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Shuo Zhang, Chen Gao, Youfang Lin

Light Field (LF) images captured under low illumination conditions typically exhibit low quality. Recent learning-based methods for low-light LF enhancement are generally tailored to specific illumination inputs, limiting their performance in real-world scenes. Moreover, how to maintain the inherent view-consistency in the enhanced images also remain as a difficult problem. In this paper, we propose to explore the view consistency for scene-adaptive low-light LF enhancement. We first analyze the view consistency for LF illumination maps and design a self-supervised view-consistent loss to keep the consistency between the illumination maps of different views in LFs. To enhance the model's perception of illumination, we combine both global and local information to estimate the illumination map, which is easily plugged into other models. Subsequently, we use the illumination maps to light up the low-light LF images and restore the corruption to produce the final enhanced image. Extensive experiments demonstrate that our View-Consistenct Network (VCNet) outperforms state-of-the-art methods on real-world low-light LF datasets in both fixed lighting conditions and dynamic lighting conditions. Our proposed illumination adjustment is also demonstrated that can comprehensively improve the performance of existing methods in terms of both image quality and view consistency.

Hanqing Liu, Shouwei Ruan, Yao Huang, Shiji Zhao, Xingxing Wei

Vision-Language Models (VLMs) have achieved remarkable success in various tasks, yet their robustness to real-world illumination variations remains largely unexplored. To bridge this gap, we propose Illumination Transformation Attack (ITA), the first framework to systematically assess VLMs' robustness against illumination changes. However, there still exist two key challenges: (1) how to model global illumination with fine-grained control to achieve diverse lighting conditions and (2) how to ensure adversarial effectiveness while maintaining naturalness. To address the first challenge, we innovatively decompose global illumination into multiple parameterized point light sources based on the illumination rendering equation. This design enables us to model more diverse lighting variations that previous methods could not capture. Then, by integrating these parameterized lighting variations with physics-based lighting reconstruction techniques, we could precisely render such light interactions in the original scenes, finally meeting the goal of fine-grained lighting control. For the second challenge, by controlling illumination through the lighting reconstrution model's latent space rather than direct pixel manipulation, we inherently preserve physical lighting priors. Furthermore, to prevent potential reconstruction artifacts, we design additional perceptual constraints for maintaining visual consistency with original images and diversity constraints for avoiding light source convergence. Extensive experiments demonstrate that our ITA could significantly reduce the performance of advanced VLMs, e.g., LLaVA-1.6, while possessing competitive naturalness, exposing VLMS' critical illuminiation vulnerabilities.

Hao Fang, Jiawei Kong, Wenbo Yu, Bin Chen, Jiawei Li, Hao Wu, Shu-Tao Xia, Ke Xu

Vision-Language Pre-training (VLP) models have exhibited unprecedented capability in many applications by taking full advantage of the learned multimodal alignment. However, previous studies have shown they are vulnerable to maliciously crafted adversarial samples. Despite recent success, these attacks are generally instance-specific and require generating perturbations for each input sample. In this paper, we reveal that VLP models are also susceptible to the instance-agnostic universal adversarial perturbation (UAP). Specifically, we design a novel Contrastive-training Perturbation Generator with Cross-modal conditions (C-PGC). In light that the pivotal multimodal alignment in VLP models is achieved via contrastive learning, we devise to turn this powerful weapon against VLP models themselves. I.e., we employ a malicious version of contrastive learning to train the proposed generator using our carefully crafted positive and negative image-text pairs. Once training is complete, the generator is able to produce universal perturbations that can essentially destroy the established alignment relationship in VLP models. Besides, C-PGC fully utilizes the characteristics of Vision-and-Language (V+L) scenarios by incorporating both unimodal and cross-modal information as effective guidance. Extensive experiments show that C-PGC successfully forces adversarial samples to move away from their original area in the VLP model's feature space, thus fundamentally enhancing attack performance across various victim models and V+L tasks.

