Recovering a 3D human mesh from a single RGB image is a challenging task due to depth ambiguity and self-occlusion, resulting in a high degree of uncertainty. Meanwhile, diffusion models have recently seen much success in generating high-quality outputs by progressively denoising noisy inputs. Inspired by their capability, we explore a diffusion-based approach for human mesh recovery, and propose a Human Mesh Diffusion (HMDiff) framework which frames mesh recovery as a reverse diffusion process. We also propose a Distribution Alignment Technique (DAT) that injects input-specific distribution information into the diffusion process, and provides useful prior knowledge to simplify the mesh recovery task. Our method achieves state-of-the-art performance on three widely used datasets. Project page: https://gongjia0208.github.io/HMDiff/.
论文检索
输入标题、作者或关键词,从 2,156 篇学术成果中精准定位
This work investigates the use of smooth neural networks for modeling dynamic variations of implicit surfaces under the level set equation (LSE). For this, it extends the representation of neural implicit surfaces to the space-time, which opens up mechanisms for continuous geometric transformations. Examples include evolving an initial surface towards general vector fields, smoothing and sharpening using the mean curvature equation, and interpolations of initial conditions. The network training considers two constraints. A data term is responsible for fitting the initial condition to the corresponding time instant. Then, a LSE term forces the network to approximate the underlying geometric evolution given by the LSE, without any supervision. The network can also be initialized based on previously trained initial conditions, resulting in faster convergence compared to the standard approach.
It is widely agreed that reference-based super-resolution (RefSR) achieves superior results by referring to similar high quality images, compared to single image super-resolution (SISR). Intuitively, the more references, the better performance. However, previous RefSR methods have all focused on single-reference image training, while multiple reference images are often available in testing or practical applications. The root cause of such training-testing mismatch is the absence of publicly available multi-reference SR training datasets, which greatly hinders research efforts on multi-reference super-resolution. To this end, we construct a large-scale, multi-reference super-resolution dataset, named LMR. It contains 112,142 groups of 300x300 training images, which is 10x of the existing largest RefSR dataset. The image size is also some times larger. More importantly, each group is equipped with 5 reference images with different similarity levels. Furthermore, we propose a new baseline method for multi-reference super-resolution: MRefSR, including a Multi-Reference Attention Module (MAM) for feature fusion of an arbitrary number of reference images, and a Spatial Aware Filtering Module (SAFM) for the fused feature selection. The proposed MRefSR achieves significant improvements over state-of-the-art approaches on both quantitative and qualitative evaluations. Our code and data are available at: https://github.com/wdmwhh/MRefSR.
Image manipulation detection (IMD) is of vital importance as faking images and spreading misinformation can be malicious and harm our daily life. IMD is the core technique to solve these issues and poses challenges in two main aspects: (1) Data Uncertainty, i.e., the manipulated artifacts are often hard for humans to discern and lead to noisy labels, which may disturb model training; (2) Model Uncertainty, i.e., the same object may hold different categories (tampered or not) due to manipulation operations, which could potentially confuse the model training and result in unreliable outcomes. Previous works mainly focus on solving the model uncertainty issue by designing meticulous features and networks, however, the data uncertainty problem is rarely considered. In this paper, we address both problems by introducing an uncertainty-guided learning framework, which measures data and model uncertainty by a novel Uncertainty Estimation Network (UEN). UEN is trained under dynamic supervision, and outputs estimated uncertainty maps to refine manipulation detection results, which significantly alleviates the learning difficulties. To our knowledge, this is the first work to embed uncertainty modeling into IMD. Extensive experiments on various datasets demonstrate state-of-the-art performance, validating the effectiveness and generalizability of our method.
