Referring Expression Segmentation (RES) is a widely explored multi-modal task, which endeavors to segment the pre-existing object within a single image with a given linguistic expression. However, in broader real-world scenarios, it is not always possible to determine if the described object exists in a specific image. Generally, a collection of images is available, some of which potentially contain the target objects. To this end, we propose a more realistic setting, named Group-wise Referring Expression Segmentation (GRES), which expands RES to a group of related images, allowing the described objects to exist in a subset of the input image group. To support this new setting, we introduce an elaborately compiled dataset named Grouped Referring Dataset (GRD), containing complete group-wise annotations of the target objects described by given expressions. Moreover, we also present a baseline method named Grouped Referring Segmenter (GRSer), which explicitly captures the language-vision and intra-group vision-vision interactions to achieve state-of-the-art results on the proposed GRES setting and related tasks, such as Co-Salient Object Detection and traditional RES. Our dataset and codes are publicly released in https://github.com/shikras/d-cube.
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The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing photo-realistic appearance. Moreover, for applications in extended reality and gaming, real-time rendering is critical. We present the first neural-implicit approach to photo-realistically render hands in real-time. This is a challenging problem as hands are textured and undergo strong articulations with pose-dependent effects. However, we show that this aim is achievable through our carefully designed method. This includes training on a low-resolution rendering of a neural radiance field, together with a 3D-consistent super-resolution module and mesh-guided sampling and space canonicalization. We demonstrate a novel application of perceptual loss on the image space, which is critical for learning details accurately. We also show a live demo where we photo-realistically render the human hand in real-time for the first time, while also modeling pose- and view-dependent appearance effects. We ablate all our design choices and show that they optimize for rendering speed and quality.
Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing approaches mostly focus on single-layered garments driven by only human bodies and struggle to handle general scenarios. In this paper, we propose a novel data-driven method, called LayersNet, to model garment-level animations as particle-wise interactions in a micro physics system. We improve simulation efficiency by representing garments as patch-level particles in a two-level structural hierarchy. Moreover, we introduce a novel Rotation Equivalent Transformation with Rotation Invariant Attention that leverage the rotation invariance and additivity of physics systems to better model outer forces. To verify the effectiveness of our approach and bridge the gap between experimental environments and real-world scenarios, we introduce a new challenging dataset, D-LAYERS, containing 700K frames of dynamics of 4,900 combinations of multi-layered garments driven by human bodies and randomly sampled wind. Our LayersNet achieves superior performance both quantitatively and qualitatively. Project page: www.mmlab-ntu.com/project/layersnet/index.html .
PointMBF: A Multi-scale Bidirectional Fusion Network for Unsupervised RGB-D Point Cloud Registration
PDF ↗Point cloud registration is a task to estimate the rigid transformation between two unaligned scans, which plays an important role in many computer vision applications. Previous learning-based works commonly focus on supervised registration, which have limitations in practice. Recently, with the advance of inexpensive RGB-D sensors, several learning-based works utilize RGB-D data to achieve unsupervised registration. However, most of existing unsupervised methods follow a cascaded design or fuse RGB-D data in a unidirectional manner, which do not fully exploit the complementary information in the RGB-D data. To leverage the complementary information more effectively, we propose a network implementing multi-scale bidirectional fusion between RGB images and point clouds generated from depth images. By bidirectionally fusing visual and geometric features in multi-scales, more distinctive deep features for correspondence estimation can be obtained, making our registration more accurate. Extensive experiments on ScanNet and 3DMatch demonstrate that our method achieves new state-of-the-art performance. Code will be released at https://github.com/phdymz/PointMBF.
