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2,156篇论文
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Yuhang Yang, Wei Zhai, Hongchen Luo, Yang Cao, Jiebo Luo, Zheng-Jun Zha

Grounding 3D object affordance seeks to locate objects' "action possibilities" regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g., relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.

Seunghee Koh, Hyounguk Shon, Janghyeon Lee, Hyeong Gwon Hong, Junmo Kim

Transfer learning is widely used for training deep neural networks (DNN) for building a powerful representation. Even after the pre-trained model is adapted for the target task, the representation performance of the feature extractor is retained to some extent. As the performance of the pre-trained model can be considered the private property of the owner, it is natural to seek the exclusive right of the generalized performance of the pre-trained weight. To address this issue, we suggest a new paradigm of transfer learning called disposable transfer learning (DTL), which disposes of only the source task without degrading the performance of the target task. To achieve knowledge disposal, we propose a novel loss named Gradient Collision loss (GC loss). GC loss selectively unlearns the source knowledge by leading the gradient vectors of mini-batches in different directions. Whether the model successfully unlearns the source task is measured by piggyback learning accuracy (PL accuracy). PL accuracy estimates the vulnerability of knowledge leakage by retraining the scrubbed model on a subset of source data or new downstream data. We demonstrate that GC loss is an effective approach to the DTL problem by showing that the model trained with GC loss retains the performance on the target task with a significantly reduced PL accuracy.

Kevin Qinghong Lin, Pengchuan Zhang, Joya Chen, Shraman Pramanick, Difei Gao, Alex Jinpeng Wang, Rui Yan, Mike Zheng Shou

Video Temporal Grounding (VTG), which aims to ground target clips from videos (such as consecutive intervals or disjoint shots) according to custom language queries (e.g., sentences or words), is key for video browsing on social media. Most methods in this direction develop task-specific models that are trained with type-specific labels, such as moment retrieval (time interval) and highlight detection (worthiness curve), which limits their abilities to generalize to various VTG tasks and labels. In this paper, we propose to Unify the diverse VTG labels and tasks, dubbed UniVTG, along three directions: Firstly, we revisit a wide range of VTG labels and tasks and define a unified formulation. Based on this, we develop data annotation schemes to create scalable pseudo supervision. Secondly, we develop an effective and flexible grounding model capable of addressing each task and making full use of each label. Lastly, thanks to the unified framework, we are able to unlock temporal grounding pretraining from large-scale diverse labels and develop stronger grounding abilities e.g., zero-shot grounding. Extensive experiments on three tasks (moment retrieval, highlight detection and video summarization) across seven datasets (QVHighlights, Charades-STA, TACoS, Ego4D, YouTube Highlights, TV-Sum, and QFVS) demonstrate the effectiveness and flexibility of our proposed framework. The codes are available at https://github.com/showlab/UniVTG.

Jianfeng Dong, Minsong Zhang, Zheng Zhang, Xianke Chen, Daizong Liu, Xiaoye Qu, Xun Wang, Baolong Liu

Almost all previous text-to-video retrieval works assume that videos are pre-trimmed with short durations. However, in practice, videos are generally untrimmed containing much background content. In this work, we investigate the more practical but challenging Partially Relevant Video Retrieval (PRVR) task, which aims to retrieve partially relevant untrimmed videos with the query input. Particularly, we propose to address PRVR from a new perspective, i.e., distilling the generalization knowledge from the large-scale vision-language pre-trained model and transferring it to a task-specific PRVR network. To be specific, we introduce a Dual Learning framework with Dynamic Knowledge Distillation (DL-DKD), which exploits the knowledge of a large vision-language model as the teacher to guide a student model. During the knowledge distillation, an inheritance student branch is devised to absorb the knowledge from the teacher model. Considering that the large model may be of mediocre performance due to the domain gaps, we further develop an exploration student branch to take the benefits of task-specific information. By jointly training the above two branches in a dual-learning way, our model is able to selectively acquire appropriate knowledge from the teacher model while capturing the task-specific property. In addition, a dynamical knowledge distillation strategy is further devised to adjust the effect of each student branch learning during the training. Experiment results demonstrate that our proposed model achieves state-of-the-art performance on ActivityNet and TVR datasets for PRVR.

