Remote sensing foundation models largely break away from the traditional paradigm of designing task-specific models, offering greater scalability across multiple tasks. However, they face challenges such as low computational efficiency and limited interpretability, especially when dealing with large-scale remote sensing images. To overcome these, we draw inspiration from heat conduction, a physical process modeling local heat diffusion. Building on this idea, we are the first to explore the potential of using the parallel computing model of heat conduction to simulate the local region correlations in high-resolution remote sensing images, and introduce RS-vHeat, an efficient multi-modal remote sensing foundation model. Specifically, RS-vHeat 1) applies the Heat Conduction Operator (HCO) with a complexity of O(N^ 1.5 ) and a global receptive field, reducing computational overhead while capturing remote sensing object structure information to guide heat diffusion; 2) learns the frequency distribution representations of various scenes through a self-supervised strategy based on frequency domain hierarchical masking and multi-domain reconstruction; 3) significantly improves efficiency and performance over state-of-the-art techniques across 4 tasks and 10 datasets. Compared to attention-based remote sensing foundation models, we reduce memory usage by 84%, FLOPs by 24% and improves throughput by 2.7 times. The code will be made publicly available.
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MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space
PDF ↗This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve streaming motion generation, e.g., diffusion models are constrained by pre-defined motion lengths, while GPT-based methods suffer from delayed response and error accumulation problem due to discretized non-causal tokenization. To solve these problems, we propose MotionStreamer, a novel framework that incorporates a continuous causal latent space into a probabilistic autoregressive model. The continuous latents mitigate information loss caused by discretization and effectively reduce error accumulation during long-term autoregressive generation. In addition, by establishing temporal causal dependencies between current and historical motion latents, our model fully utilizes the available information to achieve accurate online motion decoding. Experiments show that our method outperforms existing approaches while offering more applications, including multi-round generation, long-term generation, and dynamic motion composition. Project Page: https://zju3dv.github.io/MotionStreamer/
Video understanding requires effective modeling of both motion and appearance information, particularly for few-shot action recognition. While recent advances in point tracking have been shown to improve few-shot action recognition, two fundamental challenges persist: selecting informative points to track and effectively modeling their motion patterns. We present Trokens, a novel approach that transforms trajectory points into semantic-aware relational tokens for action recognition. First, we introduce a semantic-aware sampling strategy to adaptively distribute tracking points based on object scale and semantic relevance. Second, we develop a motion modeling framework that captures both intra-trajectory dynamics through the Histogram of Oriented Displacements (HoD) and inter-trajectory relationships to model complex action patterns. Our approach effectively combines these trajectory tokens with semantic features to enhance appearance features with motion information, achieving state-of-the-art performance across six diverse few-shot action recognition benchmarks: Something-Something-V2 (both full and small splits), Kinetics, UCF101, HMDB51, and FineGym.
In light of recent breakthroughs in text-to-image (T2I) generation, particularly with diffusion transformers (DiT), subject-driven technologies are increasingly being employed for high-fidelity customized production that preserves subject identity from reference inputs, enabling thrilling design workflows and engaging entertainment. Existing alternatives typically require either per-subject optimization via trainable text embeddings or training specialized encoders for subject feature extraction on large-scale datasets. Such dependencies on training procedures fundamentally constrain their practical applications. More importantly, current methodologies fail to fully leverage the inherent zero-shot potential of modern diffusion transformers (e.g., the Flux series) for authentic subject-driven synthesis. To bridge this gap, we propose FreeCus, a genuinely training-free framework that activates DiT's capabilities through three key innovations: 1) We introduce a pivotal attention sharing mechanism that captures the subject's layout integrity while preserving crucial editing flexibility. 2) Through a straightforward analysis of DiT's dynamic shifting, we propose an upgraded variant that significantly improves fine-grained feature extraction. 3) We further integrate advanced Multimodal Large Language Models (MLLMs) to enrich cross-modal semantic representations. Extensive experiments reflect that our method successfully unlocks DiT's zero-shot ability for consistent subject synthesis across diverse contexts, achieving state-of-the-art or comparable results compared to approaches that require additional training. Notably, our framework demonstrates seamless compatibility with existing inpainting pipelines and control modules, facilitating more compelling experiences. Our code is available at: https://github.com/Monalissaa/FreeCus.