Underlying many structured light systems, especially those based on laser scanning, is a simple vision task: tracking a light spot. To accomplish this, scanners use conventional CMOS sensors to capture, transmit, and process millions of pixel measurements. This approach, while capable of achieving high-fidelity 3D scans, is wasteful in terms of (often scarce) sensing and computational resources. We present a structured light system based on position sensing diodes (PSDs), an unconventional sensing modality that directly measures the centroid of the spatial distribution of incident light, thus enabling high-resolution 3D laser scanning with a minimal amount of sensor data. We develop theory and computational algorithms for PSD-based structured light under a variety of light transport effects. We demonstrate the benefits of the proposed techniques using a hardware prototype on several real-world scenes, including optically-challenging objects with long-range inter-reflections and scattering.
Line segments are powerful features complementary to points. They offer structural cues, robust to drastic viewpoint and illumination changes, and can be present even in texture-less areas. However, describing and matching them is more challenging compared to points due to partial occlusions, lack of texture, or repetitiveness. This paper introduces a new matching paradigm, where points, lines, and their descriptors are unified into a single wireframe structure. We propose GlueStick, a deep matching Graph Neural Network (GNN) that takes two wireframes from different images and leverages the connectivity information between nodes to better glue them together. In addition to the increased efficiency brought by the joint matching, we also demonstrate a large boost of performance when leveraging the complementary nature of these two features in a single architecture. We show that our matching strategy outperforms the state-of-the-art approaches independently matching line segments and points for a wide variety of datasets and tasks. Code is available at https://github.com/cvg/GlueStick.
3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the performance on more diverse motions remains unsatisfactory. In this work, we propose ReMoDiffuse, a diffusion-model-based motion generation framework that integrates a retrieval mechanism to refine the denoising process. ReMoDiffuse enhances the generalizability and diversity of text-driven motion generation with three key designs:1) Hybrid Retrieval finds appropriate references from the database in terms of both semantic and kinematic similarities. 2) Semantic-Modulated Transformer selectively absorbs retrieval knowledge, adapting to the difference between retrieved samples and the target motion sequence. 3) Condition Mixture better utilizes the retrieval database during inference, overcoming the scale sensitivity in classifier-free guidance. Extensive experiments demonstrate that \name outperforms state-of-the-art methods by balancing both text-motion consistency and motion quality, especially for more diverse motion generation.
Image-to-text generation aims to describe images using natural language. Recently, zero-shot image captioning based on pre-trained vision-language models (VLMs) and large language models (LLMs) has made significant progress. However, we have observed and empirically demonstrated that these methods are susceptible to modality bias induced by LLMs and tend to generate descriptions containing objects (entities) that do not actually exist in the image but frequently appear during training (i.e., object hallucination). In this paper, we propose ViECap, a transferable decoding model that leverages entity-aware decoding to generate descriptions in both seen and unseen scenarios. ViECap incorporates entity-aware hard prompts to guide LLMs' attention toward the visual entities present in the image, enabling coherent caption generation across diverse scenes. With entity-aware hard prompts, ViECap is capable of maintaining performance when transferring from in-domain to out-of-domain scenarios. Extensive experiments demonstrate that ViECap sets a new state-of-theart cross-domain (transferable) captioning and performs competitively in-domain captioning compared to previous VLMs-based zero-shot methods. Our code is available at: https://github.com/FeiElysia/ViECap
F&F Attack: Adversarial Attack against Multiple Object Trackers by Inducing False Negatives and False Positives
PDF ↗Multi-object tracking (MOT) aims to build moving trajectories for number-agnostic objects. Modern multi-object trackers commonly follow the tracking-by-detection strategy. Therefore, fooling detectors can be an effective solution but it usually requires attacks in multiple successive frames, resulting in low efficiency. Attacking association processes improves efficiency but may require model-specific design, leading to poor generalization. In this paper, we propose a novel False negative and False positive attack (F&F attack) mechanism: it perturbs the input image to erase original detections and to inject deceptive false alarms around original ones while integrating the association attack implicitly. The mechanism can produce effective identity switches against multi-object trackers by only fooling detectors in a few frames. To demonstrate the flexibility of the mechanism, we deploy it to three multi-object trackers (ByteTrack, SORT, and CenterTrack) which are enabled by two representative detectors (YOLOX and CenterNet). Comprehensive experiments on MOT17 and MOT20 datasets show that our method significantly outperforms existing attackers, revealing the vulnerability of the tracking-by-detection paradigm to detection attacks.
