Motion forecasting for on-road traffic agents presents both a significant challenge and a critical necessity for ensuring safety in autonomous driving systems. In contrast to most existing data-driven approaches that directly predict future trajectories, we rethink this task from a planning perspective, advocating a "First Reasoning, Then Forecasting" strategy that explicitly incorporates behavior intentions as spatial guidance for trajectory prediction. To achieve this, we introduce an interpretable, reward-driven intention reasoner grounded in a novel query-centric Inverse Reinforcement Learning (IRL) scheme. Our method first encodes traffic agents and scene elements into a unified vectorized representation, then aggregates contextual features through a query-centric paradigm. This enables the derivation of a reward distribution, a compact yet informative representation of the target agent's behavior within the given scene context via IRL. Guided by this reward heuristic, we perform policy rollouts to reason about multiple plausible intentions, providing valuable priors for subsequent trajectory generation. Finally, we develop a hierarchical DETR-like decoder integrated with bidirectional selective state space models to produce accurate future trajectories along with their associated probabilities. Extensive experiments on the large-scale Argoverse and nuScenes motion forecasting datasets demonstrate that our approach significantly enhances trajectory prediction confidence, achieving highly competitive performance relative to state-of-the-art methods.
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Reinforcement Fine-Tuning (RFT) in Large Reasoning Models like OpenAI o1 learns from feedback on its answers, which is especially useful in applications when fine-tuning data is scarce.Recent open-source work like DeepSeek-R1 demonstrates that reinforcement learning with verifiable reward is possibly one key direction in reproducing o1.While the R1-style model has demonstrated success in language models, its application in multi-modal domains remains under-explored.This work introduces Visual Reinforcement Fine-Tuning (Visual-RFT), which further extends the application areas of RFT on visual tasks.Specifically, Visual-RFT first uses Large Vision-Language Models (LVLMs) to generate multiple responses containing reasoning tokens and final answers for each input, and then uses our proposed visual perception verifiable reward functions to update the model via the policy optimization algorithm such as Group Relative Policy Optimization (GRPO).We design different verifiable reward functions for different perception tasks, such as the Intersection over Union (IoU) reward for object detection.Experimental results on fine-grained image classification, few-shot object detection, reasoning grounding, as well as open-vocabulary object detection benchmarks show the competitive performance and advanced generalization ability of Visual-RFT compared with Supervised Fine-tuning (SFT).For example, Visual-RFT improves accuracy by 24.3% over the baseline in one-shot fine-grained image classification with around 100 samples.In few-shot object detection, Visual-RFT also exceeds the baseline by 21.0 on COCO's 4-shot setting and 15.4 on LVIS.Our Visual-RFT represents a paradigm shift in fine-tuning LVLMs, offering a data-efficient, reward-driven approach that enhances reasoning and adaptability for domain-specific tasks.
Generate, Refine, and Encode: Leveraging Synthesized Novel Samples for On-the-Fly Fine-Grained Category Discovery
PDF ↗In this paper, we investigate a practical yet challenging task: On-the-fly Category Discovery (OCD). This task focuses on the online identification of newly arriving stream data that may belong to both known and unknown categories, utilizing the category knowledge from only labeled data. Existing OCD methods are devoted to fully mining transferable knowledge from only labeled data. However, the transferability learned by these methods is limited because the knowledge contained in known categories is often insufficient, especially when few annotated data/categories are available in fine-grained recognition. To mitigate this limitation, we propose a diffusion-based OCD framework, dubbed DiffGRE, which integrates Generation, Refinement, and Encoding in a multi-stage fashion. Specifically, we first design an attribute-composition generation method based on cross-image interpolation in the diffusion latent space to synthesize novel samples. Then, we propose a diversity-driven refinement approach to select the synthesized images that differ from known categories for subsequent OCD model training. Finally, we leverage a semi-supervised leader encoding to inject additional category knowledge contained in synthesized data into the OCD models, which can benefit the discovery of both known and unknown categories during the on-the-fly inference process. Extensive experiments demonstrate the superiority of our DiffGRE over previous methods on six fine-grained datasets.
