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Ruoxi Guo, Huaijin Pi, Zehong Shen, Qing Shuai, Zechen Hu, Zhumei Wang, Yajiao Dong, Ruizhen Hu, Taku Komura, Sida Peng 等

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry.Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs for data acquisition, ultimately limiting the diversity and scope of human motion. In contrast, 2D human videos offer a vast and accessible source of motion data, covering a wider range of styles and activities.In this paper, we explore the use of 2D human motion extracted from videos as an alternative data source to improve text-driven 3D motion generation.Our approach introduces a novel framework that disentangles local joint motion from global movements, enabling efficient learning of local motion priors from 2D data.We first train a single-view 2D local motion generator on a large dataset of text-2D motion pairs.Then we fine-tune the generator with 3D data, transforming it into a multi-view generator that predicts view-consistent local joint motion and root dynamics.Evaluations on the well-acknowledged datasets and novel text prompts demonstrate that our method can efficiently utilizes 2D data, supporting a wider range of realistic 3D human motion generation.

Simon Niedermayr, Christoph Neuhauser, Rüdiger Westermann

We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and reduces artifacts commonly observed in 3DGS reconstructions. Our technique upscales low-resolution 3DGS renderings with a marginal increase in cost by directly leveraging the analytical image gradients of Gaussians for gradient-based bicubic spline interpolation.The technique is agnostic to the specific 3DGS implementation, achieving novel view synthesis at rates 3x-4x higher than the baseline implementation.Through extensive experiments on multiple datasets, we showcase the performance improvements and high reconstruction fidelity attainable with gradient-aware upscaling of 3DGS images.We further demonstrate the integration of gradient-aware upscaling into the gradient-based optimization of a 3DGS model and analyze its effects on reconstruction quality and performance.

Boxiao Pan, Adam W. Harley, Francis Engelmann, C. Karen Liu, Leonidas J. Guibas

The ability to predict collision-free future trajectories from egocentric observations is crucial in applications such as humanoid robotics, VR / AR, and assistive navigation. In this work, we introduce the challenging problem of predicting a sequence of future 6D head poses from an egocentric video. In particular, we predict both head translations and rotations to learn the active information-gathering behavior expressed through head-turning events. To solve this task, we propose a framework that reasons over temporally aggregated 3D latent features, which models the geometric and semantic constraints for both the static and dynamic parts of the environment. Motivated by the lack of training data in this space, we further contribute a data collection pipeline using the Project Aria glasses, and present a dataset collected through this approach. Our dataset, dubbed Aria Navigation Dataset (AND), consists of 4 hours of recording of users navigating in real-world scenarios. It includes diverse situations and navigation behaviors, providing a valuable resource for learning real-world egocentric navigation policies. Extensive experiments show that our model learns human-like navigation behaviors such as waiting / slowing down, rerouting, and looking around for traffic while generalizing to unseen environments. Check out our project webpage at https://sites.google.com/stanford.edu/lookout.

Hengjia Li, Lifan Jiang, Xi Xiao, Tianyang Wang, Hongwei Yi, Boxi Wu, Deng Cai

Video identity customization seeks to produce high-fidelity videos that maintain consistent identity and exhibit significant dynamics based on users' reference images. However, existing approaches face two key challenges: identity degradation over extended video length and reduced dynamics during training, primarily due to their reliance on traditional self-reconstruction training with static images. To address these issues, we introduce MagicID, a novel framework designed to directly promote the generation of identity-consistent and dynamically rich videos tailored to user preferences. Specifically, we propose constructing pairwise preference video data with explicit identity and dynamic rewards for preference learning, instead of sticking to the traditional self-reconstruction. To address the constraints of customized preference data, we introduce a hybrid sampling strategy. This approach first prioritizes identity preservation by leveraging static videos derived from reference images, then enhances dynamic motion quality in the generated videos using a Frontier-based sampling method. By utilizing these hybrid preference pairs, we optimize the model to align with the reward differences between pairs of customized preferences. Extensive experiments show that MagicID successfully achieves consistent identity and natural dynamics, surpassing existing methods across various metrics.