Semi-supervised semantic segmentation has attracted considerable attention as it alleviates the need for extensive pixel-level annotations. However, existing methods often overlook the potential optimization conflict between supervised and unsupervised learning objectives, leading to suboptimal performance. In this paper, we identify this under-explored issue and propose a novel Pareto Optimization Strategy (POS) to tackle it. POS aims to find a descent gradient direction that benefits both learning objectives, thereby facilitating model training. By dynamically assigning weights to the gradients at each iteration based on the model's learning status, POS effectively reconciles the intrinsic tension between the two objectives. Furthermore, we analyze POS from the perspective of gradient descent in random batch sampling and propose the Magnitude Enhancement Operation (MEO) to further unleash its potential by considering both direction and magnitude during gradient integration. Extensive experiments on challenging benchmarks demonstrate that integrating POS into existing semi-supervised segmentation methods yields consistent improvements across different data splits and architectures (CNN, Transformer), showcasing its effectiveness.
In this paper, we aim to model 3D scene geometry, appearance, and physical information just from dynamic multi-view videos in the absence of any human labels. By leveraging physics-informed losses as soft constraints or integrating simple physics models into neural networks, existing works often fail to learn complex motion physics, or doing so requires additional labels such as object types or masks. In this paper, we propose a new framework named **TRACE** to model the motion physics of complex dynamic 3D scenes. The key novelty of our approach is that, by formulating each 3D point as a rigid particle with size and orientation in space, we choose to directly learn a translation rotation dynamics system for each particle, explicitly estimating a complete set of physical parameters to govern the particle's motion over time. Extensive experiments on three existing dynamic datasets and one newly created challenging synthetic datasets demonstrate the extraordinary performance of our method over baselines in the task of future frame extrapolation. A nice property of our framework is that multiple objects or parts can be easily segmented just by clustering the learned physical parameters. Our datasets and code will be released at https://github.com/.
Recent advances in 3D reconstruction techniques and vision-language models have fueled significant progress in 3D semantic understanding, a capability critical to robotics, autonomous driving, and virtual/augmented reality. However, methods that rely on 2D priors are prone to a critical challenge: cross-view semantic inconsistencies induced by occlusion, image blur, and view-dependent variations. These inconsistencies, when propagated via projection supervision, deteriorate the quality of 3D Gaussian semantic fields and introduce artifacts in the rendered outputs. To mitigate this limitation, we propose CCL-LGS, a novel framework that enforces view-consistent semantic supervision by integrating multi-view semantic cues. Specifically, our approach first employs a zero-shot tracker to align a set of SAM-generated 2D masks and reliably identify their corresponding categories. Next, we utilize CLIP to extract robust semantic encodings across views. Finally, our Contrastive Codebook Learning (CCL) module distills discriminative semantic features by enforcing intra-class compactness and inter-class distinctiveness. In contrast to previous methods that directly apply CLIP to imperfect masks, our framework explicitly resolves semantic conflicts while preserving category discriminability. Extensive experiments demonstrate that CCL-LGS outperforms previous state-of-the-art methods. Our project page is available at https://epsilontl.github.io/CCL-LGS/.
The application of Large Vision-Language Models (LVLMs) for analyzing images and videos is an exciting and rapidly evolving field. In recent years, we've seen significant growth in high-quality image-text datasets for fine-tuning image understanding, but there is still a lack of comparable datasets for videos. Additionally, many VideoLLMs are extensions of single-image VLMs, which may not efficiently handle the complexities of longer videos. In this study, we introduce a large-scale synthetic dataset created from proprietary models, using carefully designed prompts to tackle a wide range of questions. We also explore a dynamic visual token compression architecture that strikes a balance between computational efficiency and performance. Our proposed Dynamic-VLM achieves state-of-the-art results across various video tasks and shows impressive generalization, setting new baselines in multi-image understanding. Notably, Dynamic-VLM delivers an absolute improvement of 2.7% over LLaVA-OneVision on VideoMME and 10.7% on MuirBench.
