The recent interest in the edge-to-cloud continuum paradigm has emphasized the need for simple and scalable architectures to deliver optimal performance on computationally constrained devices. However, resource-efficient neural networks usually optimize for parameter count and thus use operators such as depthwise convolutions, which do not maximally exploit the efficiency of resource-constrained devices. In this article, we propose XiNet, a novel convolutional neural architecture that targets edge devices. We derived the XiNet architecture from an extensive real-world efficiency analysis of various neural network operators (e.g., standard, depthwise, and pointwise convolutions). Compared to other mobile architectures, our approach substantially improves the performance-complexity trade-off by optimizing the number of operations, parameters, and working memory (RAM). Moreover, we show how XiNet can be easily adapted to different devices thanks to Hardware Aware Scaling (HAS), which enables disjoint optimization of RAM, FLASH, and operations count. We analyze the scaling properties of our architecture under different hardware constraints and validate it on the image classification task. Finally, we evaluate the performance of XiNet for object detection on the MS-COCO and VOC-2012 benchmarks and compare it with state-of-the-art mobile neural networks, achieving a 70% reduction in energy requirements with similar performance.
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An oft-cited open problem of federated learning is the existence of data heterogeneity among clients. One path- way to understanding the drastic accuracy drop in feder- ated learning is by scrutinizing the behavior of the clients' deep models on data with different levels of "difficulty", which has been left unaddressed. In this paper, we investi- gate a different and rarely studied dimension of FL: ordered learning. Specifically, we aim to investigate how ordered learning principles can contribute to alleviating the hetero- geneity effects in FL. We present theoretical analysis and conduct extensive empirical studies on the efficacy of or- derings spanning three kinds of learning: curriculum, anti- curriculum, and random curriculum. We find that curricu- lum learning largely alleviates non-IIDness. Interestingly, the more disparate the data distributions across clients the more they benefit from ordered learning. We provide analysis explaining this phenomenon, specifically indicating how curriculum training appears to make the objective land- scape progressively less convex, suggesting fast converging iterations at the beginning of the training procedure. We derive quantitative results of convergence for both convex and nonconvex objectives by modeling the curriculum train- ing on federated devices as local SGD with locally biased stochastic gradients. Also, inspired by ordered learning, we propose a novel client selection technique that benefits from the real-world disparity in the clients. Our proposed approach to client selection has a synergic effect when applied together with ordered learning in FL.
Gait recognition is a biometric technology that recognizes the identity of humans through their walking patterns. Compared with other biometric technologies, gait recognition is more difficult to disguise and can be applied to the condition of long-distance without the cooperation of subjects. Thus, it has unique potential and wide application for crime prevention and social security. At present, most gait recognition methods directly extract features from the video frames to establish representations. However, these architectures learn representations from different features equally but do not pay enough attention to dynamic features, which refers to a representation of dynamic parts of silhouettes over time (e.g. legs). Since dynamic parts of the human body are more informative than other parts (e.g. bags) during walking, in this paper, we propose a novel and high-performance framework named DyGait. This is the first framework on gait recognition that is designed to focus on the extraction of dynamic features. Specifically, to take full advantage of the dynamic information, we propose a Dynamic Augmentation Module (DAM), which can automatically establish spatial-temporal feature representations of the dynamic parts of the human body. The experimental results show that our DyGait network outperforms other state-of-the-art gait recognition methods. It achieves an average Rank-1 accuracy of 71.4% on the GREW dataset, 66.3% on the Gait3D dataset, 98.4% on the CASIA-B dataset and 98.3% on the OU-MVLP dataset.
Unsupervised Learning of Object-Centric Embeddings for Cell Instance Segmentation in Microscopy Images
PDF ↗Segmentation of objects in microscopy images is required for many biomedical applications. We introduce object-centric embeddings (OCEs), which embed image patches such that the spatial offsets between patches cropped from the same object are preserved. Those learnt embeddings can be used to delineate individual objects and thus obtain instance segmentations. Here, we show theoretically that, under assumptions commonly found in microscopy images, OCEs can be learnt through a self-supervised task that predicts the spatial offset between image patches. Together, this forms an unsupervised cell instance segmentation method which we evaluate on nine diverse large-scale microscopy datasets. Segmentations obtained with our method lead to substantially improved results, compared to a state-of-the-art baseline on six out of nine datasets, and perform on par on the remaining three datasets. If ground-truth annotations are available, our method serves as an excellent starting point for supervised training, reducing the required amount of ground-truth needed by one order of magnitude, thus substantially increasing the practical applicability of our method. Source code is available at github.com/funkelab/cellulus.