3D hand pose estimation plays a critical role in various human-computer interaction tasks. Single-frame 3D hand pose estimation methods have poor temporal smoothness and are easily affected by self-occlusion, which severely impacts their practical applicability. Traditional joint-based sequential pose estimation methods primarily focus on the human body and struggle to handle the complex hand structure, high degrees of freedom in hand motion, and rapidly changing hand motion trends. To address these challenges, we propose a prior-aware dynamic temporal modeling framework for sequential 3D hand pose estimation. We introduce a flexible memory mechanism to model hand prior information, which alleviates the scale and depth ambiguity in single-frame hand pose estimation. Additionally, we propose a dynamic temporal convolution module that adjusts the receptive field size and feature aggregation weights based on the motion information at each moment, effectively capturing rapid motion trends. By decoupling dynamic temporal modeling at the joint and hand levels, our method captures both subtle short-term variations and long-term motion trends, significantly improving the smoothness and accuracy of hand pose estimation. Experiments on four public datasets demonstrate that our method achieves the state-of-the-art results in terms of hand pose estimation accuracy and temporal smoothness.
Accurately analyzing the motion parts and their motion attributes in dynamic environments is crucial for advancing key areas such as embodied intelligence. Addressing the limitations of existing methods that rely on dense multi-view images or detailed part-level annotations, we propose an innovative framework that can analyze 3D mobility from monocular videos in a zero-shot manner. This framework can precisely parse motion parts and motion attributes only using a monocular video, completely eliminating the need for annotated training data. Specifically, our method first constructs the scene geometry and roughly analyzes the motion parts and their initial motion attributes combining depth estimation, optical flow analysis and point cloud registration method, then employs 2D Gaussian splatting for scene representation. Building on this, we introduce an end-to-end dynamic scene optimization algorithm specifically designed for articulated objects, refining the initial analysis results to ensure the system can handle 'rotation', 'translation', and even complex movements ('rotation+translation'), demonstrating high flexibility and versatility. To validate the robustness and wide applicability of our method, we created a comprehensive dataset comprising both simulated and real-world scenarios. Experimental results show that our framework can effectively analyze articulated object motions in an annotation-free manner, showcasing its significant potential in future embodied intelligence applications.
Bridging 3D Anomaly Localization and Repair via High-Quality Continuous Geometric Representation
PDF ↗3D point cloud anomaly detection is essential for robust vision systems but is challenged by pose variations and complex geometric anomalies. Existing patch-based methods often suffer from geometric fidelity issues due to discrete voxelization or projection-based representations, limiting fine-grained anomaly localization.We introduce Pose-Aware Signed Distance Field (PASDF), a novel framework that integrates 3D anomaly detection and repair by learning a continuous, pose-invariant shape representation. PASDF leverages a Pose Alignment Module for canonicalization and a SDF Network to dynamically incorporate pose, enabling implicit learning of high-fidelity anomaly repair templates from the continuous SDF. This facilitates precise pixel-level anomaly localization through an Anomaly-Aware Scoring Module.Crucially, the continuous 3D representation in PASDF extends beyond detection, facilitating in-situ anomaly repair. Experiments on Real3D-AD and Anomaly-ShapeNet demonstrate state-of-the-art performance, achieving high object-level AUROC scores of 80.2% and 90.0%, respectively. These results highlight the effectiveness of continuous geometric representations in advancing 3D anomaly detection and facilitating practical anomaly region repair. Our code will be released to drive further research.
Virtual 3D meetings offer the potential to enhance copresence, increase engagement and thus improve effectiveness of remote meetings compared to standard 2D video calls. However, representing people in 3D meetings remains a challenge; existing solutions achieve high quality by using complex hardware, making use of fixed appearance via enrolment, or by inverting a pre-trained generative model. These approaches lead to constraints that are unwelcome and ill-fitting for videoconferencing applications.We present the first method to predict 3D Gaussian reconstructions in real time from a single 2D webcam feed, where the 3D representation is not only live and realistic, but also authentic to the input video. By conditioning the 3D representation on each video frame independently, our reconstruction faithfully recreates the input video from the captured viewpoint (a property we call authenticity), while generalizing realistically to novel viewpoints. Additionally, we introduce a stability loss to obtain reconstructions that are temporally stable on video sequences.We show that our method delivers state-of-the-art accuracy in visual quality and stability metrics compared to existing methods, and demonstrate our approach in live one-to-one 3D meetings using only a standard 2D camera and display. This demonstrates that our approach can allow anyone to communicate volumetrically, via a method for 3D videoconferencing that is not only highly accessible, but also realistic and authentic.
