论文检索

输入标题、作者或关键词,从 2,701 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 ICCV 2025
2,701篇论文
第 128 / 136 页

Pei An, Jiaqi Yang, Muyao Peng, You Yang, Qiong Liu, Xiaolin Wu, Liangliang Nan

Image-to-point-cloud (I2P) registration is a fundamental problem in computer vision, focusing on establishing 2D-3D correspondences between an image and a point cloud. Recently, the differentiable perspective-n-point (PnP) has been widely used to supervise I2P registration networks by enforcing projective constraints on 2D-3D correspondences. However, differentiable PnP is highly sensitive to noise and outliers in the predicted correspondences, which hinders the effectiveness of correspondence learning. Inspired by the robustness of blind PnP to noise and outliers in correspondences, we propose an approximate blind PnP-based correspondence learning approach. To mitigate the high computational cost of blind PnP, we reformulate it as a more tractable problem: minimizing the Chamfer distance between learned 2D and 3D keypoints, referred to as MinCD-PnP. To effectively solve MinCD-PnP, we introduce a lightweight multi-task learning module, MinCD-Net, which can be easily integrated into the existing I2P registration architectures. Extensive experiments on 7-Scenes, RGBD-V2, ScanNet, self-collected, and KITTI datasets demonstrate that MinCD-Net outperforms state-of-the-art methods and achieves higher inlier ratio and registration recall in both cross-scene and cross-dataset settings. The source code: https://github.com/anpei96/mincd-pnp-demo.

Shuai Tan, Bill Gong, Bin Ji, Ye Pan

Talking head generation is gaining significant importance across various domains, with a growing demand for high-quality rendering. However, existing methods often suffer from identity leakage (IL) and rendering artifacts (RA), particularly in extreme cases. Through an in-depth analysis of previous approaches, we identify two key insights: (1) IL arises from identity information embedded within motion features, and (2) this identity information can be leveraged to address RA. Building on these findings, this paper introduces FixTalk, a novel framework designed to simultaneously resolve both issues for high-quality talking head generation. Firstly, we propose an Enhanced Motion Indicator (EMI) to effectively decouple identity information from motion features, mitigating the impact of IL on generated talking heads. To address RA, we introduce an Enhanced Detail Indicator (EDI), which utilizes the leaked identity information to supplement missing details, thus fixing the artifacts. Extensive experiments demonstrate that FixTalk effectively mitigates IL and RA, achieving superior performance compared to state-of-the-art methods.

Yuheng Shi, Minjing Dong, Chang Xu

While CLIP has advanced open-vocabulary predictions, its performance on semantic segmentation remains suboptimal. This shortfall primarily stems from its spatial-invariant semantic features and constrained resolution. While previous adaptations addressed spatial invariance semantic by modifying the self-attention in CLIP's image encoder, the issue of limited resolution remains unexplored. Different from previous segment-then-splice methods that segment sub-images via a sliding window and splice the results, we introduce a splice-then-segment paradigm that incorporates Segment-Anything Model (SAM) to tackle the resolution issue since SAM excels at extracting fine-grained semantic correlations from high-resolution images. Specifically, we introduce Trident, a training-free framework that first splices features extracted by CLIP and DINO from sub-images, then leverages SAM's encoder to create a correlation matrix for global aggregation, enabling a broadened receptive field. Besides, we propose a refinement strategy for CLIP's coarse segmentation outputs by transforming them into prompts for SAM. Trident achieves a significant improvement in the mIoU across eight popular benchmarks compared with the current SOTA. Furthermore, it can also be utilized to generate visual prompts that enhance the performance of Large Vision-Language Models (LVLMs). Code is available at https://github.com/YuHengsss/Trident.

