Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time interactivity. To address this issue, we introduce WonderTurbo, the first real-time interactive 3D scene generation framework capable of generating novel perspectives of 3D scenes within 0.72 seconds. Specifically, WonderTurbo accelerates both geometric and appearance modeling in 3D scene generation. In terms of geometry, we propose StepSplat, an innovative method that constructs efficient 3D geometric representations through dynamic updates, each taking only 0.26 seconds. Additionally, we design QuickDepth, a lightweight depth completion module that provides consistent depth input for StepSplat, further enhancing geometric accuracy. For appearance modeling, we develop FastPaint, a 2-steps diffusion model tailored for instant inpainting, which focuses on maintaining spatial appearance consistency. Experimental results demonstrate that WonderTurbo achieves a remarkable 15xspeedup compared to baseline methods, while preserving excellent spatial consistency and delivering high-quality output.
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AHCPTQ: Accurate and Hardware-Compatible Post-Training Quantization for Segment Anything Model
PDF ↗The Segment Anything Model (SAM) has demonstrated strong versatility across various visual tasks. However, its large storage requirements and high computational cost pose challenges for practical deployment. Post-training quantization (PTQ) has emerged as an effective strategy for efficient deployment, but we identify two key challenges in SAM that hinder the effectiveness of existing PTQ methods: the heavy-tailed and skewed distribution of post-GELU activations, and significant inter-channel variation in linear projection activations. To address these challenges, we propose AHCPTQ, an accurate and hardware-efficient PTQ method for SAM. AHCPTQ introduces hardware-compatible Hybrid Log-Uniform Quantization (HLUQ) to manage post-GELU activations, employing log2 quantization for dense small values and uniform quantization for sparse large values to enhance quantization resolution. Additionally, AHCPTQ incorporates Channel-Aware Grouping (CAG) to mitigate inter-channel variation by progressively clustering activation channels with similar distributions, enabling them to share quantization parameters and improving hardware efficiency. The combination of HLUQ and CAG not only enhances quantization effectiveness but also ensures compatibility with efficient hardware execution. For instance, under the W4A4 configuration on the SAM-L model, AHCPTQ achieves 36.6% mAP on instance segmentation with the DINO detector, while achieving a 7.89x speedup and 8.64x energy efficiency over its floating-point counterpart in FPGA implementation.
Image restoration is a key task in low-level computer vision that aims to reconstruct high-quality images from degraded inputs. The emergence of Vision Mamba, which draws inspiration from the advanced state space model Mamba, marks a significant advancement in this field. Vision Mamba demonstrates excellence in modeling long-range dependencies with linear complexity, a crucial advantage for image restoration tasks. Despite its strengths, Vision Mamba encounters challenges in low-level vision tasks, including computational complexity that scales with the number of scanning sequences and local pixel forgetting. To address these limitations, this study introduces Efficient All-Around Mamba (EAMamba), an enhanced framework that incorporates a Multi-Head Selective Scan Module (MHSSM) with an all-around scanning mechanism. MHSSM efficiently aggregates multiple scanning sequences, which avoids increases in computational complexity and parameter count. The all-around scanning strategy implements multiple patterns to capture holistic information and resolves the local pixel forgetting issue. Our experimental evaluations validate these innovations across several restoration tasks, including super resolution, denoising, deblurring, and dehazing. The results validate that EAMamba achieves a significant 31-89% reduction in FLOPs while maintaining favorable performance compared to existing low-level Vision Mamba methods.