Transformer-based detectors (DETRs) are becoming popular for their simple framework, but the large model size and heavy time consumption hinder their deployment in the real world. While knowledge distillation (KD) can be an appealing technique to compress giant detectors into small ones for comparable detection performance and low inference cost. Since DETRs formulate object detection as a set prediction problem, existing KD methods designed for classic convolution-based detectors may not be directly applicable. In this paper, we propose DETRDistill, a novel knowledge distillation method dedicated to DETR-families. Specifically, we first design a Hungarian-matching logits distillation to encourage the student model to have the exact predictions as those of the teacher DETRs. Then, we propose a target-aware feature distillation to help the student model learn from the object-centric features of the teacher model. Finally, in order to improve the convergence rate of the student DETR, we introduce a query-prior assignment distillation to speed up the student model learning from well-trained queries and stable assignment of the teacher model. Extensive experimental results on the COCO dataset validate the effectiveness of our approach. Notably, DETRDistill consistently improves various DETRs by more than 2.0 mAP, even surpassing their teacher models.
Hierarchical clustering is a natural approach to discover ontologies from data. Yet, existing approaches are hampered by their inability to scale to large datasets and the discrete encoding of the hierarchy. We introduce scalable Hyperbolic Hierarchical Clustering (sHHC) which overcomes these limitations by learning continuous hierarchies in hyperbolic space. Our hierarchical clustering is of high quality and can be obtained in a fraction of the runtime. Additionally, we demonstrate the strength of sHHC on a downstream cross-modal self-supervision task. By using the discovered hierarchies from sound and vision to construct continuous hierarchical pseudo-labels we can efficiently optimize a network for activity recognition and obtain competitive performance compared to recent self-supervised learning models. Our findings demonstrate the strength of Hyperbolic Hierarchical Clustering and its potential for Self-Supervised Learning.
Many weakly supervised semantic segmentation (WSSS) methods employ the class activation map (CAM) to generate the initial segmentation results. However, CAM often fails to distinguish the foreground from its co-occurred background (e.g., train and railroad), resulting in inaccurate activation from the background. Previous endeavors address this co-occurrence issue by introducing external supervision and human priors. In this paper, we present a False Positive Rectification (FPR) approach to tackle the co-occurrence problem by leveraging the false positives of CAM. Based on the observation that the CAM-activated regions of absent classes contain class-specific co-occurred background cues, we collect these false positives and utilize them to guide the training of CAM network by proposing a region-level contrast loss and a pixel-level rectification loss. Without introducing any external supervision and human priors, the proposed FPR effectively suppresses wrong activations from the background objects. Extensive experiments on the PASCAL VOC 2012 and MS COCO 2014 demonstrate that FPR brings significant improvements for off-the-shelf methods and achieves state-of-the-art performance. Code is available at https://github.com/mt-cly/FPR.
High-speed cameras are an indispensable tool used for the slow-motion analysis of scenes. The fixed bandwidth of any imaging system quickly becomes a bottleneck however, resulting in a fundamental trade-off between the camera's spatial and temporal resolutions. In recent years, compressive high-speed imaging systems have been proposed to circumvent these issues, by optically compressing the signal and using a reconstruction procedure to recover a video. In our work, we propose a novel approach for compressive high-speed imaging based on temporally coding the camera's point-spread function (PSF). By mechanically spinning a diffraction grating in front of a camera, the sensor integrates an image blurred by a PSF that continuously rotates over time. We also propose a deconvolution-based reconstruction algorithm to reconstruct videos from these measurements. Our method achieves superior light efficiency and handles a wider class of scenes compared to prior methods. Also, our mechanical design yields flexible temporal resolution that can be easily increased, potentially allowing capture at 192 kHz--far higher than prior works. We demonstrate a prototype on various applications including motion capture and particle image velocimetry (PIV).