Faizan Farooq Khan, Xiang Li, Andrew J. Temple, Mohamed Elhoseiny

Aquatic species are essential components of the world's ecosystem, and the preservation of aquatic biodiversity is crucial for maintaining proper ecosystem functioning. Unfortunately, increasing anthropogenic pressures such as overfishing, climate change, and coastal development pose significant threats to aquatic biodiversity. To address this challenge, it is necessary to design an automatic aquatic species monitoring systems that can help researchers and policymakers better understand changes in aquatic ecosystems and take appropriate actions to preserve biodiversity. However, the development of such systems is impeded by a lack of large-scale diverse aquatic species datasets. Existing aquatic species recognition datasets generally have a limited number of species, nor do they provide functional trait data, and so have only narrow potential for application. To address the need for generalized systems that can recognize, locate, and predict a wide array of species and their functional traits, we present FishNet, a large-scale diverse dataset containing 94,532 meticulously organized images from 17,357 aquatic species, organized according to aquatic biological taxonomy (order, family, genus, and species). We further build three benchmarks, i.e., fish classification, fish detection, and functional trait prediction, inspired by ecological research needs, to facilitate the development of aquatic species recognition systems, and promote further research in the field of aquatic ecology. Our FishNet dataset has the potential to encourage the development of more accurate and effective tools for the monitoring and protection of aquatic ecosystems, and hence take effective action toward the conservation of our planet's aquatic biodiversity. Our dataset and code will be released at https://fishnet-2023.github.io/.

Qifan Yu, Juncheng Li, Yu Wu, Siliang Tang, Wei Ji, Yueting Zhuang

Scene Graph Generation (SGG) aims to extract <subject, predicate, object> relationships in images for vision understanding. Although recent works have made steady progress on SGG, they still suffer long-tail distribution that tail-predicates are more costly to train and hard to distinguish due to a small amount of annotated data compared to frequent predicates. Existing re-balancing strategies try to handle it via prior rules but still are confined to pre-defined conditions, which are not scalable for various models and datasets. In this paper, we propose a Cross-modal prediCate boosting (CaCao) framework, where a visually-prompted language model is learned to generate diverse fine-grained predicates in a low-resource way. The proposed CaCao can be applied in a plug-and-play fashion and automatically strengthen existing SGG to tackle the long-tailed problem. Based on that, we further introduce a novel Entangled cross-modal prompt approach for open-world predicate scene graph generation (Epic), where models can generalize to unseen predicates in a zero-shot manner. Comprehensive experiments on three benchmark datasets show that CaCao consistently boosts the performance of multiple scene graph generation models in a model-agnostic way. Moreover, our Epic achieves competitive performance on open-world predicate prediction. The data and code for this paper are publicly available.

Xiaoyuan Guan, Zhouwu Liu, Wei-Shi Zheng, Yuren Zhou, Ruixuan Wang

Out-of-distribution (OOD) detection is a desired ability to ensure the reliability and safety of intelligent systems. A scoring function is often designed to measure the degree of any new data being an OOD sample. While most designed scoring functions are based on a single source of information (e.g., the classifier's output, logits, or feature vector), recent studies demonstrate that fusion of multiple sources may help better detect OOD data. In this study, after detailed analysis of the issue in OOD detection by the conventional principal component analysis (PCA), we propose fusing a simple regularized PCA-based reconstruction error with other source of scoring function to further improve OOD detection performance. In particular, when combined with a strong energy score-based OOD method, the regularized reconstruction error helps achieve new state-of-the-art OOD detection results on multiple standard benchmarks. The code is available at https://github.com/SYSU-MIA-GROUP/pca-based-out-of-distribution-detection.