Few-shot action recognition (FSAR) aims to classify human actions in videos with only a small number of labeled samples per category. The scarcity of training data has driven recent efforts to incorporate additional modalities, particularly text. However, the subtle variations in human posture, motion dynamics, and the object interactions that occur during different phases, are critical inherent knowledge of actions that cannot be fully exploited by action labels alone. In this work, we propose Language-Guided Action Anatomy (LGA), a novel framework that goes beyond label semantics by leveraging Large Language Models (LLMs) to dissect the essential representational characteristics hidden beneath action labels. Guided by the prior knowledge encoded in LLM, LGA effectively captures rich spatiotemporal cues in few-shot scenarios. Specifically, for text, we prompt an off-the-shelf LLM to anatomize labels into sequences of atomic action descriptions, focusing on the three core elements of action (subject, motion, object). For videos, a Visual Anatomy Module segments actions into atomic video phases to capture the sequential structure of actions. A fine-grained fusion strategy then integrates textual and visual features at the atomic level, resulting in more generalizable prototypes. Finally, we introduce a Multimodal Matching mechanism, comprising both video-video and video-text matching, to ensure robust few-shot classification. Experimental results demonstrate that LGA achieves state-of-the-art performance across multiple FSAR benchmarks.
4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds. Despite its advantages, 4DGS faces significant challenges, notably the requirement of millions of 4D Gaussians, each with extensive associated attributes, leading to substantial memory and storage cost. This paper introduces a memory-efficient framework for 4DGS. We streamline the color attribute by decomposing it into a per-Gaussian direct color component with only 3 parameters and a shared lightweight alternating current color predictor. This approach eliminates the need for spherical harmonics coefficients, which typically involve up to 144 parameters in classic 4DGS, thereby creating a memory-efficient 4D Gaussian representation. Furthermore, we introduce an entropy-constrained Gaussian deformation technique that uses a deformation field to expand the action range of each Gaussian and integrates an opacity-based entropy loss to limit the number of Gaussians, thus forcing our model to use as few Gaussians as possible to fit a dynamic scene well. With simple half-precision storage and zip compression, our framework achieves a storage reduction by approximately 190xand 125xon the Technicolor and Neural 3D Video datasets, respectively, compared to the original 4DGS. Meanwhile, it maintains comparable rendering speeds and scene representation quality, setting a new standard in the field. Code is available at https://github.com/Xinjie-Q/MEGA.
Recent advances in monocular depth estimation methods (MDE) and their improved accuracy open new possibilities for their applications. In this paper, we investigate how monocular depth estimates can be used for relative pose estimation. In particular, we are interested in answering the question whether using MDEs improves results over traditional point-based methods. We propose a novel framework for estimating the relative pose of two cameras from point correspondences with associated monocular depths. Since depth predictions are typically defined up to an unknown scale or even both unknown scale and shift parameters, our solvers jointly estimate the scale or both the scale and shift parameters along with the relative pose. We derive efficient solvers considering different types of depths for three camera configurations: (1) two calibrated cameras, (2) two cameras with an unknown shared focal length, and (3) two cameras with unknown different focal lengths. Our new solvers outperform state-of-the-art depth-aware solvers in terms of speed and accuracy. In extensive real experiments on multiple datasets and with various MDEs, we discuss which depth-aware solvers are preferable in which situation. The code is available at https://github.com/kocurvik/mdrp.
Recent works on accelerating Vision-Language Models achieve strong performance across a variety of vision-language tasks despite highly compressing visual information. In this work, we examine the popular acceleration approach of early pruning of visual tokens inside the language model. Surprisingly, we find that while strong performance is maintained across many tasks, it exhibits drastically different behavior for a subset of vision-centric tasks such as localization. Upon further investigation, we uncover a core issue with the acceleration approach where most tokens towards the top of the image are pruned away. Yet, on many benchmarks aiming to evaluate vision-centric capabilities, strong performance persists with the flawed pruning strategy, highlighting these benchmarks' limited ability to assess fine-grained visual capabilities. Based on these findings, we propose FEATHER (Fast and Effective Acceleration wiTH Ensemble cRiteria), a straightforward approach that resolves the discovered early-layer pruning issue and further enhances the preservation of relevant tokens via multistage pruning with early uniform sampling to ensure broad image coverage. With comparable computational savings, we find that FEATHER achieves more than 5x performance improvement on the vision-centric localization benchmarks compared to the original acceleration approach.
Reconstructing 4D dynamic scenes from casually captured monocular videos is valuable but highly challenging, as each timestamp is observed from a single viewpoint. We introduce Vivid4D, a novel approach that enhances 4D monocular video synthesis by augmenting observation views -- synthesizing multi-view videos from a monocular input. Unlike existing methods that either solely leverage geometric priors for supervision or use generative priors while overlooking geometry, we integrate both. This reformulates view augmentation as a video inpainting task, where observed views are warped into new viewpoints based on monocular depth priors. To achieve this, we train a video inpainting model on unposed web videos with synthetically generated masks that mimic warping occlusions, ensuring spatially and temporally consistent completion of missing regions. To further mitigate inaccuracies in monocular depth priors, we introduce an iterative view augmentation strategy and a robust reconstruction loss. Experiments demonstrate that our method effectively improves monocular 4D scene reconstruction and completion.
