Scene understanding using multi-modal data is necessary in many applications, e.g., autonomous navigation. To achieve this in a variety of situations, existing models must be able to adapt to shifting data distributions without arduous data annotation. Current approaches assume that the source data is available during adaptation and that the source consists of paired multi-modal data. Both these assumptions may be problematic for many applications. Source data may not be available due to privacy, security, or economic concerns. Assuming the existence of paired multi-modal data for training also entails significant data collection costs and fails to take advantage of widely available freely distributed pre-trained uni-modal models. In this work, we relax both of these assumptions by addressing the problem of adapting a set of models trained independently on uni-modal data to a target domain consisting of unlabeled multi-modal data, without having access to the original source dataset. Our proposed approach solves this problem through a switching framework which automatically chooses between two complementary methods of cross-modal pseudo-label fusion -- agreement filtering and entropy weighting -- based on the estimated domain gap. We demonstrate our work on the semantic segmentation problem. Experiments across seven challenging adaptation scenarios verify the efficacy of our approach, achieving results comparable to, and in some cases outperforming, methods which assume access to source data. Our method achieves an improvement in mIoU of up to 12% over competing baselines. Our code is publicly available at https://github.com/csimo005/SUMMIT.
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Vision Transformers (ViTs) have achieved state-of-the-art performance on various computer vision applications. However, these models have considerable storage and computational overheads, making their deployment and efficient inference on edge devices challenging. Quantization is a promising approach to reducing model complexity, and the dyadic arithmetic pipeline can allow the quantized models to perform efficient integer-only inference. Unfortunately, dyadic arithmetic is based on the homogeneity condition in convolutional neural networks, which is not applicable to the non-linear components in ViTs, making integer-only inference of ViTs an open issue. In this paper, we propose I-ViT, an integer-only quantization scheme for ViTs, to enable ViTs to perform the entire computational graph of inference with integer arithmetic and bit-shifting, and without any floating-point arithmetic. In I-ViT, linear operations (e.g., MatMul and Dense) follow the integer-only pipeline with dyadic arithmetic, and non-linear operations (e.g., Softmax, GELU, and LayerNorm) are approximated by the proposed light-weight integer-only arithmetic methods. More specifically, I-ViT applies the proposed Shiftmax and ShiftGELU, which are designed to use integer bit-shifting to approximate the corresponding floating-point operations. We evaluate I-ViT on various benchmark models and the results show that integer-only INT8 quantization achieves comparable (or even slightly higher) accuracy to the full-precision (FP) baseline. Furthermore, we utilize TVM for practical hardware deployment on the GPU's integer arithmetic units, achieving 3.72 4.11x inference speedup compared to the FP model. Code of both Pytorch and TVM is released at https://github.com/zkkli/I-ViT.
Capturing high-dimensional social interactions and feasible futures is essential for predicting trajectories. To address this complex nature, several attempts have been devoted to reducing the dimensionality of the output variables via parametric curve fitting such as the Bezier curve and B-spline function. However, these functions, which originate in computer graphics fields, are not suitable to account for socially acceptable human dynamics. In this paper, we present EigenTrajectory (ET), a trajectory prediction approach that uses a novel trajectory descriptor to form a compact space, known here as ET space, in place of Euclidean space, for representing pedestrian movements. We first reduce the complexity of the trajectory descriptor via a low-rank approximation. We transform the pedestrians' history paths into our ET space represented by spatio-temporal principle components, and feed them into off-the-shelf trajectory forecasting models. The inputs and outputs of the models as well as social interactions are all gathered and aggregated in the corresponding ET space. Lastly, we propose a trajectory anchor-based refinement method to cover all possible futures in the proposed ET. Extensive experiments demonstrate that our EigenTrajectory predictor can significantly improve both the prediction accuracy and reliability of existing trajectory forecasting models on public benchmarks, indicating that the proposed descriptor is suited to represent pedestrian behaviors. Code is publicly available at https://github.com/inhwanbae/EigenTrajectory.