Daniel DeAlcala, Aythami Morales, Julian Fierrez, Gonzalo Mancera, Ruben Tolosana, Javier Ortega-Garcia

Active Membership Inference Test (aMINT) is a method designed to detect whether given data were used during the training of machine learning models. In Active MINT, we propose a novel multitask learning process that involves training simultaneously two models: the original or Audited Model, and a secondary model, referred to as the MINT Model, responsible for identifying the data used for training the Audited Model. This novel multi-task learning approach has been designed to incorporate the auditability of the model as an optimization objective during the training process of neural networks. The proposed approach incorporates intermediate activation maps as inputs to the MINT layers, which are trained to enhance the detection of training data. We present results using a wide range of neural networks, from lighter architectures such as MobileNet to more complex ones such as Vision Transformers, evaluated in 5 public benchmarks. Our proposed Active MINT achieves over 80% accuracy in detecting if given data was used for training, significantly outperforming previous approaches in the literature. Our aMINT and related methodological developments contribute to increasing transparency in AI models, facilitating stronger safeguards in AI deployments to achieve proper security, privacy, and copyright protection (Code available in https://github.com/DanieldeAlcala/Membership-Inference-Test.git)

Arsha Nagrani, Sachit Menon, Ahmet Iscen, Shyamal Buch, Ramin Mehran, Nilpa Jha, Anja Hauth, Yukun Zhu, Carl Vondrick, Mikhail Sirotenko 等

Multimodal LLMs are turning their focus to video benchmarks, however most video benchmarks only provide outcome supervision, with no intermediate or interpretable reasoning steps. This makes it challenging to assess if models are truly able to combine perceptual and temporal information to reason about videos, or simply get the correct answer by chance or by exploiting linguistic biases. To remedy this, we provide a new video reasoning dataset called MINERVA for modern multimodal models. Each question in the dataset comes with 5 answer choices, as well as detailed, hand-crafted reasoning traces. Our dataset is multimodal, diverse in terms of video domain and length, and consists of complex multi-step questions. Extensive benchmarking shows that our dataset provides a challenge for frontier open-source and proprietary models. We perform fine-grained error analysis to identify common failure modes across various models, and create a taxonomy of reasoning errors. We use this to explore both human and LLM-as-a-judge methods for scoring video reasoning traces, and find that failure modes are primarily related to temporal localization, followed by visual perception errors, as opposed to logical or completeness errors. The dataset, along with questions, answer candidates and reasoning traces is publicly available under https://github.com/google-deepmind/neptune?tab=readme-ov-file#minerva https://github.com/google-deepmind/neptune?tab=readme-ov-file\#minerva.

Ada-Astrid Balauca, Sanjana Garai, Stefan Balauca, Rasesh Udayakumar Shetty, Naitik Agrawal, Dhwanil Subhashbhai Shah, Yuqian Fu, Xi Wang, Kristina Toutanova, Danda Pani Paudel 等

Museums serve as repositories of cultural heritage and historical artifacts from diverse epochs, civilizations, and regions, preserving well-documented collections that encapsulate vast knowledge, which, when systematically structured into large-scale datasets, can train specialized models. Visitors engage with exhibits through curiosity and questions, making expert domain-specific models essential for interactive query resolution and gaining historical insights. Understanding exhibits from images requires analyzing visual features and linking them to historical knowledge to derive meaningful correlations. We facilitate such reasoning by (a) collecting and curating a large-scale dataset of 65M images and 200M question-answer pairs for exhibits from all around the world; (b) training large vision-language models (VLMs) on the collected dataset; (c) benchmarking their ability on five visual question answering tasks, specifically designed to reflect real-world inquiries and challenges observed in museum settings.The complete dataset is labeled by museum experts, ensuring the quality and the practical significance of the labels. We train two VLMs from different categories: BLIP with vision-language aligned embeddings, but lacking the expressive power of large language models, and the LLaVA model, a powerful instruction-tuned LLM enriched with vision-language reasoning capabilities. Through extensive experiments, we find that while both model types effectively answer visually grounded questions, large vision-language models excel in queries requiring deeper historical context and reasoning. We further demonstrate the necessity of fine-tuning models on large-scale domain-specific datasets by showing that our fine-tuned models significantly outperform current SOTA VLMs in answering questions related to specific attributes, highlighting their limitations in handling complex, nuanced queries. Our dataset, benchmarks, and source code will be made publicly available.