Vishwesh Ramanathan, Tony Xu, Pushpak Pati, Faruk Ahmed, Maged Goubran, Anne L. Martel

Prediction tasks in digital pathology are challenging due to the massive size of whole-slide images (WSIs) and the weak nature of training signals. Advances in computing, data availability, and self-supervised learning (SSL) have paved the way for slide-level foundation models (SLFMs) that can improve prediction tasks in low-data regimes. However, current methods under-utilize shared information between tasks and modalities. To overcome this challenge, we propose ModalTune, a novel fine-tuning framework which introduces the Modal Adapter to integrate new modalities without modifying SLFM weights. Additionally, we use large-language models (LLMs) to encode labels as text, capturing semantic relationships across multiple tasks and cancer types in a single training recipe. ModalTune achieves state-of-the-art (SOTA) results against both uni-modal and multi-modal models across four cancer types, jointly improving survival and cancer subtype prediction while remaining competitive in pan-cancer settings. Additionally, we show ModalTune is generalizable to two out-of-distribution (OOD) datasets. To our knowledge, this is the first unified fine-tuning framework for multi-modal, multi-task, and pan-cancer modeling in digital pathology.

Zhenyang Liu, Yikai Wang, Kuanning Wang, Longfei Liang, Xiangyang Xue, Yanwei Fu

Visual imitation learning is effective for robots to learn versatile tasks. However, many existing methods rely on behavior cloning with supervised historical trajectories, limiting their 3D spatial and 4D spatiotemporal awareness. Consequently, these methods struggle to capture the 3D structures and 4D spatiotemporal relationships necessary for real-world deployment. In this work, we propose 4D Diffusion Policy (DP4), a novel visual imitation learning method that incorporates spatiotemporal awareness into diffusion-based policies. Unlike traditional approaches that rely on trajectory cloning, DP4 leverages a dynamic Gaussian world model to guide the learning of 3D spatial and 4D spatiotemporal perceptions from interactive environments. Our method constructs the current 3D scene from a single-view RGB-D observation and predicts the future 3D scene, optimizing trajectory generation by explicitly modeling both spatial and temporal dependencies. Extensive experiments across 17 simulation tasks with 173 variants and 3 real-world robotic tasks demonstrate that the 4D Diffusion Policy (DP4) outperforms baseline methods, improving the average simulation task success rate by 16.4% (Adroit), 14% (DexArt), and 6.45% (RLBench), and the average real-world robotic task success rate by 8.6%.

Naresh Kumar Devulapally, Mingzhen Huang, Vishal Asnani, Shruti Agarwal, Siwei Lyu, Vishnu Suresh Lokhande

Invisible watermarking of AI-generated images can help with copyright protection, enabling detection and identification of AI-generated media. In this work, we present a novel approach to watermark images of T2I Latent Diffusion Models (LDMs). By only fine-tuning text token embeddings \mathcal W _*, we enable watermarking in selected objects or parts of the image, offering greater flexibility compared to traditional full-image watermarking. Our method leverages the text encoder's compatibility across various LDMs, allowing plug-and-play integration for different LDMs. Moreover, introducing the watermark early in the encoding stage improves robustness to adversarial perturbations in later stages of the pipeline. Our approach achieves 99% bit accuracy (48 bits) with a 10^5 xreduction in model parameters, enabling efficient watermarking.

Rongqing Li, Changsheng Li, Ruilin Lv, Yuhang Li, Yang Gao, Xiaolu Zhang, Jun Zhou

