Existing Human NeRF methods for reconstructing 3D humans typically rely on multiple 2D images from multi-view cameras or monocular videos captured from fixed camera views. However, in real-world scenarios, human images are often captured from random camera angles, presenting challenges for high-quality 3D human reconstruction. In this paper, we propose SHERF, the first generalizable Human NeRF model for recovering animatable 3D humans from a single input image. SHERF extracts and encodes 3D human representations in canonical space, enabling rendering and animation from free views and poses. To achieve high-fidelity novel view and pose synthesis, the encoded 3D human representations should capture both global appearance and local fine-grained textures. To this end, we propose a bank of 3D-aware hierarchical features, including global, point-level, and pixel-aligned features, to facilitate informative encoding. Global features enhance the information extracted from the single input image and complement the information missing from the partial 2D observation. Point-level features provide strong clues of 3D human structure, while pixel-aligned features preserve more fine-grained details. To effectively integrate the 3D-aware hierarchical feature bank, we design a feature fusion transformer. Extensive experiments on THuman, RenderPeople, ZJU_MoCap, and HuMMan datasets demonstrate that SHERF achieves state-of-the-art performance, with better generalizability for novel view and pose synthesis.
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Video-Text Retrieval (VTR) is a crucial multi-modal task in an era of massive video-text data on the Internet. A plethora of work characterized by using a two-stream Vision-Language model architecture that learns a joint representation of video-text pairs has become a prominent approach for the VTR task. However, these models operate under the assumption of bijective video-text correspondences and neglect a more practical scenario where video content usually encompasses multiple events, while texts like user queries or webpage metadata tend to be specific and correspond to single events. This establishes a gap between the previous training objective and real-world applications, leading to the potential performance degradation of earlier models during inference. In this study, we introduce the Multi-event Video-Text Retrieval (MeVTR) task, addressing scenarios in which each video contains multiple different events, as a niche scenario of the conventional Video-Text Retrieval Task. We present a simple model, Me-Retriever, which incorporates key event video representation and a new MeVTR loss for the MeVTR task. Comprehensive experiments show that this straightforward framework outperforms other models in the Video-to-Text and Text-to-Video tasks, effectively establishing a robust baseline for the MeVTR task. We believe this work serves as a strong foundation for future studies. Code is available at https://github.com/gengyuanmax/MeVTR.
Unsupervised anomaly detection and localization in images is a challenging problem, leading previous methods to attempt an easier supervised one-class classification formalization. Assuming training images to be realizations of the underlying image distribution, it follows that nominal patches from these realizations will be well associated between and represented across realizations. From this, we propose Inter-Realization Channels (InReaCh), a fully unsupervised method of detecting and localizing anomalies. InReaCh extracts high-confidence nominal patches from training data by associating them between realizations into channels, only considering channels with high spans and low spread as nominal. We then create our nominal model from the patches of these channels to test new patches against. InReaCh extracts nominal patches from the MVTec AD dataset with 99.9% precision, then archives 0.968 AUROC in localization and 0.923 AUROC in detection with corrupted training data, competitive with current state-of-the-art supervised one-class classification methods. We test our model up to 40% of training data containing anomalies with negligibly affected performance. The shift to fully unsupervised training simplifies dataset creation and broadens possible applications.
With its significant performance improvements, the deep learning paradigm has become a standard tool for modern image denoisers. While promising performance has been shown on seen noise distributions, existing approaches often suffer from generalisation to unseen noise types or general and real noise. It is understandable as the model is designed to learn paired mapping (e.g. from a noisy image to its clean version). In this paper, we instead propose to learn to disentangle the noisy image, under the intuitive assumption that different corrupted versions of the same clean image share a common latent space. A self-supervised learning framework is proposed to achieve the goal, without looking at the latent clean image. By taking two different corrupted versions of the same image as input, the proposed Multi-view Self-supervised Disentanglement (MeD) approach learns to disentangle the latent clean features from the corruptions and recover the clean image consequently. Extensive experimental analysis on both synthetic and real noise shows the superiority of the proposed method over prior self-supervised approaches, especially on unseen novel noise types. On real noise, the proposed method even outperforms its supervised counterparts by over 3dB.