Yi-Ting Chen, Ting-Hsuan Liao, Pengsheng Guo, Alexander Schwing, Jia-Bin Huang

We propose 3D Super Resolution (3DSR), a novel 3D Gaussian-splatting-based super-resolution framework that leverages off-the-shelf diffusion-based 2D super-resolution models. 3DSR encourages 3D consistency across views via the use of an explicit 3D Gaussian-splatting-based scene representation. This makes the proposed 3DSR different from prior work, such as image upsampling or the use of video super-resolution, which either don't consider 3D consistency or aim to incorporate 3D consistency implicitly. Notably, our method enhances visual quality without additional fine-tuning, ensuring spatial coherence within the reconstructed scene. We evaluate 3DSR on MipNeRF360 and LLFF data, demonstrating that it produces high-resolution results that are visually compelling, while maintaining structural consistency in 3D reconstructions. Code will be released.

Mustafa Shukor, Enrico Fini, Victor Guilherme Turrisi da Costa, Matthieu Cord, Joshua Susskind, Alaaeldin El-Nouby

Building general-purpose models that can effectively perceive the world through multimodal signals has been a long-standing goal. Current approaches involve integrating separately pre-trained components, such as connecting vision encoders to LLMs and continuing multimodal training. While such approaches exhibit remarkable sample efficiency, it remains an open question whether such late-fusion architectures are inherently superior. In this work, we revisit the architectural design of native multimodal models (NMMs)--those trained from the ground up on all modalities--and conduct an extensive scaling laws study, spanning 457 trained models with different architectures and training mixtures. Our investigation reveals no inherent advantage to late-fusion architectures over early-fusion ones, which do not rely on image encoders or tokenizers. On the contrary, early fusion exhibits stronger performance at lower parameter counts, is more efficient to train, and is easier to deploy. Motivated by the strong performance of the early-fusion architectures, we show that incorporating Mixture of Experts (MoEs) allows models to learn modality-specific weights, significantly benefiting performance.

Inzamamul Alam, Md Tanvir Islam, Simon S. Woo, Khan Muhammad

Watermarking embeds imperceptible patterns into images for authenticity verification. However, existing methods often lack robustness against various transformations primarily including distortions, image regeneration, and adversarial perturbation, creating real-world challenges. In this work, we introduce SpecGuard, a novel watermarking approach for robust and invisible image watermarking. Unlike prior approaches, we embed the message inside hidden convolution layers by converting from the spatial domain to the frequency domain using spectral projection of a higher frequency band that is decomposed by wavelet projection. Spectral projection employs Fast Fourier Transform approximation to transform spatial data into the frequency domain efficiently. In the encoding phase, a strength factor enhances resilience against diverse attacks, including adversarial, geometric, and regeneration-based distortions, ensuring the preservation of copyrighted information. Meanwhile, the decoder leverages Parseval's theorem to effectively learn and extract the watermark pattern, enabling accurate retrieval under challenging transformations. We evaluate the proposed SpecGuard based on the embedded watermark's invisibility, capacity, and robustness. Comprehensive experiments demonstrate the proposed SpecGuard outperforms the state-of-the-art models. To ensure reproducibility, the full code is released on \href https://github.com/inzamamulDU/SpecGuard_ICCV_2025 GitHub .

Ziyu Guo, Young Yoon Lee, Joseph Liu, Yizhak Ben-Shabat, Victor Zordan, Mubbasir Kapadia

We present StyleMotif, a novel Stylized Motion Latent Diffusion model, generating motion conditioned on both content and style from multiple modalities. Unlike existing approaches that either focus on generating diverse motion content or transferring style from sequences, StyleMotif seamlessly synthesizes motion across a wide range of content while incorporating stylistic cues from multi-modal inputs, including motion, text, image, video, and audio. To achieve this, we introduce a style-content cross fusion mechanism and align a style encoder with a pre-trained multi-modal model, ensuring that the generated motion accurately captures the reference style while preserving realism. Extensive experiments demonstrate that our framework surpasses existing methods in stylized motion generation and exhibits emergent capabilities for multi-modal motion stylization, enabling more nuanced motion synthesis. Project Page: https://stylemotif.github.io.