FedDifRC: Unlocking the Potential of Text-to-Image Diffusion Models in Heterogeneous Federated Learning
PDF ↗Federated learning aims at training models collaboratively across participants while protecting privacy. However, one major challenge for this paradigm is the data heterogeneity issue, where biased data preferences across multiple clients, harming the model's convergence and performance. In this paper, we first introduce powerful diffusion models into the federated learning paradigm and show that diffusion representations are effective steers during federated training. To explore the possibility of using diffusion representations in handling data heterogeneity, we propose a novel diffusion-inspired Federated paradigm with Diffusion Representation Collaboration, termed FedDifRC, leveraging meaningful guidance of diffusion models to mitigate data heterogeneity. The key idea is to construct text-driven diffusion contrasting and noise-driven diffusion regularization, aiming to provide abundant class-related semantic information and consistent convergence signals. On the one hand, we exploit the conditional feedback from the diffusion model for different text prompts to build a text-driven contrastive learning strategy. On the other hand, we introduce a noise-driven consistency regularization to align local instances with diffusion denoising representations, constraining the optimization region in the feature space. In addition, FedDifRC can be extended to a self-supervised scheme without relying on any labeled data. We also provide a theoretical analysis for FedDifRC to ensure convergence under non-convex objectives. The experiments on different scenarios validate the effectiveness of FedDifRC and the efficiency of crucial components.
Not All Frame Features Are Equal: Video-to-4D Generation via Decoupling Dynamic-Static Features
PDF ↗Recently, the generation of dynamic 3D objects from a video has shown impressive results. Existing methods directly optimize Gaussians using whole information in frames. However, when dynamic regions are interwoven with static regions within frames, particularly if the static regions account for a large proportion, existing methods often overlook information in dynamic regions and are prone to overfitting on static regions. This leads to producing results with blurry textures. We consider that decoupling dynamic-static features to enhance dynamic representations can alleviate this issue. Thus, we propose a dynamic-static feature decoupling module (DSFD). Along temporal axes, it regards the regions of current frame features that possess significant differences relative to reference frame features as dynamic features. Conversely, the remaining parts are the static features. Then, we acquire decoupled features driven by dynamic features and current frame features. Moreover, to further enhance the dynamic representation of decoupled features from different viewpoints and ensure accurate motion prediction, we design a temporal-spatial similarity fusion module (TSSF). Along spatial axes, it adaptively selects similar information of dynamic regions. Hinging on the above, we construct a novel approach, DS4D. Experimental results verify our method achieves state-of-the-art (SOTA) results in video-to-4D. In addition, the experiments on a real-world scenario dataset demonstrate its effectiveness on the 4D scene. Project page: https://github.com/LiyingCV/DS4D.
The viewing graph is a compact tool to encode the geometry of multiple views: nodes represent uncalibrated cameras and edges represent fundamental matrices (when available). Most research focuses on theoretical analyses, exploring for which viewing graphs it is possible (in principle) to retrieve cameras from fundamental matrices, in the sense that the problem admits a unique solution for noiseless data. However, the practical task of recovering cameras from noisy fundamental matrices is still open, as available methods are limited to special graphs (such as those covered by triplets). In this paper, we develop the first method that can deal with the recovery of cameras from noisy fundamental matrices in a general viewing graph. Experimental results demonstrate the promise of the proposed approach on a variety of synthetic and real scenarios.
Preconditioned stochastic optimization algorithms, exemplified by Shampoo, outperform first-order optimizers by offering theoretical convergence benefits and practical gains in large-scale neural network training. However, they incur substantial memory overhead due to the storage demands of non-diagonal preconditioning matrices. To address this, we introduce 4-bit quantization for Shampoo's preconditioners. We introduce two key methods: First, we apply Cholesky decomposition followed by quantization of the Cholesky factors, reducing memory usage by leveraging their lower triangular structure while better preserving spectral properties to minimize information loss. To our knowledge, this is the first quantization approach applied to Cholesky factors of preconditioners. Second, we incorporate error feedback in the quantization process, efficiently storing Cholesky factor and error state in the lower and upper triangular parts of the same matrix. Through extensive experiments, we demonstrate that combining Cholesky quantization with error feedback enhances memory efficiency and algorithm performance in large-scale deep-learning tasks. Theoretically, we also provide convergence proofs for quantized Shampoo under both smooth and non-smooth stochastic optimization settings.
