transformer-based models continues to grow, fine-tuning these large-scale pre-trained vision models for new tasks has become increasingly parameter-intensive. Parameter-efficient learning has been developed to reduce the number of tunable parameters during fine-tuning. Although these methods show promising results, there is still a significant performance gap compared to full fine-tuning. To address this challenge, we propose an Effective and Efficient Visual Prompt Tuning (E^2VPT) approach for large-scale transformer-based model adaptation. Specifically, we introduce a set of learnable key-value prompts and visual prompts into self-attention and input layers, respectively, to improve the effectiveness of model fine-tuning. Moreover, we design a prompt pruning procedure to systematically prune low importance prompts while preserving model performance, which largely enhances the model's efficiency. Empirical results demonstrate that our approach outperforms several state-of-the-art baselines on two benchmarks, with considerably low parameter usage (e.g., 0.32% of model parameters on VTAB-1k). We anticipate that this work will inspire further exploration within the pretrain-then-finetune paradigm for large-scale models.

Mengyao Li, Liquan Shen, Peng Ye, Guorui Feng, Zheyin Wang

Thriving underwater applications demand efficient extreme compression technology to realize the transmission of underwater images (UWIs) in very narrow underwater bandwidth. However, existing image compression methods achieve inferior performance on UWIs because they do not consider the characteristics of UWIs: (1) Multifarious underwater styles of color shift and distance-dependent clarity, caused by the unique underwater physical imaging; (2) Massive redundancy between different UWIs, caused by the fact that different UWIs contain several common ocean objects, which have plenty of similarities in structures and semantics. To remove redundancy among UWIs, we first construct an exhaustive underwater multi-scale feature dictionary to provide coarse-to-fine reference features for UWI compression. Subsequently, an extreme UWI compression network with reference to the feature dictionary (RFD-ECNet) is creatively proposed, which utilizes feature match and reference feature variant to significantly remove redundancy among UWIs. To align the multifarious underwater styles and improve the accuracy of feature match, an underwater style normalized block (USNB) is proposed, which utilizes underwater physical priors extracted from the underwater physical imaging model to normalize the underwater styles of dictionary features toward the input. Moreover, a reference feature variant module (RFVM) is designed to adaptively morph the reference features, improving the similarity between the reference and input features. Experimental results on four UWI datasets show that our RFD-ECNet is the first work that achieves a significant BD-rate saving of 31% over the most advanced VVC.

Chensheng Peng, Guangming Wang, Xian Wan Lo, Xinrui Wu, Chenfeng Xu, Masayoshi Tomizuka, Wei Zhan, Hesheng Wang

Point clouds are naturally sparse, while image pixels are dense. The inconsistency limits feature fusion from both modalities for point-wise scene flow estimation. Previous methods rarely predict scene flow from the entire point clouds of the scene with one-time inference due to the memory inefficiency and heavy overhead from distance calculation and sorting involved in commonly used farthest point sampling, KNN, and ball query algorithms for local feature aggregation. To mitigate these issues in scene flow learning, we regularize raw points to a dense format by storing 3D coordinates in 2D grids. Unlike the sampling operation commonly used in existing works, the dense 2D representation 1) preserves most points in the given scene, 2) brings in a significant boost of efficiency, and 3) eliminates the density gap between points and pixels, allowing us to perform effective feature fusion. We also present a novel warping projection technique to alleviate the information loss problem resulting from the fact that multiple points could be mapped into one grid during projection when computing cost volume. Sufficient experiments demonstrate the efficiency and effectiveness of our method, outperforming the prior-arts on the FlyingThings3D and KITTI dataset.

Li Niu, Junyan Cao, Wenyan Cong, Liqing Zhang

The goal of image harmonization is adjusting the foreground appearance in a composite image to make the whole image harmonious. To construct paired training images, existing datasets adopt different ways to adjust the illumination statistics of foregrounds of real images to produce synthetic composite images. However, different datasets have considerable domain gap and the performances on small-scale datasets are limited by insufficient training data. In this work, we explore learnable augmentation to enrich the illumination diversity of small-scale datasets for better harmonization performance. In particular, our designed SYthetic COmposite Network (SycoNet) takes in a real image with foreground mask and a random vector to learn suitable color transformation, which is applied to the foreground of this real image to produce a synthetic composite image. Comprehensive experiments demonstrate the effectiveness of our proposed learnable augmentation for image harmonization. The code of SycoNet is released at https://github.com/bcmi/SycoNet-Adaptive-Image-Harmonization.