The diffusion-based generative models have achieved remarkable success in text-based image generation. However, since it contains enormous randomness in generation progress, it is still challenging to apply such models for real-world visual content editing, especially in videos. In this paper, we propose FateZero, a zero-shot text-based editing method on real-world videos without per-prompt training or use-specific mask. To edit videos consistently, we propose several techniques based on the pre-trained models. Firstly, in contrast to the straightforward DDIM inversion technique, our approach captures intermediate attention maps during inversion, which effectively retain both structural and motion information. These maps are directly fused in the editing process rather than generated during denoising. To further minimize semantic leakage of the source video, we then fuse self-attentions with a blending mask obtained by cross-attention features from the source prompt. Furthermore, we have implemented a reform of the self-attention mechanism in denoising UNet by introducing spatial-temporal attention to ensure frame consistency. Yet succinct, our method is the first one to show the ability of zero-shot text-driven video style and local attribute editing from the trained text-to-image model. We also have a better zero-shot shape-aware editing ability in the text-to-video model.
The inference of topological principles is a key problem in structured reconstruction. We observe that wrongly predicted topological relationships are often incurred by the lack of holistic geometry clues in low-level features. Inspired by the fact that massive signals can be compactly described with frequency analysis, we experimentally explore the efficiency and tendency of learning structure geometry in the frequency domain. Accordingly, we propose a frequency-domain feature learning strategy (F-Learn) to fuse scattered geometric fragments holistically for topology-intact structure reasoning. Benefiting from the parsimonious design, the F-Learn strategy can be easily deployed into a deep reconstructor with a lightweight model modification. Experiments demonstrate that the F-Learn strategy can effectively introduce structure awareness into geometric primitive detection and topology inference, bringing significant performance improvement to final structured reconstruction. Code and pre-trained models are available at https://github.com/Geo-Tell/F-Learn.
In this paper, we propose a new operator, called 3D DeFormable Attention (DFA3D), for 2D-to-3D feature lifting, which transforms multi-view 2D image features into a unified 3D space for 3D object detection. Existing feature lifting approaches, such as Lift-Splat-based and 2D attention-based, either use estimated depth to get pseudo LiDAR features and then splat them to a 3D space, which is a one-pass operation without feature refinement, or ignore depth and lift features by 2D attention mechanisms, which achieve finer semantics while suffering from a depth ambiguity problem. In contrast, our DFA3D-based method first leverages the estimated depth to expand each view's 2D feature map to 3D and then utilizes DFA3D to aggregate features from the expanded 3D feature maps. With the help of DFA3D, the depth ambiguity problem can be effectively alleviated from the root, and the lifted features can be progressively refined layer by layer, thanks to the Transformer-like architecture. In addition, we propose a mathematically equivalent implementation of DFA3D which can significantly improve its memory efficiency and computational speed. We integrate DFA3D into several methods that use 2D attention-based feature lifting with only a few modifications in code and evaluate on the nuScenes dataset. The experiment results show a consistent improvement of +1.41% mAP on average, and up to +15.1% mAP improvement when high-quality depth information is available, demonstrating the superiority, applicability, and huge potential of DFA3D. The code is available at https://github.com/IDEA-Research/3D-deformable-attention.git.
Image diffusion models, trained on massive image collections, have emerged as the most versatile image generator model in terms of quality and diversity. They support inverting real images and conditional (e.g., text) generation, making them attractive for high-quality image editing applications. We investigate how to use such pre-trained image models for text-guided video editing. The critical challenge is to achieve the target edits while still preserving the content of the source video. Our method works in two simple steps: first, we use a pre-trained structure-guided (e.g., depth) image diffusion model to perform text-guided edits on an anchor frame; then, in the key step, we progressively propagate the changes to the future frames via self-attention feature injection to adapt the core denoising step of the diffusion model. We then consolidate the changes by adjusting the latent code for the frame before continuing the process. Our approach is training-free and generalizes to a wide range of edits. We demonstrate the effectiveness of the approach by extensive experimentation and compare it against four different prior and parallel efforts (on ArXiv). We demonstrate that realistic text-guided video edits are possible, without any compute-intensive preprocessing or video-specific finetuning.