HFD-Teacher: High-Frequency Depth Distillation from Depth Foundation Models for Enhanced Depth Completion
PDF ↗Depth completion, the task of reconstructing dense depth maps from sparse depth and RGB images, plays a critical role in 3D scene understanding. However, existing methods often struggle to recover high-frequency details, such as regions with fine structures or weak signals, since depth sensors may fail to capture accurate depth maps in those regions, leading to imperfect supervision ground truth. To overcome this limitation, it is essential to introduce an alternative training source for the models. Emerging depth foundation models excel at producing high-frequency details from RGB images, yet their depth maps suffer from inconsistent scaling. Therefore, we propose a novel teacher-student framework that enhances depth completion by distilling high-frequency knowledge from depth foundation models across multiple scales. Our approach introduces two key innovations: Adaptive Local Wavelet Decomposition, which dynamically adjusts wavelet decomposition level based on local complexity for efficient feature extraction, and Topological Constraints, which apply persistent homology to enforce structural coherence and suppress spurious depth edges. Experiment results demonstrate that our method outperforms state-of-the-art methods, preserving high-frequency details and overall depth fidelity.
Recent research shows that emotions can enhance users' cognition and influence information communication. While research on visual emotion analysis is extensive, limited work has been done on helping users generate emotionally rich image content. Existing work on emotional image generation relies on discrete emotion categories, making it challenging to capture complex and subtle emotional nuances accurately. Additionally, these methods struggle to control the specific content of generated images based on text prompts. In this paper, we introduce the task of continuous emotional image content generation (C-EICG) and present EmotiCrafter, a general emotional image generation model that generates images based on free text prompts and Valence-Arousal (V-A) values. It leverages a novel emotion-embedding mapping network to fuse V-A values into textual features, enabling the capture of emotions in alignment with intended input prompts. A novel loss function is also proposed to enhance emotion expression. The experimental results show that our method effectively generates images representing specific emotions with the desired content and outperforms existing techniques.
3D generation has made significant progress, however, it still largely remains at the object-level. Feedforward 3D scene-level generation has been rarely explored due to the lack of models capable of scaling-up latent representation learning on 3D scene-level data. Unlike object-level generative models, which are trained on well-labeled 3D data in a bounded canonical space, scene-level generations with 3D scenes represented by 3D Gaussian Splatting (3DGS) are unbounded and exhibit scale inconsistency across different scenes, making unified latent representation learning for generative purposes extremely challenging. In this paper, we introduce Can3Tok, the first 3D scene-level variational autoencoder (VAE) capable of encoding a large number of Gaussian primitives into a low-dimensional latent embedding, which effectively captures both semantic and spatial information of the inputs. Beyond model design, we propose a general pipeline for 3D scene data processing to address scale inconsistency issue. We validate our method on the recent scene-level 3D dataset DL3DV-10K, where we found that only Can3Tok successfully generalizes to novel 3D scenes, while compared methods fail to converge on even a few hundred scene inputs during training and exhibit zero generalization ability during inference. Finally, we demonstrate image-to-3DGS and text-to-3DGS generation as our applications to demonstrate it's ability to faciliate downstream generation tasks. Code will be released.
In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.
We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the surface geometry, diffuse albedo, specular intensity and specular roughness from a monocular video containing a simple head rotation in-the-wild. Notably, we make no simplifying assumptions on the environment lighting, and we explicitly take visibility and occlusions into account. As a result, our method can produce facial appearance maps that approach the fidelity of studio-based multi-view captures, but with a far easier and cheaper procedure.
Exploiting Vision Language Model for Training-Free 3D Point Cloud OOD Detection via Graph Score Propagation
PDF ↗Out-of-distribution (OOD) detection in 3D point cloud data remains a challenge, particularly in applications where safe and robust perception is critical. While existing OOD detection methods have shown progress for 2D image data, extending these to 3D environments involves unique obstacles. This paper introduces a training-free framework that leverages Vision-Language Models (VLMs) for effective OOD detection in 3D point clouds. By constructing a graph based on class prototypes and testing data, we exploit the data manifold structure to enhancing the effectiveness of VLMs for 3D OOD detection. We propose a novel Graph Score Propagation (GSP) method that incorporates prompt clustering and self-training negative prompting to improve OOD scoring with VLM. Our method is also adaptable to few-shot scenarios, providing options for practical applications. We demonstrate that GSP consistently outperforms state-of-the-art methods across synthetic and real-world datasets for 3D point cloud OOD detection.