3D plane recovery from a single image can usually be divided into several subtasks of plane detection, segmentation, parameter estimation and possibly depth estimation. Previous works tend to solve it by either extending the RCNN-based segmentation network or the dense pixel embedding-based clustering framework. However, none of them tried to integrate above related subtasks into a unified framework but treated them separately and sequentially, which we suspect is potentially a main source of performance limitation for existing approaches. Motivated by this finding and the success of query-based learning in enriching reasoning among semantic entities, in this paper, we propose PlaneRecTR, a Transformer-based architecture, which for the first time unifies all subtasks related to single-view plane recovery with a single compact model. Extensive quantitative and qualitative experiments demonstrate that our proposed unified learning achieves mutual benefits across subtasks, obtaining a new state-of-the-art performance on public ScanNet and NYUv2-Plane datasets.
Recent research on remote sensing object detection has largely focused on improving the representation of oriented bounding boxes but has overlooked the unique prior knowledge presented in remote sensing scenarios. Such prior knowledge can be useful because tiny remote sensing objects may be mistakenly detected without referencing a sufficiently long-range context, which can vary for different objects. This paper considers these priors and proposes the lightweight Large Selective Kernel Network (LSKNet). LSKNet can dynamically adjust its large spatial receptive field to better model the ranging context of various objects in remote sensing scenarios. To our knowledge, large and selective kernel mechanisms have not been previously explored in remote sensing object detection. Without bells and whistles, our lightweight LSKNet sets new state-of-the-art scores on standard benchmarks, i.e., HRSC2016 (98.46% mAP), DOTA-v1.0 (81.85% mAP), and FAIR1M-v1.0 (47.87% mAP).
This paper presents a new vision Transformer, ScaleAware Modulation Transformer (SMT), that can handle various downstream tasks efficiently by combining the convolutional network and vision Transformer. The proposed ScaleAware Modulation (SAM) in the SMT includes two primary novel designs. Firstly, we introduce the Multi-Head Mixed Convolution (MHMC) module, which can capture multiscale features and expand the receptive field. Secondly, we propose the Scale-Aware Aggregation (SAA) module, which is lightweight but effective, enabling information fusion across different heads. By leveraging these two modules, convolutional modulation is further enhanced. Furthermore, in contrast to prior works that utilized modulations throughout all stages to build an attention-free network, we propose an Evolutionary Hybrid Network (EHN), which can effectively simulate the shift from capturing local to global dependencies as the network becomes deeper, resulting in superior performance. Extensive experiments demonstrate that SMT significantly outperforms existing state-of-the-art models across a wide range of visual tasks. Specifically, SMT with 11.5M / 2.4GFLOPs and 32M / 7.7GFLOPs can achieve 82.2% and 84.3% top-1 accuracy on ImageNet-1K, respectively. After pretrained on ImageNet-22K in 224x224 resolution, it attains 87.1% and 88.1% top-1 accuracy when finetuned with resolution 224x224 and 384x384 , respectively. For object detection with Mask R-CNN, the SMT base trained with 1x and 3x schedule outperforms the Swin Transformer counterpart by 4.2 and 1.3 mAP on COCO, respectively. For semantic segmentation with UPerNet, the SMT base test at single- and multi-scale surpasses Swin by 2.0 and 1.1 mIoU respectively on the ADE20K. Our code is available at https://github.com/AFeng-x/SMT.
Understanding how humans use physical contact to interact with the world is key to enabling human-centric artificial intelligence. While inferring 3D contact is crucial for modeling realistic and physically-plausible human-object interactions, existing methods either focus on 2D, consider body joints rather than the surface, use coarse 3D body regions, or do not generalize to in-the-wild images. In contrast, we focus on inferring dense, 3D contact between the full body surface and objects in arbitrary images. To achieve this, we first collect DAMON, a new dataset containing dense vertex-level contact annotations paired with RGB images containing complex human-object and human-scene contact. Second, we train DECO, a novel 3D contact detector that uses both body-part-driven and scene-context-driven attention to estimate vertex-level contact on the SMPL body. DECO builds on the insight that human observers recognize contact by reasoning about the contacting body parts, their proximity to scene objects, and the surrounding scene context. We perform extensive evaluations of our detector on DAMON as well as on the RICH and BEHAVE datasets. We significantly outperform existing SOTA methods across all benchmarks. We also show qualitatively that DECO generalizes well to diverse and challenging real-world human interactions in natural images. The code, data, and models are available at https://deco.is.tue.mpg.de.