Bing Cao, Yiming Sun, Pengfei Zhu, Qinghua Hu

Infrared and visible image fusion aims to integrate comprehensive information from multiple sources to achieve superior performances on various practical tasks, such as detection, over that of a single modality. However, most existing methods directly combined the texture details and object contrast of different modalities, ignoring the dynamic changes in reality, which diminishes the visible texture in good lighting conditions and the infrared contrast in low lighting conditions. To fill this gap, we propose a dynamic image fusion framework with a multi-modal gated mixture of local-to-global experts, termed MoE-Fusion, to dynamically extract effective and comprehensive information from the respective modalities. Our model consists of a Mixture of Local Experts (MoLE) and a Mixture of Global Experts (MoGE) guided by a multi-modal gate. The MoLE performs specialized learning of multi-modal local features, prompting the fused images to retain the local information in a sample-adaptive manner, while the MoGE focuses on the global information that complements the fused image with overall texture detail and contrast. Extensive experiments show that our MoE-Fusion outperforms state-of-the-art methods in preserving multi-modal image texture and contrast through the local-to-global dynamic learning paradigm, and also achieves superior performance on detection tasks. Our code is available: https://github.com/SunYM2020/MoE-Fusion.

Hyunsu Kim, Gayoung Lee, Yunjey Choi, Jin-Hwa Kim, Jun-Yan Zhu

Image blending aims to combine multiple images seamlessly. It remains challenging for existing 2D-based methods, especially when input images are misaligned due to differences in 3D camera poses and object shapes. To tackle these issues, we propose a 3D-aware blending method using generative Neural Radiance Fields (NeRF), including two key components: 3D-aware alignment and 3D-aware blending. For 3D-aware alignment, we first estimate the camera pose of the reference image with respect to generative NeRFs and then perform pose alignment for objects. To further leverage 3D information of the generative NeRF, we propose 3D-aware blending that utilizes volume density and blends on the NeRF's latent space, rather than raw pixel space. Collectively, our method outperforms existing 2D baselines, as validated by extensive quantitative and qualitative evaluations with FFHQ and AFHQ-Cat.

Zipeng Xu, Enver Sangineto, Nicu Sebe

Despite the progress made in the style transfer task, most previous work focus on transferring only relatively simple features like color or texture, while missing more abstract concepts such as overall art expression or painter-specific traits. However, these abstract semantics can be captured by models like DALL-E or CLIP, which have been trained using huge datasets of images and textual documents. In this paper, we propose StylerDALLE, a style transfer method that exploits both of these models and uses natural language to describe abstract art styles. Specifically, we formulate the language-guided style transfer task as a non-autoregressive token sequence translation, i.e., from input content image to output stylized image, in the discrete latent space of a large-scale pretrained vector-quantized tokenizer, e.g., the discrete variational auto-encoder (dVAE) of DALL-E. To incorporate style information, we propose a Reinforcement Learning strategy with CLIP-based language supervision that ensures stylization and content preservation simultaneously. Experimental results demonstrate the superiority of our method, which can effectively transfer art styles using language instructions at different granularities. Code is available at https://github.com/zipengxuc/StylerDALLE.

Ankit Dhiman, R Srinath, Harsh Rangwani, Rishubh Parihar, Lokesh R Boregowda, Srinath Sridhar, R Venkatesh Babu

Neural Radiance Fields (NeRF) approaches learn the underlying 3D representation of a scene and generate photo-realistic novel views with high fidelity. However, most proposed settings concentrate on 3D modelling a single object or a single level of a scene. However, in the real world, a person captures a structure at multiple levels, resulting in layered capture. For example, tourists usually capture a monument's exterior structure before capturing the inner structure. Modelling such scenes in 3D with seamless switching between levels can drastically improve the Virtual Reality (VR) experience. However, most of the existing techniques struggle in modelling such scenes. Hence, we propose Strata-NeRF, a single radiance field that can implicitly learn the 3D representation of outer, inner, and subsequent levels. Strata-NeRF achieves this by conditioning the NeRFs on Vector Quantized (VQ) latents which allows sudden changes in scene structure with changes in levels due to their discrete nature. We first investigate the proposed approach's effectiveness by modelling a novel multilayered synthetic dataset comprising diverse scenes and then further validate its generalization on the real-world RealEstate dataset. We find that Strata-NeRF effectively models the scene structure, minimizes artefacts and synthesizes high-fidelity views compared to existing state-of-the-art approaches in the literature.