High-quality textured mesh reconstruction from sparse-view images remains a fundamental challenge in computer graphics and computer vision. Traditional large reconstruction models operate in a single-scale manner, forcing the models to simultaneously capture global structure and local details, often resulting in compromised reconstructed shapes. In this work, we propose MS3D, a novel multi-scale 3D reconstruction framework. At its core, our method introduces a hierarchical structured latent representation for multi-scale modeling, coupled with a multi-scale feature extraction and integration mechanism. This enables progressive reconstruction, effectively decomposing the complex task of detailed geometry reconstruction into a sequence of easier steps. This coarse-to-fine approach effectively captures multi-frequency details, learns complex geometric patterns, and generalizes well across diverse objects while preserving fine-grained details. Extensive experiments demonstrate MS3D outperforms state-of-the-art methods and is broadly applicable to both image- and text-to-3D generation. The entire pipeline reconstructs high-quality textured meshes in under five seconds.
Text-to-3D generation based on score distillation of pre-trained 2D diffusion models has gained increasing interest, with variational score distillation (VSD) as a remarkable example. VSD proves that vanilla score distillation can be improved by introducing an extra score-based model, which characterizes the distribution of images rendered from 3D models, to correct the distillation gradient. Despite the theoretical foundations, VSD, in practice, is likely to suffer from slow and sometimes ill-posed convergence.In this paper, we perform an in-depth investigation of the interplay between the introduced score model and the 3D model, and find that there exists a mismatching problem between LoRA and 3D distributions in practical implementation. We can simply adjust their optimization order to improve the generation quality. By doing so, the score model looks ahead to the current 3D state and hence yields more reasonable corrections. Nevertheless, naive lookahead VSD may suffer from unstable training in practice due to the potential over-fitting. To address this, we propose to use a linearized variant of the model for score distillation, giving rise to the Linearized Lookahead Variational Score Distillation (L^2-VSD). L^2-VSD can be realized efficiently with forward-mode autodiff functionalities of existing deep learning libraries. Extensive experiments validate the efficacy of L^2-VSD, revealing its clear superiority over prior score distillation-based methods. We also show that our method can be seamlessly incorporated into any other VSD-based text-to-3D framework.
Generating realistic 3D outdoor scenes is essential for applications in autonomous driving, virtual reality, environmental science, and urban development. Traditional 3D generation approaches using single-layer diffusion methods can produce detailed scenes for individual objects but struggle with high-resolution, large-scale outdoor environments due to scalability limitations. Recent hierarchical diffusion models tackle this by progressively scaling up low-resolution scenes. However, they often sample fine details from pure noise rather than from the coarse scene, which limits the efficiency. We propose a novel cube-absorb discrete diffusion (CADD) model, which employs low-resolution scenes as the base state in the diffusion process to generate fine details, eliminating the need to sample entirely from noise. Moreover, we introduce the Sparse Cube Diffusion Transformer (SCDT), a transformer-based model with a sparse cube attention operator, optimized for generating large-scale sparse voxel scenes. Our method demonstrates state-of-the-art performance on the CarlaSC and KITTI360 datasets, supported by qualitative visualizations and extensive ablation studies that highlight the impact of the CADD process and sparse cube attention operator on high-resolution 3D scene generation.
Balancing Conservatism and Aggressiveness: Prototype-Affinity Hybrid Network for Few-Shot Segmentation
PDF ↗This paper studies the few-shot segmentation (FSS) task, which aims to segment objects belonging to unseen categories in a query image by learning a model on a small number of well-annotated support samples. Our analysis of two mainstream FSS paradigms reveals that the predictions made by prototype learning methods are usually conservative, while those of affinity learning methods tend to be more aggressive. This observation motivates us to balance the conservative and aggressive information captured by these two types of FSS frameworks so as to improve the segmentation performance. To achieve this, we propose a Prototype-Affinity Hybrid Network (PAHNet), which introduces a Prototype-guided Feature Enhancement (PFE) module and an Attention Score Calibration (ASC) module in each attention block of an affinity learning model (called affinity learner). These two modules utilize the predictions generated by a pre-trained prototype learning model (called prototype predictor) to enhance the foreground information in support and query image representations and suppress the mismatched foreground-background (FG-BG) relationships between them, respectively. In this way, the aggressiveness of the affinity learner can be effectively mitigated, thereby eventually increasing the segmentation accuracy of our PAHNet method. Experimental results show that PAHNet outperforms most recently proposed methods across 1-shot and 5-shot settings on both PASCAL-5^i and COCO-20^i datasets, suggesting its effectiveness. The code is available at: https://github.com/tianyu-zou/PAHNet.