Chenming Zhu, Tai Wang, Wenwei Zhang, Jiangmiao Pang, Xihui Liu

Recent advancements in Large Multimodal Models (LMMs) have greatly enhanced their proficiency in 2D visual understanding tasks, enabling them to effectively process and understand images and videos. However, the development of LMMs with 3D scene understanding capabilities has been hindered by the lack of large-scale 3D vision-language datasets and powerful 3D encoders. In this paper, we introduce a simple yet effective framework called LLaVA-3D. Leveraging the strong 2D visual understanding priors from LLaVA, our LLaVA-3D efficiently adapts LLaVA for 3D scene understanding without compromising 2D understanding capabilities. To achieve this, we utilize the 3D position embeddings to enhance the 2D CLIP Patches with 3D spatial context information and construct 3D patches. By integrating the 3D position embeddings into 2D LMMs and employing joint 2D and 3D vision-language instruction tuning, we establish a unified architecture for both 2D visual understanding and 3D scene understanding. In contrast to previous 3D LMMs, LLaVA-3D supports decoding accurate 3D spatial perception outputs, e.g., 3D bounding boxes, directly from these 3D patches, without relying on the time-consuming off-the-shelf 3D segmentors. Experimental results show that LLaVA-3D converges 3.5x faster than existing 3D LMMs when trained on 3D vision-language datasets. Moreover, LLaVA-3D not only achieves state-of-the-art performance across various 3D tasks but also maintains comparable 2D visual understanding and vision-language conversation capabilities with LLaVA.

Shijie Ma, Yuying Ge, Teng Wang, Yuxin Guo, Yixiao Ge, Ying Shan

The synergy between generative and discriminative models receives growing attention. While discriminative Contrastive Language-Image Pre-Training (CLIP) excels in high-level semantics, it struggles with perceiving fine-grained visual details. Generally, to enhance representations, generative models take CLIP's visual features as conditions for reconstruction. However, the underlying principle remains underexplored. In this work, we empirically found that visually perfect generations are not always optimal for representation enhancement. The essence lies in effectively extracting fine-grained knowledge from generative models while mitigating irrelevant information. To explore critical factors, we delve into three aspects: (1) Conditioning mechanisms: We found that even a small number of local tokens can drastically reduce the difficulty of reconstruction, leading to collapsed training. We thus conclude that utilizing only global visual tokens as conditions is the most effective strategy. (2) Denoising configurations: We observed that end-to-end training introduces extraneous information. To address this, we propose a two-stage training strategy to prioritize learning useful visual knowledge. Additionally, we demonstrate that lightweight denoisers can yield remarkable improvements. (3) Generation paradigms: We explore both continuous and discrete denoisers with desirable outcomes, validating the versatility of our method. Through our in-depth explorations, we have finally arrived at an effective method, namely GenHancer, which consistently outperforms prior arts on the MMVP-VLM benchmark, e.g., 6.0% on OpenAICLIP. The enhanced CLIP can be further plugged into multimodal large language models for better vision-centric performance. All the models and codes are made publicly available.

Philipp Becker, Abhinav Mehrotra, Ruchika Chavhan, Malcolm Chadwick, Luca Morreale, Mehdi Noroozi, Alberto Gil C. P. Ramos, Sourav Bhattacharya

Diffusion Transformers (DiTs) have emerged as a leading architecture for text-to-image synthesis, producing high-quality and photorealistic images. However, the quadratic scaling properties of the attention in DiTs hinder image generation with higher resolution or devices with limited resources. This work introduces an efficient diffusion transformer (EDiT) to alleviate these efficiency bottlenecks in conventional DiTs and Multimodal DiTs (MM-DiTs). First, we present a novel linear compressed attention method that uses a multi-layer convolutional network to modulate queries with local information while keys and values are spatially aggregated. Second, we formulate a hybrid attention scheme for multi-modal inputs that combines linear attention for image-to-image interactions and standard scaled dot-product attention for interactions involving prompts. Merging these two approaches leads to an expressive, linear-time Multimodal Efficient Diffusion Transformer (MM-EDiT). We demonstrate the effectiveness of the EDiT and MM-EDiT architectures by integrating them into PixArt-Sigma (conventional DiT) and Stable Diffusion 3.5-Medium (MM-DiT), achieving up to 2.2x speedup with comparable image quality after distillation.