While bird's-eye-view (BEV) perception models can be useful for building high-definition maps (HD-Maps) with less human labor, their results are often unreliable and demonstrate noticeable inconsistencies in the predicted HD-Maps from different viewpoints. This is because BEV perception is typically set up in an "onboard" manner, which restricts the computation and consequently prevents algorithms from reasoning multiple views simultaneously. This paper overcomes these limitations and advocates a more practical "offboard" HD-Map generation setup that removes the computation constraints, based on the fact that HD-Maps are commonly reusable infrastructures built offline in data centers. To this end, we propose a novel offboard pipeline called MV-Map that capitalizes multi-view consistency and can handle an arbitrary number of frames with the key desgin of a "region-centric" framework. In MV-Map, the target HD-Maps are created by aggregating all the frames of onboard predictions, weighted by the confidence scores assigned by an "uncertainty network." To further enhance multi-view consistency, we augment the uncertainty network with the global 3D structure optimized by a voxelized neural radiance field (Voxel-NeRF). Extensive experiments on nuScenes show that our MV-Map significantly improves the quality of HD-Maps, further highlighting the importance of offboard methods for HD-Map generation.
PointDC: Unsupervised Semantic Segmentation of 3D Point Clouds via Cross-Modal Distillation and Super-Voxel Clustering
PDF ↗Semantic segmentation of point clouds usually requires exhausting efforts of human annotations, hence it attracts wide attention to a challenging topic of learning from unlabeled or weaker form of annotations. In this paper, we take the first attempt for fully unsupervised semantic segmentation of point clouds, which aims to delineate semantically meaningful objects without any form of annotations. Previous works of unsupervised pipeline on 2D images fails in this task of point clouds, due to: 1) Clustering Ambiguity caused by limited magnitude of data and imbalanced class distribution; 2) Irregularity Ambiguity caused by the irregular sparsity of point cloud. Therefore, we propose a novel framework, PointDC, which is comprised of two steps that handles the aforementioned problems respectively: Cross-Modal Distillation (CVD) and Super-Voxel Clustering (SVC). In the first stage of CVD, multi-view visual features are back-projected to the 3D space and aggregated to a unified point feature to distill the training of the point representation. In the second stage of SVC, the point features are aggregated to super-voxels and then fed to the iterative clustering process for excavating semantic classes. PointDC yields a significant improvement over the prior state-of-the-art unsupervised methods, on both the ScanNet v2 (+18.4 mIOU) and S3DIS (+11.5 mIOU) semantic segmentation benchmarks.
Smartphone photography is becoming increasingly popular, but fitting high-performing camera systems within the given space limitations remains a challenge for manufacturers. As a result, powerful mobile camera systems are in high demand. Despite recent progress in computer vision, camera system quality assessment remains a tedious and manual process. In this paper, we present the Smartphone Camera Quality Assessment Dataset (SQAD), which includes natural images captured by 29 devices. SQAD defines camera system quality based on six widely accepted criteria: resolution, color accuracy, noise level, dynamic range, Point Spread Function, and aliasing. Built on thorough examinations in a controlled laboratory environment, SQAD provides objective metrics for quality assessment, overcoming previous subjective opinion scores. Moreover, we introduce the task of automatic camera quality assessment and train deep learning-based models on the collected data to perform a precise quality prediction for arbitrary photos. The dataset, codes and pre-trained models are released at https://github.com/aiff22/SQAD.
HTML: Hybrid Temporal-scale Multimodal Learning Framework for Referring Video Object Segmentation
PDF ↗Referring Video Object Segmentation (RVOS) is to segment the object instance from a given video, according to the textual description of this object. However, in the open world, the object descriptions are often diversified in contents and flexible in lengths. This leads to the key difficulty in RVOS, i.e., various descriptions of different ob- jects are corresponding to different temporal scales in the video, which is ignored by most existing approaches with single stride of frame sampling. To tackle this problem, we propose a concise Hybrid Temporal-scale Multimodal Learning (HTML) framework, which can effectively align lingual and visual features to discover core object semantics in the video, by learning multimodal interaction hierarchically from different temporal scales. More specifically, we introduce a novel inter-scale multimodal perception module, where the language queries dynamically interact with visual features across temporal scales. It can effectively reduce complex object confusion by passing video context among different scales. Finally, we conduct extensive experiments on the widely used benchmarks, including Ref- Youtube-VOS, Ref-DAVIS17, A2D-Sentences and JHMDB- Sentences, where our HTML achieves state-of-the-art performance on all these datasets.