Yifan Pu, Yiru Wang, Zhuofan Xia, Yizeng Han, Yulin Wang, Weihao Gan, Zidong Wang, Shiji Song, Gao Huang

Rotated object detection aims to identify and locate objects in images with arbitrary orientation. In this scenario, the oriented directions of objects vary considerably across different images, while multiple orientations of objects exist within an image. This intrinsic characteristic makes it challenging for standard backbone networks to extract high-quality features of these arbitrarily orientated objects. In this paper, we present Adaptive Rotated Convolution (ARC) module to handle the aforementioned challenges. In our ARC module, the convolution kernels rotate adaptively to extract object features with varying orientations in different images, and an efficient conditional computation mechanism is introduced to accommodate the large orientation variations of objects within an image. The two designs work seamlessly in rotated object detection problem. Moreover, ARC can conveniently serve as a plug-and-play module in various vision backbones to boost their representation ability to detect oriented objects accurately. Experiments on commonly used benchmarks (DOTA and HRSC2016) demonstrate that equipped with our proposed ARC module in the backbone network, the performance of multiple popular oriented object detectors is significantly improved (e.g. +3.03% mAP on Rotated RetinaNet and +4.16% on CFA). Combined with the highly competitive method Oriented R-CNN, the proposed approach achieves state-of-the-art performance on the DOTA dataset with 81.77% mAP. Code is available at https://github.com/LeapLabTHU/ARC.

Chengliang Zhong, Yuhang Zheng, Yupeng Zheng, Hao Zhao, Li Yi, Xiaodong Mu, Ling Wang, Pengfei Li, Guyue Zhou, Chao Yang 等

Keypoint-based representation has proven advantageous in various visual and robotic tasks. However, the existing 2D and 3D methods for detecting keypoints mainly rely on geometric consistency to achieve spatial alignment, neglecting temporal consistency. To address this issue, the Transporter method was introduced for 2D data, which reconstructs the target frame from the source frame to incorporate both spatial and temporal information. However, the direct application of the Transporter to 3D point clouds is infeasible due to their structural differences from 2D images. Thus, we propose the first 3D version of the Transporter, which leverages hybrid 3D representation, cross attention, and implicit reconstruction. We apply this new learning system on 3D articulated objects/humans and show that learned keypoints are spatiotemporal consistent. Additionally, we propose a control policy that utilizes the learned keypoints for 3D object manipulation and demonstrate its superior performance. Our codes, data, and models will be made publicly available.

Ming-Chang Chiu, Pin-Yu Chen, Xuezhe Ma

In this paper, we provide 20,000 non-trivial human annotations on popular datasets as a first step to bridge gap to studying how natural semantic spurious features affect image classification, as prior works often study datasets mixing low-level features due to limitations in accessing realistic datasets. We investigate how natural background colors play a role as spurious features by annotating the test sets of CIFAR10 and CIFAR100 into subgroups based on the background color of each image. We name our datasets CIFAR10-B and CIFAR100-B and integrate them with CIFAR-Cs. We find that overall human-level accuracy does not guarantee consistent subgroup performances, and the phenomenon remains even on models pre-trained on ImageNet or after data augmentation (DA). To alleviate this issue, we propose FlowAug, a semantic DA that leverages decoupled semantic representations captured by a pre-trained generative flow. Experimental results show that FlowAug achieves more consistent subgroup results than other types of DA methods on CIFAR10/100 and on CIFAR10/100-C. Additionally, it shows better generalization performance. Furthermore, we propose a generic metric, MacroStd, for studying model robustness to spurious correlations, where we take a macro average on the weighted standard deviations across different classes. We show MacroStd being more predictive of better performances; per our metric, FlowAug demonstrates improvements on subgroup discrepancy. Although this metric is proposed to study our curated datasets, it applies to all datasets that have subgroups or subclasses. Lastly, we also show superior out-of-distribution results on CIFAR10.1.