Detection-free methods typically follow a coarse-to-fine pipeline, extracting image and point cloud features for patch-level matching and refining dense pixel-to-point correspondences. However, differences in feature channel attention between images and point clouds may lead to degraded matching results, ultimately impairing registration accuracy.Furthermore, similar structures in the scene could lead to redundant correspondences in cross-modal matching.To address these issues, we propose Channel Adaptive Adjustment Module (CAA) and Global Optimal Selection Module (GOS). CAA enhances intra-modal features and suppresses cross-modal sensitivity, while GOS replaces local selection with global optimization. Experiments on RGB-D Scenes V2 and 7-Scenes demonstrate the superiority of our method, achieving state-of-the-art performance in image-to-point cloud registration.
Failure Cases Are Better Learned But Boundary Says Sorry: Facilitating Smooth Perception Change for Accuracy-Robustness Trade-Off in Adversarial Training
PDF ↗Adversarial Training (AT) is one of the most effective methods to train robust Deep Neural Networks (DNNs). However, AT creates an inherent trade-off between clean accuracy and adversarial robustness, which is commonly attributed to the more complicated decision boundary caused by the insufficient learning of hard adversarial samples. In this work, we reveal a counterintuitive fact for the first time: **From the perspective of perception consistency, hard adversarial samples that can still attack the robust model after AT are already learned better than those successfully defended**. Thus, different from previous views, we argue that it is rather the over-sufficient learning of hard adversarial samples that degrades the decision boundary and contributes to the trade-off problem. Specifically, the excessive pursuit of perception consistency would force the model to view the perturbations as noise and ignore the information within them, which should have been utilized to induce a smoother perception transition towards the decision boundary to support its establishment to an appropriate location. In response, we define a new AT objective named **Robust Perception**, encouraging the model perception to change smoothly with input perturbations, based on which we propose a novel **R**obust **P**erception **A**dversarial **T**raining (**RPAT**) method, effectively mitigating the current accuracy-robustness trade-off. Experiments on CIFAR-10, CIFAR-100, and Tiny-ImageNet with ResNet-18, PreActResNet-18, and WideResNet-34-10 demonstrate the effectiveness of our method beyond four common baselines and 12 state-of-the-art (SOTA) works. The code is available at https://github.com/FlaAI/RPAT.
Despite the success of deep learning in close-set 3D object detection, existing approaches struggle with zero-shot generalization to novel objects and camera configurations. We introduce DetAny3D, a promptable 3D detection foundation model capable of detecting any novel object under arbitrary camera configurations using only monocular inputs. Training a foundation model for 3D detection is fundamentally constrained by the limited availability of annotated 3D data, which motivates DetAny3D to leverage the rich prior knowledge embedded in extensively pre-trained 2D foundation models to compensate for this scarcity. To effectively transfer 2D knowledge to 3D, DetAny3D incorporates two core modules: the 2D Aggregator, which aligns features from different 2D foundation models, and the 3D Interpreter with Zero-Embedding Mapping, which stabilizes early training in 2D-to-3D knowledge transfer. Experimental results validate the strong generalization of our DetAny3D, which not only achieves state-of-the-art performance on unseen categories and novel camera configurations, but also surpasses most competitors on in-domain data. DetAny3D sheds light on the potential of the 3D foundation model for diverse applications in real-world scenarios, e.g., rare object detection in autonomous driving, and demonstrates promise for further exploration of 3D-centric tasks in open-world settings. More visualization results can be found at our code repository.