Recovering information from non-line-of-sight (NLOS) imaging is a computationally-intensive inverse problem. Most physics-based NLOS imaging methods address the complexity of this problem by assuming three-bounce reflections and no self-occlusion. However, these assumptions may break down for objects with large depth variations, preventing physics-based algorithms from accurately reconstructing the details and high-frequency information. On the other hand, while learning-based methods can avoid these assumptions, they may struggle to reconstruct details without specific designs due to the spectral bias of neural networks. To overcome these issues, we propose a novel approach that enhances physics-based NLOS imaging methods by introducing a learnable inverse kernel in the Fourier domain and using an attention mechanism to improve the neural network to learn high-frequency information. Our method is evaluated on publicly available and new synthetic datasets, demonstrating its commendable performance compared to prior physics-based and learning-based methods, especially for objects with large depth variations. Moreover, our approach generalizes well to real data and can be applied to tasks such as classification and depth reconstruction. We will make our code and dataset publicly available: https://sci2020.github.io.
Image distortion by atmospheric turbulence is a stochastic degradation, which is a critical problem in long-range optical imaging systems. A number of research has been conducted during the past decades, including model-based and emerging deep-learning solutions with the help of synthetic data. Although fast and physics-grounded simulation tools have been introduced to help the deep-learning models adapt to real-world turbulence conditions recently, the training of such models only relies on the synthetic data and ground truth pairs. This paper proposes the Physics-integrated Restoration Network (PiRN) to bring the physics-based simulator directly into the training process to help the network to disentangle the stochasticity from the degradation and the underlying image. Furthermore, to overcome the "average effect" introduced by deterministic models and the domain gap between the synthetic and real-world degradation, we further introduce PiRN with Stochastic Refinement (PiRN-SR) to boost its perceptual quality. Overall, our PiRN and PiRN-SR improve the generalization to real-world unknown turbulence conditions and provide a state-of-the-art restoration in both pixel-wise accuracy and perceptual quality.
Deep learning algorithms are increasingly employed at the edge. However, edge devices are resource constrained and thus require efficient deployment of deep neural networks. Pruning methods are a key tool for edge deployment as they can improve storage, compute, memory bandwidth, and energy usage. In this paper we propose a novel accurate pruning technique that allows precise control over the output network size. Our method uses an efficient optimal transportation scheme which we make end-to-end differentiable and which automatically tunes the exploration-exploitation behavior of the algorithm to find accurate sparse sub-networks. We show that our method achieves state-of-the-art performance compared to previous pruning methods on 3 different datasets, using 5 different models, across a wide range of pruning ratios, and with two types of sparsity budgets and pruning granularities.
Few Shot Font Generation Via Transferring Similarity Guided Global Style and Quantization Local Style
PDF ↗Automatic few-shot font generation (AFFG), aiming at generating new fonts with only a few glyph references, reduces the labor cost of manually designing fonts. However, the traditional AFFG paradigm of style-content disentanglement cannot capture the diverse local details of different fonts. So, many component-based approaches are proposed to tackle this problem. The issue with component-based approaches is that they usually require special pre-defined glyph components, e.g., strokes and radicals, which is infeasible for AFFG of different languages. In this paper, we present a novel font generation approach by aggregating styles from character similarity-guided global features and stylized component-level representations. We calculate the similarity scores of the target character and the referenced samples by measuring the distance along the corresponding channels from the content features, and assigning them as the weights for aggregating the global style features. To better capture the local styles, a cross-attention-based style transfer module is adopted to transfer the styles of reference glyphs to the components, where the components are self-learned discrete latent codes through vector quantization without manual definition. With these designs, our AFFG method could obtain a complete set of component-level style representations, and also control the global glyph characteristics. The experimental results reflect the effectiveness and generalization of the proposed method on different linguistic scripts, and also show its superiority when compared with other state-of-the-art methods. The source code can be found at https://github.com/awei669/VQ-Font.