Event cameras are a type of novel neuromorphic sen-sor that has been gaining increasing attention. Existing event-based backbones mainly rely on image-based designs to extract spatial information within the image transformed from events, overlooking important event properties like time and polarity. To address this issue, we propose a novel Group-based vision Transformer backbone for Event-based vision, called Group Event Transformer (GET), which de-couples temporal-polarity information from spatial infor-mation throughout the feature extraction process. Specifi-cally, we first propose a new event representation for GET, named Group Token, which groups asynchronous events based on their timestamps and polarities. Then, GET ap-plies the Event Dual Self-Attention block, and Group Token Aggregation module to facilitate effective feature commu-nication and integration in both the spatial and temporal-polarity domains. After that, GET can be integrated with different downstream tasks by connecting it with vari-ous heads. We evaluate our method on four event-based classification datasets (Cifar10-DVS, N-MNIST, N-CARS, and DVS128Gesture) and two event-based object detection datasets (1Mpx and Gen1), and the results demonstrate that GET outperforms other state-of-the-art methods. The code is available at https://github.com/Peterande/GET-Group-Event-Transformer.
3D hand pose estimation is a critical task in various human-computer interaction applications. Numerous deep learning based estimation models in this domain have been actively explored. However, the existing models follows a non-recurrent scheme and thus require complex architectures or redundant parameters in order to achieve acceptable model capacity. To tackle this limitation, this paper proposes HandR2N2, a compact neural network that iteratively regresses the hand pose using a novel residual recurrent unit. The recurrent design allows recursive exploitation of partial layers to gradually optimize previously estimated joint locations. In addition, we exploit graph reasoning to capture kinematic dependencies between joints for better performance. Experimental results show that the proposed model significantly outperforms the existing methods on three hand pose benchmark datasets in terms of both accuracy and efficiency. Codes and pre-trained models are publicly available at https://github.com/cwc1260/HandR2N2.
Recent advances in face manipulation using StyleGAN have produced impressive results. However, StyleGAN is inherently limited to cropped aligned faces at a fixed image resolution it is pre-trained on. In this paper, we propose a simple and effective solution to this limitation by using dilated convolutions to rescale the receptive fields of shallow layers in StyleGAN, without altering any model parameters. This allows fixed-size small features at shallow layers to be extended into larger ones that can accommodate variable resolutions, making them more robust in characterizing unaligned faces. To enable real face inversion and manipulation, we introduce a corresponding encoder that provides the first-layer feature of the extended StyleGAN in addition to the latent style code. We validate the effectiveness of our method using unaligned face inputs of various resolutions in a diverse set of face manipulation tasks, including facial attribute editing, super-resolution, sketch/mask-to-face translation, and face toonification.
Betrayed by Captions: Joint Caption Grounding and Generation for Open Vocabulary Instance Segmentation
PDF ↗In this work, we focus on open vocabulary instance segmentation to expand a segmentation model to classify and segment instance-level novel categories. Previous approaches have relied on massive caption datasets and complex pipelines to establish one-to-one mappings between image regions and words in captions. However, such methods build noisy supervision by matching non-visible words to image regions, such as adjectives and verbs. Meanwhile, context words are also important for inferring the existence of novel objects as they show high inter-correlations with novel categories. To overcome these limitations, we devise a joint Caption Grounding and Generation (CGG) framework, which incorporates a novel grounding loss that only focuses on matching object nouns to improve learning efficiency. We also introduce a caption generation head that enables additional supervision and contextual modeling as a complementation to the grounding loss. Our analysis and results demonstrate that grounding and generation components complement each other, significantly enhancing the segmentation performance for novel classes. Experiments on the COCO dataset with two settings: Open Vocabulary Instance Segmentation (OVIS) and Open Set Panoptic Segmentation (OSPS) demonstrate the superiority of the CGG. Specifically, CGG achieves a substantial improvement of 6.8% mAP for novel classes without extra data on the OVIS task and 15% PQ improvements for novel classes on the OSPS benchmark.