Zun Wang, Jialu Li, Yicong Hong, Yi Wang, Qi Wu, Mohit Bansal, Stephen Gould, Hao Tan, Yu Qiao

Recent research in language-guided visual navigation has demonstrated a significant demand for the diversity of traversable environments and the quantity of supervision for training generalizable agents. To tackle the common data scarcity issue in existing vision-and-language navigation datasets, we propose an effective paradigm for generating large-scale data for learning, which applies 1200+ photo-realistic environments from HM3D and Gibson datasets and synthesizes 4.9 million instruction trajectory pairs using fully-accessible resources on the web. Importantly, we investigate the influence of each component in this paradigm on the agent's performance and study how to adequately apply the augmented data to pre-train and fine-tune an agent. Thanks to our large-scale dataset, the performance of an existing agent can be pushed up (+11% absolute with regard to previous SoTA) to a significantly new best of 80% single-run success rate on the R2R test split by simple imitation learning. The long-lasting generalization gap between navigating in seen and unseen environments is also reduced to less than 1% (versus 8% in the previous best method). Moreover, our paradigm also facilitates different models to achieve new state-of-the-art navigation results on CVDN, REVERIE, and R2R in continuous environments.

Gopika Sudhakaran, Devendra Singh Dhami, Kristian Kersting, Stefan Roth

Recent years have seen a growing interest in Scene Graph Generation (SGG), a comprehensive visual scene understanding task that aims to predict entity relationships using a relation encoder-decoder pipeline stacked on top of an object encoder-decoder backbone. Unfortunately, current SGG methods suffer from an information loss regarding the entities' local-level cues during the relation encoding process. To mitigate this, we introduce the Vision rElation TransfOrmer (VETO), consisting of a novel local-level entity relation encoder. We further observe that many existing SGG methods claim to be unbiased, but are still biased towards either head or tail classes. To overcome this bias, we introduce a Mutually Exclusive ExperT (MEET) learning strategy that captures important relation features without bias towards head or tail classes. Experimental results on the VG and GQA datasets demonstrate that VETO + MEET boosts the predictive performance by up to 47% over the state of the art while being 10x smaller.

Haibiao Xuan, Xiongzheng Li, Jinsong Zhang, Hongwen Zhang, Yebin Liu, Kun Li

Naturally controllable human-scene interaction (HSI) generation has an important role in various fields, such as VR/AR content creation and human-centered AI. However, existing methods are unnatural and unintuitive in their controllability, which heavily limits their application in practice. Therefore, we focus on a challenging task of naturally and controllably generating realistic and diverse HSIs from textual descriptions. From human cognition, the ideal generative model should correctly reason about spatial relationships and interactive actions. To that end, we propose Narrator, a novel relationship reasoning-based generative approach using a conditional variation autoencoder for naturally controllable generation given a 3D scene and a textual description. Also, we model global and local spatial relationships in a 3D scene and a textual description respectively based on the scene graph, and introduce a part-level action mechanism to represent interactions as atomic body part states. In particular, benefiting from our relationship reasoning, we further propose a simple yet effective multi-human generation strategy, which is the first exploration for controllable multi-human scene interaction generation. Our extensive experiments and perceptual studies show that Narrator can controllably generate diverse interactions and significantly outperform existing works.