The decentralized and privacy-preserving nature of federated learning (FL) makes it vulnerable to backdoor attacks aiming to manipulate the behavior of the resulting model on specific adversary-chosen inputs. However, most existing defenses based on statistical differences take effect only against specific attacks, especially when the malicious gradients are similar to benign ones or the data are highly non-independent and identically distributed (non-IID). In this paper, we revisit the distance-based defense methods and discover that i) Euclidean distance becomes meaningless in high dimensions and ii) malicious gradients with diverse characteristics cannot be identified by a single metric. To this end, we present a simple yet effective defense strategy with multi-metrics and dynamic weighting to identify backdoors adaptively. Furthermore, our novel defense has no reliance on predefined assumptions over attack settings or data distributions and little impact on benign performance. To evaluate the effectiveness of our approach, we conduct comprehensive experiments on different datasets under various attack settings, where our method achieves the best defensive performance. For instance, we achieve the lowest backdoor accuracy of 3.06% under the difficult Edge-case PGD, showing significant superiority over previous defenses. The results also demonstrate that our method can be well-adapted to a wide range of non-IID degrees without sacrificing the benign performance.
The current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is limited. However, the variability of background, pose distribution, and texture can greatly influence the generalization ability. Therefore, we present a large-scale synthetic dataset --RenderIH-- for interacting hands with accurate and diverse pose annotations. The dataset contains 1M photo-realistic images with varied backgrounds, perspectives, and hand textures. To generate natural and diverse interacting poses, we propose a new pose optimization algorithm. Additionally, for better pose estimation accuracy, we introduce a transformer-based pose estimation network, TransHand, to leverage the correlation between interacting hands and verify the effectiveness of RenderIH in improving results. Our dataset is model-agnostic and can improve more accuracy of any hand pose estimation method in comparison to other real or synthetic datasets. Experiments have shown that pretraining on our synthetic data can significantly decrease the error from 6.76mm to 5.79mm, and our Transhand surpasses contemporary methods. Our dataset and code are available at https://github.com/adwardlee/RenderIH.
We introduce an object-aware decoder for improving the performance of spatio-temporal representations on ego-centric videos. The key idea is to enhance object-awareness during training by tasking the model to predict hand positions, object positions, and the semantic label of the objects using paired captions when available. At inference time the model only requires RGB frames as inputs, and is able to track and ground objects (although it has not been trained explicitly for this). We demonstrate the performance of the object-aware representations learnt by our model, by: (i) evaluating it for strong transfer, i.e, through zero-shot testing, on a number of downstream video-text retrieval and classification benchmarks; and (ii) by evaluating its temporal and spatial (grounding) performance by fine-tuning for this task. In all cases the performance improves over the state of the art -- even for networks trained with far larger batch sizes. Overall, we show that the model can act as a drop-in replacement for an ego-centric video model, and improve performance.
Visual recognition models are not invariant to viewpoint changes in the 3D world, as different viewing directions can dramatically affect the predictions given the same object. Although many efforts have been devoted to making neural networks invariant to 2D image translations and rotations, viewpoint invariance is rarely investigated. As most models process images in the perspective view, it is challenging to impose invariance to 3D viewpoint changes based only on 2D inputs. Motivated by the success of adversarial training in promoting model robustness, we propose Viewpoint-Invariant Adversarial Training (VIAT) to improve viewpoint robustness of common image classifiers. By regarding viewpoint transformation as an attack, VIAT is formulated as a minimax optimization problem, where the inner maximization characterizes diverse adversarial viewpoints by learning a Gaussian mixture distribution based on a new attack GMVFool, while the outer minimization trains a viewpoint-invariant classifier by minimizing the expected loss over the worst-case adversarial viewpoint distributions. To further improve the generalization performance, a distribution sharing strategy is introduced leveraging the transferability of adversarial viewpoints across objects. Experiments validate the effectiveness of VIAT in improving the viewpoint robustness of various image classifiers based on the diversity of adversarial viewpoints generated by GMVFool.
