We propose SiM3D, the first benchmark considering the integration of multiview and multimodal information for comprehensive 3D anomaly detection and segmentation (ADS) where the task is to produce a voxel-based Anomaly Volume. Moreover, SiM3D focuses on a scenario of high interest in manufacturing: single-instance anomaly detection, where only one object, either real or synthetic, is available for training. In this respect, SiM3D stands out as the first ADS benchmark that addresses the challenge of generalizing from synthetic training data to real test data. SiM3D includes a novel multimodal multiview dataset acquired using top-tier industrial sensors and robots. The dataset features multiview high-resolution images (12 \tt Mpx ) and point clouds (~7M points) for 333 instances of eight types of objects, alongside a CAD model for each type. We also provide manually annotated 3D segmentation GTs for anomalous test samples. To establish reference baselines for the proposed multiview 3D ADS task, we adapt prominent singleview methods and assess their performance using novel metrics that operate on Anomaly Volumes.
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NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments
PDF ↗Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to execute sequential navigation actions in complex environments guided by natural language instructions. Current approaches often struggle with generalizing to novel environments and adapting to ongoing changes during navigation. Inspired by human cognition, we present NavMorph, a self-evolving world model framework that enhances environmental understanding and decision-making in VLN-CE tasks. NavMorph employs compact latent representations to model environmental dynamics, equipping agents with foresight for adaptive planning and policy refinement. By integrating a novel Contextual Evolution Memory, NavMorph leverages scene-contextual information to support effective navigation while maintaining online adaptability. Extensive experiments demonstrate that our method achieves notable performance improvements on popular VLN-CE benchmarks. Code is available in the Supplementary Material.
Novel view synthesis with neural models has advanced rapidly in recent years, yet adapting these models to scene changes remains an open problem. Existing methods are either labor-intensive, requiring extensive model retraining, or fail to capture detailed types of changes over time. In this paper, we present GaussianUpdate, a novel approach that combines 3D Gaussian representation with continual learning to address these challenges. Our method effectively updates the Gaussian radiance fields with current data while preserving information from past scenes. Unlike existing methods, GaussianUpdate explicitly models different types of changes through a novel multi-stage update strategy. Additionally, we introduce a visibility-aware continual learning approach with generative replay, enabling self-aware updating without the need to store images. The experiments on the benchmark dataset demonstrate our method achieves superior and real-time rendering with the capability of visualizing changes over different times.
Transparent objects are common in daily life, and understanding their multi-layer depth information--perceiving both the transparent surface and the objects behind it--is crucial for real-world applications that interact with transparent materials.In this paper, we introduce LayeredDepth, the first dataset with multi-layer depth annotations, including a real-world benchmark and a synthetic data generator, to support the task of multi-layer depth estimation. Our real-world benchmark consists of 1,500 images from diverse scenes, and evaluating state-of-the-art depth estimation methods on it reveals that they struggle with transparent objects. The synthetic data generator is fully procedural and capable of providing training data for this task with an unlimited variety of objects and scene compositions. Using this generator, we create a synthetic dataset with 15,300 images. Baseline models training solely on this synthetic dataset produce good cross-domain multi-layer depth estimation. Fine-tuning state-of-the-art single-layer depth models on it substantially improves their performance on transparent objects, with quadruplet accuracy on our benchmark increased from 55.59% to 75.16%.
Few-shot learning (FSL) often requires effective adaptation of models using limited labeled data. However, most existing FSL methods rely on entangled representations, requiring the model to implicitly recover the unmixing process to obtain disentangled representations using only limited supervision, which hinders effective adaptation. Recent theoretical studies show that multimodal contrastive learning methods, such as CLIP, can disentangle latent representations up to linear transformations. In light of this, we propose the Causal CLIP Adapter (CCA), a novel framework that explicitly disentangles visual features extracted from CLIP using unsupervised Independent Component Analysis (ICA). This removes the need to learn the unmixing process from the labeled data, thereby reducing the number of trainable parameters and mitigating overfitting. Taking a step further, while ICA can obtain visual disentangled representations, it may also disrupt CLIP's intra- and inter-modal alignment. To counteract this, CCA further leverages CLIP's inherent cross-modal alignment by enhancing it in two ways: unidirectionally, through fine-tuning a CLIP-based text classifier, and bidirectionally, via a cross-attention mechanism that enriches visual and textual representations through mutual interaction. Both unimodal and cross-modal classification outputs can be effectively combined linearly to improve classification accuracy. Extensive experiments on 11 benchmark datasets demonstrate that our method consistently outperforms state-of-the-art approaches in terms of few-shot performance and robustness to distributional shifts, while maintaining computational efficiency. Code will be available at https://github.com/tianjiao-j/CCA.