Yuyang Yang, Wen Li, Sheng Ao, Qingshan Xu, Shangshu Yu, Yu Guo, Yin Zhou, Siqi Shen, Cheng Wang

LiDAR localization is a fundamental task in autonomous driving and robotics. Scene Coordinate Regression (SCR) exhibits leading pose accuracy, achieving impressive results in learning-based localization. We observe that the real-world LiDAR scans captured from different viewpoints usually result in the catastrophic collapse of SCR. However, existing LiDAR localization methods have largely overlooked the issue of rotation sensitivity in SCR. In this paper, we present RALoc, an outdoor LiDAR localization method with rotation awareness to achieve accurate localization. The key to our approach is to design a Point Cloud Canonicalization module, which leverages a powerful equivariant key feature aggregation to transform the input LiDAR scan towards a consistent orientation, effectively eliminating the adverse effects of rotation. This proposed module has promising scalability and can be seamlessly integrated with the existing LiDAR localization network. Moreover, we propose the Bidirectional LiDAR Localization (BiLiLo) dataset as a benchmark to evaluate the performance of various methods in large outdoor scenes with significant rotation changes. Extensive experiments show that RALoc significantly improves localization performance in scenarios with large rotation changes, and also achieves competitive performance in the Oxford Radar RobotCar dataset. Our code and dataset will be released upon acceptance.

Xiaoxi Liang, Yanbo Fan, Qiya Yang, Xuan Wang, Wei Gao, Ge Li

In this work, we investigate the generation of high-fidelity, audio-driven 3D Gaussian talking heads from monocular videos. We present DGTalker, an innovative framework designed for real-time, high-fidelity, and 3D-aware talking head synthesis. By leveraging Gaussian generative priors and treating the task as a latent space navigation problem, our method effectively alleviates the lack of 3D information and the low-quality detail reconstruction caused by the absence of structure priors in monocular videos, which is a longstanding challenge in existing 3DGS-based approaches. To ensure precise lip synchronization and nuanced expression control, we propose a disentangled latent space navigation method that independently models lip motion and talking expressions. Additionally, we introduce an effective masked cross-view supervision strategy to enable robust learning within the disentangled framework. We conduct extensive experiments and demonstrate that DGTalker surpasses current state-of-the-art methods in visual quality, motion accuracy, and controllability.

Joonmyung Choi, Sanghyeok Lee, Byungoh Ko, Eunseo Kim, Jihyung Kil, Hyunwoo J. Kim

Transformers have demonstrated remarkable success across vision, language, and video. Yet, increasing task complexity has led to larger models and more tokens, raising the quadratic cost of self-attention and the overhead of GPU memory access. To reduce the computation cost of self-attention, prior work has proposed token compression techniques that drop redundant or less informative tokens. Meanwhile, fused attention kernels such as FlashAttention have been developed to alleviate memory overhead by avoiding attention map construction and its associated I/O to HBM. This, however, makes it incompatible with most training-free token compression methods, which rely on attention maps to determine token importance. Here, we propose Representation Shift, a training-free, model-agnostic metric that measures the degree of change in each token's representation. This seamlessly integrates token compression with FlashAttention, without attention maps or retraining. Our method further generalizes beyond Transformers to CNNs and state space models. Extensive experiments show that Representation Shift enables effective token compression compatible with FlashAttention, yielding significant speedups of up to 5.5x and 4.4x in video-text retrieval and video QA, respectively. Code is available at https://github.com/mlvlab/Representation-Shift.

Qi Zhang, Chi Huang, Qian Zhang, Nan Li, Wei Feng

The latest advancements in scene relighting have been predominantly driven by inverse rendering with 3D Gaussian Splatting (3DGS). However, existing methods remain overly reliant on densely sampled images under static illumination conditions, which is prohibitively expensive and even impractical in real-world scenarios. In this paper, we propose a novel learning from Sparse views under Unconstrained illuminations Relightable 3D Gaussian Splatting (dubbed SU-RGS), to address this challenge by jointly optimizing 3DGS representations, surface materials, and environment illuminations (i.e., unknown and various lighting conditions in training) using only sparse input views. Firstly, SU-RGS presents a varying appearance rendering strategy, enabling each 3D Gaussian can perform inconsistent color under various lightings. Next, SU-RGS establishes the multi-view semantic consistency by constructing hierarchical semantics pseudo-labels across inter-views, to compensate for extra supervisions and facilitate sparse inverse rendering for confronting unconstrained illuminations. Additionally, we introduce an adaptive transient object perception component that integrates the scene geometry and semantics in a fine-grained manner, to quantify and eliminate the uncertainty of the foreground. Extensive experiments on both synthetic and real-world challenging datasets demonstrate the effectiveness of SU-RGS, achieving the state-of-the-art performance for scene inverse rendering by learning 3DGS from only sparse views under unconstrained illuminations.