GeoMIM: Towards Better 3D Knowledge Transfer via Masked Image Modeling for Multi-view 3D Understanding
PDF ↗Multi-view camera-based 3D detection is a challenging problem in computer vision. Recent works leverage a pretrained LiDAR detection model to transfer knowledge to a camera-based student network. However, we argue that there is a major domain gap between the LiDAR BEV features and the camera-based BEV features, as they have different characteristics and are derived from different sources. In this paper, we propose Geometry Enhanced Masked Image Modeling (GeoMIM) to transfer the knowledge of the LiDAR model in a pretrain-finetune paradigm for improving the multi-view camera-based 3D detection. GeoMIM is a multi-camera vision transformer with Cross-View Attention (CVA) blocks that uses LiDAR BEV features encoded by the pretrained BEV model as learning targets. During pretraining, GeoMIM's decoder has a semantic branch completing dense perspective-view features and the other geometry branch reconstructing dense perspective-view depth maps. The depth branch is designed to be camera-aware by inputting the camera's parameters for better transfer capability. Extensive results demonstrate that GeoMIM outperforms existing methods on nuScenes benchmark, achieving state-of-the-art performance for camera-based 3D object detection and 3D segmentation.
In this paper, we introduce audio-visual class-incremental learning, a class-incremental learning scenario for audio-visual video recognition. We demonstrate that joint audio-visual modeling can improve class-incremental learning, but current methods fail to preserve semantic similarity between audio and visual features as incremental step grows. Furthermore, we observe that audio-visual correlations learned in previous tasks can be forgotten as incremental steps progress, leading to poor performance. To overcome these challenges, we propose AV-CIL, which incorporates Dual-Audio-Visual Similarity Constraint (D-AVSC) to maintain both instance-aware and class-aware semantic similarity between audio-visual modalities and Visual Attention Distillation (VAD) to retain previously learned audio-guided visual attentive ability. We create three audio-visual class-incremental datasets, AVE-Class-Incremental (AVE-CI), Kinetics-Sounds-Class-Incremental (K-S-CI), and VGGSound100-Class-Incremental (VS100-CI) based on the AVE, Kinetics-Sounds, and VGGSound datasets, respectively. Our experiments on AVE-CI, K-S-CI, and VS100-CI demonstrate that AV-CIL significantly outperforms existing class-incremental learning methods in audio-visual class-incremental learning. Code and data are available at: https://github.com/weiguoPian/AV-CIL_ICCV2023.
Learning implicit representations has been a widely used solution for surface reconstruction from 3D point clouds. The latest methods infer a distance or occupancy field by overfitting a neural network on a single point cloud. However, these methods suffer from a slow inference due to the slow convergence of neural networks and the extensive calculation of distances to surface points, which limits them to small scale points. To resolve the scalability issue in surface reconstruction, we propose GridPull to improve the efficiency of learning implicit representations from large scale point clouds. Our novelty lies in the fast inference of a discrete distance field defined on grids without using any neural components. To remedy the lack of continuousness brought by neural networks, we introduce a loss function to encourage continuous distances and consistent gradients in the field during pulling queries onto the surface in grids near to the surface. We use uniform grids for a fast grid search to localize sampled queries, and organize surface points in a tree structure to speed up the calculation of distances to the surface. We do not rely on learning priors or normal supervision during optimization, and achieve superiority over the latest methods in terms of complexity and accuracy. We evaluate our method on shape and scene benchmarks, and report numerical and visual comparisons with the latest methods to justify our effectiveness and superiority. The code is available at https://github.com/chenchao15/GridPull.