We present an architecture and a training recipe that adapts pretrained open-world image models to localization in videos. Understanding the open visual world (without being constrained by fixed label spaces) is crucial for many real-world vision tasks. Contrastive pre-training on large image-text datasets has recently led to significant improvements for image-level tasks. For more structured tasks involving object localization applying pre-trained models is more challenging. This is particularly true for video tasks, where task-specific data is limited. We show successful transfer of open-world models by building on the OWL-ViT open-vocabulary detection model and adapting it to video by adding a transformer decoder. The decoder propagates object representations recurrently through time by using the output tokens for one frame as the object queries for the next. Our model is end-to-end trainable on video data and enjoys improved temporal consistency compared to tracking-by-detection baselines, while retaining the open-world capabilities of the backbone detector. We evaluate our model on the challenging TAO-OW benchmark and demonstrate that open-world capabilities, learned from large-scale image-text pretraining, can be transferred successfully to open-world localization across diverse videos.
Recently, DALL-E, a multimodal transformer language model, and its variants including diffusion models have shown high-quality text-to-image generation capabilities. However, despite the realistic image generation results, there has not been a detailed analysis of how to evaluate such models. In this work, we investigate the visual reasoning capabilities and social biases of different text-to-image models, covering both multimodal transformer language models and diffusion models. First, we measure three visual reasoning skills: object recognition, object counting, and spatial relation understanding. For this, we propose PaintSkills, a compositional diagnostic evaluation dataset that measures these skills. Despite the high-fidelity image generation capability, a large gap exists between the performance of recent models and the upper bound accuracy in object counting and spatial relation understanding skills. Second, we assess the gender and skin tone biases by measuring the gender/skin tone distribution of generated images across various professions and attributes. We demonstrate that recent text-to-image generation models learn specific biases about gender and skin tone from web image-text pairs. We hope our work will help guide future progress in improving text-to-image generation models on visual reasoning skills and learning socially unbiased representations.
Panoptic segmentation assigns semantic and instance ID labels to every pixel of an image. As permutations of instance IDs are also valid solutions, the task requires learning of high-dimensional one-to-many mapping. As a result, state-of-the-art approaches use customized architectures and task-specific loss functions. We formulate panoptic segmentation as a discrete data generation problem, without relying on inductive bias of the task. A diffusion model is proposed to model panoptic masks, with a simple architecture and generic loss function. By simply adding past predictions as a conditioning signal, our method is capable of modeling video (in a streaming setting) and thereby learns to track object instances automatically. With extensive experiments, we demonstrate that our simple approach can perform competitively to state-of-the-art specialist methods in similar settings.
The problem of realistic VQA (RVQA), where a model has to reject unanswerable questions (UQs) and answer answerable ones (AQs), is studied. We first point out 2 drawbacks in current RVQA research, where (1) datasets contain too many unchallenging UQs and (2) a large number of annotated UQs are required for training. To resolve the first drawback, we propose a new testing dataset, RGQA, which combines AQs from an existing VQA dataset with around 29K human-annotated UQs. These UQs consist of both fine-grained and coarse-grained image-question pairs generated with 2 approaches: CLIP-based and Perturbation-based. To address the second drawback, we introduce an unsupervised training approach. This combines pseudo UQs obtained by randomly pairing images and questions, with an RoI Mixup procedure to generate more fine-grained pseudo UQs, and model ensembling to regularize model confidence. Experiments show that using pseudo UQs significantly outperforms RVQA baselines. RoI Mixup and model ensembling further increase the gain. Finally, human evaluation reveals a performance gap between humans and models, showing that more RVQA research is needed.