Low-quality or scarce data has posed significant challenges for training deep neural networks in practice. While classical data augmentation cannot contribute very different new data, diffusion models opens up a new door to build self-evolving AI by generating high-quality and diverse synthetic data through text-guided prompts. However, text-only guidance cannot control synthetic images' proximity to the original images, resulting in out-of-distribution data detrimental to the model performance. To overcome the limitation, we study image guidance to achieve a spectrum of interpolations between synthetic and real images. With stronger image guidance, the generated images are similar to the training data but hard to learn. While with weaker image guidance, the synthetic images will be easier for model but contribute to a larger distribution gap with the original data. The generated full spectrum of data enables us to build a novel "Diffusion CurricuLum (DisCL)". DisCL adjusts the image guidance level of image synthesis for each training stage: It identifies and focuses on hard samples for the model and assesses the most effective guidance level of synthetic images to improve hard data learning. We apply DisCL to two challenging tasks: long-tail (LT) classification and learning from low-quality data. It focuses on lower-guidance images of high-quality to learn prototypical features as a warm-up of learning higher-guidance images that might be weak on diversity or quality. Extensive experiments showcase a gain of 2.7% and 2.1% in OOD and ID macro-accuracy when applying DisCL to iWildCam dataset. On ImageNet-LT, DisCL improves the base model's tail-class accuracy from 4.4% to 23.64% and leads to a 4.02% improvement in all-class accuracy.
Diffusion models have revolutionized generative modeling, enabling unprecedented realism in image and video synthesis.This success has sparked interest in leveraging their representations for visual understanding tasks. While recent works have explored this potential for image generation, the visual understanding capabilities of video diffusion models remain largely uncharted. To address this gap, we analyze the performance of latent image and video diffusion representations on various downstream tasks including image classification, action recognition, depth estimation, and tracking. For the most informative comparison, we utilize the same model architecture, WALT, across image and video generation objectives. Our results show that video generation pre-training consistently outperforms its image counterpart, though we find a striking range in the extent of this superiority. We further analyze features extracted from different layers and with varying noise levels, as well as the effect of model size and training budget on representation and generation quality. This work marks the first direct comparison of video and image diffusion objectives for visual understanding, offering insights into the role of temporal information in representation learning.
Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown
PDF ↗The real value of knowledge lies not just in its accumulation, but in its potential to be harnessed effectively to conquer the unknown. Although recent multimodal large language models (MLLMs) exhibit impressing multimodal capabilities, they often fail in rarely encountered domain-specific tasks due to limited relevant knowledge. To explore this, we adopt visual game cognition as a testbed and select "Monster Hunter: World" as the target to construct a multimodal knowledge graph (MH-MMKG), which incorporates multi-modalities and intricate entity relations. We also design a series of challenging queries based on MH-MMKG to evaluate the models' ability for complex knowledge retrieval and reasoning. Furthermore, we propose a multi-agent retriever that enables a model to autonomously search relevant knowledge without additional training. Experimental results show that our approach significantly enhances the performance of MLLMs, providing a new perspective on multimodal knowledge-augmented reasoning and laying a solid foundation for future research.
The field of multimodal robot navigation in indoor environments has garnered significant attention in recent years. However, as tasks and methods become more advanced, the action decision systems tend to become more complex and operate as black-boxes. For a reliable system, the ability to explain or describe its decisions is crucial; however, there tends to be a trade-off in that explainable systems cannot outperform non-explainable systems in terms of performance. In this paper, we propose incorporating the task of describing actions in language into the reinforcement learning of navigation as an auxiliary task. Existing studies have found it difficult to incorporate describing actions into reinforcement learning due to the absence of ground-truth data. We address this issue by leveraging knowledge distillation from pre-trained description generation models, such as vision-language models. We comprehensively evaluate our approach across various navigation tasks, demonstrating that it can describe actions while attaining high navigation performance. Furthermore, it achieves state-of-the-art performance in the particularly challenging multimodal navigation task of semantic audio-visual navigation.