Lingzhi Zhang, Zhengjie Xu, Connelly Barnes, Yuqian Zhou, Qing Liu, He Zhang, Sohrab Amirghodsi, Zhe Lin, Eli Shechtman, Jianbo Shi

Recent advancements in deep generative models have facilitated the creation of photo-realistic images across various tasks. However, these generated images often exhibit perceptual artifacts in specific regions, necessitating manual correction. In this study, we present a comprehensive empirical examination of Perceptual Artifacts Localization (PAL) spanning diverse image synthesis endeavors. We introduce a novel dataset comprising 10,168 generated images, each annotated with per-pixel perceptual artifact labels across ten synthesis tasks. A segmentation model, trained on our proposed dataset, effectively localizes artifacts across a range of tasks. Additionally, we illustrate its proficiency in adapting to previously unseen models using minimal training samples. We further propose an innovative zoom-in inpainting pipeline that seamlessly rectifies perceptual artifacts in the generated images. Through our experimental analyses, we elucidate several invaluable downstream applications, such as automated artifact rectification, non-referential image quality evaluation, and abnormal region detection in images. The dataset and code are released here: https://owenzlz.github.io/PAL4VST

Baowen Zhang, Jiahe Li, Xiaoming Deng, Yinda Zhang, Cuixia Ma, Hongan Wang

Learning 3D shape representation with dense correspondence for deformable objects is a fundamental problem in computer vision. Existing approaches often need additional annotations of specific semantic domain, e.g., skeleton pose for human body or animals, which require extra annotation effort and suffer from error accumulation, and they are limited to specific domain. In this paper, we propose a novel self-supervised approach to learn neural implicit shape representation for deformable objects, which can represent shapes with a template shape and dense correspondence in 3D. Our method does not require the priors of skeleton and skinning weight, and only requires a collection of shapes represented in signed distance fields. To handle the large deformation, we constrain the learned template shape in the same latent space with the training shapes, design a new formulation of local rigid constraint that enforces rigid transformation in local region and addresses local reflection issue, and present a new hierarchical rigid constraint to reduce the ambiguity due to the joint learning of template shape and correspondence. Extensive experiments show that our model can represent shapes with large deformations. We also show that our shape representation can support two typical applications, such as texture transfer and shape editing, with competitive performance. The code and models will be publicly released.

Gorjan Radevski, Dusan Grujicic, Matthew Blaschko, Marie-Francine Moens, Tinne Tuytelaars

The focal point of egocentric video understanding is modelling hand-object interactions. Standard models, e.g. CNNs or Vision Transformers, which receive RGB frames as input perform well, however, their performance improves further by employing additional input modalities that provide complementary cues, such as object detections, optical flow, audio, etc. The added complexity of the modality-specific modules, on the other hand, makes these models impractical for deployment. The goal of this work is to retain the performance of such a multimodal approach, while using only the RGB frames as input at inference time. We demonstrate that for egocentric action recognition on the Epic-Kitchens and the Something-Something datasets, students which are taught by multimodal teachers tend to be more accurate and better calibrated than architecturally equivalent models trained on ground truth labels in a unimodal or multimodal fashion. We further present a principled multimodal knowledge distillation framework, allowing us to deal with issues which occur when applying multimodal knowledge distillation in a naive manner. Lastly, we demonstrate the achieved reduction in computational complexity, and show that our approach maintains higher performance with the reduction of the number of input views.

Zheng Dang, Mathieu Salzmann

In the current deep learning paradigm, the amount and quality of training data are as critical as the network architecture and its training details. However, collecting, processing, and annotating real data at scale is difficult, expensive, and time-consuming, particularly for tasks such as 3D object registration. While synthetic datasets can be created, they require expertise to design and include a limited number of categories. In this paper, we introduce a new approach called AutoSynth, which automatically generates 3D training data for point cloud registration. Specifically, AutoSynth automatically curates an optimal dataset by exploring a search space encompassing millions of potential datasets with diverse 3D shapes at a low cost. To achieve this, we generate synthetic 3D datasets by assembling shape primitives, and develop a meta-learning strategy to search for the best training data for 3D registration on real point clouds. For this search to remain tractable, we replace the point cloud registration network with a much smaller surrogate network, leading to a 4056.43 times speedup. We demonstrate the generality of our approach by implementing it with two different point cloud registration networks, BPNet and IDAM. Our results on TUD-L, LINEMOD, and Occluded-LINEMOD evidence that a neural network trained on our searched dataset yields consistently better performance than the same one trained on the widely used ModelNet40 dataset.