We describe a method to parse a complex, cluttered indoor scene into primitives which offer a parsimonious abstraction of scene structure. Our primitives are simple convexes. Our method uses a learned regression procedure to parse a scene into a fixed number of convexes from RGBD input, and can optionally accept segmentations to improve the decomposition. The result is then polished with a descent method which adjusts the convexes to produce a very good fit, and greedily removes superfluous primitives. Because the entire scene is parsed, we can evaluate using traditional depth, normal, and segmentation error metrics. Our evaluation procedure demonstrates that the error from our primitive representation is comparable to that of predicting depth from a single image.
We introduce a Parametric Information Maximization (PIM) model for the Generalized Category Discovery (GCD) problem. Specifically, we propose a bi-level optimization formulation, which explores a parameterized family of objective functions, each evaluating a weighted mutual information between the features and the latent labels, subject to supervision constraints from the labeled samples. Our formulation mitigates the class-balance bias encoded in standard information maximization approaches, thereby handling effectively both short-tailed and long-tailed data sets. We report extensive experiments and comparisons demonstrating that our PIM model consistently sets new state-of-the-art performances in GCD across six different datasets, more so when dealing with challenging fine-grained problems. Our code: https://github.com/ThalesGroup/pim-generalized-category-discovery.
The success of deep learning models on structured data has generated significant interest in extending their application to non-Euclidean domains. In this work, we introduce a novel intrinsic operator suitable for representation learning on 3D meshes. Our operator is specifically tailored to adapt its behavior to the irregular structure of the underlying graph and effectively utilize its long-range dependencies, while at the same time ensuring computational efficiency and ease of optimization. In particular, inspired by the framework of Spiral Convolution, which extracts and transforms the vertices in the 3D mesh following a local spiral ordering, we propose a general operator that dynamically adjusts the length of the spiral trajectory and the parameters of the transformation for each processed vertex and mesh. Then, we use polyadic decomposition to factorize its dense weight tensor into a sequence of lighter linear layers that separately process features and vertices information, hence significantly reducing the computational complexity without introducing any stringent inductive biases. Notably, we leverage dynamic gating to achieve spatial adaptivity and induce global reasoning with constant time complexity benefitting from an efficient dynamic pooling mechanism based on Summed-Area-tables. Used as a drop-in replacement on existing architectures for shape correspondence our operator significantly improves the performance-efficiency trade-off, and in 3D shape generation with morphable models achieves state-of-the-art performance with a three-fold reduction in the number of parameters required. Project page: https://github.com/Fb2221/DFC
Learning semantic segmentation requires pixel-wise annotations, which can be time-consuming and expensive. To reduce the annotation cost, we propose a superpixel-based active learning (AL) framework, which collects a dominant label per superpixel instead. To be specific, it consists of adaptive superpixel and sieving mechanisms, fully dedicated to AL. At each round of AL, we adaptively merge neighboring pixels of similar learned features into superpixels. We then query a selected subset of these superpixels using an acquisition function assuming no uniform superpixel size. This approach is more efficient than existing methods, which rely only on innate features such as RGB color and assume uniform superpixel sizes. Obtaining a dominant label per superpixel drastically reduces annotators' burden as it requires fewer clicks. However, it inevitably introduces noisy annotations due to mismatches between superpixel and ground truth segmentation. To address this issue, we further devise a sieving mechanism that identifies and excludes potentially noisy annotations from learning. Our experiments on both Cityscapes and PASCAL VOC datasets demonstrate the efficacy of adaptive superpixel and sieving mechanisms.
This paper describes a new technique for finding disentangled semantic directions in the latent space of StyleGAN. Our method identifies meaningful orthogonal subspaces that allow editing of one human face attribute, while minimizing undesired changes in other attributes. Our model is capable of editing a single attribute in multiple directions, resulting in a range of possible generated images. We compare our scheme with three state-of-the-art models and show that our method outperforms them in terms of face editing and disentanglement capabilities. Additionally, we suggest quantitative measures for evaluating attribute separation and disentanglement, and exhibit the superiority of our model with respect to those measures.