Hai Jiang, Binhao Guan, Zhen Liu, Xiaohong Liu, Jian Yu, Zheng Liu, Songchen Han, Shuaicheng Liu

Learning-based methods have made promising advances in low-light RAW image enhancement, while their capability to extremely dark scenes where the environmental illuminance drops as low as 0.0001 lux remains to be explored due to the lack of corresponding datasets. To this end, we propose a paired-to-paired data synthesis pipeline capable of generating well-calibrated extremely low-light RAW images at three precise illuminance ranges of 0.01-0.1 lux, 0.001-0.01 lux, and 0.0001-0.001 lux, together with high-quality sRGB references to comprise a large-scale paired dataset named See-in-the-Extremely-Dark (SIED) to benchmark low-light RAW image enhancement approaches. Furthermore, we propose a diffusion-based framework that leverages the generative ability and intrinsic denoising property of diffusion models to restore visually pleasing results from extremely low-SNR RAW inputs, in which an Adaptive Illumination Correction Module (AICM) and a color consistency loss are introduced to ensure accurate exposure correction and color restoration. Extensive experiments on the proposed SIED and publicly available benchmarks demonstrate the effectiveness of our method. The code and dataset are available at https://github.com/JianghaiSCU/SIED.

Zebin He, Mingxin Yang, Shuhui Yang, Yixuan Tang, Tao Wang, Kaihao Zhang, Guanying Chen, Yuhong Liu, Jie Jiang, Chunchao Guo 等

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.

Trevor D. Canham, SaiKiran Tedla, Michael J. Murdoch, Michael S. Brown

While most images shared on the web and social media platforms are encoded in standard dynamic range (SDR), many displays now can accommodate high dynamic range (HDR) content. Additionally, modern cameras can capture images in an HDR format but convert them to SDR to ensure maximum compatibility with existing workflows and legacy displays. To support both SDR and HDR, new encoding formats are emerging that store additional metadata in SDR images in the form of a gain map. When applied to the SDR image, the gain map recovers the HDR version of the image as needed. These gain maps, however, are typically down-sampled and encoded using standard image compression, such as JPEG and HEIC, which can result in unwanted artifacts. In this paper, we propose to use a lightweight multi-layer perceptron (MLP) network to encode the gain map. The MLP is optimized using the SDR image information as input and provides superior performance in terms of HDR reconstruction. Moreover, the MLP-based approach uses a fixed memory footprint (10 KB) and requires no additional adjustments to accommodate different image sizes or encoding parameters. We conduct extensive experiments on various MLP based HDR embedding strategies and demonstrate that our approach outperforms the current state-of-the-art.

Huachao Zhu, Zelong Liu, Zhichao Sun, Yuda Zou, Gui-Song Xia, Yongchao Xu

Recognizing out-of-distribution (OoD) objects on roads is crucial for safe driving. Most existing methods rely on segmentation models' uncertainty as anomaly scores, often resulting in false positives - especially at ambiguous regions like boundaries, where segmentation models inherently exhibit high uncertainty. Additionally, it is challenging to define a suitable threshold to generate anomaly masks, especially with the inconsistencies in predictions across consecutive frames. We propose DetSeg, a novel paradigm that helps incorporate object-level understanding. DetSeg first detects all objects in the open world and then suppresses in-distribution (ID) bounding boxes, leaving only OoD proposals. These proposals can either help previous methods eliminate false positives (DetSeg-\mathcal R ), or generate binary anomaly masks without complex threshold search when combined with a box-prompted segmentation module (DetSeg-\mathcal S ). Additionally, we introduce vanishing point guided Hungarian matching (VPHM) to smooth the prediction results within a video clip, mitigating abrupt variations of predictions between consecutive frames. Comprehensive experiments on various benchmarks demonstrate that DetSeg significantly improves performance, reducing the FPR\it _ 95 of previous methods by up to 37.45%, offering a more robust and practical solution. Code: https://github.com/huachao0124/DetSeg-official.