Yichao Cao, Qingfei Tang, Feng Yang, Xiu Su, Shan You, Xiaobo Lu, Chang Xu

Human-Object Interaction (HOI) detection is a challenging computer vision task that requires visual models to address the complex interactive relationship between humans and objects and predict <human, action, object> triplets. Despite the challenges posed by the numerous interaction combinations, they also offer opportunities for multi-modal learning of visual texts. In this paper, we present a systematic and unified framework (RmLR) that enhances HOI detection by incorporating structured text knowledge. Firstly, we qualitatively and quantitatively analyze the loss of interaction information in the two-stage HOI detector and propose a re-mining strategy to generate more comprehensive visual representation. Secondly, we design more fine-grained sentence- and word-level alignment and knowledge transfer strategies to effectively address the many-to-many matching problem between multiple interactions and multiple texts. These strategies alleviate the matching confusion problem that arises when multiple interactions occur simultaneously, thereby improving the effectiveness of the alignment process. Finally, HOI reasoning by visual features augmented with textual knowledge substantially improves the understanding of interactions. Experimental results illustrate the effectiveness of our approach, where state-of-the-art performance is achieved on public benchmarks.

Peiyan Guan, Renjing Pei, Bin Shao, Jianzhuang Liu, Weimian Li, Jiaxi Gu, Hang Xu, Songcen Xu, Youliang Yan, Edmund Y. Lam

Text-video retrieval is a fundamental task with high practical value in multi-modal research. Inspired by the great success of pre-trained image-text models with large-scale data, such as CLIP, many methods are proposed to transfer the strong representation learning capability of CLIP to text-video retrieval. However, due to the modality difference between videos and images, how to effectively adapt CLIP to the video domain is still underexplored. In this paper, we investigate this problem from two aspects. First, we enhance the transferred image encoder of CLIP for fine-grained video understanding in a seamless fashion. Second, we conduct fine-grained contrast between videos and texts from both model improvement and loss design. Particularly, we propose a fine-grained contrastive model equipped with parallel isomeric attention and dynamic routing, namely PIDRo, for text-video retrieval. The parallel isomeric attention module is used as the video encoder, which consists of two parallel branches modeling the spatial-temporal information of videos from both patch and frame levels. The dynamic routing module is constructed to enhance the text encoder of CLIP, generating informative word representations by distributing the fine-grained information to the related word tokens within a sentence. Such model design provides us with informative patch, frame and word representations. We then conduct token-wise interaction upon them. With the enhanced encoders and the token-wise loss, we are able to achieve finer-grained text-video alignment and more accurate retrieval. PIDRo obtains state-of-the-art performance over various text-video retrieval benchmarks, including MSR-VTT, MSVD, LSMDC, DiDeMo and ActivityNet.

Sha Meng, Dian Shao, Jiacheng Guo, Shan Gao

Unsupervised learning is a challenging task due to the lack of labels. Multiple Object Tracking (MOT), which inevitably suffers from mutual object interference, occlusion, etc., is even more difficult without label supervision. In this paper, we explore the latent consistency of sample features across video frames and propose an Unsupervised Contrastive Similarity Learning method, named UCSL, including three contrast modules: self-contrast, cross-contrast, and ambiguity contrast. Specifically, i) self-contrast uses intra-frame direct and inter-frame indirect contrast to obtain discriminative representations by maximizing self-similarity. ii) Cross-contrast aligns cross- and continuous-frame matching results, mitigating the persistent negative effect caused by object occlusion. And iii) ambiguity contrast matches ambiguous objects with each other to further increase the certainty of subsequent object association through an implicit manner. On existing benchmarks, our method outperforms the existing unsupervised methods using only limited help from ReID head, and even provides higher accuracy than lots of fully supervised methods.

Xuanmeng Zhang, Jianfeng Zhang, Rohan Chacko, Hongyi Xu, Guoxian Song, Yi Yang, Jiashi Feng

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate geometries with rich realistic details such as the wrinkles of garments; ii) they typically utilize volumetric radiance fields and neural renderers in the synthesis process, making high-resolution rendering non-trivial. To overcome these problems, we propose GETAvatar, a Generative model that directly generates Explicit Textured 3D meshes for animatable human Avatar, with photo-realistic appearance and fine geometric details. Specifically, we first design an articulated 3D human representation with explicit surface modeling, and enrich the generated humans with realistic surface details by learning from the 2D normal maps of 3D scan data. Second, with the explicit mesh representation, we can use a rasterization-based renderer to perform surface rendering, allowing us to achieve high-resolution image generation efficiently. Extensive experiments demonstrate that GETAvatar achieves state-of-the-art performance on 3D-aware human generation both in appearance and geometry quality. Notably, GETAvatar cangenerate images at 512x512 resolution with 17FPS and 1024x1024 resolution with 14FPS, improving upon previous methods by 2x. Our code and models will be available.