In this work, we seek to predict camera poses across scenes with a multi-task learning manner, where we view the localization of each scene as a new task. We propose OFVL-MS, a unified framework that dispenses with the traditional practice of training a model for each individual scene and relieves gradient conflict induced by optimizing multiple scenes collectively, enabling efficient storage yet precise visual localization for all scenes. Technically, in the forward pass of OFVL-MS, we design a layer-adaptive sharing policy with a learnable score for each layer to automatically determine whether the layer is shared or not. Such sharing policy empowers us to acquire task-shared parameters for a reduction of storage cost and task-specific parameters for learning scene-related features to alleviate gradient conflict. In the backward pass of OFVL-MS, we introduce a gradient normalization algorithm that homogenizes the gradient magnitude of the task-shared parameters so that all tasks converge at the same pace. Furthermore, a sparse penalty loss is applied on the learnable scores to facilitate parameter sharing for all tasks without performance degradation. We conduct comprehensive experiments on multiple benchmarks and our new released indoor dataset LIVL, showing that OFVL-MS families significantly outperform the state-of-the-arts with fewer parameters. We also verify that OFVL-MS can generalize to a new scene with much few parameters while gaining superior localization performance. The proposed dataset and evaluation code is available at https://github.com/mooncake199809/UFVL-Net.
The recent amalgamation of transformer and convolutional designs has led to steady improvements in accuracy and efficiency of the models. In this work, we introduce FastViT, a hybrid vision transformer architecture that obtains the state-of-the-art latency-accuracy trade-off. To this end, we introduce a novel token mixing operator, RepMixer, a building block of FastViT, that uses structural reparameterization to lower the memory access cost by removing skip-connections in the network. We further apply train-time overparametrization and large kernel convolutions to boost accuracy and empirically show that these choices have minimal effect on latency. We show that -- our model is 3.5x faster than CMT, a recent state-of-the-art hybrid transformer architecture, 4.9x faster than EfficientNet, and 1.9x faster than ConvNeXt on a mobile device for the same accuracy on the ImageNet dataset. At similar latency, our model obtains 4.2% better Top-1 accuracy on ImageNet than MobileOne. Our model consistently outperforms competing architectures across several tasks -- image classification, detection, segmentation and 3D mesh regression with significant improvement in latency on both a mobile device and a desktop GPU. Furthermore, our model is highly robust to out-of-distribution samples and corruptions, improving over competing robust models. Code and models are available at: https://github.com/apple/ml-fastvit
While current visual captioning models have achieved impressive performance, they often assume that the image is well-captured and provides a complete view of the scene. In real-world scenarios, however, a single image may not offer a good viewpoint, hindering fine-grained scene understanding. To overcome this limitation, we propose a novel task called Embodied Captioning, which equips visual captioning models with navigation capabilities, enabling them to actively explore the scene and reduce visual ambiguity from suboptimal viewpoints. Specifically, starting at a random viewpoint, an agent must navigate the environment to gather information from different viewpoints and generate a comprehensive paragraph describing all objects in the scene. To support this task, we build the ET-Cap dataset with Kubric simulator, consisting of 10K 3D scenes with cluttered objects and three annotated paragraphs per scene. We propose a Cascade Embodied Captioning model (CaBOT), which comprises of a navigator and a captioner, to tackle this task. The navigator predicts which actions to take in the environment, while the captioner generates a paragraph description based on the whole navigation trajectory. Extensive experiments demonstrate that our model outperforms other carefully designed baselines. Our dataset, codes and models are available at https://aim3-ruc.github.io/ExploreAndTell.
Video Foundation Models (VFMs) have received limited exploration due to high computational costs and data scarcity. Previous VFMs rely on Image Foundation Models (IFMs), which face challenges in transferring to the video domain. Although VideoMAE has trained a robust ViT from limited data, its low-level reconstruction poses convergence difficulties and conflicts with high-level cross-modal alignment. This paper proposes a training-efficient method for temporal-sensitive VFMs that integrates the benefits of existing methods. To increase data efficiency, we mask out most of the low-semantics video tokens, but selectively align the unmasked tokens with IFM, which serves as the UnMasked Teacher (UMT). By providing semantic guidance, our method enables faster convergence and multimodal friendliness. With a progressive pre-training framework, our model can handle various tasks including scene-related, temporal-related, and complex video-language understanding. Using only public sources for pre-training in 6 days on 32 A100 GPUs, our scratch-built ViT-L/16 achieves state-of-the-art performances on various video tasks.