XNet: Wavelet-Based Low and High Frequency Fusion Networks for Fully- and Semi-Supervised Semantic Segmentation of Biomedical Images
PDF ↗Fully- and semi-supervised semantic segmentation of biomedical images have been advanced with the development of deep neural networks (DNNs). So far, however, DNN models are usually designed to support one of these two learning schemes, unified models that support both fully- and semi-supervised segmentation remain limited. Furthermore, few fully-supervised models focus on the intrinsic low frequency (LF) and high frequency (HF) information of images to improve performance. Perturbations in consistency-based semi-supervised models are often artificially designed. They may introduce negative learning bias that are not beneficial for training. In this study, we propose a wavelet-based LF and HF fusion model XNet, which supports both fully- and semi-supervised semantic segmentation and outperforms state-of-the-art models in both fields. It emphasizes extracting LF and HF information for consistency training to alleviate the learning bias caused by artificial perturbations. Extensive experiments on two 2D and two 3D datasets demonstrate the effectiveness of our model. Code is available at https://github.com/Yanfeng-Zhou/XNet.
Factored feature volumes offer a simple way to build more compact, efficient, and intepretable neural fields, but also introduce biases that are not necessarily beneficial for real-world data. In this work, we (1) characterize the undesirable biases that these architectures have for axis-aligned signals -- they can lead to radiance field reconstruction differences of as high as 2 PSNR -- and (2) explore how learning a set of canonicalizing transformations can improve representations by removing these biases. We prove in a simple two-dimensional model problem that a hybrid architecture that simultaneously learns these transformations together with scene appearance succeeds with drastically improved efficiency. We validate the resulting architectures, which we call TILTED, using 2D image, signed distance field, and radiance field reconstruction tasks, where we observe improvements across quality, robustness, compactness, and runtime. Results demonstrate that TILTED can enable capabilities comparable to baselines that are 2x larger, while highlighting weaknesses of standard procedures for evaluating neural field representations.
We introduce a theoretical framework for differentiable surface evolution that allows discrete topology changes through the use of topological derivatives for variational optimization of image functionals. While prior methods for inverse rendering of geometry rely on silhouette gradients for topology changes, such signals are sparse. In contrast, our theory derives topological derivatives that relate the introduction of vanishing holes and phases to changes in image intensity. As a result, we enable differentiable shape perturbations in the form of hole or phase nucleation. We validate the proposed theory with optimization of closed curves in 2D and surfaces in 3D to lend insights into limitations of current methods and enable improved applications such as image vectorization, vector-graphics generation from text prompts, single-image reconstruction of shape ambigrams and multiview 3D reconstruction.
Generating 3D human motion based on textual descriptions has been a research focus in recent years. It requires the generated motion to be diverse, natural, and conform to the textual description. Due to the complex spatio-temporal nature of human motion and the difficulty in learning the cross-modal relationship between text and motion, text-driven motion generation is still a challenging problem. To address these issues, we propose AttT2M, a two-stage method with multi-perspective attention mechanism: body-part attention and global-local motion-text attention. The former focuses on the motion embedding perspective, which means introducing a body-part spatio-temporal encoder into VQ-VAE to learn a more expressive discrete latent space. The latter is from the cross-modal perspective, which is used to learn the sentence-level and word-level motion-text cross-modal relationship. The text-driven motion is finally generated with a generative transformer. Extensive experiments conducted on HumanML3D and KIT-ML demonstrate that our method outperforms the current state-of-the-art works in terms of qualitative and quantitative evaluation, and achieve fine-grained synthesis and action2motion. Our code will be publicly available.