Wenxuan Ma, Shuang Li, JinMing Zhang, Chi Harold Liu, Jingxuan Kang, Yulin Wang, Gao Huang

The development of vision models for real-world applications is hindered by the challenge of annotated data scarcity, which has necessitated the adoption of data-efficient visual learning techniques such as semi-supervised learning. Unfortunately, the prevalent cross-entropy supervision is limited by its focus on category discrimination while disregarding the semantic connection between concepts, which ultimately results in the suboptimal exploitation of scarce labeled data. To address this issue, this paper presents a novel approach that seeks to leverage linguistic knowledge for data-efficient visual learning. The proposed approac, BorLan, Borrows knowledge from off-the-shelf pretrained Language models that are already endowed with rich semantics extracted from large corpora, to compensate the semantic deficiency due to limited annotation in visual training. Specifically, we design a distribution alignment objective, which guides the vision model to learn both semantic-aware and domain-agnostic representations for the task through linguistic knowledge. One significant advantage of this paradigm is its flexibility in combining various visual and linguistic models. Extensive experiments on semi-supervised learning, single domain generalization and few-shot learning validate its effectiveness.

Dongting Hu, Zhenkai Zhang, Tingbo Hou, Tongliang Liu, Huan Fu, Mingming Gong

The rendering scheme in neural radiance field (NeRF) is effective in rendering a pixel by casting a ray into the scene. However, NeRF yields blurred rendering results when the training images are captured at non-uniform scales, and produces aliasing artifacts if the test images are taken in distant views. To address this issue, Mip-NeRF proposes a multiscale representation as a conical frustum to encode scale information. Nevertheless, this approach is only suitable for offline rendering since it relies on integrated positional encoding (IPE) to query a multilayer perceptron (MLP). To overcome this limitation, we propose mip voxel grids (Mip-VoG), an explicit multiscale representation with a deferred architecture for real-time anti-aliasing rendering. Our approach includes a density Mip-VoG for scene geometry and a feature Mip-VoG with a small MLP for view-dependent color. Mip-VoG represents scene scale using the level of detail (LOD) derived from ray differentials and uses quadrilinear interpolation to map a queried 3D location to its features and density from two neighboring down-sampled voxel grids. To our knowledge, our approach is the first to offer multiscale training and real-time anti-aliasing rendering simultaneously. We conducted experiments on multiscale dataset, results show that our approach outperforms state-of-the-art real-time rendering baselines.

Quankai Gao, Qiangeng Xu, Hao Su, Ulrich Neumann, Zexiang Xu

We propose Strivec, a novel neural representation that models a 3D scene as a radiance field with sparsely distributed and compactly factorized local tensor feature grids. Our approach leverages tensor decomposition, following the recent work TensoRF, to model the tensor grids. In contrast to TensoRF which uses a global tensor and focuses on their vector-matrix decomposition, we propose to utilize a cloud of local tensors and apply the classic CANDECOMP/PARAFAC (CP) decomposition to factorize each tensor into triple vectors that express local feature distributions along spatial axes and compactly encode a local neural field. We also apply multi-scale tensor grids to discover the geometry and appearance commonalities and exploit spatial coherence with the tri-vector factorization at multiple local scales. The final radiance field properties are regressed by aggregating neural features from multiple local tensors across all scales. Our tri-vector tensors are sparsely distributed around the actual scene surface, discovered by a fast coarse reconstruction, leveraging the sparsity of a 3D scene. We demonstrate that our model can achieve better rendering quality while using significantly fewer parameters than previous methods, including TensoRF and Instant-NGP.

Seunggyu Chang, Gihoon Kim, Hayeon Kim

We propose a novel hairstyle transferred image synthesis method considering the underlying head geometry of two input images. In traditional GAN-based methods, transferring hairstyle from one image to the other often makes the synthesized result awkward due to differences in pose, shape, and size of heads. To resolve this, we utilize neural rendering by registering two input heads in the volumetric space to make a transferred hairstyle fit on the head of a target image. Because of the geometric nature of neural rendering, our method can render view varying images of synthesized results from a single transfer process without causing distortion from which extant hairstyle transfer methods built upon traditional GAN-based generators suffer. We verify that our method surpasses other baselines in view of preserving the identity and hairstyle of two input images when synthesizing a hairstyle transferred image rendered at any point of view.

