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Yukuan Min, Aming Wu, Cheng Deng

The scene graph generation (SGG) task is designed to identify the predicates based on the subject-object pairs. However, existing datasets generally include two imbalance cases: one is the class imbalance from the predicted predicates and another is the context imbalance from the given subject-object pairs, which presents significant challenges for SGG. Most existing methods focus on the imbalance of the predicted predicate while ignoring the imbalance of the subject-object pairs, which could not achieve satisfactory results. To address the two imbalance cases, we propose a novel Environment Invariant Curriculum Relation learning (EICR) method, which can be applied in a plug-and-play fashion to existing SGG methods. Concretely, to remove the imbalance of the subject-object pairs, we first construct different distribution environments for the subject-object pairs and learn a model invariant to the environment changes. Then, we construct a class-balanced curriculum learning strategy to balance the different environments to remove the predicate imbalance. Comprehensive experiments conducted on VG and GQA datasets demonstrate that our EICR framework can be taken as a general strategy for various SGG models, and achieve significant improvements.

Yilong Lv, Min Li, Yujie He, Shaopeng Li, Zhuzhen He, Aitao Yang

Anchor-based detectors have been continuously developed for object detection. However, the individual anchor box makes it difficult to predict the boundary's offset accurately. Instead of taking each bounding box as a closed individual, we consider using multiple boxes together to get prediction boxes. To this end, this paper proposes the Box Decouple-Couple(BDC) strategy in the inference, which no longer discards the overlapping boxes, but decouples the corner points of these boxes. Then, according to each corner's score, we couple the corner points to select the most accurate corner pairs. To meet the BDC strategy, a simple but novel model is designed named the Anchor-Intermediate Detector(AID), which contains two head networks, i.e., an anchor-based head and an anchor-free Corner-aware head. The corner-aware head is able to score the corners of each bounding box to facilitate the coupling between corner points. Extensive experiments on MS COCO show that the proposed anchor-intermediate detector respectively outperforms their baseline RetinaNet and GFL method by 2.4 and 1.2 AP on the MS COCO test-dev dataset without any bells and whistles.

Jay Zhangjie Wu, Yixiao Ge, Xintao Wang, Stan Weixian Lei, Yuchao Gu, Yufei Shi, Wynne Hsu, Ying Shan, Xiaohu Qie, Mike Zheng Shou

To replicate the success of text-to-image (T2I) generation, recent works employ large-scale video datasets to train a text-to-video (T2V) generator. Despite their promising results, such paradigm is computationally expensive. In this work, we propose a new T2V generation setting--One-Shot Video Tuning, where only one text-video pair is presented. Our model is built on state-of-the-art T2I diffusion models pre-trained on massive image data. We make two key observations: 1) T2I models can generate still images that represent verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we introduce Tune-A-Video, which involves a tailored spatio-temporal attention mechanism and an efficient one-shot tuning strategy. At inference, we employ DDIM inversion to provide structure guidance for sampling. Extensive qualitative and numerical experiments demonstrate the remarkable ability of our method across various applications.

Nam Hyeon-Woo, Kim Yu-Ji, Byeongho Heo, Dongyoon Han, Seong Joon Oh, Tae-Hyun Oh

The favorable performance of Vision Transformers (ViTs) is often attributed to the multi-head self-attention (MSA), which enables global interactions at each layer of a ViT model. Previous works acknowledge the property of long-range dependency for the effectiveness in MSA. In this work, we study the role of MSA in terms of the different axis, density. Our preliminary analyses suggest that the spatial interactions of learned attention maps are close to dense interactions rather than sparse ones. This is a curious phenomenon because dense attention maps are harder for the model to learn due to softmax. We interpret this opposite behavior against softmax as a strong preference for the ViT models to include dense interaction. We thus manually insert the dense uniform attention to each layer of the ViT models to supply the much-needed dense interactions. We call this method Context Broadcasting, CB. Our study demonstrates the inclusion of CB takes the role of dense attention, and thereby reduces the degree of density in the original attention maps by complying softmax in MSA. We also show that, with negligible costs of CB (1 line in your model code and no additional parameters), both the capacity and generalizability of the ViT models are increased.