Deep clustering can optimize representations of instances (i.e., representation learning) and explore the inherent data distribution (i.e., clustering) simultaneously, which demonstrates a superior performance over conventional clustering methods with given features. However, the coupled objective implies a trivial solution that all instances collapse to the uniform features. To tackle the challenge, a two-stage training strategy is developed for decoupling, where it introduces an additional pre-training stage for representation learning and then fine-tunes the obtained model for clustering. Meanwhile, one-stage methods are developed mainly for representation learning rather than clustering, where various constraints for cluster assignments are designed to avoid collapsing explicitly. Despite the success of these methods, an appropriate learning objective tailored for deep clustering has not been investigated sufficiently. In this work, we first show that the prevalent discrimination task in supervised learning is unstable for one-stage clustering due to the lack of ground-truth labels and positive instances for certain clusters in each mini-batch. To mitigate the issue, a novel stable cluster discrimination (SeCu) task is proposed and a new hardness-aware clustering criterion can be obtained accordingly. Moreover, a global entropy constraint for cluster assignments is studied with efficient optimization. Extensive experiments are conducted on benchmark data sets and ImageNet. SeCu achieves state-of-the-art performance on all of them, which demonstrates the effectiveness of one-stage deep clustering.
Tutorial videos play an increasingly important role in professional development and self-directed education. For users to realise the full benefits of this medium, tutorial videos must be efficiently searchable. In this work, we focus on the task of moment detection, in which the goal is to localise the temporal window where a given event occurs within a given tutorial video. Prior work on moment detection has focused primarily on short videos (typically on videos shorter than three minutes). However, many tutorial videos are substantially longer (stretching to hours in duration), presenting significant challenges for existing moment detection approaches. To study this problem, we propose the first dataset of untrimmed, long-form tutorial videos for the task of Moment Detection called the Behance Moment Detection (BMD) dataset. BMD videos have an average duration of over one hour and are characterised by slowly evolving visual content and wide-ranging dialogue. To meet the unique challenges of this dataset, we propose a new framework, LongMoment-DETR, and demonstrate that it outperforms strong baselines. Additionally, we introduce a variation of the dataset that contains YouTube Chapter annotations and show that the features obtained by our framework can be successfully used to boost the performance on the task of chapter detection. Code and data can be found at https://github.com/ioanacroi/longmoment-detr.
Differentiable volumetric rendering is a powerful paradigm for 3D reconstruction and novel view synthesis. However, standard volume rendering approaches struggle with degenerate geometries in the case of limited viewpoint diversity, a common scenario in robotics applications. In this work, we propose to use the multi-view photometric objective from the self-supervised depth estimation literature as a geometric regularizer for volumetric rendering, significantly improving novel view synthesis without requiring additional information. Building upon this insight, we explore the explicit modeling of scene geometry using a generalist Transformer, jointly learning a radiance field as well as depth and light fields with a set of shared latent codes. We demonstrate that sharing geometric information across tasks is mutually beneficial, leading to improvements over single-task learning without an increase in network complexity. Our DeLiRa architecture achieves state-of-the-art results on the ScanNet benchmark, enabling high quality volumetric rendering as well as real-time novel view and depth synthesis in the limited viewpoint diversity setting.
Previous object detectors make predictions based on dense grid points or numerous preset anchors. Most of these detectors are trained with one-to-many label assignment strategies. On the contrary, recent query-based object detectors are based a sparse set of learnable queries refined by a series of decoder layers. The one-to-one label assignment is independently applied on each layer for deep supervision during training. Despite the great success of query-based object detection, however, this vanilla one-to-one label assignment strategy requires the detectors to have strong fine-grained discrimination and modeling capacity. In this paper, we propose a new query-based object detector with cross-stage interaction, coined as StageInteractor. During the forward pass, we come up with an efficient way to improve this modeling ability by reusing dynamic operators with lightweight adapters. As for the label assignment, a cross-stage label assigner is designed to improve the one-to-one label assignment. With this assigner, the training target class labels are gathered across stages and then reallocated to proper predictions at each decoder layer. On MS COCO benchmark, our model improves the baseline counterpart by 2.2 AP, and achieves a 44.8 AP with ResNet-50 as backbone, 100 queries and 12 training epochs. With longer training time and 300 queries, StageInteractor achieves 51.3 AP and 52.7 AP with ResNeXt-101-DCN and Swin-S, respectively. The code and models are made available at https://github.com/MCG-NJU/StageInteractor.