Trajectory prediction aims to forecast an agent's future trajectories based on its historical observed trajectories, which is a critical task for various applications such as autonomous driving, robotics, and surveillance systems. Most existing trajectory prediction methods assume that the observed trajectories collected for forecasting are clean. However, in real-world scenarios, noise is inevitably introduced into the observations, resulting in the collapse of the existing approaches. Therefore, it is essential to perform robust trajectory prediction based on noisy observations, which is a more practical scenario. In this paper, we propose **NATRA**, a **N**oise-**A**gnostic framework capable of tackling the problem of **TRA**jectory prediction with arbitrary types of noisy observations. Specifically, we put forward a mutual information-based mechanism to denoise the original noisy observations. It optimizes the produced trajectories to exhibit a pattern that closely resembles the clean trajectory pattern while deviating from the noisy one.Considering that the trajectory structure may be destroyed through the only optimization of mutual information, we introduce an additional reconstruction loss to preserve the structure information of the produced observed trajectories. Moreover, we further propose a ranking loss to further enhance the performance. Because NATRA does not rely on any specific module tailored to particular noise distributions, it can handle arbitrary types of noise in principle. Additionally, our proposed NATRA can be easily integrated into existing trajectory prediction models. Extensive experiments on both synthetic and real-world noisy datasets demonstrate the effectiveness of our method.

Sankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa, Richard Chen, Ruofan Liang, Yushi Guan, Nilesh Ahuja, Nilesh Jain, Selvakumar Panneer, Nandita Vijaykumar

3D Gaussian Splatting (3DGS) is a state-of-art technique to model real-world scenes with high quality and real-time rendering.Typically, a higher quality representation can be achieved by using a large number of 3D Gaussians. However, using large 3D Gaussian counts significantly increases the GPU device memory for storing model parameters. A large model thus requires powerful GPUs with high memory capacities for training and has slower training/rendering latencies due to the inefficiencies of memory access and data movement. In this work, we introduce ContraGS, a method to enable training directly on compressed 3DGS representations without reducing the Gaussian Counts, and thus with a little loss in model quality. ContraGS leverages codebooks to compactly store a set of Gaussian parameter vectors throughout the training process, thereby significantly reducing memory consumption. While codebooks have been demonstrated to be highly effective at compressing fully trained 3DGS models, directly training using codebook representations is an unsolved challenge. ContraGS solves the problem of learning non-differentiable parameters in codebook-compressed representations by posing parameter estimation as a Bayesian inference problem. To this end, ContraGS provides a framework that effectively uses MCMC sampling to sample over a posterior distribution of these compressed representations. With ContraGS, we demonstrate that ContraGS significantly reduces the peak memory during training (on average 3.49X) and accelerated training and rendering 1.36Xand 1.88X on average, respectively), while retraining close to state-of-art quality.

Jiaru Zhong, Jiahao Wang, Jiahui Xu, Xiaofan Li, Zaiqing Nie, Haibao Yu

Cooperative perception aims to address the inherent limitations of single-vehicle autonomous driving systems through information exchange among multiple agents. Previous research has primarily focused on single-frame perception tasks. However, the more challenging cooperative sequential perception tasks, such as cooperative 3D multi-object tracking, have not been thoroughly investigated. Therefore, we propose CoopTrack, a fully instance-level end-to-end framework for cooperative tracking, featuring learnable instance association, which fundamentally differs from existing approaches. CoopTrack transmits sparse instance-level features that significantly enhance perception capabilities while maintaining low transmission costs. Furthermore, the framework comprises two key components: Multi-Dimensional Feature Extraction, and Cross-Agent Association and Aggregation, which collectively enable comprehensive instance representation with semantic and motion features, and adaptive cross-agent association and fusion based on a feature graph. Experiments on both the V2X-Seq and Griffin datasets demonstrate that CoopTrack achieves excellent performance. Specifically, it attains state-of-the-art results on V2X-Seq, with 39.0% mAP and 32.8% AMOTA. The project is available at https://github.com/zhongjiaru/CoopTrack.

Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic

RayGauss has recently achieved state-of-the-art results on synthetic and indoor scenes, representing radiance and density fields with irregularly distributed elliptical basis functions rendered via volume ray casting using a Bounding Volume Hierarchy (BVH). However, its computational cost prevents real-time rendering on real-world scenes. Our approach, RayGaussX, builds on RayGauss by introducing key contributions that significantly accelerate both training and inference. Specifically, we incorporate volumetric rendering acceleration strategies such as empty-space skipping and adaptive sampling, enhance ray coherence, and introduce scale regularization to reduce false-positive intersections. Additionally, we propose a new densification criterion that improves density distribution in distant regions, leading to enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5x to 12x faster training and 50x to 80x higher rendering speeds (FPS) on real-world datasets while improving visual quality by up to +0.56 dB in PSNR. The code will soon be publicly available on GitHub.