Yueru Luo, Chaoda Zheng, Xu Yan, Tang Kun, Chao Zheng, Shuguang Cui, Zhen Li

3D lane detection from monocular images is a fundamental yet challenging task in autonomous driving. Recent advances primarily rely on structural 3D surrogates (e.g., bird's eye view) built from front-view image features and camera parameters. However, the depth ambiguity in monocular images inevitably causes misalignment between the constructed surrogate feature map and the original image, posing a great challenge for accurate lane detection. To address the above issue, we present a novel LATR model, an end-to-end 3D lane detector that uses 3D-aware front-view features without transformed view representation. Specifically, LATR detects 3D lanes via cross-attention based on query and key-value pairs, constructed using our lane-aware query generator and dynamic 3D ground positional embedding. On the one hand, each query is generated based on 2D lane-aware features and adopts a hybrid embedding to enhance the lane information. On the other hand, 3D space information is injected as positional embedding from an iteratively-updated 3D ground plane. LATR outperforms previous state-of-the-art methods on both synthetic Apollo and realistic OpenLane, ONCE-3DLanes datasets by large margins (e.g., 11.4 gain in terms of F1 score on OpenLane). Code will be released at https://github.com/JMoonr/LATR.

Yiran Liu, Xin Feng, Yunlong Wang, Wu Yang, Di Ming

Aiming at crafting a single universal adversarial perturbation (UAP) to fool CNN models for various data samples, universal attack enables a more efficient and accurate evaluation for the robustness of CNN models. Early universal attacks craft UAPs depending on data priors. For more practical applications, the data-free universal attacks that make UAPs from random noises have aroused much attention recently. However, existing data-free UAP methods perturb all the CNN feature layers equally via the maximization of the CNN activation, leading to poor transferability. In this paper, we propose a novel data-free universal attack without depending on any real data samples through truncated ratio maximization, which we term as TRM-UAP. Specifically, different from the maximization of the positive activation in convolution layers, we propose to optimize the UAP generation from the ratio of positive and negative activations. To further enhance the transferability of universal attack, TRM-UAP not only performs the ratio maximization merely on low-level generic features via the truncation strategy, but also incorporates a curriculum optimization algorithm that can effectively learn the diversity of artificial images. Extensive experiments on the ImageNet dataset verify that TRM-UAP achieves a state-of-the-art average fooling rate and excellent transferability on different CNN models as compared to other data-free UAP methods. Code is available at https://github.com/RandolphCarter0/TRMUAP.

Jacob Krantz, Theophile Gervet, Karmesh Yadav, Austin Wang, Chris Paxton, Roozbeh Mottaghi, Dhruv Batra, Jitendra Malik, Stefan Lee, Devendra Singh Chaplot

Images are a convenient way to specify which particular object instance an embodied agent should navigate to. Solving this task requires semantic visual reasoning and exploration of unknown environments. We present a system that can perform this task in both simulation and the real world. Our modular method solves sub-tasks of exploration, goal instance re-identification, goal localization, and local navigation. We re-identify the goal instance in egocentric vision using feature-matching and localize the goal instance by projecting matched features to a map. Each sub-task is solved using off-the-shelf components requiring zero fine-tuning. On the HM3D InstanceImageNav benchmark, this system outperforms a baseline end-to-end RL policy 7x and outperforms a state-of-the-art ImageNav model 2.3x (56% vs. 25% success). We deploy this system to a mobile robot platform and demonstrate effective performance in the real world, achieving an 88% success rate across a home and an office environment.

Noah Stier, Anurag Ranjan, Alex Colburn, Yajie Yan, Liang Yang, Fangchang Ma, Baptiste Angles

Recent works on 3D reconstruction from posed images have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency. However, the reconstructed geometry, typically represented as a 3D truncated signed distance function (TSDF), is often coarse without fine geometric details. To address this problem, we propose three effective solutions for improving the fidelity of inference-based 3D reconstructions. We first present a resolution-agnostic TSDF supervision strategy to provide the network with a more accurate learning signal during training, avoiding the pitfalls of TSDF interpolation seen in previous work. We then introduce a depth guidance strategy using multi-view depth estimates to enhance the scene representation and recover more accurate surfaces. Finally, we develop a novel architecture for the final layers of the network, conditioning the output TSDF prediction on high-resolution image features in addition to coarse voxel features, enabling sharper reconstruction of fine details. Our method, FineRecon, produces smooth and highly accurate reconstructions, showing significant improvements across multiple depth and 3D reconstruction metrics.