Dong Lu, Zhiqiang Wang, Teng Wang, Weili Guan, Hongchang Gao, Feng Zheng

Vision-language pre-training (VLP) models have shown vulnerability to adversarial examples in multimodal tasks. Furthermore, malicious adversaries can be deliberately transferred to attack other black-box models. However, existing work has mainly focused on investigating white-box attacks. In this paper, we present the first study to investigate the adversarial transferability of recent VLP models. We observe that existing methods exhibit much lower transferability, compared to the strong attack performance in white-box settings. The transferability degradation is partly caused by the under-utilization of cross-modal interactions. Particularly, unlike unimodal learning, VLP models rely heavily on cross-modal interactions and the multimodal alignments are many-to-many, e.g., an image can be described in various natural languages. To this end, we propose a highly transferable Set-level Guidance Attack (SGA) that thoroughly leverages modality interactions and incorporates alignment-preserving augmentation with cross-modal guidance. Experimental results demonstrate that SGA could generate adversarial examples that can strongly transfer across different VLP models on multiple downstream vision-language tasks. On image-text retrieval, SGA significantly enhances the attack success rate for transfer attacks from ALBEF to TCL by a large margin (at least 9.78% and up to 30.21%), compared to the state-of-the-art. Our code is available at https://github.com/Zoky-2020/SGA.

Zhiheng Fu, Longguang Wang, Lian Xu, Zhiyong Wang, Hamid Laga, Yulan Guo, Farid Boussaid, Mohammed Bennamoun

Most existing learning-based 3D point cloud completion methods ignore the fact that the completion process is highly coupled with the viewpoint of a partial scan. However, the various viewpoints of incompletely scanned objects in real-world applications are normally unknown and directly estimating the viewpoint of each incomplete object is usually time-consuming and leads to huge annotation cost. In this paper, we thus propose an unsupervised viewpoint representation learning scheme for 3D point cloud completion without explicit viewpoint estimation. To be specific, we learn abstract representations of partial scans to distinguish various viewpoints in the representation space rather than the explicit estimation in the 3D space. We also introduce a Viewpoint-Aware Point cloud Completion Network (VAPCNet) with flexible adaption to various viewpoints based on the learned representations. The proposed viewpoint representation learning scheme can extract discriminative representations to obtain accurate viewpoint information. Reported experiments on two popular public datasets show that our VAPCNet achieves state-of-the-art performance for the point cloud completion task. Source code is available at https://github.com/FZH92128/VAPCNet.

Qinghao Ye, Guohai Xu, Ming Yan, Haiyang Xu, Qi Qian, Ji Zhang, Fei Huang

Video-language pre-training has advanced the performance of various downstream video-language tasks. However, most previous methods directly inherit or adapt typical image-language pre-training paradigms to video-language pre-training, thus not fully exploiting the unique characteristic of video, i.e., temporal. In this paper, we propose a Hierarchical Temporal-Aware video-language pre-training framework, HiTeA, with two novel pre-training tasks for yielding temporal-aware multi-modal representation with cross-modal fine-grained temporal moment information and temporal contextual relations between video-text multi-modal pairs. First, we propose a cross-modal moment exploration task to explore moments in videos by mining the paired texts, which results in detailed video moment representation. Then, based on the learned detailed moment representations, the inherent temporal contextual relations are captured by aligning video-text pairs as a whole in different time resolutions with multi-modal temporal relation exploration task. Furthermore, we introduce the shuffling test to evaluate the temporal reliance of datasets and video-language pre-training models. We achieve state-of-the-art results on 15 well-established video-language understanding and generation tasks, especially on temporal-oriented datasets (e.g., SSv2-Template and SSv2-Label) with 8.6% and 11.1% improvement respectively. HiTeA also demonstrates strong generalization ability when directly transferred to downstream tasks in a zero-shot manner.