Chong Cheng, Yu Hu, Sicheng Yu, Beizhen Zhao, Zijian Wang, Hao Wang

3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to limited prior knowledge. Meanwhile, feed-forward Gaussian approaches are constrained by input formats, making it challenging to incorporate more input views. To address these challenges, we propose RegGS, a 3D Gaussian registration-based framework for reconstructing unposed sparse views. RegGS aligns local 3D Gaussians generated by a feed-forward network into a globally consistent 3D Gaussian representation. Technically, we implement an entropy-regularized Sinkhorn algorithm to efficiently solve the optimal transport Mixture 2-Wasserstein MW_2 distance, which serves as an alignment metric for Gaussian mixture models (GMMs) in Sim(3) space. Furthermore, we design a joint 3DGS registration module that integrates the MW_2 distance, photometric consistency, and depth geometry. This enables a coarse-to-fine registration process while accurately estimating camera poses and aligning the scene. Experiments on the RE10K and ACID datasets demonstrate that RegGS effectively registers local Gaussians with high fidelity, achieving precise pose estimation and high-quality novel view synthesis.

Dongki Jung, Jaehoon Choi, Yonghan Lee, Dinesh Manocha

We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and textureless regions, we propose IM360, a novel approach that leverages the wide field of view of omnidirectional images and integrates the spherical camera model into the Structure-from-Motion (SfM) pipeline. Our SfM utilizes dense matching features specifically designed for 360 images, demonstrating superior capability in image registration. Furthermore, with the aid of mesh-based neural rendering techniques, we introduce a texture optimization method that refines texture maps and accurately captures view-dependent properties by combining diffuse and specular components. We evaluate our pipeline on large-scale indoor scenes, demonstrating its effectiveness in real-world scenarios. In practice, IM360 demonstrates superior performance, achieving a 3.5 PSNR increase in textured mesh reconstruction. We attain state-of-the-art performance in terms of camera localization and registration on Matterport3D and Stanford2D3D.

Hao Zhou, Zhanning Gao, Zhili Chen, Maosheng Ye, Qifeng Chen, Tongyi Cao, Honggang Qi

In light of the dynamic nature of autonomous driving environments and stringent safety requirements, general MLLMs combined with CLIP alone often struggle to accurately represent driving-specific scenarios, particularly in complex interactions and long-tail cases. To address this, we propose the Hints of Prompt (HoP) framework, which introduces three key enhancements: Affinity hint to emphasize instance-level structure by strengthening token-wise connections, Semantic hint to incorporate high-level information relevant to driving-specific cases, such as complex interactions among vehicles and traffic signs, and Question hint to align visual features with the query context, focusing on question-relevant regions. These hints are fused through a Hint Fusion module, enriching visual representations by capturing driving-related representations with limited domain data, ensuring faster adaptation to driving scenarios. Extensive experiments confirm the effectiveness of the HoP framework, showing that it significantly outperforms previous state-of-the-art methods in all key metrics.

Ming Hu, Kun Yuan, Yaling Shen, Feilong Tang, Xiaohao Xu, Lin Zhou, Wei Li, Ying Chen, Zhongxing Xu, Zelin Peng 等

Vision-language pretraining (VLP) enables open-world generalization beyond predefined labels, a critical capability in surgery due to the diversity of procedures, instruments, and patient anatomies. However, applying VLP to ophthalmic surgery presents unique challenges, including limited vision-language data, intricate procedural workflows, and the need for hierarchical understanding, ranging from fine-grained surgical actions to global clinical reasoning. To address these, we introduce OphVL, a large-scale, hierarchically structured dataset containing over 375K video-text pairs, making it 15x larger than existing surgical VLP datasets. OphVL captures a diverse range of ophthalmic surgical attributes, including surgical phases, operations, actions, instruments, medications, disease causes, surgical objectives, and postoperative care recommendations. By aligning short clips with detailed narratives and full-length videos with structured titles, OphVL provides both fine-grained surgical details and high-level procedural context. Building on OphVL, we propose OphCLIP, a hierarchical retrieval-augmented VLP framework. OphCLIP leverages silent surgical videos as a knowledge base, retrieving semantically relevant content to enhance narrated procedure learning. This enables OphCLIP to integrate explicit linguistic supervision with implicit visual knowledge, improving ophthalmic workflow modeling. Evaluations across 11 benchmark datasets for surgical phase recognition and multi-instrument identification demonstrate OphCLIP's robust generalization and superior performance, establishing it as a foundation model for ophthalmic surgery.