Bram Wallace, Akash Gokul, Stefano Ermon, Nikhil Naik

Classifier guidance---using the gradients of an image classifier to steer the generations of a diffusion model---has the potential to dramatically expand the creative control over image generation and editing. However, currently classifier guidance requires either training new noise-aware models to obtain accurate gradients or using a one-step denoising approximation of the final generation, which leads to misaligned gradients and sub-optimal control. We highlight this approximation's shortcomings and propose a novel guidance method: Direct Optimization of Diffusion Latents (DOODL), which enables plug-and-play guidance by optimizing diffusion latents w.r.t. the gradients of a pre-trained classifier on the true generated pixels, using an invertible diffusion process to achieve memory-efficient backpropagation. Showcasing the potential of more precise guidance, DOODL outperforms one-step classifier guidance on computational and human evaluation metrics across different forms of guidance: using CLIP guidance to improve generations of complex prompts from DrawBench, using fine-grained visual classifiers to expand the vocabulary of Stable Diffusion, enabling image-conditioned generation with a CLIP visual encoder, and improving image aesthetics using an aesthetic scoring network.

Fangfei Lin, Bing Bai, Yiwen Guo, Hao Chen, Yazhou Ren, Zenglin Xu

Multi-view hierarchical clustering (MCHC) plays a pivotal role in comprehending the structures within multi-view data, which hinges on the skillful interaction between hierarchical feature learning and comprehensive representation learning across multiple views. However, existing methods often overlook this interplay due to the simple heuristic agglomerative strategies or the decoupling of multi-view representation learning and hierarchical modeling, thus leading to insufficient representation learning. To address these issues, this paper proposes a novel Multi-view Hierarchical Clustering Network (MHCN) model by performing simultaneous multi-view learning and hierarchy modeling. Specifically, to uncover efficient tree-like structures among all views, we derive multiple hyperbolic autoencoders with latent space mapped onto the Poincare ball. Then, the corresponding hyperbolic embeddings are further regularized to achieve the multi-view representation learning principles for both view-common and view-private information, and to ensure hyperbolic uniformity with a well-balanced hierarchy for better interpretability. Extensive experiments on real-world and synthetic multi-view datasets have demonstrated that our method can achieve state-of-the-art hierarchical clustering performance, and empower the clustering results with good interpretability.

Maksym Bekuzarov, Ariana Bermudez, Joon-Young Lee, Hao Li

Despite advancements in user-guided video segmentation, extracting complex objects consistently for highly complex scenes is still a labor-intensive task, especially for production. It is not uncommon that a majority of frames need to be annotated. We introduce a novel semi-supervised video object segmentation (SSVOS) model, XMem++, that improves existing memory-based models, with a permanent memory module. Most existing methods focus on single frame annotations, while our approach can effectively handle multiple user-selected frames with varying appearances of the same object or region. Our method can extract highly consistent results while keeping the required number of frame annotations low. We further introduce an iterative and attention-based frame suggestion mechanism, which computes the next best frame for annotation. Our method is real-time and does not require retraining after each user input. We also introduce a new dataset, PUMaVOS, which covers new challenging use cases not found in previous benchmarks. We demonstrate SOTA performance on challenging (partial and multi-class) segmentation scenarios as well as long videos, while ensuring significantly fewer frame annotations than any existing method. Project page: https://max810.github.io/xmem2-project-page/

Huan Li, Ping Wei, Zeyu Ma, Nanning Zheng

Video relation grounding (VRG) is a significant and challenging problem in the domains of cross-modal learning and video understanding. In this study, we introduce a novel approach called inverse compositional learning (ICL) for weakly-supervised video relation grounding. Our approach represents relations at both the holistic and partial levels, formulating VRG as a joint optimization problem that encompasses reasoning at both levels. For holistic-level reasoning, we propose an inverse attention mechanism and a compositional encoder to generate compositional relevance features. Additionally, we introduce an inverse loss to evaluate and learn the relevance between visual features and relation features. At the partial-level reasoning, we introduce a grounding by classification scheme. By leveraging the learned holistic-level features and partial-level features, we train the entire model in an end-to-end manner. We conduct evaluations on two challenging datasets and demonstrate the substantial superiority of our proposed method over state-of-the-art methods. Extensive ablation studies confirm the effectiveness of our approach.