Vision-language models (VLMs) have shown promise in test-time adaptation tasks due to their remarkable capabilities in understanding and reasoning about visual content through natural language descriptions. However, training VLMs typically demands substantial computational resources, and they often struggle to adapt efficiently to new domains or tasks. Additionally, dynamically estimating the test distribution from streaming data at test time remains a significant challenge. In this work, we propose a novel test-time retrieval-augmented adaptation (TT-RAA) method that enables VLMs to maintain high performance across diverse visual recognition tasks without the need for task-specific training or large computational overhead. During inference, TT-RAA employs a streaming mixture of Gaussian database (SMGD) to continuously estimate test distributions, requiring minimal storage. Then, TT-RAA retrieves the most relevant information from the SMGD, enhancing the original VLM outputs. A key limitation of CLIP-based VLMs is their inter-modal vision-language optimization, which does not optimize vision-space similarity, leading to larger intra-modal variance. To address this, we propose a multimodal retrieval augmentation module that transforms the SMGD into a unified multimodal space, enabling retrieval that aligns both vision and language modalities. Extensive experiments across both cross-domain and out-of-distribution benchmarks comprising fourteen datasets demonstrate TT-RAA's superior performance compared to state-of-the-art methods. Ablation studies and hyperparameter analyses further validate the effectiveness of the proposed modules. The source code of our work is available at https://github.com/xinqi-fan/TT-RAA.
Beyond One Shot, Beyond One Perspective: Cross-View and Long-Horizon Distillation for Better LiDAR Representations
PDF ↗LiDAR representation learning aims to extract rich structural and semantic information from large-scale, readily available datasets, reducing reliance on costly human annotations. However, existing LiDAR representation strategies often overlook the inherent spatiotemporal cues in LiDAR sequences, limiting their effectiveness. In this work, we propose LiMA, a novel long-term image-to-LiDAR Memory Aggregation framework that explicitly captures longer range temporal correlations to enhance LiDAR representation learning. LiMA comprises three key components: 1) a Cross-View Aggregation module that aligns and fuses overlapping regions across neighboring camera views, constructing a more unified and redundancy-free memory bank; 2) a Long-Term Feature Propagation mechanism that efficiently aligns and integrates multi-frame image features, reinforcing temporal coherence during LiDAR representation learning; and 3) a Cross-Sequence Memory Alignment strategy that enforces consistency across driving sequences, improving generalization to unseen environments. LiMA maintains high pretraining efficiency and incurs no additional computational overhead during downstream tasks. Extensive experiments on mainstream LiDAR-based perception benchmarks demonstrate that LiMA significantly improves both LiDAR semantic segmentation and 3D object detection. We hope this work inspires more effective pretraining paradigms for autonomous driving. The code has been made publicly accessible for future research.
Transductive zero-shot learning with vision-language models leverages image-image similarities within the dataset to achieve better classification accuracy compared to the inductive setting. However, there is little work that explores the structure of the language space in this context. We propose GTA-CLIP, a novel technique that incorporates supervision from language models for joint transduction in language and vision spaces. Our approach is iterative and consists of three steps: (i) incrementally exploring the attribute space by querying language models, (ii) an attribute-augmented transductive inference procedure, and (iii) fine-tuning the language and vision encoders based on inferred labels within the dataset. Through experiments with CLIP encoders, we demonstrate that GTA-CLIP, yields an average performance improvement of 9.5% and 4.0% across 12 datasets and 3 encoders, over CLIP and transductive CLIP respectively in the zero-shot setting. We also observe similar improvements in a few-shot setting. We present ablation studies that demonstrate the value of each step and visualize how the vision and language spaces evolve over iterations driven by the transductive learning.