Robustness to natural distribution shifts has seen remarkable progress thanks to recent pre-training strategies combined with better fine-tuning methods. However, such fine-tuning assumes access to large amounts of labelled data, and the extent to which the observations hold when the amount of training data is not as high remains unknown. We address this gap by performing the first in-depth study of robustness to various natural distribution shifts in different low-shot regimes: spanning datasets, architectures, pre-trained initializations, and state-of-the-art robustness interventions. Most importantly, we find that there is no single model of choice that is often more robust than others, and existing interventions can fail to improve robustness on some datasets even if they do so in the full-shot regime. We hope that our work will motivate the community to focus on this problem of practical importance.
To enable progress towards egocentric agents capable of understanding everyday tasks specified in natural language, we propose a benchmark and a synthetic dataset called Egocentric Task Verification (EgoTV). The goal in EgoTV is to verify the execution of tasks from egocentric videos based on the natural language description of these tasks. EgoTV contains pairs of videos and their task descriptions for multi-step tasks -- these tasks contain multiple sub-task decompositions, state changes, object interactions, and sub-task ordering constraints. In addition, EgoTV also provides abstracted task descriptions that contain only partial details about ways to accomplish a task. Consequently, EgoTV requires causal, temporal, and compositional reasoning of video and language modalities, which is missing in existing datasets. We also find that existing vision-language models struggle at such all round reasoning needed for task verification in EgoTV. Inspired by the needs of EgoTV, we propose a novel Neuro-Symbolic Grounding (NSG) approach that leverages symbolic representations to capture the compositional and temporal structure of tasks. We demonstrate NSG's capability towards task tracking and verification on our EgoTV dataset and a real-world dataset derived from CrossTask (CTV). We open-source the EgoTV and CTV datasets and the NSG model for future research on egocentric assistive agents.
Neural Radiance Fields (NeRF) achieves impressive ren-dering performance by learning volumetric 3D representation from several images of different views. However, it is difficult to reconstruct a sharp NeRF from blurry input as often occurred in the wild. To solve this problem, we propose a novel Event-Enhanced NeRF (E2NeRF) by utilizing the combination data of a bio-inspired event camera and a standard RGB camera. To effectively introduce event stream into the learning process of neural volumetric representation, we propose a blur rendering loss and an event rendering loss, which guide the network via modelling real blur process and event generation process, respectively. Moreover, a camera pose estimation framework for real-world data is built with the guidance of event stream to generalize the method to practical applications. In contrast to previous image-based or event-based NeRF, our framework effectively utilizes the internal relationship between events and images. As a result, E2NeRF not only achieves image deblurring but also achieves high-quality novel view image generation. Extensive experiments on both synthetic data and real-world data demonstrate that E2NeRF can effectively learn a sharp NeRF from blurry images, especially in complex and low-light scenes. Our code and datasets are publicly available at https://github.com/iCVTEAM/E2NeRF.
Practical object detection application can lose its effectiveness on image inputs with natural distribution shifts. This problem leads the research community to pay more attention on the robustness of detectors under Out-Of-Distribution (OOD) inputs. Existing works construct datasets to benchmark the detector's OOD robustness for a specific application scenario, e.g., Autonomous Driving. However, these datasets lack universality and are hard to benchmark general detectors built on common tasks such as COCO. To give a more comprehensive robustness assessment, we introduce COCO-O(ut-of-distribution), a test dataset based on COCO with 6 types of natural distribution shifts. COCO-O has a large distribution gap with training data and results in a significant 55.7% relative performance drop on a Faster R-CNN detector. We leverage COCO-O to conduct experiments on more than 100 modern object detectors to investigate if their improvements are credible or just over-fitting to the COCO test set. Unfortunately, most classic detectors in early years do not exhibit strong OOD generalization. We further study the robustness effect on recent breakthroughs of detector's architecture design, augmentation and pre-training techniques. Some empirical findings are revealed: 1) Compared with detection head or neck, backbone is the most important part for robustness; 2) An end-to-end detection transformer design brings no enhancement, and may even reduce robustness; 3) Large-scale foundation models have made a great leap on robust object detection. We hope our COCO-O could provide a rich testbed for robustness study of object detection. The dataset will be available at https://github.com/alibaba/easyrobust/tree/main/benchmarks/coco_o.