Neural Inverse Rendering for High-Accuracy 3D Measurement of Moving Objects with Fewer Phase-Shifting Patterns
PDF ↗Among structured-light methods, the phase-shifting approach enables high-resolution and high-accuracy measurements using a minimum of three patterns. However, its performance is significantly affected when dynamic and complex-shaped objects are measured, as motion artifacts and phase inconsistencies can degrade accuracy. In this study, we propose an enhanced phase-shifting method that incorporates neural inverse rendering to enable the 3D measurement of moving objects. To effectively capture object motion, we introduce a displacement field into the rendering model, which accurately represents positional changes and mitigates motion-induced distortions. Additionally, to achieve high-precision reconstruction with fewer phase-shifting patterns, we design a multiview-rendering framework that utilizes multiple cameras in conjunction with a single projector. Comparisons with state-of-the-art methods and various ablation studies demonstrated that our method accurately reconstructs the shapes of moving objects, even with a small number of patterns, using only simple, well-known phase-shifting patterns.
This paper introduces Swap Forward (SaFa), a modality-agnostic and efficient method to generate seamless and coherent long spectrum and panorama using a latent swap joint diffusion process across multi-views. We first investigate spectrum aliasing problem in spectrum-based audio generation caused by existing joint diffusion methods. Through a comparative analysis of the VAE latent representation of spectra and RGB images, we identify that the failure arises from excessive suppression of high-frequency components due to the step-wise averaging operator. To address this issue, we propose Self-Loop Latent Swap, a frame-level bidirectional swap operator, applied to the overlapping region of adjacent views. Leveraging step-wise differentiated trajectories, this swap operator avoids spectrum distortion and adaptively enhances high-frequency components. Furthermore, to improve global cross-view consistency in non-overlapping regions, we introduce Reference-Guided Latent Swap, a unidirectional latent swap operator that provides a centralized reference trajectory to synchronize subview diffusions. By refining swap timing and intervals, we canachieve a balance between cross-view similarity and diversity in a feed-forward manner. Quantitative and qualitative experiments demonstrate that SaFa significantly outperforms existing joint diffusion methods and even training-based methods in audio generation using both U-Net and DiT models. It also adapts well to panorama generation, achieving comparable performance with a 2 xto 20 xspeedup. The project website is available at https://swapforward.github.io.
Camera trajectory design plays a crucial role in video production, serving as a fundamental tool for conveying directorial intent and enhancing visual storytelling. In cinematography, Directors of Photography meticulously craft camera movements to achieve expressive and intentional framing. However, existing methods for camera trajectory generation remain limited: Traditional approaches rely on geometric optimization or handcrafted procedural systems, while recent learning-based methods often inherit structural biases or lack textual alignment, constraining creative synthesis. In this work, we introduce an auto-regressive model inspired by the expertise of Directors of Photography to generate artistic and expressive camera trajectories. We first introduce DataDoP, a large-scale multi-modal dataset containing 29K real-world shots with free-moving camera trajectories, depth maps, and detailed captions in specific movements, interaction with the scene, and directorial intent. Thanks to the comprehensive and diverse database, we further train an auto-regressive, decoder-only Transformer for high-quality, context-aware camera movement generation based on text guidance and RGBD inputs, named GenDoP. Extensive experiments demonstrate that compared to existing methods, GenDoP offers better controllability, finer-grained trajectory adjustments, and higher motion stability. We believe our approach establishes a new standard for learning-based cinematography, paving the way for future advancements in camera control and filmmaking. Our project website: https://kszpxxzmc.github.io/GenDoP.