VQA-GNN: Reasoning with Multimodal Knowledge via Graph Neural Networks for Visual Question Answering
PDF ↗Visual question answering (VQA) requires systems to perform concept-level reasoning by unifying unstructured (e.g., the context in question and answer; "QA context") and structured (e.g., knowledge graph for the QA context and scene; "concept graph") multimodal knowledge. Existing works typically combine a scene graph and a concept graph of the scene by connecting corresponding visual nodes and concept nodes, then incorporate the QA context representation to perform question answering. However, these methods only perform a unidirectional fusion from unstructured knowledge to structured knowledge, limiting their potential to capture joint reasoning over the heterogeneous modalities of knowledge. To perform more expressive reasoning, we propose VQA-GNN, a new VQA model that performs bidirectional fusion between unstructured and structured multimodal knowledge to obtain unified knowledge representations. Specifically, we inter-connect the scene graph and the concept graph through a super node that represents the QA context, and introduce a new multimodal GNN technique to perform inter-modal message passing for reasoning that mitigates representational gaps between modalities. On two challenging VQA tasks (VCR and GQA), our method outperforms strong baseline VQA methods by 3.2% on VCR (Q-AR) and 4.6% on GQA, suggesting its strength in performing concept-level reasoning. Ablation studies further demonstrate the efficacy of the bidirectional fusion and multimodal GNN method in unifying unstructured and structured multimodal knowledge.
The task of synthesizing novel views from a single image has useful applications in virtual reality and mobile computing, and a number of approaches to the problem have been proposed in recent years. A Multiplane Image (MPI) estimates the scene as a stack of RGBA layers, and can model complex appearance effects, anti-alias depth errors and synthesize soft edges better than methods that use textured meshes or layered depth images. And unlike neural radiance fields, an MPI can be efficiently rendered on graphics hardware. However, MPIs are highly redundant and require a large number of depth layers to achieve plausible results. Based on the observation that the depth complexity in local image regions is lower than that over the entire image, we split an MPI into many small, tiled regions, each with only a few depth planes. We call this representation a Tiled Multiplane Image (TMPI). We propose a method for generating a TMPI with adaptive depth planes for single-view 3D photography in the wild. Our synthesized results are comparable to state-of-the-art single-view MPI methods while having lower computational overhead. each with only a few depth planes. We call this representation a Tiled Multiplane Image (TMPI). We propose a method for generating a TMPI with adaptive depth planes for single-view 3D photography in the wild. Our synthesized results are comparable to state-of-the-art single-view MPI methods while having lower computational overhead.
Guided depth map super-resolution (GDSR), as a hot topic in multi-modal image processing, aims to upsample low-resolution (LR) depth maps with additional information involved in high-resolution (HR) RGB images from the same scene. The critical step of this task is to effectively extract domain-shared and domain-private RGB/depth features. In addition, three detailed issues, namely blurry edges, noisy surfaces, and over-transferred RGB texture, need to be addressed. In this paper, we propose the Spherical Space feature Decomposition Network (SSDNet) to solve the above issues. To better model cross-modality features, Restormer block-based RGB/depth encoders are employed for extracting local-global features. Then, the extracted features are mapped to the spherical space to complete the separation of private features and the alignment of shared features. Shared features of RGB are fused with the depth features to complete the GDSR task. Subsequently, a spherical contrast refinement (SCR) module is proposed to further address the detail issues. Patches that are classified according to imperfect categories are input into the SCR module, where the patch features are pulled closer to the ground truth and pushed away from the corresponding imperfect samples in the spherical feature space via contrastive learning. Extensive experiments demonstrate that our method can achieve state-of-the-art results on four test datasets, as well as successfully generalize to real-world scenes. The code is available at https://github.com/Zhaozixiang1228/GDSR-SSDNet.