Chengwei Ren, Fan Zhang, Liangchao Xu, Liang Pan, Ziwei Liu, Wenping Wang, Xiao-Ping Zhang, Yuan Liu

3D Gaussian Splatting (3DGS) is a prevailing technique to reconstruct large-scale 3D scenes from multiview images for novel view synthesis, like a room, a block, and even a city. Such large-scale scenes are not static with changes constantly happening in these scenes, like a new building being built or a new decoration being set up. To keep the reconstructed 3D Gaussian fields up-to-date, a naive way is to reconstruct the whole scene after changing, which is extremely costly and inefficient. In this paper, we propose a new method called GauUpdate that allows partially updating an old 3D Gaussian field with new objects from a new 3D Gaussian field. However, simply inserting the new objects leads to inconsistent appearances because the old and new Gaussian fields may have different lighting environments from each other. GauUpdate addresses this problem by applying inverse rendering techniques in the 3DGS to recover both the materials and environmental lights. Based on the materials and lighting, we relight the new objects in the old 3D Gaussian field for consistent global illumination. For an accurate estimation of the materials and lighting, we put additional constraints on the materials and lighting conditions, that these two fields share the same materials but different environment lights, to improve their qualities. We conduct experiments on both synthetic scenes and real-world scenes to evaluate GauUpdate, which demonstrate that GauUpdate achieves realistic object insertion in 3D Gaussian fields with consistent appearances.

Lukas Höllein, Aljaž Božič, Michael Zollhöfer, Matthias Nießner

We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Existing methods reduce the optimization time by decreasing the number of Gaussians or by improving the implementation of the differentiable rasterizer. However, they still rely on the ADAM optimizer to fit Gaussian parameters of a scene in thousands of iterations, which can take up to an hour. To this end, we change the optimizer to LM that runs in conjunction with the 3DGS differentiable rasterizer. For efficient GPU parallelization, we propose a caching data structure for intermediate gradients that allows us to efficiently calculate Jacobian-vector products in custom CUDA kernels. In every LM iteration, we calculate update directions from multiple image subsets using these kernels and combine them in a weighted mean. Overall, our method is 20% faster than the original 3DGS while obtaining the same reconstruction quality. Our optimization is also agnostic to other methods that accelerate 3DGS, thus enabling even faster speedups compared to vanilla 3DGS.

Jiakai Zhang, Shouchen Zhou, Haizhao Dai, Xinhang Liu, Peihao Wang, Zhiwen Fan, Yuan Pei, Jingyi Yu

Pose estimation from unordered images is fundamental for 3D reconstruction, robotics, and scientific imaging. Recent geometric foundation models, such as DUSt3R, enable end-to-end dense 3D reconstruction but remain underexplored in scientific imaging fields like cryo-electron microscopy (cryo-EM) for near-atomic protein reconstruction. In cryo-EM, pose estimation and 3D reconstruction from unordered particle images still depend on time-consuming iterative optimization, primarily due to challenges such as low signal-to-noise ratios (SNR) and distortions from the contrast transfer function (CTF). We introduce CryoFastAR, the first geometric foundation model that can directly predict poses from Cryo-EM noisy images for Fast ab initio Reconstruction. By integrating multi-view features and training on large-scale simulated cryo-EM data with realistic noise and CTF modulations, CryoFastAR enhances pose estimation accuracy and generalization. To enhance training stability, we propose a progressive training strategy that first allows the model to extract essential features under simpler conditions before gradually increasing difficulty to improve robustness. Experiments show that CryoFastAR achieves comparable quality while significantly accelerating inference over traditional iterative approaches on both synthetic and real datasets.