When interacting with objects, humans effectively reason about which regions of objects are viable for an intended action, i.e., the affordance regions of the object. They can also account for subtle differences in object regions based on the task to be performed and whether one or two hands need to be used. However, current vision-based affordance prediction methods often reduce the problem to naive object part segmentation. In this work, we propose a framework for extracting affordance data from human activity video datasets. Our extracted 2HANDS dataset contains precise object affordance region segmentations and affordance class-labels as narrations of the activity performed. The data also accounts for bimanual actions, i.e., two hands co-ordinating and interacting with one or more objects. We present a VLM-based affordance prediction model, 2HandedAfforder, trained on the dataset and demonstrate superior performance over baselines in affordance region segmentation for various activities. Finally, we show that our predicted affordance regions are actionable, i.e., can be used by an agent performing a task, through demonstration in robotic manipulation scenarios.
This paper presents Variables-Adaptive Mixture of Experts (VA-MoE), a novel framework for incremental weather forecasting that dynamically adapts to evolving spatiotemporal patterns in real-time data. Traditional weather prediction models often struggle with exorbitant computational expenditure and the need to continuously update forecasts as new observations arrive. VA-MoE addresses these challenges by leveraging a hybrid architecture of experts, where each expert specializes in capturing distinct sub-patterns of atmospheric variables (e.g., temperature, humidity, wind speed). Moreover, the proposed method employs a variable-adaptive gating mechanism to dynamically select and combine relevant experts based on the input context, enabling efficient knowledge distillation and parameter sharing. This design significantly reduces computational overhead while maintaining high forecast accuracy. Experiments on real-world ERA5 dataset demonstrate that VA-MoE performs comparable against state-of-the-art models in both short-term (e.g., 1-3 days) and long-term (e.g., 5 days) forecasting tasks, with only about 25% of trainable parameters and 50% of the initial training data. Code: https://github.com/chenhao-zju/VAMoE
Humans perceive the world through multimodal cues to understand and interact with the environment. Learning a scene representation for multiple modalities enhances comprehension of the physical world. However, modality conflicts, arising from inherent distinctions among different modalities, present two critical challenges: property disparity and granularity disparity. To address these challenges, we propose a general framework, MMOne, to represent multiple modalities in one scene, which can be readily extended to additional modalities. Specifically, a modality modeling module with a novel modality indicator is proposed to capture the unique properties of each modality. Additionally, we design a multimodal decomposition mechanism to separate multi-modal Gaussians into single-modal Gaussians based on modality differences. We address the essential distinctions among modalities by disentangling multimodal information into shared and modality-specific components, resulting in a more compact and efficient multimodal scene representation. Extensive experiments demonstrate that our method consistently enhances the representation capability for each modality and is scalable to additional modalities. The code is available at https://github.com/Neal2020GitHub/MMOne.
Recent methods for human image completion can reconstruct plausible body shapes but often fail to preserve unique details, such as specific clothing patterns or distinctive accessories, without explicit reference images. Even state-of-the-art reference-based inpainting approaches struggle to accurately capture and integrate fine-grained details from reference images. To address this limitation, we propose CompleteMe, a novel reference-based human image completion framework. CompleteMe employs a dual U-Net architecture combined with a Region-focused Attention (RFA) Block, which explicitly guides the model's attention toward relevant regions in reference images. This approach effectively captures fine details and ensures accurate semantic correspondence, significantly improving the fidelity and consistency of completed images. Additionally, we introduce a challenging benchmark specifically designed for evaluating reference-based human image completion tasks. Extensive experiments demonstrate that our proposed method achieves superior visual quality and semantic consistency compared to existing techniques.
Why don't we have foundation models in 3D yet? A key limitation is data scarcity. For 3D object part segmentation, existing datasets are small in size and lack diversity. We show that it is possible to break this data barrier by building a data engine powered by 2D foundation models. Our data engine automatically annotates any number of object parts: 1755x more unique part types than existing datasets combined. By training on our annotated data with a simple contrastive objective, we obtain an open-world model that generalizes to any part in any object based on any text query. Even when evaluated zero-shot, we outperform existing methods on the datasets they train on. We achieve 260% improvement in mIoU and boost speed by 6x to 300x. Our scaling analysis confirms that this generalization stems from the data scale, which underscores the impact of our data engine. Finally, to advance general-category open-world 3D part segmentation, we release a benchmark covering a wide range of objects and parts. Project website: https://ziqi-ma.github.io/find3dsite/