Davide Abati, Haitam Ben Yahia, Markus Nagel, Amirhossein Habibian

This paper accelerates video perception, such as semantic segmentation and human pose estimation, by levering cross-frame redundancies. Unlike the existing approaches, which avoid redundant computations by warping the past features using optical-flow or by performing sparse convolutions on frame differences, we approach the problem from a new perspective: low-bit quantization. We observe that residuals, as the difference in network activations between two neighboring frames, exhibit properties that make them highly quantizable. Based on this observation, we propose a novel quantization scheme for video networks coined as Residual Quantization. ResQ extends the standard, frame-by-frame, quantization scheme by incorporating temporal dependencies that lead to better performance in terms of accuracy vs. bit-width. Furthermore, we extend our model to dynamically adjust the bit-width proportional to the amount of changes in the video. We demonstrate the superiority of our model, against the standard quantization and existing efficient video perception models, using various architectures on semantic segmentation and human pose estimation benchmarks.

Yuan Tian, Guo Lu, Guangtao Zhai, Zhiyong Gao

Most video compression methods aim to improve the decoded video visual quality, instead of particularly guaranteeing the semantic-completeness, which deteriorates downstream video analysis tasks, e.g., action recognition. In this paper, we focus on a novel unsupervised video semantic compression problem, where video semantics is compressed in a downstream task-agnostic manner. To tackle this problem, we first propose a Semantic-Mining-then-Compensation (SMC) framework to enhance the plain video codec with powerful semantic coding capability. Then, we optimize the framework with only unlabeled video data, by masking out a proportion of the compressed video and reconstructing the masked regions of the original video, which is inspired by recent masked image modeling (MIM) methods. Although the MIM scheme learns generalizable semantic features, its inner generative learning paradigm may also facilitate the coding framework memorizing non-semantic information with extra bitcosts. To suppress this deficiency, we explicitly decrease the non-semantic information entropy of the decoded video features, by formulating it as a parametrized Gaussian Mixture Model conditioned on the mined video semantics. Comprehensive experimental results demonstrate the proposed approach shows remarkable superiority over previous traditional, learnable and perceptual-quality-oriented video codecs, on three video analysis tasks and seven datasets.

Siming Zheng, Xin Yuan

We consider the problem of video snapshot compressive imaging (SCI), where sequential high-speed frames are modulated by different masks and captured by a single measurement. The underlying principle of reconstructing multi-frame images from only one single measurement is to solve an ill-posed problem. By combining optimization algorithms and neural networks, deep unfolding networks (DUNs) score tremendous achievements in solving inverse problems. In this paper, our proposed model is under the DUN framework and we propose a 3D Convolution-Transformer Mixture (CTM) module with a 3D efficient and scalable attention model plugged in, which helps fully learn the correlation between temporal and spatial dimensions by virtue of Transformer. To our best knowledge, this is the first time that Transformer is employed to video SCI reconstruction. Besides, to further investigate the high-frequency information during the reconstruction process which are neglected in previous studies, we introduce variance estimation characterizing the uncertainty on a pixel-by-pixel basis. Extensive experimental results demonstrate that our proposed method achieves state-of-the-art (SOTA) results. Code can be found on https://github.com/zsm1211/CTM-SCI.

Tong Wei, Yash Patel, Alexander Shekhovtsov, Jiri Matas, Daniel Barath

We propose -RANSAC, a generalized differentiable RANSAC that allows learning the entire randomized robust estimation pipeline. The proposed approach enables the use of relaxation techniques for estimating the gradients in the sampling distribution, which are then propagated through a differentiable solver. The trainable quality function marginalizes over the scores from all the models estimated within -RANSAC to guide the network learning accurate and useful inlier probabilities or to train feature detection and matching networks. Our method directly maximizes the probability of drawing a good hypothesis, allowing us to learn better sampling distributions. We test -RANSAC on various real-world scenarios on fundamental and essential matrix estimation, and 3D point cloud registration, outdoors and indoors, with handcrafted and learning-based features. It is superior to the state-of-the-art in terms of accuracy while running at a similar speed to its less accurate alternatives. The code and trained models are available at https://github.com/weitong8591/differentiable_ransac.