Bernhard Jaeger, Kashyap Chitta, Andreas Geiger

End-to-end driving systems have recently made rapid progress, in particular on CARLA. Independent of their major contribution, they introduce changes to minor system components. Consequently, the source of improvements is unclear. We identify two biases that recur in nearly all state-of-the-art methods and are critical for the observed progress on CARLA: (1) lateral recovery via a strong inductive bias towards target point following, and (2) longitudinal averaging of multimodal waypoint predictions for slowing down. We investigate the drawbacks of these biases and identify principled alternatives. By incorporating our insights, we develop TF++, a simple end-to-end method that ranks first on the Longest6 and LAV benchmarks, gaining 11 driving score over the best prior work on Longest6.

Marc Botet Colomer, Pier Luigi Dovesi, Theodoros Panagiotakopoulos, Joao Frederico Carvalho, Linus Härenstam-Nielsen, Hossein Azizpour, Hedvig Kjellström, Daniel Cremers, Matteo Poggi

The goal of Online Domain Adaptation for semantic segmentation is to handle unforeseeable domain changes that occur during deployment, like sudden weather events. However, the high computational costs associated with brute-force adaptation make this paradigm unfeasible for real-world applications. In this paper we propose HAMLET, a Hardware-Aware Modular Least Expensive Training framework for real-time domain adaptation. Our approach includes a hardware-aware back-propagation orchestration agent (HAMT) and a dedicated domain-shift detector that enables active control over when and how the model is adapted (LT). Thanks to these advancements, our approach is capable of performing semantic segmentation while simultaneously adapting at more than 29FPS on a single consumer-grade GPU. Our framework's encouraging accuracy and speed trade-off is demonstrated on OnDA and SHIFT benchmarks through experimental results.

Syed Talal Wasim, Muhammad Uzair Khattak, Muzammal Naseer, Salman Khan, Mubarak Shah, Fahad Shahbaz Khan

Recent video recognition models utilize Transformer models for long-range spatio-temporal context modeling. Video transformer designs are based on self-attention that can model global context at a high computational cost. In comparison, convolutional designs for videos offer an efficient alternative but lack long-range dependency modeling. Towards achieving the best of both designs, this work proposes Video-FocalNet, an effective and efficient architecture for video recognition that models both local and global contexts. Video-FocalNet is based on a spatio-temporal focal modulation architecture that reverses the interaction and aggregation steps of self-attention for better efficiency. Further, the aggregation step and the interaction step are both implemented using efficient convolution and element-wise multiplication operations that are computationally less expensive than their self-attention counterparts on video representations. We extensively explore the design space of focal modulation-based spatio-temporal context modeling and demonstrate our parallel spatial and temporal encoding design to be the optimal choice. Video-FocalNets perform favorably well against the state-of-the-art transformer-based models for video recognition on five large-scale datasets (Kinetics-400, Kinetics-600, SS-v2, Diving-48, and ActivityNet-1.3) at a lower computational cost. Our code/models are released at https://github.com/TalalWasim/Video-FocalNets.

Junsheng Zhou, Baorui Ma, Shujuan Li, Yu-Shen Liu, Zhizhong Han

Latest methods represent shapes with open surfaces using unsigned distance functions (UDFs). They train neural networks to learn UDFs and reconstruct surfaces with the gradients around the zero level set of the UDF. However, the differential networks struggle from learning the zero level set where the UDF is not differentiable, which leads to large errors on unsigned distances and gradients around the zero level set, resulting in highly fragmented and discontinuous surfaces. To resolve this problem, we propose to learn a more continuous zero level set in UDFs with level set projections. Our insight is to guide the learning of zero level set using the rest non-zero level sets via a projection procedure. Our idea is inspired from the observations that the non-zero level sets are much smoother and more continuous than the zero level set. We pull the non-zero level sets onto the zero level set with gradient constraints which align gradients over different level sets and correct unsigned distance errors on the zero level set, leading to a smoother and more continuous unsigned distance field. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore the performance in unsupervised point cloud upsampling and unsupervised point normal estimation with the learned UDF, which demonstrate our non-trivial improvements over the state-of-the-art methods. Code is available at https://github.com/junshengzhou/LevelSetUDF.