Window-Based Early-Exit Cascades for Uncertainty Estimation: When Deep Ensembles are More Efficient than Single Models
PDF ↗Deep Ensembles are a simple, reliable, and effective method of improving both the predictive performance and uncertainty estimates of deep learning approaches. However, they are widely criticised as being computationally expensive, due to the need to deploy multiple independent models. Recent work has challenged this view, showing that for predictive accuracy, ensembles can be more computationally efficient (at inference) than scaling single models within an architecture family. This is achieved by cascading ensemble members via an early-exit approach. In this work, we investigate extending these efficiency gains to tasks related to uncertainty estimation. As many such tasks, e.g. selective classification, are binary classification, our key novel insight is to only pass samples within a window close to the binary decision boundary to later cascade stages. Experiments on ImageNet-scale data across a number of network architectures and uncertainty tasks show that the proposed window-based early-exit approach is able to achieve a superior uncertainty-computation trade-off compared to scaling single models. For example, a cascaded EfficientNet-B2 ensemble is able to achieve similar coverage at 5% risk as a single EfficientNet-B4 with <30% the number of MACs. We also find that cascades/ensembles give more reliable improvements on OOD data vs scaling models up.
Lecture Presentations Multimodal Dataset: Towards Understanding Multimodality in Educational Videos
PDF ↗Many educational videos use slide presentations, a sequence of visual pages that contain text and figures accompanied by spoken language, which are constructed and presented carefully in order to optimally transfer knowledge to students. Previous studies in multimedia and psychology attribute the effectiveness of lecture presentations to their multimodal nature. As a step toward developing vision-language models to aid in student learning as intelligent teacher assistants, we introduce the Lecture Presentations Multimodal (LPM) Dataset as a large-scale benchmark testing the capabilities of vision-and-language models in multimodal understanding of educational videos. Our dataset contains aligned slides and spoken language, for 180+ hours of video and 9000+ slides, with 10 lecturers from various subjects (e.g., computer science, dentistry, biology). We introduce three research tasks, (1) figure-to-text retrieval, (2) text-to-figure retrieval, and (3) generation of slide explanations, which are grounded in multimedia learning and psychology principles to test a vision-language model's understanding of multimodal content. We provide manual annotations to help implement these tasks and establish baselines on them. Comparing baselines and human student performances, we find that state-of-the-art vision-language models (zero-shot and fine-tuned) struggle in (1) weak crossmodal alignment between slides and spoken text, (2) learning novel visual mediums, (3) technical language, and (4) long-range sequences. We introduce PolyViLT, a novel multimodal transformer trained with a multi-instance learning loss that is more effective than current approaches for retrieval. We conclude by shedding light on the challenges and opportunities in multimodal understanding of educational presentation videos.
Palmprint recently shows great potential in recognition applications as it is a privacy-friendly and stable biometric. However, the lack of large-scale public palmprint datasets limits further research and development of palmprint recognition. In this paper, we propose a novel realistic pseudo-palmprint generation (RPG) model to synthesize palmprints with massive identities. We first introduce a conditional modulation generator to improve intra-class diversity. Then an identity-aware loss is proposed to ensure identity consistency against unpaired training. We further improve the Bezier palm creases generation strategy to guarantee identity independence. Extensive experimental results demonstrate that synthetic pretraining significantly boosts the recognition model performance. For example, our model improves the state-of-the-art BezierPalm by more than 5% and 14% in terms of TAR@FAR=1e-6 under the 1:1 and 1:3 Open-set protocol. When accessing only 10% of the real training data, our method still outperforms ArcFace with 100% real training data, indicating that we are closer to real-data-free palmprint recognition. The code will be made open upon acceptance.
3D-aware GANs aim to synthesize realistic 3D scenes that can be rendered in arbitrary camera viewpoints, generating high-quality images with well-defined geometry. As 3D content creation becomes more popular, the ability to generate foreground objects separately from the background has become a crucial property. Existing methods have been developed regarding overall image quality, but they can not generate foreground objects only and often show degraded 3D geometry. In this work, we propose to represent the background as a spherical surface for multiple reasons inspired by computer graphics. Our method naturally provides foreground-only 3D synthesis facilitating easier 3D content creation. Furthermore, it improves the foreground geometry of 3D-aware GANs and the training stability on datasets with complex backgrounds.