Existing language instruction-guided online 3D reconstruction systems mainly rely on explicit instructions or queryable maps, showing inadequate capability to handle implicit and complex instructions. In this paper, we first introduce a reasoning reconstruction task. This task inputs an implicit instruction involving complex reasoning and an RGB-D sequence, and outputs incremental 3D reconstruction of instances that conform to the instruction. To handle this task, we propose LIRA: Language Instructed Reconstruction Assistant. It leverages a multimodal large language model to actively reason about the implicit instruction and obtain instruction-relevant 2D candidate instances and their attributes. Then, candidate instances are back-projected into the incrementally reconstructed 3D geometric map, followed by instance fusion and target instance inference. In LIRA, to achieve higher instance fusion quality, we propose TIFF, a Text-enhanced Instance Fusion module operating within Fragment bounding volume, which is learning-based and fuses multiple keyframes simultaneously. Since the evaluation system for this task is not well established, we propose a benchmark ReasonRecon comprising the largest collection of scene-instruction data samples involving implicit reasoning. Experiments demonstrate that LIRA outperforms existing methods in the reasoning reconstruction task and is capable of running in real time. Code and benchmark are available at https://github.com/zhen6618/LIRA.
Recently, 3D Gaussian Splatting (3DGS) has reshaped the field of photorealistic 3D reconstruction, achieving impressive rendering quality and speed. However, when applied to large-scale street scenes, existing methods suffer from rapidly escalating per-viewpoint reconstruction costs as scene size increases, leading to significant computational overhead.After revisiting the conventional pipeline, we identify three key factors accounting for this issue: unnecessary local-to-global transformations, excessive 3D-to-2D projections, and inefficient rendering of distant content. To address these challenges, we propose S3R-GS, a 3DGS framework that Streamlines the pipeline for large-scale Street Scene Reconstruction, effectively mitigating these limitations. Moreover, most existing street 3DGS methods rely on ground-truth 3D bounding boxes to separate dynamic and static components, but 3D bounding boxes are difficult to obtain, limiting real-world applicability. To address this, we propose an alternative solution with 2D boxes, which are easier to annotate or can be predicted by off-the-shelf vision foundation models. Such designs together make S3R-GS readily adapt to large, in-the-wild scenarios.Extensive experiments demonstrate that S3R-GS enhances rendering quality and significantly accelerates reconstruction. Remarkably, when applied to videos from the challenging Argoverse2 dataset, it achieves state-of-the-art PSNR and SSIM, reducing reconstruction time to below 50%--and even 20%--of competing methods. Code is available at https://github.com/Tom-zgt/S3R-GS.
Recent advances in selective state space models (Mamba) have shown great promise in whole slide image (WSI) classification. Despite this, WSIs contain explicit local redundancy (similar patches) and irrelevant regions (uninformative instances), posing significant challenges for Mamba-based multi-instance learning (MIL) methods in capturing global representations. Furthermore, bag-level approaches struggle to extract critical features from all instances, while group-level methods fail to adequately account for tumor dispersion and intrinsic correlations across groups, leading to suboptimal global representations. To address these issues, we propose group masking Mamba (GMMamba), a novel framework that combines two elaborate modules: (1) intra-group masking Mamba (IMM) for selective instance exploration within groups, and (2) cross-group super-feature sampling (CSS) to ameliorate long-range relation learning. Specifically, IMM adaptively predicts sparse masks to filter out features with low attention scores (i.e., uninformative patterns) during bidirectional Mamba modeling, facilitating the removal of instance redundancies for compact local representation. For improved bag prediction, the CSS module further aggregates sparse group representations into discriminative features, effectively grasping comprehensive dependencies among dispersed and sparse tumor regions inherent in large-scale WSIs. Extensive experiments on four datasets demonstrate that GMMamba outperforms the state-of-the-art ACMIL by 2.2% and 6.4% in accuracy on the TCGA-BRCA and TCGA-ESCA datasets, respectively.