Mo Zhou, Keren Ye, Mauricio Delbracio, Peyman Milanfar, Vishal M. Patel, Hossein Talebi

Real-world image restoration is hampered by diverse degradations stemming from varying capture conditions, capture devices and post-processing pipelines. Existing works make improvements through simulating those degradations and leveraging image generative priors, however generalization to in-the-wild data remains an unresolved problem. In this paper, we focus on complex degradations, i.e., arbitrary mixtures of multiple types of known degradations, which is frequently seen in the wild. A simple yet flexible diffusion-based framework, named UniRes, is proposed to address such degradations in an end-to-end manner. It combines several specialized models during the diffusion sampling steps, hence transferring the knowledge from several well-isolated restoration tasks to the restoration of complex in-the-wild degradations. This only requires well-isolated training data for several degradation types. The framework is flexible as extensions can be added through a unified formulation, and the fidelity-quality trade-off can be adjusted through a new paradigm. Our proposed method is evaluated on both complex-degradation and single-degradation image restoration datasets. Extensive qualitative and quantitative experimental results show consistent performance gain especially for images with complex degradations.

Dahye Kim, Xavier Thomas, Deepti Ghadiyaram

We study how rich visual semantic information is represented within various layers and denoising timesteps of different diffusion architectures. We uncover monosemantic interpretable features by leveraging k-sparse autoencoders (k-SAE). We substantiate our mechanistic interpretations via transfer learning using light-weight classifiers on off-the-shelf diffusion models' features. On 4 datasets, we demonstrate the effectiveness of diffusion features for representation learning. We provide an in-depth analysis of how different diffusion architectures, pre-training datasets, and language model conditioning impacts visual representation granularity, inductive biases, and transfer learning capabilities. Our work is a critical step towards deepening interpretability of black-box diffusion models. Code and visualizations available at: https://github.com/revelio-diffusion/revelio

Cheonjun Park, Hyun Jae Oh, Mincheol Park, Hyunchan Moon, Minsik Kim, Suhyun Kim, Myung Kuk Yoon, Won Woo Ro

Recent GPUs leverage Winograd convolution and structured pruning to significantly accelerate inference. First, Winograd convolution is theoretically 2.25x faster than standard convolution. Second, structured pruning reduces inference time without additional overhead as the pruning ratio increases. However, applying conventional structured pruning alongside Winograd convolution is inefficient. Existing structured pruning methods, which do not account for how GPUs process Winograd convolution, require large pruning unit sizes, leading to significant information loss. In this paper, we propose Winograd Structured Pruning (WINS), the first approach to employ optimized structured pruning for Winograd convolution. WINS is designed based on an in-depth analysis of Winograd convolution's computational characteristics on GPUs. Additionally, we introduce two variants, WINS-B and WINS-AB, which further enhance performance. Experimental results show that WINS-AB achieves up to 2.8x practical speedup in baseline inference on GPUs while preserving the accuracy of ResNet-18 on ImageNet.

Junru Lin, Chirag Vashist, Mikaela Angelina Uy, Colton Stearns, Xuan Luo, Leonidas Guibas, Ke Li

Existing dynamic scene interpolation methods typically assume that the motion between consecutive timesteps is small enough so that displacements can be locally approximated by linear models. In practice, even slight deviations from this small-motion assumption can cause conventional techniques to fail. In this paper, we introduce Global Motion Corresponder (GMC), a novel approach that robustly handles large motion and achieves smooth transitions. GMC learns unary potential fields that predict SE(3) mappings into a shared canonical space, balancing correspondence, spatial and semantic smoothness, and local rigidity. We demonstrate that our method significantly outperforms existing baselines on 3D scene interpolation when the two states undergo large global motions. Furthermore, our method enables extrapolation capabilities where other baseline methods cannot.