Tim Lebailly, Thomas Stegmüller, Behzad Bozorgtabar, Jean-Philippe Thiran, Tinne Tuytelaars

Most self-supervised methods for representation learning leverage a cross-view consistency objective i.e., they maximize the representation similarity of a given image's augmented views. Recent work NNCLR goes beyond the cross-view paradigm and uses positive pairs from different images obtained via nearest neighbor bootstrapping in a contrastive setting. We empirically show that as opposed to the contrastive learning setting which relies on negative samples, incorporating nearest neighbor bootstrapping in a self-distillation scheme can lead to a performance drop or even collapse. We scrutinize the reason for this unexpected behavior and provide a solution. We propose to adaptively bootstrap neighbors based on the estimated quality of the latent space. We report consistent improvements compared to the naive bootstrapping approach and the original baselines. Our approach leads to performance improvements for various self-distillation method/backbone combinations and standard downstream tasks. Our code is publicly available at https://github.com/tileb1/AdaSim.

Jenny Schmalfuss, Lukas Mehl, Andrés Bruhn

Current adversarial attacks on motion estimation, or optical flow, optimize small per-pixel perturbations, which are unlikely to appear in the real world. In contrast, adverse weather conditions constitute a much more realistic threat scenario. Hence, in this work, we present a novel attack on motion estimation that exploits adversarially optimized particles to mimic weather effects like snowflakes, rain streaks or fog clouds. At the core of our attack framework is a differentiable particle rendering system that integrates particles (i) consistently over multiple time steps (ii) into the 3D space (iii) with a photo-realistic appearance. Through optimization, we obtain adversarial weather that significantly impacts the motion estimation. Surprisingly, methods that previously showed good robustness towards small per-pixel perturbations are particularly vulnerable to adversarial weather. At the same time, augmenting the training with non-optimized weather increases a method's robustness towards weather effects and improves generalizability at almost no additional cost. Our code is available at https://github.com/cv-stuttgart/DistractingDownpour.

Nikola Popovic, Danda Pani Paudel, Luc Van Gool

Novel view synthesis and 3D modeling using implicit neural field representation are shown to be very effective for calibrated multi-view cameras. Such representations are known to benefit from additional geometric and semantic supervision. Most existing methods that exploit additional supervision require dense pixel-wise labels or localized scene priors. These methods cannot benefit from high-level vague scene priors provided in terms of scenes' descriptions. In this work, we aim to leverage the geometric prior of Manhattan scenes to improve the implicit neural radiance field representations. More precisely, we assume that only the knowledge of the indoor scene (under investigation) being Manhattan is known -- with no additional information whatsoever -- with an unknown Manhattan coordinate frame. Such high-level prior is used to self-supervise the surface normals derived explicitly in the implicit neural fields. Our modeling allows us to cluster the derived normals and exploit their orthogonality constraints for self-supervision. Our exhaustive experiments on datasets of diverse indoor scenes demonstrate the significant benefit of the proposed method over the established baselines. The source code will be available at https://github.com/nikola3794/normal-clustering-nerf.

Aram Davtyan, Sepehr Sameni, Paolo Favaro

We introduce a novel generative model for video prediction based on latent flow matching, an efficient alternative to diffusion-based models. In contrast to prior work, we keep the high costs of modeling the past during training and inference at bay by conditioning only on a small random set of past frames at each integration step of the image generation process. Moreover, to enable the generation of high-resolution videos and to speed up the training, we work in the latent space of a pretrained VQGAN. Finally, we propose to approximate the initial condition of the flow ODE with the previous noisy frame. This allows to reduce the number of integration steps and hence, speed up the sampling at inference time. We call our model Random frame conditioned flow Integration for VidEo pRediction, or, in short, RIVER. We show that RIVER achieves superior or on par performance compared to prior work on common video prediction benchmarks, while requiring an order of magnitude fewer computational resources. Project website: https://araachie.github.io/river.