Knowledge discovery and collection are intelligence-intensive tasks that traditionally require significant human effort to ensure high-quality outputs. Recent research has explored multi-agent frameworks for automating Wikipedia-style article generation by retrieving and synthesizing information from the internet. However, these methods primarily focus on text-only generation, overlooking the importance of multimodal content in enhancing informativeness and engagement. In this work, we introduce WikiAutoGen, a novel system for automated multimodal Wikipedia-style article generation. Unlike prior approaches, WikiAutoGen retrieves and integrates relevant images alongside text, enriching both the depth and visual appeal of generated content. To further improve factual accuracy and comprehensiveness, we propose a multi-perspective self-reflection mechanism, which critically assesses retrieved content from diverse viewpoints to enhance reliability, breadth, and coherence, etc. Additionally, we introduce WikiSeek, a benchmark comprising Wikipedia articles with topics paired with both textual and image-based representations, designed to evaluate multimodal knowledge generation on more challenging topics. Experimental results show that WikiAutoGen outperforms previous methods by 8%-29% on our WikiSeek benchmark, producing more accurate, coherent, and visually enriched Wikipedia-style articles. We show some of our generated examples in https://anonymous.4open.science/r/WikiAutoGen-C3C4
AVAM: a Universal Training-free Adaptive Visual Anchoring Embedded into Multimodal Large Language Model for Multi-image Question Answering
PDF ↗The advancement of Multimodal Large Language Models (MLLMs) has driven significant progress in Visual Question Answering (VQA), evolving from Single to Multi Image VQA (MVQA). However, the increased number of images in MVQA inevitably introduces substantial visual redundancy that is irrelevant to question answering, negatively impacting both accuracy and efficiency. To address this issue, existing methods lack flexibility in controlling the number of compressed visual tokens and tend to produce discrete visual fragments, which hinder MLLMs' ability to comprehend images holistically. In this paper, we propose a straightforward yet universal Adaptive Visual Anchoring strategy, which can be seamlessly integrated into existing MLLMs, offering significant accuracy improvements through adaptive compression. Meanwhile, to balance the results derived from both global and compressed visual input, we further introduce a novel collaborative decoding mechanism, enabling optimal performance. Extensive experiments validate the effectiveness of our method, demonstrating consistent performance improvements across various MLLMs. The code will be publicly available.
LongSplat addresses critical challenges in novel view synthesis (NVS) from casually captured long videos characterized by irregular camera motion, unknown camera poses, and expansive scenes. Current methods often suffer from pose drift, inaccurate geometry initialization, and severe memory limitations. To address these issues, we introduce LongSplat, a robust unposed 3D Gaussian Splatting framework featuring: (1) Incremental Joint Optimization that concurrently optimizes camera poses and 3D Gaussians to avoid local minima and ensure global consistency; (2) a robust Pose Estimation Module leveraging learned 3D priors; and (3) an efficient Octree Anchor Formation mechanism that converts dense point clouds into anchors based on spatial density. Extensive experiments on challenging benchmarks demonstrate that LongSplat achieves state-of-the-art results, substantially improving rendering quality, pose accuracy, and computational efficiency compared to prior approaches. Project page: https://linjohnss.github.io/longsplat/
Keyframe-oriented Vision Token Pruning: Enhancing Efficiency of Large Vision Language Models on Long-Form Video Processing
PDF ↗Vision language models (VLMs) demonstrate strong capabilities in jointly processing visual and textual data. However, they often incur substantial computational overhead due to redundant visual information, particularly in long-form video scenarios. Existing approaches predominantly focus on either vision token pruning, which may overlook spatio-temporal dependencies, or keyframe selection, which identifies informative frames but discards others, thus disrupting contextual continuity. In this work, we propose KVTP (Keyframe-oriented Vision Token Pruning), a novel framework that overcomes the drawbacks of token pruning and keyframe selection. By adaptively assigning pruning rates based on frame relevance to the query, KVTP effectively retains essential contextual information while significantly reducing redundant computation. To thoroughly evaluate the long-form video understanding capacities of VLMs, we curated and reorganized subsets from VideoMME, EgoSchema, and NextQA into a unified benchmark named SparseKV-QA that highlights real-world scenarios with sparse but crucial events. Our experiments with VLMs of various scales show that KVTP can reduce token usage by 80% without compromising spatiotemporal and contextual consistency, significantly cutting computation while maintaining the performance. These results demonstrate our approach's effectiveness in efficient long-video processing, facilitating more scalable VLM deployment.
Quad meshes play a crucial role in computer graphics applications, yet automatically generating high-quality quad meshes remains challenging. Traditional quadrangulation approaches rely on local geometric features and manual constraints, often producing suboptimal mesh layouts that fail to capture global shape semantics. We introduce NeuFrameQ, a novel learning-based framework for scalable and generalizable mesh quadrangulation via frame field prediction. We first create a large-scale dataset of high-quality quad meshes with various shapes to serve as priors of domain knowledge. Empowered by this dataset, we employ a connectivity-agnostic learning approach that operates on point clouds with normals, enabling robust processing of complex geometries. By decomposing frame field prediction into direction regression and magnitude estimation tasks, we effectively handle the ill-posed nature in frame field estimation. We also employ the polyvector representation and attention mechanism in both tasks to handle the inherent ambiguities in frame field representation. Extensive experiments demonstrate that NeuFrameQ produces high-quality quad meshes with superior semantic alignment, also for geometries derived from neural fields. Our method significantly advances the state of the art in automatic quad mesh generation, bridging the gap between neural content creation and production-ready geometric assets.
Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single coarse description, such as "run", fails to capture essential details like variations in speed, limb positioning, and kinematic dynamics, leading to significant ambiguities between text and motion modalities. To address this challenge, we introduce KinMo, a unified framework built on a hierarchical describable motion representation that extends beyond global action by incorporating kinematic group movements and their interactions.We design an automated annotation pipeline to generate high-quality, fine-grained descriptions for this decomposition, resulting in the KinMo dataset. To leverage these structured descriptions, we propose Hierarchical Text-Motion Alignment, improving spatial understanding by integrating additional motion details. Furthermore, we introduce a coarse-to-fine generation procedure to demonstrate how enhanced spatial understanding benefits motion synthesis. Experimental results show that KinMo significantly improves motion understanding, demonstrated by enhanced text-motion retrieval performance and enabling more fine-grained motion generation and editing capabilities. Project Page: https://andypinxinliu.github.io/KinMo
Diffusion Transformer (DiT) has demonstrated remarkable performance in text-to-image generation; however, its large parameter size results in substantial inference overhead. Existing parameter compression methods primarily focus on pruning, but aggressive pruning often leads to severe performance degradation due to reduced model capacity. To address this limitation, we pioneer the transformation of a dense DiT into a Mixture of Experts (MoE) for structured sparsification, reducing the number of activated parameters while preserving model capacity. Specifically, we replace the Feed-Forward Networks (FFNs) in DiT Blocks with MoE layers, reducing the number of activated parameters in the FFNs by 62.5%.Furthermore, we propose the Mixture of Blocks (MoB) to selectively activate DiT blocks, thereby further enhancing sparsity.To ensure an effective dense-to-MoE conversion, we design a multi-step distillation pipeline, incorporating Taylor metric-based expert initialization, knowledge distillation with load balancing, and group feature loss for MoB optimization. We transform large diffusion transformers (e.g., FLUX.1 [dev]) into an MoE structure, reducing activated parameters by 60% while maintaining original performance and surpassing pruning-based approaches in extensive experiments. Overall, Dense2MoE establishes a new paradigm for efficient text-to-image generation.
End-to-end (E2E) autonomous driving (AD) models require diverse, high-quality data to perform well across various driving scenarios. However, collecting large-scale real-world data is expensive and time-consuming, making high-fidelity synthetic data essential for enhancing data diversity and model robustness. Existing driving simulators for synthetic data generation have significant limitations: game-engine-based simulators struggle to produce realistic sensor data, while NeRF-based and diffusion-based methods face efficiency challenges. Additionally, recent simulators designed for closed-loop evaluation provide limited interaction with other vehicles, failing to simulate complex real-world traffic dynamics. To address these issues, we introduce SceneCrafter, a realistic, interactive, and efficient AD simulator based on 3D Gaussian Splatting (3DGS). SceneCrafter not only efficiently generates realistic driving logs across diverse traffic scenarios but also enables robust closed-loop evaluation of end-to-end models. Experimental results demonstrate that SceneCrafter serves as both a reliable evaluation platform and a efficient data generator that significantly improves end-to-end model generalization.
Lidar-based 3D detection is one of the most popular research fields in autonomous driving. 3D detectors typically detect specific targets in a scene according to the pattern formed by the spatial distribution of point clouds. However, existing voxel-based methods usually adopt MLP and global pooling (e.g., PointNet, CenterPoint) as voxel feature encoder, which makes it less effective to extract detailed spatial structure information from raw points, leading to information loss and inferior performance. In this paper, we propose a novel graph-based transformer to encode voxel features by condensing the full and detailed point's geometry, termed as GeoFormer. We first represent points within a voxel as a graph, based on relative distances to capture its spatial geometry. Then, We introduce a geometry-guided transformer architecture to encode voxel features, where the adjacent geometric clues are used to re-weight point feature similarities, enabling more effective extraction of geometric relationships between point pairs at varying distances. We highlight that GeoFormer is a plug-and-play module which can be seamlessly integrated to enhance the performance of existing voxel-based detectors. Extensive experiments conducted on three popular outdoor datasets demonstrate that our GeoFormer achieves the start-of-the-art performance on both effectiveness and robustness comparisons.