Sofiène Boutaj, Marin Scalbert, Pierre Marza, Florent Couzinie-Devy, Maria Vakalopoulou, Stergios Christodoulidis

Whole slide image (WSI) analysis in digital pathology presents unique challenges due to the gigapixel resolution of WSIs and the scarcity of dense supervision signals. While Multiple Instance Learning (MIL) is a natural fit for slide-level tasks, training robust models requires large and diverse datasets. Even though image augmentation techniques could be utilized to increase data variability and reduce overfitting, implementing them effectively is not a trivial task. Traditional patch-level augmentation is prohibitively expensive due to the large number of patches extracted from each WSI, and existing feature-level augmentation methods lack control over transformation semantics. We introduce HistAug, a fast and efficient generative model for controllable augmentations in the latent space for digital pathology. By conditioning on explicit patch-level transformations (e.g., hue, erosion), HistAug generates realistic augmented embeddings while preserving initial semantic information. Our method allows the processing of a large number of patches in a single forward pass efficiently, while at the same time consistently improving MIL model performance. Experiments across multiple slide-level tasks and diverse organs show that HistAug outperforms existing methods, particularly in low-data regimes. Ablation studies confirm the benefits of learned transformations over noise-based perturbations and highlight the importance of uniform WSI-wise augmentation.

Wanchang Yu, Qing Zhang, Rongjia Zheng, Wei-Shi Zheng

We present a diffusion-based portrait shadow removal approach that can robustly produce high-fidelity results. Unlike previous methods, we cast shadow removal as diffusion-based inpainting. To this end, we first train a shadow-independent structure extraction network on a real-world portrait dataset with various synthetic lighting conditions, which allows to generate a shadow-independent structure map including facial details while excluding the unwanted shadow boundaries. The structure map is then used as condition to train a structure-guided inpainting diffusion model for removing shadows in a generative manner. Finally, to restore the fine-scale details (e.g., eyelashes, moles and spots) that may not be captured by the structure map, we take the gradients inside the shadow regions as guidance and train a detail restoration diffusion model to refine the shadow removal result. Extensive experiments on the benchmark datasets show that our method clearly outperforms existing methods, and is effective to avoid previously common issues such as facial identity tampering, shadow residual, color distortion, structure blurring, and loss of details. Our code is available at https://github.com/wanchang-yu/Structure-Guided-Diffusion-for-Portrait-Shadow-Removal.

Zixin Wang, Dong Gong, Sen Wang, Zi Huang, Yadan Luo

Contrastive Language-Image Pretraining (CLIP) excels at learning generalizable image representations but often falls short in zero-shot inference on certain downstream datasets. Test-time adaptation (TTA) mitigates this issue by adjusting components like normalization layers or context prompts, yet it typically requires large batch sizes and extensive augmentations, leading to high computational costs. This raises a key question: Can VLMs' performance drop in specific test cases be mitigated through efficient, training-free approaches? To explore the solution, we investigate token condensation (TC) techniques, originally designed to enhance vision transformer efficiency by refining token usage during inference. We observe that informative tokens improve visual-text alignment in VLMs like CLIP on unseen datasets. However, existing TC methods often fail to maintain in-distribution performance when reducing tokens, prompting us to ask: How can we transform TC into an effective "free-lunch" adaptation strategy for VLMs? To address this, we propose Token Condensation as Adaptation (TCA), a training-free adaptation method that takes a step beyond standard TC. Rather than passively discarding tokens, TCA condenses token representation by introducing reservoir-based domain anchor tokens for information-preserving token reduction and logit correction. TCA achieves up to a 21.4% performance improvement over the strongest baseline on cross-dataset benchmark and the CIFAR-100-Corrupted dataset while reducing GFLOPs by 12.2% to 48.9%, with minimal hyperparameter dependency on both CLIP and SigLIP series. Code is available at https://github.com/Jo-wang/TCA.