In recent years, prompt tuning has proven effective in adapting pre-trained vision-language models to down- stream tasks. These methods aim to adapt the pre-trained models by introducing learnable prompts while keeping pre- trained weights frozen. However, learnable prompts can affect the internal representation within the self-attention module, which may negatively impact performance vari- ance and generalization, especially in data-deficient set- tings. To address these issues, we propose a novel ap- proach, Read-only Prompt Optimization (RPO). RPO lever- ages masked attention to prevent the internal representa- tion shift in the pre-trained model. Further, to facilitate the optimization of RPO, the read-only prompts are ini- tialized based on special tokens of the pre-trained model. Our extensive experiments demonstrate that RPO outper- forms CLIP and CoCoOp in base-to-new generalization and domain generalization while displaying better robust- ness. Also, the proposed method achieves better generaliza- tion on extremely data-deficient settings, while improving parameter efficiency and computational overhead. Code is available at https://github.com/mlvlab/RPO.
We present ShapeScaffolder, a structure-based neural network for generating colored 3D shapes based on text input. The approach, similar to providing scaffolds as internal structural supports and adding more details to them, aims to capture finer text-shape connections and improve the quality of generated shapes. Traditional text-to-shape methods often generate 3D shapes as a whole. However, humans tend to understand both shape and text as being structure-based. For example, a table is interpreted as being composed of legs, a seat, and a back; similarly, texts possess inherent linguistic structures that can be analyzed as dependency graphs, depicting the relationships between entities within the text. We believe structure-aware shape generation can bring finer text-shape connections and improve shape generation quality. However, the lack of explicit shape structure and the high freedom of text structure make cross-modality learning challenging. To address these challenges, we first build the structured shape implicit fields in an unsupervised manner. We then propose the part-level attention mechanism between shape parts and textual graph nodes to align the two modalities at the structural level. Finally, we employ a shape refiner to add further detail to the predicted structure, yielding the final results. Extensive experimentation demonstrates that our approaches outperform state-of-the-art methods in terms of both shape fidelity and shape-text matching. Our methods also allow for part-level manipulation and improved part-level completeness.
RANSAC-based algorithms are the standard techniques for robust estimation in computer vision. These algorithms are iterative and computationally expensive; they alternate between random sampling of data, computing hypotheses, and running inlier counting. Many authors tried different approaches to improve efficiency. One of the major improvements is having a guided sampling, letting the RANSAC cycle stop sooner. This paper presents a new adaptive sampling process for RANSAC. Previous methods either assume no prior information about the inlier/outlier classification of data points or use some previously computed scores in the sampling. In this paper, we derive a dynamic Bayesian network that updates individual data points' inlier scores while iterating RANSAC. At each iteration, we apply weighted sampling using the updated scores. Our method works with or without prior data point scorings. In addition, we use the updated inlier/outlier scoring for deriving a new stopping criterion for the RANSAC loop. We test our method in multiple real-world datasets for several applications and obtain state-of-the-art results. Our method outperforms the baselines in accuracy while needing less computational time.
Instance segmentation on point clouds is crucially important for 3D scene understanding. Most SOTAs adopt distance clustering, which is typically effective but does not perform well in segmenting adjacent objects with the same semantic label (especially when they share neighboring points). Due to the uneven distribution of offset points, these existing methods can hardly cluster all instance points. To this end, we design a novel divide-and-conquer strategy named PBNet that binarizes each point and clusters them separately to segment instances. Our binary clustering divides offset instance points into two categories: high and low density points (HPs vs. LPs). Adjacent objects can be clearly separated by removing LPs, and then be completed and refined by assigning LPs via a neighbor voting method. To suppress potential over-segmentation, we propose to construct local scenes with the weight mask for each instance. As a plug-in, the proposed binary clustering can replace the traditional distance clustering and lead to consistent performance gains on many mainstream baselines. A series of experiments on ScanNetV2 and S3DIS datasets indicate the superiority of our model. In particular, PBNet ranks first on the ScanNetV2 official benchmark challenge, achieving the highest mAP. Code will be available publicly at https://github.com/weiguangzhao/PBNet.