We tackle the problem of localizing traffic cameras within a 3D reference map and propose a novel image-to-point cloud registration (I2P) method, TrafficLoc, in a coarse-to-fine matching fashion. To overcome the lack of large-scale real-world intersection datasets, we first introduce Carla Intersection, a new simulated dataset with 75 urban and rural intersections in Carla. We find that current I2P methods struggle with cross-modal matching under large viewpoint differences, especially at traffic intersections. TrafficLoc thus employs a novel Geometry-guided Attention Loss (GAL) to focus only on the corresponding geometric regions under different viewpoints during 2D-3D feature fusion. To address feature inconsistency in paired image patch-point groups, we further propose Inter-intra Contrastive Learning (ICL) to enhance separating 2D patch / 3D group features within each intra-modality and introduce Dense Training Alignment (DTA) with soft-argmax for improving position regression. Extensive experiments show our TrafficLoc greatly improves the performance over the SOTA I2P methods (up to 86%) on Carla Intersection and generalizes well to real-world data. TrafficLoc also achieves new SOTA performance on KITTI and NuScenes datasets, demonstrating the superiority across both in-vehicle and traffic cameras. Our project page is publicly available at https://tum-luk.github.io/projects/trafficloc/.
The research focus of GUI agents is shifting from text-dependent to pure-vision-based approaches, which, though promising, prioritize comprehensive pre-training data collection while neglecting contextual modeling challenges. We probe the characteristics of element and history contextual modeling in GUI agents and summarize: **1) the high-density and loose-relation of element context** highlight the existence of many unrelated elements and their negative influence; **2) the high redundancy of history context** reveals the inefficient history modeling in current GUI agents. In this work, we propose a context-aware simplification framework for building an efficient and effective GUI Agent, termed **SimpAgent**. To mitigate potential interference from numerous unrelated elements, we introduce a **masking-based element pruning** method that circumvents the intractable relation modeling through an efficient masking mechanism. To reduce the redundancy in historical information, we devise a **consistency-guided history compression** module, which enhances implicit LLM-based compression through innovative explicit guidance, achieving an optimal balance between performance and efficiency. With the above components, SimpAgent reduces 27% FLOPs and achieves superior GUI navigation performances. Comprehensive navigation experiments across diverse web and mobile environments demonstrate the effectiveness and potential of our agent.
State-of-the-art logit distillation methods exhibit versatility, simplicity, and efficiency.Despite the advances, existing studies have yet to delve thoroughly into fine-grained relationships within logit knowledge.In this paper, we propose Local Dense Relational Logit Distillation (LDRLD), a novel method that captures inter-class relationships through recursively decoupling and recombining logit information, thereby providing more detailed and clearer insights for student learning.To further optimize the performance, we introduce an Adaptive Decay Weight (ADW) strategy, which can dynamically adjust the weights for critical category pairs using Inverse Rank Weighting (IRW) and Exponential Rank Decay (ERD).Specifically, IRW assigns weights inversely proportional to the rank differences between pairs, while ERD adaptively controls weight decay based on total ranking scores of category pairs. Furthermore, after the recursive decoupling, we distill the remaining non-target knowledge to ensure knowledge completeness and enhance performance. Ultimately, our method improves the student's performance by transferring fine-grained knowledge and emphasizing the most critical relationships.Extensive experiments on datasets such as CIFAR-100, ImageNet-1K, and Tiny-ImageNet demonstrate that our method compares favorably with state-of-the-art logit-based knowledge distillation approaches. The code will be made publicly available.
Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open challenge. This can be attributed to some flawed motion clips in video-based motion capture results and the inherent complexity in modeling high-difficulty motions. Therefore, sensing the advantage of segmentation in localizing human body, we introduce a mask-based motion correction module (MCM) that leverages motion context and video mask to repair flawed motions; and propose a physics-based motion transfer module (PTM), which employs a prior injected pretrain and adapt approach for motion imitation, improving physical plausibility with the ability to handle in-the-wild and challenging motions. Our approach is designed as a plug-and-play module to physically refine the video motion capture, which also excels in motion generation tasks. Finally, we collected a challenging in-the-wild test set to establish a benchmark, and our method has demonstrated effectiveness on both the new benchmark and existing public datasets. Our project page is : https://physicalmotionrestoration.github.io/
The image difference captioning (IDC) task is to describe the distinctions between two images. However, existing datasets do not offer comprehensive coverage across all image-difference categories. In this work, we introduce a high-quality dataset, DiffTell with various types of image manipulations, including global image alterations, object-level changes, and text manipulations. The data quality is controlled by careful human filtering. Additionally, to scale up the data collection without prohibitive human labor costs, we explore the possibility of automatically filtering for quality control. We demonstrate that both traditional methods and recent multimodal large language models (MLLMs) exhibit performance improvements on the IDC task after training on the DiffTell dataset. Through extensive ablation studies, we provide a detailed analysis of the performance gains attributed to DiffTell. Experiments show DiffTell significantly enhances the availability of resources for IDC research, offering a more comprehensive foundation and benchmark for future investigations.