Deep co-training has been introduced to semi-supervised segmentation and achieves impressive results, yet few studies have explored the working mechanism behind it. In this work, we revisit the core assumption that supports co-training: multiple compatible and conditionally independent views. By theoretically deriving the generalization upper bound, we prove the prediction similarity between two models negatively impacts the model's generalization ability. However, most current co-training models are tightly coupled together and violate this assumption. Such coupling leads to the homogenization of networks and confirmation bias which consequently limits the performance. To this end, we explore different dimensions of co-training and systematically increase the diversity from the aspects of input domains, different augmentations and model architectures to counteract homogenization. Our Diverse Co-training outperforms the state-of-the-art (SOTA) methods by a large margin across different evaluation protocols on the Pascal and Cityscapes. For example. we achieve the best mIoU of 76.2%, 77.7% and 80.2% on Pascal with only 92, 183 and 366 labeled images, surpassing the previous best results by more than 5%.
The ability to deploy robots that can operate safely in diverse environments is crucial for developing embodied intelligent agents. As a community, we have made tremendous progress in within-domain LiDAR semantic segmentation. However, do these methods generalize across domains? To answer this question, we design the first experimental setup for studying domain generalization (DG) for LiDAR semantic segmentation (DG-LSS). Our results confirm a significant gap between methods, evaluated in a cross-domain setting: for example, a model trained on the source dataset (SemanticKITTI) obtains 26.53 mIoU on the target data, compared to 48.49 mIoU obtained by the model trained on the target domain (nuScenes). To tackle this gap, we propose the first method specifically designed for DG-LSS, which obtains 34.88 mIoU on the target domain, outperforming all baselines. Our method augments a sparse-convolutional encoder-decoder 3D segmentation network with an additional, dense 2D convolutional decoder that learns to classify a birds-eye view of the point cloud. This simple auxiliary task encourages the 3D network to learn features that are robust to sensor placement shifts and resolution, and are transferable across domains. With this work, we aim to inspire the community to develop and evaluate future models in such cross-domain conditions.
Few-shot classification aims to learn a discriminative feature representation to recognize unseen classes with few labeled support samples. While most few-shot learning methods focus on exploiting the spatial information of image samples, frequency representation has also been proven essential in classification tasks. In this paper, we investigate the effect of different frequency components on the few-shot learning tasks. To enhance the performance and generalizability of few-shot methods, we propose a novel Frequency-Guided Few-shot Learning framework (dubbed FGFL), which leverages the task-specific frequency components to adaptively mask the corresponding image information, with a novel multi-level metric learning strategy including a triplet loss among original, masked and unmasked image as well as a contrastive loss between masked and original support and query sets to exploit more discriminative information. Extensive experiments on four benchmarks under several few-shot scenarios, i.e., standard, cross-dataset, cross-domain, and coarse-to-fine annotated classification, are conducted. Both qualitative and quantitative results show that our proposed FGFL scheme can attend to the class-discriminative frequency components, thus integrating those information towards more effective and generalizable few-shot learning.
Point cloud completion is to restore complete 3D scenes and objects from incomplete observations or limited sensor data. Existing fully-supervised methods rely on paired datasets of incomplete and complete point clouds, which are labor-intensive to obtain. Unpaired methods have been proposed, but still require a set of complete point clouds as a reference. As a remedy, in this paper, we propose a novel point cloud completion framework without using any complete point cloud at all. Our main idea is to generate multiple incomplete point clouds of various poses and integrate them into a complete point cloud. We train our framework based on cycle consistency, to generate an incomplete point cloud such that 1) shares the same object as the input incomplete point cloud and 2) corresponds to an arbitrarily given pose. In addition, we devise a novel projection method conditioned by pose to gather visible features, from a volumetric feature extracted by an encoder. Extensive experiments demonstrate that the proposed method achieves comparable or better results than existing unpaired methods. Further, we show that our method also can be applied to real incomplete point clouds.
Humans can watch a continuous video stream and effortlessly perform continual acquisition and transfer of new knowledge with minimal supervision yet retaining previously learnt experiences. In contrast, existing continual learning (CL) methods require fully annotated labels to effectively learn from individual frames in a video stream. Here, we examine a more realistic and challenging problem--Label-Efficient Online Continual Object Detection (LEOCOD) in streaming video. We propose a plug-and-play module, Efficient-CLS, that can be easily inserted into and improve existing continual learners for object detection in video streams with reduced data annotation costs and model retraining time. We show that our method has achieved significant improvement with minimal forgetting across all supervision levels on two challenging CL benchmarks for streaming real-world videos. Remarkably, with only 25% annotated video frames, our method still outperforms the base CL learners, which are trained with 100% annotations on all video frames. The data and source code will be publicly available at https://github.com/showlab/Efficient-CLS.