Björn Braun, Rayan Armani, Manuel Meier, Max Moebus, Christian Holz

Egocentric vision systems aim to understand the spatial surroundings and the wearer's behavior inside it, including motions, activities, and interactions. We argue that egocentric systems must additionally detect physiological states to capture a person's attention and situational responses, which are critical for context-aware behavior modeling. In this paper, we propose egoPPG, a novel vision task for egocentric systems to recover a person's cardiac activity to aid downstream vision tasks. We introduce PulseFormer, a method to extract heart rate as a key indicator of physiological state from the eye tracking cameras on unmodified egocentric vision systems. PulseFormer continuously estimates the photoplethysmogram (PPG) from areas around the eyes and fuses motion cues from the headset's inertial measurement unit to track HR values. We demonstrate egoPPG's downstream benefit for a key task on EgoExo4D, an existing egocentric dataset for which we find PulseFormer's estimates of HR to improve proficiency estimation by 14%. To train and validate PulseFormer, we collected a dataset of 13+ hours of eye tracking videos from Project Aria and contact-based PPG signals as well as an electrocardiogram (ECG) for ground-truth HR values. Similar to EgoExo4D, 25 participants performed diverse everyday activities such as office work, cooking, dancing, and exercising, which induced significant natural motion and HR variation (44-164 bpm). Our model robustly estimates HR (MAE=7.67 bpm) and captures patterns (r=0.85). Our results show how egocentric systems may unify environmental and physiological tracking to better understand users and that egoPPG as a complementary task provides meaningful augmentations for existing datasets and tasks. We release our code, dataset, and HR augmentations for EgoExo4D to inspire research on physiology-aware egocentric tasks.

Hanyuan Liu, Chengze Li, Minshan Xie, Zhenni Wang, Jiawen Liang, Chi-Sing Leung, Tien-Tsin Wong

While digitally acquired photographs have been dominating since around 2000, there remains a huge amount of legacy photographs being acquired by optical cameras and are stored in the form of film negatives. In this paper, we address the unique challenge of channel-heterogeneous deterioration in film negatives and introduce BlueNeg, the first high-quality 35mm negative film dataset specifically designed for restoration in this context. Our work aims to spotlight this underexplored area of image restoration on channel-heterogeneous deterioration. A key challenge in evaluating restoration performance is the absence of ground truth, as many negatives are already contaminated. To overcome this, we utilize printed photographs from the same negatives as proxies for quantitative assessment. These prints, while affected by spatially invariant color fading, are less affected from channel-heterogeneous degradation. We propose a reverse-printing process to estimate pseudo-ground truth from the prints and introduce a dedicated evaluation protocol. Our empirical analysis shows that existing restoration methods struggle with this dataset, highlighting the need for specialized techniques. We hope that BlueNeg and our evaluation framework will inspire further research in legacy photograph restoration, contributing to the digital preservation of historical moments for archival use. Our dataset is publicly available at https://huggingface.co/datasets/ttgroup/blueneg-release and https://blueneg.github.io

Ziyi Liu, Zhe Xu, Jiabo Ma, Wenqiang Li, Ruixuan Wang, Bo Du, Hao Chen

Pathological image has been recognized as the gold standard for cancer diagnosis for more than a century. However, some internal regions of pathological images may inevitably exhibit various degradation issues, including low resolution, image blurring, and image noising, which will affect disease diagnosis, staging, and risk stratification.Existing pathological image restoration methods were mainly based on generative adversarial networks (GANs) to improve image quality, which are limited by the inherent instability and loss of structural details, often resulting in artifacts in the restored images.Large scale of whole slide images (WSIs) also makes it hard for efficient processing and restoration. To address these limitations, we propose a conditional visual autoregressive model (CVARPath) for next-scale token prediction, guided by the degraded tokens from the current scale. We introduce a novel framework that employs quantified encoders specifically designed for pathological image generation, which learns consistent sparse vocabulary tokens through self-supervised contrastive learning. Furthermore, our method efficiently compresses image patches into compact degraded sparse tokens at smaller scales and reconstructs high-quality large-scale whole slide images (WSIs). This is achieved using only an 8x8 vocabulary index for 256x256 images while maintaining minimal reconstruction loss. Experimental results demonstrate that our approach significantly enhances image quality, achieving an approximately 30% improvement in mean Frechet inception distance (FID) compared to popular conditional GANs and diffusion models across various degradation scenarios in pathological images.

Yue Su, Xinyu Zhan, Hongjie Fang, Han Xue, Hao-Shu Fang, Yong-Lu Li, Cewu Lu, Lixin Yang

Mainstream visuomotor policies predominantly rely on generative models for holistic action prediction, while current autoregressive policies, predicting the next token or chunk, have shown suboptimal results. This motivates a search for more effective learning methods to unleash the potential of autoregressive policies for robotic manipulation. This paper introduces a bidirectionally expanded learning approach, termed Dense Policy, to establish a new paradigm for autoregressive policies in action prediction. It employs a lightweight encoder-only architecture to iteratively unfold the action sequence from an initial single frame into the target sequence in a coarse-to-fine manner with logarithmic-time inference. Extensive experiments validate that our dense policy has superior autoregressive learning capabilities and can surpass existing holistic generative policies. Our policy, example data, and training code will be publicly available upon publication.