Adversarial robustness distillation (ARD) aims to transfer both performance and robustness from teacher model to lightweight student model, enabling resilient performance on resource-constrained scenarios. Though existing ARD approaches enhance student model's robustness, the inevitable by-product leads to the degraded performance on clean examples. We summarize the causes of this problem inherent in existing methods with dual-teacher framework as: 1 The divergent optimization objectives of dual-teacher models, i.e., the clean and robust teachers, impede effective knowledge transfer to the student model, and 2 The iteratively generated adversarial examples during training lead to performance deterioration of the robust teacher model. To address these challenges, we propose a novel Cyclic Iterative ARD (CIARD) method with two key innovations: 1 A multi-teacher framework with contrastive push-loss alignment to resolve conflicts in dual-teacher optimization objectives, and 2 Continuous adversarial retraining to maintain dynamic teacher robustness against performance degradation from the varying adversarial examples. Extensive experiments on CIFAR-10, CIFAR-100, and Tiny-ImageNet demonstrate that CIARD achieves remarkable performance with an average 3.53% improvement in adversarial defense rates across various attack scenarios and a 5.87% increase in clean sample accuracy, establishing a new benchmark for balancing model robustness and generalization. Our code is available at https://github.com/CIARD2025/CIARD.
Anomaly detection (AD) identifies the defect regions of a given image. Recent works have studied AD, focusing on learning AD without abnormal images, with long-tailed distributed training data, and using a unified model for all classes. In addition, online AD learning has also been explored. In this work, we expand in both directions to a realistic setting by considering the new novel task of long-tailed online AD (LTOAD). We first identified that the offline state-of-the-art LTAD methods cannot be directly applied to the online setting. Specifically, LTAD is class-aware, requiring class labels that are not available in the online setting. To address this challenge, we propose a class-agnostic framework for LTAD and then adapt it to our online learning setting. Our method outperforms the SOTA baselines in most offline LTAD settings, including both the industrial manufacturing and the medical domain. In particular, we observe +4.63% image-AUROC on MVTec even compared to methods that have access to class labels and the number of classes. In the most challenging long-tailed online setting, we achieve +0.53% image-AUROC compared to baselines.
Previous works have attempted to improve tracking efficiency through lightweight architecture design or knowledge distillation from teacher models to compact student trackers. However, these solutions often sacrifice accuracy for speed to a great extent, and also have the problems of complex training process and structural limitations. Thus, we propose a general model compression framework for efficient transformer object tracking, named CompressTracker, to reduce model size while preserving tracking accuracy. Our approach features a novel stage division strategy that segments the transformer layers of the teacher model into distinct stages to break the limitation of model structure. Additionally, we also design a unique replacement training technique that randomly substitutes specific stages in the student model with those from the teacher model, as opposed to training the student model in isolation. Replacement training enhances the student model's ability to replicate the teacher model's behavior and simplifies the training process. To further forcing student model to emulate teacher model, we incorporate prediction guidance and stage-wise feature mimicking to provide additional supervision during the teacher model's compression process. CompressTracker is structurally agnostic, making it compatible with any transformer architecture. We conduct a series of experiment to verify the effectiveness and generalizability of our CompressTracker. Our CompressTracker-SUTrack, compressed from SUTrack, retains about 99% performance on LaSOT (72.2% AUC) while achieves 2.42x speed up. Code is available at https://github.com/LingyiHongfd/CompressTracker.