Zhenwei Shao, Mingyang Wang, Zhou Yu, Wenwen Pan, Yan Yang, Tao Wei, Hongyuan Zhang, Ning Mao, Wei Chen, Jun Yu

Large vision-language models (VLMs) have demonstrated remarkable capabilities in open-world multimodal understanding, yet their high computational overheads pose great challenges for practical deployment. Some recent works have proposed methods to accelerate VLMs by pruning redundant visual tokens guided by the attention maps of VLM's early layers. Despite the success of these token pruning methods, they still suffer from two major shortcomings: (i) considerable accuracy drop due to insensitive attention signals in early layers, and (ii) limited speedup when generating long responses (e.g., 30 tokens). To address the limitations above, we present TwigVLM---a simple and general architecture by "growing" a lightweight twig upon an early layer of the base VLM. Compared with most existing VLM acceleration methods purely based on visual token pruning, our TwigVLM not only achieves better accuracy retention by employing a twig-guided token pruning (TTP) strategy, but also yields higher generation speed by utilizing a self-speculative decoding (SSD) strategy. Taking LLaVA-1.5-7B as the base VLM, experimental results show that TwigVLM preserves 96% of the original performance after pruning 88.9% of visual tokens and achieves 154% speedup in generating long responses, delivering significantly better performance in terms of both accuracy and speed over the state-of-the-art VLM acceleration methods.

Lu Chen, Yizhou Wang, Shixiang Tang, Qianhong Ma, Tong He, Wanli Ouyang, Xiaowei Zhou, Hujun Bao, Sida Peng

Learning an agent model that behaves like humans--capable of jointly perceiving the environment, predicting the future, and taking actions from a first-person perspective--is a fundamental challenge in computer vision. Existing methods typically train separate models for these abilities, which fail to capture their intrinsic relationships and prevent them from learning from each other. Inspired by how humans learn through the perception-action loop, we propose EgoAgent, a unified agent model that simultaneously learns to represent, predict, and act within a single transformer. EgoAgent explicitly models the causal and temporal dependencies among these abilities by formulating the task as an interleaved sequence of states and actions. It further introduces a joint embedding-action-prediction architecture with temporally asymmetric predictor and observer branches, enabling synergistic optimization across all three capabilities. Comprehensive evaluations of EgoAgent on representative tasks such as image classification, egocentric future state prediction, and 3D human motion prediction demonstrate the superiority of our method. The code and trained models will be publicly available at https://github.com/zju3dv/EgoAgent.

Rui Tian, Qi Dai, Jianmin Bao, Kai Qiu, Yifan Yang, Chong Luo, Zuxuan Wu, Yu-Gang Jiang

Commercial video generation models have exhibited realistic, high-fidelity results but are still restricted to limited access.One crucial obstacle for large-scale applications is the expensive training and inference cost.In this paper, we argue that videos contain significantly more redundant information than images, allowing them to be encoded with very few motion latents.Towards this goal, we design an image-conditioned VAE that projects videos into extremely compressed latent space and decode them based on content images. This magic Reducio charm enables 64xreduction of latents compared to a common 2D VAE, without sacrificing the quality.Building upon Reducio-VAE, we can train diffusion models for high-resolution video generation efficiently. Specifically, we adopt a two-stage generation paradigm, first generating a condition image via text-to-image generation, followed by text-image-to-video generation with the proposed Reducio-DiT. Extensive experiments show that our model achieves strong performance in evaluation.More importantly, our method significantly boosts the training and inference efficiency of video LDMs. Reducio-DiT is trained in just 3.2K A100 GPU hours in total and can generate a 16-frame 1024x1024 video clip within 15.5 seconds on a single A100 GPU. Code is available at https://github.com/microsoft/Reducio-VAE.