Imad Eddine Marouf, Enzo Tartaglione, Stéphane Lathuilière, Joost Van De Weijer

Continual Learning in Visual Question Answering (VQACL) requires models to acquire new visual-linguistic skills (plasticity) while preserving previously learned knowledge (stability). The inherent multimodality of VQACL exacerbates this challenge, as models must balance stability across visual and textual domains while adapting to novel objects and reasoning tasks. Existing methods, primarily designed for unimodal settings, often fall short in addressing this dual requirement. In this work, we present QUestion-only replay with Attention Distillation (QUAD), a novel approach for VQACL that leverages only past task questions for regularization. By eliminating the need to store visual data, QUAD not only reduces memory overhead, but also alleviates privacy concerns. Our method introduces a Question-only Replay mechanism that selectively reuses prior task questions to counteract overfitting to the answer space of the current task, addressing the problem out of answer set. Complementing this, we propose Attention Consistency Distillation to enforce both intra-modal and inter-modal attention consistency across tasks, preserving essential visual-linguistic associations. Extensive experiments on VQAv2 and NExT-QA demonstrate that QUAD significantly outperforms state-of-the-art methods, achieving robust performance in continual VQA.

Haiyang Liu, Zhan Xu, Fa-Ting Hong, Hsin-Ping Huang, Yi Zhou, Yang Zhou

We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Our Video Motion Graphs outperforms existing generative- and retrieval-based methods for human motion video generation. Our codes and pretrained models are public available.

Xuechao Zou, Yue Li, Shun Zhang, Kai Li, Shiying Wang, Pin Tao, Junliang Xing, Congyan Lang

Remote sensing image segmentation faces persistent challenges in distinguishing morphologically similar categories and adapting to diverse scene variations. While existing methods rely on implicit representation learning paradigms, they often fail to dynamically adjust semantic embeddings according to contextual cues, leading to suboptimal performance in fine-grained scenarios such as cloud thickness differentiation. This work introduces a dynamic dictionary learning framework that explicitly models class ID embeddings through iterative refinement. The core contribution lies in a novel dictionary construction mechanism, where class-aware semantic embeddings are progressively updated via multi-stage alternating cross-attention querying between image features and dictionary embeddings. This process enables adaptive representation learning tailored to input-specific characteristics, effectively resolving ambiguities in intra-class heterogeneity and inter-class homogeneity. To further enhance discriminability, a contrastive constraint is applied to the dictionary space, ensuring compact intra-class distributions while maximizing inter-class separability. Extensive experiments across both coarse- and fine-grained datasets demonstrate consistent improvements over state-of-the-art methods, particularly in two online test benchmarks (LoveDA and UAVid). Code is available at https://github.com/XavierJiezou/D2LS.

Heyi Sun, Cong Wang, Tian-Xing Xu, Jingwei Huang, Di Kang, Chunchao Guo, Song-Hai Zhang

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible animation, head editing, especially real-time appearance editing, remains challenging due to the implicit representation and entangled modeling of the geometry and global appearance. To address this, we propose Surface-Volumetric Gaussian Head Avatar (SVG-Head), a novel hybrid representation that explicitly models the geometry with 3D Gaussians bound on a FLAME mesh and leverages disentangled texture images to capture the global appearance. Technically, it contains two types of Gaussians, in which surface Gaussians explicitly model the appearance of head avatars using learnable texture images, facilitating real-time texture editing, while volumetric Gaussians enhance the reconstruction quality of non-Lambertian regions (e.g., lips and hair). To model the correspondence between 3D world and texture space, we provide a mesh-aware Gaussian UV mapping method, which leverages UV coordinates given by the FLAME mesh to obtain sharp texture images and real-time rendering speed. A hierarchical optimization strategy is further designed to pursue the optimal performance in both reconstruction quality and editing flexibility. Experiments on the NeRSemble dataset show that SVG-Head not only generates high-fidelity rendering results, but also is the first method to obtain explicit texture images for Gaussian head avatars and support real-time appearance editing.