Recent research on one-shot face re-enactment has progressively overcome the low-resolution constraint with the help of StyleGAN's high-fidelity portrait generation. However, such approaches rely on explicit 2D/3D structural priors for guidance and/or use flow-based warping which constrain their performance. Moreover, existing methods are sensitive (not robust) to the source frame's facial expressions and head pose, even though ideally only the identity of the source frame should have an effect. Addressing these limitations, we propose a novel framework exploiting the implicit 3D prior and inherent latent properties of StyleGAN2 to facilitate one-shot face re-enactment at 1024x1024 (1) with zero dependencies on explicit structural priors, (2) accommodating attribute edits, and (3) robust to diverse facial expressions and head poses of the source frame. We train an encoder using a self-supervised approach to decompose the identity and facial deformation of a portrait image within the pre-trained StyleGAN2's predefined latent spaces itself (automatically facilitating (1) and (2)). The decomposed identity latent of the source and the facial deformation latents of the driving sequence are used to generate re-enacted frames using the StyleGAN2 generator. Additionally, to improve the identity reconstruction and to enable seamless transfer of driving motion, we propose a novel approach, Cyclic Manifold Adjustment. We perform extensive qualitative and quantitative analyses which demonstrate the superiority of the proposed approach against state-of-the-art methods. Project page: https://trevineoorloff.github.io/FaceVideoReenactment_HybridLatents.io/.
Most lip-to-speech (LTS) synthesis models are trained and evaluated with the assumption that the audio-video pairs in the dataset are well synchronized. In this work, we demonstrate that commonly used audiovisual datasets such as GRID, TCD-TIMIT, and Lip2Wav can, however, have the data asynchrony issue, which will lead to inaccurate evaluation with conventional time alignment-sensitive metrics such as STOI, ESTOI, and MCD. Moreover, training an LTS model with such datasets can result in model asynchrony, meaning that the generated speech and input video are out of sync. To address these problems, we first provide a time-alignment frontend for the commonly used metrics to ensure accurate evaluation. Then, we propose a synchronized lip-to-speech (SLTS) model with an automatic synchronization mechanism (ASM) that corrects data asynchrony and penalizes model asynchrony during training. We evaluated the effectiveness of our approach on both artificial and popular audiovisual datasets. Our proposed method outperforms existing SOTA models in a variety of evaluation metrics.
Federated learning is a popular collaborative learning approach that enables clients to train a global model without sharing their local data. Vertical federated learning (VFL) deals with scenarios in which the data on clients have different feature spaces but share some overlapping samples. Existing VFL approaches suffer from high communication costs and cannot deal efficiently with limited overlapping samples commonly seen in the real world. We propose a practical vertical federated learning (VFL) framework called one-shot VFL that can solve the communication bottleneck and the problem of limited overlapping samples simultaneously based on semi-supervised learning. We also propose few-shot VFL to improve the accuracy further with just one more communication round between the server and the clients. In our proposed framework, the clients only need to communicate with the server once or only a few times. We evaluate the proposed VFL framework on both image and tabular datasets. Our methods can improve the accuracy by more than 46.5% and reduce the communication cost by more than 330xcompared with state-of-the-art VFL methods when evaluated on CIFAR-10. Our code is publicly available.
Multimodal Optimal Transport-based Co-Attention Transformer with Global Structure Consistency for Survival Prediction
PDF ↗Survival prediction is a complicated ordinal regression task that aims to predict the ranking risk of death, which generally benefits from the integration of histology and genomic data. Despite the progress in joint learning from pathology and genomics, existing methods still suffer from challenging issues: 1) Due to the large size of pathological images, it is difficult to effectively represent the gigapixel whole slide images (WSIs). 2) Interactions within tumor microenvironment (TME) in histology are essential for survival analysis. Although current approaches attempt to model these interactions via co-attention between histology and genomic data, they focus on only dense local similarity across modalities, which fails to capture global consistency between potential structures, i.e. TME-related interactions of histology and co-expression of genomic data. To address these challenges, we propose a Multimodal Optimal Transport-based Co-Attention Transformer framework with global structure consistency, in which optimal transport (OT) is applied to match patches of a WSI and genes embeddings for selecting informative patches to represent the gigapixel WSI. More importantly, OT-based co-attention provides a global awareness to effectively capture structural interactions within TME for survival prediction. To overcome high computational complexity of OT, we propose a robust and efficient implementation over micro-batch of WSI patches by approximating the original OT with unbalanced mini-batch OT. Extensive experiments show the superiority of our method on five benchmark datasets compared to the state-of-the-art methods. The code will be released.